tbamud/lib/world/trg/63.trg
Steaphan Greene c59c321d5d TBA data file whitespace cleanups. (#66)
This just converts the few DOS text files still in here to standard text files (line-endings),
removes all the trailing spaces on lines, removes all the trailing blank lines, and replaces
all the tabs (except in .zon files, where they seem to be common) with expanded spaces.

It's easy to confirm this is actually a non-change, except for whitespace:
* `git show -w` shows this commit as only removing 8 trailing blank lines.

This should make no difference to tbaMUD itself, but it will make working on these files,
especially with scripts and automated tools, much easier.

This is the base change for a set of other changes I will put up once/if this merges,
without this, the others are just too complicated to wrangle.
2019-11-18 12:53:47 -05:00

117 lines
2.2 KiB
Text

#6300
Near Death Trap Mahatma - 6318~
0 g 100
~
* By Rumble of The Builder Academy tbamud.com 9091
* Near Death Trap - Mahatma stuns actor and then takes all of their equipment.
wait 3 sec
say Here, have a quick trip to the Temple of Midgaard.
wait 2 sec
%send% %actor% Mahatma plunges a black dagger into your back and takes all your equipment.
%echoaround% %actor% Mahatma plunges a black dagger into %actor.name%'s back and takes all of %actor.hisher% equipment.
* Damage the actor to 0 hitpoints so they lay there stunned, unable to move.
* They will recover.
set stunned %actor.hitp%
%damage% %actor% %stunned%
* steal all their inventory.
set i %actor.inventory%
while %i%
set pge 1
if %i.type% == container
if %i.contents%
set i %container.contents%
* Don't purge containers inside containers or mudmail.
if %i.type% == container || %i.vnum% <= 1
set pge 0
end
end
end
eval stolen %i.vnum%
set next %i.next_in_list%
if %pge%
%purge% %i%
end
* Don't steal mail.
if %stolen% > 1
%load% obj %stolen%
end
if !%next%
set i %actor.inventory%
else
set i %next%
end
done
set i 0
* steal all their equipped items.
while %i% < 18
eval item %actor.eq(%i%)%
if %item%
eval stolen %item.vnum%
%purge% %item%
%load% obj %stolen%
end
eval i %i%+1
done
~
#6301
Magic User - 6302, 6309, 6312, 6314, 6315~
0 k 10
~
switch %actor.level%
case 1
case 2
case 3
break
case 4
dg_cast 'magic missile' %actor%
break
case 5
dg_cast 'chill touch' %actor%
break
case 6
dg_cast 'burning hands' %actor%
break
case 7
case 8
dg_cast 'shocking grasp' %actor%
break
case 9
case 10
case 11
dg_cast 'lightning bolt' %actor%
break
case 12
dg_cast 'color spray' %actor%
break
case 13
dg_cast 'energy drain' %actor%
break
case 14
dg_cast 'curse' %actor%
break
case 15
dg_cast 'poison' %actor%
break
case 16
if %actor.align% > 0
dg_cast 'dispel good' %actor%
else
dg_cast 'dispel evil' %actor%
end
break
case 17
case 18
dg_cast 'call lightning' %actor%
break
case 19
case 20
case 21
case 22
dg_cast 'harm' %actor%
break
default
dg_cast 'fireball' %actor%
break
done
~
$~