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1685 lines
40 KiB
Text
1685 lines
40 KiB
Text
#11700
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Dysprosic's Zone Description Room~
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Zone name: Los Torres
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Location- City
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Levels- 10-15
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Alignment- mostly neutral (-200 thorugh 200)
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Theme- a community made of two towers (not based on LOTR :P) with one building containing shops, apartments for the members of the government and the supreme council and the other containing apartments for citizens.
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Plot- The government of Lost Torres is being unusually corrupt and ruthless to its citizens. You must meet with a councillor and free the people of Los Torres
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There will be about 60 rooms in the area, around 30 mobs and approximately 40 objects.
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Dysprosic
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117 596 0 0 0 0
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S
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#11701
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Pathway~
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This pathway leads to Los Torres. It is laid with white stone and is lined
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with flowers of all colors. The path takes you through a small forest of red
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leaved trees. The towers are visible to the north.
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~
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117 4 0 0 0 0
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D0
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~
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0 11700 11702
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soil ground~
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The soil is a nice dark brown for all the flowers. A ring is laying in the
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dirt.
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~
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E
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flowers flower path~
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The path is lined with exotic flowers planted in the ground. There seems to
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be something glimmering in the soil.
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~
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E
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trees tree~
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The trees are skinny with beautiful red leaves.
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~
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S
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T 11701
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#11702
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Entrance to Tower #1(Shops and Executive Offices)~
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The entrance to the first tower lies here. It is a large archway where
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guards seem to be checking citizens as they enter. There is a pathway that
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leads east to the second and seemingly taller tower. This tower seems to be
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much wider than the other tower though.
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~
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117 0 0 0 0 0
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D0
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0 11700 11703
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D2
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0 11700 11701
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D3
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0 11700 11705
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tower~
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The tower is very large, standing about 7-10 stories high as it looks from
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the ground. Inside it are many people scuttling around the shops and
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restaurants.
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~
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S
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#11703
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Lobby~
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The lobby of the tower is packed with shoppers. To the west lies 'The
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Turkey's Gobble', a restaurant famous for it's broiled turkey. To the north .
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is 'Defender's Dream', an armor shop with strong looking protective gear on
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display. There is an orchestra playing in the center of the lobby, with many
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people sitting down at benches to listen to the majestic music. Up above are
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the houses and offices of the members of the community government There are some
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pews lined around the center where the Orchestra plays.
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117 8 0 0 0 0
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D0
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0 11700 11706
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D1
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0 11700 11751
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D2
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0 11700 11702
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D3
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0 11700 11704
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D4
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0 11700 11707
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E
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orchestra~
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There is a full orchestra at the center of the lobby. They are playing a
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song that seems to relax the soul and fit the scenery quite well.
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~
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E
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display~
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There are many fancy armors on display at 'Defender's Dream'.
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~
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S
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T 11702
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#11704
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The Turkey's Gobble~
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The restaurant is very busy, most of the tables there are filled with
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customers. The room is filled with decorations that look like they should be
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used for thanksgiving. The walls are painted a dark brown and the ceiling is
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painted with a spiral that surrounds an enormous chandelier. The chandelier
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seems out of place but still it is very pretty. The man at the counter seems
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very pleasant as he takes orders from the customers and brings them their food.
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117 136 0 0 0 0
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D1
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0 11700 11703
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D5
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floor~
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1 11700 11758
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table tables~
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The tables are round and are suitable for 4 people to sit at. Theyr rather
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boring at the top but are very intricately cut at the bottim, making it look
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like a roman column.
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~
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E
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chandelier~
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The chandelier is humongous and made of diamonds with brass candle holders.
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It illuminates the room with a pretty patterned shadow.
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~
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S
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#11705
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Pathway~
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The white path continues onward just outside of the red forest. It leads
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from one tower of Los Torres to the next. The path has been travelled on by
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numerous people though it is still in very good shape. The forest seems endless
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when peered into from here. This area seems like a nice place to relax.
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117 0 0 0 0 0
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D1
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0 11700 11702
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D3
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0 11700 11721
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forest~
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The forest is seemingly endless from here. The creatures make all sorts of
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pleasant noises and rustle around in the foliage.
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~
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E
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towers~
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The towers are tall and they seem to overlook all of the red forest
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surrounding it. They are made of a gray stone and have many windows in the
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walls.
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~
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E
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Path~
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The white path has been kept up nicely for it's usage. There are some spots
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from people walking on it repeatedly. The brick is nicely layed in a diagonal
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fashion.
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~
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S
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#11706
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Lacela's Winery~
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Lacela's Winery is decorated elaborately with lace. Lace, lace, lace. Lace
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for drapes, lace for carpet and red stained lace for the countertop where
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Cassandra Lacela stands. She probably has a drink or two when no one is
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looking. In the back of the room is a large wine rack in which all her stock is
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kept. She seems to have a lot of wines. There is a lace rug laid on the floor
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in a sloppy manner.
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117 136 0 0 0 0
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D2
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0 11700 11703
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D5
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trapdoor~
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2 11718 11752
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wine rack~
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The wine rack in the back of the room is huge. It contains a lot of wines
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that are cooled by a large vent at the top. It is sealed off with a glass door
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~
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lace~
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It's everywhere! Ahhh!!!!
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#11707
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Entrance to Council Officing~
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The platform above the lobby marks the entrance to the offices to all of the
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government officials. The echoing marble floor leads to a large marble
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staircase that will take you up even further into the governmental section.
