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This should be my last batch of these big fixes. That's not to say there aren't still more things to fix. There certainly are. But, I expect my future fixes will be smaller.
1698 lines
33 KiB
Text
1698 lines
33 KiB
Text
#5500
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Underground~
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The small passage continues west and east.
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0 -1 5501
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D3
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#5501
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Underground~
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The small passage continues west and east.
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55 9 0 0 0 0
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D1
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0 -1 5502
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D3
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#5502
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Underground~
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The small passage continues west and east.
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55 9 0 0 0 0
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D1
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0 -1 5488
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D3
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0 -1 5501
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#5503
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Clerics' Sanctum~
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You walk down the staircase into the silent inner sanctum. Here sits
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your guildmaster ready to assist you when the time is right. The room
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is completely silent. The only obvious exit is back up the staircase
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into the the Nectar.
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~
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55 152 0 0 0 0
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D1
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You notice the floor at the base of the eastern wall has some faint
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scratches in it.
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secret door~
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1 -1 5479
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D4
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0 -1 5519
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#5504
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The Chamber Of The High Priest~
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You have entered the chamber of the most holy man in New Thalos. The
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High Priest advises the Sultan on all matters in the world of the sacred.
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From what you have heard however, this holy man has a bit of a temper,
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and he doesn't look very happy that you've disturbed his prayers.
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The only obvious exit is south.
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55 8 0 0 0 0
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D2
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0 -1 5508
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#5505
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By The Altar~
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You are by the temple altar in the northern end of Temple of New
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Thalos. A huge altar made of highly polished black onyx is standing
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in front of you. Behind this altar sits a twelve foot tall statue of
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Akbal, the highest god in all the lands.
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55 88 0 0 0 0
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D2
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0 -1 5509
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E
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statue~
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Looking up the huge statue you see Akbal calmly gazing out across his lands,
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he seems pleased.
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~
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S
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#5506
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The Weavers' Guild~
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Rows and rows of uncut cloth lie about waiting to be hemed up
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into tailored clothes. Cotten is brought in from the country side
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and spun up into cloth and dyed different colors. A young boy walks
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in, grabs a pile of clothing and leaves.
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~
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55 8 0 0 0 0
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D1
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0 -1 5461
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#5507
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The Craftsmans' Guild~
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You have entered a busy workshop filled with people running amok
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with various tools and materials. The air is tense with the rush to
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complete various projects and creations.
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55 8 0 0 0 0
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D3
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0 -1 5461
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#5508
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Inside The Temple~
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The temple continues here, but not on such a grand scale. The place
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still looks immaculate. To the north you see the chamber of the High
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Priest and a sign on the door in BIG letters thats reads 'DO NOT DISTURB'
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To the south is the entrance to the Clerics' Guild.
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D0
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0 -1 5504
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D1
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0 -1 5509
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D2
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0 -1 5512
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#5509
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Inside The Temple~
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Huge marble pillars rise on either side of you and grab hold of
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the ceiling. Between each of these, fine softstone frescoes have
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been carved depicting scenes from the religous history of New Thalos.
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Rows of pews face forward giving their full attention to the pulpit
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rising high above the ground. The deep red carpeting underfoot shows
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not a speck of wear or dirt. It is obvious that New Thalonians take
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religion seriously.
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55 200 0 0 0 0
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D0
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0 -1 5505
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D1
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0 -1 5510
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D2
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D3
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#5510
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The Donation Room~
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This room is new to the temple, it was created during the hard times
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that had struck the city in recent decades. Luckily for them the Sultan
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had been hoarding some of the basic neccesities for just such an occasion.
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These days the donation room depends on the generosity of wealthy
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adventurers, and a curse on any that walk in to take everything.
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55 12 0 0 0 0
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D3
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0 -1 5509
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#5511
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The Museum Of The Greater Gods~
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Four large stone statues reside in the museum. They were constructed
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by the people of New Thalos to pay homage to the saints they believe to
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have saved all their lives.
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The museum continues to the south.
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55 12 0 0 0 0
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D2
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0 -1 5516
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D3
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0 -1 5462
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#5512
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The Entrance To The Guild of Clerics~
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This hall pales in comparison to that of the main hall, but is
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beautiful in its own right. Shaven heads and brown robes can be
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seen milling about quitely talking to each other. North is back
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inside the temple proper, and south is the entrance to the clerics'
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bar.
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55 152 0 0 0 0
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D0
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0 -1 5508
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D2
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0 -1 5519
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#5513
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The Temple Gates~
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You stand before the entrance way to the Temple of New Thalos. Two
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large wrought iron gates lie open before you. Although they might not
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ever be used the priests in the temple are ready to defend themselves,
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should their city ever come under seige again.
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55 0 0 0 0 1
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D0
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0 -1 5509
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D5
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0 -1 5520
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#5514
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Ahkeem's Stuff~
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You step into a shop swirling with smoke. Ahkeem seems to have a
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liking for things not of this world... very strange stuff indeed.
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D2
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0 -1 5414
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#5515
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Vera's Veggies~
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This is a busy place. Customers shuffle around, bartering for lower
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prices on the wide selection of vegetables. You can still hear your
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mother telling you 'Eat your Veggies'. That is probably why you are
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spending time in the city of New Thalos and not with her. But wait...
