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This just converts the few DOS text files still in here to standard text files (line-endings), removes all the trailing spaces on lines, removes all the trailing blank lines, and replaces all the tabs (except in .zon files, where they seem to be common) with expanded spaces. It's easy to confirm this is actually a non-change, except for whitespace: * `git show -w` shows this commit as only removing 8 trailing blank lines. This should make no difference to tbaMUD itself, but it will make working on these files, especially with scripts and automated tools, much easier. This is the base change for a set of other changes I will put up once/if this merges, without this, the others are just too complicated to wrangle.
1576 lines
29 KiB
Text
1576 lines
29 KiB
Text
#55500
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insects swarm bugs~
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the insects~
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You hear buzzing, and see a swarm of insects flying at you.
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~
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These insects are more of an annoyance than a threat. It is made up of
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hundreds of annoying insects.
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~
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104 0 0 0 131072 0 0 0 -10 E
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1 20 9 0d0+10 1d2+0
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10 100
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8 8 0
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BareHandAttack: 1
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E
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#55501
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bat~
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the bat~
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A black furry bat flies into your face.
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~
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You hear a high pitch screech. It is a black furry bat. This annoying
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creature usually travels in flocks, so WATCH OUT.
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~
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42 0 0 0 131072 0 0 0 -10 E
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1 20 9 0d0+10 1d2+0
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10 100
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8 8 0
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BareHandAttack: 8
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E
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#55502
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shepherd man~
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the shepherd~
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A humble shepherd is here, looking after his sheep.
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~
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The shepherd is a patient old man who has spent all his days looking after
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his sheep and all his nights studying the virtue of Humility. Through the
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wrinkles on his face you can see his proud dignity and begin to sense that he
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was once a warrior.
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~
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72 0 0 0 0 0 0 0 500 E
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2 20 8 0d0+20 1d2+0
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20 400
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8 8 1
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E
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#55503
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girl child~
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the girl~
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A smiling young girl is here.
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~
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The girl looks shyly at you. Even at this young age, she has learned enough
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of her culture to be humble. She jumps rope and looks up at you expectantly.
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~
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200 0 0 0 0 0 0 0 1000 E
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1 20 9 0d0+10 1d2+0
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10 100
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8 8 2
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E
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#55504
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sheep~
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the sheep~
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A sheep peacefully eats grass.
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~
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Even the sheep in New Magincia seem to exude humbleness. The sheep has pure
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white fleece.
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~
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138 0 0 0 0 0 0 0 0 E
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1 20 9 0d0+10 1d2+0
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10 100
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8 8 0
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BareHandAttack: 4
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E
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#55505
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Katrina woman shepherd~
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Katrina the Shepherd~
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Katrina the Shepherd is here, looking over the village.
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~
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Katrina was one of the Warriors of Destiny. She epitomizes the virtue of
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humility. After her great Enlightenment, she traveled back to her home and
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helped rebuild Magincia. She still is a great warrior and an able guardian of
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New Magincia.
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~
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76 0 0 0 32 0 0 0 1000 E
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5 19 7 1d1+50 1d2+0
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50 2500
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8 8 2
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SavingPara: 1
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SavingRod: 1
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SavingPetri: 1
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SavingBreath: 1
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SavingSpell: 1
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E
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#55506
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rat~
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the giant rat~
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A rat is gnawing on a book.
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~
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This giant rat is smelly and fleas jump up from its fur. The rats have been
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a great problem in the Library because they eat and shred the books. This rat
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seems to be rabid, so beware its teeth.
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~
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104 0 0 0 0 0 0 0 -50 E
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5 19 7 1d1+50 1d2+0
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50 2500
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8 8 0
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BareHandAttack: 4
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SavingPara: 1
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SavingRod: 1
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SavingPetri: 1
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SavingBreath: 1
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SavingSpell: 1
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E
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#55507
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spider~
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the giant spider~
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A giant spider sits on its web.
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~
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This scavenger has seemed to have collected many things, including books,
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scrolls, and other scraps. Its glistening teeth drip with poison.
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~
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46 0 0 0 0 0 0 0 -50 E
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6 18 6 1d1+60 1d2+1
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60 3600
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8 8 0
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BareHandAttack: 4
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SavingPara: 1
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SavingRod: 1
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SavingPetri: 1
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SavingBreath: 1
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SavingSpell: 1
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E
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#55508
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mage~
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the mage~
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A mage stands here, reading a book.
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~
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The mage, in his ever-increasing search for Honesty and Truth, has come to
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the library to peruse the ancient tomes of knowledge. He glances at you, and
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returns to his study.
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~
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72 0 0 0 32 0 0 0 500 E
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6 18 6 1d1+60 1d2+1
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60 3600
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8 8 1
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SavingPara: 1
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SavingRod: 1
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SavingPetri: 1
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SavingBreath: 1
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SavingSpell: 1
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E
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#55509
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Nystul librarian mage~
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Nystul the Librarian~
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Nystul the Librarian sits at his desk, writing some scrolls.
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~
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Nystul is the mentor, teacher, mage of the Lyceum. He is a shining example
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of Truth. His head is bowed over a book, but power radiates from him.
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~
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10 0 0 0 256 0 0 0 1000 E
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20 14 -2 4d4+200 3d3+3
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200 40000
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8 8 1
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Str: 13
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Dex: 13
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Int: 13
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Wis: 13
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Con: 13
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Cha: 13
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SavingPara: 5
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SavingRod: 5
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SavingPetri: 5
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SavingBreath: 5
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SavingSpell: 5
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E
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#55510
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mariah mage~
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Mariah the Mage~
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Mariah walks around the stacks, busily looking for a book.
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~
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Mariah is another Warrior of Destiny. She joined the Avatar to add some
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magical punch during his Enlightenment. She seems serene in her total devotion
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to the virtue of Honesty.
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~
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72 0 0 0 256 0 0 0 1000 E
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8 18 5 1d1+80 1d2+1
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80 6400
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8 8 2
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SavingPara: 2
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SavingRod: 2
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SavingPetri: 2
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SavingBreath: 2
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SavingSpell: 2
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E
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#55511
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slime puddle mass~
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the slime~
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An ugly green mass sits on the ground in a puddle.
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~
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The slime is an amorphous goo. It seems pretty wimpy, but it has a lot of
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friends. As you look at it you wonder how these things reproduce.