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117 12 0 0 0 0
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D0
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0 11700 11708
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D1
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0 11700 11709
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D3
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0 11700 11710
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D4
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0 11700 11711
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D5
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0 11700 11703
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marble floor staircase~
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The floor is made with a black marble that echoes when walked on. It sort of
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leads people to the large marble staircase leading upward.
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~
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#11708
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Gertrude's Office~
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The office reeks of an overwhelming perfume stench, probably caused by the
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open perfume bottle on the desk. Papers on the desk are all messed up and the
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telephone is making a beeping noise because its off the hook. Apparently the
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person who works here has no intention of being disturbed.
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117 8 0 0 0 0
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D2
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0 11700 11707
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perfume desk papers telephone~
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The desk contains an open bottle of perfume, a messy pile of papers, and a
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telephone that is off the hook.
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~
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T 11726
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#11709
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Lesalie's Office~
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This room has been kept tidy and clean despite Lesalie's absence from office.
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The large desk in one corner has papers stacked all nice and neat, and the
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computer on the desk of highest quality. The floor is a peach colored carpet
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immediately after the wooden door. The wall is painted an off white color, with
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pictures of people hanging in various places.
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117 8 0 0 0 0
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D3
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0 11700 11707
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desk computer~
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The desk has papers neatly stacked papers in one corner, and a high quality
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computer on one side. The desk seems larger than most other desks.
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~
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wall pictures~
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The wall has been painted a nice off-white color all around the square room.
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It is dotted with hanging framed pictures of people that Lesalie knows.
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~
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E
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door~
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The door is made of wood and has been left open for people to come in and out
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as they please.
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~
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T 11723
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#11710
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Phel's Office~
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This room is extremely fancy looking. Its walls are painted tan with a dark
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green border at the ceiling. The ceiling has an elaborate fan which blows a
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nice breeze. The desk in the center of the room is circular, complete with a
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nice computer, a telephone, some paperwork, and decorations. The floor is made
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of marble just like the corridor.
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117 8 0 0 0 0
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D1
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0 11700 11707
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wall border~
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The wall is painted tan with a dark green border around the celing.
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~
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desk paperwork decorations computer telephone~
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The desk in the center of the room is circular, complete with a nice
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computer, a telephone, some paperwork, and decorations.
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~
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celing fan~
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The smooth celing has an elaborate fan in the center which blows a soothing
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breeze in the room.
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~
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T 11725
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#11711
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Council Corridor~
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The room has a constant echoing sound due to people walking up and down the
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black marble stairs. The side by side staircases lead both up a floor and down
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a floor. There are wooden doors here that lead to some of the officials
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offices.
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117 8 0 0 0 0
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D0
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0 11700 11712
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D3
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D4
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0 11700 11715
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D5
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0 11700 11707
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stairs marble~
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The black marble tiling echoes as people walk on it. It sort of makes a path
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to two marble staircases that lead both up and down.
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~
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E
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doors~
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The doors in the room lead to some of the officials' offices.
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~
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#11712
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Miranda's Office~
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The room is totally out of order. It looks like there was some sort of
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struggle here! The desk is broken in half, with papers scattering all over the
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floor. The wall has been beaten in and cracked, with the window in the back
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being broken as well.
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117 8 0 0 0 0
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D2
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0 11700 11711
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papers~
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The papers are scattered across the floor in a disastrous manner.
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~
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wall~
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The walls have been beaten and cracked for some unknown reason
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~
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desk~
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The desk has been ripped apart!
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~
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window~
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The window has been broken, making a cold breeze swift in. Shards of glass
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hang around its edges.
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~
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S
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T 11723
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#11713
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Cecille's Office~
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The first notable thing about this office is that it is unusually dark.
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There are no windows to give light, so all that is there to brighten up is a
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small lamp on the corner of the desk. The drawers of the desk are open and
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contain a small amount of stacked papers. The walls are painted a dark cobalt
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blue and the floor is of a green thick carpeting.
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117 8 0 0 0 0
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D3
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0 11700 11711
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desk lamp drawers papers~
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On the desk is a small lamp that provides little light to this dark room.
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The drawers are partially filled with neatly stacked papers and folders.
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~
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S
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T 11724
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#11714
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Johanes's Office~
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The room is very small compared to the other offices in the tower.
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Actually, its quite cramped in here! The desk is hardly a desk at all; it has
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papers stuffed messily into files on one side and a tiny work space on the other
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side.
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117 8 0 0 0 0
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D1
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0 11700 11711
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desk papers files~
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The tiny desk has papers stuffed into files in a disorganized manner, and
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minimal work space.
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~
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S
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T 11723
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#11715
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Upper Council Corridor~
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This is the area where the big shots of the council do their work. They
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usually have a bigger say in what happens to the city, but not nearly as a
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powerful judgment as the Empress, who is above. The marble pathway ends halfway
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through here and changes instantly into an ivory pathway, and the staircase
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leading up is ivory, unlike the marble staircase leading down.
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117 8 0 0 0 0
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D0
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0 11700 11716
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D1
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0 11700 11717
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D3
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0 11700 11718
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D4
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0 11700 11719
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D5
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0 11700 11711
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marble ivory stairs staircases~
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The psort of path is made of marble and ivory, with a marble staircase
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leading down and an ivory staircase leading up.
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~
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S
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#11716
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Luther's Office~
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The room is surprisingly bare minus a desk and some governmental paperwork.
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Most of Luthers belongings are in cardboard boxes and suitcases as if he were to
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leave. Everything else is totally bare. The walls are white, the ceiling is
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white and bumpy, and the window isnt anything special.
