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This should be my last batch of these big fixes. That's not to say there aren't still more things to fix. There certainly are. But, I expect my future fixes will be smaller.
1891 lines
37 KiB
Text
1891 lines
37 KiB
Text
#200
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The Northern Road~
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This seems to be the middle of a very mysterious looking road. Everything to
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the east appears to be dark and gloomy, giving off the impression that maybe
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travelers would better avoid coming here. However, things in the west change
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dramatically. The shouts of soldiers in training can be heard. The road
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continues to the north and south.
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E
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credits info~
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Builder : Rumble
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Zone : 2 Sanctus II
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Related Zones: 1 Sanctus, 3 Sanctus III
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Began : 2000
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Player Level : 1-34
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Rooms : 100
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Mobs : 6
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Objects : 19
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Shops : 10
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Triggers : 1
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Theme : A mortal starting town.
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Plot : Fabric of time torn, world going to hell. Sanctus one of the few
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safe havens remaining.
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Links : 43w
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Zone 2 is linked to the following zones:
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1 Sanctus at 200 (north) ---> 189
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1 Sanctus at 201 (north) ---> 194
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1 Sanctus at 202 (north) ---> 195
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1 Sanctus at 203 (north) ---> 196
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1 Sanctus at 204 (north) ---> 197
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1 Sanctus at 205 (north) ---> 198
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1 Sanctus at 206 (north) ---> 199
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1 Sanctus at 207 (up ) ---> 111
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1 Sanctus at 213 (up ) ---> 112
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1 Sanctus at 243 (up ) ---> 114
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1 Sanctus at 248 (up ) ---> 115
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1 Sanctus at 251 (up ) ---> 100
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1 Sanctus at 254 (up ) ---> 118
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1 Sanctus at 259 (up ) ---> 119
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3 Sanctus III at 287 (south) ---> 300
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3 Sanctus III at 288 (south) ---> 301
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1 Sanctus at 289 (up ) ---> 121
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3 Sanctus III at 292 (south) ---> 302
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1 Sanctus at 295 (up ) ---> 122
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3 Sanctus III at 296 (south) ---> 303
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3 Sanctus III at 297 (south) ---> 304
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3 Sanctus III at 298 (south) ---> 305
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3 Sanctus III at 299 (east ) ---> 300
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~
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S
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#201
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Thieves Avenue~
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This avenue passes between the inner city wall and the warehouse. The
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warehouse is made from sturdy timber with a set of wide double doors that appear
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to open outwards. Wagon tracks lead right up to the warehouse. This must be
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where traders come to unload their supplies.
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#202
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The Thieves Warehouse~
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You are close to the southern end of the storeroom. Smaller adjoining rooms
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are to the south and east. The financial holdings of the city are said to be
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hidden somewhere within this building. Of course only a fool would try to
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steal from a bunch of thieves.
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#203
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The Workers Room~
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This room smells of sweat and dust. The workers responsible for loading,
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unloading, and sorting through all the supply crates live in this single room.
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Mattresses that are shredded to pieces by rats and mice line one wall. A small
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washbasin, stool and bench are the only other luxuries these overworked brutes
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own.
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#204
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A Meeting Room~
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Benches face toward the west wall where a large map has been pinned up.
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This is where the lieutenants of the army relay their plans to the sergeants to
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carry them out. You can work your way between the benches to the south, east,
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or north.
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~
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#205
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The Galley~
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Everything shines a bright silver. Any recruits who misbehave are sent here
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to polish the kitchen. A small scullery filled with messy pots gives the room
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a charred smell. Large ovens line the east wall and are cold for the time
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being.
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#206
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Warriors Avenue~
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The inner city wall and the army barracks guide the avenue north and south
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through the Warriors Quarter. Very few people are around, but plenty of
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soldiers rush about. One might wonder why anyone would sign up for the army
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after all the stories flying around.
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~
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D0
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#207
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The Northern Temple Circle~
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As one continues walking along the cobblestone road the temple can be seen
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towering high above, shimmering in the light. The road continues to the south
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and east. A stairwell leads up onto the top of the inner city wall.
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~
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D1
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D2
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D4
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#208
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The Northern Temple Circle~
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The road ahead is long, and an intersection can be seen up ahead to the east.
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It looks like it leads into the temple. The smell of some sort of vile
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concoction emanates from a building to the south. The sound of someone chanting
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can be heard coming from within.
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~
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D1
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D3
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#209
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The Northern Temple Circle~
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An intersection can be seen just ahead to the east. Its leading directly
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into the temple of Sanctus. The road continues to the east and west. A small
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building to the south has boxes and envelopes stacked on both sides of the
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entrance. The sound of someone cursing can be heard coming from within.
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D1
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D2
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#210
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The Northern Temple Circle Intersection~
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A large intersection spreads out in all directions. The southern path
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appears to lead to the wonderful Temple of Sanctus. To the east and west is a
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road that looks to wind around the temple. To the north nothing can be seen but
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open road. Everything around is silent, making the area seem abandoned and
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alone.
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D3
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#211
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The Northern Temple Circle~
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An intersection can be seen just ahead to the west. Its leading directly
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into the temple of Sanctus. The road continues to the east and west. To the
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south is a building with barred windows and a reinforced door that currently
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stands open. A sign above the door informs passing people that it is the Bank
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of Sanctus.
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#212
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The Northern Temple Circle~
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An intersection can be seen just ahead to the west. It looks to be leading
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directly into the temple of Sanctus. The road continues east and west. The
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sound of running water to the south and the squeak of a water pump can only mean
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one thing. It must be the infamous Sanctus Water Hole run by none other than
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Hazel herself.
