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This should be my last batch of these big fixes. That's not to say there aren't still more things to fix. There certainly are. But, I expect my future fixes will be smaller.
554 lines
12 KiB
Text
554 lines
12 KiB
Text
#17500
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The Cardinal Wizards Zone Description Room~
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Builder :
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Zone : 175 Cardinal Wizards
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Began : 2000
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Player Level : 18-22
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Rooms : 27
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Mobs : 13
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Objects : 14
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Shops : 1
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Triggers : 16
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Theme : A wizards castle with riddles.
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Notes : This is not an easy zone. The riddles are very tough and I doubt
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many people will be able to complete them. So the prize should
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be worthwhile. I'm sure the word will get out as soon as someone
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guesses them though.
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Links : 01s, 25w
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175 520 0 0 0 0
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D5
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~
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~
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0 0 17501
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S
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#17501
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A Gravel Path~
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The path beneath you is made of loose gravel, and travels both north and
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east. To the north a large complex is visible, with a tower peaking into the
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sky to the northwest. To the south lies a granite castle.
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175 0 0 0 0 0
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D0
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~
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~
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0 0 17502
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D3
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~
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0 0 17526
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S
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#17502
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A Dead End~
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The path halts suddenly here at the base of what at first glance looks like
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a cliff. But upon closer examination, the cliff is revealed to be part of a
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wall that extends to the east and west as far as the eye can see.
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~
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175 0 0 0 0 0
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D0
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Looking closer at the sheer wall before you, it becomes obvious that there
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is a finely constructed door here, designed to merge seamlessly into the
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northern wall.
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~
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door hidden~
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2 17500 17503
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D2
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~
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~
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0 0 17501
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S
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#17503
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The Wizard's Mansion~
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You are in a richly decorated room, with thick carpet under your feet and
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tapestries hanging from the walls. To the west lies a staircase, and to the
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east you can hear the gurgling of water. On the north wall hangs a curious
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quicksilver mirror.
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~
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175 8 0 0 0 0
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D0
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The mirror is a gray stone frame the size of a door set against the wall. Within it, a vertical pool of quicksilver ripples gently, held in place by some magical means.
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0 0 17515
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D1
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~
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~
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0 0 17504
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D2
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From this side, the door is clearly visible,
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but the way the edge of the door merges with
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the frame suggests that from the other side
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the door is well hidden.
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~
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door hidden~
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2 17500 17502
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D3
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To the west lies the base of a staircase.
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~
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~
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0 0 17516
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E
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mirror~
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The mirror is a gray stone frame the size of a door set against the wall.
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Within it, a vertical pool of quicksilver ripples gently, held in place by some
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magical means.
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~
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S
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#17504
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An Indoor River~
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The carpet here comes to an abrupt halt as some hidden mechanism pumps
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water into the hallway and sends it flowing to the east, where it quickly
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becomes rapid and hostile. On the north wall is a large tapestry, which
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appears suspiciously door-like.
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~
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175 8 0 0 0 0
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D0
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The brilliant tapestry is a rich and colorful depiction of a violent clash of four armies, each led by it's own Wizardly commander. It is so realistic, it could almost be moving.
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It is also suspiciously door-shaped.
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~
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tapestry~
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1 0 17505
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D1
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An inexplicable river begins to the east, and continues down the hallway and out of sight.
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~
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0 0 17506
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D3
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~
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~
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0 0 17503
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S
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#17505
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A Tight Space~
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You are in a tight space behind a tapestry. It is cramped, cold, dark, and
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smells of moist, moldy stone. The only thing of intrest is an inscription on
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the wall.
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~
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175 265 0 0 0 0
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D2
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From behind, the tapestry is merly thick cloth.
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~
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tapestry~
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1 0 17504
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S
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#17506
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The River Quickens~
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The absurd indoor river quickens now, and you realize that you cannot hope
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to make your way back upstream. The brick walls around you become coarse and
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poorly cut as you move downstream.
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~
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175 72 0 0 0 6
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D1
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To the east, the indoor river turns towards the north.
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~
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grate grating~
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0 0 17507
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S
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#17507
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A Bend in the River~
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Here the river bends, and continues onwards to the north. The walls
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continue to deteriorate closer towards that of a cavern, and you can see what
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looks like daylight ahead to the north.
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~
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175 8 0 0 0 0
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D0
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The river continues on to the north, and you see daylight ahead.
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~
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undefined~
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0 0 17508
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S
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#17508
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The River Continues~
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The river continues onwards to the north from here, and you can definitely
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see what looks like the exit of a cave's mouth up ahead. The walls have
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degenerated into uncut stone.
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~
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175 8 0 0 0 6
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D0
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To the north lies the exit from the hallway (tunnel?) you are in, and the river turns to the east.