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~
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232 0 0 0 0 0 0 0 -100 E
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7 18 5 1d1+70 1d2+1
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70 4900
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8 8 0
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BareHandAttack: 9
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SavingPara: 1
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SavingRod: 1
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SavingPetri: 1
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SavingBreath: 1
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SavingSpell: 1
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E
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#55512
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snake~
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the snake~
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The snake strikes.
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~
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The green snake's tongue darts in and out tasting the air. It senses spilled
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beer and the distinctive taste of human.
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~
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232 0 0 0 0 0 0 0 -100 E
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9 17 4 1d1+90 1d2+1
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90 8100
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8 8 1
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BareHandAttack: 1
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SavingPara: 2
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SavingRod: 2
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SavingPetri: 2
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SavingBreath: 2
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SavingSpell: 2
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E
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#55513
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horse Smithy~
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Mr. Smithy~
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Mr. Smithy, the talking horse, is chewing hay.
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~
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This useless horse is a novelty, he can talk. Though his talk is often
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meaningless and he gives out irrelevant clues, his sleek body and his much
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practiced jaw muscles can be very dangerous.
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~
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10 0 0 0 0 0 0 0 500 E
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15 15 1 3d3+150 2d2+2
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150 22500
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8 8 1
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BareHandAttack: 6
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SavingPara: 3
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SavingRod: 3
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SavingPetri: 3
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SavingBreath: 3
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SavingSpell: 3
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E
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T 55513
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T 55514
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#55514
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bard musician~
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the bard~
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A bard sits here, strumming his mandolin.
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~
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The bard seems happy and content to play his mandolin. He is a seeker of
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Compassion, but in his spare time he sings and dances.
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~
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10 0 0 0 0 0 0 0 500 E
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9 17 4 1d1+90 1d2+1
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90 8100
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8 8 1
|
|
SavingPara: 2
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SavingRod: 2
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SavingPetri: 2
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SavingBreath: 2
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SavingSpell: 2
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E
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#55515
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beggar~
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the beggar~
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A beggar is here with his hand out.
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~
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He is more accustomed to receiving Compassion than giving it. But help him
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out guv, give him a few coins.
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~
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72 0 0 0 0 0 0 0 0 E
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8 18 5 1d1+80 1d2+1
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80 6400
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8 8 1
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SavingPara: 2
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SavingRod: 2
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SavingPetri: 2
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SavingBreath: 2
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SavingSpell: 2
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E
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T 55515
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#55516
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Iolo bard musician~
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Iolo the Bard~
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Iolo sits here with a bottle in his hand and a smile on his face.
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~
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Iolo is one of the first Warriors of Destiny. He seems to be a little bit
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tipsy from the party and you wonder why he has wandered down to the cellar.
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Anyway, in the spirit of the virtue Compassion that he embodies, he holds out a
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bottle for you.
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~
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10 0 0 0 256 0 0 0 1000 E
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12 16 2 2d2+120 2d2+2
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120 14400
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8 8 1
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SavingPara: 3
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SavingRod: 3
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SavingPetri: 3
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SavingBreath: 3
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SavingSpell: 3
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E
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#55517
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jester Chuckles~
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Chuckles the Jester~
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Chuckles the Jester is juggling and entertaining.
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~
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Chuckles the Jester is here mumbling, 'Spam Spam.' This annoying character is
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Lord British's major entertainment. He is laughing and telling corny jokes.
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He seems to hold his dinner in his hands, and when he dances, the bells on his
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hat jingle merrily.
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~
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10 0 0 0 256 0 0 0 1000 E
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25 12 -5 5d5+250 4d4+4
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250 62500
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8 8 1
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Str: 16
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Dex: 16
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Int: 16
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Wis: 16
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Con: 16
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Cha: 16
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SavingPara: 6
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SavingRod: 6
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SavingPetri: 6
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SavingBreath: 6
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SavingSpell: 6
|
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E
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#55518
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townsman man~
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the townsman~
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A townsman is here downing drinks.
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~
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This townsman is here partying and having many drinks. Though he is also an
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ardent believer in Compassion, and a responsible citizen, he knows the value of
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a good party.
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~
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72 0 0 0 0 0 0 0 0 E
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9 17 4 1d1+90 1d2+1
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90 8100
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8 8 1
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SavingPara: 2
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SavingRod: 2
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SavingPetri: 2
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SavingBreath: 2
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SavingSpell: 2
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E
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#55519
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Gwenno bard~
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Gwenno the Bard~
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Gwenno the Bard, Iolo's happy wife, wanders around with bow in hand.
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~
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You see a pretty woman with finally sculptured musculature. She seems to
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guard the party with her Infinity Bow, the best bow in the Ultima world. Her
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kindly eyes seem to emit pure Compassion, and as she wanders, she helps the
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drunks up and leads them out the door.
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~
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72 0 0 0 256 0 0 0 1000 E
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25 12 -5 5d5+250 4d4+4
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250 62500
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8 8 2
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Str: 16
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Dex: 16
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Int: 16
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Wis: 16
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Con: 16
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Cha: 16
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SavingPara: 6
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SavingRod: 6
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SavingPetri: 6
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SavingBreath: 6
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SavingSpell: 6
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E
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#55520
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orc ape~
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the orc~
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A mutated ape carries a spear.
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~
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This orc is a disgusting animal. As you look, this ape-like monster
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scratches its armpits. It travels in herds and is a coward.
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~
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232 0 0 0 0 0 0 0 -100 E
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11 17 3 2d2+110 1d2+1
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110 12100
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8 8 1
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BareHandAttack: 3
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SavingPara: 2
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SavingRod: 2
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SavingPetri: 2
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SavingBreath: 2
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SavingSpell: 2
|
|
E
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#55521
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troll~
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the troll~
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A stony troll swings his club.
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~
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This huge monster is immense and powerful. Over a chest and a head taller
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then you, his meaty arms swing a club at you.
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~
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104 0 0 0 0 0 0 0 -100 E
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13 16 2 2d2+130 2d2+2
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130 16900
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8 8 1
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BareHandAttack: 9
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SavingPara: 3
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SavingRod: 3
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SavingPetri: 3
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SavingBreath: 3
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SavingSpell: 3
|
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E
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#55522
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wisp ball~
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the wisp~
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A blue ball of light soars over to you and winks.
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~
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The Wisp is constantly blinking. It wishes information exchange. It looks
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peaceful, but will defend itself.
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~
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76 0 0 0 256 0 0 0 500 E
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15 15 1 3d3+150 2d2+2
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150 22500
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8 8 0
|
|
SavingPara: 3
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SavingRod: 3
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|
SavingPetri: 3
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SavingBreath: 3
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SavingSpell: 3
|
|
E
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|
#55523
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druid~
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the forest druid~
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A chanting druid walks the woods.
