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891 lines
20 KiB
Text
891 lines
20 KiB
Text
#29600
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A Littered Road~
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This road once was lined with sculptured shrubbery and cobbled
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with high quality stones. However, the passing years and thousands
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of careless feet have trampled everything into squalor. Trash lies
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everywhere: discarded drink containers, cigarette packs and the like.
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Ahead is a largish building that seems to block out the sun nearby:
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a big, squat, dark brown building that exudes lifelessness. You see
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several people going in and out its doors, shoulders slumped in defeat.
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D0
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0 -1 29601
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E
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info credits~
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Froboz Fun Factory of Doom
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by: Amanda Eterniale
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Copyright 1993 by Curious Areas Workshop
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*
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This area was built to conform to the standard Diku gamma 0.0
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release. Along with all other changes you must make to change
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this area to your particular db flavor,
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*** edit the following rooms:
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#00 -- add entrance/exit to the south.
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*
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The mobs were built with a 'standard' 30-level Diku in mind. Armor
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classes range from +100 (bad) to -100 (excellent).
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There is little that needs to be changed to install this area,
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its small and self-explanatory.
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*
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The Froboz Fun Factory of Doom is a tongue-in-cheek newbie area
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consisting of 39 rooms, 13 mobs, and 8 objects. The area is
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one big factory, churning out the standard magic items that
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many DikuMudders have become accustomed to.
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*
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A Big Thanks to Builder_5, Serene, and Amanda for supporting C.A.W.
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Also, kudos to Tarkin of VieMud (viemud.org 4000) for allowing us to
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use his mud for pre-release testing. This area was built with the aid
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of George Essl's Dikued program. We would like to thank Mr. Essl for
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his time and determination to create and support Dikued. The
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following people have aided C.A.W. and Amanda in numerous ways, and
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all receive our deepest gratitude: Derek Lang (for continued support)
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Freja (for the pink incarnation) the players of VieMud (for playtesting)
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~
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S
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#29601
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A Littered Road~
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The wheel tracks in the road lead east to a large parking-lot
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area, where many wagons and carts sit parked. To the north, you
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see the building, with the logo emblazoned:
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'Froboz's Fun Factory of Doom!'
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D2
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D3
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#29602
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The Parking Lot~
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This is the North-East corner of the parking lot. There are
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wagons and carts parked everywhere, all as close as possible to
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the main building while staying nicely between the little yellow
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lines drawn in the dirt.
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296 0 0 0 0 0
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D1
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D3
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#29603
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The Parking Lot~
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The wagons and carts are lined up in nice, neat little rows in the
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south-east corner of this large parking lot. Here, near the back,
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are the more expensive vehicles -- some taking up two parking spaces
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so no one scratches the trim. Way, way in the back is a huge wagon
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with harness for four animals! Talk about major horsepower!!!
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296 0 0 0 0 0
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D3
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#29604
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The Parking Lot~
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There are more various types of vehicles here, all lined
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up in perfect rows. This is the north-west corner of the
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lot, and a small access road winds north around the west side
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of the building. There aren't as many wagons and carts here,
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since the walk to the front entrance is kind of long...
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296 0 0 0 0 0
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D0
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0 -1 29635
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D1
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0 -1 29603
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D2
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#29605
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The Parking Lot~
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There is almost nothing to be seen in this corner of the Parking
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Lot: no-one is willing to park this far away and walk a little to
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the entrance of the building. You do see a couple of old, decrepit
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vehicles around with broken wheels and such, but there just isn't
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much here of interest.
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296 0 0 0 0 0
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D0
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0 -1 29604
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D1
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#29606
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Outside The Factory~
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Here are the giant doors of Froboz's huge complex. They are
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kept ajar, to let give all the heat and noise inside a means
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of escaping. The doors are made of some sort of black metal,
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seemingly impenatrable, and have Froboz's curly-Q sigil worked
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in on the front. You are not sure if the doors are meant to
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keep intruders out, or workers in...
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296 0 0 0 0 0
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D0
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0 -1 29607
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D2
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#29607
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The Entrance Area~
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There is a big round desk in this room here, with all sorts
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of security equipment arrayed around it. It looks like some
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sort of high-magic, what with all the weird surfaces showing
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other places in the building -- like a crystal ball almost.
