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2133 lines
59 KiB
Text
2133 lines
59 KiB
Text
#3900
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The City of Haven~
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Haven is located far south of the capital. The city thrives because
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it's the main supplier of fish and other sea goods to the capital. The
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location of the city provides quite a scenery, there are mountains to the east,
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and forest to the west. More of a jungle really. The sea is just south of the
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city with a beautiful and sandy beach, stopped abrubtly by the mountains to the
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east, and a range of impassable cliffs not far west of the forest line. The
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South Road, people in Haven have always laughed at this name for it, since from
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here it actually goes north. Begins just outside a marvelous city gate. The
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gate is more for show though than for protection. Since Haven never had
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anything to fear because of it's remote location, and anyway what lord would be
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inerested in a few fish. This has not really changed, even with the coming of
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the south road, since regular patrols of elite soldiers are assigned to protect
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it and garrison the city itself.
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~
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39 585 0 0 0 0
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E
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credits~
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Nivan
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~
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S
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#3901
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The Captain's Cabin~
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The cabin looks comfortable, but not exactly oppulent or rich. The round
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windows are open to let in the salty breeze. A couch is under one of these,
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made of horsehair and very soft-looking. Maps of the sea line the walls, along
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with the many instruments used in sailing. There is also a bed and a small
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stove here, next to the writing desk. All of the furniture is securely bolted
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to the floor, thus unaffected by the used in sailing. There is also a bed and
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a small stove here, next to the writing desk. All of the furniture is securely
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bolted to the floor, thus unaffected by the ship's rocking. The door to the
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north leads back out onto the decks.
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~
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39 8 0 0 0 0
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D0
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~
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north cabin~
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1 0 3931
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#3902
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Harem Room~
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Interesting. The Lord of Haven is quite obviously a man with a vice.
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Scantily clad women fill this room. There are piles of silks and pillows all
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over the floor, looking comfortable to just rest in. There is a particularly
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large pile of the softest pillows against the west wall. Maybe they are for
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Degruziel's favorite girl.
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~
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39 8 0 0 0 0
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D5
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~
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down~
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1 -1 3904
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S
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#3903
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Degruziel's Private Chamber~
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This room is floored in lush red carpet, soft and almost ankle deep. The
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curtains are open over the windows, giving you a wonderful view of the garden.
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The walls here are white, where they aren't obscured by tapestries of the local
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gods and goddesses. Against the wall by the only exit, the door you came in
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through, there is a great oak wardrobe. With much space inside. What catches
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and hold your attention, however, is the huge bed in the center of the room.
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It could comfortably sleep three, but looks more to the liking of two. It
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looks comfortable.
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~
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39 0 0 0 0 0
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D3
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~
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west door~
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1 0 3904
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#3904
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Top of the Staircase~
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The room at the top of the staircase isn't so large, nor so fancy, as the
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rooms of the lower story. These rooms on the second floor must be private
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rooms, not meant for the public eyes. Though not as brightly lit as the area
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downstairs, you can still see well by the torches lining the stone walls.
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There is a curtained window looking outside, while there are also doorways
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leading north and east. A simple staircase against the west wall leads up into
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the tower of Degruziel's Manor, the door up there being barred with a very
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LARGE lock. There is a curtained window looking outside, to the south and the
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sea. To the north is a plain, low door.
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39 8 0 0 0 0
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D0
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~
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north~
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1 0 3905
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D1
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~
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east door~
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1 0 3903
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D4
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~
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up~
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1 0 3902
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D5
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~
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~
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0 0 3907
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#3905
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Servant's Quarters~
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The room is crowded, but a faint breeze scented with smells of the garden
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wafts in through an open window. It must be getting funneled in around the
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tower, because the window is facing north, and the wind usually blows from the
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south. There are several mats lying out on the middle of the floor, and a
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drawn-back curtain separates the room into sections. The mats, though only
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filled with straw, look pretty comfortable.
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~
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39 8 0 0 0 0
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D2
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~
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south~
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1 0 3904
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S
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#3906
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A Dank Dungeon Chamber~
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You step into the dark wetness of the prison chamber... And the heavy iron
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door swings swiftly shut behind you! You are trapped in the dank room. You
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are able to make out manacles on the north wall. A filthy pile of cloth is
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heaped against the west wall.
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~
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39 9 0 0 0 0
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D3
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~
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pile secret cloth~
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1 0 3921
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E
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dungeon~
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His words bring to mind that the cloth looks suspicious. Maybe you should
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stir it around a bit... It might be concealing something.
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~
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S
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#3907
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The Double Stairway~
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Against the north and south walls are twin pairs of beautiful staircases.
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They are salmon-colored marble arms curving into an embrace of the center of
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the room, where a fountain stands. The exquisite marble fountain is of a fish
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perched on its tail, water spurting from its mouth. Back to the east the red
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carpet begins again, while the stairs lead up to the second floor of the Manor.
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~
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39 8 0 0 0 0
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D1
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~
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0 0 3908
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D4
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~
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0 0 3904
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#3908
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An Artfull Hallway~
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This room is only called a hallway because it connects one room in the Manor
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to another, not because of its size. Beautifully stitched tapestries line the
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walls, each with its own story to tell. Carvings, sculptures, paintings, and
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all sorts of forms of art are scattered around, some hanging and others on
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marble stands that are themselves sculptures. Here the stone floor has been
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covered in rich red carpet. To the north is a small plain door, and to the
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west is a twin set of double, majestically curving staircases.
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~
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39 8 0 0 0 0
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D0
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~
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north~
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1 0 3909
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D1
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~
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~
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0 0 3910
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D3
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~
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0 0 3907
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#3909
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Degruziel's Audience Chamber~
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Through the door lies a small office, where Degruziel likes to hold his
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appointments, inner councils, audiences, and other such functions. There is a
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round table in the center of the room, set with six chairs, and a desk in the
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nearest corner. The desk is piled with all sorts of papers, scrolls, and
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writing utensils. The candleholders on both the table and the desk are fancy,
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like everything else in the room, but they also have an air of utility about
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them instead of the plain oppulance of the hallway you just exited. The stone
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walls are lined in shelves which are covered in books. Behind the high-backed
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wooden chair is a small painting, and on the north wall is a window facing into
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the garden.
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~
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39 8 0 0 0 0
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D2
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~
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south~
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1 0 3908
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E
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painting~
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This painting is of Lord Degruziel standing proudly on the deck of a ship at
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full sail, a huge fish held in his outreaching arms.
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~
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S
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#3910
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Degruziel's Parlor~
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This must be where Degruziel, the Lord of Haven, entertains his guests.
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There are comfortable chairs and couches strewn about the center of the large
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room. Above the massive fireplace there sets a large painting of the god of
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the sea. Before the fireplace there is a long mahogony dining table, large
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enough to seat twelve. Tapestries cover the stone walls. From the archway to
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the east drift pleasant smells, while to the west, across a distance filled
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with art, you can see a double curving stairway.
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~
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39 8 0 0 0 0
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D0
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~
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door north~
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1 0 3911
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D1
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0 0 3912
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D3
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0 0 3908
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#3911
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The Manor Porch~
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The cart path here leads both eastward toward the stables, where a body
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might visit the horses, or to the north through the garden and back to the
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street. To the south is the Lord of Haven's oppulant porch and front door.
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The railing of the porch is carved to resemble a vine twisting about itself,
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while the posts are exquisitely carved into fish sitting on their tails, with
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their mouths around the railing. Their jeweled eyes wink in the light. The
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door is a large, fanciful myriad of carvings depicting a local legend.
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~
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39 0 0 0 0 0
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D0
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0 0 3914
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D1
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Nothing.
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~
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door stable east~
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1 0 3913
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D2
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~
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door south~
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1 0 3910
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E
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railing fish carving porch~
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Before you is the masterfully decorated porch. It is roofed in red tiles.
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The railings are all one piece of wood, a flowing flowery vine. The flowers
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collect water and form pools for small bird baths. The posts holding the
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railing up are of the same piece of wood as the railing itself, and are of
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Haven's main export, fish, standing on their tails and supporting the vine with
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thier mouths. The sapphires that form the eyes of the fish twinkle merrily,
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almost making you believe the fish to be alive.
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~
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E
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door legend~
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The carvings on the door show a scene of one of Haven's greatest heros,
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Delegarthe Haven himself, slaying the dreaded sea dragon and making Haven a
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safe place to fish.