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117 24 0 0 0 0
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D2
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0 11700 11715
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suitcases boxes~
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The boxes and suitcases in the corner of the room are all packed with
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Luther's belongings.
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~
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desk papers~
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The desk is bare minus a few articles of paperwork.
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~
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S
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#11717
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Visconti's Office~
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A really, really big desk is the most profound thing about the room. It has
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intricately cut patterns on the sides and contains many drawers, filled with
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papers galore! There is an extremely cool looking imperial tiling, and the
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walls are painted white, except for one red wall which gives a major accent.
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This guy has style!
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117 8 0 0 0 0
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D3
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0 11700 11715
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walls~
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The walls are painted white, except for a dark red wall that gives a really
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nice accent into the room.
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~
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E
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desk papers~
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The desk is very large and it has exquisite carved patterns on the sides.
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It is filled with paperwork galore!
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~
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S
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T 11723
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#11718
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Thedoric's Office~
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Red scrolls containing the writings and beliefs of Thedoric the powerful
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adorn the walls. The paper filled desk is colored red and so are the curtains
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that shade the rather large window. The floor is also made of a red wood like
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the desk, or maybe like the trees...
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~
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117 8 0 0 0 0
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D1
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0 11700 11715
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scrolls~
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The wall is adorned with red scrolls containing the writings and beliefs of
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Thedoric.
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~
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curtains window~
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The rather large window has been shaded with grand red curtains.
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~
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E
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desk papers floor~
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The floor is made of the same red wood as the paper filled desk is. It's
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also quite similar to the wood that the trees outside give...
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~
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S
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T 11722
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#11719
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Empress's Corridor~
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The room is made with ivory tiling, ivory celing and ivory walls. The
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Empress must have some fondness for ivory! There is a red carpet path leading
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to a very large and exquisite door. The carped has been barricaded by gold
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posts dotting the edges linked with a rope made of velvet. The corners of the
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room are filled in with quarters of Mediterranean columns.
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~
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117 8 0 0 0 0
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D0
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grand doors~
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1 11700 11720
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D5
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0 11700 11715
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corners colums~
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The corners are filled in with Mediterranean sytled column quarters.
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~
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E
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doors~
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The doors to the north are very large, exquisitely styled and make a huge
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creaking sound when opened. A creaking sound that echoes throughout the entire
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tower.
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~
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E
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carpet velvet posts~
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The red carpet is barred off by golden posts linked together with velvet
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rope.
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~
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S
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#11720
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Empress Leraillia's Office~
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The room is completely covered in ivory! Its actually quite pretty. The
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tile surprisingly doesnt make a sound when it is walked on. The ceiling is
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strangely high compared to the ceiling in the corridor. The walls are draped
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with tapestries and beam lights that blare down and make a circle of light
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around the ivory desk in the middle. The desk is accompanied by a very large
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ivory colored swivel chair.
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~
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117 24 0 0 0 0
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D2
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grand~
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0 11700 11719
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E
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lights~
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The lights are scattered at the top edges of the walls and point down to make
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a circle of light around the desk and the chair.
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~
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E
|
|
walls tapestries~
|
|
The walls are draped with tapestries showing strange pictures and patterns.
|
|
|
|
~
|
|
E
|
|
desk chair~
|
|
The ivory desk is very nice, and so is the ivory colored chair. It's only
|
|
ivory colored, though. It wouldn't be very comfy to sit in an ivory chair now,
|
|
would it?
|
|
~
|
|
E
|
|
ceiling~
|
|
The ceiling is strangely high, almost out of sight!
|
|
~
|
|
S
|
|
#11721
|
|
Pathway~
|
|
The pathway continues between the towers. It seems to be cracked a lot more
|
|
than the other parts of the path. The sides are spruced with red trees like the
|
|
ones in the forest. The sounds of animals rustling in foliage is louder for
|
|
some strange reason. Citizens continue to walk past doing their own things and
|
|
occasionally tripping on the various cracks in the path. There seems to be a
|
|
path to the south past the trees.
|
|
~
|
|
117 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 11700 11705
|
|
D2
|
|
~
|
|
forest~
|
|
1 11700 11753
|
|
D3
|
|
~
|
|
~
|
|
0 11700 11722
|
|
E
|
|
path cracks~
|
|
The pathway that is usually nicely tidy isn't so much over here. There are
|
|
cracks in the path that are making the citizens unwillingly trip.
|
|
~
|
|
E
|
|
trees forest~
|
|
The forest is seemingly endless from here. The sound of animals rustling in
|
|
the forest is obscenely louder here.
|
|
~
|
|
S
|
|
#11722
|
|
The Town Plaza~
|
|
The white path leads here, into a large circular park with large stumps
|
|
people can sit on around the edge and a huge water fountain in the center that
|
|
citizens are drinking from. The most noticeable thing about the plaza is the
|
|
gigantic tree in the northeast corner. It is no ordinary tree around here, for
|
|
the leaves are green! The people gather around this mysterious tree and wonder
|
|
why it could be such a bizarre color. There are many brown footprints along the
|
|
white tile, and the forest is still visible from here. The sound of rummaging
|
|
animals has been greatly overpowered by the sound of chatting people.
|
|
~
|
|
117 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 11700 11723
|
|
D1
|
|
~
|
|
~
|
|
0 11700 11721
|
|
E
|
|
tile footprints path~
|
|
The white tile path is covered in brown footprints from the dirty boots and
|
|
shoes of people.
|
|
~
|
|
E
|
|
citizens tourists~
|
|
There are many gathering citizens and tourists of Los Torres in the plaza.
