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1220 lines
31 KiB
Text
1220 lines
31 KiB
Text
#24400
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Cell A1~
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You're in a small, dark, prison cell. The dark stone walls look ancient,
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and are quite damp. The dirt covered floor is made of cement, and a small hole
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in the northwestern corner of the cell serves as a toilet. There is no bed,
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no chairs, and no lights. This place obviously isn't maintained anymore. A
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sturdy iron door leads south.
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A small notice has been engraved in the door.
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~
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244 233 0 0 0 0
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D2
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The main hallway is South.
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~
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door iron~
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2 24499 24404
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E
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sign notice door~
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The notice looks like this:
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x-------------------------------------------------------------------x
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| C O O L A N D P R I S O N |
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| |
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| You are now an inmate of Cooland Prison. You have been sent |
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| here because you committed an intolerable offense. Although |
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| extremely difficult, it is possible to escape this prison. If |
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| you happen to die here, you will permanently lose ALL of your |
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| equipment. You cannot talk to people or cast spells while here. |
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| Don't bother calling for the GODs either, they'll ignore you. |
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| You're on your own now! |
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| |
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| IF YOU CAN'T DO THE TIME, DON'T DO THE CRIME! |
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x-------------------------------------------------------------------x
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~
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E
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credits info~
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x---------------------------------------------------------------------x
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| COOLAND PRISON - FOR CIRCLEMUD 3.1 |
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| Written in 2002 by Crazyman |
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| www.nt.net/saarinen |
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x---------------------------------------------------------------------x
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This zone is the jail on my MUD. Although highly unlikely, it is
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possible to escape. On my MUD, I don't like throwing people into the
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icebox or freezing them. When this happens, the player has no control
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over anything. By putting them in a jail, the player has the
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opportunity to escape, giving them control of the situation. The
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locked jail cells can only be opened with a key found on the prison
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guards, and since they are inaccessible by someone in a cell, a GOD or
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IMP has to open the doors. Besides, a GOD or an IMP should visit the
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player in jail anyway to advise them of their situation. The cell room
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numbers are as follows:
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Cell A1 - room #00 Cell A2 - room #08
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Cell B1 - room #01 Cell B2 - room #09 (death trap)
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Cell C1 - room #02 Cell C2 - room #10
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As you can see, there are five functional jail cells, as cell B2 is a
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death trap. If you need more than that, I think you're being pretty
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mean to your players! :)
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Ensure that the entrance to the jail (I have mine attached to the;my New Southern Midgaard, room # 3111) is either locked or inaccessible,
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because you wouldn't want anyone to accidentally enter and be killed. I
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like making the jail door accessible to everyone, that way a player
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outside the jail has the chance to get in and rescue someone inside. I
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have a jail bulletin board set up in the cafeteria, so you'll have to
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remove it or add your own.
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Written entirely from scratch in WordPad. Feel free to edit, modify,
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and do what you want with this zone!
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x---------------------------------------------------------------------x
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Builder : Crazyman
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Zone : 244 Cooland Prison
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Began : 2001
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Player Level : 30
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Rooms : 57
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Mobs : 2
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Objects : 1
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Links :
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~
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S
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#24401
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Cell B1~
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You're in a small, dark, prison cell. The dark stone walls look ancient,
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and are quite damp. The dirt covered floor is made of cement, and a small hole
|
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in the northwestern corner of the cell serves as a toilet. There is no bed,
|
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no chairs, and no lights. This place obviously isn't maintained anymore. A
|
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sturdy iron door leads south.
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A small notice has been engraved in the door.
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~
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244 233 0 0 0 0
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D2
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The main hallway is South.
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~
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door iron~
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2 24499 24405
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E
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sign notice door~
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The notice looks like this:
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x-------------------------------------------------------------------x
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| C O O L A N D P R I S O N |
|
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| |
|
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| You are now an inmate of Cooland Prison. You have been sent |
|
|
| here because you committed an intolerable offense. Although |
|
|
| extremely difficult, it is possible to escape this prison. If |
|
|
| you happen to die here, you will permanently lose ALL of your |
|
|
| equipment. You cannot talk to people or cast spells while here. |
|
|
| Don't bother calling for the GODs either, they'll ignore you. |
|
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| You're on your own now! |
|
|
| |
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| IF YOU CAN'T DO THE TIME, DON'T DO THE CRIME! |
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x-------------------------------------------------------------------x
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~
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S
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#24402
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Cell C1~
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You're in a small, dark, prison cell. The dark stone walls look ancient,
|
|
and are quite damp. The dirt covered floor is made of cement, and a small hole
|
|
in the northwestern corner of the cell serves as a toilet. There is no bed,
|
|
no chairs, and no lights. This place obviously isn't maintained anymore. A
|
|
sturdy iron door leads south.
|
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A small notice has been engraved in the door.
|
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~
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244 233 0 0 0 0
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D2
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The main hallway is South.