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There is a room to the east, where most of the people seem
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to be going, and a nice, oak door to the west with some sort of
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weird lock on it. This room is tastefully done in a black and
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dark green decor which makes it feel somewhat drab.
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D1
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D2
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D3
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door~
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#29608
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The Lounge~
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Wow! This is a nice, sunlit area, strewn about with cushions
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and benches and other pieces of creature comforts. Along one wall
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is a slew of devices that sell food and drinks, right next to a
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carpeted stairwell leading up to the second floor. There is a
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mini kitchen near the windows, for the employee's lunches, and
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overall, you wish you worked here too!
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296 8 0 0 0 0
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D1
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door~
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#29609
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The Hall~
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Here is the start of a long hall, that terminates far to the
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north with an office. All along the hall to the west you see
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work cubicles spread out -- area for all the adminstrators to
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play with their paperwork. There is a nice, carpeted set of
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stairs that leads downwards to the lounge, which looks nice and
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inviting from up here. Looks like these people here are well-kept!
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296 8 0 0 0 0
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D0
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#29610
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The Hall~
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Cubicles line this large room to your west, cubicles for the
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staff of this factory. This is where all the paperwork gets
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done, by people who you think might actually be bred for the
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task. To the south is the end of the hallway with stairs leading
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down, and to the north is more hall and more cubicles, ending
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finally in a largish office.
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296 8 0 0 0 0
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#29611
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The Cubicles~
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Here are all of the work cubicles of the office area: each
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containing a small desk, a chair, and partitions to give each
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person a feeling of _some_ privacy. You see that most of the
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desks are scattered with papers, forms, and general debris,
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with an odd desk standing out because of its spot-lessness.
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Overall, it looks like your standard corporate-type working
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area.
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296 8 0 0 0 0
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D3
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#29612
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The Hall~
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This is the northern end of the hallway. To the north you
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see a large, open office that seems to be a hub of activity.
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To the south you see the continuation of the hall, and you see
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lots of office cubicles to your west. People are constantly
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going in and out of the cubicles to the office and back...
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perhaps this office is the office of the head honcho of this
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place?
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296 8 0 0 0 0
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#29613
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The Cubicles~
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These cubicles are larger than the ones to the south.
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Each has a file cabinet in addition to the desk and chair,
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along with other various office trappings. Also, there
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seems to be an odd device on each that blinks and buzzes
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and that some people seem to be ignoring while others are
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talking and fondling theirs... how odd!
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296 8 0 0 0 0
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D2
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0 -1 29611
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#29614
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The Main Office~
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This looks like the work area of a thousand busy secretaries.
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Unfortunately, as usual, the work is done by only one. Her
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desk is trashed with what-not from a hundred different workers,
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all needing filing, copying, filling-out, mailing, stapling, et
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cetera.
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To the north you see a large closed door that many people are
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trying to hustle pass the secretary to get into, to the west a
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lavatory area and to the east a storage closet. A large hall
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that runs the length of the building starts to your south.
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296 8 0 0 0 0
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D0
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#29615
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A Closet~
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This room is simply _stuffed_ with cups, paper, pens, pencils,
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plates, notebooks, pads, staplers, tape, paperclips, erasers, etc,
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etc, etc: all the trappings that keep a bureaucracy running. If
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you ever need to open a government, it appears this would be the
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place to raid. However, being the adventurer that you are, you
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simply take a pen and some Post-It notes and make a mental note to
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come back later.
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~
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296 8 0 0 0 0
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D3
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#29616
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The Lavatory~
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This is a rather large bathroom, separated into a men's section
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and a women's section by partitioning and some doors. Overall it
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looks rather clean and spotless, with white tiling and porcelan
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fixtures. A very nice place. In fact, you wouldn't mind... um,
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nevermind.
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296 8 0 0 0 0
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D1
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0 -1 29614
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#29617
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A Big Office~
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This is the office of some bigwig in the Froboz Corporation.
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The room is dominated by a black marble table with many chairs
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around it. There is marble desk near the window, cleverly
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organized and hardly cluttered at all. The window looks out
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over an idyllic garden scene that seems very out-of-place near
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this factory. The room is done in subdued colours, and seems
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like a nice, spacious area.
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296 8 0 0 0 0
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D2
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0 -1 29614
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#29618
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The Employees' Lounge~
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This ever-so-small room seem to be the floor worker's coat
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room, closet, lunch area, time-clock area, and everything else
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the administration here could stuff into one room without it
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exploding. Needless to say, it is not a very nice or comfortable
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spot. This would not be a good place to work you would guess...
