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This just converts the few DOS text files still in here to standard text files (line-endings), removes all the trailing spaces on lines, removes all the trailing blank lines, and replaces all the tabs (except in .zon files, where they seem to be common) with expanded spaces. It's easy to confirm this is actually a non-change, except for whitespace: * `git show -w` shows this commit as only removing 8 trailing blank lines. This should make no difference to tbaMUD itself, but it will make working on these files, especially with scripts and automated tools, much easier. This is the base change for a set of other changes I will put up once/if this merges, without this, the others are just too complicated to wrangle.
2060 lines
44 KiB
Text
2060 lines
44 KiB
Text
#14000
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The Edge of the Desert~
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In front of you there is a huge sand storm raging. The wind gusts behind
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and to either side, blowing the dust into a blinding cloud. The howling of the
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gusts and your own foot steps are all you can hear. To your left a steep
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outcropping of rock blocks your way.
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~
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140 0 0 0 0 2
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D0
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~
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~
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0 0 14007
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D1
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~
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0 0 14001
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D3
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~
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~
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0 0 9031
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E
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info credits~
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Builders : Balm
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Zone : 140 Wyvern City
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Began : 1998
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Player Level : 7-26
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Rooms : 100
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Mobs : 18
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Objects : 45
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Shops : 7
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Triggers : 0
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Theme : A city of Wyverns.
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Notes :
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Zone: 125 was linked to the following zones:
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90 Oasis at 14000 (west ) ---> 9031
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~
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S
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#14001
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The edge of the desert.~
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You stand on the edge of a huge expanse of sand and rock. Behind you the
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wind gusts blowing sand up into a blinding cloud. In front of you a huge whirl
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wind of sand rages obscuring your vision.
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~
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140 0 0 0 0 2
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D0
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~
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~
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0 0 14006
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D1
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~
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0 0 14002
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D3
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~
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~
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0 0 14000
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S
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#14002
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The edge of the desert.~
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You stand on the edge of a huge expanse of sand and rock. Behind you the
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wind gusts blowing sand up into a blinding cloud. In front of you a huge whirl
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wind of sand rages obscuring your vision.
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~
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140 0 0 0 0 2
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D0
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~
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~
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0 0 14005
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D1
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~
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~
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0 0 14003
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D3
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~
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~
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0 0 14001
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S
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#14003
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The edge of the desert.~
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In front of you there is a huge sand storm raging. The wind gusts behind
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and to either side, blowing the dust into a blinding cloud. The howling of the
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gusts and your own foot steps are all you can hear. To your right a steep
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outcropping of rock blocks your way.
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~
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140 0 0 0 0 2
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D0
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~
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~
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0 0 14004
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D3
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~
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~
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0 0 14002
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S
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#14004
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The blasted sands.~
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You can see the cause of the sand storm now. A large tornado seems to be
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spinning in place. Where you are standing the grains of sand and rock blast
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your skin and the heat of the sun is almost unbearable. You wonder how big
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that storm out there really is? Behind you the dust still rises in blinding
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clouds. To your right you find a large smooth face of sand polished stone
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obstructing your path.
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~
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140 0 0 0 0 2
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D0
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~
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~
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0 0 14011
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D2
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~
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~
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0 0 14003
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D3
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~
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~
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0 0 14005
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S
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#14005
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The blasted sands.~
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You can see the cause of the sand storm now. A large tornado seems to be
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spinning in place. Where you are standing the grains of sand and rock blast
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your skin and the heat of the sun is almost unbearable. You wonder how big
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that storm out there really is? Behind you the dust still rises in blinding
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clouds.
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~
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140 0 0 0 0 2
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D0
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~
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~
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0 0 14010
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D1
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~
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~
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0 0 14004
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D2
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~
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~
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0 0 14002
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D3
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~
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~
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0 0 14006
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S
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#14006
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The blasted sands.~
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You can see the cause of the sand storm now. A large tornado seems to be
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spinning in place. Where you are standing the grains of sand and rock blast
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your skin and the heat of the sun is almost unbearable. You wonder how big
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that storm out there really is? Behind you the dust still rises in blinding
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clouds.
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~
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140 0 0 0 0 2
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D0
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~
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~
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0 0 14009
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D1
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~
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~
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0 0 14005
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D2
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~
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~
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0 0 14001
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D3
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~
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~
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0 0 14007
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S
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#14007
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The blasted sands.~
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You can see the cause of the sand storm now. A large tornado seems to be
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spinning in place. Where you are standing the grains of sand and rock blast
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your skin and the heat of the sun is almost unbearable. You wonder how big
|
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that storm out there really is? Behind you the dust still rises in blinding
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clouds. To your left you find a large smooth face of sand polished stone
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obstructing your path.
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~
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140 0 0 0 0 2
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D0
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~
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~
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0 0 14008
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D1
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~
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~
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0 0 14006
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D2
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~
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~
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0 0 14000
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S
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#14008
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The blasted sands.~
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The wind kicks the sand and grit up with such strength that you can't see
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where you are going. Your skin burns from the heat of the sun somewhere above
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you. You wonder if you will be able to breathe if this storm gets any worse.
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To your left cold rock blocks your way as far as you can reach in any
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direction.
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~
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140 0 0 0 0 2
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D0
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~
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~
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0 0 14015
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D1
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~
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~
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0 0 14009
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D2
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~
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~
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0 0 14007
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S
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#14009
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The blasted sands.~
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The wind kicks the sand and grit up with such strength that you can't see
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where you are going. Your skin burns from the heat of the sun somewhere above
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you. You wonder if you will be able to breathe if this storm gets any worse.
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~
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140 0 0 0 0 0
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D0
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~
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~
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0 0 14014
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D1
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~
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~
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0 0 14010
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D2
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~
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~
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0 0 14006
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D3
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~
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~
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0 0 14008
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S
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#14010
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The blasted sands.~
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The wind kicks the sand and grit up with such strength that you can't see
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where you are going. Your skin burns from the heat of the sun somewhere above
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you. You wonder if you will be able to breathe if this storm gets any worse.
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~
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140 0 0 0 0 2
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D0
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~
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~
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0 0 14013
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D1
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~
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~
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0 0 14011
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D2
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~
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~
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0 0 14005
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D3
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~
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~
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0 0 14009
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S
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#14011
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The blasted sands.~
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The wind kicks the sand and grit up with such strength that you can't see
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where you are going. Your skin burns from the heat of the sun somewhere above
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you. You wonder if you will be able to breathe if this storm gets any worse.
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To your right cold rock blocks your way as far as you can reach in any
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direction.
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~
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140 0 0 0 0 2
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D0
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~
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~
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0 0 14012
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D2
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~
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~
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0 0 14004
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D3
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~
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~
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0 0 14010
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S
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#14012
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The Blasted sands.~
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You stand before a low line of hills. Sand dunes and jagged chimneys of
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rock dominate the land before you and to either side. You can see the heat
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rising in shimmering tendrils from the hills to the north, East, and West. A
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cloud of dust and sand rises into the air to the south.
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~
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140 0 0 0 0 2
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D0
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~
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~
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0 0 14019
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D2
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~
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~
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0 0 14011
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D3
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~
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~
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0 0 14013
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S
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#14013
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The Blasted sands.~
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You stand before a low line of hills. Sand dunes and jagged chimneys of
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rock dominate the land before you and to either side. You can see the heat
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rising in shimmering tendrils from the hills to the north, East, and West. A
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cloud of dust and sand rises into the air to the south.
