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This just converts the few DOS text files still in here to standard text files (line-endings), removes all the trailing spaces on lines, removes all the trailing blank lines, and replaces all the tabs (except in .zon files, where they seem to be common) with expanded spaces. It's easy to confirm this is actually a non-change, except for whitespace: * `git show -w` shows this commit as only removing 8 trailing blank lines. This should make no difference to tbaMUD itself, but it will make working on these files, especially with scripts and automated tools, much easier. This is the base change for a set of other changes I will put up once/if this merges, without this, the others are just too complicated to wrangle.
643 lines
13 KiB
Text
643 lines
13 KiB
Text
#26500
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Steps Leading Down to the Sea~
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You are on a long flight of steps cut into a cliff face. Just above you, the
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top of the steps looms, while below you, the steps continue for what seems an
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eternity.
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265 0 0 0 0 0
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D4
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0 0 25874
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D5
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~
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0 -1 26501
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E
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credits~
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*The Beach and Lighthouse - by Kaan for Dibrova
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This zone is exactly what the title implies, nothing more to it than that.
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There is a large lack of objs for this zone, it is suggested that some be
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created for it, otherwise the zone would be quite bland.
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Zone 265 is linked to the following zones:
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258 Light Forest at 26500 (up ) ---> 25874
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255 Shipwreck at 26502 (east ) ---> 25531
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255 Shipwreck at 26506 (down ) ---> 25507
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282 Infernal Pit of Kerjim at 26536 (north) ---> 28200
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~
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S
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#26501
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Down the Cliff-Face~
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The steps continue down toward the sea, or up to the crest of the cliff,
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depending on the way you're heading. It looks as if there may be some sort of
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cave down from here.
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~
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265 0 0 0 0 0
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D4
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0 -1 26500
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D5
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~
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~
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0 -1 26502
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#26502
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On the Cliff Face~
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The stairs continue, however you are much closer to the bottom than the top
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now. There appears to be an opening in the rock to your east. Inside you can
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only see darkness, so it is possible that it is simply a natural fissure, but
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then again, who knows?
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~
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265 0 0 0 0 0
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D1
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0 0 25531
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D4
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0 -1 26501
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D5
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~
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~
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0 -1 26503
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S
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#26503
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On the Steps~
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Nearing the bottom, you really begin to get a good whiff of the clean sea air
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as a breeze ruffles your clothing. You begin to feel a bit better about your
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day - the sea can do that to a person.
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~
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265 0 0 0 0 0
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D4
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0 -1 26502
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D5
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~
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~
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0 -1 26504
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S
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#26504
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The Base of the Steps~
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You stand at the bottom of a set of steps cut into the face of the cliff
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here. The beach runs along east to west here as far as you can see.
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~
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265 0 0 0 0 0
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D1
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0 0 26507
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D3
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~
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0 -1 26505
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D4
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~
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~
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0 -1 26503
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S
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#26505
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Along the Beach~
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You stand on a beach which stretches east and west from here. The waves, not
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very large at this time, lap gently near your, making patterns in the fine sand.
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To the west you see a few rocks jutting from the sand and sea. East is flat
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beach to the horizon.
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~
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265 0 0 0 0 0
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D1
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0 -1 26504
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D3
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0 -1 26506
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S
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#26506
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Along the Beach~
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You stand on a beach which stretches east to west for as far as your eyes can
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see. Jumbles of rock and scree litter the way here, making it so you must watch
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your step. You notice a bit of wood, partially buried in the sand of the beach
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here. West is more rocky beach, while east the way gets a bit more flat.
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265 0 0 0 0 0
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D1
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0 -1 26505
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D3
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0 0 26511
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D5
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~
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wood piece~
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1 0 25507
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S
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#26507
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Sandy Beach~
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You stand on a sandy beach which runs along the shore east to west. To the
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east you can just barely make out the rooftops of a large city which sits
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nestled in a cove on the shore of the ocean. To your west you see that the
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beach gets a bit rockier than where you currently stand. A set of steps lead up
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the cliff face just to the west of you.
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~
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265 0 0 0 0 0
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D1
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~
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0 -1 26508
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D3
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~
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0 -1 26504
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#26508
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Sandy Beach~
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The beach continues it's way east toward what appears to be a large coastal
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town. A large pier juts out into the sea, ships dot the horizon as far out to
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sea as you can see from the city. To your west you may continue along the
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beach.
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~
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265 0 0 0 0 0
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D1
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0 0 26509
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D3
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~
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~
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0 -1 26507
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S
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#26509
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Sandy Beach~
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The beach slopes upwards, slowly, gently toward the city to your east which
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sits on a huge plateau. You can now hear the sounds of a great many voices
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coming from that direction, however traffic along this beach is at a bare
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minimum, which is to say not at all. There must be another entrance into the
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city somewhere. To your west, the beach continues into the western horizon.
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~
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265 0 0 0 0 0
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D1
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~
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0 0 26510
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D3
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~
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~
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0 0 26508
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S
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#26510
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The Base of the City~
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You stand at the edge of the sea shore staring at a huge rock formation which
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could be described (sort of) as a plateau rising up out if the ocean floor and
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holding a massive walled city atop it. To the north is the cliff face you have
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been following, which happens to put an end to this path just a little ways
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northeast from your current position. West the path heads along the beach for
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quite a long distance.