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#213
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The Northern Temple Circle~
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The road makes a sharp turn here, heading to the south. One can see an
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intersection just up ahead. A set of stone stairs leads up into the
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northeastern lookout tower of the inner city wall. From there guards can
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oversee the entire Thieves Quarter.
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D2
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#214
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Thieves Avenue~
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Wagons of supplies and loud mouthed traders pass by, looking travelers over
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to see if they might be able to swindle some of your gold. Most look with
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disappointment as everyone knows few adventurers are rich these days. The
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avenue follows along the inner city wall to the north and south.
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~
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#215
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A Hallway~
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You pass through a well-lit hallway with a fancy rug, tiled walls and arched
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ceiling. Small chandeliers hang just above your head. This fancy hall belongs
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in a mansion, not a warehouse. Several benches line the walls. It almost
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looks like some type of waiting room the thieves use to impress would be
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traders.
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#216
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A Washroom~
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A large washbasin meant for washing clothes, a few pots, and even a hand
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pump with fresh running water are kept in this room. Too bad none of the
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workers seem to have ever touched any of them. Leave it to the thieves to hire
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workers to do any manual labor.
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~
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#217
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A Class Room~
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Here the army recruits spend their time learning the basics about the army.
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It's structure, ranking system, history, and future developments are all taught
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to the recruits who usually fall asleep during the lectures, until they are
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taken outside to be "woken up. "
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~
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#218
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Training Room~
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Although the majority of people believe the army is just good for fighting
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and winning wars few people realize that recruits go through some educational
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training as well. They are taught the basics of reading and writing and
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strategy to help them become better fighters and better citizens.
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#219
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Warriors Avenue~
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The building to the west is made out of stone, sealed with mortar. It must
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have taken years to construct it. The inner city wall to the east is made of
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the same material. That must have been one of the many foul jobs given to new
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recruits.
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~
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#220
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The Western Temple Circle~
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This circle lies within the western sector of the inner city, beside the
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Temple of Sanctus. The tall reinforced western wall rises high into the air.
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Few people roam the streets and the area has a very peaceful feeling. The sound
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of muttering voices seems to be coming from within or on top of the wall to the
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west.
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#221
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Ingrid's Potions~
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A foul smelling yellow mist hugs the floor. Billowing around the floor as
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one works their way to the counter. Several kettles are boiling over woodless
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fires that put off no smoke. The yellow fog overflows the top of one of the
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kettles, giving the room an awful aroma.
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#222
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Post Office~
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Piles of mail are stacked in every nook and cranny of this small room. The
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postal service of Sanctus is heavily overworked it seems. Somewhere amidst the
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piles of mail someone can be heard snoring. Maybe not overworked, just lazy.
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#223
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Northern Temple Entrance~
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This appears to be the northernmost entrance to the temple. Hundreds of
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small lit candles surround the place in a blanket of light. A soft humming
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noise can be heard coming from within the depths of the temple. An adventurous
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traveler would certainly be drawn to go and have a look.
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~
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2 0 0 0 0 1
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D0
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#224
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The Bank of Sanctus~
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A man dressed in rich clothes and wearing a set of spectacles appears to be
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tediously counting a few thousand coins spread out on the table before him.
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This bank is well known for the security it enforces to ensure safe storage of
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the cities gold.
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D0
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#225
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Hazel's Water Hole~
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An elderly woman sits behind a short rack of various water containers. A
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large water pump behind her drips slowly into a bucket set below to catch the
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water. The DRIP, DRIP, DRIP would drive a normal person crazy, but not Hazel.
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She loves her water. A set of stairs behind the counter leads to what appears
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to be Hazel's living quarters.
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~
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D4
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door~
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2 0 367
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#226
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The Eastern Temple Circle~
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The inner city wall rises above to the east. The sound of armor clanking can
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be heard as some guards must be making their rounds on top of the wall. This
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road winds around the Temple of Sanctus allowing one to enter from either the
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north or south.
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~
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2 0 0 0 0 1
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D0
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D2
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#227
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Thieves Avenue~
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Few people roam this section of the city, the avenue gets its name for
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obvious reasons and most people are too wary of their gold to chance an
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encounter with a pickpocket. A large warehouse to the east and the inner city
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wall to the west guides the avenue to the north or south.
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~
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2 0 0 0 0 1
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D0
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#228
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A Meeting Room~
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A large board is nailed to the eastern wall. A blank sheet of paper covers
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the board. A bunch of chairs and benches are arranged in rows facing the
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board. Looks like someone is preparing for a meeting. Maybe you can sit in
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and learn a few things.
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#229
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A Meeting Room~
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A large board is nailed to the western wall. Various numbers are scratched
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haphazardly all over it. The type of writing that only the person who made it
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can really comprehend what it means. This must be where some of the planning
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for the city takes place.
