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1652 lines
28 KiB
Text
1652 lines
28 KiB
Text
#2200
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Entrance~
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A huge tower rises above you, the once massive portcullis has rusted
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away. You wonder how this tower still stands after all these years. High
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above in the tower a light flashes. Do you dare enter? Words are chiseled
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into a tablet beside the entrance.
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~
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22 4 0 0 0 0
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D0
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~
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0 0 2201
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D2
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0 0 1685
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E
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tablet credits info~
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This area created by the demented imagination of Rumble.
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Builder : Rumble
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Zone : 22 Tower of the Undead
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Began : 1997
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Player Level : 14-18
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Rooms : 99
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Mobs : 31
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Objects : 23
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Shops : 2
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Triggers : 5
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Theme : A tower of the undead.
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Plot : An XP zone loaded with mobs. Several different levels with a
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hidden dungeon and captured princess.
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Notes : My FIRST zone!
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Links : 00s
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~
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S
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T 2203
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#2201
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A Dark Hallway~
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The passage almost immediately starts to slope upwards, You see strange
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drawings and symbols carved into the stone walls. A sudden gust of wind
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carries the smell of rotting flesh to you.
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~
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D1
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0 0 2202
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D2
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0 0 2200
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T 2203
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#2202
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A Dark Hallway~
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The symbols and drawings continue along the stone wall, the dusty
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remains of what might have been paintings and tapestries cover the floor.
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The stench grows worse the deeper you enter, maybe you should turn back
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now.
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22 8 0 0 0 0
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D1
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0 0 2203
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D3
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0 0 2201
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T 2203
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#2203
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A Dark Hallway~
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More carvings symbols and even some crude drawings cover the stone block
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passageway top to bottom. If only you could understand them. The dark hallway
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curves to the east and south. The walls made from mortar and stone crumble at
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the touch and are covered in dust and grime.
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22 8 0 0 0 0
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D2
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0 0 2204
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D3
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0 0 2202
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S
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#2204
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A Dark Hallway~
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You finally find the source of that horrible stench, before you lays a
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maggot ridden half-eaten corpse. Strange, you only see human footprints
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encircling it.
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~
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22 8 0 0 0 0
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D0
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0 0 2203
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D2
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0 0 2205
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S
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#2205
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A Dark Hallway~
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The passage still slopes upward. You begin to feel a little light headed
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and confused. You think it might be the horrible stench or maybe it's the
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intracate carvings that seem to draw your eye.
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~
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22 8 0 0 0 0
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D0
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0 0 2204
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D3
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0 0 2206
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S
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#2206
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A Dark Hallway~
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More bodies litter the floor as you delicately step your way over and
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around them. The smell is almost unbearable and you hardly even notice
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the symbols and carvings anymore.
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~
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22 8 0 0 0 0
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D0
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door~
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1 0 2216
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D1
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0 0 2205
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D3
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0 0 2207
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S
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#2207
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A Dark Hallway~
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The hallway still climbs upward and it seems to be getting hotter the
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higher you go. You feel the walls starting to close in on you. You
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wonder whether or not it's a good idea to continue. Another hallway leads
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to the south.
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~
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22 8 0 0 0 0
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D1
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0 0 2206
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D2
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0 0 2225
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D3
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0 0 2208
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S
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#2208
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A Dark Hallway~
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You stumble over yet another corpse and almost fall on a couple dozen
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rats having a feast on the unfortunate victim. Far off in the distance
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you hear screams. A passage also leads to the south.
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~
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22 8 0 0 0 0
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D1
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0 0 2207
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D2
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0 0 2221
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D3
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0 0 2209
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S
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#2209
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A Dark Hallway~
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Whoever carved all these symbols must have had alot of time on his hands.
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The screams you heard earlier seem to intensify. Upon closer examination those
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symbols don't seem to be carved, but scratched or clawed into the stone.
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Chunks of flesh and fingernails can be seen in the scratches, all oozing with
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blood.
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~
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22 8 0 0 0 0
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D0
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door~
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1 0 2217
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D1
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0 0 2208
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D3
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0 0 2210
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S
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#2210
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A Dark Hallway~
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Still climbing upwards you start to wonder what could possibly be worth
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climbing to the top of this tower. The screams stop with an unnatural
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abruptness.
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~
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22 8 0 0 0 0
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D0
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0 0 2211
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D1
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0 0 2209
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S
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#2211
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A Dark Hallway~
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The heat seems to be getting even worse the higher you climb. Once again
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you hear screams, but a different voice this time. A hot breeze carries with
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it the smell of smoke and something even more unpleasant.