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~
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140 0 0 0 0 2
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D0
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~
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~
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0 0 14018
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D1
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~
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~
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0 0 14012
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D2
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~
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~
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0 0 14010
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D3
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~
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~
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0 0 14014
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S
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#14014
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The Blasted sands.~
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You stand before a low line of hills. Sand dunes and jagged chimneys of
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rock dominate the land before you and to either side. You can see the heat
|
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rising in shimmering tendrils from the hills to the north, East, and West. A
|
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cloud of dust and sand rises into the air to the south.
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~
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140 0 0 0 0 2
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D0
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~
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~
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0 0 14017
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D1
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~
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~
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0 0 14013
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D2
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~
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~
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0 0 14009
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D3
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~
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~
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0 0 14015
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S
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#14015
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The blasted Sands.~
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You stand before a low line of hills. Sand dunes and jagged chimneys of
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rock dominate the land before you and to either side. You can see the heat
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rising in shimmering tendrils from the hills to the north, East, and West. A
|
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cloud of dust and sand rises into the air to the south.
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~
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140 0 0 0 0 2
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D0
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~
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~
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0 0 14016
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D1
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~
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~
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0 0 14014
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D2
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~
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~
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0 0 14008
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S
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#14016
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The bad lands.~
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You are surrounded by red hot rock and sand. To the north the hills rise
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even higher. To the south a desert of swirling sand and dust awaits more
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hopeless wanderers. The wind gusts, moaning mournfully in your ears. To the
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left you find yourself looking down a sheer cliff of red veined stone.
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~
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140 0 0 0 0 4
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D1
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~
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~
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0 0 14017
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D2
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~
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~
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0 0 14015
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S
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#14017
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The bad lands.~
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You are surrounded by red hot rock and sand. To the north the hills rise
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even higher. To the south a desert of swirling sand and dust awaits more
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hopeless wanderers. The wind gusts, moaning mournfully in your ears.
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~
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140 0 0 0 0 4
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D0
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~
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~
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0 0 14021
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D1
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~
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~
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0 0 14018
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D2
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~
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~
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0 0 14014
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D3
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~
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~
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0 0 14016
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S
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#14018
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The bad lands.~
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You are surrounded by red hot rock and sand. To the north the hills rise
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even higher. To the south a desert of swirling sand and dust awaits more
|
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hopeless wanderers. The wind gusts, moaning mournfully in your ears.
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~
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140 0 0 0 0 4
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D0
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~
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~
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0 0 14020
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D1
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~
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~
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0 0 14019
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D2
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~
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~
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0 0 14013
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D3
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~
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~
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0 0 14017
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S
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#14019
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The bad lands.~
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You are surrounded by red hot rock and sand. To the north the hills rise
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even higher. To the south a desert of swirling sand and dust awaits more
|
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hopeless wanderers. The wind gusts, moaning mournfully in your ears. To the
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right you find yourself looking into an impassable gorge of red streaked rock.
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~
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140 0 0 0 0 4
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D2
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~
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~
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0 0 14012
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D3
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~
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~
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0 0 14018
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S
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#14020
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The bad lands.~
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You stand at the top of a low line of rocky hills. To the South, the hills
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descend to a desert of blowing sand and dust. To the North a slope descends
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into the largest vortex of blowing wind and dust you have ever seen. The wind
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roars and the sun beats down on you making you wonder if anything could
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possibly survive out here.
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~
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140 4 0 0 0 4
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D0
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~
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~
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0 0 14024
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D2
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~
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~
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0 0 14018
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D3
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~
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~
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0 0 14021
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S
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#14021
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The bad lands~
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You stand at the top of a low line of rocky hills. To the South, the hills
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descend to a desert of blowing sand and dust. To the North a slope descends
|
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into the largest vortex of blowing wind and dust you have ever seen. The wind
|
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roars and the sun beats down on you making you wonder if anything could
|
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possibly survive out here.
|
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~
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140 4 0 0 0 4
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D0
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~
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~
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0 0 14023
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D1
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~
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~
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0 0 14020
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D2
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~
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~
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0 0 14017
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S
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#14022
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Edge of the storm.~
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You are in the outer edge of a giant tornado of swirling sand and dust.
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The winds pull you to the North and East making it impossible to go in any
|
|
other direction. The roar of the storm and the sound of your heart in your
|
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ears is deafening. The blowing sand scours your exposed skin causing you to
|
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hunch your shoulders and seek shelter from the storm.
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~
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140 0 0 0 0 2
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D0
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~
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~
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0 0 14029
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D1
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~
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~
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0 0 14023
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S
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#14023
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Edge of the storm.~
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You are in the outer edge of a giant tornado of swirling sand and dust.
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The roar of the storm and the sound of your heart in your ears is deafening.
|
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The blowing sand scours your exposed skin causing you to hunch your shoulders
|
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and seek shelter from the storm. You vaguely wonder how you are going to find
|
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your way through this stuff, and if you are strong enough to fight the winds.
|
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~
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140 0 0 0 0 2
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D0
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~
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~
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0 0 14028
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D1
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~
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~
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0 0 14024
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D2
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~
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~
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0 0 14021
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D3
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~
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~
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0 0 14022
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S
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#14024
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Edge of the storm.~
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You are in the outer edge of a giant tornado of swirling sand and dust.
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The roar of the storm and the sound of your heart in your ears is deafening.
|
|
The blowing sand scours your exposed skin causing you to hunch your shoulders
|
|
and seek shelter from the storm. You vaguely wonder how you are going to find
|
|
your way through this stuff, and if you are strong enough to fight the winds.
|
|
~
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140 0 0 0 0 2
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D0
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~
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~
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0 0 14027
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D1
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~
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~
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0 0 14025
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D2
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~
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~
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0 0 14020
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D3
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~
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~
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0 0 14023
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S
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#14025
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Edge of the storm.~
|
|
You are in the outer edge of a giant tornado of swirling sand and dust.
|
|
The roar of the storm and the sound of your heart in your ears is deafening.
|
|
The blowing sand scours your exposed skin causing you to hunch your shoulders
|
|
and seek shelter from the storm. The winds pull you to the north and west
|
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making it impossible to go in any other directions.
|
|
~
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140 0 0 0 0 2
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D0
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~
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~
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0 0 14026
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D3
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~
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~
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0 0 14024
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S
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#14026
|
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In the storm.~
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Stepping into this part of the vortex you stumble and almost lose your
|
|
balance. Clouds of choking dust and sand fill your nostrils and throat making
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it almost impossible to breathe. The wind pulls you to the North and West
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While to the South you can feel the same natural forces ravaging the land.
|
|
~
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140 0 0 0 0 2
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D0
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~
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~
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0 0 14033
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D2
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~
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~
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0 0 14025
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D3
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~
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~
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0 0 14027
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S
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#14027
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In the storm.~
|
|
You can feel a slight drop in the strength of the wind to the north as you
|
|
step into this part of the storm. Unfortunately the power of the gusts is
|
|
still so strong that you don't dare raise your head to see what may be in that
|
|
direction. The tornado pulls you to the East and West and you can tell there
|
|
is no better weather to the South.
|
|
~
|
|
140 0 0 0 0 2
|
|
D0
|
|
~
|
|
~
|
|
0 0 14032
|
|
D1
|
|
~
|
|
~
|
|
0 0 14026
|
|
D2
|
|
~
|
|
~
|
|
0 0 14024
|
|
D3
|
|
~
|
|
~
|
|
0 0 14028
|
|
S
|
|
#14028
|
|
In the storm.~
|
|
You can feel a slight drop in the strength of the wind to the north as you
|
|
step into this part of the storm. Unfortunately the power of the gusts is
|
|
still so strong that you don't dare raise your head to see what may be in that
|
|
direction. The tornado pulls you to the East and West and you can tell there
|
|
is no better weather to the South.