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Vera looks just like your mother!
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55 8 0 0 0 0
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D2
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0 -1 5416
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#5516
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The Museum Of The Greater Gods~
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Four large stone statues reside in the museum. They were constructed
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by the people of New Thalos to pay homage to the saints they believe to
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have saved all their lives.
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The museum continues to the north.
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~
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55 12 0 0 0 0
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D0
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0 -1 5511
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D3
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0 -1 5463
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#5517
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The Base Of The Tower~
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You walk into a cold room whose only feature is an old wooden
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staircase spirling up along the wall to a higher level. Up these
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stairs you are told awaits the old mage who may be able to help
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you advance in your studies.
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D1
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0 -1 5518
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D2
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You see some small scratches on the floor near the base of the wall.
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door secret~
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D4
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0 -1 5548
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#5518
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The Mages' Courtyard~
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You enter a small tiled courtyard with a small fountain in the middle.
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Around the sides are four wrought iron benches with cushions where the
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mages of the land sit and exchange ideas. To the west stands a two-story
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tower where the leader of the mages' guild performs his experiments.
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D2
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#5519
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Nectar Of The Gods~
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You are startled by the lavishness of this place. From what you
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know of clerics they are supposed to be humble people, giving all their
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material goods to their cause. Perhaps because only clerics are
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allowed to enter this bar they have condoned making it as comfortable
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as possible. In the corner stands a staircase leading down to the
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meditaion chambers.
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D0
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D5
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0 -1 5503
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#5520
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Temple Square~
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You are standing on the meeting grounds of those with holy
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intentions. Monks, bards, paladins and clerics mill around
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either preaching or listening to their fellows preach. Huge
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marble steps lead up to the gates of the temple and Main Street
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lies to the south.
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D0
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0 -1 5424
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D4
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0 -1 5513
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#5521
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The Bank~
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You stand in a large building decorated with black marble and red
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satin. Huge pillars support an arched ceiling far above your head.
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You wonder at the skill the dwarves have for detail as you examine
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the trim. Fine silver separates the polished blocks that make up the
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floor.
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~
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D1
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0 -1 5414
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#5522
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The Butchery~
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This shop has the aroma of freshly slaughterd beasts. You feel right
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at home. You see a fairly simple set up. The corpses... er... selections
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hang on hooks, still bleeding into catch pans that drain into a single
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underground vat. You wonder where that leads...
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~
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55 8 0 0 0 0
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D3
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0 -1 5416
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E
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vat~
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You think you hear noises from the vat... Naaah.
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~
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S
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#5523
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The Witch's Brew~
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The first thing you notice as you walk into this spacious shop is
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the hundreds of candles that line the shelves. The swirling mist that
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surrounds your feet makes it seem that you have stepped into a gateway
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to another plane. A cluttered table stands near the far wall, opposite
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the doorway.
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55 8 0 0 0 0
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D2
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0 -1 5429
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#5524
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Braheem's Magic Shop~
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You enter a shop crowded with bookshelves and clutterd with scrolls.
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The owner seems to be hard at work on his latest magical creation.
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You see a small sign on the wall.
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D2
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sign~
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The sign reads:
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Welcome to Braheem's...
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LIST - Shows you all of my wonderful creations.
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VALUE - Shows what an item might be worth to me.
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SELL - Allows you to rid yourself of excessive magic items.
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BUY - Allows you to rid youself of excessive cash.
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~
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S
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#5525
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The Entrance To The Mages' Tower~
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The entrance hall is a small poor lighted room. It would seem its
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only purpose is to house the powerful sorcerer standing here guarding
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the entrance.
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55 152 0 0 0 0
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D0
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0 -1 5518
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D2
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0 -1 5431
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#5526
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The Entrance To The Guild of Warriors~
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This small hall is merely a check point to keep the unwanted out.
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55 152 0 0 0 0
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D0
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0 -1 5423
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D2
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0 -1 5533
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#5527
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The Repair Shop~
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One of the most popular shops in New Thalos, this shop is always a
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hive of activity. It is almost inhuman the way one man can fix all
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types of armor singlehandedly. If you have an item in need of repair
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simply give it to the man behind the counter.
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There is a small sign on the counter.
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55 12 0 0 0 0
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D0
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0 -1 5424
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E
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sign~
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The sign reads:
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@
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Closed for renovations
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~
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S
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#5528
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The General Store~
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The new found wealth of this beautiful city is apparent in the exotic
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items for sale here. You wonder what would happen if you typed...LIST...
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55 8 0 0 0 0
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D1
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0 -1 5408
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#5529
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Abdul's Armor~
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The sound of hammering metal grows louder as you enter the armory.
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Young boys run to and fro carrying buckets of water and coal. A few
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dwarves work on sections of armor in the back of the shop, their
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hammers working too fast to follow. The walls are adorned in all of
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Abdul's prize creations. Here you can purchase suits of armor meant
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to keep monsters from hacking you into little pieces.
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A note on the wall beckons your attention.
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55 8 0 0 0 0
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D3
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0 -1 5407
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E
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note~
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The note reads:
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@
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LIST : gives you a list of items for sale.