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~
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22 8 0 0 0 0
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D0
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0 0 2212
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D2
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0 0 2210
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S
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#2212
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A Dark Hallway~
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A corpse that is in it's final state of decay tries reaching for your
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leg as you walk by. One swift kick and it's head goes rolling away, but
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the hand still reaches for you.
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~
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22 8 0 0 0 0
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D1
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0 0 2213
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D2
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0 0 2211
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#2213
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A Dark Hallway~
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The screams start up once again. It sounds like someone is getting
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tortured. That or they have simply gone mad. The walls, floor, and ceiling
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seem to be getting closer together. The darkness seems to deepen and cloak
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everything in shadows.
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~
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22 8 0 0 0 0
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D1
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0 0 2214
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D3
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0 0 2212
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S
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#2214
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A Dark Hallway~
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A part of the wall has collapsed here and you see a small hole in the outer
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wall. Looking out you can see a city far below. A fog has set in about the
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tower and the shrouds the city enough so you cannot name it.
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~
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22 8 0 0 0 0
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D2
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0 0 2215
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D3
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0 0 2213
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#2215
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Stairs~
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A set of steep stairs lead upward with no apparent end. The screams seem
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louder in that direction. The stone and mortar walls are damp and small
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trickles of water run down from somewhere above.
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~
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22 8 0 0 0 0
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D0
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0 0 2214
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D4
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0 0 2242
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#2216
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Hidden Room~
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You push aside a tapestry that is in your way and look at the room.
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Unlike the rest of this decrepit tower this room is in excellent shape
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and looks to be used as a study with books lining the walls.
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22 8 0 0 0 0
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D2
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door~
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1 0 2206
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#2217
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Hidden Room~
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You push aside a tapestry and enter a room filled with scrolls, potions,
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books and other assorted items. The smell of rot and decay is not evident
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here. Instead, everything is covered in a fine layer of powdery dust.
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~
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22 8 0 0 0 0
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D2
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door~
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1 0 2209
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S
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#2218
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Red Hallway~
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Several corpses are burning on the floor around you. The smell is
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nauseating and your eyes water from the acrid smoke. You become disorientated
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and can barely see any exits through the smoke.
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~
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22 8 0 0 0 0
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D1
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0 0 2219
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D2
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0 0 2226
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S
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T 2202
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#2219
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Red Hallway~
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Smoke fills this passage and you can only see a couple feet infront of you.
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The passage seems to glow a strange reddish color further to the west. The red
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glow is scattered by the smoke and seems to pulse with a life of its own.
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~
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22 8 0 0 0 0
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D1
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0 0 2220
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D3
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0 0 2218
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T 2202
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#2220
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Red Hallway~
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The smoke clears slightly but the heat is unbearable, you hear strange
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noises to the south or you can walk through the smoke to the west. An eerie
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red glow is barely visible through the heavy smoke.
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~
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22 8 0 0 0 0
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D2
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0 0 2228
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D3
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0 0 2219
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T 2202
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#2221
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Red Hallway~
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This is where all that heat is coming from. The walls are warm to the
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touch and you feel a hot draft pushing you to the north. You can continue
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into the heat to the south.
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~
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22 8 0 0 0 0
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D0
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~
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0 0 2208
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D2
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0 0 2229
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#2223
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A Green Hallway~
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Something is amiss. The walls are definitely alive and pulsing, you feel
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like you're being watched. Will you go up to the south or down to the east.
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Either way the hall looks dangerous.
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~
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22 8 0 0 0 0
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D1
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0 0 2224
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D2
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0 0 2231
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S
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#2224
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A Green Hallway~
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The algae covered walls seem to glow even brighter in this area. The
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Hallway continues east or west. Movement in your periphery makes you look for
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something that is no longer there.
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~
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22 8 0 0 0 0
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D1
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0 0 2225
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D3
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0 0 2223
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S
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#2225
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A Green Hallway~
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The climb continues to the west or down to the south. The walls almost seem
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to pulse with a life of their own. The green fungus on the walls glows a
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strange lime-green color. The smell of fresh cut flowers seems ironic in a
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place like this.
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~
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22 8 0 0 0 0
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D2
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0 0 2233
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D3
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0 0 2224
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S
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#2226
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A Red Hallway~
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The stench of burnt flesh and hair assails your nostrils. You can continue
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north or go back south and flee this area. The heat is still bareable, but is
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getting even worse.
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~
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22 8 0 0 0 0
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D0
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0 0 2218
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D2
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0 0 2234
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S
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#2227
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Stairs~
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A hot breeze blows into this otherwise cool room. A set of stone stairs
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lead up to the next level of the tower. The exit to the east is the source of
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the hot breeze and also an eerie red glow.