|
|
~
|
|
E
|
|
stumps~
|
|
There are stumps along the edge of the park that are made so people can sit
|
|
on them.
|
|
~
|
|
E
|
|
tree~
|
|
The green tree in the northeast corner attracts many people. They gather
|
|
around it, sit next to it, they have lunch, all sorts of stuff. The leaves are
|
|
a strange color of green and the bark is brown. It is extremely large even
|
|
compared to the trees in the Red Forest. It seems to be about half the height
|
|
of the tower to the north.
|
|
~
|
|
S
|
|
T 11715
|
|
#11723
|
|
Pathway~
|
|
This pathway is the junction between the plaza and the second tower. The
|
|
forest is only slightly visible from here, and the tile of the path is clean and
|
|
beautiful flowers line the sides. The looming gray stone tower is to the north
|
|
and the town plaza is to the south.
|
|
~
|
|
117 4 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 11700 11724
|
|
D2
|
|
~
|
|
~
|
|
0 11700 11722
|
|
E
|
|
path flowers~
|
|
The white tile path is clean swept and lined with gorgeous exotic flowers,
|
|
including some @rred@n, some @yyellow@n, and some @ggreen@n and a small amount
|
|
of @bblue@n ones.
|
|
~
|
|
S
|
|
T 11716
|
|
#11724
|
|
Entrance to Tower #2 (Housing)~
|
|
The mediocre archway made of stone bears the gate to the domestic lives of
|
|
Los Torres. The tower stretches far up, though not so far as to drive anyone
|
|
living at the top insane from vertigo. It is made of dark gray stone and is
|
|
spruced here and there with windows made of crystal clear glass. The white
|
|
pathway is kept nice and tidy for the citizens passing through. The forest of
|
|
red continues north even though the path ends here.
|
|
~
|
|
117 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 11700 11725
|
|
D2
|
|
~
|
|
~
|
|
0 11700 11723
|
|
E
|
|
archway~
|
|
The archway is made of a dark gray stone and isn't to impressive. The gate
|
|
underneath it leads into all the houses of the citizens of Los Torres.
|
|
~
|
|
E
|
|
path~
|
|
The white path ceases here, looking neat and tidy.
|
|
~
|
|
E
|
|
tower windows~
|
|
The tower stands high and is made of a dark gray colored stone. Windows made
|
|
of crystal clear glass appear occasionally on the wall.
|
|
~
|
|
S
|
|
#11725
|
|
A Comfortable Lobby~
|
|
A warm glow from this room makes it relaxing and comfortable to even look at.
|
|
The floor is covered with a nice and soft red carpet with some strange square
|
|
pattern along the sides. There are soft and squishy armchairs around tables and
|
|
near a large stone fireplace. There is a brown wooden check in desk at the far
|
|
side of the room, below a tan painted flat ceiling, with lights that blare and
|
|
make the room bright.
|
|
~
|
|
117 8 0 0 0 0
|
|
D0
|
|
~
|
|
wall~
|
|
1 11700 11726
|
|
D2
|
|
~
|
|
~
|
|
0 11700 11724
|
|
D3
|
|
~
|
|
~
|
|
0 11700 11727
|
|
E
|
|
fireplace~
|
|
The fireplace is large and made of a tan colored stone, like the walls and
|
|
the celing. The fire roars and crackles warming the entire room. One of the
|
|
tiles on the side of the fireplace is kind of loose.
|
|
~
|
|
E
|
|
armchairs tables~
|
|
There are very comfortable looking armchairs colored red that sircle around
|
|
small wooden tables and the grand fireplace on the north wall.
|
|
~
|
|
E
|
|
desk~
|
|
The desk on the far side is made of wood and very big. It has brochures on a
|
|
small rack advertising the shops of the other tower, and a broken silver bell
|
|
marked "Ring for service. "
|
|
~
|
|
E
|
|
celing lights~
|
|
The celing is smoothed nicely and painted a nice tan that miixed well with
|
|
the red carpet. There are circular lights scattered across that blare making
|
|
this room very, very bright.
|
|
~
|
|
E
|
|
carpet pattern~
|
|
The plush carpet is red with a bizarre pattern along the edges.
|
|
~
|
|
S
|
|
T 11717
|
|
#11726
|
|
Behind the Fireplace~
|
|
The fireplace opened up and made a small passageway! It's pretty bare made
|
|
of gray stone, and it has a bunch of ash particles in the air. It looks like
|
|
the outside is just to the north.
|
|
~
|
|
117 264 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 11700 11748
|
|
D2
|
|
~
|
|
~
|
|
0 11700 11725
|
|
S
|
|
#11727
|
|
Bottom of the Staircase~
|
|
The staircase in the middle of the room spirals upward throughout the edge of
|
|
the tower, leading to several platforms along the way to the top. There are
|
|
some exits to residences on this floor as well.
|
|
~
|
|
117 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 11700 11746
|
|
D1
|
|
~
|
|
~
|
|
0 11700 11725
|
|
D2
|
|
~
|
|
~
|
|
0 11700 11747
|
|
D4
|
|
~
|
|
~
|
|
0 11700 11728
|
|
E
|
|
Staircase~
|
|
The staircase spirals up to the top of the tower.
|
|
~
|
|
S
|
|
#11728
|
|
Second Floor~
|
|
The staircase continues upward throughout the edge of the tower. The
|
|
staircase continues both upwards and downwards. There is a large round rug
|
|
spread over the center of the floor.
