tbamud/lib/world/trg/257.trg
Steaphan Greene c59c321d5d TBA data file whitespace cleanups. (#66)
This just converts the few DOS text files still in here to standard text files (line-endings),
removes all the trailing spaces on lines, removes all the trailing blank lines, and replaces
all the tabs (except in .zon files, where they seem to be common) with expanded spaces.

It's easy to confirm this is actually a non-change, except for whitespace:
* `git show -w` shows this commit as only removing 8 trailing blank lines.

This should make no difference to tbaMUD itself, but it will make working on these files,
especially with scripts and automated tools, much easier.

This is the base change for a set of other changes I will put up once/if this merges,
without this, the others are just too complicated to wrangle.
2019-11-18 12:53:47 -05:00

94 lines
2.9 KiB
Text

#25700
Cleric Guildguard - 25774~
0 q 100
~
* Check the direction the player must go to enter the guild.
if %direction% == west
* Stop them if they are not the appropriate class.
if %actor.class% != Cleric
return 0
%send% %actor% The guard humiliates you, and blocks your way.
%echoaround% %actor% The guard humiliates %actor.name%, and blocks %actor.hisher% way.
end
end
~
#25701
Mage Guildguard - 25773~
0 q 100
~
* Check the direction the player must go to enter the guild.
if %direction% == north
* Stop them if they are not the appropriate class.
if %actor.class% != Magic User
return 0
%send% %actor% The guard humiliates you, and blocks your way.
%echoaround% %actor% The guard humiliates %actor.name%, and blocks %actor.hisher% way.
end
end
~
#25702
Ranger Guildguard - 25776~
0 q 100
~
* Check the direction the player must go to enter the guild.
if %direction% == south
* Stop them if they are not the appropriate class.
if %actor.class% != Ranger
return 0
%send% %actor% The guard humiliates you, and blocks your way.
%echoaround% %actor% The guard humiliates %actor.name%, and blocks %actor.hisher% way.
end
end
~
#25703
Warrior Guildguard - 25775~
0 q 100
~
* Check the direction the player must go to enter the guild.
if %direction% == west
* Stop them if they are not the appropriate class.
if %actor.class% != warrior
return 0
%send% %actor% The guard humiliates you, and blocks your way.
%echoaround% %actor% The guard humiliates %actor.name%, and blocks %actor.hisher% way.
end
end
~
#25704
Thief Guildguard - 25777~
0 q 100
~
* Check the direction the player must go to enter the guild.
if %direction% == east
* Stop them if they are not the appropriate class.
if %actor.class% != thief
return 0
%send% %actor% The guard humiliates you, and blocks your way.
%echoaround% %actor% The guard humiliates %actor.name%, and blocks %actor.hisher% way.
end
end
~
#25705
Blood Bank - 25704~
2 c 100
g~
* By Rumble
* Make sure the command is give, check for any abbrev of blood
if %cmd.mudcommand% == give && blood /= %arg%
* let the player stun themselves, they will recover.
if %actor.hitp% < 18
%send% %actor% You try to give blood. But, the nurse refuses since you are white as a ghost and can barely stand.
%echoaround% %actor% %actor.name% tries to give blood. But, the nurse laughs in %actor.hisher% face since he is whiate as a ghost and can barely stand.
else
%send% %actor% The nurse jabs a thick needle into your arm and quickly draws a small amount of blood. She gives you a small pile of coins.
%echoaround% %actor% The nurse jabs %actor.name% in the arm and quickly draws a small amount of blood. She then gives %actor.name% a small pile of coins.
nop %actor.gold(20)%
%damage% %actor% 20
end
else
* If it doesn't match let the command continue.
%send% %actor% Give what to who?
return 0
end
~
$~