mirror of
https://github.com/tbamud/tbamud.git
synced 2025-09-22 05:50:48 +02:00
3004 lines
87 KiB
Text
3004 lines
87 KiB
Text
#1300
|
|
Mob TBA Welcome - 1300~
|
|
0 e 1
|
|
entered reconnected~
|
|
if %actor.is_pc% && %actor.level% == 1
|
|
wait 1 sec
|
|
if %actor.varexists(mortal_greeting_for_TBA)%
|
|
say Welcome back %actor.name%. Tell someone level 32 or above when you complete the application.
|
|
else
|
|
say Welcome to The Builder Academy %actor.name%.
|
|
wait 2 sec
|
|
say If you are interested in learning how to build, or want to teach others, then you have come to the right place.
|
|
wait 2 sec
|
|
say Please fill out the application at: geocities.com/buildersacademy/
|
|
set mortal_greeting_for_TBA 1
|
|
remote mortal_greeting_for_TBA %actor.id%
|
|
end
|
|
end
|
|
~
|
|
#1301
|
|
Give Suggestions - 1302~
|
|
0 g 100
|
|
~
|
|
wait 2 sec
|
|
say The best advice for new builders is under RHELP SUGGESTIONS n.
|
|
~
|
|
#1302
|
|
Finish Redit Hallway - 1304~
|
|
0 g 100
|
|
~
|
|
wait 2 sec
|
|
say Good Job. That's the first form of OLC (on-line-creation) everyone learns.
|
|
wait 2 sec
|
|
say Now I would suggest that you practice what you have learned.
|
|
wait 2 sec
|
|
say Check your title under RWHO n. A vnum should be listed there, if not mudmail Rumble for one.
|
|
wait 2 sec
|
|
say Just type RGOTO VNUM n and type redit to modify your room.
|
|
wait 2 sec
|
|
say Once you think you have it complete go ahead and move on to the next hallway.
|
|
wait 3 sec
|
|
beam %actor.name%
|
|
~
|
|
#1303
|
|
CAPITAL LETTERS (1301)~
|
|
0 c 0
|
|
CAPITAL~
|
|
%send% %actor% RSocrates tells you, 'Good job, that is correct. Be on the lookout for more of those.' n
|
|
~
|
|
#1304
|
|
Sanct check on enter~
|
|
2 g 100
|
|
~
|
|
if %actor.affect(SANCT)%
|
|
%echo% checked sanct
|
|
else
|
|
%echo% sanct check failed
|
|
end
|
|
~
|
|
#1305
|
|
TBA Greeting - 1301~
|
|
0 e 1
|
|
arrives entered appears~
|
|
* By Rumble of The Builder Academy tbamud.com 9091
|
|
* TBA start room greeting for anyone that enters, poofs, or is transferred.
|
|
* Simple remote to remember if this is a newbie or someone returning.
|
|
* Only fire on players.
|
|
if %actor.is_pc%
|
|
wait 1 sec
|
|
* If they have already been greeted welcome them back.
|
|
if %actor.varexists(TBA_greeting)%
|
|
say Welcome back %actor.name%. Read through these rooms whenever you need a refresher.
|
|
* First greeting, give them instructions.
|
|
else
|
|
say Welcome to The Builder Academy %actor.name%.
|
|
wait 1 sec
|
|
say Within this zone you can learn all the immortal commands and how to build.
|
|
wait 2 sec
|
|
say This zone is like a newbie zone, except for gods. All you have to do is walk through the zone and read every room description.
|
|
wait 3 sec
|
|
say Be sure to do everything the room descriptions tell you to do. You should read and comprehend everything contained within these walls.
|
|
* Now create a variable to remember they have been greeted.
|
|
set TBA_greeting 1
|
|
* Save it to the player file.
|
|
remote TBA_greeting %actor.id%
|
|
* Give them a trial vnum assigner if they don't have one yet.
|
|
if !%actor.has_item(1332)%
|
|
%load% obj 1332 %actor% inv
|
|
end
|
|
end
|
|
end
|
|
~
|
|
#1306
|
|
Trial Vnum Assigner - 1332~
|
|
1 c 2
|
|
tbalim~
|
|
* By Rumble of The Builder Academy tbamud.com 9091
|
|
* Trial vnum assigner. For STAFF only! Make sure player has nohassle off.
|
|
* Make sure name matches a player, purge mobs or use 0.name if you have
|
|
* troubles. They are given an assigner in the mortal start room.
|
|
* Usage: tbalim player vnum | purge
|
|
if !%actor.is_pc% || %actor.level% < 30
|
|
%send% %actor% Only human staff can use this limiter.
