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This just converts the few DOS text files still in here to standard text files (line-endings), removes all the trailing spaces on lines, removes all the trailing blank lines, and replaces all the tabs (except in .zon files, where they seem to be common) with expanded spaces. It's easy to confirm this is actually a non-change, except for whitespace: * `git show -w` shows this commit as only removing 8 trailing blank lines. This should make no difference to tbaMUD itself, but it will make working on these files, especially with scripts and automated tools, much easier. This is the base change for a set of other changes I will put up once/if this merges, without this, the others are just too complicated to wrangle.
58 lines
1.8 KiB
Text
58 lines
1.8 KiB
Text
#26100
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Jump into pool - 26121~
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2 c 100
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ju~
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* By Rumble of The Builder Academy tbamud.com 9091
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wait 1 sec
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%send% %actor% You jump into the pool of water.
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%echoaround% %actor% %actor.name% jumps into the pool of water and disappears.
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%teleport% %actor% 26122
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wait 1 sec
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nop %actor.pos(resting)%
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%echoaround% %actor% %actor.name% falls from above screaming %actor.hisher% lungs out. %actor.heshe% hits lands in the center of the bed with a soft thump!
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%send% %actor% You fall into the middle of a soft bed.
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%force% %actor% look
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~
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#26101
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Painting comes to Life~
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1 c 100
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l~
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if %cmd.mudcommand% == look && picture /= %arg% || painting /= %arg% || portrait /= %arg%
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%send% %actor% One particulary gruesome piece done in a backdrop of flames catches your eye.
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%send% %actor% Must be the face floating in the center of it, mouth open wide in a scream of
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%send% %actor% pain, huge yellow teeth dripping blood.
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wait 2 sec
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%send% %actor% The face seems to grow larger and larger in front of your eyes.
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wait 2 sec
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%send% %actor% Is it coming closer? It keeps growing...
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wait 2 sec
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%send% %actor% It leaps out of the picture and attacks you!
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%echoaround% %actor% As %actor.name% looks at the picture, a face leaps out and attacks %actor.himher%!
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%load% obj 26124
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%load% mob 26110
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%force% floatingfacepainting kill %actor%
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%purge% %self%
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else
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return 0
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end
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~
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#26102
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Restore the Painting~
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1 n 100
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~
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* Check that the trigger only works in room 26114.
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if %self.room.vnum% == 26114
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* Check to make sure they exist, before purging.
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* Make sure they have individual names so you don't
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* purge a different object with the same name.
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if %findmob.26114(26110)%
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%purge% floatingfacepainting
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%echo% The face retreats back into the painting.
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if %findobj.26114(26124)%
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%purge% purgepic
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end
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end
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else
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end
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~
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$~
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