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~
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Dressed in a hooded robe that obscures his face, the druid is softly chanting
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words and traveling through the woods. He is one that is secure in his sense of
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Justice, and enlightened in the ways of judging others. Through his communion
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with nature, he has gained power.
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~
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72 0 0 0 0 0 0 0 100 E
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14 16 1 2d2+140 2d2+2
|
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140 19600
|
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8 8 1
|
|
SavingPara: 3
|
|
SavingRod: 3
|
|
SavingPetri: 3
|
|
SavingBreath: 3
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SavingSpell: 3
|
|
E
|
|
#55524
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druid~
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the city druid~
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A druid walks around a flame.
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~
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This druid seems to be entranced by the fire. She chants softly as she waves
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her hand and stares into the flame. She is one with the flame. When she looks
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at you, her hard eyes only judge, seeking Justice.
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~
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10 0 0 0 0 0 0 0 100 E
|
|
14 16 1 2d2+140 2d2+2
|
|
140 19600
|
|
8 8 2
|
|
SavingPara: 3
|
|
SavingRod: 3
|
|
SavingPetri: 3
|
|
SavingBreath: 3
|
|
SavingSpell: 3
|
|
E
|
|
#55525
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judge~
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the Judge~
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The Judge sits here.
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~
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You cannot help but shiver as you see the Judge sit here silently. His eyes
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pierce into your soul, and he knows. He knows your faults. He knows your
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virtues. He knows if you've been bad or good.... So be good. This ultimate
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purveyor of Justice sends criminals to jail everyday, sometimes with his bare
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hands.
|
|
~
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|
10 0 0 0 256 0 0 0 500 E
|
|
25 12 -5 5d5+250 4d4+4
|
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250 62500
|
|
8 8 1
|
|
Str: 16
|
|
Dex: 16
|
|
Int: 16
|
|
Wis: 16
|
|
Con: 16
|
|
Cha: 16
|
|
SavingPara: 6
|
|
SavingRod: 6
|
|
SavingPetri: 6
|
|
SavingBreath: 6
|
|
SavingSpell: 6
|
|
E
|
|
#55526
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Jaana druid~
|
|
Jaana the Druid~
|
|
Jaana the Druid is in deep meditation.
|
|
~
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You meet another Warrior of Destiny. She helped to lead the magical force to
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the Avatar. The Avatar's mentor in Justice, she has gone to the woods to drive
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life into a corner.
|
|
~
|
|
72 0 0 0 320 0 0 0 1000 E
|
|
16 15 0 3d3+160 2d2+2
|
|
160 25600
|
|
8 8 2
|
|
SavingPara: 4
|
|
SavingRod: 4
|
|
SavingPetri: 4
|
|
SavingBreath: 4
|
|
SavingSpell: 4
|
|
E
|
|
#55527
|
|
prisoner~
|
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the dirty prisoner~
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|
The Prisoner grips the bars with his dirty hands.
|
|
~
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|
The Prisoner seems to be a slimy character. He was a thief, and Justice was
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done to him. You glimpse light shining off something in his hands.
|
|
~
|
|
10 0 0 0 1572864 0 0 0 -100 E
|
|
11 17 3 2d2+110 1d2+1
|
|
110 12100
|
|
8 8 1
|
|
SavingPara: 2
|
|
SavingRod: 2
|
|
SavingPetri: 2
|
|
SavingBreath: 2
|
|
SavingSpell: 2
|
|
E
|
|
#55528
|
|
prisoner~
|
|
the prisoner~
|
|
The Prisoner is big and grins evilly at you.
|
|
~
|
|
This Prisoner was convicted of one of the most heinous crimes, MURDER. It
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|
took many guards and druids to restrain this beast.
|
|
~
|
|
42 0 0 0 0 0 0 0 -100 E
|
|
14 16 1 2d2+140 2d2+2
|
|
140 19600
|
|
8 8 1
|
|
SavingPara: 3
|
|
SavingRod: 3
|
|
SavingPetri: 3
|
|
SavingBreath: 3
|
|
SavingSpell: 3
|
|
E
|
|
#55529
|
|
citizen yewsman~
|
|
the citizen of Yew~
|
|
A citizen of Yew walks around.
|
|
~
|
|
Being the second largest city in Britannia, second only to Britain itself,
|
|
this city employs and houses many people. This citizen of the city of Justice
|
|
strolls the street, sure of his Virtue.
|
|
~
|
|
200 0 0 0 0 0 0 0 0 E
|
|
13 16 2 2d2+130 2d2+2
|
|
130 16900
|
|
8 8 1
|
|
SavingPara: 3
|
|
SavingRod: 3
|
|
SavingPetri: 3
|
|
SavingBreath: 3
|
|
SavingSpell: 3
|
|
E
|
|
#55530
|
|
bartender~
|
|
the bartender~
|
|
A bartender stands here in the the middle of a throng of people.
|
|
~
|
|
A smiling face asks you what you would like to drink. Well versed in
|
|
Compassion, he has heard and sympathized with many people who have gone to him
|
|
for advice. His advice to you is to kick back and enjoy a drink.
|
|
~
|
|
74 0 0 0 0 0 0 0 0 E
|
|
10 17 4 2d2+100 1d2+1
|
|
100 10000
|
|
8 8 1
|
|
SavingPara: 2
|
|
SavingRod: 2
|
|
SavingPetri: 2
|
|
SavingBreath: 2
|
|
SavingSpell: 2
|
|
E
|
|
#55531
|
|
owner bartender~
|
|
the pub owner~
|
|
The owner of the pub walks around, talking to her customers.
|
|
~
|
|
The pub owner waves and smiles to you. She asks what you want to drink and
|
|
eat.
|
|
~
|
|
10 0 0 0 0 0 0 0 0 E
|
|
13 16 2 2d2+130 2d2+2
|
|
130 16900
|
|
8 8 2
|
|
SavingPara: 3
|
|
SavingRod: 3
|
|
SavingPetri: 3
|
|
SavingBreath: 3
|
|
SavingSpell: 3
|
|
E
|
|
#55532
|
|
ettin~
|
|
the ettin~
|
|
The ettin scratches its heads and attacks.
|
|
~
|
|
With its two heads, it should make sense that this monster would have double
|
|
the intelligence. But, in fact, it has only half.