|
|
~
|
|
140 0 0 0 0 2
|
|
D0
|
|
~
|
|
~
|
|
0 0 14031
|
|
D1
|
|
~
|
|
~
|
|
0 0 14027
|
|
D2
|
|
~
|
|
~
|
|
0 0 14023
|
|
D3
|
|
~
|
|
~
|
|
0 0 14029
|
|
S
|
|
#14029
|
|
In the storm.~
|
|
The storm is quite powerful here. To the East it seems like it might be
|
|
dropping off while powerful winds pull you to the North and South. Everything
|
|
around you seems to be made of heat, pain, and deafening sound.
|
|
~
|
|
140 0 0 0 0 2
|
|
D0
|
|
~
|
|
~
|
|
0 0 14030
|
|
D1
|
|
~
|
|
~
|
|
0 0 14028
|
|
D2
|
|
~
|
|
~
|
|
0 0 14022
|
|
S
|
|
#14030
|
|
In the storm.~
|
|
The fury of the tempest buffets you from all around here. However their is
|
|
a definite drop in the force of the gusts to the east. To the North and South,
|
|
the winds pull you toward more blinding sunscorched desert. While to the west
|
|
you find yourself unable to fight through the power of the storm.
|
|
~
|
|
140 0 0 0 0 2
|
|
D0
|
|
~
|
|
~
|
|
0 0 14037
|
|
D1
|
|
~
|
|
~
|
|
0 0 14031
|
|
D2
|
|
~
|
|
~
|
|
0 0 14029
|
|
S
|
|
#14031
|
|
The eye of the storm.~
|
|
Ah What peace. You are in the eye of the sand storm. Above you can see the
|
|
harsh sun beating down from a clear blue sky. On all sides you can see the
|
|
towering walls of wind and sand that are the funnel of this tornado. You
|
|
wonder what could be on the other side of those walls and if you should go back
|
|
into them to find out.
|
|
~
|
|
140 0 0 0 0 2
|
|
D0
|
|
~
|
|
~
|
|
0 0 14036
|
|
D1
|
|
~
|
|
~
|
|
0 0 14032
|
|
D2
|
|
~
|
|
~
|
|
0 0 14028
|
|
D3
|
|
~
|
|
~
|
|
0 0 14030
|
|
S
|
|
#14032
|
|
The eye of the storm.~
|
|
Ah What peace. You are in the eye of the sand storm. Above you can see the
|
|
harsh sun beating down from a clear blue sky. On all sides you can see the
|
|
towering walls of wind and sand that are the funnel of this tornado. You
|
|
wonder what could be on the other side of those walls and if you should go back
|
|
into them to find out.
|
|
~
|
|
140 0 0 0 0 2
|
|
D0
|
|
~
|
|
~
|
|
0 0 14035
|
|
D1
|
|
~
|
|
~
|
|
0 0 14033
|
|
D2
|
|
~
|
|
~
|
|
0 0 14027
|
|
D3
|
|
~
|
|
~
|
|
0 0 14031
|
|
S
|
|
#14033
|
|
In the storm.~
|
|
The fury of the tempest buffets you from all around here. However their is
|
|
a definite drop in the force of the gusts to the east. To the North and South,
|
|
the winds pull you toward more blinding sunscorched desert. While to the west
|
|
you find yourself unable to fight through the power of the storm.
|
|
~
|
|
140 0 0 0 0 2
|
|
D0
|
|
~
|
|
~
|
|
0 0 14034
|
|
D2
|
|
~
|
|
~
|
|
0 0 14026
|
|
D3
|
|
~
|
|
~
|
|
0 0 14032
|
|
S
|
|
#14034
|
|
In the storm.~
|
|
This section of the tempest seems to have a hollow echoing sound to it.
|
|
Cold rock walls block your way to the north and East, while powerful winds pull
|
|
you to the South and West. You wonder if you will ever return from this trek.
|
|
~
|
|
140 0 0 0 0 2
|
|
D2
|
|
~
|
|
~
|
|
0 0 14033
|
|
D3
|
|
~
|
|
~
|
|
0 0 14035
|
|
S
|
|
#14035
|
|
In the storm.~
|
|
The full might of the tornado can be felt here. You can't tell whether it
|
|
is your imagination or not, but it seems like there is a moaning sound coming
|
|
from the North. However all you can really think about is the horrible heat
|
|
and roar of the Storm.
|
|
~
|
|
140 0 0 0 0 2
|
|
D0
|
|
~
|
|
~
|
|
0 0 14038
|
|
D1
|
|
~
|
|
~
|
|
0 0 14034
|
|
D2
|
|
~
|
|
~
|
|
0 0 14032
|
|
D3
|
|
~
|
|
~
|
|
0 0 14036
|
|
S
|
|
#14036
|
|
In the storm.~
|
|
You are becoming tired of the constant force of the wind and sand upon your
|
|
clothes and skin. For all its force, the wind does not cool you off a bit.
|
|
The storm continues to rage around you, but there seems to be a drop in the
|
|
gusts to the South.
|
|
~
|
|
140 0 0 0 0 2
|
|
D1
|
|
~
|
|
~
|
|
0 0 14035
|
|
D2
|
|
~
|
|
~
|
|
0 0 14031
|
|
D3
|
|
~
|
|
~
|
|
0 0 14037
|
|
S
|
|
#14037
|
|
In the storm.~
|
|
You stand in the midst of the storm's wrath. Strong gusts of wind push you
|
|
to the South and East. The force of the storm is so strong to the West that
|
|
you can't move in that direction. To the North, you encounter smooth stone
|
|
walls. The sound of sand scratching on rock fills your ears.
|
|
~
|
|
140 0 0 0 0 2
|
|
D1
|
|
~
|
|
~
|
|
0 0 14036
|
|
D2
|
|
~
|
|
~
|
|
0 0 14030
|
|
S
|
|
#14038
|
|
A huge cave.~
|
|
You are standing in the middle of a large dry cave of old sand stone.
|
|
Small piles of sand cover the floor from the storm outside. Bits of light
|
|
reflect off the walls from small crystals imbedded in the rock wall. The wind
|
|
moans through the cavern, echoing down the tunnel that opens to the north.
|
|
While the Storm rages Outside to the South.
|
|
~
|
|
140 5 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 14039
|
|
D2
|
|
~
|
|
~
|
|
0 0 14035
|
|
S
|
|
#14039
|
|
A large tunnel~
|
|
It is very dark here and all you can make out is the tunnel openings to the
|
|
North and South. A low groaning sound echos through the rocky caverns here,
|
|
and somewhere far above you can hear the flap of leathery wings. The rock of
|
|
the walls is dull and unremarkable.
|
|
~
|
|
140 5 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 14040
|
|
D2
|
|
~
|
|
~
|
|
0 0 14038
|
|
S
|
|
#14040
|
|
The city opening.~
|
|
You are standing at the entrance to a gigantic cavern. Within you can see
|
|
low buildings that might be houses. But what really draws your eye are the
|
|
wyverns. They are everywhere. You wonder what you have stumbled across here.
