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Full internationalization would be much cooler, but that's never going to happen. Given that, this will at least prevent folks from constantly having to look and switch between typing "armor" and "armour", depending on which zone each item originated in, etc. I could flip these either way, but a survey of the current state shows that about 80% of the mixed cases use the American spellings, while 20% use the British. And, most words *only* exist in this data in their American forms. So, it seems the majority prefer these spellings. In case anyone likes trivia: * The most common mixed words in here were "armour" and "colour", each of which occured about half as often as "armor" and "color", respectively. * The most British word in here was "theatre" (including other forms), which occured about twice as often as "theater". This stanardizes all of these (and other forms of these same words): * armour -> armor * colour -> color * favour -> favor * honour -> honor * civilise -> civilize * centre -> center * theatre -> theater * defence -> defense * offence -> offense * realise -> realize
1721 lines
31 KiB
Text
1721 lines
31 KiB
Text
#400
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Jade Forest (Description Room)~
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The Jade Forest is a simple zone, laid out for levels 10-15 approximately.
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The majority of it is forest, with a small village, some trails, and a river.
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There are a couple of shops, but these need stocking with items really.
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Descriptions are very basic and could do with fleshing out.
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~
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4 0 0 0 0 3
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E
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credits info~
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Builder :
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Zone : 4 Jade Forest
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Began : 1999
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Player Level : 10-25
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Rooms : 100
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Mobs : 31
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Objects : 15
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Shops : 3
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Triggers : 0
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Theme :
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Plot :
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Links : none, Start room 99
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~
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S
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#401
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The Jade Forest~
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The shadows of the trees seem to engulf their surroundings. The light in
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here is extremely scarce, allowing very little to be visible. Tall blades of
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grass wave drearily back and forth, lushly coating the ground as if this were
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swampland.
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#402
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The Jade Forest~
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Several colorful plants blossom prettily, their vibrant hues only visible
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now and again from their hiding place in the grass. The plant life here is so
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abundant that it completely obscures any trail, making it very easy for a
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traveler to become lost.
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4 4 0 0 0 3
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#403
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The Jade Forest~
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A large patch of weeds grows here, their thick stems and leaves covered with
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a fine coating of hairy bristles. They loom high into the air, creating an
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ideal hiding spot for creatures or lost travelers.
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#404
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The Jade Forest~
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Weeds cover the ground in a thick entwined tangle, their vine-like stems
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weaving around each other as if laying a netted trap. It would be very easy to
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become ensnared here, and lingering is probably not the wisest of ideas.
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~
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4 0 0 0 0 3
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D0
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#405
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The Jade Forest~
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Stepping out from the weeds, a large clearing opens up, pale trees standing
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sentry around its borders. High above, beams of sunlight can be seen making
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their way through the branches of the trees. The song of some nearby birds
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fills the air with joyful sound.
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4 64 0 0 0 3
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D0
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0 0 404
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#406
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The Jade Forest~
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This appears to be the beginning of a rather large looking path. There is no
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indication of where it might lead, the darkness at its edges obscuring any
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vision of what lies beyond.
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4 0 0 0 0 3
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D1
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D2
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#407
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Rocky Path~
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The sound of scuffing and shuffling can be heard as the rocks on the path are
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disturbed by movement. In patches over the ground, several spots of blood can
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be seen covering the rocks with a sickly sheen of moisture.
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4 0 0 0 0 3
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D1
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#408
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Rocky Path~
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The path seems to grow more cramped, becoming slightly narrower here. Off to
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the side, the path can be seen lined with a bunch of dead twigs. They seem to
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have been laid there deliberately, though there is no sign of who or what may
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have done so.
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#409
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Rocky Path~
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There seems to be a large gaping crack in the path. It is only possible to
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pass by taking a giant step over it. The blackness within it is total, and
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seems to stretch deeply down into the earth, offering no glimmer of light or
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what may lie inside.
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~
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4 0 0 0 0 3
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D0
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0 0 408
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#410
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Rocky Path~
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The path looks though it is coming to its end. There is no sign of what it
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may give way to, whether a clearing, or even deeper darker forest. It can be
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seen growing steadily narrower, though its edge dips just over the horizon and
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out of view.
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4 0 0 0 0 3
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D1
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D3
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#411
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Rocky Path~
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At the end of a long winding path, the south opens up into a what appears to
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be a small garden, though its foliage is too deep to see clearly inside. To the
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north the forest grows thickly and menacingly dark.
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4 0 0 0 0 3
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D1
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0 0 412
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D3
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0 0 410
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#412
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The Jade Forest~
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The forest seems to get thicker here. The trees are much more fuller,
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sheltering the ground from the light of the day. Since the light here is
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scarce, its not possible to see the source of several scuffling noises just off
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the side of the path. The south way appears to lead into the start of a garden.
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4 0 0 0 0 3
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D0
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0 0 416
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0 0 413
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#413
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Garden~
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This isn't exactly a carefully groomed garden. Wild and untamed, it is more
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tangles of greenery and shrubs than any kind of flower arrangement. The ground
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is littered with loose rocks and pebbles, making it difficult to walk on without
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tripping.
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4 0 0 0 0 3
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D0
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#414
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Garden~
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The rocks on the ground seem to get larger the deeper the garden becomes.
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It seems chaotic, and yet somehow strangely designed. Between a particularly
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large set of boulders can be seen the yellowing bones of a skeleton. It appears
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to have been crushed by one of the huge stones.
