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824 lines
15 KiB
Text
Executable file
824 lines
15 KiB
Text
Executable file
#29300
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Entrance to the Blue Trials~
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You enter the musty area beneath the blue temple and stop in awe.
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The stonework here is simply incredible--a combination of dwarven
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stonemanship and elven artistry. On the wall there is an inscription:
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'Only those who brave the elder beasts may arrive safely at the orb.'
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There is a door to the east.
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~
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293 9 0 0 0 0
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D1
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~
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door~
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1 -1 29301
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D4
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~
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~
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0 0 29202
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E
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info credits~
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See KEROFK zone description room.
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~
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S
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#29301
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Passageway~
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It seems that door you just passed through disappeared behind you!
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The only way to go is forward, then, deeper into the passages. You're
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not sure if you feel comfortable about this...
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The passage continues south.
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~
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293 9 0 0 0 0
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D2
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~
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~
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0 -1 29302
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S
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#29302
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Passageway~
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Blank passageway, with bricks set so close together that any mason
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spotting such work would keel over in disbelief. The passage
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continues westwards, and back to the north.
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~
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293 9 0 0 0 0
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D0
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~
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~
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0 -1 29301
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D3
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~
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~
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0 -1 29303
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S
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#29303
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Passageway~
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Another door is here, and you have a sneaking suspicion this one
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might disappear as well once you pass through. The passageway leads
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east back the way you came, and the door is to your south.
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~
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293 9 0 0 0 0
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D1
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~
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~
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0 -1 29302
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D2
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~
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door~
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1 -1 29304
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S
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#29304
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Octagonal Room~
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As you enter, you see a bright light spinning in the center of this
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octagonal room. Also, there are many bones of prior adventurers
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strewn about. Unfortunately, the door DID disappear behind you
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again... the only way out is east.
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~
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293 8 0 0 0 0
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D1
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~
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door~
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1 -1 29305
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S
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#29305
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Passageway~
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Back into passageway, and, once again, the door has disappeared
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behind you. The only way to go is north.
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~
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293 9 0 0 0 0
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D0
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~
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~
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0 -1 29306
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S
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#29306
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Passageway~
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Once again you find yourself up against a normal-seeming door in
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the north wall. The passageway leads a little way south, and then
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runs up against a dead end. One way to go, again.
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~
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293 9 0 0 0 0
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D0
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~
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door~
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1 -1 29307
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D2
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~
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~
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0 -1 29305
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S
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#29307
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Trial~
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This is a large rectangular room with three exits, doors to the
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north, east and west. The door you've come from has...disappeared!
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You are not surprised, however. There are some strange scuff marks on
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the floor, and you'd swear that discoloration is an old bloodstain.
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~
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293 8 0 0 0 0
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D0
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~
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north~
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1 -1 29311
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D1
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~
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east~
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1 -1 29309
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D3
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~
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west~
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1 -1 29308
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S
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#29308
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Passageway~
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The door behind you has disappeared, and you sigh. This is getting
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old. This is just a tiny room with a door to the south. You feel you
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know that door already.
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~
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293 9 0 0 0 0
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D2
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~
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door~
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1 -1 29301
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S
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#29309
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Passageway~
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The door behind you melds into the stone walls without a trace.
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Whomever wasted the magical energies to these doors certainly had
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flair, if not a sense of humor.
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The passage continues southward.
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~
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293 9 0 0 0 0
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D2
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~
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~
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0 -1 29310
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S
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#29310
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Passageway~
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You've come to the end of the passage here. But, instead of a
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door, its a trapdoor! The excitement is palpable; a change of pace,
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perhaps?
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~
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293 9 0 0 0 0
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D0
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~
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~
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0 -1 29309
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D5
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~
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trapdoor~
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1 -1 29302
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S
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#29311
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Passageway~
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Here the passageway has two alcoves on the sides, each with a statue of some
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forgotten god. The plaques have rusted away so you can't even read the names.
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Probably these were devotions to Gods whose time was over and whose followers
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deserted. There is a trapdoor in the floor beyond them: the only way to go.
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~
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293 9 0 0 0 0
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D5
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~
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trapdoor~
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1 -1 29312
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S
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#29312
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Passageway~
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You drop from the now-vanishing trapdoor above to this new passage.
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It runs to the east. You begin to wonder if you'll ever see Kerofk
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again... this maze is awful!
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~
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293 9 0 0 0 0
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D1
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~
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~
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0 -1 29313
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S
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#29313
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Passageway~
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The passage continues to the east and west out of your small circle
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of light in either direction. There seems to be nothing interesting
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here, just stonework and you.
