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* Added %log%, and made %send%, %echo%, etc. not force capitalization. * Fixed Previous Commit * Really fixed this time. * Fixed look 2.mail Also reverted CMMAND_TERMS, was increased in previous commit when it didn't need to be due to the removed of marena. * Fixed add_to_lookup_table Fixed as per Welcor https://www.tbamud.com/forum/2-general/4307-crash-bug-need-assistance-with-gdb?start=20#7390 * Fixed two crash bugs Fixed tw crash bugs Welcor found here https://www.tbamud.com/forum/4-development/4300-simple-list-forced-to-reset-itself * wizhelp changes Cleared buf in columns_list that was getting garbage data in it. Removed wizhelp subcommand from do_commands, and removed buf and sprintf line that were never sent to anyone and replaced it with a send_to_char. Removed arg capability from do_commands as it's no longer useful without the wizhelp subcommand. Replaced wizhelp subcommand with separate do_wizhelp command that sorts commands by their level and shows all imms all imm commands regardless of their level. * Fix Fixed previous commit * Trigedit Mostly Changed attributes to persist across logout when changed in trigedit. Made strength now loer for GRGOD and above when wearing equipment. Added npcflag field to trigedit. Fixed %actor.vnum()% * Log Files Fixed Farbled Data in Logfiles. Fix from Prool on forums. * Mudlog, Trigedit, New Pref Toggle Skimmed every call of mudlog for missing GET_INVIS_LEV and other obvious inconsistencies. Added affect_total() cals to dg_variables so stats adjust properly. Added zoneresets toggle to prefedit because syslog complete is super spammy as a result of zone resets so tey're now separate from other syslog options.
972 lines
30 KiB
C
972 lines
30 KiB
C
/**************************************************************************
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* File: act.other.c Part of tbaMUD *
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* Usage: Miscellaneous player-level commands. *
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* *
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* All rights reserved. See license for complete information. *
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* *
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* Copyright (C) 1993, 94 by the Trustees of the Johns Hopkins University *
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* CircleMUD is based on DikuMUD, Copyright (C) 1990, 1991. *
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**************************************************************************/
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#include "conf.h"
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#include "sysdep.h"
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#include "structs.h"
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#include "utils.h"
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#include "comm.h"
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#include "interpreter.h"
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#include "handler.h"
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#include "db.h"
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#include "spells.h"
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#include "screen.h"
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#include "house.h"
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#include "constants.h"
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#include "dg_scripts.h"
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#include "act.h"
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#include "spec_procs.h"
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#include "class.h"
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#include "fight.h"
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#include "mail.h" /* for has_mail() */
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#include "shop.h"
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#include "quest.h"
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#include "modify.h"
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/* Local defined utility functions */
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/* do_group utility functions */
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static void print_group(struct char_data *ch);
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static void display_group_list(struct char_data * ch);
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ACMD(do_quit)
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{
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if (IS_NPC(ch) || !ch->desc)
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return;
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if (subcmd != SCMD_QUIT && GET_LEVEL(ch) < LVL_IMMORT)
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send_to_char(ch, "You have to type quit--no less, to quit!\r\n");
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else if (GET_POS(ch) == POS_FIGHTING)
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send_to_char(ch, "No way! You're fighting for your life!\r\n");
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else if (GET_POS(ch) < POS_STUNNED) {
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send_to_char(ch, "You die before your time...\r\n");
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die(ch, NULL);
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} else {
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act("$n has left the game.", TRUE, ch, 0, 0, TO_ROOM);
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mudlog(NRM, MAX(LVL_IMMORT, GET_INVIS_LEV(ch)), TRUE, "%s has quit the game.", GET_NAME(ch));
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if (GET_QUEST_TIME(ch) != -1)
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quest_timeout(ch);
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send_to_char(ch, "Goodbye, friend.. Come back soon!\r\n");
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/* We used to check here for duping attempts, but we may as well do it right