|
|
~
|
|
117 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 11700 11729
|
|
D2
|
|
~
|
|
~
|
|
0 11700 11730
|
|
D4
|
|
~
|
|
~
|
|
0 11700 11731
|
|
D5
|
|
~
|
|
~
|
|
0 11700 11727
|
|
E
|
|
rug~
|
|
The rug is spread over the center of the floor, giving the room some
|
|
atmosphere.
|
|
~
|
|
E
|
|
staircase~
|
|
The spiral staircase continues up a floor and down a floor.
|
|
~
|
|
S
|
|
#11729
|
|
Laundry Room~
|
|
This is where most of the citizen's laundry is done. There is a large washer
|
|
and dryer set next to an even bigger pile of bagged clothes. Each bag has their
|
|
own tag showing where the laundry should go when it's finished.
|
|
~
|
|
117 8 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 11700 11728
|
|
E
|
|
washer dryer~
|
|
There is a large rumbling washer and dryer set.
|
|
~
|
|
E
|
|
bags tags~
|
|
The bags of laundry have tags saying where they go when they are done.
|
|
~
|
|
S
|
|
#11730
|
|
Chef's Room~
|
|
The room has the heavy stench of onions and peppers to it. There is an
|
|
unusually large kitchen area totally stocked with pots, pans, and cooking
|
|
ingredients. There is a sofa outside of the kitchen, where the chef probably
|
|
sleeps.
|
|
~
|
|
117 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 11700 11728
|
|
E
|
|
sofa~
|
|
There is a big sofa soutside of the kitchen, where the chef presumably
|
|
sleeps.
|
|
~
|
|
E
|
|
kitchen pots pans ingredients~
|
|
The kitchen area is very abnormally large and is filled with pots and pans.
|
|
There are also some cooking ingredients visible in open cupboards.
|
|
~
|
|
S
|
|
#11731
|
|
Third Floor~
|
|
The staircase continues upward once more, and still goes. There are some
|
|
ceiling lights here as it is rather dark. There is a square rug in the middle of
|
|
the floor.
|
|
~
|
|
117 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 11700 11732
|
|
D2
|
|
~
|
|
~
|
|
0 11700 11733
|
|
D4
|
|
~
|
|
~
|
|
0 11700 11734
|
|
D5
|
|
~
|
|
~
|
|
0 11700 11728
|
|
E
|
|
lights~
|
|
The lights on the ceiling light the room up quite a bit.
|
|
~
|
|
E
|
|
rug floor~
|
|
The square rug in the muddle of the floor gives the room a chic look.
|
|
~
|
|
S
|
|
#11732
|
|
Dojo~
|
|
This room has been fashioned into a Martial Arts training area. There is a
|
|
large mirror on the far wall and railings on the side walls. There is a large
|
|
mat on the ground where pupils can practice and stretch. There are long
|
|
flourescent lights lining the ceiling that make a slight humming sound.
|
|
~
|
|
117 0 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 11700 11731
|
|
E
|
|
railing~
|
|
Railings are on the side walls so that students can stretch easily.
|
|
~
|
|
E
|
|
mirror~
|
|
There is a really big mirror that stretches all across the far wall of the
|
|
room.
|
|
~
|
|
E
|
|
lights~
|
|
Large flourescent lights line the ceiling and make a quiet humming noise as
|
|
they light the room.
|
|
~
|
|
E
|
|
mat~
|
|
This is a large yellow mat that students can practice what they know on.
|
|
~
|
|
S
|
|
#11733
|
|
Standard Residence~
|
|
This is just a plain old regular residence. There is a bed in the corner, a
|
|
living area with some sofas, and a kitchen area that has a few pots and pans in
|
|
the sink. This is pretty standard living.
|
|
~
|
|
117 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 11700 11731
|
|
E
|
|
kitchen pots pans~
|
|
The kitchen area is fairly dirty, with some pots and pans lying in the sink.
|
|
|
|
~
|
|
E
|
|
sofas living~
|
|
There is a cozy looking living area with a couple of sofas gathered around a
|
|
coffee table.
|
|
~
|
|
E
|
|
bed~
|
|
The bed is made nicely and tucked away in the corner of the room.
|
|
~
|
|
S
|
|
#11734
|
|
Fourth Floor~
|
|
Yet again, the stairs lead upward. This is the fourth floor, and there are
|
|
an unusually large amount of windows in this room. There is another circular
|
|
rug in the center of the room.
|
|
~
|
|
117 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 11700 11735
|
|
D2
|
|
~
|
|
~
|
|
0 11700 11736
|
|
D4
|
|
~
|
|
~
|
|
0 11700 11737
|
|
D5
|
|
~
|
|
~
|
|
0 11700 11731
|
|
E
|
|
staircase~
|
|
More stairs, more stairs... The stairs can take you down or up.
|
|
~
|
|
E
|
|
rug~
|
|
The people in this tower must like their rugs.
|
|
~
|
|
S
|
|
#11735
|
|
Classroom~
|
|
This is a standard school classroom for the children here. There currently
|
|
are no kids in here at the moment, though it is still very messy. There is a
|
|
chalk covered green chalkboard and there are turned over desks. There are also
|
|
a ton of muddy footprints leading to the exit.
|
|
~
|
|
117 8 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 11700 11734
|
|
E
|
|
desks~
|
|
Some of the desks in the classroom have been chaotically trned over for some
|
|
reason.
|
|
~
|
|
E
|
|
chalkboard ~
|
|
The chalkboard is green and covered with chalk. In some spots, there are
|
|
crude drawings of flowers and clouds, and in others it's just a scribble.
