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219 lines
7.1 KiB
Text
219 lines
7.1 KiB
Text
#200
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Chunky Philosopher - 206~
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0 b 5
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~
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eval max %random.10%
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set txt[1] I signed up for an exercise class and was told to wear loose-fitting clothing. Hell, if I HAD any loose-fitting clothing, I wouldn't have signed up for the damn class in the first place!
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set txt[2] When I was young and trim we used to go "skinny dipping," now... I just "chunky dunkin."
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set txt[3] Remember... the early bird still has to eat worms.
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set txt[4] The worst thing about accidents in the kitchen is having to eat them anyway.
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set txt[5] Never argue with an idiot; people watching the two of you squabbling may not be able to tell who's who.
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set txt[6] Wouldn't it be nice if whenever we messed up our life we could simply press 'Delete' and then 'copy/paste' to do the really great parts again?
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set txt[7] Real stress is when you wake up screaming and then you realize you haven't fallen asleep yet.
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set txt[8] my wife says I never listen to her. At least I think that's what she said.
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set txt[9] Just remember...if the world didn't suck, we'd all fall off.
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set txt[10] Lift your right foot off the ground and make clockwise circles. Now, while doing this, draw the number "6" in the air with your right hand and try to keep your foot moving clockwise.
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set txt[11] On any non-digital watch point the hour hand at the sun. The point between that and 12 will be due south. You can also judge sunlight remaining by counting the hand-widths the sun is above the horizon (4 fingers width).
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set speech %%txt[%max%]%%
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eval speech %speech%
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say %speech%
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~
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#201
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Fountain Teleport - 251~
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1 c 7
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en~
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if %cmd.mudcommand% == enter && %arg% /= fountain
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%send% %actor% You step into the fountain getting yourself wet. Something grabs you and pulls you under.
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%echoaround% %actor% %actor.name% steps into the middle of the fountain getting %actor.himher%self wet.
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%echoaround% %actor% %actor.name% falls into the fountain and disappears.
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%teleport% %actor% 97
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nop %actor.pos(sleeping)%
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%at% 97 %echoaround% %actor% %actor.name% appears in the middle of the room laying on the floor unconscious.
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else
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%send% %actor% %cmd% what?!
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end
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~
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#202
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Object Spells~
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1 c 1
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c~
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* if command is cast and arg is fireshield (and all abbrevs of each)
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if %cmd.mudcommand% == cast && fireshield /= %arg%
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switch %random.1%
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case 1
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if %actor.class% == Magic User
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%echoaround% %actor% %self.shortdesc% that %actor.name% is wearing glows brightly for a moment.
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%send% %actor% Your %self.shortdesc% glows brightly for a moment.
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dg_cast 'armor' %actor%
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end
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break
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default
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%send% %actor% reached default case.
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break
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eval ward_major %ward_major%+1
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if %ward_major% == 2
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detach all %self.id%
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end
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global ward_major
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done
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end
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~
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#203
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Phoenix Rising - 211~
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0 f 100
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~
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* You can't use waits in a mob death trig.
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* Phoenix turns into ashes when it dies and is reborn 3 times.
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* O219 is !TAKE and must always be in the room to count the deaths.
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emote shrieks in pain and bursts into flames.
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* Phoenix triggers 212 to count the deaths. Make it a unique command.
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phoenix2
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* Damage everyone in the room from the fire.
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set room_var %self.room%
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%echo% The phoenix is completely enveloped in flames and explodes, burning everyone in the room.
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* Target the first char
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set target_char %room_var.people%
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* Loop through everyone in the room.
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while %target_char%
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* Set the next target before this one perhaps dies.
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set tmp_target %target_char.next_in_room%
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* Dish out the damage.
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if %target_char.is_pc%
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%send% %target_char% The fire burns you.
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%damage% %target_char% 10
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end
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* Find next target
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set target_char %tmp_target%
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* Loop back
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done
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* Can't purge it (yet it is on the todo list) so teleport it to 0.
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%teleport% %self% 0
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* This prevents a death cry.
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return 0
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~
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#204
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Pirate Parott Pepeats - M212~
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0 d 100
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*~
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* Parrot randomly repeats something said in the room.