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~
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293 9 0 0 0 0
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D1
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~
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~
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0 -1 29314
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D3
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~
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~
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0 -1 29312
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S
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#29314
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End of the Passageway~
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The passageway ends here, with a door in the northern wall. The
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passage seems still and eerie.
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~
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293 9 0 0 0 0
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D0
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~
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door~
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1 -1 29315
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D3
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~
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~
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0 -1 29313
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S
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#29315
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Second Trial~
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Here are two doors, north and east. The door you came through is
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gone like chaff in the wind. There's no clue as to which door is the
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correct one to exit by, and you wonder if this is merely a test of
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guess.
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~
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293 8 0 0 0 0
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D0
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~
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north~
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1 -1 29317
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D1
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~
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east~
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1 -1 29316
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S
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#29316
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Passageway~
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You feel this was the wrong decision, somehow. There are two
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'nests' here, for the lack of a better word, looking recently used.
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~
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293 9 0 0 0 0
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D2
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~
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door~
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1 -1 29301
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S
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#29317
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Passageway~
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You feel you have made the right decision, somehow. The door
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behind you has vanished, but the passageway leads away to the north.
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~
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293 9 0 0 0 0
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D0
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~
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~
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0 -1 29318
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S
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#29318
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Passageway~
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Here is a door to the north. A plaque next to it reads, 'The Trial of
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Defense! '. You get a BAD feeling about this room ahead.
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~
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293 9 0 0 0 0
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D0
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~
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door~
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1 -1 29319
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D2
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~
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~
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0 -1 29317
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S
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#29319
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Trial of Defense!~
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This is a small close room, with a door exact opposite from where
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you entered. The door behind you is conveniently gone.
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~
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293 8 0 0 0 0
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D0
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~
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door~
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1 -1 29320
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S
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#29320
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Passageway (Again!)~
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You feel relief pass over you for a moment. This place looks to be
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a nice, safe place to rest if you've ever seen one.
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~
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293 13 0 0 0 0
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D1
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~
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~
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0 -1 29321
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S
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#29321
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Passageway~
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Now you are in a twisty set of passageways, and feel rather lost!
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~
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293 9 0 0 0 0
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D2
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~
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~
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0 -1 29322
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D3
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~
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~
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0 -1 29320
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S
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#29322
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Passageway~
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Now you are in a twisty set of passageways, and feel rather lost!
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~
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293 9 0 0 0 0
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D0
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~
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~
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0 -1 29321
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D1
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~
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~
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0 -1 29323
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S
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#29323
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Passageway~
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Now you are in a twisty set of passageways, and feel rather lost!
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~
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293 9 0 0 0 0
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D0
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~
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~
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0 -1 29324
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D3
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~
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~
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0 -1 29322
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S
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#29324
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Passageway's End~
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You seem to have come to the end of the twisty passageways, with no
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discernable exit. Could there be something hidden here?
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~
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293 9 0 0 0 0
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D2
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~
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~
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0 -1 29325
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S
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#29325
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Trial of Persistence~
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In this plain, square room, there are four doors, each at a corner
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of the compass. They all look exactly the same, and for a moment you
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feel confused.
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~
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293 8 0 0 0 0
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D0
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~
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north~
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1 -1 29327
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D1
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~
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east~
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1 -1 29326
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D2
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~
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south~
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1 -1 29326
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D3
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~
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west~
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1 -1 29326
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S
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#29326
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Passageway~
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You feel you have chosen the wrong exit, but there seems to be a
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hole in the floor as the only exit. Odd...
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~
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293 9 0 0 0 0
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D5
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~
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~
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0 -1 29320
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S
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#29327
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Passageway~
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The passageway leads away to the north, and you feel you have
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chosen correctly again. What luck!
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~
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293 9 0 0 0 0
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D0
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~
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~
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0 -1 29328
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S
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#29328
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Passageway~
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There is a door to your north, with a plaque that says,
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'The Trial of Death!'
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Uh-oh. You wonder if you've a scroll of recall...
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~
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293 9 0 0 0 0
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D0
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~
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door~
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1 -1 29329
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D2
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~
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~
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0 -1 29327
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S
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#29329
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Killed by Arrow Traps!~
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Suddenly thousands of arrows pepper your body...turning you into a
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giant pincushion!!!!
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YOU ARE DEAD (R.I.P.!)
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Welcome to The Builder Academy (TBA)!
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0) Exit from TBA.
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1) Enter TBA.
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2) Enter description.
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3) Read the background story.
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4) Change password.
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5) Delete this character.
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Make your choice:
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(and then, the illusion and shock slowly fades away.)