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~
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4 0 0 0 0 3
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#415
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Dead End~
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This appears to be a total dead end. The outside world has been blocked off
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by a huge wall of towering jagged rocks. There is no way a person could get
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over or around it.
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4 0 0 0 0 3
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D3
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0 0 413
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#416
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The Jade Forest~
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The trees seem to get taller and taller as the forest deepens, their massive
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looming trunks standing ominously close to the border of the path, as if daring
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a traveler to set one foot over the edge.
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~
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4 64 0 0 0 3
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D0
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0 0 417
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D2
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0 0 412
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#417
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The Jade Forest~
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The trees seem to get taller and taller as the forest deepens, their massive
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looming trunks standing ominously close to the border of the path, as if daring
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a traveler to set one foot over the edge.
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~
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4 0 0 0 0 3
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D0
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0 0 441
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0 0 416
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0 0 434
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#418
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Toppled Tree House~
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An old abandoned tree house sits broken and battered on the ground. It
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appears that the tree that it was once in has long since toppled and rotted
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away. This house would be better off as kindling, rather than a place to play.
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4 8 0 0 0 3
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D0
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0 0 409
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#419
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The Jade Forest~
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The forest grows lush and damp, its dark greenery dripping with moisture and
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dewdrops as the light from above becomes dimmer and more diffuse. The sounds of
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creatures battling can be heard, evidence of previous fights lying on the ground
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in streaks of blood and tufts of fur.
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~
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4 0 0 0 0 3
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D0
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0 0 420
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D2
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0 0 409
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#420
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Intersection~
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This small intersection is unmarked and gives no indication of which would be
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the safest way to turn. Narrow paths lead off in all directions, each equally
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shrouded in shadows from the leafy canopy.
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~
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4 0 0 0 0 3
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0 0 432
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#421
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Tunnel of the Dead~
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This mysterious looking tunnel appears to have been fashioned together from
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logs and leaves. Small beams of light shine through the roof of the tunnel,
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allowing some glimpse of the many insects and worms that reside here, burrowing
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silently through the decaying pieces of wood.
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~
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4 0 0 0 0 3
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D1
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#422
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Tunnel of the Dead~
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As the tunnel leads deeper, it begins echoing with a faint crying sound.
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There doesn't seem to be anywhere in particular that it is coming from though
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stories have often been told of this tunnel being haunted by the spirits who
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died in the great battles that were held here.
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~
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4 0 0 0 0 3
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#423
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Tunnel of the Dead~
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The gruesome surroundings are impossible to ignore, the stench of death still
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lingering heavy in the air. Blood stains the walls and floor. Several
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skeletons are scattered about the floor, threatening to trip anyone who passes
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through.
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~
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4 0 0 0 0 3
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#424
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The Jade Forest~
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The forest here is relatively light and thin, ample light still trickling in
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from the open land at the woodland edges. It soon appears to grow deeper and
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darker however, the sounds of large creatures can be heard crashing through the
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thickest parts of the brush.
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~
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4 0 0 0 0 3
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D1
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0 0 403
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D3
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#425
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A Hole~
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The sudden appearance of this large hole just highlights the need to be
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especially cautious here. It is almost impossible to avoid stepping into this
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deep well of mud until immediately upon it, due to the dark shadows obscuring
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its visibility.
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~
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4 0 0 0 0 3
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D0
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0 0 426
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D1
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0 0 424
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#426
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A Hole~
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The forest continues on to the north, but the weight of the mud and clay from
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this hole is becoming ever more insistent. Extremely sticky and clinging, it
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seems to clump together and dry, making exit from the hole much harder than
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passage into it.
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~
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4 0 0 0 0 3
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0 0 427
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D2
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0 0 425
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#427
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The Jade Forest~
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At last, a larger section of the forest looms darkly ahead on the path. It
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seems the forest is much bigger than it appears from the outside. Just up ahead
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to the north can be seen a bridge made from logs bound together with twine.
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Maybe there is a stream underneath it.
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~
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4 0 0 0 0 3
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D0
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0 0 428
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D2
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0 0 426
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#428
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A Log Bridge~
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A large bridge stands immediately ahead. The long rotting logs that have
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been bound together, are suspended precariously above a fungating swamp. The
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bubbling fumes waft into the air, filling it with an overpowering stench. As
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the murky water bubbles past, it can be seen to be green and as thick as
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pudding.
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~
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4 0 0 0 0 3
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0 0 429
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D2
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0 0 427
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#429
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A Log Bridge~
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The fragile nature of this bridge becomes more and more apparent, the further
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one walks upon it. Any motion or breeze causes it to sway slowly back and
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forth, threatening to plummet itself and anyone on it into the festering slime
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of the underlying swamp.
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~
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4 0 0 0 0 3
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D0
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0 0 433
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D1
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0 0 430
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D2
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0 0 428
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#430
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Tunnel of the Dead~
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This appears to be the end of a tunnel, a few streams of light from the
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forest allowing more to be visible than most would wish to see. The tunnel
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itself is made up mostly of fungus and rotting bark, its surfaces literally
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crawling with squirming insects and decay.
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~
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4 0 0 0 0 3
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D1
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D3
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#431
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Marsh~
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The ground here becomes wet and slippery, easily giving way to any pressure.
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Its submission is misleading however, as the mud quickly closes in again, an
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insistent sucking pressure threatening to suck any travelers down into its
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deathly depths.