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~
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door iron~
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2 24499 24406
|
|
E
|
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sign notice door~
|
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The notice looks like this:
|
|
x-------------------------------------------------------------------x
|
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| C O O L A N D P R I S O N |
|
|
| |
|
|
| You are now an inmate of Cooland Prison. You have been sent |
|
|
| here because you committed an intolerable offense. Although |
|
|
| extremely difficult, it is possible to escape this prison. If |
|
|
| you happen to die here, you will permanently lose ALL of your |
|
|
| equipment. You cannot talk to people or cast spells while here. |
|
|
| Don't bother calling for the GODs either, they'll ignore you. |
|
|
| You're on your own now! |
|
|
| |
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| IF YOU CAN'T DO THE TIME, DON'T DO THE CRIME! |
|
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x-------------------------------------------------------------------x
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~
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S
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#24403
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Sprial Staircase~
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You're at the bottom of a cold metal spiral staircase. The main cell
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hallway is west, while darkness leads up. You can hear dripping water from
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above you.
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~
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244 233 0 0 0 0
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D1
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The main hallway is East.
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~
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~
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0 -1 24404
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D4
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Darkness leads Up.
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~
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~
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0 -1 24415
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S
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#24404
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Cell Hallway~
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You're in a wide dimly lit hallway. The light blue paint on the walls
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is peeling, and a few flickering light bulbs hang from the ceiling. You
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can see old rusty iron doors leading north and south. These lead to the
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A1 and A2 cells. It's rather cold in here.
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~
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244 233 0 0 0 0
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D0
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Cell A1 is North.
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~
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door iron~
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2 24499 24400
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D1
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The cell hallway is East.
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~
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~
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0 -1 24405
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D2
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Cell A2 is South.
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~
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door iron~
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2 24499 24408
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D3
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A spiral staircase is West.
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~
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~
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0 -1 24403
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S
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#24405
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Cell Hallway~
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You're in a wide dimly lit hallway. The light blue paint on the walls
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is peeling, and a few flickering light bulbs hang from the ceiling. You
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can see old rusty iron doors leading north and south. These lead to the
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B1 and B2 cells. It's rather cold in here.
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You can see some words scratched on the wall beside the southern
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door.
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~
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244 233 0 0 0 0
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D0
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Cell B1 is North.
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~
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door iron~
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2 24499 24401
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D1
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The cell hallway is East.
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~
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~
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0 -1 24406
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D2
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Cell B2 is South.
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~
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door iron~
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2 24499 24409
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D3
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The cell hallway is West.
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~
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~
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0 -1 24404
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E
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words sign notice door~
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The scratchings look like this:
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_____ ______ _____ _____ _______ _____ _____
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| | / \ \ \ / \ |\ | | / \ / \
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| / | . | | \ \ | \ \ | | \ \
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|-----\ ____/ | | | | | \ | | | ___ | |
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| | / . | | | | | \ | | | \ | |
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|_____/ \______ |____/ \____/ | \| | \___/ \____/
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~
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S
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#24406
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Cell Hallway~
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You're in a wide dimly lit hallway. The light blue paint on the walls
|
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is peeling, and a few flickering light bulbs hang from the ceiling. You
|
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can see old rusty iron doors leading north and south. These lead to the
|
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C1 and C2 cells. It's rather cold in here.
|
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~
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244 233 0 0 0 0
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D0
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Cell B1 is North.
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~
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door iron~
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2 24499 24402
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D1
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The Cafeteria is East.
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~
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~
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0 -1 24407
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D2
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Cell B2 is South.
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~
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door iron~
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2 24499 24410
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D3
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The cell hallway is West.
|
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~
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~
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0 -1 24405
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S
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#24407
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Cafeteria~
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You're overwhelmed by the stink of rotting food. Several long wooden
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tables stretch the entire length of the room, with many half destroyed
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chairs scattered around. At the far end of the room is a food counter,
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and several stainless steel food bowls are sitting on it. That must be
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where the stink is coming from. About a dozen rows of flickering lights
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hang from the ceiling.
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~
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244 233 0 0 0 0
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D3
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The cell hallway is West.
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~
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~
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0 -1 24406
|
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S
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#24408
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Cell A2~
|
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You're in a small, dark, prison cell. The dark stone walls look ancient,
|
|
and are quite damp. The dirt covered floor is made of cement, and a small hole
|
|
in the northwestern corner of the cell serves as a toilet. There is no bed,
|
|
no chairs, and no lights. This place obviously isn't maintained anymore. A
|
|
sturdy iron door leads south.
|
|
A small notice has been engraved in the door.
|
|
~
|
|
244 233 0 0 0 0
|
|
D0
|
|
The main hallway is North.
|
|
~
|
|
door iron~
|
|
2 24499 24404
|
|
E
|
|
sign notice door~
|
|
The notice looks like this:
|
|
x-------------------------------------------------------------------x
|
|
| C O O L A N D P R I S O N |
|
|
| |
|
|
| You are now an inmate of Cooland Prison. You have been sent |
|
|
| here because you committed an intolerable offense. Although |
|
|
| extremely difficult, it is possible to escape this prison. If |
|
|
| you happen to die here, you will permanently lose ALL of your |
|
|
| equipment. You cannot talk to people or cast spells while here. |
|
|
| Don't bother calling for the GODs either, they'll ignore you. |
|
|
| You're on your own now! |
|
|
| |
|
|
| IF YOU CAN'T DO THE TIME, DON'T DO THE CRIME! |
|
|
x-------------------------------------------------------------------x
|
|
~
|
|
S
|
|
#24409
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|
Cell B2~
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As soon as you enter the cell, the floor collapses, and you feel yourself
|
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falling, falling deep into the ground. You finally land, and you feel both of
|
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your legs snap under your weight. As you scream out in pain, the rest of the
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debris from the cement floor lands on you, crushing your body.