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but many of the inhabitants of Midgaard may not have the pleasure
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of choosing a better career option.
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296 12 0 0 0 0
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D0
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0 -1 29619
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D3
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0 -1 29607
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#29619
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The Work Floor~
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This is a part of the assembly line for Froboz' products. Here
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you see wands of invisibility being assembled. Small sticks are
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placed on the back of a large walking turtle, which trombles past
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other workers standing in line. The workers take turns putting
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the little white tip on one end, inscribing Froboz' name on the
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wand, dousing it with extract of Implementor, and a lot of other
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complicated, technical things you do not understand. It looks
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fairly busy here, people feverishly doing their job, just to keep
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from being whipped. How horrible!
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296 8 0 0 0 0
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D0
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#29620
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The Work Floor~
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Here, in the assembly area, Sanctuary Potions are being made.
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A large vat is filled with plaid goo, into which workers are
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emptying bags of powder. Finally, one worker comes out with
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a really nice glowing breastplate. He throws it in the vat,
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where it is dissolved almost instantly! What a waste!
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296 8 0 0 0 0
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D0
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vat~
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It is big. It is a vat. It is filled. What else do you want to know?
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~
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S
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#29621
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The Work Floor~
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Staves of Sleep are being made here. Long staves are being
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shaved by a pair of odd blue beavers. Then, they are sanded
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down, and soaked in a mash of mush made from some odd books
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that the workers are tearing up. The title, from what you can
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see, is '..emistry'. Evidently, this is the awesome might that
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magically can put people to sleep.
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~
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296 8 0 0 0 0
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D0
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0 -1 29624
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D3
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0 -1 29622
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book~
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Hmm... An introduction to a new magic! You sit down with the book, and
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awake several hours later, well rested. Blinking, you sit up to find the book
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is gone. Oh well.
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~
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S
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#29622
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The Work Floor~
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Scrolls of Recall!!! They're everywhere!!! Just as you begin
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scooping them from a big bin into your bag, you notice that they
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aren't glowing like your standard Recall scrolls do. Looks like
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they haven't been enchanted yet! *sigh* Oh well, maybe next time...
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To your left, you see something odd being done with some homing
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pigeon and a machine that looks like a twisted dream of M.C. Escher,
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and decide that you don't want to know.
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~
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296 8 0 0 0 0
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D0
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D1
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0 -1 29621
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machine pigeon~
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No really, you don't want to know.
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~
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#29623
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The Work Floor~
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Connected to the recall area to the south, this machine
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prints Identify Scrolls. However, the machine that's printing
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them promptly deposits the finished product into a large iron
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box with a small slit on the side. The box looks impossible
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to open, even by an angry god!!! Hmmm, looks like the Froboz
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Fun Factory of Doom is used to having adventurers looking about.
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~
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296 8 0 0 0 0
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D1
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D2
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0 -1 29622
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machine~
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Parchment in one end, scrolls out the other. No moving parts that you can
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see! Magic! Ain't it wonderful???
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~
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E
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box~
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Wow! The twin power-mages Black and Decker themselves couldn't get into this
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box if they tried! This isn't a safe... It is a safer!
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~
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S
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#29624
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The Work Floor~
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This appears to be a central area in the factory, with
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ladders leading up and down, and a huge loading/unloading
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area to the north. All around, huge boxes are being stacked
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for further movement to the wagons waiting outside -- to be
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delivered to all of Froboz's magic shop chains all over the
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planes.
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~
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296 12 0 0 0 0
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D0
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0 -1 29638
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D1
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0 -1 29625
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D2
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0 -1 29621
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D3
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0 -1 29623
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D4
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~
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0 -1 29631
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|
D5
|
|
~
|
|
~
|
|
0 -1 29627
|
|
S
|
|
#29625
|
|
The Work Floor~
|
|
This is odd. Workers here are opening giant wooden crates
|
|
and fishing about hastily in the insides with fishing nets.
|
|
Then, they take the struggling nets and dump them into what
|
|
looks like a huge meat grinder. On the other end, a yellow
|
|
fluid is being poured into small vials. You look closer...
|
|
potions that allow one to view the invisible? Your stomach
|
|
roils as you imagine what may be really going on here...