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#230
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The Generals Room~
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This is where the higher ups meet to decide on policies and rules within the
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army. Many sleepless nights have always been spent in this room during small
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skirmishes that almost break out into an all out war. Chairs line the walls
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and a large table fills the center of the room.
|
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~
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2 8 0 0 0 1
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T 207
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#231
|
|
The Latrine~
|
|
The smell is disgusting, a recruit needs to clean this place up soon. A
|
|
couple of pots lie on the floor and a bucket of water sits on the table. Very
|
|
rudimentary, but functional, which seems to be the unsung motto of the army.
|
|
~
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#232
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|
Warriors Avenue~
|
|
This avenue is just north of the center of the western half of Sanctus where
|
|
the Warriors Quarter and Clerics Quarters meet. The Western Road runs from the
|
|
temple to the west gate. Very few people are about, mostly just soldiers on
|
|
patrol.
|
|
~
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#233
|
|
The Western Temple Circle~
|
|
To the south one see the western gate to leave the inner city. The Temple of
|
|
Sanctus can only be entered from the north or south. A small shed of some sort
|
|
has been erected to the east. It was recently made from wood and appears to
|
|
have been constructed in a hurry.
|
|
~
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#234
|
|
Captain Lugdach's~
|
|
Every imaginable type of watercraft fills this room. From canoes, to buoyant
|
|
vests. An old salty sailor sits in the back carving out what must be a canoe
|
|
from a huge oak. He looks about as tough as they come. He inspires the urge to
|
|
look for a parrot and peg leg.
|
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~
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2 0 0 0 0 1
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D3
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#235
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|
Donation Room~
|
|
A large area has been set aside for those of great wealth and power to donate
|
|
to those who are less fortunate. Racks and shelves line the walls to supply
|
|
ample storage for those who wish to donate. This is the ideal place to be a
|
|
good citizen and leave something for the poor.
|
|
~
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2 12 0 0 0 1
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#236
|
|
Inside the Temple of Sanctus~
|
|
The floor spreads out lengthwise into a small hallway. To the south a large
|
|
room containing a beautiful stone fountain is visible, tempting travelers to
|
|
drink from it. The polished floor is made from smooth marble, and looks
|
|
flawless. A lot of time and effort must have been put into this temple.
|
|
~
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2 8 0 0 0 1
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S
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#237
|
|
A Waiting Room~
|
|
The room is made entirely from white marble inlaid with gold. Columns of
|
|
white marble rise up to the ceiling which looks to be pure hammered gold.
|
|
Several cushions and benches line the walls to allow a place for people to wait
|
|
before the daily services.
|
|
~
|
|
2 8 0 0 0 1
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D2
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#238
|
|
Carla the Cloth Mistress~
|
|
The room is filled to overflowing with bundles of wool, cloth, velvet, silk.
|
|
Everything a person could imagine. All used to make some of the finest clothes
|
|
in the realm. Every type of clothing can be found here. Anything that can't be
|
|
seen, Carla can make.
|
|
~
|
|
2 8 0 0 0 1
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|
D1
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~
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~
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S
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#239
|
|
The Eastern Temple Circle~
|
|
The western gate of the inner city wall is just to the south where one can
|
|
venture out into the city. The Tower of Sanctus shines brightly, its white
|
|
marble reflecting all light that strikes it. The Tower is rumored to be a
|
|
combination of magic and perfect architecture.
|
|
~
|
|
2 0 0 0 0 1
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|
D0
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~
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~
|
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0 0 226
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D2
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~
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~
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D3
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~
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~
|
|
0 0 238
|
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S
|
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#240
|
|
Thieves Avenue~
|
|
From here one has an excellent view of the temple to the west. It reflects
|
|
any light that shines at it, the smooth white walls seem almost magical. To the
|
|
south the avenue reaches an intersection. The meeting of the Thieves Quarter
|
|
and the Magi Quarter.
|
|
~
|
|
2 0 0 0 0 1
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|
D0
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~
|
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~
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0 0 227
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D2
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~
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~
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0 0 256
|
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S
|
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#241
|
|
The Vault~
|
|
A huge locked safe is built into the southern wall. The kind you would
|
|
expect in a bank, not in a warehouse. The vault looks impossible to pick and
|
|
considering who made it you bet only the person with the key could ever get
|
|
into it. A large ornate rug covers the floor.
|
|
~
|
|
2 8 0 0 0 1
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|
D0
|
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~
|
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~
|
|
0 0 228
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#242
|
|
The Counting Room~
|
|
Strange tools sit on tables in the back of the room. They must be some sort
|
|
of coin counting apparatus. Unfortunately, no money has been left out. Even
|
|
under the tables and in the corners. The room is very clean and organized just
|
|
right. If you moved something I bet people would know.
|
|
~
|
|
2 8 0 0 0 1
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|
D0
|
|
~
|
|
~
|
|
0 0 229
|
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S
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#243
|
|
The West Gate~
|
|
The dome can be seen just to the west. The gate standing here is normally
|
|
kept open, the tall wooden beams are reinforced with metal bars. Guards can be
|
|
heard high above, lookouts to warn in the case of an attack. The town looks
|
|
very safe and secure from here.
|
|
~
|
|
2 0 0 0 0 1
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|
D1
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~
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~
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0 0 244
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D4
|
|
~
|
|
~
|
|
0 0 114
|
|
E
|
|
dome~
|
|
Created by Rumble and Ferret, the dome holds back the magical chaos that was
|
|
created by Drakkar. The dome is used to keep balance within the city limits
|
|
and allows everyone to exist in peace. Those brave enough to venture beyond
|
|
the dome do so at their own risk. Beyond the dome the scale of balance has
|
|
collapsed and the laws of science and nature are in disorder.
|
|
~
|
|
S
|
|
#244
|
|
The Western Road~
|
|
The road leads directly from the Temple to the western gate. To the north
|
|
one can see the Warriors Barracks and to the south the Hall of Clerics. The
|
|
road consists of hard packed dirt with a few ruts from wagons. The hustle and
|
|
bustle of the city can be heard all around.