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~
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S
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#3912
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Tiama's Kitchen~
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Serving girls bustle about all around this pleasant-smelling room. It is
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very warm in here, from all the heat being given off by the many stoves, ovens,
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and fireplaces. The countertops in this room are all dusted with flour, and so
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are the bustling serving girls. A cooling rack for bread is fastened against
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one wall, while a cellar entrance is not to far away from the archway leading
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back to the parlor.
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~
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39 8 0 0 0 0
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D3
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0 0 3910
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D5
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~
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down cellar door~
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1 3901 3982
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#3913
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The Manor Stables~
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The interior of the stables is dim, but you can make out many rows of rather
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spacious, grand stables. A little bit much for horses and such, but if that is
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the way a person wants to spend thier money... The smells of hay and horses
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are strong, and the soft sounds of stable boys calming some of the more skitish
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horses that were startled by your entry can be heard in the far back of the
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complex over the swish of tails and the periodic whinny.
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~
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39 8 0 0 0 0
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D3
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~
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west stable door~
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1 0 3911
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S
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#3914
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The Lord's Flower Garden~
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The winding cart path that passes from the street by the Lord's front porch
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and onward to the stables also passes through his magnificant flower garden.
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The gentle hues of purples, reds, whites, yellows, and blues rest the eyes from
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all the other attractions in the city. The purfume of the everblooming flowers
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fill the air pleasantly, mingling with the salty breeze of the sea. Vines hang
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festively from the branches of the many trees, and animals cavort under them,
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unafraid. The cart path continues both toward the street and toward the porch,
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up to you to choose the way.
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~
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39 0 0 0 0 0
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D0
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~
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0 0 3991
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D2
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0 0 3911
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E
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animal animals~
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Rabbits, foxes, birds, and other small mammals dart under the trees and
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across your path, absoluetly unafraid.
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~
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E
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flower everblooming flowers ever blooming vine vines~
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The flowers are in many hues and give off meny scents that mix to make an
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overall pleasant purfume. The plants have been magically altered to produce
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sweet blooms, even in the dead of winter.
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~
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S
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#3915
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A Room Full of Stolen Goods~
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This room, beyond any of the others, is cluttered with many stolen goods.
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Everything from rolls of carpet to chests of coins and jewels are here,
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carefully packed to be sold on the black market. Some of the towers are so
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high that if you are not careful and wary of your step they might collapse,
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crushing you. This is obviously where the current inhabitants of the Hideout
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store the majority of their booty.
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~
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39 9 0 0 0 0
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D0
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~
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0 0 3917
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D1
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0 0 3916
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S
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#3916
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The Common Room~
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The floor of this room is littered in rolls of bedding, its single candle
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not helping to illuminate much of anything in the dim room. The sounds of
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people in slumber filter through, as if the room is very much occupied. This
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room is way to dim to see the edges of, but it echos as though the chamber is
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very large. Water drips somewhere to the east, pinging in the bottom of an
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unseen pot.
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~
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39 9 0 0 0 0
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D3
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~
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~
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0 0 3915
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S
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#3917
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A Room in the Thieve's Hideout~
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This room is loaded with stolen goods, from the tapestries hanging on the
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walls to the single gold candleholder that holds this room's one candle, to the
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expensive imported rugs on the floor. The shadows in this room are deep and
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sinister. You get the feeling it would be wise to keep an eye open for
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trouble.
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~
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39 9 0 0 0 0
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D0
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~
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0 0 3922
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D2
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~
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0 0 3915
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S
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#3918
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Beyond the Shrine~
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As you push aside the black velvet curtain you notice that this room is
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quiet and obviously unused by the thick layer of dust on the floor. It is also
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dark, the black lump of wax on the table indicating the candle that had once
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lit this room burned down long ago. This room might have once been splendid,
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but now its bright tapestries are faded and covered in dust, the red carpet
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rotten and ready to fall apart. Even the full-sized portrait on the east wall
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is faded beyond recognition.
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~
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39 9 0 0 0 0
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D1
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The portrait here is faded beyond recognition, but perhaps in the shadows of
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dust you can make out the form of a smiling woman.
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~
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portrait~
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1 0 -1
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D2
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~
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~
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0 0 3919
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S
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#3919
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A Small Shrine~
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This is the most brilliantly lit room you have seen in the whole of the
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thieve's hideout, with several small, low-burning candels set up under a
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picture of a beautiful woman. The colors of the candles vary from bright red,
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to dried-blood, to the deepest midnight black. You feel as though it wouldn't
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be prudent to speak above a whisper in this room. The air here is serious and
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mournful, with the boards of the floor and both the stone walls and ceiling
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painted black. The small current of flowing air ripples the black fabric
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covering the arch to the north.
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~
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39 8 0 0 0 0
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D0
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~
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~
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0 0 3918
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D2
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~
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~
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0 0 3922
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S
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#3920
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Trianne's Hidden Cache~
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Upon entering the room magical lights trace a script through the air,
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@R'Touch my things and I will find thee and kill thee. Trianne. '@n
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Half-rotten chests line the walls, their magical barriers still standing though
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the wood that the spells were cast upon is in a state of advanced decay.
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Golden nuggets and jewels of all colors sparkle through the gaps in the wood,
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reflecting light from the light spell cast upon a globe of rock in the center
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of the room. So tantalizing... Too bad you can't touch them.
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~
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39 8 0 0 0 0
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D3
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~
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west~
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0 0 3918
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S
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#3921
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A Boring Room~
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This room is carpeted plainly in black, enhancing the appearance of the
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shadows cast by the single black candle, whose flame burns blue in the room.
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It sets on the simple table, the only furniture. A rather plain tapestry rests
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hanging from the east wall.
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~
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39 9 0 0 0 0
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D1
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~
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secret tapestry~
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1 0 3906
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D3
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~
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~
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0 0 3922
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S
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#3922
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Passageway~
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You find yourself in a passageway of the thieve's hideout, archways on all
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sides of you. The east is carved simply, the west having a lion's head over
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it, the north a wolf's, and the south a bear's. Another single candle lights
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this room, casting long shadows around the mismatches furniture and stolen
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tapestries.
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~
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39 9 0 0 0 0
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D0
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~
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~
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0 0 3919
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D1
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~
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~
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0 0 3921
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D2
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0 0 3917
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D3
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~
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~
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0 0 3923
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S
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#3923
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Thieve's Hideout~
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When a person thinks of Haven with its Crowded Market and its patrols of
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elite guards one doesn't often think of a thieve's headquarters. But the is
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what you find yourself in - a skillfully hidden and very dry thieve's hideout.
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Tapestries line the walls, most likely as stolen as the comfortable furniture
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scattered around on the wooden floor. The light is dim - a single candle
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leaves many conspicuous shadows around the room. There is a glow through the
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archway to the east, also.
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~
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39 9 0 0 0 0
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D1
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~
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~
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0 0 3922
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D4
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~
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trap door trapdoor up~
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1 0 3924
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S
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#3924
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Under Haven~
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This must be a part of the old sewer system of Haven when it was a small
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town. Now the walls of the sewer have crumbled, leaving a giant pool of open
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water, littered on the bottom by old stones. The water stretches out far past
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your eyes and your light in some places. The floor is made up of a watery
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muck, consisting of water, sand, rotten seaweed, and some other things you
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wouldn't even want to think of. The much is shallow, only up to your knees.
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It churns violently in some places, as if there are living things under it.
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There is a wooden crate in the corner here, sunk into the muck.
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~
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39 9 0 0 0 0
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D0
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~
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~
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0 0 3930
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|
D1
|
|
~
|
|
~
|
|
0 0 3926
|
|
D5
|
|
The muck is still shallow, with a rotting crate stuck into it.
|
|
~
|
|
crate~
|
|
1 0 3923
|
|
S
|
|
#3925
|
|
Under the Docks~
|
|
It's pretty dark under the docks, though the sand is stable. The water is
|
|
calm here, being surrounded by rocks that break the waves, leaving you in knee
|
|
deep stagnant water. The docks here descend to the street to the north,
|
|
forcing you to crouch, while to the south there is a hole in the rocks that
|
|
might be the lair of a king crab. A rope ladder hands down from the docks
|
|
aboe, green with moss that thrives in the moist air. It would be a tight
|
|
squeeze, but you also think you might be able to edge between the wood and the
|
|
rocks to the north, but your ability to return is indeed questionable.
