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[Oct 04 2007] - Rumble Changed autoexit to display doors as Exits: n (e) w s. DISP_CLOSED_DOORS added to cedit. Added rcopy, ocopy, etc. for all forms of OLC. (thanks Neme) [Oct 01 2007] - Rumble Added trigedit variables %zonename% and %zonenumber%. (thanks Drefs) Fixed memory leak in do_dig. (thanks Neme) Added trigedit variables %roomflag% and object %affects%. (thanks Jamdog) [Sep 27 2007] - Rumble Update to do_hit to prevent crash if the player is AFF_CHARM somehow without a master. (thanks Jamdog) Removed alias.c. New ASCII aliases handled in players.c and saved in plrfiles. |
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| .. | ||
| etc | ||
| house | ||
| misc | ||
| plralias | ||
| plrfiles | ||
| plrobjs | ||
| plrvars | ||
| text | ||
| world | ||
| README | ||
Getting To Know Your "lib" Directory ------------------------------------------------------------------------------ etc/ Files maintained by the game which you should not touch while the game is running. house/ Crash-save files for player houses. misc/ Miscellaneous database files such as fight messages, invalid names, and socials. plralias/ All of your player's aliases are stored here in the same three letter encoding scheme as the plrobjs/ directory. plrfiles/ ASCII player files. plrobjs/ The hierarchy containing player object files (i.e. crash files, rent files, cryo-rent files, etc.). plrvars/ Trigger variables. text/ Files meant to be directly read by players such as MOTD (message of the day), help files, and the immortal handbook. You can change these files while the game is running, and then have the mud re-read them using the 'reboot' command. world/ The hierarchy of the world files (mobiles, objects, shops, rooms, triggers, and zones).