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VALUE : tells you how much an item is worth to Abdul
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SELL : sells an item to Abdul for a generous sum
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BUY : Abdul's FAVORITE command lets you have an item for his low,
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low price.
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~
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S
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#5530
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The Mercenaries' Guild~
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This guild is frowned upon by most of the population of New Thalos,
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but the laws of supply and demand are irresistable. People come here
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when they feel unable or are unwilling to fight their own battles. For
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a small fee you may hire a henchman.
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~
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55 8 0 0 0 0
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D0
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~
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~
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0 -1 5429
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D1
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You notice some small scratches in the floor next to the eastern wall.
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~
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door secret~
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1 -1 5532
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S
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#5531
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The Mercenaries Guild~
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This is the storage room for the mercenaries to be hired.
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~
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55 520 0 0 0 0
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S
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#5532
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Entrance To The Thieves' Guild~
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This small, dark room has a single torch mounted in the wall for
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light. There is a small wooden bench and a book lying on it. The
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assassin guarding the entrance from 'outsiders' stands as you walk
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in.
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55 153 0 0 0 0
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D2
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0 -1 5539
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D3
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~
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door secret~
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1 -1 5530
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S
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#5533
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The Whet Stone~
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Very large men with very large swords drink beer from very large mugs.
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Everything in this room is BIG. The large round tables are scuffed and
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nicked from the numerous bar brawls that have sprung up. It might be a
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good idea to hold your tounge for a while as you soak up the atmosphere.
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There is an exit to the east where the master swordsman awaits pupils
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to train with.
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~
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55 152 0 0 0 0
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D0
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~
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0 -1 5526
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D1
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~
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0 -1 5534
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#5534
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The Tournament And Practice Yard~
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This is a wide expanse of grass filled with dummies, punching bags
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and swordpupils. To the north you see a man dressed in black robes,
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unlike his iron clad comrades, who you assume to be your master.
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~
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55 152 0 0 0 0
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D1
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You see the grass near the base of the wall here is slightly torn.
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~
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secret door~
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1 -1 5473
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D3
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~
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0 -1 5533
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S
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#5535
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The Bread Stand~
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A small stand has been set up here, showing the shopkeep's humble
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selection. You notice he has added a few things to his list.
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~
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55 8 0 0 0 0
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D0
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~
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~
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0 -1 5408
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S
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#5536
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Igor's Implements Of Destruction~
|
|
You can't help but shiver as you look at the selection of vicious
|
|
weapons. Huge swords and wicked looking axes hang on pegs around the
|
|
room. A dwarf sits at a bench in the back hammering away on his latest
|
|
creation. It is here you can buy rare and exotic items not found in
|
|
other parts of the world.
|
|
A note catches your eye.
|
|
~
|
|
55 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5407
|
|
E
|
|
note~
|
|
The note simply reads:
|
|
@
|
|
READ THE NOTE IN THE ARMORY
|
|
@
|
|
Igor.
|
|
~
|
|
S
|
|
#5537
|
|
Ye Old Leather Shoppe~
|
|
You are standing on a thick oriental rug surrounded on all sides by
|
|
racks of numerous leather goods. A few women sit on leather cushions
|
|
sewing in some detail work on custom ordered jackets.
|
|
~
|
|
55 8 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5466
|
|
S
|
|
#5538
|
|
Smuggler's Inn~
|
|
You are inside a filthy inn, that seemingly has been cleaned in
|
|
decades. Poker tables line the walls and everyone stares at you as
|
|
you walk in, you don't feel very welcome. The bar has numerous
|
|
knife holes in it and the bartender leans over waiting for your
|
|
order.
|
|
~
|
|
55 8 0 0 0 0
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5467
|
|
S
|
|
#5539
|
|
The Filthy Unicorn~
|
|
A draft chills your bones as you enter, though you see no open
|
|
window or door. Hooded figures lurk around in the shadows and speak
|
|
in low voices. A flash of steel lets you know that weapons are in
|
|
great abundance in this crowd. As you quickly check your beltpouch
|
|
you notice a small staircase leading down.
|
|
~
|
|
55 152 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5532
|
|
D5
|
|
~
|
|
~
|
|
0 -1 5546
|
|
S
|
|
#5540
|
|
The Warehouse~
|
|
You are standing in a large room used to store merchandise made in the
|
|
city before it is shipped off. All the items here are made in New Thalos
|
|
and shipped to other parts of the land.
|
|
~
|
|
55 8 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5541
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5433
|
|
S
|
|
#5541
|
|
The Warehouse~
|
|
Men walk to and fro counting crates and writing down their findings.
|
|
This area of the warehouse is used for storing the raw materials brought
|
|
in from areas outside the city. These goods are then delivered to the
|
|
various guilds. The export area of the warehouses is to the south.
|
|
~
|
|
55 8 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5434
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5540
|
|
S
|
|
#5542
|
|
The Shipwright~
|
|
The wood under you feet creaks from years of being soaked in saltwater.
|
|
An old man with a curly, gray beard stand behind a small counter waiting
|
|
to take your order. Behind him are mounted various model sailboats and
|
|
large fish.