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* in extract_char(), since there is no check if a player rents out and it
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* can leave them in an equally screwy situation. */
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if (CONFIG_FREE_RENT)
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Crash_rentsave(ch, 0);
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GET_LOADROOM(ch) = GET_ROOM_VNUM(IN_ROOM(ch));
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/* Stop snooping so you can't see passwords during deletion or change. */
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if (ch->desc->snoop_by) {
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write_to_output(ch->desc->snoop_by, "Your victim is no longer among us.\r\n");
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ch->desc->snoop_by->snooping = NULL;
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ch->desc->snoop_by = NULL;
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}
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extract_char(ch); /* Char is saved before extracting. */
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}
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}
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ACMD(do_save)
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{
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if (IS_NPC(ch) || !ch->desc)
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return;
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send_to_char(ch, "Saving %s.\r\n", GET_NAME(ch));
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save_char(ch);
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Crash_crashsave(ch);
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if (ROOM_FLAGGED(IN_ROOM(ch), ROOM_HOUSE_CRASH))
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House_crashsave(GET_ROOM_VNUM(IN_ROOM(ch)));
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GET_LOADROOM(ch) = GET_ROOM_VNUM(IN_ROOM(ch));
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}
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/* Generic function for commands which are normally overridden by special
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* procedures - i.e., shop commands, mail commands, etc. */
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ACMD(do_not_here)
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{
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send_to_char(ch, "Sorry, but you cannot do that here!\r\n");
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}
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ACMD(do_sneak)
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{
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struct affected_type af;
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byte percent;
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if (IS_NPC(ch) || !GET_SKILL(ch, SKILL_SNEAK)) {
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send_to_char(ch, "You have no idea how to do that.\r\n");
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return;
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}
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send_to_char(ch, "Okay, you'll try to move silently for a while.\r\n");
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if (AFF_FLAGGED(ch, AFF_SNEAK))
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affect_from_char(ch, SKILL_SNEAK);
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percent = rand_number(1, 101); /* 101% is a complete failure */
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if (percent > GET_SKILL(ch, SKILL_SNEAK) + dex_app_skill[GET_DEX(ch)].sneak)
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return;
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new_affect(&af);
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af.spell = SKILL_SNEAK;
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af.duration = GET_LEVEL(ch);
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SET_BIT_AR(af.bitvector, AFF_SNEAK);
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affect_to_char(ch, &af);
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}
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ACMD(do_hide)
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{
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byte percent;
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if (IS_NPC(ch) || !GET_SKILL(ch, SKILL_HIDE)) {
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send_to_char(ch, "You have no idea how to do that.\r\n");
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return;
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}
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send_to_char(ch, "You attempt to hide yourself.\r\n");
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if (AFF_FLAGGED(ch, AFF_HIDE))
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REMOVE_BIT_AR(AFF_FLAGS(ch), AFF_HIDE);
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percent = rand_number(1, 101); /* 101% is a complete failure */
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if (percent > GET_SKILL(ch, SKILL_HIDE) + dex_app_skill[GET_DEX(ch)].hide)
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return;
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SET_BIT_AR(AFF_FLAGS(ch), AFF_HIDE);
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}
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ACMD(do_steal)
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{
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struct char_data *vict;
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struct obj_data *obj;
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char vict_name[MAX_INPUT_LENGTH], obj_name[MAX_INPUT_LENGTH];
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int percent, gold, eq_pos, pcsteal = 0, ohoh = 0;
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if (IS_NPC(ch) || !GET_SKILL(ch, SKILL_STEAL)) {