|
|
~
|
|
104 0 0 0 0 0 0 0 -100 E
|
|
15 15 1 3d3+150 2d2+2
|
|
150 22500
|
|
8 8 0
|
|
BareHandAttack: 9
|
|
SavingPara: 3
|
|
SavingRod: 3
|
|
SavingPetri: 3
|
|
SavingBreath: 3
|
|
SavingSpell: 3
|
|
E
|
|
#55533
|
|
gremlin creature~
|
|
the gremlin~
|
|
This little creature sneaks around and steals your food.
|
|
~
|
|
It seems to be just a head with little hands and feet sticking out of it.
|
|
It does not seem like these things could hurt you, but your money pouch seems
|
|
much lighter.
|
|
~
|
|
204 0 0 0 1572864 0 0 0 -100 E
|
|
15 15 1 3d3+150 2d2+2
|
|
150 22500
|
|
8 8 0
|
|
BareHandAttack: 8
|
|
SavingPara: 3
|
|
SavingRod: 3
|
|
SavingPetri: 3
|
|
SavingBreath: 3
|
|
SavingSpell: 3
|
|
E
|
|
#55534
|
|
headless~
|
|
the headless~
|
|
The headless creature seems to be heading right for you!
|
|
~
|
|
No one really understands how these things can sense but, as it unerringly
|
|
reaches for you, you know it does. In any case these creatures are strong and
|
|
endurable.
|
|
~
|
|
104 0 0 0 0 0 0 0 -100 E
|
|
19 14 -1 3d3+190 3d3+3
|
|
190 36100
|
|
8 8 0
|
|
BareHandAttack: 9
|
|
Str: 12
|
|
Dex: 12
|
|
Int: 12
|
|
Wis: 12
|
|
Con: 12
|
|
Cha: 12
|
|
SavingPara: 4
|
|
SavingRod: 4
|
|
SavingPetri: 4
|
|
SavingBreath: 4
|
|
SavingSpell: 4
|
|
E
|
|
#55535
|
|
fighter~
|
|
the fighter~
|
|
A muscular fighter searches here.
|
|
~
|
|
This fighter is cleaning out the dungeons. In the peaceful time following
|
|
the Avatar's success, there are few ways to show Valor. One of the more
|
|
dangerous is to descend into the pits of hell and clean them out.
|
|
~
|
|
72 0 0 0 0 0 0 0 0 E
|
|
18 14 0 3d3+180 3d3+3
|
|
180 32400
|
|
8 8 2
|
|
Str: 12
|
|
Dex: 12
|
|
Int: 12
|
|
Wis: 12
|
|
Con: 12
|
|
Cha: 12
|
|
SavingPara: 4
|
|
SavingRod: 4
|
|
SavingPetri: 4
|
|
SavingBreath: 4
|
|
SavingSpell: 4
|
|
E
|
|
#55536
|
|
Geoffrey~
|
|
Geoffrey the Fighter~
|
|
Geoffrey the Fighter leads this campaign.
|
|
~
|
|
The muscle power of the Warriors of Destiny, Geoffrey is immense. His broad
|
|
shoulders make you look like a mouse. He epitomizes Valor.
|
|
~
|
|
72 0 0 0 256 0 0 0 1000 E
|
|
20 14 -2 4d4+200 3d3+3
|
|
200 40000
|
|
8 8 1
|
|
Str: 13
|
|
Dex: 13
|
|
Int: 13
|
|
Wis: 13
|
|
Con: 13
|
|
Cha: 13
|
|
SavingPara: 5
|
|
SavingRod: 5
|
|
SavingPetri: 5
|
|
SavingBreath: 5
|
|
SavingSpell: 5
|
|
E
|
|
#55537
|
|
lord serpent Simon~
|
|
Lord Simon~
|
|
Lord Simon of the Serpent Hold stares at your form.
|
|
~
|
|
His movements are liquid and art. As he makes a few practice swings, you
|
|
HOPE that you are never on the receiving end of his immense sword. This is The
|
|
Lord of Serpent Hold, courage itself solidified into a human form.
|
|
~
|
|
72 0 0 0 256 0 0 0 1000 E
|
|
25 12 -5 5d5+250 4d4+4
|
|
250 62500
|
|
8 8 1
|
|
Str: 16
|
|
Dex: 16
|
|
Int: 16
|
|
Wis: 16
|
|
Con: 16
|
|
Cha: 16
|
|
SavingPara: 6
|
|
SavingRod: 6
|
|
SavingPetri: 6
|
|
SavingBreath: 6
|
|
SavingSpell: 6
|
|
E
|
|
#55538
|
|
mimic chest~
|
|
the mimic~
|
|
A treasure chest is here, overflowing with gold.
|
|
~
|
|
The treasure chest reforms, and spits out a glob of poison. Beware,
|
|
adventurer, of the Mimic.
|
|
~
|
|
104 0 0 0 0 0 0 0 -500 E
|
|
21 13 -2 4d4+210 3d3+3
|
|
210 44100
|
|
8 8 0
|
|
Str: 14
|
|
Dex: 14
|
|
Int: 14
|
|
Wis: 14
|
|
Con: 14
|
|
Cha: 14
|
|
SavingPara: 5
|
|
SavingRod: 5
|
|
SavingPetri: 5
|
|
SavingBreath: 5
|
|
SavingSpell: 5
|
|
E
|
|
#55539
|
|
gazer eyeball~
|
|
the gazer~
|
|
A floating eyeball glares at you.
|
|
~
|
|
This creature is comprised of one main eyeball and several auxiliary eyeballs
|
|
coming out of the main. The eyeballs draw you in, making you forget who you
|
|
are....
|
|
~
|
|
104 0 0 0 0 0 0 0 -100 E
|
|
21 13 -2 4d4+210 3d3+3
|
|
210 44100
|
|
8 8 0
|
|
Str: 14
|
|
Dex: 14
|
|
Int: 14
|
|
Wis: 14
|
|
Con: 14
|
|
Cha: 14
|
|
SavingPara: 5
|
|
SavingRod: 5
|
|
SavingPetri: 5
|
|
SavingBreath: 5
|
|
SavingSpell: 5
|
|
E
|
|
#55540
|
|
tinker~
|
|
a tinker~
|
|
A tinker is fiddling with one device or another.
|
|
~
|
|
The tinker has huge rippling muscles and a scarred skin. You realize that
|
|
his great Sacrifice to his craft has led to his incredible strength and
|
|
weaponskill. This is not one you wish to fight.