|
|
~
|
|
140 0 0 0 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 0 14041
|
|
D2
|
|
~
|
|
~
|
|
0 0 14039
|
|
S
|
|
#14041
|
|
Intersection of Claw and Scale.~
|
|
You are standing at a four-way intersection. Scale way runs East and West
|
|
of Here, While Claw Road is to the North. To the South is the City Entrance.
|
|
The large reptilian citizens of this city move by you paying no attention to
|
|
the insignificant creature in their domain. The stone of this place is the
|
|
same dull gray as the outer tunnels. What a drab place to live.
|
|
~
|
|
140 4 0 0 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 0 14050
|
|
D1
|
|
~
|
|
~
|
|
0 0 14042
|
|
D2
|
|
~
|
|
~
|
|
0 0 14040
|
|
D3
|
|
~
|
|
~
|
|
0 0 14044
|
|
S
|
|
#14042
|
|
Scale way.~
|
|
You are walking along an unremarkable piece of Scale way. The drab wall of
|
|
a building is to the North, While the wall of the cavern stretches above your
|
|
range of sight to the South. To the East it looks as if there are some large
|
|
gates set into the stone wall there. Some very large and well armored wyverns
|
|
stand in front of the gates: guards? The citizens keep their heads down as
|
|
they walk through this part of the city, as if not wanting to be recognized.
|
|
~
|
|
140 0 0 0 0 1
|
|
D1
|
|
~
|
|
~
|
|
0 0 14043
|
|
D3
|
|
~
|
|
~
|
|
0 0 14041
|
|
S
|
|
#14043
|
|
Intersection of Scale and Fang.~
|
|
You are standing before a huge set of bronze gates. To the North Fang
|
|
street runs the length of the city, while Scale way goes back to the West.
|
|
Two huge wyverns stand in front of the gates to the East. One of them raises a
|
|
giant claw and motions you to move on. You realize that all the citizens of
|
|
the city have disappeared leaving you alone before these massive creatures.
|
|
~
|
|
140 0 0 0 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 0 14053
|
|
D1
|
|
~
|
|
gate~
|
|
1 0 14086
|
|
D3
|
|
~
|
|
~
|
|
0 0 14042
|
|
S
|
|
#14044
|
|
Scale way.~
|
|
This is a long stretch of Scale way. To the North there is the blank wall
|
|
of one of the long low structures that seem to pass as buildings here. To the
|
|
South the smooth wall of the cavern forms a natural boundary to the city. The
|
|
road runs East and West to intersections. As you are looking around one of the
|
|
city guards plods by and gives you a glare from deep-set red eyes. You begin
|
|
to wonder if you should be here at all.
|
|
~
|
|
140 0 0 0 0 1
|
|
D1
|
|
~
|
|
~
|
|
0 0 14041
|
|
D3
|
|
~
|
|
~
|
|
0 0 14045
|
|
S
|
|
#14045
|
|
Intersection of Scale and Spike.~
|
|
This part of the city seems a little more busy than the rest. City guards
|
|
are coming and going from a natural cave to the West. You have to press back
|
|
into the wall to the South not to be trampled. Spike Road runs to the north,
|
|
And Scale way extends to the East. This entire city is very quiet as if the
|
|
wyverns are communicating through some other means than speech.
|
|
~
|
|
140 0 0 0 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 0 14046
|
|
D1
|
|
~
|
|
~
|
|
0 0 14044
|
|
D3
|
|
~
|
|
~
|
|
0 0 14091
|
|
S
|
|
#14046
|
|
Spike road.~
|
|
You are walking along Spike road. To the south west is the center for the
|
|
city guards. To the East is the door to one of the city's many low buildings.
|
|
A sign with a picture of a black staff covered in flames hangs over the door.
|
|
The citizens seem to shy away from the door as if in fear. Now what could make
|
|
these huge beings afraid?
|
|
~
|
|
140 0 0 0 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 0 14047
|
|
D1
|
|
~
|
|
Door~
|
|
1 0 14084
|
|
D2
|
|
~
|
|
~
|
|
0 0 14045
|
|
S
|
|
#14047
|
|
Intersection of Storm and Spike.~
|
|
This is one of the intersections of roads that follow the curve of the
|
|
cavern. A small room is off to the west set into the wall itself. A tiny
|
|
wyvern child peeks at you from around a corner and then pulls its head back
|
|
when it sees you looking at it. There seems to be a store of some sort to the
|
|
South East.
|
|
~
|
|
140 0 0 0 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 0 14061
|
|
D1
|
|
~
|
|
~
|
|
0 0 14048
|
|
D2
|
|
~
|
|
~
|
|
0 0 14046
|
|
D3
|
|
~
|
|
~
|
|
0 0 14094
|
|
S
|
|
#14048
|
|
Storm street.~
|
|
This part of the city seems relatively quiet. A few citizens walk by but
|
|
most of the traffic seems to be to the East at a large intersection. To the
|
|
west there is a small cave cut into the wall of the main cavern, While the
|
|
walls of buildings form the North and South sides of the street.
|
|
~
|
|
140 0 0 0 0 1
|
|
D1
|
|
~
|
|
~
|
|
0 0 14049
|
|
D3
|
|
~
|
|
~
|
|
0 0 14047
|
|
S
|
|
#14049
|
|
Intersection of Storm and Claw.~
|
|
This is one of the central intersections in the City. Citizens and guards
|
|
stream by you on all sides. To the north you can see the fronts of two of the
|
|
low buildings you assume to be stores. A gust of wind from the south blows the
|
|
musky sent of the inhabitants of this city to you, reminding you of what an
|
|
alien society you are really in.
|
|
~
|
|
140 0 0 0 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 0 14058
|
|
D1
|
|
~
|
|
~
|
|
0 0 14051
|
|
D2
|
|
~
|
|
~
|
|
0 0 14050
|
|
D3
|
|
~
|
|
~
|
|
0 0 14048
|
|
S
|
|
#14050
|
|
Claw road.~
|
|
You are standing on a section of Claw road that seems empty of oficial
|
|
activity. The road runs North and South, While to the East and West you see
|
|
the backs of the low stone buildings that these wyverns seem to favor. The
|
|
citizens still ignore you as if you weren't even there.
|
|
~
|
|
140 0 0 0 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 0 14049
|
|
D2
|
|
~
|
|
~
|
|
0 0 14041
|
|
S
|
|
#14051
|
|
Storm street.~
|
|
This is an empty stretch of Storm street. The street runs to the East and
|
|
West to Fang street and Claw road. With nothing else to look at you glance up
|
|
to where the roof of the huge city cavern should be. Far above the darkness
|
|
continues and you wonder just how large this cavern really is?
|
|
~
|
|
140 0 0 0 0 1
|
|
D1
|
|
~
|
|
~
|
|
0 0 14052
|
|
D3
|
|
~
|
|
~
|
|
0 0 14049
|
|
S
|
|
#14052
|
|
Intersection of Storm and Fang.~
|
|
This is the intersection of Storm and Fang. To the East you see a small
|
|
cave opening off the main cavern. To the North west and South west are more of
|
|
the long low buildings of the city. You find yourself having to jump aside to
|
|
avoid being crushed by a pair of workers carrying a long package by you. A
|
|
third citizen walks by and glares at you but says nothing.