|
|
~
|
|
39 0 0 0 0 0
|
|
D0
|
|
~
|
|
<NONE>~
|
|
0 0 3938
|
|
D1
|
|
~
|
|
~
|
|
0 0 3970
|
|
D3
|
|
~
|
|
~
|
|
0 0 3927
|
|
S
|
|
#3926
|
|
Under Haven~
|
|
This must be a part of the old sewer system of Haven when it was a small
|
|
town. Now the walls of the sewer have crumbled, leaving a giant pool of open
|
|
water, littered on the bottom by old stones. The water stretches out far past
|
|
your eyes and your light in some places. The floor is made up of a watery
|
|
muck, consisting of water, sand, rotten seaweed, and some other things you
|
|
wouldn't even want to think of. The much is shallow, only up to your knees.
|
|
It churns violently in some places, as if there are living things under it.
|
|
~
|
|
39 9 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 3929
|
|
D3
|
|
~
|
|
~
|
|
0 0 3924
|
|
S
|
|
#3927
|
|
Knee Deep~
|
|
Wow your going out a long way. You are now knee deep in some dark waters.
|
|
Will you not reconsider and turn back? The waters are dark and you can not see
|
|
anything below the surface except for a few small fish.
|
|
~
|
|
39 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 3925
|
|
S
|
|
#3928
|
|
Under Haven~
|
|
This must be a part of the old sewer system of Haven when it was a small
|
|
town. Now the walls of the sewer have crumbled, leaving a giant pool of open
|
|
water, littered on the bottom by old stones. The water stretches out far past
|
|
your eyes and your light in some places. The floor is made up of a watery
|
|
muck, consisting of water, sand, rotten seaweed, and some other things you
|
|
wouldn't even want to think of. The muck is shallow, only up to your knees.
|
|
It churns violently in some places, as if there are living things under it.
|
|
Against the wall there is a ladder, ending in a trap door.
|
|
~
|
|
39 9 0 0 0 0
|
|
D3
|
|
~
|
|
~
|
|
0 0 3929
|
|
D4
|
|
A ladder leads up into a trap door.
|
|
~
|
|
up ladder trap trapdoor~
|
|
1 0 3983
|
|
S
|
|
#3929
|
|
Under Haven~
|
|
This must be a part of the old sewer system of Haven when it was a small
|
|
town. Now the walls of the sewer have crumbled, leaving a giant pool of open
|
|
water, littered on the bottom by old stones. The water stretches out far past
|
|
your eyes and your light in some places. The floor is made up of a watery
|
|
muck, consisting of water, sand, rotten seaweed, and some other things you
|
|
wouldn't even want to think of. The much is shallow, only up to your knees.
|
|
It churns violently in some places, as if there are living things under it.
|
|
~
|
|
39 9 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 3928
|
|
D2
|
|
~
|
|
~
|
|
0 0 3926
|
|
D3
|
|
~
|
|
~
|
|
0 0 3930
|
|
S
|
|
#3930
|
|
Under Haven~
|
|
This must be a part of the old sewer system of Haven when it was a small
|
|
town. Now the walls of the sewer have crumbled, leaving a giant pool of open
|
|
water, littered on the bottom by old stones. The water stretches out far past
|
|
your eyes and your light in some places. The floor is made up of a watery
|
|
muck, consisting of water, sand, rotten seaweed, and some other things you
|
|
wouldn't even want to think of. The much is shallow, only up to your knees.
|
|
It churns violently in some places, as if there are living things under it.
|
|
~
|
|
39 9 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 3929
|
|
D2
|
|
~
|
|
~
|
|
0 0 3924
|
|
S
|
|
#3931
|
|
Forward Deck of the Fishing Vessel~
|
|
The ship rocks gently on the waves, making most landgoers almost lose their
|
|
balance. A net has been spread across the deck, absolutely heaped with all
|
|
manner of huge fish. Many sailors line the deck of the ship, their huge
|
|
muscular arms pitching fish over the railing quickly, their movements almost a
|
|
blur. Skinnier men dart here and there, what they are doing quite unapparent
|
|
to you. There is a trap door leading to below the decks not far from where you
|
|
stand, while to the south is the door of a cabin.
|
|
~
|
|
39 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 3935
|
|
D2
|
|
~
|
|
south cabin~
|
|
1 0 3901
|
|
D5
|
|
~
|
|
down hatch trap door trapdoor~
|
|
1 0 3950
|
|
S
|
|
#3932
|
|
Amid Ships~
|
|
Fishing vessles line the docks here, their planks puled up and the ships
|
|
dark. Apparently they have finished unloading cargo and have let their men go
|
|
into the city. To the east is a bare, wet, windswept area of docks. Funny,
|
|
but for all the traffic elsewhere nobody is on that section.
|
|
~
|
|
39 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 3975
|
|
D3
|
|
~
|
|
~
|
|
0 0 3935
|
|
S
|
|
#3933
|
|
Beautiful Beach~
|
|
The beach here is calming to the nerves. Sunbathers inhabit the sand,
|
|
happily wasting their day on getting a tan and relaxing in the very fine sand.
|
|
The sand is soft and the beach smooth from the constant wind. The water here
|
|
is warm and calm, lapping in gentle waves. Children of the town swim merrily,
|
|
all the way out to the jagged rocks that waves crash against the other side of,
|
|
throwing spray into the air. It is a good thing those rocks are there to act
|
|
as breakers, or this beautiful beach wouldn't be swimable.
|
|
~
|
|
39 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 3959
|
|
D1
|
|
~
|
|
~
|
|
0 0 3976
|
|
S
|
|
#3934
|
|
Aramut's Workroom~
|
|
Through the door behind Aramut's counter is his workroom, where he works on
|
|
his armor. There are tools scattered around a bench and a table. Upon the
|
|
table lies the beginning of a piece of mail, with several hours of work left
|
|
before it will become one of Aramut's fine crafts. The south 'wall' of the
|
|
workroom is open, with several feet of a drop to the deep water and jagged
|
|
rocks below. It would be wise not to step to close - the wind past the
|
|
entrance is swift, though the inside of the workroom is strangely calm. There
|
|
is a heavy sea chest against the east wall.
|
|
~
|
|
39 8 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 0 3975
|
|
D3
|
|
~
|
|
~
|
|
0 0 3972
|
|
S
|
|
#3935
|
|
Amid Ships~
|
|
To the east the docks continue, but to the west there is a huge fishing ship.
|
|
It definately isn't the small, one-man boat the words 'fishing boat' would
|
|
likely bring to mind. It is monstrous! Sailors with carst stand waiting as
|
|
huge fish are constantly pitched over the side of the ship. Other men stand in
|
|
line, waiting for the front cart to be filled and rush off to the market so
|
|
that they may move up and have their own filled. A plank ramp leads up onto
|
|
the deck.
|
|
~
|
|
39 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 3967
|
|
D1
|
|
~
|
|
~
|
|
0 0 3932
|
|
D3
|
|
~
|
|
~
|
|
0 0 3931
|
|
S
|
|
#3936
|
|
On the Docks~
|
|
The docks of Haven are rumored to be a marvelous place - or so the
|
|
conversations you have overheard between townspeople and weary travelers say.
|
|
But from here you can't see much of them. There is just plain too much
|
|
traffic. On both sides of the docks here there are wet-looking sand closest to
|
|
the shore, while further out waves crash into treacherous rocks. There is a
|
|
slippery rope ladder over the side here, hanging down into the darkness under
|
|
docks.
|
|
~
|
|
39 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 3938
|
|
D2
|
|
~
|
|
~
|
|
0 0 3967
|
|
S
|
|
#3937
|
|
Sandy Path~
|
|
The sound of the sea against the rocks to the south is soothing to the
|
|
nerves. The wide path has some traffic, but though there are men with carts
|
|
rushing both to the market and to the docks, the wideness of the road makes it
|
|
somehow less crowded. There is loud, bawdy singing to the east somewhere, and
|
|
a sandy beach to the south, strangely flat.
|
|
~
|
|
39 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 3971
|
|
D2
|
|
~
|
|
<NONE>~
|
|
0 0 3970
|
|
D3
|
|
~
|
|
~
|
|
0 0 3938
|
|
S
|
|
#3938
|
|
Before the Docks~
|
|
The sandy path isn't so sandy here, the sand regularly being swept off the
|
|
cobbles by the quick passage of feet. To the south there is a large ramp
|
|
leading onto the docks. Sailors pushing carts at furious paces speed along,
|
|
and it's surprising that they don't crash into each other. Far out along the
|
|
docks you can see men rushing on and off of giant fishing vessels, and even a
|
|
few colorful ships. To the north is a squat building, in good repair. The
|
|
open door spills the smells of beer and heavier drinks out onto the street,
|
|
along with the bawdy drinking songs the patrons are singing. Above the door is
|
|
nailed a cracked mug.