|
|
~
|
|
72 0 0 0 0 0 0 0 0 E
|
|
22 13 -3 4d4+220 3d3+3
|
|
220 48400
|
|
8 8 1
|
|
Str: 14
|
|
Dex: 14
|
|
Int: 14
|
|
Wis: 14
|
|
Con: 14
|
|
Cha: 14
|
|
SavingPara: 5
|
|
SavingRod: 5
|
|
SavingPetri: 5
|
|
SavingBreath: 5
|
|
SavingSpell: 5
|
|
E
|
|
#55541
|
|
Julia~
|
|
Julia the Tinker~
|
|
Julia the Tinker is here, forging a sword.
|
|
~
|
|
Julia the Tinker provided some of the muscle power to the Avatar during his
|
|
Great Quest for enlightenment. She was a Warrior of Destiny and you see that
|
|
not much has changed since those days. She represents Sacrifice in everything
|
|
she does. She is the Keeper of Oral History, as well as a prominent
|
|
weaponsmith.
|
|
~
|
|
10 0 0 0 256 0 0 0 1000 E
|
|
24 12 -4 4d4+240 4d4+4
|
|
240 57600
|
|
8 8 2
|
|
Str: 16
|
|
Dex: 16
|
|
Int: 16
|
|
Wis: 16
|
|
Con: 16
|
|
Cha: 16
|
|
SavingPara: 6
|
|
SavingRod: 6
|
|
SavingPetri: 6
|
|
SavingBreath: 6
|
|
SavingSpell: 6
|
|
E
|
|
#55542
|
|
lady~
|
|
the Lady of Empath Abbey~
|
|
The Lady of Empath Abbey stands here.
|
|
~
|
|
When you see her your heart almost stops as you feel the intense waves of
|
|
pure Love come from her body. Her love for you almost knocks you down. You
|
|
cannot hurt this one.
|
|
~
|
|
72 0 0 0 256 0 0 0 1000 E
|
|
30 10 -8 6d6+300 5d5+5
|
|
300 90000
|
|
8 8 2
|
|
Str: 18
|
|
Dex: 18
|
|
Int: 18
|
|
Wis: 18
|
|
Con: 18
|
|
Cha: 18
|
|
SavingPara: 7
|
|
SavingRod: 7
|
|
SavingPetri: 7
|
|
SavingBreath: 7
|
|
SavingSpell: 7
|
|
E
|
|
#55543
|
|
sandtrap tentacle~
|
|
the sandtrap~
|
|
A tentacle reaches out of the sand and latches onto your leg.
|
|
~
|
|
The Sandtrap burrows around under the sand and comes onto travellers, hidden.
|
|
No one is really sure what the Sandtrap looks like but it is a dangerous foe.
|
|
~
|
|
236 0 0 0 1572864 0 0 0 -100 E
|
|
18 14 0 3d3+180 3d3+3
|
|
180 32400
|
|
8 8 0
|
|
BareHandAttack: 2
|
|
Str: 12
|
|
Dex: 12
|
|
Int: 12
|
|
Wis: 12
|
|
Con: 12
|
|
Cha: 12
|
|
SavingPara: 4
|
|
SavingRod: 4
|
|
SavingPetri: 4
|
|
SavingBreath: 4
|
|
SavingSpell: 4
|
|
E
|
|
#55544
|
|
dragon~
|
|
the dragon~
|
|
A dragon lies on his heap of treasure with fire billowing out of his maw.
|
|
~
|
|
The dragon looks like every other dragon you've seen; wings, tail, fire.
|
|
Only this one doesn't have a dorky color attached to it. And doesn't talk about
|
|
annoying C terms.
|
|
~
|
|
42 0 0 0 0 0 0 0 -1000 E
|
|
20 14 -2 4d4+200 3d3+3
|
|
200 40000
|
|
8 8 0
|
|
BareHandAttack: 8
|
|
Str: 13
|
|
Dex: 13
|
|
Int: 13
|
|
Wis: 13
|
|
Con: 13
|
|
Cha: 13
|
|
SavingPara: 5
|
|
SavingRod: 5
|
|
SavingPetri: 5
|
|
SavingBreath: 5
|
|
SavingSpell: 5
|
|
E
|
|
#55545
|
|
paladin~
|
|
the paladin~
|
|
A paladin practices his sword strokes here.
|
|
~
|
|
This paladin works hard to keep his Honor and the Honor of his people.
|
|
Honor does not lead his life, Honor is his life. His shiny armor and equally
|
|
shiny sword serves to remind you that he is among Britannia's most powerful
|
|
battalion.
|
|
~
|
|
72 0 0 0 0 0 0 0 500 E
|
|
20 14 -2 4d4+200 3d3+3
|
|
200 40000
|
|
8 8 1
|
|
Str: 13
|
|
Dex: 13
|
|
Int: 13
|
|
Wis: 13
|
|
Con: 13
|
|
Cha: 13
|
|
SavingPara: 5
|
|
SavingRod: 5
|
|
SavingPetri: 5
|
|
SavingBreath: 5
|
|
SavingSpell: 5
|
|
E
|
|
#55546
|
|
Dupre paladin~
|
|
Dupre the Paladin~
|
|
Sitting here, Dupre the Paladin consults his maps.
|
|
~
|
|
Dupre the Paladin was constant companion of the Avatar and a Warrior of
|
|
Destiny. He is a symbol of Honor. He is right now trying to figure out a plan
|
|
of attack to get the dragon.
|
|
~
|
|
10 0 0 0 256 0 0 0 1000 E
|
|
25 12 -5 5d5+250 4d4+4
|
|
250 62500
|
|
8 8 1
|
|
Str: 16
|
|
Dex: 16
|
|
Int: 16
|
|
Wis: 16
|
|
Con: 16
|
|
Cha: 16
|
|
SavingPara: 6
|
|
SavingRod: 6
|
|
SavingPetri: 6
|
|
SavingBreath: 6
|
|
SavingSpell: 6
|
|
E
|
|
#55547
|
|
reaper~
|
|
the reaper~
|
|
The reaper strikes out with its tentacles.
|
|
~
|
|
The reaper is immobilized and attached to the ground. Even with this
|
|
disadvantage its tentacles and magical powers more then make up for any
|
|
disadvantage.