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send_to_char(ch, "You have no idea how to do that.\r\n");
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return;
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}
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if (ROOM_FLAGGED(IN_ROOM(ch), ROOM_PEACEFUL)) {
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send_to_char(ch, "This room just has such a peaceful, easy feeling...\r\n");
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return;
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}
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two_arguments(argument, obj_name, vict_name);
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if (!(vict = get_char_vis(ch, vict_name, NULL, FIND_CHAR_ROOM))) {
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send_to_char(ch, "Steal what from who?\r\n");
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return;
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} else if (vict == ch) {
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send_to_char(ch, "Come on now, that's rather stupid!\r\n");
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return;
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}
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/* 101% is a complete failure */
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percent = rand_number(1, 101) - dex_app_skill[GET_DEX(ch)].p_pocket;
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if (GET_POS(vict) < POS_SLEEPING)
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percent = -1; /* ALWAYS SUCCESS, unless heavy object. */
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if (!CONFIG_PT_ALLOWED && !IS_NPC(vict))
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pcsteal = 1;
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if (!AWAKE(vict)) /* Easier to steal from sleeping people. */
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percent -= 50;
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/* No stealing if not allowed. If it is no stealing from Imm's or Shopkeepers. */
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if (GET_LEVEL(vict) >= LVL_IMMORT || pcsteal || GET_MOB_SPEC(vict) == shop_keeper)
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percent = 101; /* Failure */
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if (str_cmp(obj_name, "coins") && str_cmp(obj_name, "gold")) {
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if (!(obj = get_obj_in_list_vis(ch, obj_name, NULL, vict->carrying))) {
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for (eq_pos = 0; eq_pos < NUM_WEARS; eq_pos++)
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if (GET_EQ(vict, eq_pos) &&
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(isname(obj_name, GET_EQ(vict, eq_pos)->name)) &&
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CAN_SEE_OBJ(ch, GET_EQ(vict, eq_pos))) {
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obj = GET_EQ(vict, eq_pos);
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break;
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}
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if (!obj) {
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act("$E hasn't got that item.", FALSE, ch, 0, vict, TO_CHAR);
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return;
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} else { /* It is equipment */
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if ((GET_POS(vict) > POS_STUNNED)) {
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send_to_char(ch, "Steal the equipment now? Impossible!\r\n");
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return;
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} else {
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if (!give_otrigger(obj, vict, ch) ||
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!receive_mtrigger(ch, vict, obj) ) {
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send_to_char(ch, "Impossible!\r\n");
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return;
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}
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act("You unequip $p and steal it.", FALSE, ch, obj, 0, TO_CHAR);
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act("$n steals $p from $N.", FALSE, ch, obj, vict, TO_NOTVICT);
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obj_to_char(unequip_char(vict, eq_pos), ch);
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}
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}
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} else { /* obj found in inventory */
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percent += GET_OBJ_WEIGHT(obj); /* Make heavy harder */
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if (percent > GET_SKILL(ch, SKILL_STEAL)) {
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ohoh = TRUE;
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send_to_char(ch, "Oops..\r\n");
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act("$n tried to steal something from you!", FALSE, ch, 0, vict, TO_VICT);
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act("$n tries to steal something from $N.", TRUE, ch, 0, vict, TO_NOTVICT);
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} else { /* Steal the item */
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if (IS_CARRYING_N(ch) + 1 < CAN_CARRY_N(ch)) {
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if (!give_otrigger(obj, vict, ch) ||
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!receive_mtrigger(ch, vict, obj) ) {
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send_to_char(ch, "Impossible!\r\n");
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return;
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}
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if (IS_CARRYING_W(ch) + GET_OBJ_WEIGHT(obj) < CAN_CARRY_W(ch)) {
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obj_from_char(obj);
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obj_to_char(obj, ch);
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send_to_char(ch, "Got it!\r\n");
