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984 lines
25 KiB
Text
984 lines
25 KiB
Text
#8600
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Destiny's Zone Description Room~
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Builder : Destiny
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Zone : 86 Duke Kalithorn's Keep
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Began :
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Player Level : 3-14
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Rooms : 45
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Mobs : 14
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Objects : 14
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Shops : 0
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Triggers : 0
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Plot : This will be the Keep of Grand Duke Kalithorn (it can be renamed
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to fit into the mud..it was just something I came up with) a mercenary
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turned politician/good guy after his wife was kidnapped by bandits. The Duke
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swore that he would not rest until his wife was found and the bandits
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punished.so he is 'haunting' (for lack of a better word) the Keep.
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Links : 60s, 01w
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Notes : Within a forest or perhaps a little set back from a main road.
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Neutral to slightly evil. Most of the mobs would be rats, bats and sprites
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which would be the evil aligned mobs. Kalithorn and his undead guards and
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sentinels would be of neutral align.
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Zone 86 was linked to the following zones:
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34 Arctic Zone at 8601 (west ) ---> 4396
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~
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86 512 0 0 0 0
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S
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#8601
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A Dirt Road~
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The trees part just north revealing an even smaller dirt road. The road
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casually winds up the steep hill to a dark appearing Keep atop the hill.
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Ravens call from the nearby trees and smoke can be seen to the north. While a
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small muddy trail leads off to the west.
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~
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86 1 0 0 0 0
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D0
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The trees slowly inch back, revealing more of the road to the north.
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~
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~
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0 0 8602
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D2
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~
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~
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0 0 8659
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E
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smoke~
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Charcoal grey smoke rises straight and true from some chimney set deep into
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the heart of the Keep.
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~
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S
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#8602
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A Dirt Road~
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The small dirt path ends at the rusty remains of a once gilded fence. The
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gates are half buried in the dust of the path and small vines have overtaken
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the spokes. The vines have twined themselves tightly but do not hinder
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movement to the north. The path also curves to the east and fades as it slopes
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down the steep hill.
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~
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86 1 0 0 0 0
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D0
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This old rusted wrought iron fence lays open to the north.
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~
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door weathered wooden~
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1 0 8603
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D1
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This small dirth path curves gently down a semi-steep hill to some sort of
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clearing.
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~
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~
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0 0 8612
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D2
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A dirt road twists off into the woods.
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~
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~
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0 0 8601
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E
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fence gate ~
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Old and weathered this wrought iron fence and its gate have seen many'a
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traveller.
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~
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S
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#8603
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Before the Keep~
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The rusty gates give way to a dark, imposing keep. The weathered wooden
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doors hang on their hinges, neither inviting nor imparing entrance. Thick dust
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lays everywhere and spiderwebs fill the corners dampening the sounds that come
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from deep within the keep.
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~
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86 1 0 0 0 0
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D0
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This old weather beaten wooden door barely keeps the weather and critters
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out.
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~
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wooden weathered door~
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1 0 8604
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D2
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A wrought iron fence leads out to a dirt path.
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~
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~
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0 0 8602
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S
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#8604
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The Foyer~
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Stepping into the foyer the smell of decay and dust is evident. Pictures
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half hang on the walls and the curtains of the once grand windows lay in
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shambles. Broken glass and the dusty remains of a pair of french doors are to
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the east. The hallway continues on to the north.
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~
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86 1 0 0 0 0
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D0
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A small hallway continues on to the north.
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~
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~
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0 0 8605
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D1
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These french doors are rusty and barely holding themselves up. They hang
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langerously from their hinges and groan with each passing breeze.
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~
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french door~
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1 0 8614
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D2
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Weather beaten and cracked this door barely blocks the critters that skitter
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about here from getting inside.
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~
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wooden door weathered~
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1 0 8603
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S
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#8605
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Short Hallway~
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This narrow hallway passes between the foyer and the once beautiful gentle
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curving stairway to the north. Cobwebs and the chittering of the mice fill the
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hallway along with a nasty draft from the foyer.
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~
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86 1 0 0 0 0
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D0
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~
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~
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0 0 8606
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D2
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~
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~
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0 0 8604
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S
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#8606
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Stairway~
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A magnificent stairway leads upwards into the darkness of the keep here.