|
|
~
|
|
42 0 0 0 0 0 0 0 -100 E
|
|
18 14 0 3d3+180 3d3+3
|
|
180 32400
|
|
8 8 0
|
|
BareHandAttack: 2
|
|
Str: 12
|
|
Dex: 12
|
|
Int: 12
|
|
Wis: 12
|
|
Con: 12
|
|
Cha: 12
|
|
SavingPara: 4
|
|
SavingRod: 4
|
|
SavingPetri: 4
|
|
SavingBreath: 4
|
|
SavingSpell: 4
|
|
E
|
|
#55548
|
|
gargoyle king Draxthanum~
|
|
Draxthanum the Gargoyle~
|
|
The King of Gargoyles is here.
|
|
~
|
|
Draxthanum, the Winged Gargoyle, is here to observe the odd habits of humans
|
|
and their combat tactics. He is red with wings, very strong and his aura is
|
|
overpowering.
|
|
~
|
|
72 0 0 0 256 0 0 0 1000 E
|
|
25 12 -5 5d5+250 4d4+4
|
|
250 62500
|
|
8 8 1
|
|
BareHandAttack: 8
|
|
Str: 16
|
|
Dex: 16
|
|
Int: 16
|
|
Wis: 16
|
|
Con: 16
|
|
Cha: 16
|
|
SavingPara: 6
|
|
SavingRod: 6
|
|
SavingPetri: 6
|
|
SavingBreath: 6
|
|
SavingSpell: 6
|
|
E
|
|
#55549
|
|
ghost spirit~
|
|
the spirit~
|
|
The spirit of a peaceful man floats around here.
|
|
~
|
|
This ghost seems peaceful, even though he is chained to the earth through
|
|
some responsibility.
|
|
~
|
|
72 0 0 0 0 0 0 0 100 E
|
|
25 12 -5 5d5+250 4d4+4
|
|
250 62500
|
|
8 8 1
|
|
Str: 16
|
|
Dex: 16
|
|
Int: 16
|
|
Wis: 16
|
|
Con: 16
|
|
Cha: 16
|
|
SavingPara: 6
|
|
SavingRod: 6
|
|
SavingPetri: 6
|
|
SavingBreath: 6
|
|
SavingSpell: 6
|
|
E
|
|
#55550
|
|
ghost spirit~
|
|
the ghost~
|
|
This ghost was an evil man in a past life.
|
|
~
|
|
Even on its transparent face, you can see a grimace of evil as it swoops over
|
|
to you.
|
|
~
|
|
104 0 0 0 0 0 0 0 -100 E
|
|
25 12 -5 5d5+250 4d4+4
|
|
250 62500
|
|
8 8 1
|
|
Str: 16
|
|
Dex: 16
|
|
Int: 16
|
|
Wis: 16
|
|
Con: 16
|
|
Cha: 16
|
|
SavingPara: 6
|
|
SavingRod: 6
|
|
SavingPetri: 6
|
|
SavingBreath: 6
|
|
SavingSpell: 6
|
|
E
|
|
#55551
|
|
skeleton~
|
|
the skeleton~
|
|
The skeleton walks around in tattered clothing.
|
|
~
|
|
The skeleton has rotting bits of flesh attached to its bones. It carries a
|
|
rusty shield and sword. In fact the only thing completely clean on it are its
|
|
white teeth, perhaps from its nightly meals of flesh and bone.
|
|
~
|
|
104 0 0 0 0 0 0 0 -100 E
|
|
23 13 -3 4d4+230 3d3+3
|
|
230 52900
|
|
8 8 0
|
|
Str: 15
|
|
Dex: 15
|
|
Int: 15
|
|
Wis: 15
|
|
Con: 15
|
|
Cha: 15
|
|
SavingPara: 5
|
|
SavingRod: 5
|
|
SavingPetri: 5
|
|
SavingBreath: 5
|
|
SavingSpell: 5
|
|
E
|
|
#55552
|
|
daemon demon~
|
|
the daemon~
|
|
The daemon unfurls his wings and swoops towards you.
|
|
~
|
|
The most dangerous undead, and among the most dangerous of all monsters, this
|
|
beast can use all magics, is strong and hardy. Right now he seems to be busy...
|
|
Killing you.
|
|
~
|
|
104 0 0 0 0 0 0 0 -500 E
|
|
23 13 -3 4d4+230 3d3+3
|
|
230 52900
|
|
8 8 1
|
|
BareHandAttack: 8
|
|
Str: 15
|
|
Dex: 15
|
|
Int: 15
|
|
Wis: 15
|
|
Con: 15
|
|
Cha: 15
|
|
SavingPara: 5
|
|
SavingRod: 5
|
|
SavingPetri: 5
|
|
SavingBreath: 5
|
|
SavingSpell: 5
|
|
E
|
|
#55553
|
|
mourner~
|
|
the mourner~
|
|
A mourner bows her head over the grave.
|
|
~
|
|
A mourner is in tears. She is crying over the grave of a loved one. She is
|
|
expressing poignant Spirituality. This gives her strength to persevere.
|
|
~
|
|
72 0 0 0 0 0 0 0 0 E
|
|
23 13 -3 4d4+230 3d3+3
|
|
230 52900
|
|
8 8 2
|
|
Str: 15
|
|
Dex: 15
|
|
Int: 15
|
|
Wis: 15
|
|
Con: 15
|
|
Cha: 15
|
|
SavingPara: 5
|
|
SavingRod: 5
|
|
SavingPetri: 5
|
|
SavingBreath: 5
|
|
SavingSpell: 5
|
|
E
|
|
#55554
|
|
Shamino ranger~
|
|
Shamino the Ranger~
|
|
Shamino the Ranger sits here, meditating.
|
|
~
|
|
The last Warrior of Destiny, Shamino sits here in a yoga position. The
|
|
Enlightened smile on his face confirms that he indeed is one with the spirit of
|
|
Spirituality.
|
|
~
|
|
10 0 0 0 256 0 0 0 1000 E
|
|
25 12 -5 5d5+250 4d4+4
|
|
250 62500
|
|
8 8 1
|
|
Str: 16
|
|
Dex: 16
|
|
Int: 16
|
|
Wis: 16
|
|
Con: 16
|
|
Cha: 16
|
|
SavingPara: 6
|
|
SavingRod: 6
|
|
SavingPetri: 6
|
|
SavingBreath: 6
|
|
SavingSpell: 6
|
|
E
|
|
#55555
|
|
timelord~
|
|
the Timelord~
|
|
The Timelord is here in an aura of power.
|
|
~
|
|
The Hourglass that he holds in his hand actually controls the fickle powers
|
|
of time. This being is so awe-inspiring that you feel an urge to prostrate
|
|
yourself to him. But as all godly powers must be, he is truly and totally
|
|
neutral.