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}
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} else
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send_to_char(ch, "You cannot carry that much.\r\n");
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}
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}
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} else { /* Steal some coins */
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if (AWAKE(vict) && (percent > GET_SKILL(ch, SKILL_STEAL))) {
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ohoh = TRUE;
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send_to_char(ch, "Oops..\r\n");
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act("You discover that $n has $s hands in your wallet.", FALSE, ch, 0, vict, TO_VICT);
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act("$n tries to steal gold from $N.", TRUE, ch, 0, vict, TO_NOTVICT);
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} else {
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/* Steal some gold coins */
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gold = (GET_GOLD(vict) * rand_number(1, 10)) / 100;
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gold = MIN(1782, gold);
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if (gold > 0) {
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increase_gold(ch, gold);
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decrease_gold(vict, gold);
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if (gold > 1)
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send_to_char(ch, "Bingo! You got %d gold coins.\r\n", gold);
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else
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send_to_char(ch, "You manage to swipe a solitary gold coin.\r\n");
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} else {
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send_to_char(ch, "You couldn't get any gold...\r\n");
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}
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}
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}
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if (ohoh && IS_NPC(vict) && AWAKE(vict))
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hit(vict, ch, TYPE_UNDEFINED);
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}
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ACMD(do_practice)
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{
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char arg[MAX_INPUT_LENGTH];
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if (IS_NPC(ch))
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return;
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one_argument(argument, arg);
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if (*arg)
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send_to_char(ch, "You can only practice skills in your guild.\r\n");
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else
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list_skills(ch);
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}
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ACMD(do_visible)
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{
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if (GET_LEVEL(ch) >= LVL_IMMORT) {
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perform_immort_vis(ch);
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return;
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}
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if AFF_FLAGGED(ch, AFF_INVISIBLE) {
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appear(ch);
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send_to_char(ch, "You break the spell of invisibility.\r\n");
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} else
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send_to_char(ch, "You are already visible.\r\n");
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}
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ACMD(do_title)
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{
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skip_spaces(&argument);
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delete_doubledollar(argument);
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parse_at(argument);
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if (IS_NPC(ch))
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send_to_char(ch, "Your title is fine... go away.\r\n");
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else if (PLR_FLAGGED(ch, PLR_NOTITLE))
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send_to_char(ch, "You can't title yourself -- you shouldn't have abused it!\r\n");
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else if (strstr(argument, "(") || strstr(argument, ")"))
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send_to_char(ch, "Titles can't contain the ( or ) characters.\r\n");
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else if (strlen(argument) > MAX_TITLE_LENGTH)
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send_to_char(ch, "Sorry, titles can't be longer than %d characters.\r\n", MAX_TITLE_LENGTH);
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else {
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set_title(ch, argument);
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send_to_char(ch, "Okay, you're now %s%s%s.\r\n", GET_NAME(ch), *GET_TITLE(ch) ? " " : "", GET_TITLE(ch));
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}
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}
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static void print_group(struct char_data *ch)
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{
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struct char_data * k;
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send_to_char(ch, "Your group consists of:\r\n");
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while ((k = (struct char_data *) simple_list(ch->group->members)) != NULL)