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The marble is scratched and pockmarked with age but the stairs seem relatively
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safe. The walls along the staircase are unevenly covered with gaudy striped
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wallpaper and the bannister is unsteady. The hallway runs south from here and
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a large dining room is to the east.
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~
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86 0 0 0 0 0
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D1
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Travel eastward leads into the Dining Room.
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~
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~
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0 0 8616
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D2
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The hallway continues on in this direction.
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~
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~
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0 0 8605
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D4
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Ascending the staircase leads to a second floor, which is dark and
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foreboding.
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~
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~
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0 0 8607
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S
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#8607
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Upstairs~
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Atop the staircase lay two hallyways and a small alcove to the north. One
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hallway extends to the east and the other to the west. The scent of decay and
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rotting wood is stronger to the west, while a faint light seems to flicker to
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the east.
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~
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86 1 0 0 0 0
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D0
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A small alcove is nestled into the wall.
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~
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0 0 8608
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D1
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A long, dark, hallway stretches out this way.
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~
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~
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0 0 8617
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D3
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A long dark hallway extends out this way.
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~
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~
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0 0 8699
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D5
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The stairs descend in this direction.
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~
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0 0 8606
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S
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#8608
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Alcove~
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A huge, full-length mirror once hung from this crumbled alcove wall. An
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enormous crack runs diagonally from the top left corner downwards to the bottom
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right corner, strangely doubling every image. Along the gaudy golden frame
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there are many, many cracks and dents and the bottom left forner of the mirror
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has been broken off. The wall paper had long ago cracked and peeled off the
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western wall, but the eastern wall still holds a small wooden shelf with a few
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cobweb covered books.
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~
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86 1 0 0 0 0
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D0
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This mirror is more than meets the shattered eye.
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~
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mirror ~
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1 8602 8609
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D2
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The hallway is dark and the faint outline of a bannister can barely be seen.
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~
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0 0 8607
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E
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shelf~
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A small wooden shelf hangs precariously from the faded and papered wall. A
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few books, encrusted with cobwebs still remain. Arms and Armour, The Armilana
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Defense to name a few. There is a small cermaic swan on the top shelf that
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almost escaped your notice.
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~
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E
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mirror cracked corner~
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A faint moldy, damp smell greets your nostrils as you bend closer. Your
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image distorts further until you are nothing but a blur.
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~
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S
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#8609
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Dim Flight of Stairs~
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The mirror slides closed with an awful grating sound and all that is left is
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a long, slippery flight of badly made stairs. Rats squeal somewhere far below,
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echoing hollowly in the empty space between.
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~
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86 1 0 0 0 0
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D2
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~
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1 8602 8608
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D5
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~
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~
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0 0 8610
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S
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#8610
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Dim Flight of Stairs~
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The squeals and chitters of the rats are becoming closer and less hollow as
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the descent continues. The moist smell of mildew and hundred year old mold is
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tart and hangs in the air like a miasma. The walls are uneven and have a rough
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finish to them.
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~
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86 1 0 0 0 0
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D4
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0 0 8609
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D5
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~
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0 0 8620
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S
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#8611
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Dirt Path~
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The trees are tall and have grown quite close together here. Birds chirp
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and fill the air with the rustling of their feathers. The path leads in two
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directions the east and west. Tall hedges and a wrought iron fence prevent
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movement to the north and south.
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~
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86 64 0 0 0 0
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D1
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A dirt path winds along in this direction.
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0 0 8622
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D3
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A dirt path wanders in this direction.
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~
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~
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0 0 8601
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S
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#8612
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Old Courtyard~
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The path ends at the remains of an old stone courtyard. The stones are
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cracked and piled to about waist height. The dark stone facing of the Keep
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looms nearby and an old balcony can be seen just above the first floor windows.
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The trees have grown in about the old courtyard making travel in all directions
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impossible, save to the west.
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~
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86 1 0 0 0 0
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D3
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~
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~
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0 0 8602
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S
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#8614
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The Grand Room~
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This room was once the grand ballroom but now it is strewn with the remains
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of broken glass and wooden furniture. The ceiling and walls are covered with
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cobwebs and flaking paint. A hardwood table stands against the eastern wall
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with a massive candelabra at its center it, too, is tangled with cobwebs.