|
|
~
|
|
10 0 0 0 256 0 0 0 0 E
|
|
30 10 -8 6d6+300 5d5+5
|
|
300 90000
|
|
8 8 1
|
|
Str: 18
|
|
Dex: 18
|
|
Int: 18
|
|
Wis: 18
|
|
Con: 18
|
|
Cha: 18
|
|
SavingPara: 7
|
|
SavingRod: 7
|
|
SavingPetri: 7
|
|
SavingBreath: 7
|
|
SavingSpell: 7
|
|
E
|
|
#55556
|
|
guardian~
|
|
the Guardian~
|
|
The Guardian, as far as you can tell, is just a big red face.
|
|
~
|
|
First you hear a booming voice. 'You will join the Fellowship.' He is the
|
|
latest, and some people say greatest, of the Avatar's enemies. And now you have
|
|
the joy of meeting him.
|
|
~
|
|
42 0 0 0 256 0 0 0 -1000 E
|
|
30 10 -8 6d6+300 5d5+5
|
|
300 90000
|
|
8 8 1
|
|
Str: 18
|
|
Dex: 18
|
|
Int: 18
|
|
Wis: 18
|
|
Con: 18
|
|
Cha: 18
|
|
SavingPara: 7
|
|
SavingRod: 7
|
|
SavingPetri: 7
|
|
SavingBreath: 7
|
|
SavingSpell: 7
|
|
E
|
|
T 55556
|
|
#55557
|
|
Blackthorn~
|
|
Blackthorn~
|
|
Blackthorn wonders how he lost the throne.
|
|
~
|
|
Blackthorn was more misguided rather then evil. Though he was still a foe of
|
|
Avatar that eventually was destroyed, during this era he still is corrupt and
|
|
VERY, VERY dangerous.
|
|
~
|
|
42 0 0 0 256 0 0 0 -1000 E
|
|
30 10 -8 6d6+300 5d5+5
|
|
300 90000
|
|
8 8 1
|
|
Str: 18
|
|
Dex: 18
|
|
Int: 18
|
|
Wis: 18
|
|
Con: 18
|
|
Cha: 18
|
|
SavingPara: 7
|
|
SavingRod: 7
|
|
SavingPetri: 7
|
|
SavingBreath: 7
|
|
SavingSpell: 7
|
|
E
|
|
#55558
|
|
Exodus~
|
|
Exodus~
|
|
Exodus is here, reveling in his island fortress.
|
|
~
|
|
Exodus, the horrible progeny of Minax and Mondain, is here. More powerful
|
|
then his parents, he is also more dangerous. He was the last of the Triad that
|
|
the Avatar destroyed.
|
|
~
|
|
42 0 0 0 256 0 0 0 -1000 E
|
|
30 10 -8 6d6+300 5d5+5
|
|
300 90000
|
|
8 8 1
|
|
Str: 18
|
|
Dex: 18
|
|
Int: 18
|
|
Wis: 18
|
|
Con: 18
|
|
Cha: 18
|
|
SavingPara: 7
|
|
SavingRod: 7
|
|
SavingPetri: 7
|
|
SavingBreath: 7
|
|
SavingSpell: 7
|
|
E
|
|
#55559
|
|
Minax~
|
|
Minax~
|
|
Minax is here, conjuring up the evil spirits.
|
|
~
|
|
More powerful then her master and lover, Minax is as beautiful as she is
|
|
dangerous. Bold enough to take on the forces of evil without the gem, she
|
|
eventually proved to be their mistress. Without the Avatar the world would
|
|
still be under her complete power.
|
|
~
|
|
42 0 0 0 256 0 0 0 -1000 E
|
|
30 10 -8 6d6+300 5d5+5
|
|
300 90000
|
|
8 8 2
|
|
Str: 18
|
|
Dex: 18
|
|
Int: 18
|
|
Wis: 18
|
|
Con: 18
|
|
Cha: 18
|
|
SavingPara: 7
|
|
SavingRod: 7
|
|
SavingPetri: 7
|
|
SavingBreath: 7
|
|
SavingSpell: 7
|
|
E
|
|
#55560
|
|
Mondain~
|
|
Mondain~
|
|
Mondain grips his evil gem and conjures magic to destroy you.
|
|
~
|
|
Mondain, the first of the Triad of Evil, was the first foe that the man,
|
|
later to be known as the Avatar, was to face. Mondain has killed his father to
|
|
gain the power of the dark gem that he wielded.
|
|
~
|
|
42 0 0 0 256 0 0 0 -1000 E
|
|
30 10 -8 6d6+300 5d5+5
|
|
300 90000
|
|
8 8 1
|
|
Str: 18
|
|
Dex: 18
|
|
Int: 18
|
|
Wis: 18
|
|
Con: 18
|
|
Cha: 18
|
|
SavingPara: 7
|
|
SavingRod: 7
|
|
SavingPetri: 7
|
|
SavingBreath: 7
|
|
SavingSpell: 7
|
|
E
|
|
#55561
|
|
Sentri guard~
|
|
Sentri~
|
|
Sentri stoically stands here, protecting his Lord and castle.
|
|
~
|
|
Sentri is a powerful man whose only job is to protect the life of Lord
|
|
British. In seeing this done he is completely armored and wields a heavy blade.
|
|
~
|
|
10 0 0 0 0 0 0 0 750 E
|
|
25 12 -5 5d5+250 4d4+4
|
|
250 62500
|
|
8 8 1
|
|
Str: 16
|
|
Dex: 16
|
|
Int: 16
|
|
Wis: 16
|
|
Con: 16
|
|
Cha: 16
|
|
SavingPara: 6
|
|
SavingRod: 6
|
|
SavingPetri: 6
|
|
SavingBreath: 6
|
|
SavingSpell: 6
|
|
E
|
|
T 55561
|
|
#55562
|
|
Batlin~
|
|
Batlin~
|
|
Batlin says, 'Join the Fellowship.'
|
|
~
|
|
Batlin is an evil man that goes around and corrupts the young. You see also
|
|
that he has a full set of mantras, probably stolen from their rightful owners.
|
|
He is protected though by the power of his god.