|
|
~
|
|
E
|
|
footprints~
|
|
A ton of muddy children's footprints lead to the exit.
|
|
~
|
|
S
|
|
#11736
|
|
Playpen~
|
|
Little kids... Everywhere! Little kids here, little kids there, they're
|
|
running around and being really chaotic! Somebody, make them stop! Lots of
|
|
them are tackling each other to the ground or playing tag.
|
|
~
|
|
117 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 11700 11734
|
|
E
|
|
children kids~
|
|
The kids are behaving chaotically and are pretty much everywhere you look.
|
|
~
|
|
S
|
|
#11737
|
|
Fifth Floor~
|
|
This is a very tall tower! The end must be near, for there is a small amount
|
|
of light coming from the exit up. Yet another square rug is placed in the
|
|
center of the floor.
|
|
~
|
|
117 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 11700 11738
|
|
D2
|
|
~
|
|
~
|
|
0 11700 11739
|
|
D4
|
|
~
|
|
~
|
|
0 11700 11740
|
|
D5
|
|
~
|
|
~
|
|
0 11700 11734
|
|
E
|
|
staircase~
|
|
The stairway seems to be getting lighter as it goes upward. Perhaps the top
|
|
of the tower is near?
|
|
~
|
|
E
|
|
rug~
|
|
Hmm, a square rug on the floor... How original...
|
|
~
|
|
S
|
|
#11738
|
|
Library~
|
|
The library is kept very clean, and there doesn't seem to be a trace of dust
|
|
in here. There are books stacked on wooden shelves all over the place, and
|
|
there are some people browsing through them. A wooden desk near the exit is
|
|
where people bring their books to check out of the library, though they should
|
|
be brought back.
|
|
~
|
|
117 0 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 11700 11737
|
|
E
|
|
dust~
|
|
Amazingly, there isn't any!
|
|
~
|
|
E
|
|
desk~
|
|
Citizens bring books they've found here to check out and read for a bit.
|
|
~
|
|
E
|
|
bookshelves citizens~
|
|
The wooden bookshelves all over the place hold a ton of books. Citizens are
|
|
browsing through them, looking for what they want.
|
|
~
|
|
S
|
|
#11739
|
|
Bathroom~
|
|
This could possibly be the worst location for the bathroom in the world...
|
|
There are urinals on the left wall with dividers inbetween them, and there are
|
|
toilet stalls at the rear with blue paint. There are sinks on the east wall,
|
|
though most of them have an 'out of order' sign attached to them.
|
|
~
|
|
117 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 11700 11737
|
|
E
|
|
urinals dividers~
|
|
On the west wall are urinals with dividers inbetween them, so nobody can
|
|
sneak a peek, even if they wanted to.
|
|
~
|
|
E
|
|
stalls toilet~
|
|
Toilet stalls are on the rear wall with blue paint on them.
|
|
~
|
|
E
|
|
sinks~
|
|
There are sinks on the east wall, some of them have yellow pot-it-notes with
|
|
'out of order' written on them attached.
|
|
~
|
|
S
|
|
#11740
|
|
Sixth Floor~
|
|
This is the final floor inside the tower, the top is just above. Light
|
|
pours in from the exit up. There isn't a rug in the center of the floor, but
|
|
instead, a small statue dedicated to Thedoric, of all people.
|
|
~
|
|
117 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 11700 11741
|
|
D2
|
|
~
|
|
~
|
|
0 11700 11742
|
|
D4
|
|
~
|
|
~
|
|
0 11700 11743
|
|
D5
|
|
~
|
|
~
|
|
0 11700 11737
|
|
E
|
|
statue thedoric~
|
|
In the center of the room is a small statue dedicated to Thedoric, who is
|
|
doing a dramatic pose. By the looks of it, he hasn't really done anything.
|
|
~
|
|
E
|
|
light stairway~
|
|
The stairway up leads to the top, where all the light is coming from.
|
|
Downstairs the rooms are a bit darker.
|
|
~
|
|
S
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#11741
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Standard Residence~
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This is just a plain old regular residence. There is a bed in the corner, a
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living area with some sofas, and a kitchen area that has a few pots and pans in
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the sink. This is pretty standard living.
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117 0 0 0 0 0
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D2
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0 11700 11740
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E
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sefas living~
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There is a cozy looking living area with a couple of sofas gathered around a
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coffee table.
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~
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E
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kitchen pots pans~
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The kitchen area is fairly dirty, with some pots and pans lying in the sink.
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E
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bed~
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The bed is made nicely and tucked away in the corner of the room.
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S
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#11742
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Empty Room~
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Strange... This room is totally empty... The walls are painted white along
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with the ceiling and the floor, and there isn't anything special about the
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window... Maybe someone is going to move in soon?
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117 0 0 0 0 0
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D0
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0 11700 11740
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window~
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There isn't anything special about this window...
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~
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walls ceiling floor~
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The walls, ceiling and floor are all painted white.
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S
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#11743
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Top of the Tower~
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The top of the tower was recently made usable courtesy of Government Official
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Visconti's planning, though Thedoric takes all the credit. That must be what
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the statue downstairs is for. There are little extended balconies to relax on
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to the north and to the south. Other than that, the only place left to go is
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all the way back down.
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117 0 0 0 0 0
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D0
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~
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0 11700 11744
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D2
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0 11700 11745
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D5
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~
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0 11700 11740
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E
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stairs~
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The stairs only lead back down into the tower.
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~
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E
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balconies~
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To the north and the south are extended balconies to the tower.