|
|
~
|
|
55 8 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5543
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5435
|
|
S
|
|
#5543
|
|
The Drafting Room~
|
|
The walls are covered with paper sketchings of hull designs. This room
|
|
is used by the shipwright to build his creations on paper before making a
|
|
single cut in wood.
|
|
~
|
|
55 8 0 0 0 0
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5542
|
|
S
|
|
#5544
|
|
The Forge~
|
|
Very much like the weaponsmith this man deals in the molding of metal.
|
|
It seems that most of his creations deal with horses. On the walls you
|
|
see several horseshoes made of iron. The room is hot, hotter than the
|
|
desert just south of here, and one wonders how the smithy can stand it.
|
|
~
|
|
55 8 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5437
|
|
S
|
|
#5545
|
|
The Royal Stables~
|
|
Nothing you wouldn't expect is here. Several stalls hold the
|
|
Sultan's choice Arabian Stallions, and each has their own trough
|
|
for drinking. A small boy wanders in sometimes with a shovel to
|
|
remove the offensive by-product of such beasts.
|
|
~
|
|
55 8 0 0 0 1
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5549
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5439
|
|
S
|
|
#5546
|
|
The Secret Yard~
|
|
This is a hidden yard known to only a few people in New Thalos. Here
|
|
you may train in the arts of stealing, picking locks, and becoming almost
|
|
invisible.
|
|
A small staircase leads back up to the Unicorn.
|
|
~
|
|
55 152 0 0 0 0
|
|
D2
|
|
You see some small scratches in the wall to the south.
|
|
~
|
|
secret door~
|
|
1 -1 5489
|
|
D4
|
|
~
|
|
~
|
|
0 -1 5539
|
|
S
|
|
#5547
|
|
The Dump~
|
|
This is the place where the people of the city dump their trash. Due
|
|
to the constant winds blowing down the moutains the smell is usually blown
|
|
outside the walls and over the desert.
|
|
~
|
|
55 0 0 0 0 1
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5442
|
|
S
|
|
T 5500
|
|
#5548
|
|
The Mage's Laboratory~
|
|
You stand in the top of an old stone tower. Along the walls hundreds
|
|
of potions, scroll, and wands lie in disaray. The man you see before you
|
|
sits hunched over a small wooden table with two beakers of bubbling liquid
|
|
in front of him. He looks up as you enter and smiles broadly.
|
|
~
|
|
55 152 0 0 0 0
|
|
D5
|
|
~
|
|
~
|
|
0 -1 5517
|
|
S
|
|
#5549
|
|
The Hay Loft~
|
|
Not as big as the ones you see on farms in the country, this hay loft
|
|
serves as a storage area for the horses in the stables. The young boy
|
|
you saw with the shovel seems to have takes up residence on the second
|
|
story.
|
|
~
|
|
55 8 0 0 0 0
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5545
|
|
S
|
|
#5550
|
|
The Grand Entrance~
|
|
Nowhere have you seen such an obscene display of wealth then in this
|
|
corridor. The shaggy carpeting under your feet makes it seem as if you
|
|
are walking on a cloud. Platinum candelabras hang delicately from the
|
|
ceiling casting light on the ancient tapestries adorning the walls. The
|
|
crick in your neck tells you that it is time to stop staring. To the west
|
|
the numerous halls of the palace being and the gate lies to the east.
|
|
~
|
|
55 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5560
|
|
D1
|
|
~
|
|
gate~
|
|
2 5400 5558
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5557
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5605
|
|
S
|
|
#5551
|
|
The Library~
|
|
This building holds the vast collection of books and documents
|
|
that have been brought here by the commitee apointed to recover the
|
|
lost knowledge of Thalos. Rows of shelves filled with book in every
|
|
condition line the walls. The air has the aroma of old parchment
|
|
and glue.
|
|
~
|
|
55 40 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5455
|
|
S
|
|
#5552
|
|
The Dance Hall~
|
|
You seem to have missed a huge party. The janitors are here cleaning
|
|
up the confetti and pieces of food. Hundreds of empty beer mugs on the
|
|
tables surrounding the dance floor suggest that the citizens love their
|
|
drink. There is still a banner on the wall.
|
|
~
|
|
55 8 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5456
|
|
E
|
|
banner~
|
|
=====================================================================
|
|
@
|
|
H A P P Y B I R T H D A Y T O U S
|
|
@
|
|
=====================================================================
|
|
~
|
|
S
|
|
#5553
|
|
The Jail~
|
|
You are in jail. For some reason, someone feels that you've screwed
|
|
up pretty bad and should be put away safely for a while.
|
|
~
|
|
55 696 0 0 0 0
|
|
D0
|
|
~
|
|
gate~
|
|
2 5493 5444
|
|
S
|
|
#5554
|
|
City Hall~
|
|
You stand inside the administrative head of the city. Here the
|
|
decisions regarding city policy are made. Although the Sultan's
|
|
word is law, he usually spends his time on affairs outside the city
|
|
wall.
