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This just converts the few DOS text files still in here to standard text files (line-endings), removes all the trailing spaces on lines, removes all the trailing blank lines, and replaces all the tabs (except in .zon files, where they seem to be common) with expanded spaces. It's easy to confirm this is actually a non-change, except for whitespace: * `git show -w` shows this commit as only removing 8 trailing blank lines. This should make no difference to tbaMUD itself, but it will make working on these files, especially with scripts and automated tools, much easier. This is the base change for a set of other changes I will put up once/if this merges, without this, the others are just too complicated to wrangle.
385 lines
8.3 KiB
Text
385 lines
8.3 KiB
Text
#4400
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Welcor's Zone Description Room~
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This area was written by Welcor for CruelWorld 1999 (c)
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Builder : Welcor
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Zone : 44 Orc Camp
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Began :
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Player Level : 3-7
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Rooms : 18
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Mobs : 7
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Objects : 11
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Shops :
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Triggers : 3
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Theme :
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Plot :
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Links : 01e, 17n
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~
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44 512 0 0 0 0
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S
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#4401
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Before the Clearing~
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North of you is a clearing in the forest, encircled in tents, while to the
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east you see the eastern highway. The tents are crude, made of thick cloth and
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dyed green to blend in the shades. Occasionally you hear the sound of a dove
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or a crow. Oh yes, and of course the clang of sword against shield.
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~
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44 0 0 0 0 3
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D0
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The clearing continues.
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~
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~
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0 -1 4402
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S
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#4402
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In the clearing.~
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You are in a clearing in the forest. Around you are tents made from curde
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planks and rough linen. They have been dyed green so they blend in the
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surrounding forest. North the clearing continues, while to the west and east
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are tents. You can also go south to the eastern highway.
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~
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44 0 0 0 0 3
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D0
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The clearing continues.
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~
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~
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0 -1 4405
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D1
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A small crude tent is here. It's made from crude planks and rough linen.
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~
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~
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0 -1 4404
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D2
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In the distance you see the eastern highway.
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~
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~
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0 -1 4401
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D3
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A small crude tent, it's made from rough linen spanned over crude planks.
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~
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~
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0 -1 4403
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S
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#4403
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In a tent.~
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You've entered a crude tent, with nothing more in it than 4 bunks, obviously
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just a place to sleep for the orcs. The only exit you see takes you back east
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to the outside.
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~
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44 8 0 0 0 0
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D1
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The way out!
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~
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~
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0 -1 4402
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S
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#4404
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In a Tent~
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You are in a small tent with four bunks in a corner. The only exit seems to
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be back west.
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~
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44 8 0 0 0 0
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D3
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The way out!
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~
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~
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0 -1 4402
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S
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#4405
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In the clearing.~
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You are about in the middle of the clearing and to your west a tent quite a
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bit larger than the rest, suggest which way to go talk to the Boss. You can
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also enter a smaller tent with dagger symbol over the entrance to your east.
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North and south the clearing continues.
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~
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44 0 0 0 0 3
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D0
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The clearing continues.
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~
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~
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0 -1 4408
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D1
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A crude tent with a dagger symbol over the entryway.
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You hear the sounds of snoring mixed with murmurs coming from it.
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~
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dagger~
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0 -1 4407
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D2
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The clearing continues.
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~
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~
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0 -1 4402
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D3
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You stand before the Boss' tent. Three tents has been sewn together
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forming almost a house.
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~
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~
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0 -1 4406
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S
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#4406
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The orc leaders tent.~
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This tent is so big, because it's actually three tents built together, and
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you have just entered the first. Two bunks are in the corner, and a
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weaponsrack stands here - now empty. You can go further into the tent to the
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west, or leave to the east.
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~
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44 8 0 0 0 0
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D1
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The way out!
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~
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~
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0 -1 4405
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D3
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You see the throne room.
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~
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~
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0 -1 4411
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E
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rack weaponsrack~
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A weaponsrack is here, just ready to put all your weapons on. Only too heavy
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to carry around.
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~
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S
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#4407
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The resting area.~
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A tent filled with resting, sleeping, talking, smelly orcs, this is the
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combat retreat for the orcs. They come here to get strength for yet another
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attack on the caravans on the eastern highway. The only exit is back out into
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the clearing.
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~
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44 8 0 0 0 0
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D3
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The way out!
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~
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~
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0 -1 4405
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S
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#4408
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In the clearing.~
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The forest clearing winds through the forest and continues south and east.
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West of you is a small green tent made from crude planks and rough linen, while
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to the south the clearing continues, a wide path cuts into the forest to the
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north.
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~
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44 0 0 0 0 3
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D0
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~
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~
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0 0 4416
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D1
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The clearing continues.
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~
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~
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0 -1 4410
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D2
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The clearing continues.
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~
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~
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0 -1 4405
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D3
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You see a small tent with a peculiar smell about it.
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~
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~
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0 -1 4409
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E
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forest north~
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The Forest is so dense here, that no man or beast could ever hope to get
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through.