|
|
~
|
|
2 0 0 0 0 1
|
|
D1
|
|
~
|
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~
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0 0 245
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D3
|
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~
|
|
~
|
|
0 0 243
|
|
S
|
|
#245
|
|
The Western Road~
|
|
In the western half of the city one can see a large building set aside for
|
|
the army to the north while a smaller building to the south appears to be part
|
|
of the clerics' quarter. The temple rises high above to the east. Here, one
|
|
could leave the protection of the city and go west through the gate.
|
|
~
|
|
2 0 0 0 0 1
|
|
D1
|
|
~
|
|
~
|
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0 0 246
|
|
D3
|
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~
|
|
~
|
|
0 0 244
|
|
S
|
|
#246
|
|
The Western Intersection~
|
|
This road leads west to the gate or east to the Temple of Sanctus. The
|
|
Temple is where people go to pray to the gods, they are guaranteed safety
|
|
within certain rooms of the temple. A safe haven is very rare in the realm
|
|
these days. That is why Sanctus was created.
|
|
~
|
|
2 0 0 0 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 0 232
|
|
D1
|
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~
|
|
~
|
|
0 0 247
|
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D2
|
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~
|
|
~
|
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0 0 262
|
|
D3
|
|
~
|
|
~
|
|
0 0 245
|
|
S
|
|
#247
|
|
Under the Inner Wall~
|
|
This path passes through the western inner wall gate. It is extremely dark
|
|
in here. The inner wall appears to be about twenty feet in thickness. No one
|
|
could ever batter down this wall. Looking up, one can see a portculis built
|
|
into the wall. Its probably best not to wonder what would happen if it were to
|
|
suddenly let go and come crashing down.
|
|
~
|
|
2 0 0 0 0 1
|
|
D1
|
|
~
|
|
~
|
|
0 0 248
|
|
D3
|
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~
|
|
~
|
|
0 0 246
|
|
S
|
|
#248
|
|
The Western Road~
|
|
This is the beginning of the Western Road that leads from the Temple of
|
|
Sanctus to the western gate and beyond the protection of the dome. Few people
|
|
travel beyond the dome because they fear the gateways between worlds may open
|
|
at anytime. Only brave adventurers dare travel far beyond the city walls.
|
|
~
|
|
2 0 0 0 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 0 233
|
|
D2
|
|
~
|
|
~
|
|
0 0 263
|
|
D3
|
|
~
|
|
~
|
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0 0 247
|
|
D4
|
|
~
|
|
~
|
|
0 0 115
|
|
S
|
|
#249
|
|
The Mortal Board Room~
|
|
A large board hangs on the western wall to allow for mortals to keep in
|
|
contact with the gods or each other. The board is monitored and any questions
|
|
should be promptly answered. If the board is not the right place for a
|
|
particular problem to be solved, it is possible to go to the post office and
|
|
mail a god.
|
|
~
|
|
2 8 0 0 0 1
|
|
D1
|
|
~
|
|
~
|
|
0 0 250
|
|
S
|
|
#250
|
|
Inside the Temple~
|
|
The white marble floor has been polished to the point where one can see their
|
|
own reflection perfectly. Not a single marr or scratch on it's flawless
|
|
surface. The echo of people walking inside the temple can be heard, though not
|
|
pinpointed.
|
|
~
|
|
2 8 0 0 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 0 235
|
|
D1
|
|
~
|
|
~
|
|
0 0 251
|
|
D2
|
|
~
|
|
~
|
|
0 0 265
|
|
D3
|
|
~
|
|
~
|
|
0 0 249
|
|
S
|
|
#251
|
|
The Center of Sanctus~
|
|
This open space seems to be the exact center of the city of Sanctus. From
|
|
this spot is where Rumble and Ferret began restoring order to the world. Many
|
|
tales abound about this fabled temple and its founders. Most are just that,
|
|
tales, but many hold truths beyond what even the storytellers realize.
|
|
~
|
|
2 24 0 0 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 0 236
|
|
D1
|
|
~
|
|
~
|
|
0 0 252
|
|
D2
|
|
~
|
|
~
|
|
0 0 266
|
|
D3
|
|
~
|
|
~
|
|
0 0 250
|
|
D4
|
|
~
|
|
~
|
|
0 0 100
|
|
S
|
|
#252
|
|
Inside the Temple of Sanctus~
|
|
The fluted columns of white marble laced with gold are enough to make
|
|
anyone's mouth gape. The workmanship required to create this place must have
|
|
been unbelievable. Must be the rumors that it was created by the gods are
|
|
true. Several benches can be seen to the north. The sound of running water can
|
|
be heard to the west. To the south people can be seen, busy in prayer, while to
|
|
the east a small room lies, full of several people gossiping.
|
|
~
|
|
2 8 0 0 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 0 237
|
|
D1
|
|
~
|
|
~
|
|
0 0 253
|
|
D2
|
|
~
|
|
~
|
|
0 0 267
|
|
D3
|
|
~
|
|
~
|
|
0 0 251
|
|
S
|
|
#253
|
|
The Social Board Room~
|
|
It is here the people of Sanctus come to discuss anything and everything.
|
|
This board is used for no other reason than to socialize with one another.
|
|
Various boards can be found throughout the realm. This one can be viewed by
|
|
anyone.