|
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~
|
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244 233 0 0 0 0
|
|
D0
|
|
The main hallway is North.
|
|
~
|
|
door iron~
|
|
2 24499 24405
|
|
S
|
|
#24410
|
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Cell C2~
|
|
You're in a small, dark, prison cell. The dark stone walls look ancient,
|
|
and are quite damp. The dirt covered floor is made of cement, and a small hole
|
|
in the northwestern corner of the cell serves as a toilet. There is no bed,
|
|
no chairs, and no lights. This place obviously isn't maintained anymore. A
|
|
sturdy iron door leads south.
|
|
A small notice has been engraved in the door.
|
|
~
|
|
244 233 0 0 0 0
|
|
D0
|
|
The main hallway is North.
|
|
~
|
|
door iron~
|
|
2 24499 24406
|
|
E
|
|
sign notice door~
|
|
The notice looks like this:
|
|
x-------------------------------------------------------------------x
|
|
| C O O L A N D P R I S O N |
|
|
| |
|
|
| You are now an inmate of Cooland Prison. You have been sent |
|
|
| here because you committed an intolerable offense. Although |
|
|
| extremely difficult, it is possible to escape this prison. If |
|
|
| you happen to die here, you will permanently lose ALL of your |
|
|
| equipment. You cannot talk to people or cast spells while here. |
|
|
| Don't bother calling for the GODs either, they'll ignore you. |
|
|
| You're on your own now! |
|
|
| |
|
|
| IF YOU CAN'T DO THE TIME, DON'T DO THE CRIME! |
|
|
x-------------------------------------------------------------------x
|
|
~
|
|
S
|
|
#24411
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|
A Warm Room~
|
|
As soon as you step through the door, you fall about twenty feet and land
|
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on a bed of red hot coals. Your body is engulfed in flames, and you quickly
|
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roast to death.
|
|
~
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244 237 0 0 0 0
|
|
S
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T 24400
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#24412
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|
A Prison Corridor~
|
|
You're in a dark corridor in the Cooland Prison. The walls are quite
|
|
damp, and the dark grey paint is flaking. You notice large cracks in
|
|
the old cement floor, and you wonder if can support you. You see a small
|
|
greasy rat scuttle through a small hole in the wall, while a long burnt out
|
|
light bulb hangs from the ceiling. You can feel an intense heat coming from
|
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an iron door to the north, while you feel an extreme coldness coming from an
|
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iron door leading south.
|
|
~
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244 233 0 0 0 0
|
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D0
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A hot room is North.
|
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~
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door iron~
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1 -1 24411
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D1
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The corridor continues East.
|
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~
|
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~
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0 -1 24414
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D2
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A cold room is South.
|
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~
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door iron~
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1 -1 24413
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|
S
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|
#24413
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A Cold Room~
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As soon as you step through the door, you fall about twenty feet and land
|
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hard on a sheet of ice. The room is extremely cold, and your body quickly freezes
|
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solid.
|
|
~
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244 237 0 0 0 0
|
|
S
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|
T 24400
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|
#24414
|
|
A Prison Corridor~
|
|
You're in a dark corridor in the Cooland Prison. The walls are quite
|
|
damp, and the dark grey paint is flaking. You notice large cracks in
|
|
the old cement floor, and you wonder if can support you. A long burnt out
|
|
light bulb hangs from the ceiling.
|
|
~
|
|
244 233 0 0 0 0
|
|
D1
|
|
The corridor continues East.
|
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~
|
|
~
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0 -1 24415
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D3
|
|
The corridor continues West.
|
|
~
|
|
~
|
|
0 -1 24412
|
|
S
|
|
#24415
|
|
A Prison Corridor at a Staircase~
|
|
You're in a dark corridor in the Cooland Prison. The walls are quite
|
|
damp, and the dark grey paint is flaking. You notice large cracks in
|
|
the old cement floor, and you wonder if can support you. A long burnt out
|
|
light bulb hangs from the ceiling. A steel spiral staircase leads down
|
|
into darkness.
|
|
~
|
|
244 233 0 0 0 0
|
|
D1
|
|
The corridor continues East.
|
|
~
|
|
~
|
|
0 -1 24416
|
|
D3
|
|
The corridor continues West.
|
|
~
|
|
~
|
|
0 -1 24414
|
|
D5
|
|
The staircase leads Down.
|
|
~
|
|
~
|
|
0 -1 24403
|
|
S
|
|
#24416
|
|
A Prison Corridor~
|
|
You're in a dark corridor in the Cooland Prison. The walls are quite
|
|
damp, and the dark grey paint is flaking. You notice large cracks in
|
|
the old cement floor, and you wonder if can support you. A long burnt out
|
|
light bulb hangs from the ceiling.