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~
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4 0 0 0 0 3
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D0
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0 0 435
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D2
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0 0 422
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#432
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The Jade Forest~
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As the forest becomes deeper and thicker, the ground can be noticed becoming
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darker and more moist. What was once hard and dry is now soft and wet. It
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seems the forest is giving way to a more swampy marshland.
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~
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4 0 0 0 0 3
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D0
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0 0 436
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D2
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0 0 420
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#433
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A Log Bridge~
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The smell of the swamp bubbles up sickeningly, filling the air with a green
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gaseous cloud. The bridge continues shuddering dangerously, its logs beginning
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to separate with wear and age, the slimy water visible through the opening
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cracks.
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~
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4 0 0 0 0 3
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D0
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0 0 438
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D2
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0 0 429
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#434
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The Jade Forest~
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The trees seem to get taller and taller as the forest deepens, their massive
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looming trunks standing ominously close to the border of the path, as if daring
|
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a traveler to set one foot over the edge.
|
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~
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4 0 0 0 0 3
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D1
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~
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~
|
|
0 0 417
|
|
S
|
|
#435
|
|
Marsh~
|
|
The water rises ankle-deep, becoming more sticky and smelly the deeper it
|
|
grows. A thick cloud of stench rises into the air as bubbles form and pop, the
|
|
heat of the air increasing with the humidity.
|
|
~
|
|
4 0 0 0 0 3
|
|
D1
|
|
~
|
|
~
|
|
0 0 437
|
|
D2
|
|
~
|
|
~
|
|
0 0 431
|
|
D3
|
|
~
|
|
~
|
|
0 0 440
|
|
S
|
|
#436
|
|
Marsh~
|
|
The ground here begins slowly sinking, threatening to swallow anyone or
|
|
anything standing here alive. It probably wouldn't be very wise to stand here
|
|
for too long. The mud gurgles insistently, almost as if hungry for a new meal.
|
|
~
|
|
4 0 0 0 0 3
|
|
D2
|
|
~
|
|
~
|
|
0 0 432
|
|
D3
|
|
~
|
|
~
|
|
0 0 437
|
|
S
|
|
#437
|
|
Marsh~
|
|
The water rises ankle-deep, becoming more sticky and smelly the deeper it
|
|
grows. A thick cloud of stench rises into the air as bubbles form and pop, the
|
|
heat of the air increasing with the humidity.
|
|
~
|
|
4 0 0 0 0 3
|
|
D1
|
|
~
|
|
~
|
|
0 0 436
|
|
D3
|
|
~
|
|
~
|
|
0 0 435
|
|
S
|
|
#438
|
|
A Log Bridge~
|
|
This appears to be the edge of a rickety log bridge, a small, sparse forest
|
|
scattered around its edges. The air is warm and wet, and the slurping sounds of
|
|
a bubbling swamp can be heard nearby.
|
|
~
|
|
4 0 0 0 0 2
|
|
D1
|
|
~
|
|
~
|
|
0 0 439
|
|
D2
|
|
~
|
|
~
|
|
0 0 433
|
|
S
|
|
#439
|
|
Marsh~
|
|
The borders of a wet marshland stretch out ahead, long grasses and boulders
|
|
obscuring much of the view. Swarms of mosquitoes buzz heavily in the air,
|
|
dipping in and out of the murky puddles. To the north is a small dirt path.
|
|
~
|
|
4 0 0 0 0 3
|
|
D0
|
|
~
|
|
~
|
|
0 0 456
|
|
D1
|
|
~
|
|
~
|
|
0 0 440
|
|
D3
|
|
~
|
|
~
|
|
0 0 438
|
|
S
|
|
#440
|
|
Marsh~
|
|
The marsh becomes thicker and more dangerous, the mud pulling more
|
|
insistently at anything touching it. Nothing grows here except algae and
|
|
moulds, blue-green swirls of color bubbling on the surface of the mud.
|
|
~
|
|
4 0 0 0 0 3
|
|
D1
|
|
~
|
|
~
|
|
0 0 435
|
|
D3
|
|
~
|
|
~
|
|
0 0 439
|
|
S
|
|
#441
|
|
The Jade Forest~
|
|
The grass on the forest floor begins getting taller the deeper the forest
|
|
becomes. The thickness of it would make it difficult for even experienced
|
|
travelers to pass. A small hole can be just barely seen to the north, its
|
|
relative obscurity making it very easy to stumble into.
|
|
~
|
|
4 0 0 0 0 3
|
|
D0
|
|
~
|
|
~
|
|
0 0 442
|
|
D2
|
|
~
|
|
~
|
|
0 0 417
|
|
S
|
|
#442
|
|
The Jade Forest~
|
|
The edges of a small hole lie jagged in the ground, making it very easy for a
|
|
distracted passer to trip and hurt themselves. Its not clear how the hole got
|
|
there in the first place, but a few jagged rocks lie scattered around,
|
|
distinctly out of place as if carried here.
|
|
~
|
|
4 0 0 0 0 3
|
|
D1
|
|
~
|
|
~
|
|
0 0 443
|
|
D2
|
|
~
|
|
~
|
|
0 0 441
|
|
S
|
|
#443
|
|
The Jade Forest~
|
|
The trees seem to be getting closer together, their thick trunks huddling
|
|
closely to each other, making passage between them tight and difficult. The
|
|
grass on the ground is gradually disappearing and giving way to what appears to
|
|
be a dusty path.
|
|
~
|
|
4 0 0 0 0 3
|
|
D0
|
|
~
|
|
~
|
|
0 0 444
|
|
S
|
|
#444
|
|
The Jade Forest~
|
|
The ground becomes dusty and bare, trees receding at the growth of what
|
|
appears to be a populated area. In the open clearing, a large village can be
|
|
seen to the north, its peaceful atmosphere seeming friendly enough.