|
|
~
|
|
2 8 0 0 0 1
|
|
D3
|
|
~
|
|
~
|
|
0 0 252
|
|
S
|
|
#254
|
|
The Western Road~
|
|
This road connects the Temple of Sanctus with the eastern gate to allow easy
|
|
travelling for those wishing to visit the temple from the farmlands. The
|
|
farmlands are known to be one of the most stable regions outside the protection
|
|
of the dome.
|
|
~
|
|
2 0 0 0 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 0 239
|
|
D1
|
|
~
|
|
~
|
|
0 0 255
|
|
D2
|
|
~
|
|
~
|
|
0 0 269
|
|
D4
|
|
~
|
|
~
|
|
0 0 118
|
|
S
|
|
#255
|
|
Under the Inner Wall~
|
|
This passage through the inner city wall is reminiscent of of a tunnel. The
|
|
wall is so thick that no matter the time of day shadows still lurk everywhere
|
|
under here. A portculis is built into the ceiling high above. Must be the
|
|
controls for it are on top of it.
|
|
~
|
|
2 0 0 0 0 1
|
|
D1
|
|
~
|
|
~
|
|
0 0 256
|
|
D3
|
|
~
|
|
~
|
|
0 0 254
|
|
S
|
|
#256
|
|
The Eastern Intersection~
|
|
This intersection stands on the Eastern Road that travels from the east gate
|
|
to the Temple of Sanctus. North lies the Thieves Quarter while to the South one
|
|
can enter the Magi's Quarter. This road bustles with activity as people go
|
|
about their daily lives.
|
|
~
|
|
2 0 0 0 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 0 240
|
|
D1
|
|
~
|
|
~
|
|
0 0 257
|
|
D2
|
|
~
|
|
~
|
|
0 0 270
|
|
D3
|
|
~
|
|
~
|
|
0 0 255
|
|
S
|
|
#257
|
|
The Eastern Road~
|
|
The Eastern intersection is just to the west. To the north lies the Thieves
|
|
Quarter and their warehouse. South is the Magi's Mansion and the Magi's
|
|
Quarter. To the east one can exit the city through the Eastern Gate. The
|
|
infamous Temple of Sanctus can be seen rising from the center of the city.
|
|
~
|
|
2 0 0 0 0 1
|
|
D1
|
|
~
|
|
~
|
|
0 0 258
|
|
D3
|
|
~
|
|
~
|
|
0 0 256
|
|
S
|
|
#258
|
|
The Eastern Road~
|
|
This road passes along the Eastern Road. The gate lies to the east while the
|
|
entire city spreads out to the west. The safety of the city is preferred by
|
|
almost everyone. But, some people choose to live outside the east gate where
|
|
there are very few troubles or mishaps.
|
|
~
|
|
2 0 0 0 0 1
|
|
D1
|
|
~
|
|
~
|
|
0 0 259
|
|
D3
|
|
~
|
|
~
|
|
0 0 257
|
|
S
|
|
#259
|
|
The Eastern Gate~
|
|
The dome stretches out further than usual here, covering some sections of the
|
|
residential district. This area is known for it's relative safety. Very few
|
|
problems arise from beyond the east gate. The city of Sanctus lies to the west.
|
|
To the east one can see the remains of an old gatehouse.
|
|
~
|
|
2 0 0 0 0 1
|
|
D3
|
|
~
|
|
~
|
|
0 0 258
|
|
D4
|
|
~
|
|
~
|
|
0 0 119
|
|
S
|
|
#260
|
|
The High Councillor's Chambers~
|
|
A large but simple room with plaster walls and a ceiling of wooden beams.
|
|
Seven beds are arranged side by side along one wall while seven desks with
|
|
chairs a writing pad, inkpen and ink blotter. This is where the high
|
|
councillors spend their nights. They live a life without possession or
|
|
desires.
|
|
~
|
|
2 8 0 0 0 1
|
|
D2
|
|
~
|
|
~
|
|
0 0 273
|
|
S
|
|
#261
|
|
A Bathroom~
|
|
The natural scent of the room is masked by an abundance of flowers growing
|
|
in small pots lining the walls. A large wooden box crafted like a chair with a
|
|
hole cut in the top must be the only bathroom in the entire Hall of Clerics.
|
|
You can hear something moving around below you.
|
|
~
|
|
2 8 0 0 0 1
|
|
D2
|
|
~
|
|
~
|
|
0 0 274
|
|
S
|
|
#262
|
|
Clerics Avenue~
|
|
To the north one can leave the Clerics Quarter and either continue to the
|
|
Warriors Quarter, go east into the Temple of Sanctus or west to the western
|
|
gate. A large building and the inner city wall on each side of this north south
|
|
street leaves little room for walking.
|
|
~
|
|
2 0 0 0 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 0 246
|
|
D2
|
|
~
|
|
~
|
|
0 0 275
|
|
S
|
|
#263
|
|
The Western Temple Circle~
|
|
The inner city not only holds the temple, but also numerous shops for the
|
|
town folk. Everything, well almost everything, can be found within these walls
|
|
to support the town. Women lugging sacks full of groceries arrive from the east
|
|
and pass down the street.
|
|
~
|
|
2 0 0 0 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 0 248
|
|
D1
|
|
~
|
|
~
|
|
0 0 264
|
|
D2
|
|
~
|
|
~
|
|
0 0 276
|
|
S
|
|
#264
|
|
The Town Grocer~
|
|
Chunks of ice lie in crates of sawdust to cool the perishable items. Fruit
|
|
and vegetable stands line both walls. This shop seems to carry everything,
|
|
except bread and meat. Must be the baker, butcher, and grocer have an
|
|
understanding.