|
|
~
|
|
296 8 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 29626
|
|
D2
|
|
~
|
|
~
|
|
0 -1 29619
|
|
D3
|
|
~
|
|
~
|
|
0 -1 29624
|
|
E
|
|
grinder~
|
|
Looks real disgusting. Looks real painful. You are glad you are not going
|
|
anywhere near it, aren't you?
|
|
~
|
|
E
|
|
crates crates~
|
|
On the side of the crate, barely legible from scratchmarks and age, is the
|
|
legend: 'stbusters Inc. One Type III enclosed. DANGER. This end up.
|
|
~
|
|
S
|
|
#29626
|
|
The Work Floor~
|
|
This area seems to be Froboz's R&D area. Workers are here
|
|
playing with toys and chemicals trying to find that next big
|
|
product to mass market. A lot of junk is lying about here,
|
|
and occasionally you hear the boom of someone accidentally
|
|
starting off a chain reaction...
|
|
~
|
|
296 8 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 -1 29620
|
|
D3
|
|
~
|
|
~
|
|
0 -1 29625
|
|
E
|
|
junk~
|
|
Looks like a lot of odd and ends. Most appear harmless... It would take
|
|
quite an imagination to create something dangerous with these, like a...!!!
|
|
Nah, it'll never work.
|
|
~
|
|
S
|
|
#29627
|
|
The Machine Room~
|
|
This room is far beneath the ground, beneath the scurrying
|
|
busy-ness of the factory above. This room seems to be a spare
|
|
parts room for all the machines in the factory. The machine
|
|
room continues to your south and east, and you feel a monstrous
|
|
thrumming from somewhere nearby...
|
|
~
|
|
296 8 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 29628
|
|
D2
|
|
~
|
|
~
|
|
0 -1 29629
|
|
D4
|
|
~
|
|
~
|
|
0 -1 29624
|
|
S
|
|
#29628
|
|
The Machine Room~
|
|
Many bits, parts, and pieces of broken machines lie scattered
|
|
on every flat surface in this room. It looks as if this is the
|
|
machine burial ground for the factory: just throw it in here
|
|
and forget about it. There is a powerful vibration coming from
|
|
the south that makes all the loose parts rattle about a bit.
|
|
There is a large red door to the south with big yellow writing
|
|
on it that you may want to examine closer.
|
|
~
|
|
296 8 0 0 0 0
|
|
D2
|
|
~
|
|
door~
|
|
1 -1 29630
|
|
D3
|
|
~
|
|
~
|
|
0 -1 29627
|
|
E
|
|
door writing~
|
|
The writing on the door is in large yellow print and reads: DANGER!!! DO NOT
|
|
ENTER!!!
|
|
~
|
|
S
|
|
#29629
|
|
The Machine Room~
|
|
This space in the machine room has been cleared away to
|
|
make a little nest. There is a nice couch created from
|
|
an old cushion and some old scrap metal welded together,
|
|
which happens to be covered with all sorts of magazines.
|
|
Seems like a nice comfy spot with plenty of places to prop
|
|
your feet up. However, there is a deep, powerful humming
|
|
coming from the east that sets your teeth on edge.
|
|
There is a big red door to the east with big yellow writing
|
|
on it.
|
|
~
|
|
296 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 29627
|
|
D1
|
|
~
|
|
door~
|
|
1 -1 29630
|
|
E
|
|
door writing~
|
|
The writing on the door is in large yellow print and reads: DANGER!!! DO NOT
|
|
ENTER!!!
|
|
~
|
|
E
|
|
magazines~
|
|
These magazines seem to be filled with pictures of woman in various clothing
|
|
crises. Hmm.
|
|
~
|
|
S
|
|
#29630
|
|
Welcome To The Machine~
|
|
This is a big dark room filled with the one huge thrumming
|
|
machine that powers the whole plant. Gears, pistons and
|
|
everything imaginable shoot out at crazy angles and insane
|
|
velocities, making this room very dangerous. The thrumming
|
|
in the room makes your head want to pop from the pressure of
|
|
it all!