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There is a bland looking door to the east and an open archway to the north.
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The foyer is to the west.
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~
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86 1 0 0 0 0
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D0
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A beautiful archway continues on to the north.
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~
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~
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0 0 8615
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D1
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A small white painted door leads to the east.
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~
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door~
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1 0 8624
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D3
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A pair of weathered french doors lead back toward the foyer.
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~
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french door~
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1 0 8604
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S
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#8615
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An Open Archway~
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This grand archway was once gilded over with fine ornaments and hand painted
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designs, now it is flaking and faded. Cobwebs hang like thin curtains from
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different points on the archway. A small breath of air causes the cobwebs to
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shimmer and part for a moment. There is a hazy light coming from the north and
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the grand ballroom is to the south.
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~
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86 1 0 0 0 0
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D0
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The Dining Room is just north of here.
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~
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~
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0 0 8616
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D2
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The grand ballroom is to the south.
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~
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~
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0 0 8614
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S
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#8616
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Dining Room~
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A huge oak and wrought iron table runs the length of this room. Candlabras
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line the center of the tattered and moth eaten table linens. Rat chewed chairs
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are perfectly placed at even intervals along the table. Tremendous amounts of
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fabric lay in heaps along the outer walls and windows they, too, are chewed and
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moth eaten. There is an intricate design on the eastern wall while another
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archway leads to the west.
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~
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86 1 0 0 0 0
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D2
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An open archway leads south to the grand ballroom.
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~
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~
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0 0 8615
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D3
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This archway opens up to a flight of slightly decreped stairs.
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~
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~
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0 0 8606
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E
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intricate design~
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This design is a complicated pattern of silver and wrought iron. Curiously
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though it doesn't seem as rusted or faded as the rest of the Keep.
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~
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S
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#8617
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Eastern Wing~
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This hallway is clogged with dust and debris. Torn paintings and broken
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pottery are strewn across the once beautiful hardwood floors and the thick
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striped wallpaper is peeling in great rends from the walls themselves. Doors
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line this hallway and a faint light shines beneath the eastern most door.
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~
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86 1 0 0 0 0
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D1
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The hallway continues on into the darkness.
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~
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~
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0 0 8627
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D3
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The faint outline of stairs can be seen in this direction.
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~
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~
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0 0 8607
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S
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#8620
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Bottom of the Stairs~
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A giant curved doorway bars travel to the east. It's surface is covered
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with strange symbols and bears a giagantic replica of the Grand Duke's coat of
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arms. Large barrels lay stacked neatly next to the huge door and the rest of
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the floor is riddled with pockmarks and rat droppings.
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~
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86 1 0 0 0 0
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D1
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~
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~
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0 0 8621
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D4
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~
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~
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0 0 8610
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E
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inscriptions doorway curved~
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Strange runes cover the entire surface of the door frame. The runes
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themselves are unintelligable but their mere presence seems to be a warning of
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what lays beyond.
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~
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S
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#8621
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Caverns Beneath the Keep~
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A long twisting pathway runs off into the darkness. The scent of water
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grows stronger here and the rough hewn walls are covered with an unhealthy
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looking slime. The caverns seem to extend deep into the earth beneath the Keep
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to the east.
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~
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86 1 0 0 0 0
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D1
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~
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~
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0 0 8631
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D3
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~
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~
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0 0 8620
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S
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#8622
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Dirt Path~
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The trees spread out a little allowing for small breezes to rustle through
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the leaves and sway some of the lighter branches along this dirt path. A break
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in the foliage appears to the north and the dirt path continues on to the west.
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~
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86 1 0 0 0 0
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D0
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A small clearing lays beyond the tree break.
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~
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~
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0 0 8623
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D3
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The dirth path continues back this way.
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~
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~
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0 0 8611
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S
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#8623
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End of the Dirt Path~
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The dirt path abruptly ends here in the midst of the forest surrounding
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Grand Duke Kalithorn's Keep. In every direction trees block the view and low
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growing raspberr and prickly rose bushes block further travel. A small rock
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formation lay at the very edge of the path.
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~
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86 81 0 0 0 0
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D2
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A dirt path continues on in this direction.
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~
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~
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0 0 8622
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D5
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A large stone formation rests at the end of this path. Curious holes and
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notches have been etched into the largest rock in the formation.