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~
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22 8 0 0 0 0
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D1
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0 0 2228
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D4
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0 0 2254
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S
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#2228
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A Red Hallway~
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The walls and floors glow from the heat they radiate. How could anything
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live here. You see a massive pile of bones against the wall. The bones appear
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to be humanoid, but are scorched and scattered apart so it is difficult to
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tell.
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~
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22 8 0 0 0 0
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D0
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~
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0 0 2220
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D3
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~
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~
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0 0 2227
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D5
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~
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trapdoor~
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1 0 2291
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S
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T 2201
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#2229
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A Red Hallway~
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Heat radiates from the stone hallway all around you. It continues to the
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south or you can flee from the heat to the north. A flickering glow that must
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come from an open flame somewhere further down the hall causes shadows to dance
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along the stone and mortar walls.
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~
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22 8 0 0 0 0
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D0
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~
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~
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0 0 2221
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D2
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~
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0 0 2237
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S
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#2230
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A Green Hallway~
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The algae covered walls seem to glow and for the first time you can
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clearly see your surroundings. The passage climbs to the south or heads
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back down to the north.
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~
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22 8 0 0 0 0
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D0
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~
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~
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0 0 2225
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D2
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~
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~
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0 0 2238
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S
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#2231
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A Dead End~
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The algae and fungus is extremely thick in this area. You keep thinking you
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see movement out of the corner of your eye. You can only return to the north.
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~
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22 8 0 0 0 0
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D0
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~
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~
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0 0 2223
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S
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#2232
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Stairs~
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The strange glowing algae begins to recede here and you can begin to make
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out the stone walls, floor, and ceiling. A stone staircase leads up to the
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second level of the tower.
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~
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22 8 0 0 0 0
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D1
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0 0 2233
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D4
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~
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0 0 2259
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S
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#2233
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A Green Hallway~
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The hall continues up to the north or down to the south. There is also an
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exit west but you can't see where it leads. The slime of algea, fungus, and
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various other forms of mold make travel difficult and treacherous.
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~
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22 8 0 0 0 0
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D0
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~
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~
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0 0 2225
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D2
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~
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~
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0 0 2241
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D3
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~
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~
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0 0 2232
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S
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#2234
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A Red Hallway~
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Small smokeless flames spurt from between cracks in the floor and walls. To
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the north the heat and flames seem to intensify. A cooler breeze to the east
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beckons you.
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~
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22 8 0 0 0 0
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D0
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~
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~
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0 0 2226
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D1
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~
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~
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0 0 2235
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S
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#2235
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A Red Hallway~
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The heat is starting to become bothersome, making it hard to move and
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breathe. The red glow of what must be fire comes from the west. Back east
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awaits a cooler and safer haven.
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~
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22 8 0 0 0 0
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D1
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~
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~
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0 0 2236
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D3
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~
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~
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0 0 2234
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S
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#2236
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A Red Hallway~
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The walls glow faintly and you see patches of fire to the west. You can
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also leave to the east. The strange fire does not seem to have any fuel and
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burns an even stranger blue green flame.
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~
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22 8 0 0 0 0
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D1
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~
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~
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0 0 2237
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D3
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~
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~
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0 0 2235
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S
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#2237
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A Red Hallway~
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The walls here are just starting to glow from the heat. You hurry on
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since standing still would probably get you burned. The heat continues
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from the west or you can get away from it to the north.
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~
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22 8 0 0 0 0
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D0
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~
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~
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0 0 2229
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D3
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~
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~
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0 0 2236
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S
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#2238
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A Green Hallway~
|
|
A decomposing human skull floats by as you climb upward. You can continue
|
|
up to the east or head back to the north. The sound of running water echoes
|
|
off the walls.
|
|
~
|
|
22 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 2230
|
|
D1
|
|
~
|
|
~
|
|
0 0 2239
|
|
S
|
|
#2239
|
|
A Green Hallway~
|
|
More corpses lie everywhere. Maybe it's your imagination but some of
|
|
them seem to twitch or move slightly. You can continue up to the east
|
|
or go down to the west.
|
|
~
|
|
22 8 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 2240
|
|
D3
|
|
~
|
|
~
|
|
0 0 2238
|
|
S
|
|
#2240
|
|
A Green Hallway~
|
|
A decomposing corpse suddenly stands up and walks by you. This is really
|
|
unnerving. The story behind this tower and its inhabitants is still a mystery.
|
|
It will take a thorough search to root out the evil that caused this pitiful
|
|
downfall.
|
|
~
|
|
22 8 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 2241
|
|
D3
|
|
~
|
|
~
|
|
0 0 2239
|
|
S
|
|
#2241
|
|
A Green Hallway~
|
|
More and more of the corpses begin to move the higher you climb. You
|
|
feel out of place with all of these undead creatures. The climb
|
|
continues to the north or you can head down to the west.