|
|
~
|
|
55 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5445
|
|
S
|
|
#5555
|
|
The Boyer/Fletchers' Guild~
|
|
The walls in this room are covered with pegs that hold various types
|
|
of bows. There are few people working here, lending to the fact that
|
|
the skills are rare to come by in the general populas. A few boys are
|
|
busy in the corner preparing feathers for the fine shafts used in making
|
|
arrows. Some Elven craftsmen are carefuly inspecting each bow as it is
|
|
finnished.
|
|
~
|
|
55 8 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5460
|
|
S
|
|
#5556
|
|
The Masons' Guild~
|
|
There is no doubt that the Dwarves here know what they're doing. They
|
|
have been invaluable in the building of this beautiful city. Here they
|
|
are hard at work doing what they do best. The hammers fly in a blur as
|
|
these talented craftsmen work the stone into ornate bricks, pillars, trim,
|
|
and many other forms.
|
|
~
|
|
55 8 0 0 0 0
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5460
|
|
S
|
|
#5557
|
|
The Guard House~
|
|
You stand inside the southern of the two main guard houses. The
|
|
stone interior has a spartan look to it, only the bare neccesities.
|
|
A few weapons are mounted on the walls in case they might be needed.
|
|
~
|
|
55 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5550
|
|
S
|
|
#5558
|
|
The Palace Gate~
|
|
You stand before a magnificently crafted gate wrought in solid gold.
|
|
You gape in awe at the splendor of the spirilng towers beyond the portal.
|
|
The ruler of all the eastern lands resides in this fine palace, and he is
|
|
not a poor man. The grand entrance lies byond the gate, and Sultan's Walk
|
|
is to the east.
|
|
~
|
|
55 0 0 0 0 1
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5420
|
|
D3
|
|
~
|
|
gate~
|
|
2 5400 5550
|
|
S
|
|
#5559
|
|
The Northwest Tower~
|
|
You stand on one of the four towers guarding the city. The view from
|
|
here is great! To the west you see the tall mountains that make up the
|
|
divide between here and Midgaard. The River Ishtar slowly flows from that
|
|
direction. South you can see the entire city of New Thalos and the Great
|
|
Eastern Desert to the south.
|
|
~
|
|
55 8 0 0 0 0
|
|
D5
|
|
~
|
|
~
|
|
0 -1 5444
|
|
S
|
|
#5560
|
|
The Guard House~
|
|
You stand inside the northern of the two main guard houses. Strong
|
|
guards are seated here, playing cards. The stone interior is clean but
|
|
bare walled save the weapons and armor mounted in the walls.
|
|
The only exit is south.
|
|
~
|
|
55 8 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5550
|
|
S
|
|
#5561
|
|
The Kitchen~
|
|
Your footsteps echo off the stone tiles of the kitchen. On the south
|
|
wall you see the large fire place and a huge copper pot bubbling merrily.
|
|
The chef is busy chopping up greens and other vegetables at the wooden
|
|
table for tonight's meal. Servants scurry about grabbing utensils and
|
|
preparing fresh hares.
|
|
A small door leads out into the hall northward and the doorway to the
|
|
dining hall is west.
|
|
~
|
|
55 8 0 0 0 0
|
|
D0
|
|
~
|
|
door~
|
|
1 -1 5563
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5571
|
|
S
|
|
#5562
|
|
The Northeast Tower~
|
|
You stand on one of the four towers guarding the city. To the north
|
|
you see the wide plains and then the forset. South of here you see the
|
|
city and the Great Eastern Desert beyond.
|
|
~
|
|
55 8 0 0 0 0
|
|
D5
|
|
~
|
|
~
|
|
0 -1 5454
|
|
S
|
|
#5563
|
|
A Hall~
|
|
You are at the eastern end of the southern hallway. A small servants'
|
|
entrance gives access to the kitchen and the hall continues west.
|
|
~
|
|
55 8 0 0 0 0
|
|
D2
|
|
~
|
|
door small~
|
|
1 -1 5561
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5572
|
|
S
|
|
#5564
|
|
The Tanners' Guild~
|
|
You first notice the pungent smell of freshly tanned leather goods as
|
|
you enter this strange place. The next thing that grabs your attention
|
|
is the many colors that these people have transformed the beautiful
|
|
skins into. The people are streaching the leather and cutting it into
|
|
the shapes they need.
|
|
You notice a small message on a wall.
|
|
~
|
|
55 8 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5462
|
|
E
|
|
message~
|
|
The message appears to read:
|
|
I hate being a Tanner
|
|
~
|
|
S
|
|
#5565
|
|
A Hall~
|
|
You have come to the eastern end of the northern hallway. The only
|
|
exit is west except for the simple wooden door to the north.
|
|
There is a golden plaque above the door.
|
|
~
|
|
55 8 0 0 0 0
|
|
D0
|
|
~
|
|
door~
|
|
1 -1 5566
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5574
|
|
E
|
|
plaque~
|
|
Engraved on the plaque are the following words:
|
|
The Holy Shrine of Allah
|
|
~
|
|
S
|
|
#5566
|
|
The Shrine Of Allah~
|
|
As you step into this room you seem to leave the material plane.
|
|
The walls here are decorated with beautiful, multi-colored tiles.
|
|
There is a strange stillness about the air. You sense the presence
|
|
of an all-mighty being.