|
|
~
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#265
|
|
A Room of Prayer~
|
|
Decorative cushions are arranged in neat rows for people to kneel and pray
|
|
on. Several candles line the walls. Large murals dominate the wall and
|
|
ceiling above a small altar. Those who are feeling pious may come here to give
|
|
thanks to their gods.
|
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~
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#266
|
|
Inside the Temple of Sanctus~
|
|
This is the main passage through the temple. Small rooms to each side are
|
|
unusually quiet. It appears people are in prayer inside. The center of the
|
|
temple lies to the north. The white marble floor, walls, and ceilings of the
|
|
temple are spotless.
|
|
~
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#267
|
|
A Room of Prayer~
|
|
The room is surrounded with a soft glow from dozens of candles lining the
|
|
walls, filling the alter and even hanging from the ceiling by chandeliers. The
|
|
candles are scented, leaving a faint aroma of spring flowers. Cushions of
|
|
various colors cover the floor in precise rows.
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~
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#268
|
|
The Town Furrier~
|
|
Aromatic candles line one wall over a rack of fur hides. Must be the
|
|
Furrier is trying to blanket the disgusting smell from the tanning process.
|
|
This guy can make almost anything from a good fur hide. He is very skilled and
|
|
his prices are not too outrageous.
|
|
~
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2 8 0 0 0 1
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#269
|
|
The Eastern Temple Circle~
|
|
The smell of tanned hides and flowers comes from the west, how strange.
|
|
This circle lies just inside the market center of Sanctus. The stores have all
|
|
taken up shop surrounding the Temple. They originally were afraid the outer
|
|
city could be overrun, but now they are just too lazy to move.
|
|
~
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2 0 0 0 0 1
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#270
|
|
Magi Avenue~
|
|
A fabulous mansion sits on a small hill to the east. The entrance is far to
|
|
the south . To the north one can leave the Magi's Quarter and travel along the
|
|
Eastern Road or head further north into the Thieves Quarter. This Quarter of
|
|
the city is very well maintained, decorative streetlamps line both sides of the
|
|
wide street.
|
|
~
|
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2 0 0 0 0 1
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#271
|
|
A Sleeping Chamber~
|
|
Three sets of beds and closets are all colored differently. One Blue, one
|
|
Green, and one Yellow. The closets are filled with robes and small sandals,
|
|
all of the same three colors. You have trespassed on three of the five orders
|
|
of the Master Magi.
|
|
~
|
|
2 8 0 0 0 1
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D2
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#272
|
|
A Sleeping Chamber~
|
|
Two Large down filled beds crowd the room. Large closets occupy the
|
|
northern walls. Filled with robes of Red and Black. The floor is covered in a
|
|
thick maroon run that cushions your every step. The Master Magi must live in
|
|
this room. Better not be caught trespassing.
|
|
~
|
|
2 8 0 0 0 1
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D2
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~
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T 55
|
|
#273
|
|
A Study~
|
|
Bookshelves line the western wall, reaching well above your head. A small
|
|
ladder is built into the center to allow people to reach the top. A few chairs
|
|
and cushions allow comfortable places to relax and peruse the many novels.
|
|
Light from lanterns hanging overhead fills the room as if it was broad
|
|
daylight.
|
|
~
|
|
2 0 0 0 0 1
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|
D0
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~
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0 0 260
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D1
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~
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D2
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S
|
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#274
|
|
The Kitchen~
|
|
The smell of fresh stew makes your stomach grumle uncomfortably. Several
|
|
overweight cooks are sampling their favorite dishes as they prepare for the
|
|
next meal. They look at you just daring you to try and take some of their food
|
|
that they spent hours preparing.
|
|
~
|
|
2 0 0 0 0 1
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|
D0
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~
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~
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D2
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~
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~
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D3
|
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~
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~
|
|
0 0 273
|
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S
|
|
#275
|
|
Clerics Avenue~
|
|
The building to the west is the Hall of Clerics where the High Council holds
|
|
audience with any who request it. To the east the inner city wall looks about
|
|
as impenetrable as any wall ever seen. Clerics Avenue continues north and
|
|
south.
|
|
~
|
|
2 0 0 0 0 1
|
|
D0
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~
|
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~
|
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0 0 262
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D2
|
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~
|
|
~
|
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0 0 288
|
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S
|
|
#276
|
|
The Western Temple Circle~
|
|
An expensive looking shop to the east looks extremely out of place. A sign
|
|
displayed in one window depicts several precious gems and minerals. The Temple
|
|
Circle continues north and south. The cobblestone streets are bordered by the
|
|
inner city wall to the west and various stores and shops to the east.
|
|
~
|
|
2 0 0 0 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 0 263
|
|
D1
|
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~
|
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~
|
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0 0 277
|
|
D2
|
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~
|
|
~
|
|
0 0 289
|
|
S
|
|
#277
|
|
The Town Jeweler~
|
|
Display cases of very nice looking gems sit in the back of the room behind
|
|
some steel bars. Must be the jeweler has had problems with thieves. Several
|
|
nuggets of strange minerals are display on shelves all around. Lucky is the
|
|
individual who can find some of these valuable items to sell.
|
|
~
|
|
2 8 0 0 0 1
|
|
D3
|
|
~
|
|
~
|
|
0 0 276
|
|
S
|
|
#278
|
|
The Butcher~
|
|
Slabs of meat are suspended from hooks hanging from the rafters overhead.
