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584 lines
11 KiB
Text
584 lines
11 KiB
Text
#700
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Camelot Zone Description Room~
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Builder : Rumble
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Zone : 7 Camelot
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Related Zones: 16 Camelot II, 17 Camelot III
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Began : 1997, one of my first zones.
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Player Level : 20-30
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Rooms : 26
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Mobs : 12
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Objects : 17
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Shops : 0
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Triggers : 0
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Theme : Medieval
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Plot : The zone is based off the theme of Camelot: king arthur, the
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knights, the round table, merlin, etc. Originally started with
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zone 16 and 17, ran out of room so also used a few rooms in zone
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7. zone 7 is now used for extra rooms where needed.
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LOOK LINKS
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~
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7 512 0 0 0 0
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E
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links credits info~
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Zone 7 is linked to the following zones:
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16 Camelot II at 775 (north) ---> 1600
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17 Camelot III at 775 (south) ---> 1700
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16 Camelot II at 777 (north) ---> 1602
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17 Camelot III at 777 (south) ---> 1702
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16 Camelot II at 778 (north) ---> 1603
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17 Camelot III at 778 (south) ---> 1703
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16 Camelot II at 779 (north) ---> 1604
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17 Camelot III at 779 (south) ---> 1704
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16 Camelot II at 780 (north) ---> 1605
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17 Camelot III at 780 (south) ---> 1705
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17 Camelot III at 781 (south) ---> 1706
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17 Camelot III at 782 (south) ---> 1707
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17 Camelot III at 783 (south) ---> 1708
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16 Camelot II at 784 (north) ---> 1609
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17 Camelot III at 784 (south) ---> 1709
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16 Camelot II at 785 (north) ---> 1648
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16 Camelot II at 786 (north) ---> 1611
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17 Camelot III at 786 (south) ---> 1711
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16 Camelot II at 787 (north) ---> 1612
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17 Camelot III at 788 (south) ---> 1713
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16 Camelot II at 789 (north) ---> 1614
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16 Camelot II at 790 (north) ---> 1615
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17 Camelot III at 790 (south) ---> 1715
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17 Camelot III at 792 (south) ---> 1717
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17 Camelot III at 793 (south) ---> 1718
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17 Camelot III at 794 (south) ---> 1719
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16 Camelot II at 795 (north) ---> 1644
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17 Camelot III at 795 (south) ---> 1720
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16 Camelot II at 799 (north) ---> 1624
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17 Camelot III at 799 (south) ---> 1724
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~
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S
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#775
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The Forest Arden~
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The forest of Arden stretches in all directions, consisting of towering oaks
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and unknown wildlife. A path leads north and south into the forest. There is a
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guilded plaque affixed to a boulder.
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~
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7 0 0 0 0 0
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D0
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0 0 1600
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D2
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0 0 1700
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D3
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0 0 796
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E
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plaque guilded~
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Let it be known that Arthur, King of the Britains seeks to form the company
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of the Round Table. All knights of valor and virtue are summoned to this
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august company in Camelot.
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~
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S
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#776
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Entrance~
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Fine stonecraft and workmanship has created this picturesque fortress. A
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portcullis gapes open invitingly. Several guards inspect all passers-by. A
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small ferry is available to cross back to the mainland.
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~
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7 0 0 0 0 0
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D1
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D3
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0 0 777
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#777
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Courtyard~
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The castle courtyard bustles with activity. Several people are hustling
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about their daily business. The courtyard extends in all directions except to
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the east which leads to the gate of the castle. A steady flow of peasants
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merchants and a few nobles pass by.
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~
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7 0 0 0 0 0
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D0
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0 0 1602
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D1
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0 0 776
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D2
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0 0 1702
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D3
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0 0 778
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#778
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Courtyard~
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The citizens are going about their daily lives. The center of the courtyard
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is crowded with activity. The people seem to be wary and distrustful of each
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other. A knight strolls through the courtyard and the peasants and merchants
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stare at his back after he passes with a look of hate. They do not seem to be
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very happy.