|
|
~
|
|
55 8 0 0 0 0
|
|
D2
|
|
~
|
|
door~
|
|
1 -1 5565
|
|
S
|
|
#5567
|
|
Outside The Northern Gate Of New Thalos~
|
|
You stand outside the gate of New Thalos. The city lies to the south,
|
|
and wilderness to the north.
|
|
~
|
|
55 4 0 0 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5681
|
|
D2
|
|
~
|
|
gate~
|
|
1 5401 5422
|
|
S
|
|
#5568
|
|
Outside The Eastern Gate Of New Thalos~
|
|
You stand outside the protective walls of the city. The massive iron
|
|
gate sits to the west and the unknown awaits you eastward.
|
|
~
|
|
55 0 0 0 0 1
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5690
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5570
|
|
D3
|
|
~
|
|
gate~
|
|
1 5401 5431
|
|
S
|
|
#5569
|
|
Outside The West Gate Of New Thalos~
|
|
You stand outside the city walls, the iron gate to the east. The city
|
|
lies in that direction and the road to Midgaard lies west.
|
|
~
|
|
55 0 0 0 0 1
|
|
D1
|
|
~
|
|
gate~
|
|
1 5401 5423
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5618
|
|
S
|
|
#5570
|
|
Outside The Wall~
|
|
You are in a small clearing outside the east wall of the city. The
|
|
ground seems well trodden but you can see no apparent exit save that
|
|
to the north.
|
|
~
|
|
55 0 0 0 0 2
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5568
|
|
S
|
|
#5571
|
|
The Grand Dining Hall~
|
|
A long oaken table, coverd with silverware, plates, and a table cloth
|
|
with gold trim, dominates the room. Although no diners occupy the room
|
|
as of yet, servants sprint about setting the table and placing condiments.
|
|
The kitchen entrance is to the east, and two huge double doors open
|
|
into the hallway north.
|
|
~
|
|
55 8 0 0 0 0
|
|
D0
|
|
~
|
|
doors double~
|
|
1 -1 5572
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5561
|
|
S
|
|
#5572
|
|
A Hall~
|
|
You stand at a T-crossing in the long hallways. There are two large
|
|
double doors to the south.
|
|
~
|
|
55 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5573
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5563
|
|
D2
|
|
~
|
|
doors double~
|
|
1 -1 5571
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5577
|
|
S
|
|
#5573
|
|
A Hall~
|
|
You stand at an intersection of the hallways. Wooden corridors
|
|
lead off in all directions except west, the garden of the palace
|
|
can be entered there.
|
|
~
|
|
55 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5574
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5605
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5572
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5578
|
|
S
|
|
#5574
|
|
A Hall~
|
|
You have come to a T-crossing on the hallways. The wooden corridors
|
|
continue east, west and south. There is a large iron door to the north.
|
|
~
|
|
55 8 0 0 0 0
|
|
D0
|
|
~
|
|
door iron heavy~
|
|
1 -1 5575
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5565
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5573
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5579
|
|
S
|
|
#5575
|
|
The Entrance To The Dungeon~
|
|
You enter a cold damp room with bare roughly hewn stone walls.
|
|
This room seems very out of place compared to the splendor of the
|
|
rest of the Palace.
|
|
A large steel grating leads down into darkness, and an iron door
|
|
returns you to the hallway.
|
|
~
|
|
55 8 0 0 0 0
|
|
D2
|
|
~
|
|
door iron~
|
|
1 -1 5574
|
|
D5
|
|
~
|
|
grating steel~
|
|
1 -1 5591
|
|
S
|
|
#5576
|
|
A Guest Room~
|
|
This is a simple room used for visiting nobles. A small dresser stands
|
|
on the east wall with a mirror hung right above it. A queen sized bed made
|
|
up in satin sheets stands in the middle of the room against the south
|
|
wall under a window. The only obvious exit is north back out into the
|
|
hallway.
|
|
~
|
|
55 8 0 0 0 0
|
|
D0
|
|
~
|
|
door~
|
|
1 -1 5577
|
|
E
|
|
mirror~
|
|
You see a the fighting image of some armor clad humanoid wielding a weapon.
|
|
~
|
|
E
|
|
window~
|
|
Looking out this window you can see the grounds of the palace that separate
|
|
the walls of the palace from the building itself.
|
|
~
|
|
S
|
|
#5577
|
|
A Hall~
|
|
The long hall continues here with a wooden door in the south wall. On
|
|
the north wall hangs the picture of some forgotten nobleman who once ruled
|
|
the land.
|
|
~
|
|
55 8 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5572
|
|
D2
|
|
~
|
|
door~
|
|
1 -1 5576
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5582
|
|
S
|
|
#5578
|
|
The Sultan's Garden~
|
|
You have entered the Sultan's private gardens. A light sweat breaks
|
|
out on your skin from the humidity here. All around you are thousands of
|
|
exotic plants and flowers. The sweet smell of jasmine and honeysuckle
|
|
reminds you of happier days at home. Off to the north, through the palm
|
|
trees, you see a delicate white gazebo.
|
|
A path leads out into the hallway and west towards the gazebo.
|
|
To your right stands a gold sign.