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~
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formation stone hole notch door~
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2 8616 8625
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S
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#8624
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Butler's Pantry~
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This is a small pantry which holds the dry goods for the kitchens. The
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shelves are still fully stocked, but covered in three inches of dust and other
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assorted debris. There is a small door to the east and west.
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~
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86 1 0 0 0 0
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D1
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Another white painted double hinged door leads toward the kitchens.
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~
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white door hinged double~
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1 0 8634
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D3
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A bland looking door leads back to the grand room.
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~
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bland white door~
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1 0 8614
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S
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#8625
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Underground~
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The heavy smell of fresh earth hangs in the air. There are no sounds to be
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heard. Thick wooden support posts keep the earth from caving into this small
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tunnel that leads forever downwards. There is a wooden ladder that leads down
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and up.
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~
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86 1 0 0 0 0
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D4
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There is a large stone door above.
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~
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stone door formation~
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1 8616 8623
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D5
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The ladder extends down into the darkness of the earth.
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~
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~
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0 0 8626
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E
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keg~
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One of the two kegs is open and contains beer and a floating rat. Eww!
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~
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S
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#8626
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Bandit's Lair~
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The earth has been cut away here to make a small room for the bandit's
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hide-a-way. Bits of meat and pallets are strewn about here and the smell of
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the earth is overpowered by the rank stench of body odor. Two kegs lay along
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the outer most wall between two thick wooden supports.
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~
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86 1 0 0 0 0
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D4
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~
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~
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0 0 8625
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S
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#8627
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Eastern Wing~
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The hardwood floor is scratched is this section of the eastern wing. Pieces
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of glass and pottery grind underfoot and a huge urn lays shattered in its
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display alove along the northern wall. Doors are boarded shut to the north and
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south and the hallway continues east and west.
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~
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86 1 0 0 0 0
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D0
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This sturdy looking oak door appears to be jammed shut.
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~
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sturdy oak door~
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0 0 -1
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D1
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The hallway continues on into the darkness.
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~
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~
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0 0 8637
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D2
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Large boards of weathered wood block this doorway.
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~
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sturdy oak door~
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0 0 -1
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D3
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The hallway lightens in this direction.
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~
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~
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0 0 8617
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E
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door oak sturdy~
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This sturdy oak door appears to be jammed shut
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~
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S
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#8631
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Caverns~
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The cavern walls are slick with slime and the floor itself is deeply scarred
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with pockmarks from falling water. Stalagmites have grown down from the
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ceiling making travel difficult, but by no means impossible. An odd hollow
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sound comes from deep within the carverns.
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~
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86 1 0 0 0 0
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D1
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~
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~
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0 0 8641
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D3
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~
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~
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0 0 8621
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S
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#8634
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The Kitchens~
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A massive blackened stove is set into the back wall of the kitchen. Waist
|
|
hight wooden tables run lengthwise, presumably for servants to prepare the food
|
|
upon. The rough stone walls are smeared with grease and soot from the years of
|
|
cooking that occurred here. A few platters piled with dust and rat droppings
|
|
are scattered about this place. The sole exit is to the west.
|
|
~
|
|
86 1 0 0 0 0
|
|
D3
|
|
This small white double hinged door leads out to the pantry.
|
|
~
|
|
door~
|
|
1 0 8624
|
|
S
|
|
#8636
|
|
Sitting Room~
|
|
This must have been Lady Kalithorn's sitting room. The pink drapes are moth
|
|
eaten and lay in a heap at the base of the row of windows along the southern
|
|
wall. Chairs and small couches have been overturned and chewed to near pieces.
|
|
An antique loom and its chair lay in fair condition against the western most
|
|
wall while a grand harp rests in its stand in the middle of the sitting room.
|
|
|
|
~
|
|
86 1 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 8637
|
|
E
|
|
harp grand~
|
|
This grand harp stands one human man-height tall. Alas, the strings have
|
|
been snapped and lay uselessly against the floor.
|
|
~
|
|
S
|
|
#8637
|
|
Eastern Wing~
|
|
Most of the hallway here has been ravaged by the elements and animals of the
|
|
wilderness. Evidence of chewing and small piles of rat droppings are
|
|
everywhere. Most of the walls have been stripped of their original wallpaper
|
|
and the bare lath remains to be seen. The door to the north has completely
|
|
caved inwards and the frame is covered with a heavy spidery webbing, preventing
|
|
passage. There is an old oak door to the south and a faint light comes from
|
|
beneath the eastern most door.