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~
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7 0 0 0 0 0
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D0
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0 0 1603
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D1
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0 0 777
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D2
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0 0 1703
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D3
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0 0 779
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#779
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Courtyard~
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The people rudely elbow their way through the crowd and seem to have no time
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for manners. The impressive castle walls surrounding the courtyard loom high
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overhead providing a sense of security. A couple of beggars look up imploringly
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hoping for some chairty, everyone ignores them. To the west lies the main
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entrance to the castle.
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~
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7 0 0 0 0 0
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D0
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0 0 1604
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D1
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0 0 778
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D2
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0 0 1704
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D3
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0 0 780
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#780
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Main Hall~
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The castle entrance is well lit with torches lining the wide hallway.
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Tapestries of battles and portraits of rulers line each wall. The castle proper
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is to the west or the courtyard is to the east.
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~
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7 0 0 0 0 0
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D0
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~
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0 0 1605
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D1
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0 0 779
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D2
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0 0 1705
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D3
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0 0 781
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#781
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Audience Chamber~
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Dozens of chairs form a semicircle in this vast room around a throne to the
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south. The room only has a few people in it. None of them look like they are
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of any importance.
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~
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7 0 0 0 0 0
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D1
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0 0 780
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D2
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0 0 1706
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D3
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0 0 782
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#782
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Audience Chamber~
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A path through the room weaves between the numerous chairs. To the south the
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floor slopes down to a intracate throne plated in gold. A page scurries past as
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he runs one of his errands. Further to the east and west you see exits, while
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the throne lies to the south.
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~
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7 0 0 0 0 0
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D1
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0 0 781
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D2
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0 0 1707
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D3
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0 0 783
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#783
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Audience Chamber~
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This large chamber is supported by several columns, chairs are crowded
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together in rows, all facing the throne to the south. Several colorfully
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dressed nobles are discussing important matters amongst themselves, even a
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few are involved in heated discussions. Probably just the usual bickering
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about who owns what land.
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~
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7 0 0 0 0 0
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D1
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0 0 782
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D2
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0 0 1708
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D3
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0 0 784
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#784
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Cobblestone Road~
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A large inner wall splits the castle in half. It is used as a second line of
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defense in case the castle's defenses can not hold the outer wall. The outer
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wall is set aside for the poor quarter while the wealthier inhabitants crowd the
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inner circle.
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~
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7 0 0 0 0 0
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D0
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0 0 1609
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D1
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0 0 783
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D2
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0 0 1709
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D3
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0 0 785
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S
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#785
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Cobblestone Road~
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A small pass is cut through the inner wall allowing access to both halves of
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the castle The stone walls shine a bright white from heavy polishing and the
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massive blocks fit together seamlessly. To the west a fountain flows underneath
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a large statue of Uther Pendragon.
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~
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7 0 0 0 0 0
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D0
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a door
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door~
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1 0 1648
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D1
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0 0 784
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D3
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0 0 786
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#786
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Cobblestone Road~
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An intricate fountain with a large basin flows gently around the towering
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statue of Uther Pendragon and three women. The sounds and smells to the south
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must be from the castle stables.
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~
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7 0 0 0 0 0
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D0
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0 0 1611
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D1
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D2
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0 0 1711
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D3
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0 0 787
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S
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#787
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Cobblestone Road~
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This cobblestone road seems to bisect the entire city of Camelot. Pennants
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fly from the towers high above and all of the buildings gleam of white stone.
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Several knights seem to be coming and going to the North.
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~
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7 0 0 0 0 0
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D0
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0 0 1612
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D1
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D3
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#788
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Cobblestone Road~
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The pristine towers of white gleam unnaturally here. Pennants snap in the
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breeze on every tower. The buildings to the south seem to be filled with the
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sounds of women laughing and gossiping.
