mirror of
https://github.com/tbamud/tbamud.git
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Fixed bug in renumbering zone table after deleting mobiles. (thanks Drefs) Fixed bug in renumbering zone table after deleting objects. (thanks Drefs) Upgraded column_list to use player screenwidth to determine how many columns t o create (use column arg of 0). (thanks Maclir) [Oct 20 2009] - Rumble Corrected several PRF_FLAGGED checks that mobs were using. Removed l-desc from stat player and title from stat mob. (thanks Xiu) [Oct 19 2009] - Rumble Added a note to spec_assign.c assign_mobiles that guildguard, snake, thief, ma gic user, puff, fido, janitor, and cityguards are now implemented via triggers. Fixed a bug where empty drink containers and fountains would show half empty. (thanks Parna)
205 lines
5.7 KiB
C
205 lines
5.7 KiB
C
/**************************************************************************
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* File: spec_assign.c Part of tbaMUD *
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* Usage: Functions to assign function pointers to objs/mobs/rooms *
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* *
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* All rights reserved. See license for complete information. *
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* *
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* Copyright (C) 1993, 94 by the Trustees of the Johns Hopkins University *
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* CircleMUD is based on DikuMUD, Copyright (C) 1990, 1991. *
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**************************************************************************/
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#include "conf.h"
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#include "sysdep.h"
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#include "structs.h"
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#include "utils.h"
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#include "db.h"
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#include "interpreter.h"
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#include "spec_procs.h"
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#include "ban.h" /* for SPECIAL(gen_board) */
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#include "boards.h"
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#include "mail.h"
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SPECIAL(questmaster);
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SPECIAL(shop_keeper);
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/* local (file scope only) functions */
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static void ASSIGNROOM(room_vnum room, SPECIAL(fname));
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static void ASSIGNMOB(mob_vnum mob, SPECIAL(fname));
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static void ASSIGNOBJ(obj_vnum obj, SPECIAL(fname));
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/* functions to perform assignments */
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static void ASSIGNMOB(mob_vnum mob, SPECIAL(fname))
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{
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mob_rnum rnum;
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if ((rnum = real_mobile(mob)) != NOBODY)
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mob_index[rnum].func = fname;
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else if (!mini_mud)
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log("SYSERR: Attempt to assign spec to non-existant mob #%d", mob);
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}
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static void ASSIGNOBJ(obj_vnum obj, SPECIAL(fname))
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{
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obj_rnum rnum;
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if ((rnum = real_object(obj)) != NOTHING)
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obj_index[rnum].func = fname;
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else if (!mini_mud)
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log("SYSERR: Attempt to assign spec to non-existant obj #%d", obj);
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}
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static void ASSIGNROOM(room_vnum room, SPECIAL(fname))
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{
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room_rnum rnum;
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if ((rnum = real_room(room)) != NOWHERE)
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world[rnum].func = fname;
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else if (!mini_mud)
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log("SYSERR: Attempt to assign spec to non-existant room #%d", room);
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}
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/* Assignments */
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/* assign special procedures to mobiles. Guildguards, snake, thief, magic user,
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* puff, fido, janitor, and cityguards are now implemented via triggers. */
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void assign_mobiles(void)
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{
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assign_kings_castle();
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ASSIGNMOB(3095, cryogenicist);
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ASSIGNMOB(120, guild);
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ASSIGNMOB(121, guild);
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ASSIGNMOB(122, guild);
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ASSIGNMOB(123, guild);
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ASSIGNMOB(2556, guild);
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ASSIGNMOB(2559, guild);
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ASSIGNMOB(2562, guild);
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ASSIGNMOB(2564, guild);
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ASSIGNMOB(3020, guild);
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ASSIGNMOB(3021, guild);
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ASSIGNMOB(3022, guild);
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ASSIGNMOB(3023, guild);
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ASSIGNMOB(5400, guild);
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ASSIGNMOB(5401, guild);
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ASSIGNMOB(5402, guild);
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ASSIGNMOB(5403, guild);
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ASSIGNMOB(11518, guild);
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ASSIGNMOB(25720, guild);
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ASSIGNMOB(25721, guild);
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ASSIGNMOB(25722, guild);
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ASSIGNMOB(25723, guild);
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ASSIGNMOB(25726, guild);
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ASSIGNMOB(25732, guild);
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ASSIGNMOB(27572, guild);
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ASSIGNMOB(27573, guild);
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ASSIGNMOB(27574, guild);
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ASSIGNMOB(27575, guild);