|
|
~
|
|
4 0 0 0 0 3
|
|
D2
|
|
~
|
|
~
|
|
0 0 443
|
|
D3
|
|
~
|
|
~
|
|
0 0 445
|
|
S
|
|
#445
|
|
Cobblestone Road~
|
|
The dusty ground merges into the edge of a very well made cobblestone road.
|
|
It seems to be leading into the village. The trees seem to be more scarce here,
|
|
allowing more of the surroundings to be visible.
|
|
~
|
|
4 0 0 0 0 3
|
|
D1
|
|
~
|
|
~
|
|
0 0 444
|
|
D3
|
|
~
|
|
~
|
|
0 0 446
|
|
S
|
|
#446
|
|
Cobblestone Road~
|
|
As the road grows larger, and less well traveled, everything around it seems
|
|
to get quiet. The creatures in the forest must sense the presence of intruding
|
|
passage. The road is very smooth and flawless. It seems a very fine piece of
|
|
work for such a remote and abandoned area.
|
|
~
|
|
4 0 0 0 0 3
|
|
D1
|
|
~
|
|
~
|
|
0 0 445
|
|
D3
|
|
~
|
|
~
|
|
0 0 450
|
|
S
|
|
#447
|
|
Hidden Village~
|
|
Following the cobblestone road towards the center of the village, various
|
|
modest homes can be seen standing around in small clusters. Several people are
|
|
distractedly and busily working on what seem to be newer homes. Leaves fall
|
|
gently from the trees and carpet the winding path.
|
|
~
|
|
4 0 0 0 0 3
|
|
D0
|
|
~
|
|
~
|
|
0 0 449
|
|
D3
|
|
~
|
|
~
|
|
0 0 448
|
|
S
|
|
#448
|
|
Hidden Village~
|
|
The path has led right into the entrance of the village. Everything looks so
|
|
peaceful here, so quiet and cozy. The smell of fresh cut flowers fills the air,
|
|
making it sparkle with particles of dancing pollen.
|
|
~
|
|
4 0 0 0 0 3
|
|
D1
|
|
~
|
|
~
|
|
0 0 447
|
|
D2
|
|
~
|
|
~
|
|
0 0 450
|
|
D3
|
|
~
|
|
~
|
|
0 0 454
|
|
S
|
|
#449
|
|
Jedidiah's Armor Shop~
|
|
A sign hangs in one of the windows that reads "Welcome to Jedidiah's Armor
|
|
Shop!" Here it is possible to buy or sell items for a fair price. In some cases,
|
|
Jedidiah may even accept trade. His shop appears to be well stocked with
|
|
various leather and metal armors, although why they would be needed in such a
|
|
quiet place as this is not clear.
|
|
~
|
|
4 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 471
|
|
D1
|
|
~
|
|
~
|
|
0 0 451
|
|
D2
|
|
~
|
|
~
|
|
0 0 447
|
|
S
|
|
#450
|
|
Cobblestone Road~
|
|
The road turns here, heading directly into the village. Several shops and
|
|
homes can be seen lining either side of the path, showing no signs yet of the
|
|
people who could be living there. The chittering of people can be heard talking
|
|
in the distance.
|
|
~
|
|
4 0 0 0 0 3
|
|
D0
|
|
~
|
|
~
|
|
0 0 448
|
|
D1
|
|
~
|
|
~
|
|
0 0 446
|
|
S
|
|
#451
|
|
Cobblestone Road~
|
|
This road appears to be leading up to the entrance of a modest shop. A few
|
|
flower boxes decorate the outside of the building, their colorful heads bobbing
|
|
in the wind, filling the air with a delicate perfume. All around can be seen
|
|
many beautiful houses, flowers and plants.
|
|
~
|
|
4 0 0 0 0 3
|
|
D1
|
|
~
|
|
~
|
|
0 0 452
|
|
D3
|
|
~
|
|
~
|
|
0 0 449
|
|
S
|
|
#452
|
|
Cobblestone Road~
|
|
As the village continues on, the shadows grow darker and longer as more and
|
|
more trees begin to appear. The trees seem to be leaning to one side, almost as
|
|
if they were creating a path for passage. The pawn shop can be seen to the
|
|
north.
|
|
~
|
|
4 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 453
|
|
D3
|
|
~
|
|
~
|
|
0 0 451
|
|
S
|
|
#453
|
|
Village Pawn Shop~
|
|
A banner hangs from the ceiling that reads "Welcome to the Village Pawn Shop!
|
|
" It looks possible to find almost anything here. Several old, and mostly junky
|
|
items can be seen hanging from the wall, collecting layers of dust and cobwebs.
|
|
A thick, wooden counter bows slightly, its surface cracked with use and age.
|
|
~
|
|
4 8 0 0 0 3
|
|
D2
|
|
~
|
|
~
|
|
0 0 452
|
|
S
|
|
#454
|
|
Hidden Village~
|
|
Hundreds of leaves are falling from the trees all around, making the place
|
|
look as if its in the middle of a tornado. A slight breeze picks up, blowing
|
|
some of the leaves swirling into the air. The road immediately ahead is covered
|
|
in a carpet of green.