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send_to_char(ch, "%-*s: %s[%4d/%-4d]H [%4d/%-4d]M [%4d/%-4d]V%s\r\n",
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count_color_chars(GET_NAME(k))+22, GET_NAME(k),
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GROUP_LEADER(GROUP(ch)) == k ? CBGRN(ch, C_NRM) : CCGRN(ch, C_NRM),
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GET_HIT(k), GET_MAX_HIT(k),
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GET_MANA(k), GET_MAX_MANA(k),
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GET_MOVE(k), GET_MAX_MOVE(k),
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CCNRM(ch, C_NRM));
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}
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static void display_group_list(struct char_data * ch)
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{
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struct group_data * group;
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int count = 0;
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if (group_list->iSize) {
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send_to_char(ch, "# Group Leader # of Members In Zone\r\n"
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"---------------------------------------------------\r\n");
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while ((group = (struct group_data *) simple_list(group_list)) != NULL) {
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if (IS_SET(GROUP_FLAGS(group), GROUP_NPC))
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continue;
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if (GROUP_LEADER(group) && !IS_SET(GROUP_FLAGS(group), GROUP_ANON))
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send_to_char(ch, "%-2d) %s%-12s %-2d %s%s\r\n",
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++count,
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IS_SET(GROUP_FLAGS(group), GROUP_OPEN) ? CCGRN(ch, C_NRM) : CCRED(ch, C_NRM),
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GET_NAME(GROUP_LEADER(group)), group->members->iSize, zone_table[world[IN_ROOM(GROUP_LEADER(group))].zone].name,
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CCNRM(ch, C_NRM));
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else
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send_to_char(ch, "%-2d) Hidden\r\n", ++count);
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}
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}
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if (count)
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send_to_char(ch, "\r\n"
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"%sSeeking Members%s\r\n"
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"%sClosed%s\r\n",
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CCGRN(ch, C_NRM), CCNRM(ch, C_NRM),
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CCRED(ch, C_NRM), CCNRM(ch, C_NRM));
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else
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send_to_char(ch, "\r\n"
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"Currently no groups formed.\r\n");
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}
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/* Vatiken's Group System: Version 1.1 */
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ACMD(do_group)
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{
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char buf[MAX_STRING_LENGTH];
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struct char_data *vict;
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argument = one_argument(argument, buf);
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if (!*buf) {
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if (GROUP(ch))
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print_group(ch);
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else
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send_to_char(ch, "You must specify a group option, or type HELP GROUP for more info.\r\n");
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return;
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}
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if (is_abbrev(buf, "new")) {
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if (GROUP(ch))
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send_to_char(ch, "You are already in a group.\r\n");
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else
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create_group(ch);
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} else if (is_abbrev(buf, "list"))
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display_group_list(ch);
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else if (is_abbrev(buf, "join")) {
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skip_spaces(&argument);
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if (!(vict = get_char_vis(ch, argument, NULL, FIND_CHAR_ROOM))) {
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send_to_char(ch, "Join who?\r\n");
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return;
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} else if (vict == ch) {
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send_to_char(ch, "That would be one lonely grouping.\r\n");
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return;
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} else if (GROUP(ch)) {
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send_to_char(ch, "But you are already part of a group.\r\n");
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return;
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} else if (!GROUP(vict)) {
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act("$E$u is not part of a group!", FALSE, ch, 0, vict, TO_CHAR);
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return;
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} else if (!IS_SET(GROUP_FLAGS(GROUP(vict)), GROUP_OPEN)) {
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send_to_char(ch, "That group isn't accepting members.\r\n");