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~
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293 8 0 0 0 0
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D0
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~
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~
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0 -1 29330
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S
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#29330
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Alcove~
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Up ahead, you see a bright light, much brighter than most mundane light
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sources you've seen. It seems to be coming from a small globe in the next
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room, resting on a pedestal.
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~
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293 8 0 0 0 0
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D0
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~
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~
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0 -1 29331
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S
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#29331
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Pedestal of the Orb!~
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This is a large square room. All around on the walls there are
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friezes of dwarves and elves, pictured worshiping the very orb that
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hovers above the pedestal in the middle of this very room. The
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pedestal is pure gold, and the orb hovers above it, humming and
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glowing with such radiance you can barely see its form. This, then,
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is the object of your quest.
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~
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293 12 0 0 0 0
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D0
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~
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door~
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1 -1 29332
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S
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#29332
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Temple of MouseRider~
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Here you are again at the Temple of MouseRider, through a bizarre
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twist of space. The main entrance seems to be gone, however...
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MouseRider is clutching one of the shards of the destroyed orb. He
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laughs evilly as he takes a vicious dagger and disembowls himself,
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spilling organs all over his feet and the floor.
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'Fools!' he cries, 'I am now an immortal, I am now a liche!!' He
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laughs, and directs his minions to attack!
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~
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293 12 0 0 0 0
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D0
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~
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door~
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1 -1 29333
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S
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#29333
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Void~
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Mouserider's bedroom is gone. You float in space, and several
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objects wink into being around you. A reward from the gods, perhaps?
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A rift opens in space below you, and you spot the street outside
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the White Temple in Kerofk. A voice booms around you:
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"Take these toys, and remember this: don't expect plot continuity
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from a mud!" You feel relief.
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~
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293 12 0 0 0 0
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S
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#29334
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View of a City~
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Incredible! From this vantage point you see a huge city to your
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east, large enough to hold thousands of people. Great walls encircle
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the city, no doubt to keep the marauding monsters at bay. The city is
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in a VERY defensible spot in that over half its length is sprawled
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along the edge of a cliff. Beyond the cliff you see a dark ocean,
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reflecting the starlight above very feebly. The road continues west
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down the rise, and east, towards the city on the edge.
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~
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293 8 0 0 0 0
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D1
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~
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~
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0 -1 29335
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D3
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~
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~
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0 0 29341
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S
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#29335
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Near the City~
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You are very near the city now. There is a great gate to your
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east, with guards slowly letting people in and out. The walls
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surrounding the city seem impassable, but several scorch marks along
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its length tells a different stories about war and raids. To your
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west is a rise where you may get a better vantage point of the city.
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~
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293 8 0 0 0 0
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D1
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~
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~
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0 0 29277
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D3
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~
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~
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0 -1 29334
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S
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#29336
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Dirt Road~
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The road travels north-south here along the side of the mountains.
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To the north you see some cultivated fields, and to the south a fork
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in the road. The sky above seems eerie, especially to the west where
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the glow of the normal sky brightens the horizon...
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~
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293 8 0 0 0 0
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D0
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~
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~
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0 -1 29337
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D2
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~
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~
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0 0 29341
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S
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#29337
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Turn in the Road~
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The road turns here to the east. Around you you see small cultivated
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fields, tended by farmers who seem paranoid and quick. The vegetables
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they are harvesting seem pale and lifeless by your standards, with a few
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you've never seen the likes of before. From several burned out shells of
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houses you guess the farmers just try to grow what they can before the
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city is put under siege again.
|
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~
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293 8 0 0 0 0
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D1
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~
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~
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0 -1 29338
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D2
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~
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~
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0 -1 29336
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S
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#29338
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A City on the Edge~
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From here you see a great walled city from the side. Only half is
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walled, the other half sprawled directly on the edge of a great cliff
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which drops down into a dark ocean below. To the east you see a small
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gate in the city, which farmers are going into and out of sporadically.
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~
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293 8 0 0 0 0
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D1
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~
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~
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0 -1 29339
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D3
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~
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~
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0 -1 29337
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S
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#29339
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Fields near a City~
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There are some more small fields here, and more burned out houses.
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From the smell of charred wood and the sounds of fresh construction,
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you guess that the last raze didn't happen long ago...
|
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~
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293 8 0 0 0 0
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D1
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~
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~
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0 -1 29340
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D3
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~
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~
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0 -1 29338
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S
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#29340
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Near a City~
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There is small gate to your east where guards let farmers into and
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out of the city with their produce. The walls seem indestructible,
|
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but scorch marks along its length tell a different story...
|
|
~
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293 8 0 0 0 0
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D1
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~
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~
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0 0 29276
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D3
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~
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~
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0 -1 29339
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#29341
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Dirt Road~
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The road you stand on forks several directions here, one leading to
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the north out of sight in the starlit sky, one leading up a hill to
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the east, and towards the mountains to the west.
