tbamud/lib/world/trg/239.trg
Steaphan Greene c59c321d5d TBA data file whitespace cleanups. (#66)
This just converts the few DOS text files still in here to standard text files (line-endings),
removes all the trailing spaces on lines, removes all the trailing blank lines, and replaces
all the tabs (except in .zon files, where they seem to be common) with expanded spaces.

It's easy to confirm this is actually a non-change, except for whitespace:
* `git show -w` shows this commit as only removing 8 trailing blank lines.

This should make no difference to tbaMUD itself, but it will make working on these files,
especially with scripts and automated tools, much easier.

This is the base change for a set of other changes I will put up once/if this merges,
without this, the others are just too complicated to wrangle.
2019-11-18 12:53:47 -05:00

101 lines
2.3 KiB
Text

#23900
Dwarven Snow Runes - 23918~
2 d 0
Friend of NewHaven~
%send% %actor% You enter the runed door.
%echoaround% %actor% The Runed Door teleports %actor.name%.
%teleport% %actor% 23919
%force% %actor% look
%echoaround% %actor% %actor.name% is transported from the Runed Door.
~
#23901
Dwarven Entrance Runes - 23919~
2 d 0
Farewell King~
%send% %actor% You enter the runed door.
%echoaround% %actor% The Runed Door teleports %actor.name%.
%teleport% %actor% 23918
%force% %actor% look
%echoaround% %actor% %actor.name% is transported from the Runed Door.
~
#23902
Follow a Hidden Path - 23922~
2 c 100
fol~
if %cmd.mudcommand% == follow && path /= %arg%
%send% %actor% You follow a hidden path.
%echoaround% %actor% %actor.name% follows the hidden path.
%teleport% %actor% 23923
%force% %actor% look
%echoaround% %actor% %actor.name% comes from the hidden path.
end
~
#23903
Portal to Follow a Hidden Path - 23923~
2 c 100
fol~
if %cmd.mudcommand% == follow && path /= %arg%
%send% %actor% You follow a hidden path.
%echoaround% %actor% %actor.name% follows the hidden path.
%teleport% %actor% 23922
%force% %actor% look
%echoaround% %actor% %actor.name% comes from the hidden path.
end
~
#23904
Climb a Pondersoa Pine - 23925~
2 c 100
cli~
if climb /= %cmd% && tree /= %arg%
%send% %actor% You climb up the ponderosa pine.
%echoaround% %actor% %actor.name% climbs up the trunk of the tree.
%teleport% %actor% 23927
%force% %actor% look
%echoaround% %actor% %actor.name% climbs up the tree trunk.
end
~
#23905
Battle Story Greeting - 23917~
0 g 100
~
if %actor.is_pc%
say Greetings Adventurer, I have a tale to tell, if you care to listen
end
~
#23906
Listen to a Battle Tale - 23917~
0 c 100
listen~
%force% %actor% look newhaven
~
#23907
Fighting Guard Disuasion - 23923~
0 l 50
0~
context %self.id%
if %already_fighting%
wait 10 sec
unset already_fighting
else
say I fight for my honor and my Priestess.
wait 10 sec
say You fight in vain, I fight for Lolth.
wait 10 sec
say The drow god Lolth will assist me in battle.
set already_fighting 1
global already_fighting
end
~
#23908
Death of Drow Priestess - 23924~
0 f 100
~
%echo% %self.name% screams, 'Lolth will have you yet %actor.name%.'
~
#23909
Hermit's Area Hints - 23929~
0 g 100
~
%force% %actor% look hints
~
$~