|
|
~
|
|
39 0 0 0 0 0
|
|
D0
|
|
~
|
|
north~
|
|
1 0 3940
|
|
D1
|
|
~
|
|
~
|
|
0 0 3937
|
|
D2
|
|
~
|
|
~
|
|
0 0 3936
|
|
D3
|
|
~
|
|
~
|
|
0 0 3939
|
|
S
|
|
#3939
|
|
Sandy Path~
|
|
This path has barely any traffic compared to the rest of Haven. The few
|
|
people here are leisurely loitering, enjoying the scenery. From somewhere to
|
|
the east tendrils of bawdy songs reach your ears, quickly swept away by the
|
|
rush of the ever-present sea breeze. Looking to the east you can see the rush
|
|
of men on to and off of the dock entrance that is there, while to the west the
|
|
area is peaceful.
|
|
~
|
|
39 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 3938
|
|
D3
|
|
~
|
|
~
|
|
0 0 3963
|
|
S
|
|
#3940
|
|
Inside the Cracked Mug~
|
|
This is quite obviously a fisherman's bar, from the net hanging across the
|
|
ceiling, which is currently being used to hand lanterns from, to the giant
|
|
trophy fish hung on the walls. Both the smells of beer and pipesmoke hand
|
|
heavily in the air in the hazy room, and the tables are spread near together on
|
|
the dirty floor. To the north a short, muscular, young bar keeper is polishing
|
|
glasses with a dirty rag when he isn't serving drinks.
|
|
~
|
|
39 8 0 0 0 0
|
|
D2
|
|
~
|
|
south~
|
|
1 0 3938
|
|
S
|
|
#3941
|
|
North Gull Road~
|
|
Here is not nearly as crowded as the area near the gate you can see to the
|
|
east. North Gull Road is peaceful, though it still has some traffic. It runs
|
|
through the residential section of Haven, and to the south are mostly houses.
|
|
The cobbles here are clean, and the smell of salt is strong. To the north the
|
|
land slopes upward, keeping Haven in its beautiful vale.
|
|
~
|
|
39 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 3998
|
|
D3
|
|
~
|
|
~
|
|
0 0 3942
|
|
S
|
|
#3942
|
|
Intersection of North Gull Road and Market Path~
|
|
This intersection is slightly more crowded than the parts of Nroth Gull Road
|
|
you can see to the east and west. To the south is Market Path, and beyond that
|
|
you can see flashes of color. To the north the land continues to slope
|
|
upwards, keeping Haven in its beautiful vale.
|
|
~
|
|
39 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 3941
|
|
D2
|
|
~
|
|
~
|
|
0 0 3964
|
|
D3
|
|
~
|
|
~
|
|
0 0 3943
|
|
S
|
|
#3943
|
|
North Gull Road~
|
|
To the west North Gull road continues, while to the east there is a small
|
|
intersection. North Gull Road is peaceful, though it still has some traffic.
|
|
It runs through the residential section of Haven, and to the south are mostly
|
|
houses. The cobbles here are clean, and the smell of salt is strong. To the
|
|
north the land slopes upward, keeping Haven in its beautiful vale.
|
|
~
|
|
39 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 3942
|
|
D3
|
|
~
|
|
~
|
|
0 0 3944
|
|
S
|
|
#3944
|
|
North Gull Road~
|
|
To the east and west North Gull Road continues. North Gull Road is
|
|
peaceful, though it still has some traffic. It runs through the residential
|
|
section of Haven, and to the south are mostly houses. The cobbles here are
|
|
clean, and the smell of salt is strong. To the north the land slopes upward,
|
|
keeping Haven in its beautiful vale.
|
|
~
|
|
39 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 3943
|
|
D3
|
|
~
|
|
~
|
|
0 0 3945
|
|
S
|
|
#3945
|
|
North Gull Road~
|
|
To the east is more of North Gull Road, while to the west there is a small
|
|
intersection. North Gull Road is peaceful, though it still has some traffic.
|
|
It runs through the residential section of Haven, and to the south are mostly
|
|
houses. The cobbles here are clean, and the smell of salt is strong. To the
|
|
north the land slopes upward, keeping Haven in its beautiful vale.
|
|
~
|
|
39 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 3944
|
|
D3
|
|
~
|
|
~
|
|
0 0 3946
|
|
S
|
|
#3946
|
|
Intersection of North Gull Road and Luna's Alley~
|
|
People hurry past this intersection, casting worried glances to the south as
|
|
if they expect something monstrous to leap out of the alley at any second.
|
|
From there the pungent odors of trash and other unpleasant smells drift towards
|
|
you. Cackling, insane laughter and assorted gibberish can also be heard from
|
|
the darkness created by the overhanging roofs. It really isn't a wonder people
|
|
hurry past with their noses covered by handkerchiefs.
|
|
~
|
|
39 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 3945
|
|
D2
|
|
~
|
|
~
|
|
0 0 3974
|
|
D3
|
|
~
|
|
~
|
|
0 0 3947
|
|
S
|
|
#3947
|
|
North Gull Road~
|
|
To the east is a small intersection, while to the west North Gull Road ends.
|
|
North Gull Road is peaceful, though it still has some traffic. It runs through
|
|
the residential section of Haven, and to the south are mostly houses. The
|
|
cobbles here are clean, and the smell of salt is strong. To the north the land
|
|
slopes upward, keeping Haven in its beautiful vale. To the south the town
|
|
spreads before your view like a colorful map.
|
|
~
|
|
39 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 3946
|
|
D3
|
|
~
|
|
~
|
|
0 0 3948
|
|
S
|
|
#3948
|
|
Corner of North Gull Road and Riverwalk~
|
|
Here, North Gull Road intersects with Riverwalk. North Gull road goes east
|
|
through the residential section while Riverwalk goes south, close to the bank
|
|
of the swiftly running stream. The once rushing, giant river that had carved
|
|
the vale that Haven now lies in is now nothing more than quick stream. On the
|
|
other side of the stream begins a dense forest, the leafy foliage and dense
|
|
undergrowth so thick that you can see nothing else.
|
|
~
|
|
39 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 3947
|
|
D2
|
|
~
|
|
~
|
|
0 0 3951
|
|
S
|
|
#3949
|
|
South Gull Road~
|
|
The houses along South Gull Road are smaller than the ones you can see to
|
|
the north, but they are still quite nice. This road is patchily shaded by the
|
|
small trees in some of the small yards, and periodic small beds of flowers add
|
|
their scents to the breeze that sweeps across the clean cobbles. Strolling
|
|
residents occasionally pass you, smiling happily. To the west is the
|
|
intersection with Riverwalk, which hardly has any more people than South Gull
|
|
Road has. There are white benches that you might rest on, however.
|
|
~
|
|
39 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 3987
|
|
D3
|
|
~
|
|
~
|
|
0 0 3953
|
|
S
|
|
#3950
|
|
Below the Decks~
|
|
Under the decks is dark, having no windowns or outside light sources. No
|
|
lamps are lit down here, being a fire hazard on the swaying ship. Bunks are
|
|
here in neat rows, bolted down to the floor. There is also a small group of
|
|
tables near here, obviously a mess. To the north barrels of water are securely
|
|
tied, in the case of the sailors and fishermen getting struck at sea by a
|
|
storm.
|
|
~
|
|
39 9 0 0 0 0
|
|
D4
|
|
~
|
|
up hatch trap door trapdoor~
|
|
1 0 3931
|
|
S
|
|
#3951
|
|
Riverwalk~
|
|
This walk is pleasantly shaded by trees growing on the west side of the
|
|
road, in small areas before pleasant homes. To the east beyond a small grassy
|
|
bank the quick stream gurgles merrily on its way to the south and the sea.
|
|
People stroll slowly along, enjoying the shade and looking at the river.
|
|
~
|
|
39 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 3948
|
|
D2
|
|
~
|
|
<no door>~
|
|
0 0 3952
|
|
S
|
|
#3952
|
|
River Walk~
|
|
This walk is pleasantly shaded by trees growing on the west side of the
|
|
road, in small areas before pleasant homes. To the east beyond a small grassy
|
|
bank the quick stream gurgles merrily on its way to the south and the sea.
|
|
People stroll slowly along, enjoying the shade and looking at the river. A few
|
|
couples sit on the grass on the bank of the river, talking in low voices as the
|
|
look at each other with love.
|
|
~
|
|
39 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 3953
|
|
D2
|
|
~
|
|
~
|
|
0 0 3953
|
|
S
|
|
#3953
|
|
Intersection of Riverwalk and South Gull Road~
|
|
This intersection has people walking through it in all directions, merrily
|
|
going on their way. There are the people traversing the Riverwalk, those going
|
|
up and down South Gull Road, and those just resting on the benches. There is
|
|
even a platform here where a bard might perform. It is a very peaceful
|
|
intersection.