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ASSIGNMOB(27721, guild);
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ASSIGNMOB(29204, guild);
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ASSIGNMOB(29227, guild);
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ASSIGNMOB(31601, guild);
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ASSIGNMOB(31603, guild);
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ASSIGNMOB(31605, guild);
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ASSIGNMOB(31607, guild);
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ASSIGNMOB(31609, guild);
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ASSIGNMOB(31611, guild);
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ASSIGNMOB(31639, guild);
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ASSIGNMOB(31641, guild);
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ASSIGNMOB(3105, mayor);
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ASSIGNMOB(110, postmaster);
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ASSIGNMOB(1201, postmaster);
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ASSIGNMOB(3010, postmaster);
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ASSIGNMOB(10412, postmaster);
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ASSIGNMOB(10719, postmaster);
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ASSIGNMOB(25710, postmaster);
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ASSIGNMOB(27164, postmaster);
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ASSIGNMOB(30128, postmaster);
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ASSIGNMOB(31510, postmaster);
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ASSIGNMOB(1200, receptionist);
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ASSIGNMOB(3005, receptionist);
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ASSIGNMOB(5404, receptionist);
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ASSIGNMOB(27713, receptionist);
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ASSIGNMOB(27730, receptionist);
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}
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/* assign special procedures to objects */
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void assign_objects(void)
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{
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ASSIGNOBJ(1226, gen_board); /* builder's board */
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ASSIGNOBJ(1227, gen_board); /* staff board */
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ASSIGNOBJ(1228, gen_board); /* advertising board */
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ASSIGNOBJ(3096, gen_board); /* social board */
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ASSIGNOBJ(3097, gen_board); /* freeze board */
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ASSIGNOBJ(3098, gen_board); /* immortal board */
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ASSIGNOBJ(3099, gen_board); /* mortal board */
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ASSIGNOBJ(115, bank);
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ASSIGNOBJ(334, bank); /* atm */
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ASSIGNOBJ(336, bank); /* cashcard */
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ASSIGNOBJ(3034, bank); /* atm */
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ASSIGNOBJ(3036, bank); /* cashcard */
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ASSIGNOBJ(3907, bank);
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ASSIGNOBJ(10640, bank);
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ASSIGNOBJ(10751, bank);
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ASSIGNOBJ(25758, bank);
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}
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/* assign special procedures to rooms */
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void assign_rooms(void)
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{
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room_rnum i;
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ASSIGNROOM(3031, pet_shops);
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ASSIGNROOM(10738, pet_shops);
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ASSIGNROOM(23281, pet_shops);
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ASSIGNROOM(25722, pet_shops);
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ASSIGNROOM(27155, pet_shops);
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ASSIGNROOM(27616, pet_shops);
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ASSIGNROOM(31523, pet_shops);
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if (CONFIG_DTS_ARE_DUMPS)
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for (i = 0; i <= top_of_world; i++)
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if (ROOM_FLAGGED(i, ROOM_DEATH))
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world[i].func = dump;
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}
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struct spec_func_data {
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char *name;
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SPECIAL(*func);
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};
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struct spec_func_data spec_func_list[] = {
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{"Mayor", mayor },
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{"Snake", snake },
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{"Thief", thief },
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{"Magic User", magic_user },
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{"Puff", puff },
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{"Fido", fido },
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{"Janitor", janitor },
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{"Cityguard", cityguard },
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{"Postmaster", postmaster },
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{"Receptionist", receptionist },
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{"Cryogenicist", cryogenicist},
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{"Bulletin Board", gen_board },
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{"Bank", bank },
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{"Pet Shop", pet_shops },
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{"Dump", dump },
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{"Guildmaster", guild },
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{"Guild Guard", guild_guard },
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{"Questmaster", questmaster },
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{"Shopkeeper", shop_keeper },
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{"\n", NULL}
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};
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const char *get_spec_func_name(SPECIAL(*func))
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{
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int i;
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for (i=0; *(spec_func_list[i].name) != '\n'; i++) {
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if (func == spec_func_list[i].func) return (spec_func_list[i].name);
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}
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return NULL;
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}
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