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~
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~
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0 0 17509
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S
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#17509
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A Bend to the East~
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You leave the cave entrance only to find yourself outside in the wilderness.
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However, the banks of the river are too steep to climb, and you are forced
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along a tight bend to the east.
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~
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175 0 0 0 0 6
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D1
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To the east, the river pours into a lake.
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~
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~
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0 0 17510
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S
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#17510
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Out on the Lake~
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The river pours into a lake here, and the water stills. To the north lies a
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shimmering white light, and far to the east you can see a door-sized mirror
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hovering vertically above the water.
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~
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175 0 0 0 0 6
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D0
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To the north the flickering white light grows stronger. It seems to be congregating about a point.
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~
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~
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0 0 17511
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D1
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~
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~
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0 0 17512
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D3
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The river flows into the lake to the west.
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~
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~
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0 0 17514
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S
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#17511
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Trilless's Sanctuary.~
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You are surrounded by a shimmering white light in all directions but down.
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Beneath you, water laps gently through the void of brightness, and to the south
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you hear the sounds of a lake. To the west, you can hear the muffled bickering
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of two guards.
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175 0 0 0 0 6
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D2
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~
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0 0 17510
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D3
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To the west, Trilless' Sanctuary glows as brightly as in every other direction. Yet from the west also comes the muffled sounds of voices.
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~
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sanctuary door~
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2 17510 17513
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S
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#17512
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The Mirror on the Lake~
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To the south rises a large ivory doorframe, carved with ethereal runes and
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symbols. Within the frame ripples quicksilver, and your warped reflection
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stares back at you. The mirror could be easily walked through.
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~
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175 0 0 0 0 6
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D2
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The mirror completely restricts your sight to what may possibly lie beyond.
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~
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0 0 17515
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D3
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0 0 17510
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S
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#17513
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The Guardian Room~
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But for the four exits, this room is completly and utterly bare. In each of
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the four cardinal directions lies a door, and only the northern is even
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remotely earthly in appearance. The west wall has a carved obsidian doorframe
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attached, pure blackness inside. The east is the inverse of the first, a
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carved ivory frame with glowing white light. The south has a gray stone frame,
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and liquid quicksilver ripples gently on the surface.
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~
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175 8 0 0 0 0
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D1
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To the east, a doorframe surrounds a flat, flickering window of white light.
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~
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sanctuary~
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2 17510 17511
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D2
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Nothing.
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The mirror completely restricts your sight to what may possibly lie beyond.
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~
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0 0 17503
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D3
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A carved obsidian doorframe surrounds a rectangle of pure darkness.
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~
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darkness~
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1 0 17522
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S
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#17514
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The Flowing River~
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The river soon turns out to become to powerful an opponent to battle, and it
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unceremoniously forces you back to the east.
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~
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175 0 0 0 0 6
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D1
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The lake opens before you to the east.
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~
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~
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0 0 17510
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S
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#17515
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Inside the Mirror~
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Nothing but rippling liquid reflection makes up the existence of the world.
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Beneath your feet, up above, and to either side all you can see is your own
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reflection, warped into odd contorted shapes.
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~
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175 8 0 0 0 0
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D2
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To the south, the mirror thins and the faint impression of a room can be seen behind the reflection.
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~
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~
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0 0 17503
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S
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#17516
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The Base of the Stairs~
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The room around you is rich, luxuriant, and very, very black. A stairwell
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leads upwards into the level above, and a small sign is attached to the rail.
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To the east you can see the entrance to the wizards mansion.
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~
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175 0 0 0 0 0
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D1
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The entrance to the Wizard's Mansion lies to the east.
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~
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~
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0 0 17503
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D4
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The stairwell winds upwards above you into a foyer.
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~
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~
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0 0 17517
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E
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read sign~
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My Tower of Evil lies above. All tresspassers will be killed on sight.
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Turn back now, or face my wrath.
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- Carcophan
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~
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S
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#17517
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The Foyer of the Tower~
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You are in a foyer. The floor, walls, and ceiling are black, with the
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occasional blood red splash of a rug or a tapestry. There is a desk to the west
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that you could easily fit behind. The stairwell continues up before coming to
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an abrubt halt at the ceiling.
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~
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175 8 0 0 0 0
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D3
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~
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0 0 17518
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D4
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There is a small porthole covering the ascent of the stairwell. On it is written the following words:
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"I am the end of every life,
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and the beggining of every end.
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What am I?"
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~
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porthole~
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0 0 17519
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D5
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~
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~
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0 0 17516
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E
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ceiling porthole stairwell~
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There is a small porthole covering the ascent of the stairwell.
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There is an inscription written on the porthole:
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I am the end of every life, and the beginning of every end. What am I?