|
|
~
|
|
4 0 0 0 0 3
|
|
D0
|
|
~
|
|
~
|
|
0 0 455
|
|
D1
|
|
~
|
|
~
|
|
0 0 448
|
|
S
|
|
#455
|
|
Hidden Village~
|
|
The road is hardly visible, as it has been covered in a thick carpet of dried
|
|
leaves. They can be heard crunching underfoot as small creatures scamper
|
|
amongst the trees. The center of the village can be seen lying open in the
|
|
distance.
|
|
~
|
|
4 0 0 0 0 3
|
|
D2
|
|
~
|
|
~
|
|
0 0 454
|
|
D3
|
|
~
|
|
~
|
|
0 0 460
|
|
S
|
|
#456
|
|
A Dirt Path~
|
|
The land appears to have turned off onto a small dirt path. Its not
|
|
immediately visible where it leads, but the view here is beautiful! Several
|
|
small plants can be seen all around you, and in full bloom! The wondrous
|
|
blossoms fill the air with rich fragrance.
|
|
~
|
|
4 0 0 0 0 3
|
|
D0
|
|
~
|
|
~
|
|
0 0 457
|
|
D2
|
|
~
|
|
~
|
|
0 0 439
|
|
S
|
|
#457
|
|
A Dirt Path~
|
|
As the small dusty path continues on, some small holes can be seen lying
|
|
dented into the ground. They are much too large to be ant holes, but nothing
|
|
can be seen that might have caused them.
|
|
~
|
|
4 0 0 0 0 3
|
|
D0
|
|
~
|
|
~
|
|
0 0 458
|
|
D2
|
|
~
|
|
~
|
|
0 0 456
|
|
S
|
|
#458
|
|
A Dirt Path~
|
|
The path comes to an end here, surrounded by a field of tall green grass.
|
|
The grass comes up to almost the full height of a man, making it very difficult
|
|
to see much beyond it. Trees tower high above, watching over the landscape like
|
|
dormant guardians.
|
|
~
|
|
4 0 0 0 0 3
|
|
D1
|
|
~
|
|
~
|
|
0 0 459
|
|
D2
|
|
~
|
|
~
|
|
0 0 457
|
|
D3
|
|
~
|
|
~
|
|
0 0 461
|
|
S
|
|
#459
|
|
Cobblestone Road~
|
|
Stepping out from the gigantic field of swaying grass, a long cobblestone
|
|
road becomes immediately visible. It appears to be going directly into the
|
|
village. There is a small house lying off to the east.
|
|
~
|
|
4 0 0 0 0 3
|
|
D1
|
|
~
|
|
~
|
|
0 0 460
|
|
D3
|
|
~
|
|
~
|
|
0 0 458
|
|
S
|
|
#460
|
|
Hidden Village~
|
|
A dusty patch of tangled weeds makes up the entrance to a small house. It
|
|
appears to have been abandoned some time ago. The windows and the door have
|
|
been boarded up, keeping people from entering, or even peering inside.
|
|
~
|
|
4 0 0 0 0 3
|
|
D1
|
|
~
|
|
~
|
|
0 0 455
|
|
D3
|
|
~
|
|
~
|
|
0 0 459
|
|
S
|
|
#461
|
|
A Stream~
|
|
The sound of rushing water fills the air, spray misting up from a rather
|
|
large looking stream. The water swirls chaotically with foam and mud, several
|
|
small fish can be seen swimming about just beneath its surface.
|
|
~
|
|
4 4 0 0 0 3
|
|
D1
|
|
~
|
|
~
|
|
0 0 458
|
|
D3
|
|
~
|
|
~
|
|
0 0 462
|
|
S
|
|
#462
|
|
A Stream~
|
|
Just beneath the glittering surface of the water can be seen a layer of
|
|
smooth white pebbles being hit by the sunlight. The light reflects from the
|
|
rocks, making small rainbows in the water.
|
|
~
|
|
4 0 0 0 0 3
|
|
D0
|
|
~
|
|
~
|
|
0 0 464
|
|
D1
|
|
~
|
|
|
|
~
|
|
0 0 461
|
|
D2
|
|
~
|
|
~
|
|
0 0 463
|
|
S
|
|
#463
|
|
A Stream~
|
|
Just beneath the glittering surface of the water can be seen a layer of
|
|
smooth white pebbles being hit by the sunlight. The light reflects from the
|
|
rocks, making small rainbows in the water.
|
|
~
|
|
4 0 0 0 0 3
|
|
D0
|
|
~
|
|
~
|
|
0 0 462
|
|
S
|
|
#464
|
|
A Stream~
|
|
The stream begins to get shallow here. The tops of large pebbles that were
|
|
once submerged under the water are now out in the open, being dried by the sun.
|
|
A soft scratching noise can be heard close by.
|
|
~
|
|
4 0 0 0 0 3
|
|
D0
|
|
~
|
|
~
|
|
0 0 465
|
|
D2
|
|
~
|
|
~
|
|
0 0 462
|
|
S
|
|
#465
|
|
A Stream~
|
|
There is a slight bend in the stream here. It begins heading off to the
|
|
east. It appears to be almost at an end. The beginning of a dusty dirt trail
|
|
can be seen stretching straight ahead to the east.
|
|
~
|
|
4 0 0 0 0 3
|
|
D1
|
|
~
|
|
~
|
|
0 0 466
|
|
D2
|
|
~
|
|
~
|
|
0 0 464
|
|
S
|
|
#466
|
|
A Stream~
|
|
The stream comes to a softly babbling end, giving way to a muddy riverbank
|
|
filled with grassy rushes. Off to the east can be seen a large trail, it seems
|
|
particularly well-traveled as if a large city or town lay nearby.