|
|
~
|
|
244 233 0 0 0 0
|
|
D1
|
|
The corridor continues East.
|
|
~
|
|
~
|
|
0 -1 24417
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|
D3
|
|
The corridor continues West.
|
|
~
|
|
~
|
|
0 -1 24415
|
|
S
|
|
#24417
|
|
A Prison Corridor Intersection~
|
|
You're at an intersection in the Cooland Prison. The walls are quite
|
|
damp, and the dark grey paint is flaking. You notice large cracks in
|
|
the old cement floor, and you wonder if can support you. A long burnt out
|
|
light bulb hangs from the ceiling.
|
|
~
|
|
244 233 0 0 0 0
|
|
D0
|
|
The corridor continues North.
|
|
~
|
|
~
|
|
0 -1 24453
|
|
D1
|
|
The corridor continues East.
|
|
~
|
|
~
|
|
0 -1 24418
|
|
D2
|
|
The corridor continues South.
|
|
~
|
|
~
|
|
0 -1 24435
|
|
D3
|
|
The corridor continues West.
|
|
~
|
|
~
|
|
0 -1 24416
|
|
S
|
|
#24418
|
|
A Prison Corridor~
|
|
You're in a dark corridor in the Cooland Prison. The walls are quite
|
|
damp, and the dark grey paint is flaking. You notice large cracks in
|
|
the old cement floor, and you wonder if can support you. A long burnt out
|
|
light bulb hangs from the ceiling.
|
|
~
|
|
244 233 0 0 0 0
|
|
D1
|
|
The corridor continues East.
|
|
~
|
|
~
|
|
0 -1 24419
|
|
D3
|
|
The corridor continues West.
|
|
~
|
|
~
|
|
0 -1 24417
|
|
S
|
|
#24419
|
|
A Prison Corridor~
|
|
You're in a dark corridor in the Cooland Prison. The walls are quite
|
|
damp, and the dark grey paint is flaking. You notice large cracks in
|
|
the old cement floor, and you wonder if can support you. A long burnt out
|
|
light bulb hangs from the ceiling.
|
|
~
|
|
244 233 0 0 0 0
|
|
D1
|
|
The corridor continues East.
|
|
~
|
|
~
|
|
0 -1 24420
|
|
D3
|
|
The corridor continues West.
|
|
~
|
|
~
|
|
0 -1 24418
|
|
S
|
|
#24420
|
|
A Prison Corridor~
|
|
You're in a dark corridor in the Cooland Prison. The walls are quite
|
|
damp, and the dark grey paint is flaking. You notice large cracks in
|
|
the old cement floor, and you wonder if can support you. A long burnt out
|
|
light bulb hangs from the ceiling.
|
|
~
|
|
244 233 0 0 0 0
|
|
D1
|
|
The corridor continues East.
|
|
~
|
|
~
|
|
0 -1 24421
|
|
D3
|
|
The corridor continues West.
|
|
~
|
|
~
|
|
0 -1 24419
|
|
S
|
|
#24421
|
|
A Prison Corridor~
|
|
You're in a dark corridor in the Cooland Prison. The walls are quite
|
|
damp, and the dark grey paint is flaking. You notice large cracks in
|
|
the old cement floor, and you wonder if can support you. A long burnt out
|
|
light bulb hangs from the ceiling.
|
|
~
|
|
244 233 0 0 0 0
|
|
D1
|
|
The corridor continues East.
|
|
~
|
|
~
|
|
0 -1 24422
|
|
D3
|
|
The corridor continues West.
|
|
~
|
|
~
|
|
0 -1 24420
|
|
S
|
|
#24422
|
|
A Prison Corridor~
|
|
You're in a dark corridor in the Cooland Prison. The walls are quite
|
|
damp, and the dark grey paint is flaking. You notice large cracks in
|
|
the old cement floor, and you wonder if can support you. A long burnt out
|
|
light bulb hangs from the ceiling.
|
|
~
|
|
244 233 0 0 0 0
|
|
D1
|
|
The corridor continues East.
|
|
~
|
|
~
|
|
0 -1 24423
|
|
D3
|
|
The corridor continues West.
|
|
~
|
|
~
|
|
0 -1 24421
|
|
S
|
|
#24423
|
|
A Prison Corridor Intersection~
|
|
You're at a dark intersection in the Cooland Prison. The walls are quite
|
|
damp, and the dark grey paint is flaking. You notice large cracks in
|
|
the old cement floor, and you wonder if can support you. A long burnt out
|
|
light bulb hangs from the ceiling.
|
|
~
|
|
244 233 0 0 0 0
|
|
D0
|
|
The corridor leads North.
|
|
~
|
|
~
|
|
0 -1 24425
|
|
D1
|
|
The corridor continues East.
|
|
~
|
|
~
|
|
0 -1 24424
|
|
D3
|
|
The corridor continues West.