|
|
~
|
|
39 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 3952
|
|
D1
|
|
~
|
|
~
|
|
0 0 3949
|
|
D2
|
|
~
|
|
<none>~
|
|
0 0 3954
|
|
S
|
|
#3954
|
|
Riverwalk~
|
|
This walk is pleasantly shaded by trees growing on the west side of the
|
|
road, in small areas before pleasant homes. To the east beyond a small grassy
|
|
bank the quick stream gurgles merrily on its way to the south and the sea.
|
|
People stroll slowly along, enjoying the shade and looking at the river. This
|
|
is such a nice place, it is no wonder some people just walk along Riverwalk all
|
|
day, enjoying the scenery.
|
|
~
|
|
39 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 3952
|
|
D2
|
|
~
|
|
~
|
|
0 0 3955
|
|
S
|
|
#3955
|
|
Riverwalk~
|
|
This walk is pleasantly shaded by trees growing on the west side of the
|
|
road, in small areas before pleasant homes. To the east beyond a small grassy
|
|
bank the quick stream gurgles merrily on its way to the south and the sea.
|
|
People stroll slowly along, enjoying the shade and looking at the river, which
|
|
gurgles even louder as it flows over the small rocks here.
|
|
~
|
|
39 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 3954
|
|
D2
|
|
~
|
|
~
|
|
0 0 3956
|
|
S
|
|
#3956
|
|
Riverwalk~
|
|
This walk is pleasantly shaded by trees growing on the west side of the
|
|
road, in small areas before pleasant homes. To the east beyond a small grassy
|
|
bank the quick stream gurgles merrily on its way to the south and the sea.
|
|
People stroll slowly along, enjoying the shade and looking at the river. To
|
|
the south there is an intersection, marking the southern end of Riverwalk.
|
|
~
|
|
39 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 3955
|
|
D2
|
|
~
|
|
~
|
|
0 0 3959
|
|
S
|
|
#3957
|
|
Mithroq's Instruments of Destruction~
|
|
This shop is full of weapons of all kinds. Indeed it wouldn't be wise to go
|
|
too close to the walls, for the sheer number of naked sharp things hanging from
|
|
the wooden racks there would shred you if any of the delicate structures
|
|
collapsed. It might be a nice idea to ask the shop keeper why he doesn't get
|
|
sturdier-looking racks... But then again, maybe he has them flimsy for a
|
|
reason. There is no way a thief would be able to grab any of those without the
|
|
utmost caution. The open door to the west leads back to Market Path, while
|
|
Mithroq the minotaur stands behind a counter to the east, sharpening a giant
|
|
sword and looking ready to help you.
|
|
~
|
|
39 156 0 0 0 0
|
|
D3
|
|
~
|
|
~
|
|
0 0 3965
|
|
S
|
|
#3958
|
|
Milos' Office, the Tax Collector with a Banking Hobby~
|
|
Through the fancifully carved door you chose to go, and find yourself inside
|
|
a rich, brightly lit room. You can only enter the smallest part of it,
|
|
however, with a large wooden counter seperating you and the huge pile of gold
|
|
that takes up much of the other half of the room. A guard stands behihd the
|
|
counter, prepared for trouble with his hand resting lightly on the hilt of his
|
|
sword. There is also a short, thin gentleman here in rich silk clothes, quite
|
|
obviously Milos the Banker of Haven. The door to the south leads back to South
|
|
Gull Road.
|
|
~
|
|
39 152 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 0 3989
|
|
S
|
|
#3959
|
|
Corner of Riverwalk and Sandy Path~
|
|
Here Riverwalk turns into Sandy Path. The stream to the west bubbles
|
|
merrily into the ocean, where it joins with the rest of water. The sound of
|
|
waves crashing against rocks somewhere to the south fills the air, along with
|
|
the screams of assorted seabirds. The salty breeze blows a fine, refreshing
|
|
mist onto you face.
|
|
~
|
|
39 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 3956
|
|
D1
|
|
~
|
|
~
|
|
0 0 3960
|
|
D2
|
|
~
|
|
~
|
|
0 0 3933
|
|
S
|
|
#3960
|
|
Sandy Path~
|
|
Here the sand-covered cobbles of Sandy Path aren't very crowded. Those who
|
|
do pass here either hurry toward the east or leisurely stroll to the south.
|
|
The far-off sound of waves pounding rocks comes faintly to your ears. To the
|
|
south there is a beautiful sandy beach, and the screams of children can be
|
|
heard mingled with the cries of gulls.
|
|
~
|
|
39 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 3961
|
|
D3
|
|
~
|
|
~
|
|
0 0 3959
|
|
S
|
|
#3961
|
|
Sandy Path~
|
|
Here the sand-covered cobbles of Sandy Path aren't very crowded. Those who
|
|
do pass here either hurry toward the east or leisurely stroll to the south.
|
|
The far-off sound of waves pounding rocks comes faintly to your ears. To the
|
|
south there is a beautiful sandy beach, and the screams of playing children can
|
|
be heard mingled with the cries of gulls. You can also see the outline of
|
|
jagged rocks far off on the horizon.
|
|
~
|
|
39 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 3962
|
|
D2
|
|
~
|
|
~
|
|
0 0 3976
|
|
D3
|
|
~
|
|
~
|
|
0 0 3960
|
|
S
|
|
#3962
|
|
Sandy Path~
|
|
Here the sand-covered cobbles of Sandy Path aren't very crowded, but to the
|
|
south you see what could be sunbathers. Those who do pass here either hurry
|
|
toward the east or leisurely stroll to the south to join with others. The
|
|
far-off sound of waves pounding rocks comes faintly to your ears. To the south
|
|
there is a beautiful sandy beach, and the screams of children can be heard
|
|
mingled with the hungry cries of gulls.
|
|
~
|
|
39 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 3963
|
|
D2
|
|
~
|
|
~
|
|
0 0 3968
|
|
D3
|
|
~
|
|
~
|
|
0 0 3961
|
|
S
|
|
#3963
|
|
Sandy Path~
|
|
To the south what was previously sandy-looking is now a giant, jagged boulder
|
|
of shiny black rock. The southeastern breeze drifts the happy screams of
|
|
children toward you. To the north the door of one of the fishing family's
|
|
house's stands open, the resident of the house is not there. Perhaps they left
|
|
in a hurry to the beach to retrieve a child, or maybe they went to the market
|
|
for some last minute supplies. The wind whistles through the cracks on the
|
|
boulders and would set all but a deaf person's teeth on edge.
|
|
~
|
|
39 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 3981
|
|
D1
|
|
~
|
|
~
|
|
0 0 3939
|
|
D3
|
|
~
|
|
~
|
|
0 0 3962
|
|
S
|
|
#3964
|
|
Market Path~
|
|
This path is a little bit crowded, being right between one of the better
|
|
residential sections of Haven, North Gull Road, and the main commercial section
|
|
of Haven, the market. The traffic here, though more than you can see the the
|
|
north, only gets worse as you go further south towards the colorful canopies.
|
|
Shops line the east, but it appears most of the owners are out to the market.
|
|
One shop is still open, one with a hanging sign nailed above the door,
|
|
portraying a smoking vial.
|
|
~
|
|
39 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 3942
|
|
D1
|
|
~
|
|
~
|
|
0 0 3966
|
|
D2
|
|
~
|
|
~
|
|
0 0 3965
|
|
S
|
|
#3965
|
|
Market Path~
|
|
To the south the noise and smells of the market are so much that they are
|
|
almost painful. Here the crowd is quieter, being mostly people carrying their
|
|
day's find at the market back to their homes. There is only one shop with its
|
|
door still left open, begging for buisness. It has a sign nailed above the
|
|
door, one of a crossed sword and mace.
|
|
~
|
|
39 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 3964
|
|
D1
|
|
~
|
|
~
|
|
0 0 3957
|
|
D2
|
|
~
|
|
~
|
|
0 0 3980
|
|
S
|
|
#3966
|
|
Tia's Apothecary~
|
|
This room is smoky and smells heavily of incense. The beads hanging from
|
|
the door rattle as you push them aside to enter, causing Tia to make note of
|
|
your presence before turning back to her cauldron, adding a pinch of a
|
|
strange-smelling herb to the foaming pot. Other assorted herbs hang from the
|
|
ceiling and both empty and full vials and bottles fill the shelves on the wall.