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return;
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}
|
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join_group(ch, GROUP(vict));
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} else if (is_abbrev(buf, "kick")) {
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skip_spaces(&argument);
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if (!(vict = get_char_vis(ch, argument, NULL, FIND_CHAR_ROOM))) {
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send_to_char(ch, "Kick out who?\r\n");
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return;
|
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} else if (vict == ch) {
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send_to_char(ch, "There are easier ways to leave the group.\r\n");
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|
return;
|
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} else if (!GROUP(ch) ) {
|
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send_to_char(ch, "But you are not part of a group.\r\n");
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return;
|
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} else if (GROUP_LEADER(GROUP(ch)) != ch ) {
|
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send_to_char(ch, "Only the group's leader can kick members out.\r\n");
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return;
|
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} else if (GROUP(vict) != GROUP(ch)) {
|
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act("$E$u is not a member of your group!", FALSE, ch, 0, vict, TO_CHAR);
|
|
return;
|
|
}
|
|
send_to_char(ch, "You have kicked %s out of the group.\r\n", GET_NAME(vict));
|
|
send_to_char(vict, "You have been kicked out of the group.\r\n");
|
|
leave_group(vict);
|
|
} else if (is_abbrev(buf, "regroup")) {
|
|
if (!GROUP(ch)) {
|
|
send_to_char(ch, "But you aren't part of a group!\r\n");
|
|
return;
|
|
}
|
|
vict = GROUP_LEADER(GROUP(ch));
|
|
if (ch == vict) {
|
|
send_to_char(ch, "You are the group leader and cannot re-group.\r\n");
|
|
} else {
|
|
leave_group(ch);
|
|
join_group(ch, GROUP(vict));
|
|
}
|
|
} else if (is_abbrev(buf, "leave")) {
|
|
|
|
if (!GROUP(ch)) {
|
|
send_to_char(ch, "But you aren't part of a group!\r\n");
|
|
return;
|
|
}
|
|
|
|
leave_group(ch);
|
|
} else if (is_abbrev(buf, "option")) {
|
|
skip_spaces(&argument);
|
|
if (!GROUP(ch)) {
|
|
send_to_char(ch, "But you aren't part of a group!\r\n");
|
|
return;
|
|
} else if (GROUP_LEADER(GROUP(ch)) != ch) {
|
|
send_to_char(ch, "Only the group leader can adjust the group flags.\r\n");
|
|
return;
|
|
}
|
|
if (is_abbrev(argument, "open")) {
|
|
TOGGLE_BIT(GROUP_FLAGS(GROUP(ch)), GROUP_OPEN);
|
|
send_to_char(ch, "The group is now %s to new members.\r\n", IS_SET(GROUP_FLAGS(GROUP(ch)), GROUP_OPEN) ? "open" : "closed");
|
|
} else if (is_abbrev(argument, "anonymous")) {
|
|
TOGGLE_BIT(GROUP_FLAGS(GROUP(ch)), GROUP_ANON);
|
|
send_to_char(ch, "The group location is now %s to other players.\r\n", IS_SET(GROUP_FLAGS(GROUP(ch)), GROUP_ANON) ? "invisible" : "visible");
|
|
} else
|
|
send_to_char(ch, "The flag options are: Open, Anonymous\r\n");
|
|
} else {
|
|
send_to_char(ch, "You must specify a group option, or type HELP GROUP for more info.\r\n");
|
|
}
|
|
|
|
}
|
|
|
|
ACMD(do_report)
|
|
{
|
|
struct group_data *group;
|
|
|
|
if ((group = GROUP(ch)) == NULL) {
|
|
send_to_char(ch, "But you are not a member of any group!\r\n");
|
|
return;
|
|
}
|
|
|
|
send_to_group(NULL, group, "%s reports: %d/%dH, %d/%dM, %d/%dV\r\n",
|
|
GET_NAME(ch),
|
|
GET_HIT(ch), GET_MAX_HIT(ch),
|
|
GET_MANA(ch), GET_MAX_MANA(ch),
|
|
GET_MOVE(ch), GET_MAX_MOVE(ch));
|
|
}
|
|
|
|
ACMD(do_split)
|
|
{
|
|
char buf[MAX_INPUT_LENGTH];
|
|
int amount, num = 0, share, rest;
|
|
size_t len;
|
|
struct char_data *k;
|
|
|
|
if (IS_NPC(ch))
|
|
return;
|
|
|
|
one_argument(argument, buf);
|
|
|
|
if (is_number(buf)) {
|
|
amount = atoi(buf);
|
|
if (amount <= 0) {
|
|
send_to_char(ch, "Sorry, you can't do that.\r\n");
|
|
return;
|
|
}
|
|
if (amount > GET_GOLD(ch)) {
|
|
send_to_char(ch, "You don't seem to have that much gold to split.\r\n");
|
|
return;
|
|
}
|
|
|
|
if (GROUP(ch))
|
|
while ((k = (struct char_data *) simple_list(GROUP(ch)->members)) != NULL)
|
|
if (IN_ROOM(ch) == IN_ROOM(k) && !IS_NPC(k))
|
|
num++;
|
|
|
|
if (num && GROUP(ch)) {
|
|
share = amount / num;
|
|
rest = amount % num;
|
|
} else {
|
|
send_to_char(ch, "With whom do you wish to share your gold?\r\n");
|
|
return;
|
|
}
|
|
|
|
decrease_gold(ch, share * (num - 1));
|
|
|
|
/* Abusing signed/unsigned to make sizeof work. */
|
|
len = snprintf(buf, sizeof(buf), "%s splits %d coins; you receive %d.\r\n",
|
|
GET_NAME(ch), amount, share);
|
|
if (rest && len < sizeof(buf)) {
|
|
snprintf(buf + len, sizeof(buf) - len,
|
|
"%d coin%s %s not splitable, so %s keeps the money.\r\n", rest,
|
|
(rest == 1) ? "" : "s", (rest == 1) ? "was" : "were", GET_NAME(ch));
|
|
}
|
|
|
|
while ((k = (struct char_data *) simple_list(GROUP(ch)->members)) != NULL)
|
|
if (k != ch && IN_ROOM(ch) == IN_ROOM(k) && !IS_NPC(k)) {
|
|
increase_gold(k, share);
|
|
send_to_char(k, "%s", buf);
|
|
}
|
|
|
|
send_to_char(ch, "You split %d coins among %d members -- %d coins each.\r\n",
|
|
amount, num, share);
|
|
|
|
if (rest) {
|
|
send_to_char(ch, "%d coin%s %s not splitable, so you keep the money.\r\n",
|
|
rest, (rest == 1) ? "" : "s", (rest == 1) ? "was" : "were");
|
|
increase_gold(ch, rest);
|
|
}
|
|
} else {
|
|
send_to_char(ch, "How many coins do you wish to split with your group?\r\n");
|
|
return;
|
|
}
|
|
}
|
|
|
|
ACMD(do_use)
|
|
{
|
|
char buf[MAX_INPUT_LENGTH], arg[MAX_INPUT_LENGTH];
|
|
struct obj_data *mag_item;
|
|
|
|
half_chop(argument, arg, buf);
|
|
if (!*arg) {
|
|
send_to_char(ch, "What do you want to %s?\r\n", CMD_NAME);
|
|
return;
|
|
}
|
|
mag_item = GET_EQ(ch, WEAR_HOLD);
|
|
|
|
if (!mag_item || !isname(arg, mag_item->name)) {
|
|
switch (subcmd) {
|
|
case SCMD_RECITE:
|
|
case SCMD_QUAFF:
|
|
if (!(mag_item = get_obj_in_list_vis(ch, arg, NULL, ch->carrying))) {
|
|