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~
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7 0 0 0 0 0
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D1
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0 0 787
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D2
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0 0 1713
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D3
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0 0 789
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#789
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Cobblestone Road~
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The white walls of the castle are almost blinding, the flags and penants snap
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in the wind, everything looks perfect, except for the fact that the general mood
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in the castle seem to be depressing. A tall fence to the south blocks the view
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but not the sound of men on horseback.
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~
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7 0 0 0 0 0
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D0
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0 0 1614
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D1
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0 0 788
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D3
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0 0 790
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#790
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Knight's Way~
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A steady stream of traffic flows from the south. The sounds of training can
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be heard and their is some excitement in the crowd. Several knights in full
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combat gear are among the crowd. It is easy to pick out those who won and those
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who lost recently.
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~
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7 0 0 0 0 0
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D0
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0 0 1615
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D1
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0 0 789
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0 0 1715
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D3
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0 0 791
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#791
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Cobblestone Road~
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The towers of Camelot loom above to the North. Their gigantic white stone
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blocks placed so precisely that seams are barely visible. Pennants and
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different seals adorn the spires and walls.
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~
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7 0 0 0 0 0
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D1
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0 0 790
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D3
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0 0 792
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#792
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Cobblestone Road~
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The cobbleston road continues east and west through Camelot with smaller
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alleys travelling north and south. A small friendly building to the south looks
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inviting. A nice change from the majority of the people in Camelot.
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~
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7 0 0 0 0 0
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D1
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0 0 791
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D2
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0 0 1717
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D3
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0 0 793
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S
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#793
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Cobblestone Road~
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The glamor of Camelot is not reflected by the people in the streets.
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Everyone seems subdued and to have accepted some fate they did not want. It is
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as if the spirit had been taken away from the city.
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~
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7 0 0 0 0 0
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D1
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0 0 792
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D2
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0 0 1718
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D3
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0 0 794
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S
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#794
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Cobblestone Road~
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Massive towers to the north block the light and leave this area in shadows.
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A drunken ruckus can be heard to the south. It sounds like it may be the only
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place in Camelot having a good time.
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~
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7 0 0 0 0 0
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D1
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0 0 793
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D2
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0 0 1719
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D3
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0 0 795
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S
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#795
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West Lane~
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A gate in the west wall is boarded, chained, and locked shut. The hinges are
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rusted and look like they haven't been used for a very long time. A dirt path
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follows the wall to the north and south.
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~
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7 0 0 0 0 0
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D0
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~
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0 0 1644
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D1
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0 0 794
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D2
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0 0 1720
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S
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#796
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Boat Launch~
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A massive lake is partially visible through the dense fog. A long narrow
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boat is tied up to a small dock here. A cloaked figure is sitting in the back,
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holding a long pole. This boat looks to be a ferry between the shore and some
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unseen destination through the fog to the west.
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~
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7 0 0 0 0 0
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D1
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0 0 775
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D3
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0 0 797
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S
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#797
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The Lake~
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The boat slowly moves across the rough surface of the lake, a strong wind
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blows from the north but not enough to dispell the fog. The owner of the boat
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slowly pushes the boat westward with his pole. The fog is too think to discern
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a destination.
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~
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7 0 0 0 0 0
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D1
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~
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0 0 796
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D3
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~
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0 0 798
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S
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#798
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The Lake~
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The fog slowly parts revealing a large island. A massive castle fills the
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entire island. Its spires shrouded fog. Lights are visible in several windows
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and the noise of its inhabitants echo across the still lake.
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~
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7 4 0 0 0 0
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D1
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0 0 797
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D3
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0 0 776
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S
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#799
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Open Field~
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The Field continues north and south with no end in sight. Due east
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stands the massive castle resting in the middle of the lake on a small
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sland. The sky looks darker to the north and you catch a scent of death
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and decay from a gust of wind in that direction.
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~
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7 0 0 0 0 0
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D0
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~
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0 0 1624
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D2
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~
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~
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0 0 1724
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S
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$~
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