|
|
~
|
|
39 156 0 0 0 0
|
|
D3
|
|
~
|
|
~
|
|
0 0 3964
|
|
S
|
|
#3967
|
|
On the Docks~
|
|
Contrary to the north, where the waves pound upon the rocks and stir the
|
|
whole ocean up into a white froth, here merchant ships line the raised wooden
|
|
docks in the safely deep water. You can tell they are merchant vessels, for no
|
|
fisherman with carts or anything else dash up and down their planks like they
|
|
do for the ships further down. The merchant vessels have sails of many colors,
|
|
with flags from assorted kingdoms. To the north the street is a bit far off,
|
|
while to the south there are some of Haven's famous fishing vessels.
|
|
~
|
|
39 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 3936
|
|
D2
|
|
~
|
|
~
|
|
0 0 3935
|
|
S
|
|
#3968
|
|
Beautiful Beach~
|
|
Here is a serene sandy beach. Happily smiling sunbathers sprawl in the
|
|
sand, making those who wish to walk the beach have to watch their step or step
|
|
upon a protruding limb. The fine sand is soft, the beachsmoothed by the winds
|
|
constantly sweeping it. The water here is warm and calm, lapping in gentle
|
|
waves. Children in their underwear, probably children of the town, swim
|
|
merrily, all the way out to the jagged rocks that waves crash against the other
|
|
side of, throwing spray into the air. It is a good thing those rocks are there
|
|
to act as breakers, or this beautiful beach wouldn't be swimable.
|
|
~
|
|
39 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 3962
|
|
D3
|
|
~
|
|
~
|
|
0 0 3976
|
|
S
|
|
#3969
|
|
Knee Deep~
|
|
Contrary to the sandy cobbled walkway running to the north, standing in this
|
|
apparently stable sand results in your sinking into the watery quicksand up to
|
|
your knees before your feet come in contact with something solid. To the east
|
|
is another small stretch of quicksand beach before the docks begin. To the
|
|
south the sea begins, pounding aginst the jagged rocks in the quickly deepening
|
|
water.
|
|
~
|
|
39 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 3971
|
|
D3
|
|
~
|
|
~
|
|
0 0 3970
|
|
S
|
|
#3970
|
|
Knee Deep~
|
|
Contrary to the sandy cobbled walkway running to the north, standing in this
|
|
apparently stable sand results in your sinking into the watery quicksand up to
|
|
your knees before your feet come in contact with something solid. To the west
|
|
Are the thick, tall pillars that support the huge docks. The area under the
|
|
docks is dark. To the south the sea begins, pounding aginst the jagged rocks
|
|
in the quickly deepening water.
|
|
~
|
|
39 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 3937
|
|
D1
|
|
~
|
|
~
|
|
0 0 3969
|
|
D3
|
|
~
|
|
~
|
|
0 0 3925
|
|
S
|
|
#3971
|
|
Intersection of Market Road and Sandy Path~
|
|
The cobbled road of Haven here is almost covered by a thin layer of sand,
|
|
with more constantly blowing in on the sea breeze coming from the south.
|
|
There is also the beginning of the sea to the south, the sand interspersed with
|
|
many jagged rocks upon which the waves break. To the west Sandy Path, earned
|
|
of its name, travels unbroken. To the east is a wooden shack with a sign
|
|
depicting a boat nailed over the door.
|
|
~
|
|
39 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 3977
|
|
D1
|
|
~
|
|
~
|
|
0 0 3972
|
|
D2
|
|
~
|
|
~
|
|
0 0 3969
|
|
D3
|
|
~
|
|
~
|
|
0 0 3937
|
|
E
|
|
sign shack~
|
|
As you study the shack you see the sign with a boat painted on it.
|
|
Underneath the boat in flowing caligraphy reads the words Aramut's Seaworthy
|
|
Crafts.
|
|
~
|
|
S
|
|
#3972
|
|
Aramut's Protective Wear~
|
|
As you enter the shack you see a wizened old man standing over an almost
|
|
finished piece of chain mail, adding the finishing touches. There are all
|
|
sorts of armor and clothes hanging from the ceiling and mounted upon the walls.
|
|
The old man looks up as you enter, quickly jumping behind a counter against the
|
|
eastern wall. Behind the counter there is a squat door leading to a back room,
|
|
presumably Aramut's workshop.
|
|
~
|
|
39 156 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 3934
|
|
D3
|
|
~
|
|
~
|
|
0 0 3971
|
|
S
|
|
#3973
|
|
Luna's Alley~
|
|
The narrow alley is twisting, dark, and full of rotting trash. The niches
|
|
in the walls hold eyes the glow the reflection of your own light back at you,
|
|
and laughter echos in the close space along with gibberish and screams, seeming
|
|
to come from everywhere and nowhere at once. Rats scurry around your feet and
|
|
watch you from the shadows, hostile and almost as large as small cats. It is
|
|
not much of a wonder that the people of Haven avoid this place. The
|
|
inhabitants of this alley shy away from the small amount of light streaming in
|
|
from the south and the intersection, their eyes accustomed to darkness and hurt
|
|
by the natural light.
|
|
~
|
|
39 1 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 3974
|
|
D2
|
|
~
|
|
~
|
|
0 0 3987
|
|
S
|
|
#3974
|
|
Luna's Alley~
|
|
The narrow alley is twisting, dark, and full of rotting trash. The niches
|
|
in the walls hold eyes the glow the reflection of your own light back at you,
|
|
and laughter echos in the close space along with gibberish and screams, seeming
|
|
to come from everywhere and nowhere at once. Rats scurry around your feet and
|
|
watch you from the shadows, hostile and almost as large as small cats. It is
|
|
not much of a wonder that the people of Haven avoid this place. The people at
|
|
the comparatively light intersection to the north hurry past with their heads
|
|
down.
|
|
~
|
|
39 1 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 3946
|
|
D2
|
|
~
|
|
~
|
|
0 0 3973
|
|
S
|
|
#3975
|
|
Against the Rocks~
|
|
The boards are wet from the spray of the waves crashing against the rocks
|
|
below. You get too close to the edge, and the quick wind picks you up and
|
|
throws you over the boundaries of the wet boards. The spiral of the wind
|
|
throws you down into the bone-chilling water with a SPLASH!! As you surface,
|
|
before you have even the slightest time to react, you are dashed against the
|
|
jagged rocks by the pounding waves.
|
|
~
|
|
39 4 0 0 0 0
|
|
S
|
|
T 3911
|
|
#3976
|
|
Beautiful Beach~
|
|
Here is a serene sandy beach. People lie in the sand, and those who have
|
|
the full day away from work might sunbathe all day, sleeping under the stars at
|
|
night. The fine sand is soft, the beach smoothed by the winds constantly
|
|
sweeping it. The water here is warm and calm, lapping in gentle waves.
|
|
Children of the town swim merrily, all the way out to the jagged rocks. Waves
|
|
crash hard against the other side of those rocks, throwing spray into the air.
|
|
It is a good thing those rocks are there to act as breakers, or this beautiful
|
|
beach wouldn't be swimable.
|
|
~
|
|
39 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 3961
|
|
D1
|
|
~
|
|
~
|
|
0 0 3968
|
|
D3
|
|
~
|
|
~
|
|
0 0 3933
|
|
S
|
|
#3977
|
|
Market Road~
|
|
There is much traffic on this winding road. Many of the people heading
|
|
north are hauling carts full of fish, while many of the people heading south
|
|
are hauling empty carts, smiling as their full purses jangle from their hips.
|
|
To the north you can glimpse colorful canopies and crowds of people, while to
|
|
the south you can hear the crash of waves breaking on rocks. If you squint
|
|
perhaps you can see a bit of the shimmering blue of reflected light where the
|
|
winding road breaks between the many houses and establishments.
|
|
~
|
|
39 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 3978
|
|
D2
|
|
~
|
|
~
|
|
0 0 3971
|
|
D3
|
|
~
|
|
1~
|
|
0 0 3932
|
|
S
|
|
#3978
|
|
Market Road, near the market~
|
|
To the north the smell of fish, the press of people, and the noise of a busy
|
|
market all become greater. On both sides of the road you can see the crowd of
|
|
people moving in all directions. You can also glimpse the great gate of Haven
|
|
to the south, and flashes of colorful canopies to the north. One might wonder
|
|
why so many people would be attracted to a fish market, of all things.