|
|
~
|
|
140 0 0 0 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 0 14054
|
|
D1
|
|
~
|
|
~
|
|
0 0 14093
|
|
D2
|
|
~
|
|
~
|
|
0 0 14053
|
|
D3
|
|
~
|
|
~
|
|
0 0 14051
|
|
S
|
|
#14053
|
|
Fang street.~
|
|
Your travels have taken you to a well worn stretch of Fang street. To the
|
|
South East a set of huge bronze gates are guarded by two fierce looking
|
|
wyverns. To the West a sign hangs over the front door to a shop. The sign has
|
|
a picture of a dragon diving into a barrel. Many citizens enter and leave the
|
|
building. One of them leaves carrying a huge barrel. He bumps into you and
|
|
sends you sprawling, but doesn't seem to notice.
|
|
~
|
|
140 0 0 0 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 0 14052
|
|
D2
|
|
~
|
|
~
|
|
0 0 14043
|
|
D3
|
|
~
|
|
Door~
|
|
1 0 14085
|
|
S
|
|
#14054
|
|
Fang street.~
|
|
You are walking along an empty stretch of Fang street. The citizens seem to
|
|
take little interest in this part of the city. There looks to be a small cave
|
|
cut into the rock wall to the North east. There is a flash of movement from
|
|
the street ahead of you and then it vanishes. Is someone following you?
|
|
~
|
|
140 0 0 0 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 0 14055
|
|
D2
|
|
~
|
|
~
|
|
0 0 14052
|
|
S
|
|
#14055
|
|
Intersection of Wing and Fang.~
|
|
This is the intersection of Wing and Fang. Off to the East is one of the
|
|
small caves that dot the sides of this huge cavern. Looking to the North you
|
|
can see a line of buildings running from East to West. The streets here are
|
|
larger and the buildings are more ornate. Perhaps this is a more affluent part
|
|
of the city?
|
|
~
|
|
140 0 0 0 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 0 14069
|
|
D1
|
|
~
|
|
~
|
|
0 0 14096
|
|
D2
|
|
~
|
|
~
|
|
0 0 14054
|
|
D3
|
|
~
|
|
~
|
|
0 0 14056
|
|
S
|
|
#14056
|
|
Wing way.~
|
|
This is a long piece of Wing way. The few citizens that walk down this
|
|
street hold their long necks up in the air importantly. Far to the North you
|
|
can see a gigantic arch leading into blackness. It looks as though the
|
|
buildings to the north are the last line of shops in the main cavern. You
|
|
begin to wonder how these creatures were able to build such a large city when
|
|
there seems to be no craftsman among them.
|
|
~
|
|
140 0 0 0 0 1
|
|
D1
|
|
~
|
|
~
|
|
0 0 14055
|
|
D3
|
|
~
|
|
~
|
|
0 0 14057
|
|
S
|
|
#14057
|
|
Intersection of Wing and Claw.~
|
|
You are standing in a small square. To the South appears to be two
|
|
buildings with signs hanging over their front doors. Directly north you can
|
|
clearly see that the cavern wall opens into a long high tunnel. In the center
|
|
of the square is a large statue of Ferret the mighty Dragon. The people that
|
|
pass by all bow respectfully to the image of the all-mighty God.
|
|
~
|
|
140 0 0 0 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 0 14066
|
|
D1
|
|
~
|
|
~
|
|
0 0 14056
|
|
D2
|
|
~
|
|
~
|
|
0 0 14058
|
|
D3
|
|
~
|
|
~
|
|
0 0 14059
|
|
S
|
|
#14058
|
|
Claw road.~
|
|
This section of Claw road looks like it is very well traveled. The paving
|
|
stones of the road are worn smooth. Perhaps this has something to do with the
|
|
two stores on either side of the road. To the west a sign hangs over the
|
|
storefront with the picture of a dragon's claw dripping gold and jewels from
|
|
it. To the East there is a sign with a dragon breathing flames and dripping
|
|
blood. Citizens walk in out of both stores still saying nothing to you or
|
|
anyone else.
|
|
~
|
|
140 0 0 0 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 0 14057
|
|
D1
|
|
~
|
|
Door~
|
|
1 0 14083
|
|
D2
|
|
~
|
|
~
|
|
0 0 14049
|
|
D3
|
|
~
|
|
Door~
|
|
1 0 14082
|
|
S
|
|
#14059
|
|
Wing way.~
|
|
You are walking along an empty stretch of Wing way. There is a rather large
|
|
cave opening to the West. A guard marches by and growls at you deep in its
|
|
throat. Apparently this part of the city is off limits to most people. The
|
|
street itself is hemmed in by the sides of buildings to the North and South.
|
|
~
|
|
140 0 0 0 0 1
|
|
D1
|
|
~
|
|
~
|
|
0 0 14057
|
|
D3
|
|
~
|
|
~
|
|
0 0 14060
|
|
S
|
|
#14060
|
|
Intersection of Wing and Spike.~
|
|
You are standing outside what you now recognize to be a Wyvern house. To
|
|
the North of you Guards are patrolling the street with unusual intensity.
|
|
What could be of such value? To the South and East you can look all the way
|
|
down the streets to the opposite cavern walls. With the size of the citizens
|
|
it's no wonder they have such a large home.
|
|
~
|
|
140 0 0 0 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 0 14062
|
|
D1
|
|
~
|
|
~
|
|
0 0 14059
|
|
D2
|
|
~
|
|
~
|
|
0 0 14061
|
|
D3
|
|
~
|
|
~
|
|
0 0 14095
|
|
S
|
|
#14061
|
|
Spike road.~
|
|
This side of the city seems to be the residential district. Citizens
|
|
quietly walk by in all directions. There looks to be a small cave off to the
|
|
north west from here.
|
|
~
|
|
140 0 0 0 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 0 14060
|
|
D2
|
|
~
|
|
~
|
|
0 0 14047
|
|
S
|
|
#14062
|
|
Spike road.~
|
|
Walking along this part of the road you begin to feel nervous. For the past
|
|
few minutes only heavily armed guards have gone by. The decorative air of some
|
|
of the larger buildings is gone. To the North the Road turns East to what
|
|
might be the front of a store. Something flies above you in the darkness
|
|
blowing the sent of ancient dust and mold to you but when you look to see what
|
|
it is nothing is there.
|
|
~
|
|
140 0 0 0 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 0 14063
|
|
D2
|
|
~
|
|
~
|
|
0 0 14060
|
|
S
|
|
#14063
|
|
Intersection of Dragon and Spike.~
|
|
This is the end of Spike road. Looking to your west you see a wyvern child
|
|
peeking at you from the entrance to a wyvern cave. The stones here glisten
|
|
with moisture from a small spring that falls from the roof and into a pool at
|
|
the side of the street. Looking South you can see all the way to the end of
|
|
Spike, where the guards headquarters is. To the East is the front of a shop
|
|
where several youths practice wielding weapons.
|
|
~
|
|
140 0 0 0 0 1
|
|
D1
|
|
~
|
|
~
|
|
0 0 14064
|
|
D2
|
|
~
|
|
~
|
|
0 0 14062
|
|
D3
|
|
~
|
|
~
|
|
0 0 14098
|
|
S
|
|
#14064
|
|
Dragon drive.~
|
|
You are on the Western part of Dragon drive. To the South is the entrance
|
|
to some sort of shop. A sign over the door has a picture of a huge red dragon
|
|
claw slashing downward at a figure in full plate armor on it. To the East is
|
|
the end of Claw road, while to the west is one of the small residential caves
|
|
these reptiles seem to live in. A guard wearing a huge crested helm plods by
|
|
and spits at your feet. There is a distinct feeling of menace about this
|
|
place.