|
|
~
|
|
22 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 2233
|
|
D3
|
|
~
|
|
~
|
|
0 0 2240
|
|
S
|
|
#2242
|
|
Bloody Stairs~
|
|
Bodies are stacked along the walls and the floor is slick with blood. You
|
|
hear screams and groans of pain coming from the south. Paintings line the
|
|
stairwell, depicting scenes of a great battle with undead foes.
|
|
~
|
|
22 8 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 0 2243
|
|
D5
|
|
~
|
|
~
|
|
0 0 2215
|
|
S
|
|
#2243
|
|
Bloody Hallway~
|
|
The floors are slick with blood and unidentifiable body parts. Screams come
|
|
from both east and west or you can flee to the north and south. The once fine
|
|
adornments to the hallway have all been torn down and shredded.
|
|
~
|
|
22 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 2242
|
|
D1
|
|
~
|
|
~
|
|
0 0 2246
|
|
D2
|
|
~
|
|
~
|
|
0 0 2251
|
|
D3
|
|
~
|
|
~
|
|
0 0 2245
|
|
S
|
|
#2244
|
|
Bloody Hallway~
|
|
More prisoners are shackled everywhere. A fire burns in a hearth with
|
|
hot irons laid into it. Various tools lay everywhere that make you cringe
|
|
just thinking about their purpose.
|
|
~
|
|
22 8 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 0 2245
|
|
S
|
|
#2245
|
|
Bloody Hallway~
|
|
Prisoners are shackled to the walls all around you. Most of them seem
|
|
dead or at least unconscious. Who could do such things? You hear a
|
|
death cry to the north.
|
|
~
|
|
22 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 2244
|
|
D1
|
|
~
|
|
~
|
|
0 0 2243
|
|
S
|
|
#2246
|
|
Bloody Hallway~
|
|
Screams seem to be echoing off the walls from the north and south. Bodies
|
|
are stacked everywhere continuing to the east and west. The smell of death
|
|
fills this part of the hallway.
|
|
~
|
|
22 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 2247
|
|
D1
|
|
~
|
|
~
|
|
0 0 2250
|
|
D2
|
|
~
|
|
~
|
|
0 0 2248
|
|
D3
|
|
~
|
|
~
|
|
0 0 2243
|
|
S
|
|
#2247
|
|
Torture Chamber~
|
|
Prisoners are shackled against the wall and various tools of torture are
|
|
laid negligently on the floor. You should leave back south. But, something
|
|
compels you to stay and see the atrocities performed on the helpless souls
|
|
within.
|
|
~
|
|
22 8 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 0 2246
|
|
S
|
|
#2248
|
|
Waiting Room~
|
|
Dozens of prisoners are chained together, waiting for their turn. They all
|
|
look broken and death lingers in their eyes. They look beyond hope and may as
|
|
well already be dead.
|
|
~
|
|
22 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 2246
|
|
S
|
|
#2249
|
|
Torture Chamber~
|
|
Prisoners are shackled against the walls. Most of them are dead. Your only
|
|
choice is to head back south. Various body parts, intestines, and other
|
|
unidentifiable body parts lay neatly at the prisoners feet.
|
|
~
|
|
22 8 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 0 2250
|
|
S
|
|
#2250
|
|
Bloody Hallway~
|
|
More bodies line the walls. Screams and moans of eternal pain come from the
|
|
north or the bodies continue to the west. A once fine oaken table has been
|
|
hacked to pieces and scattered about the room.
|
|
~
|
|
22 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 2249
|
|
D3
|
|
~
|
|
~
|
|
0 0 2246
|
|
S
|
|
#2251
|
|
Empty Hallway~
|
|
The floor and walls are layered in dust without any sign of disturbance
|
|
for what must have been years. You can exit north towards the screams or
|
|
south into the abandoned hallway.
|
|
~
|
|
22 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 2243
|
|
D2
|
|
~
|
|
~
|
|
0 0 2256
|
|
S
|
|
#2252
|
|
A Steel Ladder~
|
|
A ladder goes straight up into blackness or you can go south into a dusty
|
|
hallway. The ladder is sloped at a very slight angle and looks sturdy enough
|
|
to hold one person at a time. The steel steps are extremely rusted, but very
|
|
thick and wide.
|
|
~
|
|
22 8 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 0 2255
|
|
D4
|
|
~
|
|
~
|
|
0 0 2268
|
|
S
|
|
#2253
|
|
A Wooden Ladder~
|
|
A wooden later leads up into darkness. The rungs are dry and cracked, but
|
|
still look strong. An empty hallway to the south is the only other exit.