|
|
~
|
|
4 4 0 0 0 3
|
|
D0
|
|
~
|
|
~
|
|
0 0 475
|
|
D1
|
|
~
|
|
~
|
|
0 0 467
|
|
S
|
|
#467
|
|
Sanctus Trail~
|
|
The trail ahead of looks well-maintained and decorated. Many beautiful
|
|
plants line the sides of the trail, making it look as if it passes through a
|
|
large flower garden. The trail continues to the east.
|
|
~
|
|
4 0 0 0 0 3
|
|
D1
|
|
~
|
|
~
|
|
0 0 468
|
|
D3
|
|
~
|
|
~
|
|
0 0 466
|
|
S
|
|
#468
|
|
Sanctus Trail~
|
|
The trail curves here, heading towards the north. It appears to remain
|
|
straight for quite some time. There are some large rocks sitting in the side of
|
|
the trail. They look rather out of place, as if somebody carried them and left
|
|
them there.
|
|
~
|
|
4 0 0 0 0 3
|
|
D0
|
|
~
|
|
~
|
|
0 0 486
|
|
D1
|
|
~
|
|
~
|
|
0 0 469
|
|
D3
|
|
~
|
|
~
|
|
0 0 467
|
|
S
|
|
#469
|
|
Cobblestone Road~
|
|
This old cobbled road stands on the edge of a village. To the west is a
|
|
large trail, possibly leading into the city of Sanctus, which can be seen
|
|
looming over the horizon. The center of the village stretches out to the east.
|
|
~
|
|
4 0 0 0 0 3
|
|
D1
|
|
~
|
|
~
|
|
0 0 470
|
|
D3
|
|
~
|
|
~
|
|
0 0 468
|
|
S
|
|
#470
|
|
Cobblestone Road~
|
|
As the village deepens, the houses grow larger and more intricate. To the
|
|
west can be seen a rather large looking trail, although it is not clear where it
|
|
leads. Off in the distance to the north can be seen an inn. It appears to be
|
|
offering rooms for rest.
|
|
~
|
|
4 0 0 0 0 3
|
|
D0
|
|
~
|
|
~
|
|
0 0 473
|
|
D1
|
|
~
|
|
~
|
|
0 0 474
|
|
D3
|
|
~
|
|
~
|
|
0 0 469
|
|
S
|
|
#471
|
|
Cobblestone Road~
|
|
An enormous tree stands stretching into the sky. It's branches are full with
|
|
fluttering green leaves, offering plenty of shelter from the sun. The road
|
|
continues to the west, heading directly into the center of the village.
|
|
~
|
|
4 0 0 0 0 3
|
|
D2
|
|
~
|
|
~
|
|
0 0 449
|
|
D3
|
|
~
|
|
~
|
|
0 0 472
|
|
S
|
|
#472
|
|
Cobblestone Road~
|
|
The road makes a sharp turn here, heading to the north. A village can be
|
|
seen nearby, the sound of friendly chattering filling the air. Now and again,
|
|
the glimpse of people can be seen busily shuffling around. A few of them pause
|
|
and speak to each other before going about their business.
|
|
~
|
|
4 0 0 0 0 3
|
|
D0
|
|
~
|
|
~
|
|
0 0 474
|
|
D1
|
|
~
|
|
~
|
|
0 0 471
|
|
S
|
|
#473
|
|
Cobblestone Road~
|
|
The road seems to come to an end here, leaving nothing but open grassy ground
|
|
to walk on. To the east can be seen an old shop, but it doesn't appear to be
|
|
open, its windows and door carefully nailed shut.
|
|
~
|
|
4 0 0 0 0 3
|
|
D1
|
|
~
|
|
~
|
|
0 0 479
|
|
D2
|
|
~
|
|
~
|
|
0 0 470
|
|
S
|
|
#474
|
|
Center of the Village~
|
|
This appears to be close to the center of town, and several beautiful houses
|
|
can be seen lined up, hidden in the trees. Children play happily in the grass,
|
|
squealing with laughter or running about, giving the place a carefree, joyful
|
|
feel.
|
|
~
|
|
4 0 0 0 0 3
|
|
D0
|
|
~
|
|
~
|
|
0 0 479
|
|
D2
|
|
~
|
|
~
|
|
0 0 472
|
|
D3
|
|
~
|
|
~
|
|
0 0 470
|
|
S
|
|
#475
|
|
Sanctus Trail~
|
|
This is a very smooth and well made trail. It appears its heading into the
|
|
entrance of a large city. Some trees are scattered around the sides of the
|
|
trail, sheltering the path in gentle shadow. The road continues to the north.
|
|
~
|
|
4 0 0 0 0 3
|
|
D0
|
|
~
|
|
~
|
|
0 0 476
|
|
D2
|
|
~
|
|
~
|
|
0 0 466
|
|
S
|
|
#476
|
|
Sanctus Trail~
|
|
The trail begins to turn here, heading to the west. A small breeze cascades
|
|
over the land, stirring little dust clouds into the air. Leaves flutter lazily
|
|
as they fall from the trees and onto the ground, carpeting it with a layer of
|
|
earthy colors.
|
|
~
|
|
4 0 0 0 0 3
|
|
D2
|
|
~
|
|
~
|
|
0 0 475
|
|
D3
|
|
~
|
|
~
|
|
0 0 477
|
|
S
|
|
#477
|
|
Sanctus Trail~
|
|
The city is not too far away now. Its gleaming stone wall can be seen
|
|
looming in the distance. Several tall buildings are visible here and there,
|
|
their tiled roofs peeking just over the edges of the wall.