send_to_char(ch, "You don't seem to have %s %s.\r\n", AN(arg), arg);
|
|
return;
|
|
}
|
|
break;
|
|
case SCMD_USE:
|
|
send_to_char(ch, "You don't seem to be holding %s %s.\r\n", AN(arg), arg);
|
|
return;
|
|
default:
|
|
log("SYSERR: Unknown subcmd %d passed to do_use.", subcmd);
|
|
/* SYSERR_DESC: This is the same as the unhandled case in do_gen_ps(),
|
|
* but in the function which handles 'quaff', 'recite', and 'use'. */
|
|
return;
|
|
}
|
|
}
|
|
switch (subcmd) {
|
|
case SCMD_QUAFF:
|
|
if (GET_OBJ_TYPE(mag_item) != ITEM_POTION) {
|
|
send_to_char(ch, "You can only quaff potions.\r\n");
|
|
return;
|
|
}
|
|
break;
|
|
case SCMD_RECITE:
|
|
if (GET_OBJ_TYPE(mag_item) != ITEM_SCROLL) {
|
|
send_to_char(ch, "You can only recite scrolls.\r\n");
|
|
return;
|
|
}
|
|
break;
|
|
case SCMD_USE:
|
|
if ((GET_OBJ_TYPE(mag_item) != ITEM_WAND) &&
|
|
(GET_OBJ_TYPE(mag_item) != ITEM_STAFF)) {
|
|
send_to_char(ch, "You can't seem to figure out how to use it.\r\n");
|
|
return;
|
|
}
|
|
break;
|
|
}
|
|
|
|
mag_objectmagic(ch, mag_item, buf);
|
|
}
|
|
|
|
ACMD(do_display)
|
|
{
|
|
size_t i;
|
|
|
|
if (IS_NPC(ch)) {
|
|
send_to_char(ch, "Monsters don't need displays. Go away.\r\n");
|
|
return;
|
|
}
|
|
skip_spaces(&argument);
|
|
|
|
if (!*argument) {
|
|
send_to_char(ch, "Usage: prompt { { H | M | V } | all | auto | none }\r\n");
|
|
return;
|
|
}
|
|
|
|
if (!str_cmp(argument, "auto")) {
|
|
TOGGLE_BIT_AR(PRF_FLAGS(ch), PRF_DISPAUTO);
|
|
send_to_char(ch, "Auto prompt %sabled.\r\n", PRF_FLAGGED(ch, PRF_DISPAUTO) ? "en" : "dis");
|
|
return;
|
|
}
|
|
|
|
if (!str_cmp(argument, "on") || !str_cmp(argument, "all")) {
|
|
SET_BIT_AR(PRF_FLAGS(ch), PRF_DISPHP);
|
|
SET_BIT_AR(PRF_FLAGS(ch), PRF_DISPMANA);
|
|
SET_BIT_AR(PRF_FLAGS(ch), PRF_DISPMOVE);
|
|
} else if (!str_cmp(argument, "off") || !str_cmp(argument, "none")) {
|
|
REMOVE_BIT_AR(PRF_FLAGS(ch), PRF_DISPHP);
|
|
REMOVE_BIT_AR(PRF_FLAGS(ch), PRF_DISPMANA);
|
|
REMOVE_BIT_AR(PRF_FLAGS(ch), PRF_DISPMOVE);
|
|
} else {
|
|
REMOVE_BIT_AR(PRF_FLAGS(ch), PRF_DISPHP);
|
|
REMOVE_BIT_AR(PRF_FLAGS(ch), PRF_DISPMANA);
|
|
REMOVE_BIT_AR(PRF_FLAGS(ch), PRF_DISPMOVE);
|
|
|
|
for (i = 0; i < strlen(argument); i++) {
|
|
switch (LOWER(argument[i])) {
|
|
case 'h':
|
|
SET_BIT_AR(PRF_FLAGS(ch), PRF_DISPHP);
|
|
break;
|
|
case 'm':
|
|
SET_BIT_AR(PRF_FLAGS(ch), PRF_DISPMANA);
|
|
break;
|
|
case 'v':
|
|
SET_BIT_AR(PRF_FLAGS(ch), PRF_DISPMOVE);
|
|
break;
|
|
default:
|
|
send_to_char(ch, "Usage: prompt { { H | M | V } | all | auto | none }\r\n");
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
send_to_char(ch, "%s", CONFIG_OK);
|
|
}
|
|
|
|
#define TOG_OFF 0
|
|
#define TOG_ON 1
|
|
ACMD(do_gen_tog)
|
|
{
|
|
long result;
|
|
int i;
|
|
char arg[MAX_INPUT_LENGTH];
|
|
|
|
const char *tog_messages[][2] = {
|
|
{"You are now safe from summoning by other players.\r\n",
|
|
"You may now be summoned by other players.\r\n"},
|
|
{"Nohassle disabled.\r\n",
|
|
"Nohassle enabled.\r\n"},
|
|
{"Brief mode off.\r\n",
|
|
"Brief mode on.\r\n"},
|
|
{"Compact mode off.\r\n",
|
|
"Compact mode on.\r\n"},
|
|
{"You can now hear tells.\r\n",
|
|
"You are now deaf to tells.\r\n"},
|
|
{"You can now hear auctions.\r\n",
|
|
"You are now deaf to auctions.\r\n"},
|
|
{"You can now hear shouts.\r\n",
|
|
"You are now deaf to shouts.\r\n"},
|
|
{"You can now hear gossip.\r\n",
|
|
"You are now deaf to gossip.\r\n"},
|
|
{"You can now hear the congratulation messages.\r\n",
|
|
"You are now deaf to the congratulation messages.\r\n"},
|
|
{"You can now hear the Wiz-channel.\r\n",
|
|
"You are now deaf to the Wiz-channel.\r\n"},
|
|
{"You are no longer part of the Quest.\r\n",
|
|
"Okay, you are part of the Quest!\r\n"},
|
|
{"You will no longer see the room flags.\r\n",
|
|
"You will now see the room flags.\r\n"},
|
|
{"You will now have your communication repeated.\r\n",
|
|
"You will no longer have your communication repeated.\r\n"},
|
|
{"HolyLight mode off.\r\n",
|
|
"HolyLight mode on.\r\n"},
|
|
{"Nameserver_is_slow changed to NO; IP addresses will now be resolved.\r\n",
|
|
"Nameserver_is_slow changed to YES; sitenames will no longer be resolved.\r\n"},
|
|
{"Autoexits disabled.\r\n",
|
|
"Autoexits enabled.\r\n"},
|
|
{"Will no longer track through doors.\r\n",
|
|
"Will now track through doors.\r\n"},
|
|
{"Will no longer clear screen in OLC.\r\n",
|
|
"Will now clear screen in OLC.\r\n"},
|
|
{"Buildwalk Off.\r\n",
|
|
"Buildwalk On.\r\n"},
|
|
{"AFK flag is now off.\r\n",
|
|
"AFK flag is now on.\r\n"},
|
|
{"Autoloot disabled.\r\n",
|
|
"Autoloot enabled.\r\n"},
|
|
{"Autogold disabled.\r\n",
|
|
"Autogold enabled.\r\n"},
|
|
{"Autosplit disabled.\r\n",
|
|
"Autosplit enabled.\r\n"},
|
|
{"Autosacrifice disabled.\r\n",
|
|
"Autosacrifice enabled.\r\n"},
|
|
{"Autoassist disabled.\r\n",
|
|
"Autoassist enabled.\r\n"},
|
|
{"Automap disabled.\r\n",
|
|
"Automap enabled.\r\n"},
|
|
{"Autokey disabled.\r\n",
|
|
"Autokey enabled.\r\n"},
|
|
{"Autodoor disabled.\r\n",
|
|
"Autodoor enabled.\r\n"},
|
|
{"ZoneResets disabled.\r\n",
|
|
"ZoneResets enabled.\r\n"}
|
|
};
|
|
|
|
if (IS_NPC(ch))
|
|
return;
|
|
|
|
switch (subcmd) {
|
|
case SCMD_NOSUMMON:
|
|
result = PRF_TOG_CHK(ch, PRF_SUMMONABLE);
|
|
break;
|
|
case SCMD_NOHASSLE:
|
|
result = PRF_TOG_CHK(ch, PRF_NOHASSLE);
|
|
break;
|
|
case SCMD_BRIEF:
|
|
result = PRF_TOG_CHK(ch, PRF_BRIEF);
|
|
break;
|
|
case SCMD_COMPACT:
|
|
result = PRF_TOG_CHK(ch, PRF_COMPACT);
|
|
break;
|
|
case SCMD_NOTELL:
|
|
result = PRF_TOG_CHK(ch, PRF_NOTELL);
|
|
break;
|
|
case SCMD_NOAUCTION:
|
|
result = PRF_TOG_CHK(ch, PRF_NOAUCT);
|
|
break;
|
|
case SCMD_NOSHOUT:
|
|
result = PRF_TOG_CHK(ch, PRF_NOSHOUT);
|
|
break;
|
|
case SCMD_NOGOSSIP:
|
|
result = PRF_TOG_CHK(ch, PRF_NOGOSS);
|
|
break;
|
|
case SCMD_NOGRATZ:
|
|
result = PRF_TOG_CHK(ch, PRF_NOGRATZ);
|
|
break;
|
|
case SCMD_NOWIZ:
|
|
result = PRF_TOG_CHK(ch, PRF_NOWIZ);
|
|
break;
|
|
case SCMD_QUEST:
|
|
result = PRF_TOG_CHK(ch, PRF_QUEST);
|
|
break;
|
|
case SCMD_SHOWVNUMS:
|
|
result = PRF_TOG_CHK(ch, PRF_SHOWVNUMS);
|
|
break;
|
|
case SCMD_NOREPEAT:
|
|
result = PRF_TOG_CHK(ch, PRF_NOREPEAT);
|
|
break;
|
|
case SCMD_HOLYLIGHT:
|
|
result = PRF_TOG_CHK(ch, PRF_HOLYLIGHT);
|
|
break;
|
|
