mirror of
https://github.com/tbamud/tbamud.git
synced 2026-01-02 15:38:49 +01:00
374 lines
9.1 KiB
Text
374 lines
9.1 KiB
Text
#27600
|
|
The Church~
|
|
Looking at the condition of the church, you wonder what kind of
|
|
bishop would allow a church's condition to get so bad. As you look
|
|
around, you notice a sign that reads Church of the Pythons. After a
|
|
moment of pondering, you realize that this is the home of the famed
|
|
Bishop from Monty Python. Remember... the Bishop is watching YOU!
|
|
Second Avenue is to the south.
|
|
~
|
|
276 8 0 0 0 0
|
|
D2
|
|
You see Second Avenue.
|
|
~
|
|
~
|
|
0 -1 27599
|
|
E
|
|
sign~
|
|
The sign reads Church of the Pythons. Like you didn't already know that,
|
|
duh!
|
|
~
|
|
E
|
|
credits info~
|
|
The city of New Sparta. By Naved.
|
|
Zone 276 is linked to the following zones:
|
|
275 New Sparta at 27600 (south) ---> 27599
|
|
275 New Sparta at 27601 (north) ---> 27599
|
|
275 New Sparta at 27604 (east ) ---> 27570
|
|
275 New Sparta at 27612 (south) ---> 27580
|
|
275 New Sparta at 27614 (east ) ---> 27516
|
|
275 New Sparta at 27616 (west ) ---> 27569
|
|
~
|
|
S
|
|
#27601
|
|
Fire Station~
|
|
This is the place where the firemen spend most of their time,
|
|
free or otherwise. Because they hardly ever see their wives, they
|
|
particularly enjoy sliding down the pole to the fire engines.
|
|
Stairs lead up to the firemen's quarters, Second Avenue is to
|
|
the north, and to the south is Fire Marshall Bob's office.
|
|
~
|
|
276 8 0 0 0 0
|
|
D0
|
|
You see the Second Avenue.
|
|
~
|
|
~
|
|
0 -1 27599
|
|
D2
|
|
You see the Fire Marshall's office.
|
|
~
|
|
~
|
|
0 -1 27602
|
|
D4
|
|
You look up to the firemen's quarters.
|
|
~
|
|
~
|
|
0 -1 27603
|
|
S
|
|
#27602
|
|
Fire Marshall Bob's Office~
|
|
Small fires are scattered about the office as well as various highly
|
|
flammable chemicals. The Fire Marshall is obviously not very competent.
|
|
The Fire Station is to the north.
|
|
~
|
|
276 8 0 0 0 0
|
|
D0
|
|
You see the fire station.
|
|
~
|
|
~
|
|
0 -1 27601
|
|
S
|
|
#27603
|
|
Firemen's Quarters~
|
|
This is a well lived in room, and from the looks of the empty beer
|
|
cans, pizza boxes and the scattered decks of playing cards, it seems
|
|
like this room is used for more than just sleeping. Other discarded
|
|
objects in the room prove that this room is frequented by call girls.
|
|
The Fire Station is down the fire pole.
|
|
~
|
|
276 8 0 0 0 0
|
|
D5
|
|
You see the station.
|
|
~
|
|
~
|
|
0 -1 27601
|
|
E
|
|
objects~
|
|
They seem to be some kind of used contraceptive device.
|
|
~
|
|
S
|
|
#27604
|
|
Second Avenue~
|
|
Nothing here... you can go now. The construction workers still haven't
|
|
started building on this section of the road.
|
|
To the east is the intersection of Broadway and Second Ave and to the
|
|
west you smell something bad.
|
|
~
|
|
276 0 0 0 0 0
|
|
D1
|
|
We already told you in the description that Broadway is there.
|
|
~
|
|
~
|
|
0 -1 27570
|
|
D3
|
|
Second avenue continues.
|
|
~
|
|
~
|
|
0 -1 27605
|
|
S
|
|
#27605
|
|
Second Avenue~
|
|
The stench is REALLY strong here. It is so strong and ubiquitous,
|
|
you can't tell whether the smell is coming from the dump to the west,
|
|
the pigs to the south, or from the animals to the north.
|
|
~
|
|
276 0 0 0 0 0
|
|
D0
|
|
You hear lots of barking and meowing.
|
|
~
|
|
~
|
|
0 -1 27606
|
|
D1
|
|
Doesn't Second Avenue look boring?