|
|
~
|
|
~
|
|
0 -1 24422
|
|
S
|
|
#24424
|
|
A Prison Corridor~
|
|
You're in a dark corridor in the Cooland Prison. The walls are quite
|
|
damp, and the dark grey paint is flaking. You notice large cracks in
|
|
the old cement floor, and you wonder if can support you. A long burnt out
|
|
light bulb hangs from the ceiling.
|
|
~
|
|
244 233 0 0 0 0
|
|
D1
|
|
The corridor continues East.
|
|
~
|
|
~
|
|
0 -1 24420
|
|
D3
|
|
The corridor continues West.
|
|
~
|
|
~
|
|
0 -1 24423
|
|
S
|
|
#24425
|
|
A Prison Corridor~
|
|
You're in a dark corridor in the Cooland Prison. The walls are quite
|
|
damp, and the dark grey paint is flaking. You notice large cracks in
|
|
the old cement floor, and you wonder if can support you. A long burnt out
|
|
light bulb hangs from the ceiling.
|
|
~
|
|
244 233 0 0 0 0
|
|
D0
|
|
The corridor continues North.
|
|
~
|
|
~
|
|
0 -1 24426
|
|
D2
|
|
The corridor continues South.
|
|
~
|
|
~
|
|
0 -1 24423
|
|
S
|
|
#24426
|
|
A Prison Corridor~
|
|
You're in a dark corridor in the Cooland Prison. The walls are quite
|
|
damp, and the dark grey paint is flaking. You notice large cracks in
|
|
the old cement floor, and you wonder if can support you. A long burnt out
|
|
light bulb hangs from the ceiling.
|
|
~
|
|
244 233 0 0 0 0
|
|
D0
|
|
The corridor continues North.
|
|
~
|
|
~
|
|
0 -1 24427
|
|
D2
|
|
The corridor continues South.
|
|
~
|
|
~
|
|
0 -1 24425
|
|
S
|
|
#24427
|
|
A Prison Corridor~
|
|
You're in a dark corridor in the Cooland Prison. The walls are quite
|
|
damp, and the dark grey paint is flaking. You notice large cracks in
|
|
the old cement floor, and you wonder if can support you. A long burnt out
|
|
light bulb hangs from the ceiling.
|
|
~
|
|
244 233 0 0 0 0
|
|
D2
|
|
The corridor continues South.
|
|
~
|
|
~
|
|
0 -1 24426
|
|
D3
|
|
The corridor continues West.
|
|
~
|
|
~
|
|
0 -1 24428
|
|
S
|
|
#24428
|
|
A Prison Corridor~
|
|
You're in a dark corridor in the Cooland Prison. The walls are quite
|
|
damp, and the dark grey paint is flaking. You notice large cracks in
|
|
the old cement floor, and you wonder if can support you. A long burnt out
|
|
light bulb hangs from the ceiling.
|
|
~
|
|
244 233 0 0 0 0
|
|
D1
|
|
The corridor continues East.
|
|
~
|
|
~
|
|
0 -1 24427
|
|
D3
|
|
The corridor continues West.
|
|
~
|
|
~
|
|
0 -1 24430
|
|
S
|
|
#24430
|
|
A Prison Corridor~
|
|
You're in a dark corridor in the Cooland Prison. The walls are quite
|
|
damp, and the dark grey paint is flaking. You notice large cracks in
|
|
the old cement floor, and you wonder if can support you. A long burnt out
|
|
light bulb hangs from the ceiling.
|
|
~
|
|
244 233 0 0 0 0
|
|
D1
|
|
The corridor continues East.
|
|
~
|
|
~
|
|
0 -1 24428
|
|
D2
|
|
The corridor continues South.
|
|
~
|
|
~
|
|
0 -1 24431
|
|
S
|
|
#24431
|
|
A Prison Corridor~
|
|
You're in a dark corridor in the Cooland Prison. The walls are quite
|
|
damp, and the dark grey paint is flaking. You notice large cracks in
|
|
the old cement floor, and you wonder if can support you. A long burnt out
|
|
light bulb hangs from the ceiling.
|
|
~
|
|
244 233 0 0 0 0
|
|
D0
|
|
The corridor continues North.
|
|
~
|
|
~
|
|
0 -1 24430
|
|
D3
|
|
The corridor continues West.
|
|
~
|
|
~
|
|
0 -1 24432
|
|
S
|
|
#24432
|
|
A Prison Corridor~
|
|
You're in a dark corridor in the Cooland Prison. The walls are quite
|
|
damp, and the dark grey paint is flaking. You notice large cracks in
|
|
the old cement floor, and you wonder if can support you. A long burnt out
|
|
light bulb hangs from the ceiling.
|
|
~
|
|
244 233 0 0 0 0
|
|
D1
|
|
The corridor continues East.
|
|
~
|
|
~
|
|
0 -1 24431
|
|
D3
|
|
The corridor continues West.
|
|
~
|
|
~
|
|
0 -1 24433
|
|
S
|
|
#24433
|
|
A Prison Corridor~
|
|
You're in a dark corridor in the Cooland Prison. The walls are quite
|
|
damp, and the dark grey paint is flaking. You notice large cracks in
|
|
the old cement floor, and you wonder if can support you. A long burnt out
|
|
light bulb hangs from the ceiling.