|
|
~
|
|
4 0 0 0 0 3
|
|
D0
|
|
~
|
|
~
|
|
0 0 478
|
|
D1
|
|
~
|
|
~
|
|
0 0 476
|
|
S
|
|
#478
|
|
Sanctus Trail~
|
|
The city is not too far away now. Its gleaming stone wall can be seen
|
|
looming in the distance. Several tall buildings are visible here and there,
|
|
their tiled roofs peeking just over the edges of the wall.
|
|
~
|
|
4 0 0 0 0 3
|
|
D2
|
|
~
|
|
~
|
|
0 0 477
|
|
S
|
|
#479
|
|
Abandoned Shop~
|
|
This old shop appears long-abandoned, its broken windows covered in a layer
|
|
of sticky dust and cobwebs. A few planks have been placed over top, although
|
|
these too are old and rotted. Insects buzz lazily around, humming contentedly
|
|
as if not often disturbed.
|
|
~
|
|
4 8 0 0 0 3
|
|
D1
|
|
~
|
|
~
|
|
0 0 480
|
|
D2
|
|
~
|
|
~
|
|
0 0 474
|
|
D3
|
|
~
|
|
~
|
|
0 0 473
|
|
S
|
|
#480
|
|
Hidden Village~
|
|
To the east can be seen a weapons shop, although it seems distinctly out of
|
|
place in such a peaceful place as this. To the north lies a small inn, its
|
|
flowered windows open, and a welcoming smell of home cooking wafting from its
|
|
direction.
|
|
~
|
|
4 0 0 0 0 3
|
|
D0
|
|
~
|
|
~
|
|
0 0 482
|
|
D1
|
|
~
|
|
~
|
|
0 0 481
|
|
D3
|
|
~
|
|
~
|
|
0 0 479
|
|
S
|
|
#481
|
|
Zachary the Weaponsmith~
|
|
A sign hangs swinging in the doorway that reads "Welcome to Zachary's
|
|
Weapon;Shop!" A few plain weapons lie bundled on the floor, wrapped in cloth as
|
|
if there is little use for them. The shop itself appears in a state of
|
|
disrepair, a few long cracks splitting the wooden structure, allowing green
|
|
moulds to grow in the damp recesses.
|
|
~
|
|
4 8 0 0 0 0
|
|
D3
|
|
~
|
|
~
|
|
0 0 480
|
|
S
|
|
#482
|
|
Inn Entrance~
|
|
The entrance to the inn smells like baking bread and fresh flowers. It looks
|
|
like a marvelous place to stay. To the west is the front desk, a list of rooms
|
|
hanging on the wall, along with various sets of keys. A little fireplace
|
|
flickers against one wall, filling the room with a homey warmth and light.
|
|
~
|
|
4 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 484
|
|
D2
|
|
~
|
|
~
|
|
0 0 480
|
|
D3
|
|
~
|
|
~
|
|
0 0 483
|
|
S
|
|
#483
|
|
Front Desk~
|
|
A large mahogany desk fills most of this part of the room, draped with a
|
|
lacey cover. The room itself is beautiful. Some painted pictures and portraits
|
|
hang from several places on the walls. The carpet looks brand new, a deep
|
|
forest green and fluffy. The smell of fresh cut flowers fills the air.
|
|
~
|
|
4 8 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 482
|
|
S
|
|
#484
|
|
Room 1~
|
|
The room is wide and spacious, painted with neutral hues of ivory and beige.
|
|
There is a large bed sitting in the corner of the room next to a large window
|
|
with what appears to be a beautiful view! The carpeting is plush and warm,
|
|
giving the place a welcoming feel.
|
|
~
|
|
4 8 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 485
|
|
D2
|
|
~
|
|
~
|
|
0 0 482
|
|
D3
|
|
~
|
|
~
|
|
0 0 490
|
|
S
|
|
#485
|
|
Room 2~
|
|
The room is wide and spacious, painted with neutral hues of ivory and beige.
|
|
There is a large bed sitting in the corner of the room next to a large window
|
|
with what appears to be a beautiful view! The carpeting is plush and warm,
|
|
giving the place a welcoming feel.
|
|
~
|
|
4 8 0 0 0 0
|
|
D3
|
|
~
|
|
~
|
|
0 0 484
|
|
S
|
|
#486
|
|
Sanctus Trail~
|
|
The road ahead looks long and dusty, its borders half claimed by the
|
|
wilderness surrounding it. A very large city looms in the distance, a large
|
|
wall obscuring most of the view, but its very possible it could be the city of
|
|
Sanctus.
|
|
~
|
|
4 0 0 0 0 3
|
|
D0
|
|
~
|
|
~
|
|
0 0 487
|
|
D2
|
|
~
|
|
~
|
|
0 0 468
|
|
S
|
|
#487
|
|
Sanctus Trail~
|
|
The road ahead looks long and dusty, its borders half claimed by the
|
|
wilderness surrounding it. A very large city looms in the distance, a large
|
|
wall obscuring most of the view, but its very possible it could be the city of
|
|
Sanctus.
|
|
~
|
|
4 0 0 0 0 3
|
|
D0
|
|
~
|
|
~
|
|
0 0 488
|
|
D2
|
|
~
|
|
~
|
|
0 0 486
|
|
S
|
|
#488
|
|
Sanctus Trail~
|
|
As the trail continues on, the sight of a far off village comes into view, as
|
|
well as an extremely large city. The village looks tiny compared to the city
|
|
that looms on the horizon. The trail continues to the north.