case SCMD_AUTOEXIT:
|
|
result = PRF_TOG_CHK(ch, PRF_AUTOEXIT);
|
|
break;
|
|
case SCMD_CLS:
|
|
result = PRF_TOG_CHK(ch, PRF_CLS);
|
|
break;
|
|
case SCMD_BUILDWALK:
|
|
if (GET_LEVEL(ch) < LVL_BUILDER) {
|
|
send_to_char(ch, "Builders only, sorry.\r\n");
|
|
return;
|
|
}
|
|
result = PRF_TOG_CHK(ch, PRF_BUILDWALK);
|
|
if (PRF_FLAGGED(ch, PRF_BUILDWALK)) {
|
|
one_argument(argument, arg);
|
|
for (i=0; *arg && *(sector_types[i]) != '\n'; i++)
|
|
if (is_abbrev(arg, sector_types[i]))
|
|
break;
|
|
if (*(sector_types[i]) == '\n')
|
|
i=0;
|
|
GET_BUILDWALK_SECTOR(ch) = i;
|
|
send_to_char(ch, "Default sector type is %s\r\n", sector_types[i]);
|
|
|
|
mudlog(CMP, GET_LEVEL(ch), TRUE,
|
|
"OLC: %s turned buildwalk on. Allowed zone %d", GET_NAME(ch), GET_OLC_ZONE(ch));
|
|
} else
|
|
mudlog(CMP, GET_LEVEL(ch), TRUE,
|
|
"OLC: %s turned buildwalk off. Allowed zone %d", GET_NAME(ch), GET_OLC_ZONE(ch));
|
|
break;
|
|
case SCMD_AFK:
|
|
result = PRF_TOG_CHK(ch, PRF_AFK);
|
|
if (PRF_FLAGGED(ch, PRF_AFK))
|
|
act("$n has gone AFK.", TRUE, ch, 0, 0, TO_ROOM);
|
|
else {
|
|
act("$n has come back from AFK.", TRUE, ch, 0, 0, TO_ROOM);
|
|
if (has_mail(GET_IDNUM(ch)))
|
|
send_to_char(ch, "You have mail waiting.\r\n");
|
|
}
|
|
break;
|
|
case SCMD_AUTOLOOT:
|
|
result = PRF_TOG_CHK(ch, PRF_AUTOLOOT);
|
|
break;
|
|
case SCMD_AUTOGOLD:
|
|
result = PRF_TOG_CHK(ch, PRF_AUTOGOLD);
|
|
break;
|
|
case SCMD_AUTOSPLIT:
|
|
result = PRF_TOG_CHK(ch, PRF_AUTOSPLIT);
|
|
break;
|
|
case SCMD_AUTOSAC:
|
|
result = PRF_TOG_CHK(ch, PRF_AUTOSAC);
|
|
break;
|
|
case SCMD_AUTOASSIST:
|
|
result = PRF_TOG_CHK(ch, PRF_AUTOASSIST);
|
|
break;
|
|
case SCMD_AUTOMAP:
|
|
result = PRF_TOG_CHK(ch, PRF_AUTOMAP);
|
|
break;
|
|
case SCMD_AUTOKEY:
|
|
result = PRF_TOG_CHK(ch, PRF_AUTOKEY);
|
|
break;
|
|
case SCMD_AUTODOOR:
|
|
result = PRF_TOG_CHK(ch, PRF_AUTODOOR);
|
|
break;
|
|
case SCMD_ZONERESETS:
|
|
result = PRF_TOG_CHK(ch, PRF_ZONERESETS);
|
|
break;
|
|
default:
|
|
log("SYSERR: Unknown subcmd %d in do_gen_toggle.", subcmd);
|
|
return;
|
|
}
|
|
|
|
if (result)
|
|
send_to_char(ch, "%s", tog_messages[subcmd][TOG_ON]);
|
|
else
|
|
send_to_char(ch, "%s", tog_messages[subcmd][TOG_OFF]);
|
|
|
|
return;
|
|
}
|
|
|
|
static void show_happyhour(struct char_data *ch)
|
|
{
|
|
char happyexp[80], happygold[80], happyqp[80];
|
|
int secs_left;
|
|
|
|
if ((IS_HAPPYHOUR) || (GET_LEVEL(ch) >= LVL_GRGOD))
|
|
{
|
|
if (HAPPY_TIME)
|
|
secs_left = ((HAPPY_TIME - 1) * SECS_PER_MUD_HOUR) + next_tick;
|
|
else
|
|
secs_left = 0;
|
|
|
|
sprintf(happyqp, "%s+%d%%%s to Questpoints per quest\r\n", CCYEL(ch, C_NRM), HAPPY_QP, CCNRM(ch, C_NRM));
|
|
sprintf(happygold, "%s+%d%%%s to Gold gained per kill\r\n", CCYEL(ch, C_NRM), HAPPY_GOLD, CCNRM(ch, C_NRM));
|
|
sprintf(happyexp, "%s+%d%%%s to Experience per kill\r\n", CCYEL(ch, C_NRM), HAPPY_EXP, CCNRM(ch, C_NRM));
|
|
|
|
send_to_char(ch, "tbaMUD Happy Hour!\r\n"
|
|
"------------------\r\n"
|
|
"%s%s%sTime Remaining: %s%d%s hours %s%d%s mins %s%d%s secs\r\n",
|
|
(IS_HAPPYEXP || (GET_LEVEL(ch) >= LVL_GOD)) ? happyexp : "",
|
|
(IS_HAPPYGOLD || (GET_LEVEL(ch) >= LVL_GOD)) ? happygold : "",
|
|
(IS_HAPPYQP || (GET_LEVEL(ch) >= LVL_GOD)) ? happyqp : "",
|
|
CCYEL(ch, C_NRM), (secs_left / 3600), CCNRM(ch, C_NRM),
|
|
CCYEL(ch, C_NRM), (secs_left % 3600) / 60, CCNRM(ch, C_NRM),
|
|
CCYEL(ch, C_NRM), (secs_left % 60), CCNRM(ch, C_NRM) );
|
|
}
|
|
else
|
|
{
|
|
send_to_char(ch, "Sorry, there is currently no happy hour!\r\n");
|
|
}
|
|
}
|
|
|
|
ACMD(do_happyhour)
|
|
{
|
|
char arg[MAX_INPUT_LENGTH], val[MAX_INPUT_LENGTH];
|
|
int num;
|
|
|
|
if (GET_LEVEL(ch) < LVL_GOD)
|
|
{
|
|
show_happyhour(ch);
|
|
return;
|
|
}
|
|
|
|
/* Only Imms get here, so check args */
|
|
two_arguments(argument, arg, val);
|
|
|
|
if (is_abbrev(arg, "experience"))
|
|
{
|
|
num = MIN(MAX((atoi(val)), 0), 1000);
|
|
HAPPY_EXP = num;
|
|
send_to_char(ch, "Happy Hour Exp rate set to +%d%%\r\n", HAPPY_EXP);
|
|
}
|
|
else if ((is_abbrev(arg, "gold")) || (is_abbrev(arg, "coins")))
|
|
{
|
|
num = MIN(MAX((atoi(val)), 0), 1000);
|
|
HAPPY_GOLD = num;
|
|
send_to_char(ch, "Happy Hour Gold rate set to +%d%%\r\n", HAPPY_GOLD);
|
|
}
|
|
else if ((is_abbrev(arg, "time")) || (is_abbrev(arg, "ticks")))
|
|
{
|
|
num = MIN(MAX((atoi(val)), 0), 1000);
|
|
if (HAPPY_TIME && !num)
|
|
game_info("Happyhour has been stopped!");
|
|
else if (!HAPPY_TIME && num)
|
|
game_info("A Happyhour has started!");
|
|
|
|
HAPPY_TIME = num;
|
|
send_to_char(ch, "Happy Hour Time set to %d ticks (%d hours %d mins and %d secs)\r\n",
|
|
HAPPY_TIME,
|
|
(HAPPY_TIME*SECS_PER_MUD_HOUR)/3600,
|
|
((HAPPY_TIME*SECS_PER_MUD_HOUR)%3600) / 60,
|
|
(HAPPY_TIME*SECS_PER_MUD_HOUR)%60 );
|
|
}
|
|
else if ((is_abbrev(arg, "qp")) || (is_abbrev(arg, "questpoints")))
|
|
{
|
|
num = MIN(MAX((atoi(val)), 0), 1000);
|
|
HAPPY_QP = num;
|
|
send_to_char(ch, "Happy Hour Questpoints rate set to +%d%%\r\n", HAPPY_QP);
|
|
}
|
|
else if (is_abbrev(arg, "show"))
|
|
{
|
|
show_happyhour(ch);
|
|
}
|
|
else if (is_abbrev(arg, "default"))
|
|
{
|
|
HAPPY_EXP = 100;
|
|
HAPPY_GOLD = 50;
|
|
HAPPY_QP = 50;
|
|
HAPPY_TIME = 48;
|
|
game_info("A Happyhour has started!");
|
|
}
|
|
else
|
|
{
|
|
send_to_char(ch, "Usage: %shappyhour %s- show usage (this info)\r\n"
|
|
" %shappyhour show %s- display current settings (what mortals see)\r\n"
|
|
" %shappyhour time <ticks> %s- set happyhour time and start timer\r\n"
|
|
" %shappyhour qp <num> %s- set qp percentage gain\r\n"
|
|
" %shappyhour exp <num> %s- set exp percentage gain\r\n"
|
|
" %shappyhour gold <num> %s- set gold percentage gain\r\n"
|
|
" \tyhappyhour default \tw- sets a default setting for happyhour\r\n\r\n"
|
|
"Configure the happyhour settings and start a happyhour.\r\n"
|
|
"Currently 1 hour IRL = %d ticks\r\n"
|
|
"If no number is specified, 0 (off) is assumed.\r\nThe command \tyhappyhour time\tn will therefore stop the happyhour timer.\r\n",
|
|
CCYEL(ch, C_NRM), CCNRM(ch, C_NRM),
|
|
CCYEL(ch, C_NRM), CCNRM(ch, C_NRM),
|
|
CCYEL(ch, C_NRM), CCNRM(ch, C_NRM),
|
|
CCYEL(ch, C_NRM), CCNRM(ch, C_NRM),
|
|
CCYEL(ch, C_NRM), CCNRM(ch, C_NRM),
|
|
CCYEL(ch, C_NRM), CCNRM(ch, C_NRM),
|
|
(3600 / SECS_PER_MUD_HOUR) );
|
|
}
|
|
}
|