|
|
~
|
|
39 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 3994
|
|
D2
|
|
~
|
|
~
|
|
0 0 3977
|
|
S
|
|
#3979
|
|
Crowded Fish Market~
|
|
People press in from all sides! Under the brilliant, patched, colored cloth
|
|
there is no such thing as a sky. There are only people wandering the crowded
|
|
market, men loading wagons, and merchants. Oh the merchants! Dressed in
|
|
outrageous costumes and with all sorts of accents merchants yell of their
|
|
wares, vying for your attention. In a crowd such as this, one to make even you
|
|
claustrophobic, it would be wise to keep you hands near your belt pouch.
|
|
~
|
|
39 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 3995
|
|
D2
|
|
~
|
|
~
|
|
0 0 3993
|
|
D3
|
|
~
|
|
~
|
|
0 0 3980
|
|
S
|
|
#3980
|
|
Crowded Fish Market~
|
|
People press in from all sides! Under the brilliant, patched, colored cloth
|
|
there is no such thing as a sky. There are only people wandering the crowded
|
|
market, men loading wagons, and merchants. Oh the merchants! Dressed in
|
|
outrageous costumes and with all sorts of accents merchants yell of their
|
|
wares, vying for your attention. In a crowd such as this, one to make even you
|
|
claustrophobic, it would be wise to keep you hands near your belt pouch.
|
|
~
|
|
39 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 3965
|
|
D1
|
|
~
|
|
~
|
|
0 0 3979
|
|
D2
|
|
~
|
|
~
|
|
0 0 3992
|
|
S
|
|
#3981
|
|
The Fisherman's Shack~
|
|
This shack is quite small, but looks very comfortable. Against the east
|
|
wall three bunks are stacked on top of each other in such a way as to fit, but
|
|
to give each person enough space to lay down comfortably. There is a small
|
|
stove against the north wall, its red coals lighting the room. A new hangs
|
|
across the single window facing to the south and Sandy Path, serving as a
|
|
curtain. There is a bin of fish, Haven's main staple, against the west wall.
|
|
The small floor, what isn't covered by a rug, is neatly swept dirt.
|
|
~
|
|
39 0 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 0 3963
|
|
S
|
|
#3982
|
|
The Manor Torture Chamber~
|
|
This isn't exactly the cellar that the doors implied it would be. It looks
|
|
as though Lord Degruziel isn't exactly popular with everybody. The room is
|
|
dimly lit by a glowing brazier filled with red hot coals. There is also a hot
|
|
iron rod in the brazier, and it doesn't look too friendly. You can barely make
|
|
out a rack of glinting torture implements on the far wall, right to the left of
|
|
the iron maiden. Some of those instruments would make even the most
|
|
hard-hearted and evil of the realm balk. There is a heavy iron door to the
|
|
west, with a small slit for looking inside to check on the prisoners.
|
|
~
|
|
39 8 0 0 0 0
|
|
D3
|
|
~
|
|
west door prison~
|
|
1 3900 3906
|
|
D4
|
|
~
|
|
~
|
|
0 0 3912
|
|
E
|
|
door slit prison prisoner prisoners~
|
|
The prison room is dark and damp, and you can't see much else through the
|
|
small slit.
|
|
~
|
|
S
|
|
#3983
|
|
Luna's Square~
|
|
You step into the light created by many burning bundles of oil-soaked cloth,
|
|
obviously makeshift torches, which light this open square. Piles of filthy
|
|
rags are heaped against the walls, serving as beds for those without homes.
|
|
There is an old wooden chair against the east 'wall' of the square. Once it
|
|
might have been magnificant, the square, but now the once-beautiful fountain is
|
|
just a granite-incased stagnant puddle, and the square itself is horribly dirty
|
|
and in disrepair.
|
|
~
|
|
39 0 0 0 0 0
|
|
D3
|
|
~
|
|
~
|
|
0 0 3984
|
|
D5
|
|
The chair sets comfortably on the dirty ground, its legs digging in to the dried dirt.
|
|
~
|
|
chair~
|
|
1 0 3928
|
|
E
|
|
chair~
|
|
You see a chair that might have once been marvelous, but is now in an
|
|
advanced state of decay. What might have once been intricate carvings are now
|
|
only small indentations in the rotting wood, and one of the chair's legs is
|
|
missing.
|
|
~
|
|
S
|
|
#3984
|
|
Luna's Alley~
|
|
The narrow alley is twisting, dark, and full of rotting trash. The niches
|
|
in the walls hold eyes the glow the reflection of your own light back at you,
|
|
and laughter echos in the close space along with gibberish and screams seeming
|
|
to come from everywhere and nowhere at once. Rats scurry around your feet and
|
|
watch you from the shadows, hostile and almost as large as small cats. It is
|
|
not much of a wonder that the people of Haven avoid this place, using it only
|
|
as a dump. Light streams in from the east, almost allowing you to see the
|
|
path.
|
|
~
|
|
39 1 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 3985
|
|
D1
|
|
~
|
|
~
|
|
0 0 3983
|
|
S
|
|
#3985
|
|
Luna's Alley~
|
|
The narrow alley is twisting, dark, and full of rotting trash. The niches
|
|
in the walls hold eyes the glow the reflection of your own light back at you,
|
|
and laughter echos in the close space along with gibberish and screams, seeming
|
|
to come from everywhere and nowhere at once. Rats scurry around your feet and
|
|
watch you from the shadows, hostile and almost as large as small cats. It is
|
|
not much of a wonder that the people of Haven avoid this place. Somewhere to
|
|
the south there is the soft glow of light.
|
|
~
|
|
39 1 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 3986
|
|
D2
|
|
~
|
|
~
|
|
0 0 3984
|
|
S
|
|
#3986
|
|
Luna's Alley~
|
|
The narrow alley is twisting, dark, and full of rotting trash. The niches
|
|
in the walls hold eyes the glow the reflection of your own light back at you,
|
|
and laughter echos in the close space along with gibberish and screams, seeming
|
|
to come from everywhere and nowhere at once. Rats scurry around your feet and
|
|
watch you from the shadows, hostile and almost as large as small cats. It is
|
|
not much of a wonder that the people of Haven avoid this place.
|
|
~
|
|
39 1 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 3987
|
|
D2
|
|
~
|
|
~
|
|
0 0 3985
|
|
S
|
|
#3987
|
|
Intersection of South Gull Road and Luna's Alley~
|
|
Animal-like howls from both the north and south block out the sounds of the
|
|
wind here, originating from a narrow, filthy alley. The overhanging roofs make
|
|
it as black as pitch and the odd flashes you see comming from the dark of the
|
|
alley might be reflections of light in animal... or human... eyes. It isn't
|
|
a wonder people hurry past this intersection with worried glances to the north
|
|
and south.
|
|
~
|
|
39 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 3973
|
|
D1
|
|
~
|
|
~
|
|
0 0 3988
|
|
D2
|
|
~
|
|
~
|
|
0 0 3986
|
|
D3
|
|
~
|
|
~
|
|
0 0 3949
|
|
S
|
|
#3988
|
|
South Gull Road~
|
|
The houses along South Gull Road are smaller than the ones you can see to
|
|
the north, but they are still quite nice. This road is patchily shaded by the
|
|
small trees in some of the small yards, and periodic small beds of flowers add
|
|
their scents to the breeze that sweeps across the clean cobbles. Strolling
|
|
residents occasionally pass you, smiling happily. Perhaps they don't hear the
|
|
soft maniacal laughter that comes from somewhere to the east.
|
|
~
|
|
39 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 3989
|
|
D3
|
|
~
|
|
~
|
|
0 0 3987
|
|
S
|
|
#3989
|
|
South Gull Road~
|
|
The houses along South Gull Road are smaller than the ones you can see to
|
|
the north, but they are still quite nice. This road is patchily shaded by the
|
|
small trees in some of the small yards, and periodic small beds of flowers add
|
|
their scents to the breeze that sweeps across the clean cobbles. Strolling
|
|
residents occasionally pass you, smiling happily. The road turns south here,
|
|
while to the north an oppulent building has open doors, which spill a rich
|
|
golden light onto the street. Through the tiny, barred window you can catchi
|
|
glimpses of well-armed guards and a sparkling pile of what appears to be gold
|
|
coins.
|
|
~
|
|
39 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 3958
|
|
D2
|
|
~
|
|
~
|
|
0 0 3990
|
|
D3
|
|
~
|
|
~
|
|
0 0 3988
|
|
S
|
|
#3990
|
|
South Gull Road~
|
|
The houses along South Gull Road are smaller than the ones you can see to
|
|
the north, but they are still quite nice. This road is patchily shaded by the
|
|
small trees in some of the small yards, and periodic small beds of flowers add
|
|
their scents to the breeze that sweeps across the clean cobbles. Strolling
|
|
residents occasionally pass you, smiling happily. Somewhere to the southeast
|
|
you can see the tall white tower of the Lord of Haven's Manor House.