|
|
~
|
|
55 0 0 0 0 2
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5573
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5583
|
|
E
|
|
sign~
|
|
======================================================================
|
|
======================================================================
|
|
|| ||
|
|
|| Welcome to my humble garden. I have created this ||
|
|
|| tiny bit of paradise for the pleasure of my people. ||
|
|
|| Take only memories... Leave only footprints... ||
|
|
|| ||
|
|
|| The Sultan ||
|
|
|| ||
|
|
======================================================================
|
|
======================================================================
|
|
~
|
|
S
|
|
#5579
|
|
A Hall~
|
|
The long stretch of hallway continues east and west from here. The
|
|
small red carpet covering the centerline is always underfoot and an
|
|
occasional bench or potted plant lines the wall.
|
|
There is a door here to the north with a plaque mounted over it.
|
|
~
|
|
55 8 0 0 0 0
|
|
D0
|
|
~
|
|
door~
|
|
1 -1 5580
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5574
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5584
|
|
E
|
|
plaque door~
|
|
The plaque on the door reads:
|
|
THE ART EXHIBIT
|
|
of
|
|
NEW THALOS
|
|
- the management is not responsible for lost items.
|
|
~
|
|
S
|
|
#5580
|
|
The Art Exhibit~
|
|
You are standing in the Sultan's tribute to the finer virtues.
|
|
Large paintings hang from the walls displaying nature scenes, nudes,
|
|
and glorious victories in battle. Strange scupltures rest on pedestals
|
|
at each corner of the room and mirrors are placed in strategic locations
|
|
so the viewer may see an entire sculpture at a glance.
|
|
Your eyes, however, are pulled towards a painting that dominates the
|
|
far wall.
|
|
~
|
|
55 8 0 0 0 0
|
|
D2
|
|
~
|
|
door~
|
|
1 -1 5579
|
|
E
|
|
painting~
|
|
The large painting on the west wall appears to be of the temple of New
|
|
Thalos, and occupies the entire western wall of this room.
|
|
~
|
|
S
|
|
#5581
|
|
A Guest Room~
|
|
This is another room made up for visiting nobles. There is a dresser
|
|
up against the eastern wall with a mirror above it and a queen sized bed,
|
|
made up in satin sheets, against the south wall.
|
|
~
|
|
55 8 0 0 0 0
|
|
D0
|
|
~
|
|
door~
|
|
1 -1 5582
|
|
S
|
|
#5582
|
|
A Hall~
|
|
You have reached the western end of the southern hallway. The only
|
|
exit is east except for the doors in the southern and western walls.
|
|
~
|
|
55 8 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5577
|
|
D2
|
|
~
|
|
door~
|
|
1 -1 5581
|
|
D3
|
|
~
|
|
door~
|
|
2 5401 5587
|
|
S
|
|
#5583
|
|
The Garden Gazebo~
|
|
Walking through the gardens you come across a small white wooden
|
|
structure. The sounds of birds, the smell of flowers, ahhh, paradise.
|
|
You believe that you have never been in a more peaceful setting.
|
|
~
|
|
55 8 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5578
|
|
S
|
|
#5584
|
|
A Hall~
|
|
This is the western end of the northern hallway. Two doors are set
|
|
in the walls here, one to the north, another to the west.
|
|
~
|
|
55 8 0 0 0 0
|
|
D0
|
|
~
|
|
door~
|
|
1 -1 5585
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5579
|
|
D3
|
|
~
|
|
door~
|
|
1 -1 5589
|
|
S
|
|
#5585
|
|
The Guard Room~
|
|
You stand in a barren chamber lined with nothing but cots and
|
|
footlockers. The guards come here when off duty to sleep, for
|
|
they may only leave the Palace grounds with special permission.
|
|
The only exit is to the south.
|
|
~
|
|
55 8 0 0 0 0
|
|
D2
|
|
~
|
|
door~
|
|
1 -1 5584
|
|
S
|
|
#5586
|
|
The Guard Room~
|
|
This is living quarters for the guards of the palace. Barren compared
|
|
to the rest of the Palace, you see only cots and footlockers here. On the
|
|
walls you see pictures of well known knights who have give a proud name to
|
|
the Sultan's Guard.
|
|
~
|
|
55 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 5587
|
|
S
|
|
#5587
|
|
The Harem~
|
|
This is the room where the Sultan keeps the beautiful women of his
|
|
Palace. There are ten girls here lying about the room dressed in silks
|
|
you can almost see through. In the western end of the room stands a
|
|
large mound of pillows and a beautiful young maiden sits perched atop.
|
|
It is unfortunate for you that only the Sultan is allowed in here.
|
|
~
|
|
55 8 0 0 0 0
|
|
D0
|
|
~
|
|
door secret~
|
|
1 -1 5588
|
|
D1
|
|
~
|
|
door~
|
|
2 5401 5582
|
|
D2
|
|
~
|
|
~
|
|
0 -1 5586
|
|
S
|
|
#5588
|
|
A Small room~
|
|
This is secret chamber allowing the Sultan direct access to his harem
|
|
at any time he chooses.