|
|
~
|
|
244 233 0 0 0 0
|
|
D1
|
|
The corridor continues East.
|
|
~
|
|
~
|
|
0 -1 24432
|
|
D2
|
|
The corridor continues South.
|
|
~
|
|
~
|
|
0 -1 24434
|
|
S
|
|
#24434
|
|
A Prison Corridor~
|
|
You're in a dark corridor in the Cooland Prison. The walls are quite
|
|
damp, and the dark grey paint is flaking. You notice large cracks in
|
|
the old cement floor. As you wonder if it can support you, the floor
|
|
gives way and you fall down a bottomless pit.
|
|
~
|
|
244 233 0 0 0 0
|
|
S
|
|
#24435
|
|
A Prison Corridor~
|
|
You're in a dark corridor in the Cooland Prison. The walls are quite
|
|
damp, and the dark grey paint is flaking. You notice large cracks in
|
|
the old cement floor, and you wonder if can support you. A long burnt out
|
|
light bulb hangs from the ceiling.
|
|
~
|
|
244 233 0 0 0 0
|
|
D0
|
|
The corridor continues North.
|
|
~
|
|
~
|
|
0 -1 24417
|
|
D2
|
|
The corridor continues South.
|
|
~
|
|
~
|
|
0 -1 24436
|
|
S
|
|
#24436
|
|
A Prison Corridor~
|
|
You're in a dark corridor in the Cooland Prison. The walls are quite
|
|
damp, and the dark grey paint is flaking. You notice large cracks in
|
|
the old cement floor, and you wonder if can support you. A long burnt out
|
|
light bulb hangs from the ceiling.
|
|
~
|
|
244 233 0 0 0 0
|
|
D0
|
|
The corridor continues North.
|
|
~
|
|
~
|
|
0 -1 24435
|
|
D2
|
|
The corridor continues South.
|
|
~
|
|
~
|
|
0 -1 24437
|
|
S
|
|
#24437
|
|
A Prison Corridor Intersection~
|
|
You're at a dark intersection in the Cooland Prison. The walls are quite
|
|
damp, and the dark grey paint is flaking. You notice large cracks in
|
|
the old cement floor, and you wonder if can support you. A long burnt out
|
|
light bulb hangs from the ceiling.
|
|
~
|
|
244 233 0 0 0 0
|
|
D0
|
|
The corridor continues North.
|
|
~
|
|
~
|
|
0 -1 24436
|
|
D1
|
|
The corridor continues East.
|
|
~
|
|
~
|
|
0 -1 24445
|
|
D2
|
|
The corridor continues South.
|
|
~
|
|
~
|
|
0 -1 24438
|
|
D3
|
|
The corridor continues West.
|
|
~
|
|
~
|
|
0 -1 24449
|
|
S
|
|
#24438
|
|
A Prison Corridor~
|
|
You're in a dark corridor in the Cooland Prison. The walls are quite
|
|
damp, and the dark grey paint is flaking. You notice large cracks in
|
|
the old cement floor, and you wonder if can support you. A long burnt out
|
|
light bulb hangs from the ceiling.
|
|
~
|
|
244 233 0 0 0 0
|
|
D0
|
|
The corridor continues North.
|
|
~
|
|
~
|
|
0 -1 24437
|
|
D2
|
|
The corridor continues South.
|
|
~
|
|
~
|
|
0 -1 24439
|
|
S
|
|
#24439
|
|
A Prison Corridor~
|
|
You're in a dark corridor in the Cooland Prison. The walls are quite
|
|
damp, and the dark grey paint is flaking. You notice large cracks in
|
|
the old cement floor, and you wonder if can support you. A long burnt out
|
|
light bulb hangs from the ceiling.
|
|
~
|
|
244 233 0 0 0 0
|
|
D0
|
|
The corridor continues North.
|
|
~
|
|
~
|
|
0 -1 24438
|
|
D2
|
|
The corridor continues South.
|
|
~
|
|
~
|
|
0 -1 24440
|
|
S
|
|
#24440
|
|
A Prison Corridor~
|
|
You're in a dark corridor in the Cooland Prison. The walls are quite
|
|
damp, and the dark grey paint is flaking. You notice large cracks in
|
|
the old cement floor, and you wonder if can support you. A long burnt out
|
|
light bulb hangs from the ceiling.
|
|
~
|
|
244 233 0 0 0 0
|
|
D0
|
|
The corridor continues North.
|
|
~
|
|
~
|
|
0 -1 24439
|
|
D1
|
|
The corridor continues East.
|
|
~
|
|
~
|
|
0 -1 24442
|
|
D2
|
|
The corridor continues South.
|
|
~
|
|
~
|
|
0 -1 24441
|
|
D3
|
|
The corridor continues West.
|
|
~
|
|
~
|
|
0 -1 24452
|
|
S
|
|
#24441
|
|
A Prison Corridor~
|
|
You're in a dark corridor in the Cooland Prison. The walls are quite
|
|
damp, and the dark grey paint is flaking. You notice large cracks in
|
|
the old cement floor. As you wonder if it can support you, the floor
|
|
gives way and you fall down a bottomless pit.