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It seems very quiet and peaceful here. A breeze caresses your face.
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~
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293 8 0 0 0 0
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D0
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~
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0 0 29336
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D1
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~
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0 0 29334
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D3
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0 0 29342
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#29342
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Dirt Road~
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The road continues east and west from here. To the west you see
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brightness seeping over and between the mountains. Eastwards the
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strange, unnatural night sky spreads over anything, its permanent
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stars lighting the landscape with an eerie glow.
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~
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293 8 0 0 0 0
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D1
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0 0 29341
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D3
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~
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0 0 29343
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#29343
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Dirt Road~
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You are standing in the foothills before the mountains. A road
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leads away under the starry sky to the east, and a mountain pass
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heads up and through to the north. The scenery on this side of the
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mountains seems bleak and lifeless, probably due to the lack of sun.
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~
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293 8 0 0 0 0
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D0
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~
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0 0 29344
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D1
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0 0 29342
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#29344
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Mountain Pass~
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The mountain pass leads up to the west, and downwards to the south.
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There seems to be a strange half twilight farther to the west, casting
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an eerie glow over the stones and shrubberies around. You can see a
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large dark plain to the east that the sun never seems to have shone
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upon, making it appear to be otherworldly somehow...
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~
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293 8 0 0 0 0
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D2
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0 0 29343
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D3
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0 0 29345
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#29345
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Mountain Pass~
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You are standing at the apex of the mountain pass, the normal
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sky to your west, and the strange night sky to your east. The edge
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of the night is clearly delineated above you...a sharp edge separating
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night from normal, as it were. Very odd...you wonder what could be
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causing this unnatural darkness.
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~
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293 0 0 0 0 0
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D1
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0 0 29344
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D2
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0 0 29346
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#29346
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Mountain Pass~
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The mountains rise up here, the small pass you are on wending
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its way up to the north. The sky seems dark above the mountains,
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as if the mountains were a dividing line keeping back the night.
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The pass also leads back down to the
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293 0 0 0 0 0
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D0
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0 0 29345
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#29347
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Fleecem and Son~
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This is a small, hole in the wall office, lined with boxes
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and crates of paper and files. An old, beaten-up desk stands
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near the door, very much on its last legs. The air is thick
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and humid, the decorations too garish, the space is too crowded.
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A name plaque on the desk says 'Bungle Fleecem, Esq.'
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293 8 0 0 0 0
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D1
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0 0 29230
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#29348
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Graveyard Entrance~
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You stand on a path in an eerie graveyard. An archway leads north
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to Moon Gate Road, and the path continues to the east and south. In
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the gloom of night and the twinkling stars above, the tombstones seem
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to take a life of their own in a storybook way. You don't think it
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would be the kind of storybook you would be interested in...
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293 12 0 0 0 0
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D0
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0 0 29228
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D1
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0 0 29349
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D2
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0 0 29351
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#29349
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Graveyard~
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This path leads through the graveyard south and west. You notice
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several graves have been disturbed here, and one grave has been entirely
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dug up. The bones of a dead dwarf lie exposed at the bottom of the
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grave, its hands seemingly to clutch at the sky. The tombstone at
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the head of the grave is completely unreadable.
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293 8 0 0 0 0
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D2
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0 0 29350
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D3
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0 0 29348
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#29350
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Graveyard~
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You stand in the south-east corner of the graveyard. The tombstones
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here are old and weathered by age and elements. Some are toppled over.
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Some grass grows sparsely around the rocks, paled by the lack of sun.
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In this area, you feel the peace of death, instead of the decay usually
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associated with graveyards.
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~
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293 8 0 0 0 0
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D0
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~
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0 0 29349
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D3
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0 0 29351
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#29351
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Graveyard~
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The earth here has been freshly turned up, the graves recent.
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The headstones tell tale of faithful wives and brave husbands,
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meeting their ends with dignity and aplomb. Two pits are dug
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near the wall for a burial yet to take place. You feel strangely
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chilled by the night air...
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~
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293 8 0 0 0 0
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D0
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~
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0 0 29348
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D1
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0 0 29350
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S
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#29352
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Farmer's Stand~
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A few wooden stands here are filled with fruits and vegetables
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grown under this endless night sky. This place seems to get good
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business, but not enthusiastic customers. You can understand why from
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the quality of the wares.
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~
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293 8 0 0 0 0
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D2
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~
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0 0 29220
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S
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$~
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