|
|
~
|
|
76 0 0 0 256 0 0 0 -750 E
|
|
30 10 -8 6d6+300 5d5+5
|
|
300 90000
|
|
8 8 1
|
|
Str: 18
|
|
Dex: 18
|
|
Int: 18
|
|
Wis: 18
|
|
Con: 18
|
|
Cha: 18
|
|
SavingPara: 7
|
|
SavingRod: 7
|
|
SavingPetri: 7
|
|
SavingBreath: 7
|
|
SavingSpell: 7
|
|
E
|
|
T 55562
|
|
#55563
|
|
avatar~
|
|
the Avatar~
|
|
The Avatar is here, chatting to Lord British.
|
|
~
|
|
The Avatar is the symbol of courage and truth and love, and all that descends
|
|
from it. He has mastered Compassion, Humility, Justice, Spirituality, Honesty,
|
|
Sacrifice, Valor, and Honor. He truly is an inspiration to those who know him.
|
|
~
|
|
10 0 0 0 256 0 0 0 1000 E
|
|
32 10 -9 6d6+320 5d5+5
|
|
320 102400
|
|
8 8 1
|
|
Str: 18
|
|
Dex: 18
|
|
Int: 18
|
|
Wis: 18
|
|
Con: 18
|
|
Cha: 18
|
|
SavingPara: 8
|
|
SavingRod: 8
|
|
SavingPetri: 8
|
|
SavingBreath: 8
|
|
SavingSpell: 8
|
|
E
|
|
#55564
|
|
Lord British~
|
|
Lord British~
|
|
Lord British is healing the Avatar's wounds.
|
|
~
|
|
Lord British sits on his throne. When you see him, you know the meaning of
|
|
true leadership. His charisma is almost tangible. On him you see the three
|
|
crown jewels. These hold power both figuratively and literally.
|
|
~
|
|
10 0 0 0 256 0 0 0 1000 E
|
|
32 10 -9 6d6+320 5d5+5
|
|
320 102400
|
|
8 8 1
|
|
Str: 18
|
|
Dex: 18
|
|
Int: 18
|
|
Wis: 18
|
|
Con: 18
|
|
Cha: 18
|
|
SavingPara: 8
|
|
SavingRod: 8
|
|
SavingPetri: 8
|
|
SavingBreath: 8
|
|
SavingSpell: 8
|
|
E
|
|
#55565
|
|
shark~
|
|
the shark~
|
|
The shark smells blood.
|
|
~
|
|
This fish can sense blood in the water and comes to kill you.
|
|
~
|
|
104 0 0 0 128 0 0 0 -100 E
|
|
21 13 -2 4d4+210 3d3+3
|
|
210 44100
|
|
8 8 1
|
|
Str: 14
|
|
Dex: 14
|
|
Int: 14
|
|
Wis: 14
|
|
Con: 14
|
|
Cha: 14
|
|
SavingPara: 5
|
|
SavingRod: 5
|
|
SavingPetri: 5
|
|
SavingBreath: 5
|
|
SavingSpell: 5
|
|
E
|
|
#55566
|
|
seahorse sea horse~
|
|
the seahorse~
|
|
The peaceful seahorse swims here.
|
|
~
|
|
The seahorse is an amazingly beautiful creature. Its swimming and diving
|
|
pleases you.
|
|
~
|
|
72 0 0 0 128 0 0 0 100 E
|
|
21 13 -2 4d4+210 3d3+3
|
|
210 44100
|
|
8 0 1
|
|
BareHandAttack: 4
|
|
Str: 14
|
|
Dex: 14
|
|
Int: 14
|
|
Wis: 14
|
|
Con: 14
|
|
Cha: 14
|
|
SavingPara: 5
|
|
SavingRod: 5
|
|
SavingPetri: 5
|
|
SavingBreath: 5
|
|
SavingSpell: 5
|
|
E
|
|
#55567
|
|
squid~
|
|
the squid~
|
|
The squid's tentacles reach for you.
|
|
~
|
|
The squid easily is double a boat in size. Its tentacles are huge and you
|
|
fear as it grabs for you.
|
|
~
|
|
104 0 0 0 0 0 0 0 -100 E
|
|
21 13 -2 4d4+210 3d3+3
|
|
210 44100
|
|
8 8 0
|
|
BareHandAttack: 2
|
|
Str: 14
|
|
Dex: 14
|
|
Int: 14
|
|
Wis: 14
|
|
Con: 14
|
|
Cha: 14
|
|
SavingPara: 5
|
|
SavingRod: 5
|
|
SavingPetri: 5
|
|
SavingBreath: 5
|
|
SavingSpell: 5
|
|
E
|
|
#55568
|
|
armorer~
|
|
the armorer~
|
|
The Armorer stands here.
|
|
~
|
|
The Armorer sells... Armor.
|
|
~
|
|
10 0 0 0 64 0 0 0 0 E
|
|
32 10 -9 6d6+320 5d5+5
|
|
320 102400
|
|
8 8 1
|
|
Str: 18
|
|
Dex: 18
|
|
Int: 18
|
|
Wis: 18
|
|
Con: 18
|
|
Cha: 18
|
|
SavingPara: 8
|
|
SavingRod: 8
|
|
SavingPetri: 8
|
|
SavingBreath: 8
|
|
SavingSpell: 8
|
|
E
|
|
#55569
|
|
weaponseller~
|
|
the weaponseller~
|
|
The Weaponseller stands here.
|
|
~
|
|
The Weaponseller sells... Weapons.
|
|
~
|
|
10 0 0 0 64 0 0 0 0 E
|
|
32 10 -9 6d6+320 5d5+5
|
|
320 102400
|
|
8 8 1
|
|
Str: 18
|
|
Dex: 18
|
|
Int: 18
|
|
Wis: 18
|
|
Con: 18
|
|
Cha: 18
|
|
SavingPara: 8
|
|
SavingRod: 8
|
|
SavingPetri: 8
|
|
SavingBreath: 8
|
|
SavingSpell: 8
|
|
E
|
|
#55570
|
|
boatseller~
|
|
the boatseller~
|
|
The Boatseller stands here.
|
|
~
|
|
The Boatseller sells... Boats.
|
|
~
|
|
10 0 0 0 64 0 0 0 0 E
|
|
32 10 -9 6d6+320 5d5+5
|
|
320 102400
|
|
8 8 1
|
|
Str: 18
|
|
Dex: 18
|
|
Int: 18
|
|
Wis: 18
|
|
Con: 18
|
|
Cha: 18
|
|
SavingPara: 8
|
|
SavingRod: 8
|
|
SavingPetri: 8
|
|
SavingBreath: 8
|
|
SavingSpell: 8
|
|
E
|
|
$
|