|
|
~
|
|
244 237 0 0 0 0
|
|
S
|
|
T 24400
|
|
#24442
|
|
A Prison Corridor~
|
|
You're in a dark corridor in the Cooland Prison. The walls are quite
|
|
damp, and the dark grey paint is flaking. You notice large cracks in
|
|
the old cement floor, and you wonder if can support you. A long burnt out
|
|
light bulb hangs from the ceiling.
|
|
~
|
|
244 233 0 0 0 0
|
|
D1
|
|
The corridor continues East.
|
|
~
|
|
~
|
|
0 -1 24443
|
|
D3
|
|
The corridor continues West.
|
|
~
|
|
~
|
|
0 -1 24440
|
|
S
|
|
#24443
|
|
A Prison Corridor~
|
|
You're in a dark corridor in the Cooland Prison. The walls are quite
|
|
damp, and the dark grey paint is flaking. You notice large cracks in
|
|
the old cement floor, and you wonder if can support you. A long burnt out
|
|
light bulb hangs from the ceiling.
|
|
~
|
|
244 233 0 0 0 0
|
|
D0
|
|
The corridor continues North.
|
|
~
|
|
~
|
|
0 -1 24444
|
|
D3
|
|
The corridor continues West.
|
|
~
|
|
~
|
|
0 -1 24442
|
|
S
|
|
#24444
|
|
A Prison Corridor at a Staircase~
|
|
You're in a dark corridor in the Cooland Prison. The walls are quite
|
|
damp, and the dark grey paint is flaking. You notice large cracks in
|
|
the old cement floor, and you wonder if can support you. A long burnt out
|
|
light bulb hangs from the ceiling. A steel spiral staircase leads up.
|
|
~
|
|
244 233 0 0 0 0
|
|
D2
|
|
The corridor continues South.
|
|
~
|
|
~
|
|
0 -1 24443
|
|
D4
|
|
The staircase leads Up into darkness.
|
|
~
|
|
~
|
|
0 -1 24455
|
|
S
|
|
#24445
|
|
A Prison Corridor~
|
|
You're in a dark corridor in the Cooland Prison. The walls are quite
|
|
damp, and the dark grey paint is flaking. You notice large cracks in
|
|
the old cement floor, and you wonder if can support you. A long burnt out
|
|
light bulb hangs from the ceiling.
|
|
~
|
|
244 233 0 0 0 0
|
|
D1
|
|
The corridor continues East.
|
|
~
|
|
~
|
|
0 -1 24446
|
|
D3
|
|
The corridor continues West.
|
|
~
|
|
~
|
|
0 -1 24437
|
|
S
|
|
#24446
|
|
A Prison Corridor~
|
|
You're in a dark corridor in the Cooland Prison. The walls are quite
|
|
damp, and the dark grey paint is flaking. You notice large cracks in
|
|
the old cement floor, and you wonder if can support you. A long burnt out
|
|
light bulb hangs from the ceiling.
|
|
~
|
|
244 233 0 0 0 0
|
|
D0
|
|
The corridor continues North.
|
|
~
|
|
~
|
|
0 -1 24447
|
|
D2
|
|
The corridor continues South.
|
|
~
|
|
~
|
|
0 -1 24454
|
|
D3
|
|
The corridor continues West.
|
|
~
|
|
~
|
|
0 -1 24445
|
|
S
|
|
#24447
|
|
A Prison Corridor~
|
|
You're in a dark corridor in the Cooland Prison. The walls are quite
|
|
damp, and the dark grey paint is flaking. You notice large cracks in
|
|
the old cement floor, and you wonder if can support you. A long burnt out
|
|
light bulb hangs from the ceiling.
|
|
~
|
|
244 233 0 0 0 0
|
|
D1
|
|
The corridor continues East.
|
|
~
|
|
~
|
|
0 -1 24448
|
|
D2
|
|
The corridor continues South.
|
|
~
|
|
~
|
|
0 -1 24446
|
|
S
|
|
#24448
|
|
A Prison Corridor~
|
|
You're in a dark corridor in the Cooland Prison. The walls are quite
|
|
damp, and the dark grey paint is flaking. You notice large cracks in
|
|
the old cement floor. As you wonder if it can support you, the floor
|
|
gives way and you fall down a bottomless pit.
|
|
~
|
|
244 237 0 0 0 0
|
|
S
|
|
T 24400
|
|
#24449
|
|
A Prison Corridor~
|
|
You're in a dark corridor in the Cooland Prison. The walls are quite
|
|
damp, and the dark grey paint is flaking. You notice large cracks in
|
|
the old cement floor, and you wonder if can support you. A long burnt out
|
|
light bulb hangs from the ceiling.
|
|
~
|
|
244 233 0 0 0 0
|
|
D1
|
|
The corridor continues East.
|
|
~
|
|
~
|
|
0 -1 24437
|
|
D3
|
|
The corridor continues West.