|
|
~
|
|
86 1 0 0 0 0
|
|
D1
|
|
The hallway ends in a stout paneled doorway.
|
|
~
|
|
~
|
|
0 0 8647
|
|
D2
|
|
There is a faint light coming from this direction.
|
|
~
|
|
~
|
|
0 0 8636
|
|
D3
|
|
The hallway recedes into the darkness.
|
|
~
|
|
~
|
|
0 0 8627
|
|
S
|
|
#8639
|
|
Dead End~
|
|
This end of the cavern is extremely rough and unfinished. The wall is
|
|
covered with a reddish-green ooze and the water has pooled deeply at the far
|
|
end of the passage.
|
|
~
|
|
86 1 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 8640
|
|
S
|
|
#8640
|
|
Deeper Within the Caverns~
|
|
The whistling hollow sound is almost a dull roar as the cavern ahead opens
|
|
up into a large anti-chamber. Bones of unknown origin lay strewn about. A few
|
|
are reclining against the rough walls while others lay twisted and broken on
|
|
the cavern floor. Two exits are visible, one to the east and the other to the
|
|
south.
|
|
~
|
|
86 1 0 0 0 0
|
|
D0
|
|
~
|
|
fence gate iron~
|
|
1 0 8641
|
|
D1
|
|
~
|
|
~
|
|
0 0 8650
|
|
D2
|
|
~
|
|
~
|
|
0 0 8639
|
|
S
|
|
#8641
|
|
Caverns~
|
|
The floor gently begins to slope into the earth here. Pools of stagnant
|
|
water fill the many holes in the floor and the same unhealthy looking slime
|
|
coats the walls. The hollow sound can still be heard whistling through the
|
|
caverns. There is an old wrought iron fence barring passage to the south.
|
|
~
|
|
86 1 0 0 0 0
|
|
D2
|
|
This is an old but strong wrought iron fence that reaches from floor to
|
|
ceiling. There seems to be a strangely shaped lock on the far right side of
|
|
the gate.
|
|
~
|
|
wrought iron old fence~
|
|
1 8610 8640
|
|
D3
|
|
~
|
|
~
|
|
0 0 8631
|
|
E
|
|
fence wrought iron~
|
|
This fence reaches from the somewhat dry cavern floor straight to the
|
|
ceiling. There is a large spider-shaped lock on the far right bar.
|
|
~
|
|
S
|
|
#8646
|
|
Servants Quarters~
|
|
Bunk beds made from stout wrist thick poles of wood stand in the far corners
|
|
of this small room. The pallets are made of planks of pitted and rotten wood
|
|
with rat chewed bits of cloth over them. Tattered blankets hang over the sides
|
|
of each bunk and a moth eaten, ratty bed sheet covers the sole window on the
|
|
southern wall. A small wash basin lays atop a rough, handmade dresser which is
|
|
missing its drawers in the eastern corner of the room.
|
|
~
|
|
86 1 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 8647
|
|
E
|
|
basin wash~
|
|
This old and worm metallic basin couldn't hold water if it wanted too.
|
|
~
|
|
E
|
|
dresser wooden~
|
|
This old wooden dresser had four drawers in which the servants stored their
|
|
meager clothing and uniforms. However, only the top drawer reamins in tact
|
|
after all this time.
|
|
~
|
|
S
|
|
#8647
|
|
Eastern Wing~
|
|
More smashed pots and ripped paintings litter the floor and walls in this
|
|
section of the eastern wing The sound of the vermin shifting about is absent
|
|
and the scent of rotting food and unwashed bodies hangs in the air. Doors to
|
|
the north and south have splashes of blood upon their surfaces and a faint
|
|
light flickers underneath the paneled door to the east.
|
|
~
|
|
86 1 0 0 0 0
|
|
D0
|
|
The putrid scent of decay wafts in from the north.
|
|
~
|
|
~
|
|
0 0 8648
|
|
D1
|
|
These ornately paneled thick wooden doors must be at least four handlengths
|
|
wide. The silvery doorknobs are a little tarnished.