|
|
Everything from rabbit, to cow, to goodness knows what. One of the pieces looks
|
|
an awful lot like a cat. Any meat a person may need, this guy sells it. Blood
|
|
covers the counter and the small cutting area behind it.
|
|
~
|
|
2 8 0 0 0 1
|
|
D2
|
|
~
|
|
~
|
|
0 0 291
|
|
S
|
|
#279
|
|
Southern Temple Entrance~
|
|
This appears to be a small foyer at the southern end of the Temple of
|
|
Sanctus. The white marble walls have been polished smooth. A small road to the
|
|
south leads to the Cleric's and Magi's quarters of the city. The scent of
|
|
flowers fills the air with a soothing aroma.
|
|
~
|
|
2 8 0 0 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 0 266
|
|
D2
|
|
~
|
|
~
|
|
0 0 292
|
|
S
|
|
#280
|
|
The Bakery~
|
|
Everything is covered in dust, or actually maybe that is flour. A hefty
|
|
woman behind the counter is pounding relentlessly on a stubborn hunk of dough.
|
|
Those arms on her are similar to those of the smithy. Various baked goods fill
|
|
the entire room. Baked fresh daily of course.
|
|
~
|
|
2 8 0 0 0 1
|
|
D2
|
|
~
|
|
~
|
|
0 0 293
|
|
D4
|
|
A narrow flight of steps leads up to a plain wooden door.
|
|
~
|
|
Door~
|
|
1 0 280
|
|
S
|
|
#281
|
|
The General Store~
|
|
Various types of hardware needed by any wanna be adventurer fill bins and
|
|
buckets around the store. The items look second hand, but they would all serve
|
|
their purpose. A few other customers wander the store. They can't seem to find
|
|
what they are looking for either.
|
|
~
|
|
2 0 0 0 0 1
|
|
D1
|
|
~
|
|
~
|
|
0 0 282
|
|
S
|
|
#282
|
|
The Eastern Temple Circle~
|
|
A large shop to the west displays a few packs, some lanterns, and even some
|
|
mining equipment. The cobblestone road is blocked to the east by the inner city
|
|
wall and several stores crowd against the Temple of Sanctus to the west.
|
|
~
|
|
2 8 0 0 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 0 269
|
|
D2
|
|
~
|
|
~
|
|
0 0 295
|
|
D3
|
|
~
|
|
~
|
|
0 0 281
|
|
S
|
|
#283
|
|
Magi Avenue~
|
|
The streetlamps glow an unnatural white, upon closer examination it becomes
|
|
obvious that they must be magical in nature since no oil you've ever seen burns
|
|
that color. The beautiful cobblestone road meanders north and south. The Magi
|
|
Mansion to the east looks glorious.
|
|
~
|
|
2 0 0 0 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 0 270
|
|
D2
|
|
~
|
|
~
|
|
0 0 296
|
|
S
|
|
#284
|
|
The Reading Room~
|
|
A large bookshelf is overburdened and looking about ready to collapse from
|
|
the hundreds of volumes of books it holds. These are the chronicles of the
|
|
Magi. Within them they hold the secrets of their mystical art. A large sign
|
|
above the bookshelf warns anyone from attempting to touch the books.
|
|
~
|
|
2 8 0 0 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 0 271
|
|
D1
|
|
~
|
|
~
|
|
0 0 285
|
|
D2
|
|
~
|
|
~
|
|
0 0 297
|
|
S
|
|
#285
|
|
The Dining Room~
|
|
A large table with a silk cloth is set for the next meal. Sparkling
|
|
silverware and spotless wine glasses all fill the majestic table. Enough for
|
|
seven settings. Two of the place settings are turned upside down. Servants
|
|
rush about their work around you.
|
|
~
|
|
2 8 0 0 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 0 272
|
|
D2
|
|
~
|
|
~
|
|
0 0 298
|
|
D3
|
|
~
|
|
~
|
|
0 0 284
|
|
S
|
|
#286
|
|
The Aundience Chamber~
|
|
This is the room where the High Council meets with any who bring forth
|
|
problems. The High Council will then vote and decide on a way to settle the
|
|
matter. Their word is final and none ever disobey them. They are respected
|
|
for their intelligence and wisdom.
|
|
~
|
|
2 0 0 0 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 0 273
|
|
D2
|
|
~
|
|
~
|
|
0 0 299
|
|
S
|
|
#287
|
|
A Long Hallway~
|
|
Citizens may ask advice of the High Council in settling disputes among each
|
|
other. The Hall is the only form of justice within the city besides the army.
|
|
Everyone respects the High Council for their devotion and wisdom towards what
|
|
is right.
|
|
~
|
|
2 0 0 0 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 0 274
|
|
D2
|
|
~
|
|
~
|
|
0 0 300
|
|
S
|
|
#288
|
|
Clerics Avenue~
|
|
The inner city wall to the east consists of large boulders, that look to be
|
|
too big to move by any humans, and some sort of filler. The wall rises at least
|
|
three times the average man's height and one can not tell how thick it must be.
|
|
YouThe sound of clanking armor can be heard, along with idle chat as guards on
|
|
the wall above you make their rounds.
|
|
~
|
|
2 0 0 0 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 0 275
|
|
D2
|
|
~
|
|
~
|
|
0 0 301
|
|
S
|
|
#289
|
|
The Southern Temple Circle~
|
|
This circle appears to be the southeastern intersection of the inner city.