|
|
~
|
|
140 0 0 0 0 1
|
|
D1
|
|
~
|
|
~
|
|
0 0 14065
|
|
D2
|
|
~
|
|
Door~
|
|
1 0 14079
|
|
D3
|
|
~
|
|
~
|
|
0 0 14063
|
|
S
|
|
#14065
|
|
Intersection of Dragon and Claw.~
|
|
This is the end of Claw road. East and west of here long low buildings open
|
|
up with signs over their front doors. To the North you can see a tunnel with
|
|
yet another store in its West side. The tunnel leads to a square of some sort
|
|
in a second cavern. The citizens and youth of the city walk around you over
|
|
the pitted gray paving stones paying no attention to the pitiful creature that
|
|
has invaded their privacy. Looking South you can see some sort of statue in a
|
|
small plaza. Dragon drive extends East and West, while Claw road goes further
|
|
South toward the entrance to the cavern.
|
|
~
|
|
140 0 0 0 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 0 14070
|
|
D1
|
|
~
|
|
~
|
|
0 0 14067
|
|
D2
|
|
~
|
|
~
|
|
0 0 14066
|
|
D3
|
|
~
|
|
~
|
|
0 0 14064
|
|
S
|
|
#14066
|
|
Claw road.~
|
|
You are walking along the Northern end of Claw road. A few of the guards
|
|
seem to be congregating around the front of two buildings north of you.
|
|
Directly in front of you is an arched entrance into a long tunnel. Young
|
|
wyverns enter and leave the tunnel and you can hear the sounds of combat far to
|
|
the North. For your sake you hope they keep ignoring you.
|
|
~
|
|
140 0 0 0 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 0 14065
|
|
D2
|
|
~
|
|
~
|
|
0 0 14057
|
|
S
|
|
#14067
|
|
Dragon drive.~
|
|
This part of the city is filled with marching guards and training recruits.
|
|
To the South stands a low building with a sign hanging over the door. The sign
|
|
has a picture of a Dragon being skinned alive with a flaming knife on it. The
|
|
dull gray of the stones around you suddenly seems very depressing. You wonder
|
|
why there are so few reflective surfaces in this wealthy metropolis? To the
|
|
north West a large tunnel opens up easily accommodating several 15 foot long
|
|
citizens abreast. East and West Dragon drive runs the width of the main city
|
|
cavern.
|
|
~
|
|
140 0 0 0 0 1
|
|
D1
|
|
~
|
|
~
|
|
0 0 14068
|
|
D2
|
|
~
|
|
Door~
|
|
1 0 14081
|
|
D3
|
|
~
|
|
~
|
|
0 0 14065
|
|
S
|
|
#14068
|
|
Intersection of Dragon and Fang.~
|
|
You are standing at one of the corners of the main cavern. To the East is a
|
|
small wyvern house. Fang street runs the length of the city to the South,
|
|
While to the West you can see two stores and a large cave opening in the North
|
|
wall. This city seems so inhospitable should you keep traveling here?
|
|
~
|
|
140 0 0 0 0 1
|
|
D1
|
|
~
|
|
~
|
|
0 0 14097
|
|
D2
|
|
~
|
|
~
|
|
0 0 14069
|
|
D3
|
|
~
|
|
~
|
|
0 0 14067
|
|
S
|
|
#14069
|
|
Fang street.~
|
|
You are walking along Fang street. It may be your imagination but all the
|
|
citizens around here seem to be carrying weapons or wearing some kind of armor.
|
|
The road you are on runs north and South following the curve of the main
|
|
cavern.
|
|
~
|
|
140 0 0 0 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 0 14068
|
|
D2
|
|
~
|
|
~
|
|
0 0 14055
|
|
S
|
|
#14070
|
|
Wyvern way.~
|
|
You are standing in a short high arched tunnel of polished black stone. To
|
|
the West is a large iron door with a sign hanging over it. The sign has a
|
|
picture of a huge wyvern picking up a human and taking a big bite out of him.
|
|
Many young wyverns are coming and going from a huge cavern to the north. The
|
|
sounds of battle and magic can be heard from that direction as well as
|
|
chanting. The smell of roasting meet comes from the door to the West and your
|
|
mouth begins to water. To the South is the End of Claw road.
|
|
~
|
|
140 0 0 0 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 0 14071
|
|
D2
|
|
~
|
|
~
|
|
0 0 14065
|
|
D3
|
|
~
|
|
Door~
|
|
1 0 14080
|
|
S
|
|
#14071
|
|
The hall of Wyverns.~
|
|
You are standing in an ornately carved cavern filled with statues and
|
|
plaques in honor of long dead wyvern heros. This might be a nice place to rest
|
|
and think except that In a chamber to the East and a room up a flight of stone
|
|
stairs the sounds of battle can be heard. To the West there is a small glowing
|
|
chamber that emanates a feeling of magical energy. The citizens and youth who
|
|
walk through here all bow respectfully to the statuary, acknowledging their
|
|
long lost ancestors as they pass by.
|
|
~
|
|
140 112 0 0 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 0 14076
|
|
D1
|
|
~
|
|
~
|
|
0 0 14072
|
|
D2
|
|
~
|
|
~
|
|
0 0 14070
|
|
D3
|
|
~
|
|
~
|
|
0 0 14073
|
|
D4
|
|
~
|
|
~
|
|
0 0 14075
|
|
D5
|
|
~
|
|
Stone~
|
|
1 0 14074
|
|
S
|
|
#14072
|
|
Battle.~
|
|
This is the guild of warriors. All around you wyvern youth battle each
|
|
other with claw and tooth for best advantage. Some of the older adolescents
|
|
use traditional claw sabers to fence, While others practice dodging their foes'
|
|
attacks as quickly as possible. Despite the best efforts of the trainees the
|
|
gray stone floor is splattered with blood from accidental cuts and gashes.
|
|
The room itself is a round arena filled with practice dummies and targets. A
|
|
huge plaque on one wall holds the names of all the graduates of the guild.
|
|
~
|
|
140 0 0 0 0 1
|
|
D3
|
|
~
|
|
~
|
|
0 0 14071
|
|
S
|
|
#14073
|
|
Sorcery.~
|
|
This is the hall of sorcery. Spread around the edge of the room are large
|
|
tomes on dark wooden stands. The students gradually make their way around the
|
|
room from left to right as they gain knowledge and master each book. There are
|
|
occasional flashes of light and puffs of smoke as spells misfire. Every once
|
|
in a while a bolt of fire or energy blasts forth and eradicates one of the
|
|
targets in the center of the room. Standing at the front of the room is a
|
|
large statue of their dragon God. Smoke from burning braziers fills the room
|
|
with a musky scent and candles cast a flickering glow on the smooth stone
|
|
walls.
|
|
~
|
|
140 0 0 0 0 1
|
|
D1
|
|
~
|
|
~
|
|
0 0 14071
|
|
S
|
|
#14074
|
|
Shadows.~
|
|
You are standing in a dark square chamber of shadows. As your eyes adjust
|
|
to the light you can see figures grouped around tables and standing within
|
|
small alcoves around the room. As you get a better view of the interior of the
|
|
room you are aware of all the eyes, seen and unseen that focus on you. The
|
|
urge to climb out of this chamber to some place well-lighted is very strong.