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~
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S
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#4409
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In a small tent.~
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You are in a small green tent, made from crude planks with rough linen. In
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this little tent a small orc makes food for the rest of them to eat. In the
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middle of the tent is a fireplace with a stew pot, and in one corner is a bunk.
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You can leave the tent to the east.
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~
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44 8 0 0 0 0
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D1
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The way out!
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~
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~
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0 -1 4408
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E
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stew pot~
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A small iron pot is on the fireplace, filled with a strange green stew-like
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thing. Yuk!
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~
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S
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#4410
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In the clearing.~
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The clearing stretches to the west and north of here is a small tent.
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Unlike the rest of the tents, this is not green, more like a shade of purple.
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It is well hidden in the shades from the woods. A small star has been painted
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on the tent, just over the entrance. To your south you see the side of a crude
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tent with green linen, and a dagger in relief painted on it, while west a
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thicket blocks your way.
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~
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44 0 0 0 0 3
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D0
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The tent is a dark shade of purple, and is very well hidden in the shade.
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Near the entrance a small star has been painted with green paint.
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~
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~
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0 -1 4413
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D3
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The clearing continues.
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~
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~
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0 -1 4408
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E
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east thicket~
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This thicket looks like you might be able to hack your way through it.
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~
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S
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T 4400
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#4411
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The Throne room.~
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You've entered the throne room of the Orc Chief called "the Boss". In the
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middle of this quite big though still crude, green tent is a big chair. From
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this chair the Boss directs the attacks on the caravans along the eastern
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highway. North you see yet another opening to another tent and you may leave
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to the east.
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~
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44 8 0 0 0 0
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D0
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Through this opening in the linen you may enter the private area of the Boss.
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~
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~
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0 -1 4412
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D1
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This opening will take you to the entrance.
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~
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~
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0 -1 4406
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E
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throne chair~
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A chair made from fresh wood, bound with bands of tree bark. On the top,
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skulls smile back at you with empty eyesockets.
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~
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E
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skulls~
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Human skulls, no doubt about it!
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~
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S
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#4412
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Sleeping room.~
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The sleeping area for the Boss, this tent is fashionably decorated. A bed
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in the corner makes for a place to sleep for the Boss, and a table in the
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middle of the room contains maps of the surroundings. You may leave to the
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south.
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~
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44 8 0 0 0 0
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D2
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The throne room.
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~
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~
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0 -1 4411
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E
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map table~
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This is what you see on the table:
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XXXXXXXXXXXXXX
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XXXXXXXXXXXXXXXXX
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XXXXXXXXXXXXX XXX
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XXXXXXXXXXXXXXX + + XXX
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XXXXXXX | | XXX
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XXXXXXX + +--+--+/-+ XXX
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XXXXXX | | XXX
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XXXXX +--+--+--+ XXXXX
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XXXX | XXXX
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XXXXXX +--+--+ XXX
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XXXXX | XX
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XXXXXXX + XXXX
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~
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S
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#4413
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In the Shamans Tent~
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You have entered the shamans hut, and a bizarre light is streaming from the
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center of the tent. It's a mixture of blue and the purple from the tent. You
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think this is very pretty, and you'd like to watch it for a long time.
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Unfortunately you seem to have come at a bad time for that, since the owner is
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here... In the middle of the tent a fire is burning with a blue flame, and
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magic seems to permeate the very fabric of the tent. You see a bunk in the
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corner, and you can leave to the south.
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~
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44 8 0 0 0 0
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D2
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The way out!
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~
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~
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0 -1 4410
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E
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bunk~
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An ordinary sleeping place.
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~
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S
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#4414
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Deep in the forest.~
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It's totally impossible to get any further into the woods. All around you
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is dense forest, leaving only one direction to travel, namely back south.
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~
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44 0 0 0 0 3
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D2
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You think you might be able to push through this way.
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~
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~
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0 -1 4415
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E
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forest woods wood~
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The forest is very dense, actually you can see no more than 3' in all
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directions
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~
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S
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#4415
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Behind the shubbery.~
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You are in the forest, and a small path leads to your west, back to the orc
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camp. To your north you might be able to push through the undergrowth and get
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further into the forest, while both south and east the forest is too dense.
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~
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44 0 0 0 0 3
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D0
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You think you might be able to force your way through here.
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~
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~
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0 -1 4414
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D3
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A thicket is here, which might be pushed aside.
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~
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thicket~
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1 -1 4410
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S
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#4416
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A wide path through the forest~
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The path leads north and south through the forest, to the south is a large
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clearing, where some creatures can be seen moving between the trees, while to
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the north faint sounds of battle can be heard in the distance.
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~
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44 0 0 0 0 3
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D0
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~
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~
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0 0 4417
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D2
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~
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~
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0 0 4408
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S
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#4417
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A wide path through the forest~
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The path continues north and south from here, lined by dense forest on both
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the eastern and western side. Small figures moving between the trees can be
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seen to the south, while lound noises of battle fill the air from the north,
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where the great gates of Hannah can be seen in the distance.
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~
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44 0 0 0 0 3
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D2
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~
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~
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0 0 4416
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S
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#4436
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An unfinished room~
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You are in an unfinished room.
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~
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44 0 0 0 0 0
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S
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$~
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