|
|
Several paintings on the wall show the tower in its golden days. It has fallen
|
|
a long ways since then.
|
|
~
|
|
22 8 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 0 2258
|
|
D4
|
|
~
|
|
~
|
|
0 0 2271
|
|
S
|
|
#2254
|
|
Stairs~
|
|
A constant draft of hot air rushes up the stairs. The spiral stone steps
|
|
make it difficult to see very far ahead. An exit to the east opens into an
|
|
empty hallway.
|
|
~
|
|
22 8 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 2255
|
|
D5
|
|
~
|
|
~
|
|
0 0 2227
|
|
S
|
|
#2255
|
|
Empty Hallway~
|
|
Nothing living has been in these halls for a long time, yet you still
|
|
feel like someone is watching you. The hallway continues east and west
|
|
or you can go north.
|
|
~
|
|
22 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 2252
|
|
D1
|
|
~
|
|
~
|
|
0 0 2256
|
|
D3
|
|
~
|
|
~
|
|
0 0 2254
|
|
S
|
|
#2256
|
|
Empty Hallway~
|
|
The dust is thick and the air stale. Nothing living has been through here
|
|
in ages. You can exit north towards the screams or follow the passage east or
|
|
west.
|
|
~
|
|
22 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 2251
|
|
D1
|
|
~
|
|
~
|
|
0 0 2257
|
|
D3
|
|
~
|
|
~
|
|
0 0 2255
|
|
S
|
|
#2257
|
|
Empty Hallway~
|
|
The hallway continues east and west. The dust swirls up behind you as you
|
|
walk, leaving a clear marking of your passage. A few other traces of passage
|
|
are marked by the scattered dust.
|
|
~
|
|
22 8 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 2258
|
|
D3
|
|
~
|
|
~
|
|
0 0 2256
|
|
S
|
|
#2258
|
|
Empty Hallway~
|
|
The dust kicked up by your passage seems to find its way into everything.
|
|
Your clothes have developed a fine layer of the dust and your throat, nose, and
|
|
lungs seem filled with a chalky film.
|
|
~
|
|
22 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 2253
|
|
D1
|
|
~
|
|
~
|
|
0 0 2259
|
|
D3
|
|
~
|
|
~
|
|
0 0 2257
|
|
S
|
|
#2259
|
|
Stairs~
|
|
A crumbling stairwell leads down into darkness. The steps are cracked and
|
|
fall apart when you put any sizeable force upon them. They seem treacherous,
|
|
but passable. An empty hallway to the west looks far more inviting.
|
|
~
|
|
22 8 0 0 0 0
|
|
D3
|
|
~
|
|
~
|
|
0 0 2258
|
|
D5
|
|
~
|
|
~
|
|
0 0 2232
|
|
S
|
|
#2260
|
|
A Dark Hallway~
|
|
You try to look further ahead into the hallway but there is hardly any
|
|
light. You think it continues to the east and south. The sound of echoing
|
|
footsteps can be heard in the distance.
|
|
~
|
|
22 8 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 2261
|
|
D2
|
|
~
|
|
~
|
|
0 0 2264
|
|
S
|
|
#2261
|
|
A Dark Hallway~
|
|
More bodies litter the floors here. Strange they seem to be stacked neatly
|
|
and inventoried. The hall continues south and west. You notice a small window
|
|
in the east wall that looks out into a clouded valley.
|
|
~
|
|
22 8 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 0 2265
|
|
D3
|
|
~
|
|
~
|
|
0 0 2260
|
|
S
|
|
#2262
|
|
A Lighted Hallway~
|
|
The spotless hallway continues both east and south. A cold wind blows from
|
|
the south. Strange how this hallway seems so clean compared to the rest of the
|
|
tower. Maybe some life does exist within these walls.
|
|
~
|
|
22 8 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 2263
|
|
D2
|
|
~
|
|
~
|
|
0 0 2266
|
|
S
|
|
#2263
|
|
A Lighted Hallway~
|
|
The floor and walls are spotless. A cold draft comes from the west or you
|
|
can go south. The floor, walls, and ceilings are freshly cleaned. Not a speck
|
|
of dust can be seen anywhere. A pristine white glow is reflected on every
|
|
surface from an overhead lamp.
|
|
~
|
|
22 8 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 0 2267
|
|
D3
|
|
~
|
|
~
|
|
0 0 2262
|
|
S
|
|
#2264
|
|
A Dark Hallway~
|
|
The walls around you seem to absorb light and sound. Bodies are stacked
|
|
neatly against both walls. The hall continues north and south. A small
|
|
collapse in one of the walls shows nothing but darkness on the other side.