|
|
~
|
|
140 96 0 0 0 1
|
|
D4
|
|
~
|
|
Stone~
|
|
1 0 14071
|
|
S
|
|
#14075
|
|
Honor.~
|
|
This is the Knights' Arena. This massive stone circle is open for the use
|
|
of the knights in training. Several giants supervise the youth as they battle
|
|
each other with a variety of traditional and exotic weapons. Other knights
|
|
offer instruction in mounted combat, the wyverns seem to be having trouble
|
|
mastering the concept. Off to one side is a statue to the founder of the
|
|
knights, Khelben, Lord of the Elements. Set off in a depression in the floor
|
|
is a old wyvern repairing the dented training armors of the students. These
|
|
warriors look very professional.
|
|
~
|
|
140 0 0 0 0 1
|
|
D5
|
|
~
|
|
~
|
|
0 0 14071
|
|
S
|
|
#14076
|
|
The Temple of Wyverns.~
|
|
This is the high temple of Wyverns. In the center of the domed and pillared
|
|
room stands an altar to their dragon god. Several clerics in training gesture
|
|
and chant with holy symbols and books of wisdom in hand. Despite the combative
|
|
nature of wyverns, this room feels peaceful, an odd feeling given the general
|
|
air of this city.
|
|
~
|
|
140 24 0 0 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 0 14077
|
|
D1
|
|
~
|
|
~
|
|
0 0 14099
|
|
D2
|
|
~
|
|
~
|
|
0 0 14071
|
|
D3
|
|
~
|
|
~
|
|
0 0 14078
|
|
S
|
|
#14077
|
|
The Viewing.~
|
|
You are standing in a small room of polished blue and silver stone. This is
|
|
the holy viewing room where gods and mortals write their messages to each
|
|
other. In one corner a priest stands looking at the board.
|
|
~
|
|
140 0 0 0 0 1
|
|
D2
|
|
~
|
|
~
|
|
0 0 14076
|
|
S
|
|
#14078
|
|
The Gathering.~
|
|
This is the city's gathering room. The room is filled with benches and a
|
|
podium at the front of the hall. In one corner a few old city officials are
|
|
discussing some point of judicial law in hushed tones, while at one side of the
|
|
hall a few citizens examine the board for news.
|
|
~
|
|
140 0 0 0 0 1
|
|
D1
|
|
~
|
|
~
|
|
0 0 14076
|
|
S
|
|
#14079
|
|
Wyvern weapons of Chaos.~
|
|
When you first enter this shop it looks as if you are in a jail of some
|
|
sort. The walls are blocked from floor to ceiling with iron bars. Hanging on
|
|
the walls behind the bars are all manner of weapons. A large set of claw-like
|
|
weapons catches your eye in particular. There is a small desk at the back of
|
|
the shop. Attached to the bars is a sign that says, "Those thinking to remove
|
|
the items of this store without paying should know the owner does not need them
|
|
to defend himself or his store. Those who doubt should attempt to walk off
|
|
with a weapon while guessing how many pieces they will be left in soon. "
|
|
~
|
|
140 0 0 0 0 1
|
|
D0
|
|
~
|
|
Door~
|
|
1 0 14064
|
|
S
|
|
#14080
|
|
The Dragon's Feast.~
|
|
This is a huge cave carved with pictures of wyverns eating and drinking on
|
|
all the walls. Low couches are scattered across the floor and in front of the
|
|
bar. A few patrons are sipping from tankards of ale while others feast on huge
|
|
portions of roasted meets. There is a sign hanging over the bar that reads,
|
|
"Eat drink and be merry. Thieves will become part of the menu. " The room is
|
|
dimly lit making it difficult to see the faces of those in the room. You
|
|
vaguely think that this would be a good place for an ambush.
|
|
~
|
|
140 0 0 0 0 1
|
|
D1
|
|
~
|
|
Door~
|
|
1 0 14070
|
|
S
|
|
#14081
|
|
Wyvern Armors of Chaos.~
|
|
This shop looks like a taxidermist's nightmare. The walls are hung with
|
|
armors of all types. Prominently featured is a set of decorative scaled hide
|
|
armor with the symbol of Balm etched upon it. The back wall has a huge axe
|
|
hanging on it and a low counter separates you from the goods. A sign on the
|
|
counter reads, "Thieves will become part of the merchandise, those with thick
|
|
hides are particularly encouraged to join those displayed on the wall. "
|
|
~
|
|
140 0 0 0 0 1
|
|
D0
|
|
~
|
|
Door~
|
|
1 0 14067
|
|
S
|
|
#14082
|
|
The Treasure Trove Store.~
|
|
This building is filled with odds and ends of all types. Glass cases line
|
|
the walls holding unusual and sometimes valuable items. A set of scales and a
|
|
locked chest are behind a high counter of heavy stone. A sign on the wall
|
|
reads, "If you're here to buy or sell come right on in, if you're here to
|
|
steal. Please enjoy our security measures, we'll clean up what's left of you
|
|
later. "
|
|
~
|
|
140 0 0 0 0 1
|
|
D1
|
|
~
|
|
Door~
|
|
1 0 14058
|
|
S
|
|
#14083
|
|
The Dragon's Breath.~
|
|
This cluttered shop is filled with the symbols of various gods and
|
|
goddesses. Featured prominently are the symbols of Rumble and Telemacos.
|
|
Shelves and cabinets are everywhere. They are filled with potions, salves, and
|
|
magical tomes. There is a sign hanging from the center of the roof. It says,
|
|
"Anyone wishing to remove the items of this shop are welcome to them. They
|
|
will need them to recover from the beating they will receive from the owner.
|
|
Please pay for all items and have a nice day. "
|
|
~
|
|
140 0 0 0 0 1
|
|
D3
|
|
~
|
|
Door~
|
|
1 0 14058
|
|
S
|
|
#14084
|
|
Wyvern Wards and all things magical.~
|
|
You are in an odd combination of magic shop and museum. Shelves and niches
|
|
in the walls hold potions, scrolls, and artifacts from around the realms. A
|
|
counter of glowing red stone blocks your way before you can get any closer than
|
|
looking at these wonders. A small sign on the counter reads "do not touch the
|
|
merchandise. Survivors will be prosecuted. "
|
|
~
|
|
140 0 0 0 0 1
|
|
D3
|
|
~
|
|
Door~
|
|
1 0 14046
|
|
S
|
|
#14085
|
|
Wyvern Water Works.~
|
|
This is a rather low oblong room with a large well at one end. Small
|
|
fountains line each wall and there is a low counter of polished gray rock that
|
|
runs the length of the room. Barrels and all sorts of containers are hung on a
|
|
rack on the other side of the counter. A small sign reads, "do not drink
|
|
without paying. Violators will get there drink then be drowned. "
|
|
~
|
|
140 0 0 0 0 1
|
|
D1
|
|
~
|
|
Door~
|
|
1 0 14053
|
|
S
|
|
#14086
|
|
The great cave.~
|
|
This is the great cave of Wyverns. The walls here have been carved with the
|
|
family history of the royal line of this city. Large wyverns stand everywhere
|
|
looking at you with distaste, "What are you doing here? " One of them asks.
|
|
The roof is polished gray rock set with crystals and precious stones. To the
|
|
West the gates look like a good way to get out of here, something you are
|
|
continually thinking about now.
|
|
~
|
|
140 0 0 0 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 0 14088
|
|
D1
|
|
~
|
|
~
|
|
0 0 14087
|
|
D3
|
|
~
|
|
Gates~
|
|
1 0 14043
|
|
S
|
|
#14087
|
|
The Great Cave.~
|
|
This is the great cave of Wyverns. The walls here have been carved with the
|
|
family history of the royal line of this city. Large wyverns stand everywhere
|
|
looking at you with distaste, "What are you doing here? " One of them asks.