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* Pick the next number in the array and global it to be read next firing.
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eval n %n%+1
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global n
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* Pick a random number from the array and global what was said to the mob.
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eval r %%random.%n%%%
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set speech[%n%] %speech%
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global speech[%n%]
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* Wait a little bit and then speak.
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wait 1 sec
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eval say %%speech[%r%]%%
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eval say %say%
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say %say%
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~
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#205
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Crystal Ball to Locate a Mob.~
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1 c 7
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locate~
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set find %arg%
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if !%find.is_pc%
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eval rname %find.room%
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%send% %actor% As you gaze into the ring, it starts to glow. You see an image of %find.name% in %rname.name%.
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else
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%send% %actor% All that you see is a blurry haze.
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end
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%echoaround% %actor% %actor.name% peers into %actor.hisher% gently glowing ring.
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~
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#206
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Smelly Bum - M168~
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0 i 100
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~
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* By Rumble of The Builder Academy tbamud.com 9091
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* A trig to let people smell the bum from 1 room away.
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* For the first move there is no from_room so set it.
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if !%from_room%
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eval from_room %self.room.vnum%
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global from_room
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halt
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end
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wait 1 sec
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eval inroom %self.room%
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*
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%at% %from_room% %echo% %self.name%'s smell slowly dissipates with %self.himher%.
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if %inroom.north% && %inroom.north(vnum)% != %from_room%
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%at% %inroom.north(vnum)% %echo% You notice a nasty smell to the south.
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end
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if %inroom.south% && %inroom.south(vnum)% != %from_room%
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%at% %inroom.south(vnum)% %echo% You notice a nasty smell to the north.
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end
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if %inroom.east% && %inroom.east(vnum)% != %from_room%
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%at% %inroom.east(vnum)% %echo% You notice a nasty smell to the west.
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end
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if %inroom.west% && %inroom.west(vnum)% != %from_room%
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%at% %inroom.west(vnum)% %echo% You notice a nasty smell to the east.
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end
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if %inroom.up% && %inroom.up(vnum)% != %from_room%
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%at% %inroom.up(vnum)% %echo% You notice a nasty smell below you.
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end
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if %inroom.down% && %inroom.down(vnum)% != %from_room%
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%at% %inroom.down(vnum)% %echo% You notice a nasty smell above you.
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end
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*
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eval from_room %self.room.vnum%
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global from_room
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~
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#207
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Mob Blocks opening of chest~
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0 c 100
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o~
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* By Rumble of The Builder Academy tbamud.com 9091
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* does not work for level 32 and above.
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* Make sure the command is open, check for any abbrev of chest
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if %cmd.mudcommand% == open && chest /= %arg%
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* findmob checks if the mob is in the room.
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if %findmob.230(189)%
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%echoaround% %actor% As %actor.name% tries to approach the chest %self.name% looks up.
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wait 1 sec
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say get away from there.
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end
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else
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* If it doesn't match let the command continue.
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return 0
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end
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~
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#208
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Yoda Using Extract to Warp Speech~
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0 d 1
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*~
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* By Rumble of The Builder Academy tbamud.com 9091
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wait 2 sec
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extract word1 1 %speech%
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extract word2 2 %speech%
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extract word3 3 %speech%
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extract word4 4 %speech%
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extract word5 5 %speech%
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extract word6 6 %speech%
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say %word6% %word5% %word4% %word3% %word2% %word1%?
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~
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#212
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Phoenix Rising - 219~
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1 c 4
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phoenix2~
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* Numeric Arg: 4 means obj has to be in the room.
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* Does not work for level 32 and above.
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* Add 1 to the total deaths
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eval phoenix_deaths %phoenix_deaths% + 1
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wait 3 sec
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* Rebirth for only the first 3 times.
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if %phoenix_deaths% <= 2
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* It comes back!
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%load% mob 211
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%echo% A baby phoenix pokes its head out of the pile of ashes.
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else
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* Reward on the last kill!
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%load% obj 184
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eval phoenix_deaths 0
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%echo% Something in the pile of ashes glimmers brightly.
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end
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* Remember the count for the next time this trig fires
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global phoenix_deaths
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~
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$~
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