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~
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265 0 0 0 0 0
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D0
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~
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~
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0 0 26536
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D3
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~
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~
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0 -1 26509
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S
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#26511
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Along a Rocky Beach~
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The way gets much too rocky here for you to continue along the water any
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further. You do however, notice a trail through the rocks which heads
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southwest.
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~
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265 0 0 0 0 0
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D1
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You see more of the beach.
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~
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0 -1 26506
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D3
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0 0 26512
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S
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#26512
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Rocky Path~
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The path meanders it's way through the rocks on this littered beach. In the
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distance, you can see a lighthouse out at the end of a jetty, it's gentle light
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guiding sailors safely past this rocky area.
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~
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265 0 0 0 0 0
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D1
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~
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0 -1 26511
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D2
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~
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~
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0 -1 26513
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S
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#26513
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Rocky Path~
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The path continues it's way in a southwesterly direction toward the
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lighthouse, or you may head northeast toward a less cluttered-looking beach.
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265 0 0 0 0 0
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D0
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~
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0 -1 26512
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D3
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0 -1 26514
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S
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#26514
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Rocky Path~
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The path runs east to west over jumbled rock and fine beach sand. Just to
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your west, you see a jetty running out into the ocean, a lighthouse at it's end.
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To the east the path curves it's way along the beach.
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~
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265 0 0 0 0 0
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D1
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0 0 26513
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D3
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0 0 26515
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#26515
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Rocky Path at Takker's Jetty~
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The path continues east or west from you, depending which way you are
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heading. A jetty runs out into the sea to your south, a strong, bold lighthouse
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at it's end.
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~
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265 0 0 0 0 0
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D1
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0 -1 26514
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D2
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0 -1 26517
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D3
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0 0 26516
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S
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#26516
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Rocky Path~
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The path, still rocky and hard to navigate, continues along to the east and
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west. Directly east of you begins a jetty which hosts a lighthouse at it's end.
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West seems only to host more rocks and possibly a cave or two.
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~
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265 0 0 0 0 0
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D1
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~
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0 -1 26515
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D3
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0 0 26531
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S
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#26517
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Takker's Jetty~
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The jetty heads south into the sea ending at a lighthouse. All along the
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way, fishermen try their luck.
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~
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265 0 0 0 0 0
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D0
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~
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0 0 26515
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D2
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0 -1 26518
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S
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#26518
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Takker's Jetty~
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All along the jetty, men relax in the sun, sitting in comfortable niches in
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the rocks where they can wile away their time telling tall tales about 'the ones
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that got away', discussing politics, or every now and then, doing some fishing.
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~
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265 0 0 0 0 0
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D0
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~
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0 0 26517
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D2
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0 -1 26519
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S
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#26519
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Takker's Jetty at the Lighthouse~
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You stand at the entrance to the lighthouse, a solid oak door set back into
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the rounded wall. To your north, the jetty leads you back to dry land.
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~
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265 0 0 0 0 0
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D0
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~
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0 -1 26518
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D2
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door~
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1 -1 26520
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S
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#26520
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Entryway - Lighthouse~
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You stand in a small chamber just inside the front door of the lighthouse.
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Just south of these cramped stucco walls is the main living room of the
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lighthouse. You can hear and smell a crackling, warm fire in the fireplace, a
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dog's contented panting, and the sound of a young lady's laughter from the next
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room.
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~
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265 0 0 0 0 0
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D0
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~
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door~
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1 -1 26519
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D2
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~
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0 -1 26521
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S
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#26521
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Main Living Area - Lighthouse~
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This large room looks as if it has spent many happy times in the company of
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the Lighthouse Keeper and his family. The dinner table looks as if it always
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would have room for one more, the fire always warm and comforting, and of
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course, Max would always be around to play catch or get his ears scratched. To
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the east, you see what looks to be one of the family's bedrooms, the same to the
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west. Both have doors, but both doors are wide open. A spiral stairway leads
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up into the lighthouse top, where the Keeper must spend a great deal of his
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time.
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~
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265 0 0 0 0 0
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D0
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~
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0 0 26520
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D1
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~
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door~
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1 -1 26522
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D3
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door wood~
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1 -1 26524
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D4
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0 0 26523
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#26522
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Lighthouse Keeper's Bedroom~
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A huge plush king size bed, four posted with satin drapes. A mahoganey
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dresser with a matching vanity desk and mirror. This lighthouse keeper must be
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one heck of a guy!
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~
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265 0 0 0 0 0
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D3
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0 -1 26521
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D5
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~
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secret door~
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2 26501 26525
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#26523
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Light Room~
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This small room is more or less just the roof top of the lighthouse which
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houses the light. A narrow walkway encircles the light, so that regular
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maintenance can be performed. Some shelves on the walls hold tools and oils
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which keep the machinery in fine tune so that no ships run afoul of the many
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rocks in this part of the ocean.
