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This just converts the few DOS text files still in here to standard text files (line-endings), removes all the trailing spaces on lines, removes all the trailing blank lines, and replaces all the tabs (except in .zon files, where they seem to be common) with expanded spaces. It's easy to confirm this is actually a non-change, except for whitespace: * `git show -w` shows this commit as only removing 8 trailing blank lines. This should make no difference to tbaMUD itself, but it will make working on these files, especially with scripts and automated tools, much easier. This is the base change for a set of other changes I will put up once/if this merges, without this, the others are just too complicated to wrangle.
101 lines
3.1 KiB
Text
101 lines
3.1 KiB
Text
#65400
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graffiti wall south~
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graffiti~
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Some graffiti is scrawled on the wall to the south.~
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~
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13 0 0 0 0 0 0 0 0 0 0 0 0
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0 0 0 0
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0 0 0 0 0
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E
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graffiti wall south~
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This subdivision was built to use with the TBA housing code since the code
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needs rooms that have already been created. It's a very simple plan with 38
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houses, meant to simplify the placing of houses. Feel free to make any changes.
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Look map for a better idea of the layout.
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To assign the houses, stand in any main room with the player and use hcontrol.
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*WARNING* Before setting the first house, please check for the file lib/house.
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This will sometimes be deleted as an empty file. The house contents will not
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save without this directory!
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If you want to use this subdivision but need more than 38 houses, First and
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Second Streets can be continued to the east by changing the room names and some
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of the exit descriptions. First and Second Avenue would need to be changed to
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Third and Fourth Avenue.
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If you need more space, you might want to change #3 and #8 Second Street to
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continue the Avenues southward and change #3 and #8 First Street of the new
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section to match. Of course, First and Second Street would become Third and
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Fourth Streets.
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Sorry for any errors. Please wash this wall with zedit.
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Hugs,
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Parnassus for TBAmud
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December 12, 2013
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~
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#65402
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keychain subdivision~
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a plain keychain~
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Someone left a keychain lying here.~
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~
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8 a 0 0 0 ao 0 0 0 0 0 0 0
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0 0 0 0
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1 1 0 0 0
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T 65400
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E
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keychain subdivision~
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This keychain, when held in a room away from the subdivision, will bring
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you to the subdivision intersection of First Street and First Avenue to make
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it easier to find your way home. If you hold it again, anywhere in the
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subdivision, it will take you back to where you came from.
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~
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#65407
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keychain subdivision~
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a plain keychain~
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Someone left a keychain lying here.~
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~
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8 a 0 0 0 ao 0 0 0 0 0 0 0
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0 0 0 0
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1 1 0 0 0
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T 65400
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E
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keychain subdivision~
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This keychain, when held in a room away from the subdivision, will bring
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you to the subdivision intersection of First Street and Second Avenue to
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make it easier to find your way home. If you hold it again, anywhere in the
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subdivision, it will take you back to where you came from.
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~
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#65412
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keychain subdivision~
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a plain keychain~
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Someone left a keychain lying here.~
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~
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8 a 0 0 0 ao 0 0 0 0 0 0 0
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0 0 0 0
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1 1 0 0 0
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T 65400
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E
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keychain subdivision~
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This keychain, when held in a room away from the subdivision, will bring
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you to the subdivision intersection of Second Street and First Avenue to
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make it easier to find your way home. If you hold it again, anywhere in the
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subdivision, it will take you back to where you came from.
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~
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#65417
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keychain subdivision~
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a plain keychain~
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Someone left a keychain lying here.~
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~
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8 a 0 0 0 ao 0 0 0 0 0 0 0
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0 0 0 0
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1 1 0 0 0
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T 65400
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E
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keychain subdivision~
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This keychain, when held in a room away from the subdivision, will bring
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you to the subdivision intersection of Second Street and Second Avenue to
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make it easier to find your way home. If you hold it again, anywhere in the
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subdivision, it will take you back to where you came from.
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~
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$~
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