|
|
The south and west inner city walls merge here. A set of stone stairs lead up
|
|
into a small lookout post high above. The street turns here, wrapping around
|
|
the Temple of Sanctus.
|
|
~
|
|
2 0 0 0 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 0 276
|
|
D1
|
|
~
|
|
~
|
|
0 0 290
|
|
D4
|
|
~
|
|
~
|
|
0 0 121
|
|
S
|
|
#290
|
|
The Southern Temple Circle~
|
|
The cobblestone street continues to the east and west along the southern wall
|
|
of the inner city. Small shops line the road to the north. The Tower of
|
|
Sanctus, with its single tall spire reaching to the heavens, looks magnificent.
|
|
A style of workmanship that has never been surpassed.
|
|
~
|
|
2 0 0 0 0 1
|
|
D1
|
|
~
|
|
~
|
|
0 0 291
|
|
D3
|
|
~
|
|
~
|
|
0 0 289
|
|
S
|
|
#291
|
|
The Southern Temple Circle~
|
|
The smell of fresh, and not so fresh, meat wafts in from the north. A sign
|
|
swaying above the door in the breeze depicts a hunk of meat crossed with a
|
|
butcher's axe. An intersection can be seen just to the east where one can exit
|
|
the inner city or enter the temple.
|
|
~
|
|
2 0 0 0 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 0 278
|
|
D1
|
|
~
|
|
~
|
|
0 0 292
|
|
D3
|
|
~
|
|
~
|
|
0 0 290
|
|
S
|
|
T 210
|
|
T 211
|
|
#292
|
|
The Southern Temple Circle Intersection~
|
|
The southern entrance to the Temple of Sanctus lies just to the north. It is
|
|
also possible to travel along the Temple Circle east and west. To the south one
|
|
can exit the inner city and work their way into the magi or clerics' Quarters.
|
|
~
|
|
2 0 0 0 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 0 279
|
|
D1
|
|
~
|
|
~
|
|
0 0 293
|
|
D2
|
|
~
|
|
~
|
|
0 0 302
|
|
D3
|
|
~
|
|
~
|
|
0 0 291
|
|
S
|
|
#293
|
|
The Southern Temple Circle~
|
|
The smell of freshly baked bread wafts heavily through the air, tempting
|
|
feelings of hunger. To the west can be seen an intersection that can lead into
|
|
the temple to the north or exit the inner city to the south. The inner city
|
|
wall stretches east and west along the Temple Circle.
|
|
~
|
|
2 0 0 0 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 0 280
|
|
D1
|
|
~
|
|
~
|
|
0 0 294
|
|
D3
|
|
~
|
|
~
|
|
0 0 292
|
|
S
|
|
#294
|
|
The Southern Temple Circle~
|
|
The cobblestone street continues to the east and west along the southern wall
|
|
of the inner city. Small shops line the road to the north. The Tower of
|
|
Sanctus, with its single tall spire reaching to the heavens, looks magnificent.
|
|
A style of workmanship that has never been surpassed.
|
|
~
|
|
2 0 0 0 0 1
|
|
D1
|
|
~
|
|
~
|
|
0 0 295
|
|
D3
|
|
~
|
|
~
|
|
0 0 293
|
|
S
|
|
#295
|
|
The Southern Temple Circle~
|
|
Various shops surround the Temple of Sanctus to the east and west. The
|
|
shops were moved within the inner city years ago. All the shops seem to do
|
|
good business and the overall wealth of the city seems to be geared mostly to
|
|
the middle class. Only a few have achieved poverty or great wealth within the
|
|
city.
|
|
~
|
|
2 0 0 0 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 0 282
|
|
D3
|
|
~
|
|
~
|
|
0 0 294
|
|
D4
|
|
~
|
|
~
|
|
0 0 122
|
|
S
|
|
#296
|
|
Magi Avenue~
|
|
The stark inner city wall to the west bears a sharp contrast to the luxurious
|
|
mansion to the east. The magi have trained hard to become very powerful within
|
|
the city and have begun living the life that shows it. Unlike the clerics who
|
|
do not believe in worldly possessions the Magi surround themselves with it.
|
|
~
|
|
2 0 0 0 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 0 283
|
|
D2
|
|
~
|
|
~
|
|
0 0 303
|
|
S
|
|
#297
|
|
An Elegant Hall~
|
|
The walls are covered in some sort of drawing that stretches from floor to
|
|
ceiling. It depicts a battle with the Master Magi obliterating hundreds of
|
|
demons by calling down lightning and hurling fireballs. The demons look
|
|
vaguely familiar, like something you remember from a dream.
|
|
~
|
|
2 8 0 0 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 0 284
|
|
D2
|
|
~
|
|
~
|
|
0 0 304
|
|
S
|
|
#298
|
|
A Bunk Room~
|
|
Small beds circle the room, a large table sits at their center. This is
|
|
where the servants and students sleep and, from the looks of the table and what
|
|
is on it, gamble. The table is full of chips and various headed die. A deck
|
|
of cards lies in the center of the table waiting to be dealt.
|
|
~
|
|
2 8 0 0 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 0 285
|
|
D2
|
|
~
|
|
~
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0 0 305
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S
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#299
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A Waiting Room~
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Several chairs are arranged in a half-circle facing an open door to the
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south. The citizens of Sanctus come here to settle disputes by seeking the
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guidance of the High Council. The High Council has come to be the law of the
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land here.
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~
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2 8 0 0 0 1
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D0
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~
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~
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0 0 286
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D1
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~
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~
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0 0 300
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S
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$~
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