|
|
~
|
|
22 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 2260
|
|
D2
|
|
~
|
|
~
|
|
0 0 2268
|
|
S
|
|
#2265
|
|
A Dark Hallway~
|
|
More bodies are stacked here neatly. They each have a tag on their toe with
|
|
a number written on it for identification. The hall continues north and south.
|
|
~
|
|
22 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 2261
|
|
D2
|
|
~
|
|
~
|
|
0 0 2269
|
|
S
|
|
#2266
|
|
A Lighted Hallway~
|
|
The clean and bright hallway continues north and south. A brisk breeze from
|
|
the south seems very refreshing and out of place. Paintings along the wall
|
|
display a gathering, most likely a feast, within the tower centuries ago.
|
|
~
|
|
22 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 2262
|
|
D2
|
|
~
|
|
~
|
|
0 0 2270
|
|
S
|
|
#2267
|
|
A Lighted Hallway~
|
|
This is a change. Lamps line both walls and the floor is swept. But
|
|
who in their right mind would live here? The hallway continues north and
|
|
south.
|
|
~
|
|
22 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 2263
|
|
D2
|
|
~
|
|
~
|
|
0 0 2271
|
|
S
|
|
#2268
|
|
Ladder~
|
|
A ladder leads down into darkness and the hallway continues to the north.
|
|
An entire section of the wall is missing and opens into a hidden inner wall of
|
|
the tower. Their is neither a floor nor ceiling within, just a long drop to
|
|
whatever lay below.
|
|
~
|
|
22 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 2264
|
|
D5
|
|
~
|
|
~
|
|
0 0 2252
|
|
S
|
|
#2269
|
|
A Long Ramp~
|
|
A long ramp leads up into the next level of the tower. A wheelbarrow holds
|
|
several corpses in it off to one side. A hallway is to the north. The
|
|
barrow's front wheel is broken, making it unuseable.
|
|
~
|
|
22 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 2265
|
|
D4
|
|
~
|
|
~
|
|
0 0 2280
|
|
S
|
|
#2270
|
|
Spiral Staircase~
|
|
Before you is an intricate spiral staircase that winds up. A cold wind
|
|
comes down from somewhere above. To the north is a hallway. The stairs are
|
|
carved out of what appears to be granite and are still in excellent condition
|
|
compared to the rest of the tower.
|
|
~
|
|
22 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 2266
|
|
D4
|
|
~
|
|
~
|
|
0 0 2281
|
|
S
|
|
#2271
|
|
A Wooden Ladder~
|
|
A ladder leads down into darkness or you can exit north into a brightly lit
|
|
hallway. An old wooden ladder leads down into the darkness. The remains of a
|
|
stairway can be seen below. The ladder must have been a substitute after a
|
|
recent collapse of the stairs.
|
|
~
|
|
22 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 2267
|
|
D5
|
|
~
|
|
~
|
|
0 0 2253
|
|
S
|
|
#2272
|
|
A Hall of Corpses~
|
|
The tracks continue to the south. To the east more bodies are piled high.
|
|
The walls here are paneled with what used to be polished pine boards. Now they
|
|
are warped and rotting, along with the rest of the tower.
|
|
~
|
|
22 8 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 2273
|
|
D2
|
|
~
|
|
~
|
|
0 0 2276
|
|
S
|
|
#2273
|
|
A Hall of Corpses~
|
|
Wheelbarrow tracks weave around the bodies littering the floor towards the
|
|
west. Several of the corpses occasionally twitch or try to rise. They seem to
|
|
be transitioning from death to undeath.
|
|
~
|
|
22 8 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 0 2277
|
|
D3
|
|
~
|
|
~
|
|
0 0 2272
|
|
S
|
|
#2274
|
|
A Cold Hallway~
|
|
You feel like you're being watched and that just makes you shiver even more.
|
|
The hall continues south or east. The feeling of unseen eyes comes from every
|
|
direction. The wooden paneling in this part of the tower has collapsed leaving
|
|
dozens of possible unseen hideouts. The hall continues south or east.
|
|
~
|
|
22 8 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 2275
|
|
D2
|
|
~
|
|
~
|
|
0 0 2278
|
|
S
|
|
#2275
|
|
A Cold Hallway~
|
|
You can't be sure but you think you hear someone singing to the south. You
|
|
could also go west but that sounds like such a pretty voice. You seem to have
|
|
heard stories about a tantalizing voice like this, but who cares.
|
|
~
|
|
22 8 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 0 2279
|
|
D3
|
|
~
|
|
~
|
|
0 0 2274
|
|
S
|
|
#2276
|
|
Ramp~
|
|
The tracks lead up a steep ramp into the next level of the tower. More
|
|
bodies litter the floor and the hall to the north. The wooden ramp sags
|
|
slightly as you walk over it.