|
|
~
|
|
~
|
|
0 -1 27604
|
|
D2
|
|
The Police Station.
|
|
~
|
|
~
|
|
0 -1 27607
|
|
D3
|
|
Now that you've stopped for a while, it has become apparent the smell is
|
|
emanating from this direction.
|
|
~
|
|
~
|
|
0 -1 27608
|
|
S
|
|
#27606
|
|
The Pound~
|
|
Yes, as a favour to newbies everywhere, we created the pound full of fidos
|
|
and cats for quick experience. Go to town on them. Second Avenue is to the
|
|
south.
|
|
~
|
|
276 8 0 0 0 0
|
|
D2
|
|
You see Second Avenue.
|
|
~
|
|
~
|
|
0 -1 27605
|
|
S
|
|
#27607
|
|
The Police Station~
|
|
There are dozens of policemen franticly searching through various
|
|
tidbits of evidence looking for answers to all the killings and murders
|
|
in New Sparta. Watch out, they might even have your name!
|
|
Second Avenue is to the north, the Chief's office is to the south,
|
|
and the jail is to the west.
|
|
~
|
|
276 8 0 0 0 0
|
|
D0
|
|
You see Second Avenue.
|
|
~
|
|
~
|
|
0 -1 27605
|
|
D2
|
|
You see the Chief's office.
|
|
~
|
|
door~
|
|
1 -1 27609
|
|
D3
|
|
You see the Jail.
|
|
~
|
|
~
|
|
0 -1 27610
|
|
S
|
|
#27608
|
|
The Jersey Dump~
|
|
This is the main dump, where everyone from anywhere throws their
|
|
trash, radioactive or otherwise. Go ahead -- feel free to dump here
|
|
too, but don't stay too long 'cause the radiation can be fatal.
|
|
Second Avenue runs east.
|
|
~
|
|
276 0 0 0 0 0
|
|
D1
|
|
You see Second Avenue.
|
|
~
|
|
~
|
|
0 -1 27605
|
|
S
|
|
T 27600
|
|
#27609
|
|
The Chief's Office~
|
|
Here you are in the office of New Sparta's new Chief of Police,
|
|
Chief O'Hara, who just transferred from the Gotham Police Force. His
|
|
office is neatly decorated with bat paraphranalia on one wall, and a
|
|
fully stocked bar on the other.
|
|
A door to the north leads to the rest of the station.
|
|
~
|
|
276 8 0 0 0 0
|
|
D0
|
|
You see the main station.
|
|
~
|
|
door~
|
|
0 -1 27607
|
|
S
|
|
#27610
|
|
The Jail~
|
|
You get the impression that more things go on in here than is
|
|
supposed to. South of here is the actual jail cell, where most of
|
|
New Sparta's notorious criminals reside. There are only two ways
|
|
into the cell -- get the key off of the warden, or be convicted...
|
|
The Police Station is to the east.
|
|
~
|
|
276 8 0 0 0 0
|
|
D1
|
|
You see the Police Station.
|
|
~
|
|
~
|
|
0 -1 27607
|
|
D2
|
|
You see the jail cell, along with various criminals, including the
|
|
notorious Esprit.
|
|
~
|
|
cell door~
|
|
2 27500 27611
|
|
S
|
|
#27611
|
|
The Jail Cell~
|
|
If you are in here, for your sake you had better have a key,
|
|
or you may rot here indefinitely, as the cell door is extremely
|
|
hard to open from the inside. Oh, and just one word of advice --
|
|
don't bend over for the soap!
|
|
~
|
|
276 8 0 0 0 0
|
|
D0
|
|
You see the cell door leading to the free world.
|
|
~
|
|
cell door~
|
|
2 27500 27610
|
|
S
|
|
#27612
|
|
The Entrance To Goethe's Garden~
|
|
This is the entrance to Goethe's Garden, the public park
|
|
of New Sparta. The park is named after the famous martyr and
|
|
generous donor of the land which New Sparta is built upon,
|
|
Goethe.
|
|
To the north is the Statue of Goethe, and to the south is
|
|
Broadway.
|
|
~
|
|
276 0 0 0 0 0
|
|
D0
|
|
You see the Statue of Goethe.
|
|
~
|
|
~
|
|
0 -1 27613
|
|
D2
|
|
You see Broadway.