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~
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265 0 0 0 0 0
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D5
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~
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0 0 26521
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S
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#26524
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Lighthouse Keeper's Daughter's Bedroom~
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What a cute little room! Twin bed with a pink down comforter, a doll
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collection which even impresses you, and many other assorted toys sit on
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shelves, all neatly stacked and color-coordinated.
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~
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265 0 0 0 0 0
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D1
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~
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~
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0 0 26521
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S
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#26525
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On the Spiral Staircase~
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You have begun a descent down into the Lower Reaches of the Lighthouse. You
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wonder why the basement of this happy home would not only be called the 'Lower
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Reaches', but also capitalized for a moment - and then you see what lies below
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you. Looking almost like a medieval torture chamber, you see a room all in
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stone, a deep cavernous hole in the center of it. What looks to be am operating
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table is set to one side with tables covered in instruments of dissection and
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bubbling vials close by. Do you really wish to descend into that room and visit
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with the 'good' Lighthouse Keeper?
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~
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265 0 0 0 0 0
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D4
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The spiral stair leads up to a trap door.
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~
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secret door~
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2 26501 26522
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D5
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~
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~
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0 0 26526
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S
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#26526
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Lighthouse Keeper's Operating Room~
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You see all and more of what you saw from the staircase. Four cells lie in
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all cardinal directions, each with a whimpering human subject in it! Diagrams
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cover the walls, notes jotted on many of them, all dealing with one goal in mind
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- the creation of the perfect sexual companion! It seems the 'good Lighthouse
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Keeper' may be a bit more than everyone believes him to be...
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~
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265 0 0 0 0 0
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D0
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~
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cell door~
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2 26502 26527
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D1
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~
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cell door~
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2 26502 26528
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D2
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~
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cell door~
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2 26502 26529
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D3
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~
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cell door~
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2 26502 26530
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D4
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~
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~
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0 0 26525
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S
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#26527
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Keeper's Playroom~
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This small ten by ten room once was a simple like the others which connect to
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the Operating Room, however because of the nature of the specimen which abides
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in this space, it has been spruced up just a bit. A huge bed dominates the
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ENTIRE room, pillows strewn everywhere with lace and frills and all.
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~
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265 0 0 0 0 0
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D2
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~
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cell door~
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2 26502 26526
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S
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#26528
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Cell~
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This bleak cell hosts only an uncomfortable looking cot and small hole in one
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corner for necessary functions.
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~
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265 0 0 0 0 0
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D3
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~
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cell door~
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2 26502 26526
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S
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#26529
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Cell~
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This bleak cell hosts only an uncomfortable looking cot and small hole in one
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corner for necessary functions.
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~
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265 0 0 0 0 0
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D0
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~
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cell door~
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2 26502 26526
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S
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#26530
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Cell~
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This bleak cell hosts only an uncomfortable looking cot and small hole in one
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corner for necessary functions.
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~
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265 0 0 0 0 0
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D1
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~
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cell door~
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2 26502 26526
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S
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#26531
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Rocky Path~
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The path continues along the beach, over rocks and scree. Your options are
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east or west.
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~
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265 0 0 0 0 0
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D1
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~
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~
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0 -1 26516
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D3
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~
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~
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0 -1 26532
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S
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#26532
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Rocky Path~
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You stand on a rocky beach path near the mouth of a cave. The entrance to
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the cave must be at least thirty feet high and just as wide. It doesn't look as
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if anything could live there, as the water from the sea laps right inside the
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cave, but then, you never know.
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~
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265 0 0 0 0 0
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D0
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~
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~
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0 0 26533
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D1
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~
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~
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0 -1 26531
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D3
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~
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~
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0 0 26535
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S
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#26533
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Cave Entrance~
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You realize that if you wish to explore the confines of this cave, you will
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have to get wet. As you stand looking into the cold, wet, darkness of the cave,
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the idea of jumping into that water just for the sake of exploring does seem a
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bit nutty.
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~
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265 0 0 0 0 0
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D0
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~
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~
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0 0 26534
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D2
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~
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~
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0 0 26532
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S
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#26534
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In the Kracken's Den~
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Something seems wrong here, very wrong. Something makes the water move and
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not just in a small spot, ALL of the water is moving from some kind of monstrous
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movement under the water.
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~
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265 0 0 0 0 0
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D2
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~
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~
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0 0 26533
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S
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#26535
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End of the Rocky Path~
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You have come to the end of the rocky path you've been following along the
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sea. South of you is the open sea, west is a moss- covered rock face, and to
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the north the way is impassable.
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~
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265 0 0 0 0 0
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D1
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~
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~
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0 -1 26532
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S
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#26536
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End of the Path~
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The path can go no farther. The cliff face runs directly into the sea from
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here, no longer leaving the little bit of beach that you have been enjoying just
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west and south and here. Strange that a path would end so abruptly at a cliff
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without leading anywhere... Oh well!
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~
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265 0 0 0 0 0
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D0
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~
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cliff~
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1 0 28200
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D2
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~
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~
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0 0 26510
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E
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cliff~
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You think you may see a faint outline of some sort of entryway in the cliff.
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Maybe if you tried OPENing it...?
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~
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S
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$~
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