|
|
~
|
|
55 8 0 0 0 0
|
|
D0
|
|
~
|
|
door~
|
|
1 -1 5589
|
|
D2
|
|
~
|
|
door secret~
|
|
1 -1 5587
|
|
S
|
|
#5589
|
|
The Throne Room~
|
|
You stand in the throne room of the mighty Sultan of New Thalos. Guards
|
|
stand at attention near his side ready to make the ultimate sacrifice for
|
|
their beloved leader. The gold inlaid throne studded with jewels stands
|
|
upon a mable dias. The Sultan is not a man to be trifled with.
|
|
~
|
|
55 8 0 0 0 0
|
|
D0
|
|
~
|
|
throne~
|
|
2 5400 5590
|
|
D1
|
|
~
|
|
door~
|
|
1 -1 5584
|
|
D2
|
|
~
|
|
door~
|
|
1 -1 5588
|
|
S
|
|
#5590
|
|
The Treasure Room~
|
|
You have somhow managed to gain access to the treaure vault of the
|
|
Sultan. The alarm sounding in the background tells you that you must
|
|
have tripped off some kind of alarm system. It might be adviseable to
|
|
grab as much stuff as you possibly can and run for the door.
|
|
~
|
|
55 8 0 0 0 0
|
|
D2
|
|
~
|
|
door~
|
|
2 5400 5589
|
|
S
|
|
#5591
|
|
The Jailer's Room~
|
|
Climbing down the old wooden ladder you enter a small cave like
|
|
room. There is a small bench with some old magazines and a low
|
|
burning candle sitting off to one side. A door is set into the
|
|
stone on the north wall, and the steel grating opens up above.
|
|
~
|
|
55 9 0 0 0 0
|
|
D1
|
|
~
|
|
door~
|
|
1 -1 5592
|
|
D4
|
|
~
|
|
steel~
|
|
1 -1 5575
|
|
S
|
|
#5592
|
|
A Tunnel In The Dungeon~
|
|
You stand in a roughly hewn stone tunnel with cells to the north and
|
|
south. The tunnel continues east.
|
|
~
|
|
55 9 0 0 0 0
|
|
D0
|
|
~
|
|
cell~
|
|
2 5493 5597
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5593
|
|
D2
|
|
~
|
|
cell~
|
|
2 5493 5601
|
|
D3
|
|
~
|
|
door~
|
|
1 -1 5491
|
|
S
|
|
#5593
|
|
A Tunnel In The Dungeon~
|
|
You stand in a roughly hewn stone tunnel with cells to the north and
|
|
south. The tunnel continues east and west.
|
|
~
|
|
55 9 0 0 0 0
|
|
D0
|
|
~
|
|
cell~
|
|
2 5493 5598
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5594
|
|
D2
|
|
~
|
|
cell~
|
|
2 5493 5602
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5592
|
|
S
|
|
#5594
|
|
A Tunnel In The Dungeon~
|
|
You stand in a roughly hewn stone tunnel with cells to the north and
|
|
south. The tunnel continues east and west.
|
|
~
|
|
55 9 0 0 0 0
|
|
D0
|
|
~
|
|
cell~
|
|
2 5493 5599
|
|
D1
|
|
~
|
|
~
|
|
0 -1 5595
|
|
D2
|
|
~
|
|
cell~
|
|
2 5493 5603
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5593
|
|
S
|
|
#5595
|
|
A Tunnel In The Dungeon~
|
|
You stand in a roughly hewn stone tunnel with cells to the north and
|
|
south. The tunnel continues west and you notice a small crack in the
|
|
stone to the east.
|
|
~
|
|
55 9 0 0 0 0
|
|
D0
|
|
~
|
|
cell~
|
|
2 5493 5600
|
|
D1
|
|
~
|
|
crack~
|
|
2 5400 5596
|
|
D2
|
|
~
|
|
cell~
|
|
2 5493 5604
|
|
D3
|
|
~
|
|
~
|
|
0 -1 5594
|
|
S
|
|
#5596
|
|
The Secret Cell~
|
|
This room seems more like a lair than a cell. Small bits of hay lie
|
|
strewn about the floor covering bones of unkown origin. Spatterd blood
|
|
and tufts of gray hair lie matted in one corner. As you turn to leave
|
|
you notice a pair of small red eyes peering at you from the darkness.
|
|
~
|
|
55 553 0 0 0 0
|
|
D3
|
|
~
|
|
crack~
|
|
2 5400 5595
|
|
S
|
|
#5597
|
|
The Cell~
|
|
You are in a cold, cramped chamber with only one exit.
|
|
~
|
|
55 553 0 0 0 0
|
|
D2
|
|
~
|
|
cell~
|
|
2 5493 5592
|
|
S
|
|
#5598
|
|
The Cell~
|
|
You are in a cold, cramped chamber with only one exit.
|
|
~
|
|
55 553 0 0 0 0
|
|
D2
|
|
~
|
|
cell~
|
|
2 5493 5593
|
|
S
|
|
#5599
|
|
The Cell~
|
|
You are in a cold, cramped chamber with only one exit.
|
|
~
|
|
55 553 0 0 0 0
|
|
D2
|
|
~
|
|
cell~
|
|
2 5493 5594
|
|
S
|
|
$~
|