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~
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#11744
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North Balcony~
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The balcony is a stone extension of the top of the tower. This place is very
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calm and there is an endless view of red trees from here. The forest seems like
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it has so many mysteries...
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117 0 0 0 0 0
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D2
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0 11700 11743
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E
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balcony~
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The balcony is a stone extension of the tower. It is made of pewter and has
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a large railing surrounding it to prevent anyone from falling.
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~
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E
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view forest trees~
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There is an endless view of the Red Forest from here. It is extremely
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relaxing
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S
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#11745
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South Balcony~
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The south balcony is an extension from the top of the tower. From here the
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town below is visible. Citizens are talking, though the noise doesn't seem to
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echo all the way up to here. There are a couple chairs here so that people can
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relax in them and take in the view.
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117 0 0 0 0 0
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D0
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~
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0 11700 11743
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E
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chairs~
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There are metal chairs places here so that citizens can look down and relax.
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E
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view citizens town~
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The the entire outside town of Los Torres is visible from here. Talking
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citizens are noticable, but the sound doesn't reach up this far.
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~
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S
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#11746
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Standard Residence~
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This is just a plain old regular residence. There is a bed in the corner, a
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living area with some sofas, and a kitchen area that has a few pots and pans in
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the sink. This is pretty standard living.
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117 0 0 0 0 0
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D2
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0 11700 11727
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E
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kitchen pots pans~
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The kitchen area is fairly dirty, with some pots and pans laying in the sink.
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E
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living sofas~
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There is a cozy looking living area with a couple sofas gathered around a
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coffee table.
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~
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E
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bed~
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The bed is made nicely and tucked away in a corner of the room.
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~
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S
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#11747
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Artist's Residence~
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This is obviously where an artist lives. There are paintings and empty
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canvases hung up everywhere within the room. The room itself isn't painted much
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except for paint splashes from mistakes. The bed in the corner of the room is
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rather small but it seems cozy.
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117 8 0 0 0 0
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D0
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0 11700 11727
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bed~
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The bed is very small, though it looks very cozy.
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~
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E
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paintings canvases~
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There are paintings and canvases along the walls. There are splashes of
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paint behind the art that are the wall's only decorations.
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~
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S
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#11748
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Path Behind the Tower~
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This is a hidden path behind the tower! To the north you can see a bit more
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path, and to the south is the small opening that the firelace opened up. The
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forest continues indefinitely in all directions otherwise
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117 0 0 0 0 0
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D0
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0 11700 11749
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D2
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0 11700 11726
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#11749
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End of Secret Path~
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The little path behind the tower stops here. Red trees surround everywhrere
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except for the tiny row to the south. The light is totally blocked out from the
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thick canopy, and so is any vision upward. It is now clear why this spot isn't
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visible from the towers.
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117 0 0 0 0 0
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D2
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0 11700 11748
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#11751
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Defender's Dream~
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Defender's Dream is a store dealing with armor and weapons. There are all
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sorts of things on display from a large grey sword to a blue helm with a face
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mask. There is a sign that says 'Items on display are for DISPLAY ONLY, DO NOT
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TOUCH' The floor is a white tile which has been stained with many footprints
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from all the shoppers. The ceiling is painted a rather alarming shade of red
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that makes people jump when they see it for the first time. The walls are
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painted of a scene as if the room is at the top of a mountain and all below and
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around is a large green forest and a blue sky with clouds.
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117 136 0 0 0 0
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D3
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0 11700 11703
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floor footprints~
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The white tile floor has been stained with muddy footprints from all the
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shoppers that have browsed around the store.
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~
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E
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celind~
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The celing is painted a shade of red that is way too bright for it's own
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good. It makes most people jump when they see it.
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~
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E
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display sign~
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The weapons and armor on display are rather nice. A sign hangs near the
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display that says 'Items on display are for DISPLAY ONLY, DO NOT TOUCH'.
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~
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S
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T 11711
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#11752
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Wine Cellar~
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The wine cellar smells like expired wine like nobody could believe! There
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are barrels that were supposed to be used for wine, but apparently have never
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been used since last year! The stone walls are all wet and moldy, and there is
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fingus growing on some patches of the floor. Cobwebs are present in every nook
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and cranny of the room. It seems like nobody has kept this place tidy in quite
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some time!
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117 521 0 0 0 0
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D4
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Lacela's Winery is above you.
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trapdoor~
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2 11718 11706
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fungus fungi floors~
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The floos have patches of fungi growing on them.
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mold walls~
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The walls are filthy and covered in mold.
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~
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cobwebs~
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The amount of cobwebs in the room is ridiculous! They are present in every
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nook and cranny you can see.
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~
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E
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barrels~
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The wooden barrels are the source of the wine like stench in the room. At
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first glance they seemed empty, though since it's so dark it's hard to see
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anything. The barrels are actually filled with a dark red blood!
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~
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S
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#11753
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Inside the Forest~
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The path does not follow into the forest and all that shows you a way are
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torn down red trees and flattened red grass with leaves and twigs crunching on
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the ground. The noises of animals running around are now followed by noises of
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things attacking animals, and making them run around. One stump off of the
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'path' is rather large compared to the other tree stumps. There is a blockade
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of trees that seems to block any further movement.
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117 68 0 0 0 0
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D0
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forest~
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1 11700 11721
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D2
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blockade~
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1 11700 11754
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foliage twigs leaves trees~
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The scenery is completely filled with twigs, trees, stumps, leaves and other
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foliage. All of which seem to have an appropriate shade of red to them.