|
|
~
|
|
paneled door bedroom~
|
|
1 0 8657
|
|
D2
|
|
A small room is to the south.
|
|
~
|
|
~
|
|
0 0 8646
|
|
D3
|
|
~
|
|
~
|
|
0 0 8637
|
|
S
|
|
#8648
|
|
Wash Room~
|
|
Bits of blood soaked clothing hang over almost every surface of this once
|
|
white-washed bathing chamber. The faucet drips continuously into a puddle of
|
|
dingy looking water. The mirrors have been smashed to bits and the bathing
|
|
curtain that surrounded the clawfoot tub is torn in half. The chamber pot has
|
|
been used beyond its capacity more than once and lays in the furthest corner of
|
|
the bathing room, seething with maggots.
|
|
~
|
|
86 0 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 0 8647
|
|
S
|
|
#8650
|
|
Caverns~
|
|
The air is growing heavier with the scent of running water. The murky
|
|
mildew smell has receeded some and thankfully the walls no longer drip with
|
|
slime. The hollow sound eminates from a cavern not to far ahead as the sound
|
|
has grown in both tone and pitch.
|
|
~
|
|
86 1 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 8651
|
|
D3
|
|
~
|
|
~
|
|
0 0 8640
|
|
S
|
|
#8651
|
|
Caverns~
|
|
The floor of the cavern is getting softer with each passing cavern. The
|
|
scent of running water is a refreshing break from the damp murkiness of the
|
|
caverns. The walls here do not drip with slime, but rather trickle a steady
|
|
flow of water over the calcified rocks and weave a trail toward the next
|
|
cavern.
|
|
~
|
|
86 1 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 8652
|
|
D3
|
|
~
|
|
~
|
|
0 0 8650
|
|
S
|
|
#8652
|
|
Caverns~
|
|
The scent of water and the hollow rushing sound are getting stronger and
|
|
stronger with each passing cavern. The walls are covered with yellowish-white
|
|
calcium deposits and the floor, as well, is marked with tiny rivulets of the
|
|
same deposit.
|
|
~
|
|
86 1 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 8653
|
|
D3
|
|
~
|
|
~
|
|
0 0 8651
|
|
S
|
|
#8653
|
|
Open Cavern~
|
|
This cavern opens into a circular room with a cathedral ceiling. The rock
|
|
walls are smooth and covered with tapestries at random intervals. Some bear
|
|
scenes of battles, castles and another on the far east wall bears the likeness
|
|
of Grand Duke Kalithorn himself! A gently cascading waterfall is the source of
|
|
the rushing noise that echoes through the other caverns. It gently pours from
|
|
the southern wall and the small pool reaches the midpoint of this room.
|
|
~
|
|
86 1 0 0 0 0
|
|
D3
|
|
~
|
|
~
|
|
0 0 8652
|
|
E
|
|
tapestry~
|
|
The tapestries hang at random intervals around the circular room. The
|
|
tapestry nearest depicts knights in battle.
|
|
~
|
|
E
|
|
old tapestry~
|
|
A masterpiece! This tapestry depicts the famous battle of Ondor.
|
|
~
|
|
E
|
|
castle tapestry~
|
|
Generously woven into this tapestry is the finest of threads. This scene is
|
|
of the taking of Demoria Castle.
|
|
~
|
|
E
|
|
face handsome tapestry~
|
|
This lovingly kept tapestry bears the handsome face of Grand Duke Kalithorn.
|
|
His strong features and deep green eyes peer out, keeping watch over his Keep.
|
|
In the bottom corner of the panel the letters E-M-I-L-Y is divinely embrodiered
|
|
in siver flax.
|
|
~
|
|
E
|
|
waterfall~
|
|
Pouring gently from a few feet above the rough stone floor this waterfall
|
|
splashes down and pools outward to the midpoint of this room.
|
|
~
|
|
S
|
|
#8656
|
|
Balcony~
|
|
This second floor balcony looks out over the ornamental gardens of Kalithorn
|
|
Keep. Gardeners once scurried about weeding and tending to these once
|
|
beautiful gardens, now they lay in an overgrown yet multi-colored mass. Trees
|
|
extend for miles in either direction and the dirt road that leads to the main
|
|
gate is barely visible. The wrought iron railing prevents its occupants from
|
|
falling forward with it delicate scroll work and rusty strength. The glass
|
|
doors lead back into the master bedroom.