|
|
The roof is polished gray rock set with crystals and precious stones.
|
|
~
|
|
140 0 0 0 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 0 14089
|
|
D3
|
|
~
|
|
~
|
|
0 0 14086
|
|
S
|
|
#14088
|
|
The Great Cave.~
|
|
This is the great cave of Wyverns. The walls here have been carved with the
|
|
family history of the royal line of this city. Large wyverns stand everywhere
|
|
looking at you with distaste, "What are you doing here? " One of them asks.
|
|
The roof is polished gray rock set with crystals and precious stones.
|
|
~
|
|
140 0 0 0 0 1
|
|
D1
|
|
~
|
|
~
|
|
0 0 14089
|
|
D2
|
|
~
|
|
~
|
|
0 0 14086
|
|
S
|
|
#14089
|
|
The Great Cave.~
|
|
This is the great cave of Wyverns. The walls here have been carved with the
|
|
family history of the royal line of this city. Large wyverns stand everywhere
|
|
looking at you with distaste, "What are you doing here? " One of them asks.
|
|
The roof is polished gray rock set with crystals and precious stones. To the
|
|
North a natural opening in the rock leads to a second chamber. All you can see
|
|
within are the backs of worshiping Wyverns.
|
|
~
|
|
140 0 0 0 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 0 14090
|
|
D2
|
|
~
|
|
~
|
|
0 0 14087
|
|
D3
|
|
~
|
|
~
|
|
0 0 14088
|
|
S
|
|
#14090
|
|
The High Cavern of Wyverns.~
|
|
This chamber is draped in the trappings of the royal house of Wyverns. A
|
|
huge throne stands in one corner on a platform made of polished silver.
|
|
Wyverns kneel all around the chamber bowing their necks toward the throne.
|
|
The room is lit by a huge glowing gem set in the roof. You wonder what kind of
|
|
wealth it would take to create such a chamber.
|
|
~
|
|
140 0 0 0 0 1
|
|
D2
|
|
~
|
|
~
|
|
0 0 14089
|
|
S
|
|
#14091
|
|
Guards' Cave.~
|
|
You are in the midst of hustling and bustling wyverns. City Guards line the
|
|
walls marking maps of the city with small red pins. Clerks and citizens
|
|
waiting their turn to register complaints stand in the center of this natural
|
|
cavern. There is a large arch to the North, which wyverns enter and leave one
|
|
at a time. To the East a second smaller arch leads back on to Scale way.
|
|
~
|
|
140 0 0 0 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 0 14092
|
|
D1
|
|
~
|
|
~
|
|
0 0 14045
|
|
S
|
|
#14092
|
|
Wyvern Watch Central.~
|
|
You are standing at the entrance to the head guard's chamber. A large red
|
|
couch sits against the North wall and tapestries of legendary wyverns cover the
|
|
walls. The room is lit only by a single candle over the couch. The light
|
|
flickers making it look as if the pictures on the wall are coming to life. To
|
|
the south an arch leads back into the waiting area.
|
|
~
|
|
140 0 0 0 0 1
|
|
D2
|
|
~
|
|
~
|
|
0 0 14091
|
|
S
|
|
#14093
|
|
A wyvern cave.~
|
|
You are standing in one of the residential caves carved into the walls of
|
|
the main cavern. The sides of the structure are lined with long low couches
|
|
for the wyverns to rest on. Set in one wall there is an altar to the household
|
|
gods with a candle burning on it. There is a cooking hearth in the center of
|
|
the room with a smoke hole at the peek of the domed roof to clear the air.
|
|
There are no decorations or other pieces of furniture. These wyverns don't
|
|
seem to need very much to live comfortably.
|
|
~
|
|
140 0 0 0 0 1
|
|
D3
|
|
~
|
|
~
|
|
0 0 14052
|
|
S
|
|
#14094
|
|
A wyvern cave.~
|
|
You are standing in one of the residential caves carved into the walls of
|
|
the main cavern. The sides of the structure are lined with long low couches
|
|
for the wyverns to rest on. Set in one wall there is an altar to the household
|
|
gods with a candle burning on it. There is a cooking hearth in the center of
|
|
the room with a smoke hole at the peek of the domed roof to clear the air.
|
|
There are no decorations or other pieces of furniture. These wyverns don't
|
|
seem to need very much to live comfortably.
|
|
~
|
|
140 0 0 0 0 1
|
|
D1
|
|
~
|
|
~
|
|
0 0 14047
|
|
S
|
|
#14095
|
|
A wyvern cave.~
|
|
You are standing in one of the residential caves carved into the walls of
|
|
the main cavern. The sides of the structure are lined with long low couches
|
|
for the wyverns to rest on. Set in one wall there is an altar to the household
|
|
gods with a candle burning on it. There is a cooking hearth in the center of
|
|
the room with a smoke hole at the peek of the domed roof to clear the air.
|
|
There are no decorations or other pieces of furniture. These wyverns don't
|
|
seem to need very much to live comfortably.
|
|
~
|
|
140 0 0 0 0 1
|
|
D1
|
|
~
|
|
~
|
|
0 0 14060
|
|
S
|
|
#14096
|
|
A wyvern cave.~
|
|
You are standing in one of the residential caves carved into the walls of
|
|
the main cavern. The sides of the structure are lined with long low couches
|
|
for the wyverns to rest on. Set in one wall there is an altar to the household
|
|
gods with a candle burning on it. There is a cooking hearth in the center of
|
|
the room with a smoke hole at the peek of the domed roof to clear the air.
|
|
There are no decorations or other pieces of furniture. These wyverns don't
|
|
seem to need very much to live comfortably.
|
|
~
|
|
140 0 0 0 0 1
|
|
D3
|
|
~
|
|
~
|
|
0 0 14055
|
|
S
|
|
#14097
|
|
A wyvern cave.~
|
|
You are standing in one of the residential caves carved into the walls of
|
|
the main cavern. The sides of the structure are lined with long low couches
|
|
for the wyverns to rest on. Set in one wall there is an altar to the household
|
|
gods with a candle burning on it. There is a cooking hearth in the center of
|
|
the room with a smoke hole at the peek of the domed roof to clear the air.
|
|
There are no decorations or other pieces of furniture. These wyverns don't
|
|
seem to need very much to live comfortably.
|
|
~
|
|
140 0 0 0 0 1
|
|
D3
|
|
~
|
|
~
|
|
0 0 14068
|
|
S
|
|
#14098
|
|
A wyvern cave.~
|
|
You are standing in one of the residential caves carved into the walls of
|
|
the main cavern. The sides of the structure are lined with long low couches
|
|
for the wyverns to rest on. Set in one wall there is an altar to the household
|
|
gods with a candle burning on it. There is a cooking hearth in the center of
|
|
the room with a smoke hole at the peek of the domed roof to clear the air.
|
|
There are no decorations or other pieces of furniture. These wyverns don't
|
|
seem to need very much to live comfortably.
|
|
~
|
|
140 0 0 0 0 1
|
|
D1
|
|
~
|
|
~
|
|
0 0 14063
|
|
S
|
|
#14099
|
|
Wyvern Donations.~
|
|
This is the donation room of the city. Here charitable souls may drop items
|
|
for those less fortunate than themselves. The walls of this room are covered
|
|
with hooks and shelving for more valuable items while barrels and baskets
|
|
litter the floor for more common gifts.
|
|
~
|
|
140 0 0 0 0 1
|
|
D3
|
|
~
|
|
~
|
|
0 0 14076
|
|
S
|
|
$~
|