|
|
~
|
|
39 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 3989
|
|
D1
|
|
~
|
|
~
|
|
0 0 3991
|
|
S
|
|
#3991
|
|
South Gull Road~
|
|
Quite contrary to the crowded market to the east, this street is somehow
|
|
peaceful. This may just be because of the patrols of brawny guards that pass
|
|
by at regular intervals. The smell of fish that is so prrevalent elsewhere in
|
|
Haven is almost absent from the air here, being replaced by the salty tang of
|
|
the sea breeze to the south which is carrying the sweet perfume of flowers your
|
|
way. To the south the white tallness of the tower protruding from the manor
|
|
that lies there is like a bone finger raised in realization of the answer to a
|
|
pressing question.
|
|
~
|
|
39 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 3992
|
|
D2
|
|
~
|
|
~
|
|
0 0 3914
|
|
D3
|
|
~
|
|
~
|
|
0 0 3990
|
|
S
|
|
#3992
|
|
Crowded Fish Market~
|
|
People press in from all sides! Under the brilliant, patched, colored cloth
|
|
there is no such thing as a sky. There are only people wandering the crowded
|
|
market, men loading wagons, and merchants. Oh the merchants! Dressed in
|
|
outrageous costumes and with all sorts of accents merchants yell of their
|
|
wares, vying for your attention. In a crowd such as this, one to make even you
|
|
claustrophobic, it would be wise to keep you hands near your belt pouch. To
|
|
the west you spot a small, uncrowded opening leading to blue sky.
|
|
~
|
|
39 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 3980
|
|
D1
|
|
~
|
|
~
|
|
0 0 3993
|
|
D3
|
|
~
|
|
~
|
|
0 0 3991
|
|
S
|
|
#3993
|
|
Crowded Fish Market~
|
|
People press in from all sides! Under the brilliant, patched, colored cloth
|
|
there is no such thing as a sky. There are only people wandering the crowded
|
|
market, men loading wagons, and merchants. Oh the merchants! Dressed in
|
|
outrageous costumes and with all sorts of accents merchants yell of their
|
|
wares, vying for your attention. In a crowd such as this, one to make even you
|
|
claustrophobic, it would be wise to keep you hands near your belt pouch.
|
|
~
|
|
39 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 3979
|
|
D1
|
|
~
|
|
~
|
|
0 0 3994
|
|
D3
|
|
~
|
|
~
|
|
0 0 3992
|
|
S
|
|
#3994
|
|
Market Road, past the market~
|
|
People shove past, in a hurry to get wherever it is they are going. You can
|
|
hear the swearing of various men on carts and wagons, trying to get them and
|
|
their goods through the throng. Nearby to the east colorful stitched canopies
|
|
billow in the stiff, salty sea breeze. The sounds of merchants yelling their
|
|
wares and people yelling to each other in general are almost overwhelming. To
|
|
the south the throng thins into a crowd, and to the north you see the same sort
|
|
of encounter you see here.
|
|
~
|
|
39 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 3995
|
|
D2
|
|
~
|
|
~
|
|
0 0 3978
|
|
D3
|
|
~
|
|
~
|
|
0 0 3993
|
|
S
|
|
#3995
|
|
Market Road, past the market~
|
|
People shove past, in a hurry to get wherever it is they are going. You can
|
|
hear the swearing of various men on carts and wagons, trying to get them and
|
|
their goods through the throng. Nearby to the east colorful stitched canopies
|
|
billow in the stiff, salty sea breeze. The sounds of merchants yelling their
|
|
wares and people yelling to each other in general are almost overwhelming. To
|
|
the north the throng thins into a crowd, and to the south you see the same sort
|
|
of encounter you see here.
|
|
~
|
|
39 0 0 0 0 0
|
|
D0
|
|
The road is in the same condition as here - CROWDED.
|
|
~
|
|
~
|
|
0 0 3996
|
|
D2
|
|
~
|
|
~
|
|
0 0 3994
|
|
D3
|
|
Nothing.
|
|
~
|
|
~
|
|
0 0 3979
|
|
S
|
|
#3996
|
|
Market Road~
|
|
To the south the smell of fish, the press of people, and the noise of a busy
|
|
market all become greater. On both sides of the road you can see the crowd of
|
|
people moving in all directions. You can also glimpse the great gate of Haven
|
|
to the north, and flashes of colorful canopies to the south. One might wonder
|
|
why so many people would be attracted to a fish market, of all things.
|
|
~
|
|
39 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 3997
|
|
D2
|
|
To the south the crowd thickens as the road goes past the market.
|
|
~
|
|
~
|
|
0 0 3995
|
|
E
|
|
traffic people~
|
|
People, mules, horses, and all manner of things race along the road here, in
|
|
a hurry to get to wherever it is they want to go. The ones headed to the south
|
|
carry empty baskets, the cartsmen with their full loads yelling loudly at their
|
|
straining animals. The ones heading north lug heavy baskets full of the day's
|
|
find at the market, their expressions pleased that they got the best of the
|
|
pesky merchants. Didn't they?
|
|
~
|
|
E
|
|
color canopies colorful~
|
|
As you look intently to the south and the flashes of color you can see that
|
|
the canopies are really lots of tightly woven blankets stitched together. It
|
|
probably serves to keep the sun off the customers and merchants. It doesn't
|
|
really look like a canopy, but more of a colorful roof over the marketplace,
|
|
billowing in the wind.
|
|
~
|
|
S
|
|
#3997
|
|
Market Road~
|
|
The breeze from the south blows a fishy scent your way, and through the
|
|
press of people on this relatively narrow winding road you can glimpse the gate
|
|
of Haven to the north, and flashes of colorful canopies somewhere to the south.
|
|
Over the clacking of hooves on cobbles and catcalls from neighbors to each
|
|
other you can hear the dull, background roar of sea surf crashing onto rocks.
|
|
The air is hot and humid enough to make the slight breeze refreshing.
|
|
~
|
|
39 0 0 0 0 0
|
|
D0
|
|
To the north there is a magnificant city gate.
|
|
~
|
|
~
|
|
0 0 3998
|
|
D2
|
|
To the south you see a relatively narrow, crowded winding road leading
|
|
toward the market.
|
|
~
|
|
~
|
|
0 0 3996
|
|
E
|
|
color canopies colorful~
|
|
As you look intently to the south and the flashes of color you can see that
|
|
the canopies are really lots of tightly woven blankets stitched together. It
|
|
probably serves to keep the sun off the customers and merchants. It doesn't
|
|
really look like a canopy, but more of a colorful roof over the marketplace,
|
|
billowing in the wind.
|
|
~
|
|
E
|
|
people traffic~
|
|
People, mules, horses, and all manner of things race along the road here, in
|
|
a hurry to get to wherever it is they want to go. The ones headed to the south
|
|
carry empty baskets, the cartsmen with their full loads yelling loudly at their
|
|
straining animals. The ones heading north lug heavy baskets full of the day's
|
|
find at the market, their expressions pleased that they got the best of the
|
|
pesky merchants. Didn't they?
|
|
~
|
|
S
|
|
#3998
|
|
The Ornate City Gates~
|
|
To the north lies a magnificant pair of gates. Twenty feet high at the
|
|
least, and wide enough to drive two wagons through, side by side. It is
|
|
entirely made of polished oak, which looks a rich golden brown and smooth to
|
|
the touch. There are many carvings of sea animals and birds on the gate,
|
|
masterfully done, but the most eye-catching set of carvings are the twin
|
|
leaping fish. Five feet tall themselves, their jeweled eyes winking, they are
|
|
in the direct center of each gate. You can tell by the reverant glances of
|
|
those passing by that the people of the town are very proud of their gate.
|
|
~
|
|
39 0 0 0 0 0
|
|
D2
|
|
To the south you see a relatively narrow, crowded winding road leading
|
|
toward the market.
|
|
~
|
|
~
|
|
0 0 3997
|
|
D3
|
|
~
|
|
~
|
|
0 0 3941
|
|
E
|
|
gate fish~
|
|
Upon the gate, the twin masterfully carved fish are so realistic they appear
|
|
to almost have life. The red rubies set into their eyes are so skillfully
|
|
embedded in the wood that no amount of pulling, even from one of huge strength,
|
|
would remove them.
|
|
~
|
|
S
|
|
#3999
|
|
A Linking Room~
|
|
This zone will link north to room 3472. Build all rooms south of that
|
|
connection point.
|
|
~
|
|
39 512 0 0 0 0
|
|
S
|
|
$~
|