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~
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S
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T 17502
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#17518
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Behind the Desk~
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The desk is cluttered with papers and records, but nothing is of exceptional
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notice here.
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~
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175 8 0 0 0 0
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D1
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~
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~
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0 0 17517
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T 17505
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#17519
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Outside~
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The porthole at your feet is surrounded as far as the eye can see by a vast
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desert in the grips of eternal night. The stars and moon provide enough light
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to see by. Before you lies a rock carved with what looks like crude poetry.
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You see no reason to explore the desert. It's absolutely empty as far as the
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eye can see, and probably further.
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~
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175 8 0 0 0 0
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D0
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~
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~
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0 0 17519
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D1
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~
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0 0 17519
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D2
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0 0 17519
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D3
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~
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~
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0 0 17519
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D5
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The inscription on the porthole reads:
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"This way is now barred to you,
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You, my friend, cannot come through."
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~
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porthole~
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0 0 17517
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E
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rock stone poetry~
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"_____ smother light,
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Black bleak land,
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Done with bright,
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Do in dark,
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Smother tight,
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Dark and hide,
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Foolsie sight,
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Stay inside,
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Fear the _____,
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Call the Dark!
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Call the Black!
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Bringsie forth,
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I call it back!"
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- Trickster
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~
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E
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look porthole~
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The inscription on the porthole reads:
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"This way is now barred to you,
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You, my friend, cannot come through."
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~
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S
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T 17506
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T 17503
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T 17507
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#17520
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The Forge.~
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This room looks to be an oversized forge. An anvil larger then you are
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stands in the center of the room, and several huge smithy weapons adorn the
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walls. The chimeny to the forge looks safe to climb, but a large grate blocks
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your path upwards.
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~
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175 0 0 0 0 0
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D4
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The grate is huge, thick and immovable. There is writing here:
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"If this riddle you wish to solve,
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Five keys you need to find,
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Look for them all in your forge's anvil,
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And you will find they be of like kind."
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~
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grate~
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0 0 17521
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E
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anvil~
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Upon close inspection you find the following is engraved into the metal:
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"abcdefghijklmnopqrstuvwkyz."
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~
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E
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grate door plaque poetry~
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The grate is huge, thick and immovable. There is writing here:
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"If this riddle you wish to solve,
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Five keys you need to find,
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Look for them all in your forge's anvil,
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And you will find they be of like kind."
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~
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S
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T 17508
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#17521
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The Windy Chimney~
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By some trick of placement, a gale blows up the chimney from below. The
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rushing air howls and wails, pulling and pushing at anything not fixed to the
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wall. Above you is another grate, with a plaque fixed in the center.
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~
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175 0 0 0 0 0
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D5
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The grate can only open inwards, and if it did so it would crush you. Probably better not to mess with it.
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~
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grate~
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0 0 17520
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E
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plaque grate riddle poem~
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Lipless cries,
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Mouthless mutters,
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Toothless shrieks,
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Wingless flutters.
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~
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S
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T 17509
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T 17510
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#17522
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Deeper Within the Darkness~
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You are surrounded on all sides by deep, black, malign darkness. You can
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see nothing whatsoever beyond the outer limit of your light's glow. But to the
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south you can hear an echo, as if there is more space in that direction than in
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the others.
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~
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175 9 0 0 0 0
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D1
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To the east the darkness grows more solid. An echo can be heard far off in this direction.
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~
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darkness~
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1 17513 17513
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D2
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~
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~
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0 0 17523
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D3
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~
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darkness~
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1 0 17524
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S
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T 17512
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#17523
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Within the Darkness~
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You are surrounded on all sides by deep, black, malign darkness. You can
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see nothing whatsoever beyond the outer limit of your light's glow. But to the
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north you can hear an echo, as if there is more space in that direction than in
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the others.
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~
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175 9 0 0 0 0
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D0
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~
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~
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0 0 17522
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S
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#17524
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Carcophan's Study~
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You are standing inside what looks to be a large tent in the middle of a
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desert. A small fire burns giving off light, and comfortable pillows lie
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scattered across the ground. There is a desk in one corner, with papers and
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pens scattered across it.
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~
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175 0 0 0 0 0
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D1
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~
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darkness~
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1 0 17522
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S
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#17525
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Before a Cliff Face~
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The gravel path continues east and west along the cliff face that towers
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above you, too steep to climb. It stretches to the east and west just north of
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the path.
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~
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175 0 0 0 0 0
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D1
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~
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~
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0 0 17526
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S
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#17526
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Before a Cliff Face~
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The gravel path looks out of place at the base of this cliff with an open
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field to the south. A turn in the path can be seen to the east while the city
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of Elcardo is visible to the west.
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~
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175 0 0 0 0 0
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D1
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~
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~
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0 0 17501
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D3
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~
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~
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0 0 17525
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S
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$~
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