|
|
~
|
|
86 1 0 0 0 0
|
|
D0
|
|
These glass panels have been painstakingly etched with swirled patterns.
|
|
Half of the panels have been smashes beyond recognition and others are
|
|
scratched and shattered.
|
|
~
|
|
shattered glass door~
|
|
1 0 8657
|
|
S
|
|
#8657
|
|
Master Bedroom~
|
|
The hardwood floors of the hallway give way to thick, deep red carpeting.
|
|
An enormous king sized bed stands in the center of this huge master bedroom.
|
|
The bed curtains are the same deep red and have been tied off at the four
|
|
posts. The bed clothes are dusty and rumpled. The walls are covered with
|
|
ornamental tapestries that have faded over time and the red striped wallpaper
|
|
is bubbled in spots and is peeling from the walls between them. A medium sized
|
|
closet stands open to the north and a pair of etched glass doors lead out to a
|
|
balcony.
|
|
~
|
|
86 1 0 0 0 0
|
|
D0
|
|
A medium sized closet lays in this direction.
|
|
~
|
|
~
|
|
0 0 8658
|
|
D2
|
|
The painstakingly stched glass paneled doors were once beautiful. Now a few
|
|
panels are shattered and the others are scratched beyond repair.
|
|
~
|
|
shattered glass door~
|
|
1 0 8656
|
|
D3
|
|
These huge paneled doors must be at least four handlengths wide. The panels
|
|
depict scenes from various battles in history. The silver handles are
|
|
tarnished, but not too worn.
|
|
~
|
|
paneled door ~
|
|
1 0 8647
|
|
E
|
|
etched glass doors ~
|
|
The balcony doors are covered with eteched glass panels. Some have been
|
|
broken and others are scratched beyond repair.
|
|
~
|
|
E
|
|
tapestries tapestry~
|
|
Most of the tapestries have faded beyond recognition but one singular
|
|
tapestry nearest to the main doors proudly displays the Kalithorn coat of arm.
|
|
|
|
~
|
|
S
|
|
#8658
|
|
Bedroom Closet~
|
|
Cobwebbed and moth infested this closet once held the beautiful and numerous
|
|
dresses of Lady Kalithorn. Hangers dangle on the somewhat empty racks and
|
|
rat-chewed shoes lay in haphazard piles along the floor. Curiously, though,
|
|
the row of boxes on the uppermost shelf seem untouched. The master bedroom is
|
|
to the south.
|
|
~
|
|
86 1 0 0 0 0
|
|
D2
|
|
The master bedroom lays in this direction.
|
|
~
|
|
~
|
|
0 0 8657
|
|
S
|
|
#8659
|
|
A Dirt Road~
|
|
The path winds gently around fallen trees and brush. To the north it begins
|
|
to ascend up a hill. The wind feels colder and the forest is quieter. A
|
|
disturbing silence fills this part of the woods.
|
|
~
|
|
86 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 8601
|
|
D2
|
|
~
|
|
~
|
|
0 0 8660
|
|
E
|
|
smoke~
|
|
Charcoal grey smoke rises straight and true from some chimney set deep into
|
|
the heart of the Keep.
|
|
~
|
|
S
|
|
#8660
|
|
A Dirt Road~
|
|
The woods around you consists mostly of pine and small fir. Small animals
|
|
can be heard, but not seen, scurrying away as you intrude upon their home.
|
|
The path is beginning to fade and recede back into the forest.
|
|
~
|
|
86 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 8659
|
|
E
|
|
smoke~
|
|
Charcoal grey smoke rises straight and true from some chimney set deep into
|
|
the heart of the Keep.
|
|
~
|
|
S
|
|
#8699
|
|
Western Wing~
|
|
The floorboards creak and groan dangerously underfoot. The splintering of
|
|
wood and the muffled sqeaks of rats and other unsavory creatures can be heard
|
|
to the west. Unfortunetly, the walls have caved in to the north and south.
|
|
To the west the floor slopes sharply downward into the darkness.
|
|
~
|
|
86 5 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 8607
|
|
S
|
|
$~
|