|
|
~
|
|
22 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 2272
|
|
D4
|
|
~
|
|
~
|
|
0 0 2282
|
|
S
|
|
#2277
|
|
A Hall of Corpses~
|
|
Bodies line both walls and are piled almost to the ceiling. You see a
|
|
trail of blood where someone must have used a wheelbarrow to move the
|
|
corpses. The tracks lead north, higher into the tower.
|
|
~
|
|
22 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 2273
|
|
D2
|
|
~
|
|
~
|
|
0 0 2280
|
|
S
|
|
#2278
|
|
A Cold Hallway~
|
|
The wood panelled walls which were damp with dew are now covered in a light
|
|
frost. The unnatural chill in this area is unnerving. The hallway continues
|
|
north and south.
|
|
~
|
|
22 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 2274
|
|
D2
|
|
~
|
|
~
|
|
0 0 2281
|
|
S
|
|
#2279
|
|
Ladder~
|
|
A ladder leads up towards that beautiful singing. You almost lose your
|
|
balance and fall as you climb two rungs at a time. Who cares where else
|
|
you can go, just go up to that beautiful voice.
|
|
~
|
|
22 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 2275
|
|
D4
|
|
~
|
|
~
|
|
0 0 2285
|
|
S
|
|
#2280
|
|
Ramp~
|
|
More bodies litter this room. A ramp leads down or a corpse filled hallway
|
|
is to the north. The ramp is about ready to collapse. The sagging wood creaks
|
|
with the slightest pressure.
|
|
~
|
|
22 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 2277
|
|
D5
|
|
~
|
|
~
|
|
0 0 2269
|
|
S
|
|
#2281
|
|
Staircase~
|
|
The stairs wind down out of sight below you leaving the only other exit to
|
|
the north. The wooden panels covering the stone walls has completely
|
|
collapsed.
|
|
~
|
|
22 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 2278
|
|
D5
|
|
~
|
|
~
|
|
0 0 2270
|
|
S
|
|
#2282
|
|
Hall of Rebirth~
|
|
Wheelbarrow tracks lead to the east. The person pushing it must have been
|
|
either drunk or incompetent. The tracks veer back and forth running into the
|
|
walls in several places.
|
|
~
|
|
22 8 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 2283
|
|
D5
|
|
~
|
|
~
|
|
0 0 2276
|
|
S
|
|
#2283
|
|
Hall of Rebirth~
|
|
The wheelbarrow lays on it's side in front of you. It's contents dumped
|
|
negligently to mix with the rest of the corpses that lay everywhere. You
|
|
hear moaning and chanting to the south. You can't see past the bodies to
|
|
the north.
|
|
~
|
|
22 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 2288
|
|
D2
|
|
~
|
|
~
|
|
0 0 2286
|
|
D3
|
|
~
|
|
~
|
|
0 0 2282
|
|
S
|
|
#2284
|
|
A Hallway~
|
|
The singing to the south brings tears to your eyes as it suddenly
|
|
changes pitch to sorrow and grief. You charge on hardly even noticing
|
|
another room to the north.
|
|
~
|
|
22 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 2289
|
|
D1
|
|
~
|
|
~
|
|
0 0 2285
|
|
D2
|
|
~
|
|
~
|
|
0 0 2287
|
|
S
|
|
#2285
|
|
A Hallway~
|
|
The singing is coming from the west. How beautiful, it must be a damsel in
|
|
distress, trapped in this tower against her will. She must be awaiting rescue.
|
|
~
|
|
22 8 0 0 0 0
|
|
D3
|
|
~
|
|
~
|
|
0 0 2284
|
|
D5
|
|
~
|
|
~
|
|
0 0 2279
|
|
S
|
|
#2286
|
|
Hall of Rebirth~
|
|
A man dressed all in black has his back turned to you and is chanting
|
|
strange words and making wild gestures. A corpse suddenly rises at his
|
|
command. You should flee to the north.
|
|
~
|
|
22 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 2283
|
|
S
|
|
#2287
|
|
A Damsel in Distress~
|
|
Before you sits a long blonde-haired woman with her back turned to
|
|
you. You kneel behind her and tell her your name and that you will rescue
|
|
her. But then she turns towards you and you see the ugliest face to ever
|
|
plague a human body.
|
|
~
|
|
22 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 2284
|
|
S
|
|
#2288
|
|
Spiral Staircase~
|
|
A staircase leads up and winds out of view far above. You finally see
|
|
that strange flickering light. You can go up to investigate or return
|
|
south.