|
|
~
|
|
296 9 0 0 0 0
|
|
D0
|
|
~
|
|
door north~
|
|
1 -1 29628
|
|
D3
|
|
~
|
|
door west~
|
|
1 -1 29629
|
|
S
|
|
#29631
|
|
The Catwalks~
|
|
These small walkways above the factory floor enable the foremen
|
|
to keep a careful eye and whip on the poor workers below. It
|
|
doesn't feel too safe up here, after watching the others up here
|
|
walk, and even run as if normal, you guess that it just takes time
|
|
to get used to the feeling. Still doesn't seem that sturdy, though.
|
|
~
|
|
296 8 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 29632
|
|
D2
|
|
~
|
|
~
|
|
0 -1 29634
|
|
D5
|
|
~
|
|
~
|
|
0 -1 29624
|
|
S
|
|
#29632
|
|
The Catwalks~
|
|
Carefully you edge your way around something slippery that has
|
|
been spilled on the catwalk. The last thing you want is to fall
|
|
the twenty feet or so down to the work floor below. That might
|
|
be painful, no? The catwalks give access above many of the most
|
|
busy areas of the factory for the cruel foremen to oversee their
|
|
charges. Efficient, yes. Humanitarian, no.
|
|
~
|
|
296 8 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 -1 29633
|
|
D3
|
|
~
|
|
~
|
|
0 -1 29631
|
|
S
|
|
#29633
|
|
The Catwalks~
|
|
While walking along this catwalk above the factory floor, you
|
|
barely duck in time to miss beaning yourself in the head with
|
|
a rafter. Below, you see the masses of wage-slaves frantically
|
|
doing their jobs while trying not to get fired or beaten.
|
|
Geez! This place is so gloomy that you'll have to go to Arachnos
|
|
next to cheer yourself up...
|
|
~
|
|
296 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 29632
|
|
D3
|
|
~
|
|
~
|
|
0 -1 29634
|
|
S
|
|
#29634
|
|
The Catwalks~
|
|
The rails here are in ill-repair, and you try to keep exactly
|
|
in the center of the catwalk, just in case. Doesn't look like
|
|
many foreman come to this section of the walkways, due to the ill
|
|
repair. Maybe you should leave yourself...
|
|
~
|
|
296 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 29631
|
|
D1
|
|
~
|
|
~
|
|
0 -1 29633
|
|
S
|
|
#29635
|
|
The Access Road~
|
|
This winding accessway heads north around the side of the
|
|
factory to the dock areas in the back. The factory doesn't
|
|
look near as imposing or as evil from this angle, but you
|
|
still wouldn't want to work there. Many heavy carts and
|
|
wagons slowly make their way up and down this road, wearing
|
|
the ruts in the road even deeper into the earth.
|
|
~
|
|
296 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 29636
|
|
D2
|
|
~
|
|
~
|
|
0 -1 29604
|
|
S
|
|
#29636
|
|
The Access Road~
|
|
The access road turns east here, to the dock area. Several
|
|
carts are lined up by the wayside here, awaiting their turn
|
|
to be loaded or unloaded by the factory workers, and then sent
|
|
on their delivery routes. As you watch, they all slowly move
|
|
up one cart-length, and then the drivers continue their snoozing.
|
|
~
|
|
296 4 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 -1 29637
|
|
D2
|
|
~
|
|
~
|
|
0 -1 29635
|
|
S
|
|
#29637
|
|
The Dock Area~
|
|
Carts and flatbed wagons move up here and turn to be loaded
|
|
and unloaded. The workers quickly swarm up to each vehicle
|
|
and use the ropes and winches attached to the ceiling above to
|
|
remove and load crates on the carts. Looks a little confusing,
|
|
you are sure you just saw one crate loaded, then unloaded at
|
|
least three times. Oh well, they are Union... they probably
|
|
know what they are doing...
|
|
~
|
|
296 8 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 -1 29638
|
|
D3
|
|
~
|
|
~
|
|
0 -1 29636
|
|
S
|
|
#29638
|
|
The Warehouse Room~
|
|
Crates Everywhere! Crates are piled up to the very rafters,
|
|
outgoing on one side, incoming on the other. All have the
|
|
Froboz Corporation logo on the side, as well as the obvious
|
|
legal and magical warnings on the side to discourage theft,
|
|
embezzelment, etc. Each crate might contain a fortune, or
|
|
absolutely nothing, but from the rumours of Froboz, you decide
|
|
not to find out...
|
|
~
|
|
296 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 -1 29637
|
|
D2
|
|
~
|
|
~
|
|
0 -1 29624
|
|
S
|
|
$~
|