mirror of
https://github.com/tbamud/tbamud.git
synced 2026-01-05 17:08:49 +01:00
This just converts the few DOS text files still in here to standard text files (line-endings), removes all the trailing spaces on lines, removes all the trailing blank lines, and replaces all the tabs (except in .zon files, where they seem to be common) with expanded spaces. It's easy to confirm this is actually a non-change, except for whitespace: * `git show -w` shows this commit as only removing 8 trailing blank lines. This should make no difference to tbaMUD itself, but it will make working on these files, especially with scripts and automated tools, much easier. This is the base change for a set of other changes I will put up once/if this merges, without this, the others are just too complicated to wrangle.
101 lines
2.3 KiB
Text
101 lines
2.3 KiB
Text
#23900
|
|
Dwarven Snow Runes - 23918~
|
|
2 d 0
|
|
Friend of NewHaven~
|
|
%send% %actor% You enter the runed door.
|
|
%echoaround% %actor% The Runed Door teleports %actor.name%.
|
|
%teleport% %actor% 23919
|
|
%force% %actor% look
|
|
%echoaround% %actor% %actor.name% is transported from the Runed Door.
|
|
~
|
|
#23901
|
|
Dwarven Entrance Runes - 23919~
|
|
2 d 0
|
|
Farewell King~
|
|
%send% %actor% You enter the runed door.
|
|
%echoaround% %actor% The Runed Door teleports %actor.name%.
|
|
%teleport% %actor% 23918
|
|
%force% %actor% look
|
|
%echoaround% %actor% %actor.name% is transported from the Runed Door.
|
|
~
|
|
#23902
|
|
Follow a Hidden Path - 23922~
|
|
2 c 100
|
|
fol~
|
|
if %cmd.mudcommand% == follow && path /= %arg%
|
|
%send% %actor% You follow a hidden path.
|
|
%echoaround% %actor% %actor.name% follows the hidden path.
|
|
%teleport% %actor% 23923
|
|
%force% %actor% look
|
|
%echoaround% %actor% %actor.name% comes from the hidden path.
|
|
end
|
|
~
|
|
#23903
|
|
Portal to Follow a Hidden Path - 23923~
|
|
2 c 100
|
|
fol~
|
|
if %cmd.mudcommand% == follow && path /= %arg%
|
|
%send% %actor% You follow a hidden path.
|
|
%echoaround% %actor% %actor.name% follows the hidden path.
|
|
%teleport% %actor% 23922
|
|
%force% %actor% look
|
|
%echoaround% %actor% %actor.name% comes from the hidden path.
|
|
end
|
|
~
|
|
#23904
|
|
Climb a Pondersoa Pine - 23925~
|
|
2 c 100
|
|
cli~
|
|
if climb /= %cmd% && tree /= %arg%
|
|
%send% %actor% You climb up the ponderosa pine.
|
|
%echoaround% %actor% %actor.name% climbs up the trunk of the tree.
|
|
%teleport% %actor% 23927
|
|
%force% %actor% look
|
|
%echoaround% %actor% %actor.name% climbs up the tree trunk.
|
|
end
|
|
~
|
|
#23905
|
|
Battle Story Greeting - 23917~
|
|
0 g 100
|
|
~
|
|
if %actor.is_pc%
|
|
say Greetings Adventurer, I have a tale to tell, if you care to listen
|
|
end
|
|
~
|
|
#23906
|
|
Listen to a Battle Tale - 23917~
|
|
0 c 100
|
|
listen~
|
|
%force% %actor% look newhaven
|
|
~
|
|
#23907
|
|
Fighting Guard Disuasion - 23923~
|
|
0 l 50
|
|
0~
|
|
context %self.id%
|
|
if %already_fighting%
|
|
wait 10 sec
|
|
unset already_fighting
|
|
else
|
|
say I fight for my honor and my Priestess.
|
|
wait 10 sec
|
|
say You fight in vain, I fight for Lolth.
|
|
wait 10 sec
|
|
say The drow god Lolth will assist me in battle.
|
|
set already_fighting 1
|
|
global already_fighting
|
|
end
|
|
~
|
|
#23908
|
|
Death of Drow Priestess - 23924~
|
|
0 f 100
|
|
~
|
|
%echo% %self.name% screams, 'Lolth will have you yet %actor.name%.'
|
|
~
|
|
#23909
|
|
Hermit's Area Hints - 23929~
|
|
0 g 100
|
|
~
|
|
%force% %actor% look hints
|
|
~
|
|
$~
|