|
|
~
|
|
22 8 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 0 2283
|
|
D4
|
|
~
|
|
~
|
|
0 0 2290
|
|
S
|
|
#2289
|
|
A Collapsing Room~
|
|
A strong wind blasts you as you enter an empty room. The wind comes from
|
|
the east where the entire wall and half the floor has fallen to the ground
|
|
below. This room is the highest in the tower that still remains.
|
|
~
|
|
22 8 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 0 2284
|
|
S
|
|
#2290
|
|
Vampires Lair~
|
|
A massive chamber opens up before you, the walls lined with torches are
|
|
flickering from the wind blowing in through a gaping hole in the east
|
|
wall. A coffin lays in the middle of the room. You hear a fluttering of
|
|
wings to the east.
|
|
~
|
|
22 8 0 0 0 0
|
|
D5
|
|
~
|
|
~
|
|
0 0 2288
|
|
S
|
|
#2291
|
|
Rumbles Dungeon~
|
|
You stare up at the ladder that was retracted and is now about 10 feet above
|
|
your head. There is no turning back now. The hall continues east and west.
|
|
A large cell fills the entire room just to the north.
|
|
~
|
|
22 8 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 2298
|
|
D3
|
|
~
|
|
~
|
|
0 0 2292
|
|
S
|
|
#2292
|
|
Rumbles Dungeon~
|
|
Your footsteps echo off the walls as you plod along. This place is
|
|
heavily guarded and looks to be impossible to escape from. What kind of
|
|
prisoner could need this much protection.
|
|
~
|
|
22 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 2293
|
|
D1
|
|
~
|
|
~
|
|
0 0 2291
|
|
S
|
|
#2293
|
|
Rumbles Dungeon~
|
|
The smells of death and decay are not evident in the basement of the tower.
|
|
This safe haven seems strangely peaceful, yet an evil presence can be detected
|
|
through the cell to the east.
|
|
~
|
|
22 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 2294
|
|
D2
|
|
~
|
|
~
|
|
0 0 2292
|
|
S
|
|
#2294
|
|
Rumbles Dungeon~
|
|
The walls here are newly reinforced by what appears to be a second layer of
|
|
mortar and stone freshly laid. The passage is clean and well kept. Guards
|
|
patrol these halls constantly.
|
|
~
|
|
22 8 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 2295
|
|
D2
|
|
~
|
|
~
|
|
0 0 2293
|
|
S
|
|
#2295
|
|
Rumbles Dungeon~
|
|
To the south is a huge metal door. A large lock and chains make it
|
|
impossible to open. The door glows with a faint aura. There is also a
|
|
sign here with crossed lightning bolts above it.
|
|
~
|
|
22 8 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 2296
|
|
D2
|
|
~
|
|
lock~
|
|
1 0 2299
|
|
D3
|
|
~
|
|
~
|
|
0 0 2294
|
|
E
|
|
sign~
|
|
Within this cell is the lord of this tower. His powers are almost
|
|
equal to that of the God's. While within this warded room his powers
|
|
are that of only a mortal. But Beware, DO NOT let him escape his cell.
|
|
RUMBLE
|
|
~
|
|
S
|
|
#2296
|
|
Rumbles Dungeon~
|
|
An unnerving feeling of evil eminates from the cell to the southwest. A
|
|
strange glow seems to be coming from within it. Some form of magical
|
|
enchantment maybe. The walls are heavily reinforced and recently erected.
|
|
~
|
|
22 8 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 0 2297
|
|
D3
|
|
~
|
|
~
|
|
0 0 2295
|
|
S
|
|
#2297
|
|
Rumbles Dungeon~
|
|
To the west is a reinforced cell, with no door in evidence. The cell seems
|
|
to be the only other structure in this hidden basement and must contain someone
|
|
of great importance to be so heavily guarded.
|
|
~
|
|
22 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 2296
|
|
D2
|
|
~
|
|
~
|
|
0 0 2298
|
|
S
|
|
#2298
|
|
Rumbles Dungeon~
|
|
Guards pace back and forth around the cell. Seemingly waiting for someone
|
|
or something to break through those impenetrable walls. The guards are heavily
|
|
armored and look well trained.
|
|
~
|
|
22 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 2297
|
|
D3
|
|
~
|
|
~
|
|
0 0 2291
|
|
S
|
|
#2299
|
|
Dungeon Cell~
|
|
The cell is made completely of metal, a soft aura also surrounds it, extra
|
|
protection to hold those with special powers within. It looks impenetrable.
|
|
The perfect prison for the worst type of prisoner.
|
|
~
|
|
22 136 0 0 0 0
|
|
D0
|
|
~
|
|
door~
|
|
1 0 2295
|
|
S
|
|
$~
|