|
|
~
|
|
~
|
|
0 -1 24450
|
|
S
|
|
#24450
|
|
A Prison Corridor~
|
|
You're in a dark corridor in the Cooland Prison. The walls are quite
|
|
damp, and the dark grey paint is flaking. You notice large cracks in
|
|
the old cement floor, and you wonder if can support you. A long burnt out
|
|
light bulb hangs from the ceiling.
|
|
~
|
|
244 233 0 0 0 0
|
|
D1
|
|
The corridor continues East.
|
|
~
|
|
~
|
|
0 -1 24449
|
|
D2
|
|
The corridor continues South.
|
|
~
|
|
~
|
|
0 -1 24451
|
|
S
|
|
#24451
|
|
A Prison Corridor~
|
|
You're in a dark corridor in the Cooland Prison. The walls are quite
|
|
damp, and the dark grey paint is flaking. You notice large cracks in
|
|
the old cement floor. As you wonder if it can support you, the floor
|
|
gives way and you fall down a bottomless pit.
|
|
~
|
|
244 237 0 0 0 0
|
|
S
|
|
T 24400
|
|
#24452
|
|
A Prison Corridor~
|
|
You're in a dark corridor in the Cooland Prison. The walls are quite
|
|
damp, and the dark grey paint is flaking. You notice large cracks in
|
|
the old cement floor. As you wonder if it can support you, the floor
|
|
gives way and you fall down a bottomless pit.
|
|
~
|
|
244 237 0 0 0 0
|
|
S
|
|
T 24400
|
|
#24453
|
|
A Prison Corridor~
|
|
You're in a dark corridor in the Cooland Prison. The walls are quite
|
|
damp, and the dark grey paint is flaking. You notice large cracks in
|
|
the old cement floor. As you wonder if it can support you, the floor
|
|
gives way and you fall down a bottomless pit.
|
|
~
|
|
244 237 0 0 0 0
|
|
S
|
|
T 24400
|
|
#24454
|
|
A Prison Corridor~
|
|
You're in a dark corridor in the Cooland Prison. The walls are quite
|
|
damp, and the dark grey paint is flaking. You notice large cracks in
|
|
the old cement floor. As you wonder if it can support you, the floor
|
|
gives way and you fall down a bottomless pit.
|
|
~
|
|
244 237 0 0 0 0
|
|
S
|
|
T 24400
|
|
#24455
|
|
Prison Upper Level~
|
|
You're on the upper level of the Cooland Prison. A metal spiral staircase
|
|
leads down into darkness. This is where the prisoners are kept.
|
|
A sign written in red lettering is attached to the wall.
|
|
~
|
|
244 8 0 0 0 0
|
|
D3
|
|
The hallway continues West.
|
|
~
|
|
~
|
|
0 -1 24456
|
|
D5
|
|
The staircase leads Down into darkness.
|
|
~
|
|
~
|
|
0 -1 24444
|
|
E
|
|
sign notice red lettering~
|
|
This sign looks like this:
|
|
x-------------------------------------------------------x
|
|
| THIS IS YOUR FINAL WARNING!!! |
|
|
| |
|
|
| Cooland Prison is EXTREMELY dangerous! DO NOT go |
|
|
| down this staircase if you wish to live. |
|
|
| |
|
|
x-------------------------------------------------------x
|
|
~
|
|
S
|
|
#24456
|
|
Prison Upper Level~
|
|
You're on the upper level of the Cooland Prison. The walls are made of
|
|
cinderblocks, and an immensely huge thick metal door leads west. This must
|
|
be the main door that keeps the prisoners safely locked up. A small stool
|
|
sits beside the door, which is where Joe the gateguard sits.
|
|
~
|
|
244 8 0 0 0 0
|
|
D1
|
|
The hallway continues East.
|
|
~
|
|
~
|
|
0 -1 24455
|
|
D3
|
|
The hallway continues West.
|
|
~
|
|
door metal thick huge~
|
|
2 24499 24457
|
|
S
|
|
#24457
|
|
Cooland Prison~
|
|
You're in the main entrance of the Cooland Prison. The walls are made
|
|
of thick cinderblocks, and the floor looks like it could support a freight
|
|
train. The three windows looking out onto Midgaard have thick bars across
|
|
them. An immensely huge thick metal door leads east. This must be the main
|
|
door that keeps the prisoners safely locked up. A large desk sits along the
|
|
northern wall, but it looks empty. Maybe this prison isn't maintained
|
|
anymore.
|
|
A sign has been attached to the wall beside the door.
|
|
~
|
|
244 8 0 0 0 0
|
|
D1
|
|
The hallway leads East.
|
|
~
|
|
door metal thick huge~
|
|
2 24499 24456
|
|
E
|
|
sign notice~
|
|
The sign looks like this:
|
|
x------------------------------------------------------------x
|
|
| C O O L A N D P R I S O N |
|
|
| |
|
|
| WARNING: Cooland Prison is an extremely dangerous place, |
|
|
| filled with death traps, aggressive monsters, |
|
|
| and a maze-like design. If you value your life, |
|
|
| DO NOT enter! |
|
|
| |
|
|
x------------------------------------------------------------x
|
|
~
|
|
S
|
|
$~
|