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~
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E
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stump~
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The stump is rather grand in comparison with the other stumps on the trail.
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It is wide and has thousands of little rings signifying that it was very old.
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The tree that was cut down must have been just as obscure as this stump.
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~
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S
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T 11710
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#11754
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The Red Forest~
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The path continues into the vast forest. It is more defined than the path
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before the blockade. This seems to be some sort of hideout for a faction within
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the community. A sign etched into a tree trunk reads 'Red Assassins'. The tree
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trunks stretch up for a long distance and suddenly disappear within an
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impossibly thick canopy.
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117 1 0 0 0 0
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D0
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0 11700 11753
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D1
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0 11700 11757
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D3
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0 11700 11755
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path~
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The path is scattered with red stumps, broken trigs and red leaves. It is
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more visible than the path outside the blockade of trees.
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~
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E
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trees~
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The trees stretch up for a really long distance. The red canopy of leaves
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suddenly swallows them up without a trace. One of the trees is engraved with
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'Red Assassins' in the bark.
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~
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S
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#11755
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A Sudden End~
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The path in the forest comes to another end. There aren't any more stumps in
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the path and the forest seems to be getting somewhat darker. The trees on the
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side of the path are withered away and a bit dead but the source of the problem
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is not clear. There is a small squirrel's nest in the branches of a lively tree
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placed over a peculiar patch of yellow sand on the ground.
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117 65 0 0 0 0
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D1
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0 11700 11754
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D5
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sand~
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1 11700 11756
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trees~
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The trees are somewhat withered away and dead. The source of this is
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unclear.
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~
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E
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nest~
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The nest is made of tiny leaves and placed cutely in the brances of a still
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living tree. It is so close you could reach out and touch it.
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~
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E
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sand~
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There is a small and out of place patch of yellow sand at the end of the
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path. It seems to have no important purpose here.
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~
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E
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path~
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The path is stumpless and clear, except when it comes to a rather sudden end.
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It leads to the peculiar patch of sand below a lively tree.
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~
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S
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T 11713
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#11756
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Under the Forest~
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The forest leads down into this mysterious cave. There are no clues around
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here as to what this place is. The pile of sand in the back of the room leads
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up to the forest, or the path in the cave continues on east into the darkness.
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117 4 0 0 0 0
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D1
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0 11700 11759
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D4
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0 11700 11755
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sand~
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The pile of sand in the back leads to a hole which can be used to exit the
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cave.
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~
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S
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#11757
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Alcove in the Forest~
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This is a small alcove of the lively red forest. There are trees and hedges
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blocking the way forth, except for a small hole in the 'wall'. The pathway
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outside Los Torres is visible from here! The 'wall' is enforced with rocks and
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covered with leaves to hide it from anyone seeing it. The hole is strategically
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placed to maybe spy on anyone walking past.
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117 0 0 0 0 0
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D3
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0 11700 11754
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wall trees hedges hole~
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The passage is stopped by a wall of trees. Or more like leaves and trees
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covering a stone wall with a hole in it. The hole seems like it would be used
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to spy on people or maybe fire something at them!
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~
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S
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#11758
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The Basement~
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This hidden and dark room almost seems like it has never been opened before.
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The only light that the room has is from the gaping hole made in the floor of
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The Turkey's Gobble by the chandelier. The floor is dry, though rough and there
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are cobwebs EVERYWHERE from the celing to the foor. The room is totally bare
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otherwise.
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117 12 0 0 0 0
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D4
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0 11700 11704
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hole~
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There is a large hole in the celing from the Chandelier breaking through the
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floor of The Turkey's Gobble.
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~
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E
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cobwebs~
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Cobwebs are in every direction of the room, I mean, everywhere. It is
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impossible to move without touching 20 cobwebs. It's that bad.
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~
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S
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#11759
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In a Mysterious Cave~
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The cave leads in further and the light gets dimmer and dimmer with each foot
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inward. There isn't much here to look at other than a gray rock wall and a
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couple of stalactices. There is a wooden wall with a door that has a barred
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window to the east. There are moaning sounds coming from inside the door.
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There is a putrid smell of urine in this room.
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117 73 0 0 0 0
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D1
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door~
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2 11734 11760
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D3
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0 11700 11756
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stalactices~
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The stalactites drip water from the celing making an annoying sound with each
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drop.
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~
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E
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wall door~
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The wall to the east is made of splintery dark wood. There is a door in the
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wall that has barred windows and a rusty looking handle. There is a smell of
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urine and excrement... Also the bitter smell of blood!
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~
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S
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#11760
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Prison Cell~
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Smells of urine and excrement coming from a small pile in the corner fill the
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room. There is a machine here that is pumping blood from the ground! There are
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barrels of blood stacked next to it in a pyramid-like fashion. The room is
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formed by an ending in the cave with the wall to separate it from the rest.
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From the celing to the floor is a damp solution, making the entire room
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slippery. There are some stray red roots protruding from the celing, giving a
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clue that this place must be fairly close to the ground.
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~
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117 4 0 0 0 0
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D3
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~
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door~
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2 11700 11759
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E
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pile excement urine pee poop~
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There is a small pile of excrement and a puddle of urine in the far corner of
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the room. The smell of the pile is unbearable!
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~
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E
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roots~
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There are red roots from the celing that are dripping blood! Is that what
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the machine is pumping?!
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~
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E
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machine barrels~
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The machine is pumping blood from the ground, somehow, then storing the blood
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into wooden barrels that are stacked next to the machine like a pyramid.
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~
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S
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$~
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