|
|
~
|
|
4 0 0 0 0 3
|
|
D0
|
|
~
|
|
~
|
|
0 0 495
|
|
D2
|
|
~
|
|
~
|
|
0 0 487
|
|
S
|
|
#489
|
|
Room 4~
|
|
The room is wide and spacious, painted with neutral hues of ivory and beige.
|
|
There is a large bed sitting in the corner of the room next to a large window
|
|
with what appears to be a beautiful view! The carpeting is plush and warm,
|
|
giving the place a welcoming feel.
|
|
~
|
|
4 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 498
|
|
D1
|
|
~
|
|
~
|
|
0 0 490
|
|
S
|
|
#490
|
|
Room 3~
|
|
The room is wide and spacious, painted with neutral hues of ivory and beige.
|
|
There is a large bed sitting in the corner of the room next to a large window
|
|
with what appears to be a beautiful view! The carpeting is plush and warm,
|
|
giving the place a welcoming feel.
|
|
~
|
|
4 8 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 484
|
|
D3
|
|
~
|
|
~
|
|
0 0 489
|
|
S
|
|
#491
|
|
Sanctus Trail~
|
|
Several large boulders surround the trail, almost creating a wall. To the
|
|
east can be seen a rather large looking well. The trail continues north and
|
|
south.
|
|
~
|
|
4 0 0 0 0 3
|
|
D0
|
|
~
|
|
~
|
|
0 0 492
|
|
D1
|
|
~
|
|
~
|
|
0 0 496
|
|
S
|
|
#492
|
|
Sanctus Trail~
|
|
The city of Sanctus can be seen lying on the horizon, its large stone walls
|
|
obscuring much of what lays within. The trail grows wider and better traveled
|
|
as it approaches the city, its borders pushing back the waving grasses that
|
|
encroach all around.
|
|
~
|
|
4 0 0 0 0 3
|
|
D1
|
|
~
|
|
~
|
|
0 0 493
|
|
D2
|
|
~
|
|
~
|
|
0 0 491
|
|
S
|
|
#493
|
|
Sanctus Trail~
|
|
The air stirs gently, rippling over the grasses and causing them to wave
|
|
gently as if greeting any travelers that pass through here. The occasional
|
|
sound of birdsong drifts down from above, the lazy hum of bees and insects
|
|
droning continually in the background.
|
|
~
|
|
4 0 0 0 0 3
|
|
D1
|
|
~
|
|
~
|
|
0 0 494
|
|
D2
|
|
~
|
|
~
|
|
0 0 496
|
|
D3
|
|
~
|
|
~
|
|
0 0 492
|
|
S
|
|
#494
|
|
Sanctus Trail~
|
|
The trail continues on, heading straight for the city. The sound of
|
|
civilization grows louder, gentle chattering and the scuffling of footsteps
|
|
echoing from within the large surrounding walls of Sanctus. The trail here has
|
|
become more grooved and worn with heavy passage.
|
|
~
|
|
4 0 0 0 0 3
|
|
D1
|
|
~
|
|
~
|
|
0 0 495
|
|
D3
|
|
~
|
|
~
|
|
0 0 493
|
|
S
|
|
#495
|
|
Sanctus Trail~
|
|
As the trail continues on, the sight of a far off village comes into view, as
|
|
well as an extremely large city. The village looks tiny compared to the city
|
|
that looms on the horizon. The trail continues to the north.
|
|
~
|
|
4 0 0 0 0 3
|
|
D2
|
|
~
|
|
~
|
|
0 0 488
|
|
D3
|
|
~
|
|
~
|
|
0 0 494
|
|
S
|
|
#496
|
|
Sanctus Trail~
|
|
A large stone well stands here, the ground around it cast in shadow and moist
|
|
with the water that has been spilled through use. Dark green mosses and small
|
|
nodding mushrooms take refuge in the shade, small insects scuttling busily
|
|
around them.
|
|
~
|
|
4 0 0 0 0 3
|
|
D0
|
|
~
|
|
~
|
|
0 0 493
|
|
D3
|
|
~
|
|
~
|
|
0 0 491
|
|
S
|
|
#497
|
|
Room 6~
|
|
The room is wide and spacious, painted with neutral hues of ivory and beige.
|
|
There is a large bed sitting in the corner of the room next to a large window
|
|
with what appears to be a beautiful view! The carpeting is plush and warm,
|
|
giving the place a welcoming feel.
|
|
~
|
|
4 0 0 0 0 0
|
|
D3
|
|
~
|
|
~
|
|
0 0 498
|
|
S
|
|
#498
|
|
Room 5~
|
|
The room is wide and spacious, painted with neutral hues of ivory and beige.
|
|
There is a large bed sitting in the corner of the room next to a large window
|
|
with what appears to be a beautiful view! The carpeting is plush and warm,
|
|
giving the place a welcoming feel.
|
|
~
|
|
4 8 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 497
|
|
D2
|
|
~
|
|
~
|
|
0 0 489
|
|
S
|
|
#499
|
|
The Jade Forest~
|
|
This appears to be the entrance of a thick forest. Numerous trees tower high
|
|
into the air, making everything else look quite small. In the distance birds
|
|
can be heard chirping.
|
|
~
|
|
4 0 0 0 0 3
|
|
D3
|
|
~
|
|
~
|
|
0 0 401
|
|
S
|
|
$~
|