|
|
~
|
|
~
|
|
0 -1 27580
|
|
S
|
|
#27613
|
|
The Statue Of Goethe~
|
|
Much like the man, the very lifelike statue exudes an aura
|
|
of verbosity. The Statue was constructed many years ago to
|
|
honour his genius and humanitarianism, and to his contribution
|
|
to the foundation of New Sparta.
|
|
To the south is Goethe's Garden.
|
|
~
|
|
276 0 0 0 0 0
|
|
D2
|
|
You see Goethe's Garden.
|
|
~
|
|
~
|
|
0 -1 27612
|
|
E
|
|
statue goethe~
|
|
You witness in front of yourself a monolith of manhood, a guru of grandiosity
|
|
a plethora of poetic prowess, an epitome of elegance, the sultan of sonnets, the
|
|
champion of chivalry, an embodyment of empathy, and the zenith of...
|
|
Something. It is Goethe! The statue of Goethe looms before you. He is mounted
|
|
on his favorite steed, the trusty Nessumsar. As always the sweet essence of his
|
|
poetry is dripping off his tongue. His all-knowing eyes seem to pierce through
|
|
you. You can't help but fell embarrassed about all your shortcomings as you
|
|
stand beside this solemn stud (not the horse silly, the man-stud Goethe! ).
|
|
~
|
|
S
|
|
#27614
|
|
First Avenue~
|
|
You immediatly realize that the city suddenly grew darker when
|
|
you left Broadway and it makes you feel uncomfortable. You hear
|
|
the sounds of what you think is a war being raged off to the west
|
|
and you wonder if it is safe to find out what's going on.
|
|
The Intersection of First and Broadway is to the east and Hell's
|
|
Kitchen is to the west.
|
|
~
|
|
276 0 0 0 0 0
|
|
D1
|
|
You see the Intersection of First and Broadway.
|
|
~
|
|
~
|
|
0 -1 27516
|
|
D3
|
|
You see the entrance to Hell's Kitchen.
|
|
~
|
|
~
|
|
0 -1 27615
|
|
S
|
|
#27615
|
|
The Entrance To Hell's Kitchen~
|
|
As you walk in, you wonder why it is so dark here... and then
|
|
you realize either that the electric company is too afraid to come
|
|
and repair the lights or because the people here are too poor to
|
|
afford lights. You sense the tremendous evil that lurks within and
|
|
decide that your personal safety is more important than exploring...
|
|
besides you can think of at least of a dozen better places you'd
|
|
rather be than in Hell's Kitchen.
|
|
You decide that the only real exit is to First Avenue which is
|
|
to the east.
|
|
~
|
|
276 1 0 0 0 0
|
|
D1
|
|
You see First Avenue.
|
|
~
|
|
~
|
|
0 -1 27614
|
|
S
|
|
#27616
|
|
Petland Discount Store~
|
|
This is more then just your average neighborhood pet store... Here,
|
|
they specialize in exotic pets for today's adventurers. There is a sign
|
|
on the wall.
|
|
Broadway is to the west.
|
|
~
|
|
276 8 0 0 0 0
|
|
D3
|
|
You see a doorway that leads to Broadway.
|
|
~
|
|
~
|
|
0 -1 27569
|
|
E
|
|
sign~
|
|
The sign reads:
|
|
|
|
Use 'List' to see the available pets.
|
|
Use 'Buy <pet>' to buy yourself a pet.
|
|
|
|
Instructions for having pets:
|
|
|
|
You can use 'order <pet> <instructions>' to order your pets around.
|
|
If you abuse your pet, it will no longer regard you as its master.
|
|
If you have several pets you may use 'order followers <instructions>'
|
|
|
|
You can name the pet you buy as : "buy <pet> <name>"
|
|
|
|
Regards,
|
|
|
|
The Shopkeeper
|
|
~
|
|
S
|
|
#27617
|
|
PETSHOP STOREROOM~
|
|
Make two rooms and some pets. The rooms MUST be sequential. If the first
|
|
room is 315 then the second must be 316. The second room is known as the
|
|
storeroom. All that is required in the storeroom is to load one of each mob you
|
|
wish to be a pet. This room can not have any exits and will never be used by
|
|
mortals. Although a pet shopkeeper is not required it is recommended. After
|
|
all of this is done ask your coder to implement the petshop. It will not work
|
|
until the code is changed and the MUD is rebooted. The cost of pets is 300
|
|
times their level.
|
|
~
|
|
276 1536 0 0 0 0
|
|
S
|
|
$~
|