|
|
else
|
|
set victim %arg.car%
|
|
if %victim.is_pc%
|
|
if purge /= %arg.cdr% && %victim.has_item(1332)%
|
|
%send% %actor% %arg.car%'s assigner has been %arg.cdr%'d.
|
|
eval TBA_trial_vnum %victim.TBA_trial_vnum% - (2 * %victim.TBA_trial_vnum%)
|
|
remote TBA_trial_vnum %victim.id%
|
|
%purge% %victim.inventory(1332)%
|
|
else
|
|
set TBA_trial_vnum %arg.cdr%
|
|
remote TBA_trial_vnum %victim.id%
|
|
%send% %actor% %arg.car%'s trial vnum set to %arg.cdr%.
|
|
end
|
|
else
|
|
%send% %actor% Make sure they have nohassle off. Don't use it on mobs. Use 0.name!
|
|
return 0
|
|
end
|
|
end
|
|
~
|
|
#1307
|
|
Annoying Verizone Wireless Guy - 1314~
|
|
0 abg 100
|
|
~
|
|
say can you hear me now?
|
|
~
|
|
#1308
|
|
inventory and container purge~
|
|
2 g 100
|
|
~
|
|
while %actor.inventory%
|
|
eval item %actor.inventory%
|
|
* checks inside containers
|
|
if %item.type% == CONTAINER
|
|
while %item.contents%
|
|
eval stolen %item.contents.vnum%
|
|
%echo% purging %item.contents.shortdesc% in container.
|
|
%purge% %item.contents%
|
|
eval num %random.99% + 100
|
|
%at% %num% %load% obj %stolen%
|
|
done
|
|
end
|
|
eval item_to_purge %%actor.inventory(%item.vnum%)%%
|
|
eval stolen %item.vnum%
|
|
%echo% purging %item.shortdesc%.
|
|
%purge% %item_to_purge%
|
|
eval num %random.99% + 100
|
|
%at% %num% %load% obj %stolen%
|
|
done
|
|
~
|
|
#1309
|
|
Eat, look, read, candy~
|
|
1 c 2
|
|
*~
|
|
if look /= %cmd.mudcommand% && heart /= %arg% && %arg% || read /= %cmd.mudcommand% && heart /= %arg% && %arg% || read /= %cmd.mudcommand% && candy /= %arg% && %arg% || look /= %cmd.mudcommand% && candy /= %arg% && %arg%
|
|
*
|
|
eval color %random.3%
|
|
set col[1] \ W
|
|
set col[2] \ R
|
|
set col[3] \ M
|
|
* n
|
|
eval colors %%col[%color%]%%
|
|
*
|
|
eval heart %random.15%
|
|
set love[1] Be Mine
|
|
set love[2] I Love You
|
|
set love[3] I Wuv You
|
|
set love[4] Kiss Me
|
|
set love[5] Hug Me
|
|
set love[6] Be My Valentine
|
|
set love[7] Will You Be Mine
|
|
set love[8] You Are The Only One For Me
|
|
set love[9] I'm yours
|
|
set love[10] You're Special To Me
|
|
set love[11] I Really Like You
|
|
set love[12] I Luv U
|
|
set love[13] U R Mine
|
|
set love[14] With All My Heart
|
|
set love[15] Cutie Pie
|
|
eval candy %%love[%heart%]%%
|
|
*
|
|
%send% %actor% Written on the candy is:
|
|
%send% %actor% %colors% %candy% \ n
|
|
*
|
|
elseif eat /= %cmd.mudcommand% && heart /= %arg% && %arg% || eat /= %cmd.mudcommand% && candy /= %arg% && %arg%
|
|
*
|
|
eval message %random.10%
|
|
set word[1] It warms the cockles of your heart!
|
|
set word[2] It tastes wonderful!
|
|
set word[3] It melts in your mouth.
|
|
set word[4] It slowly disolves in your mouth.
|
|
set word[5] It tastes sweet and a little chalky.
|
|
set word[6] Mmmmm!
|
|
set word[7] You can feel the love!
|
|
set word[8] You feel warmer already!
|
|
set word[9] Mmm hearty goodness!
|
|
set word[10] Sweet like candy!
|
|
eval msg %%word[%message%]%%
|
|
*
|
|
%send% %actor% You eat %self.shortdesc%.
|
|
%echoaround% %actor% %actor.name% eats %self.shortdesc%.
|
|
%send% %actor% %msg%
|
|
%purge% self
|
|
*
|
|
else
|
|
return 0
|
|
end
|
|
~
|
|
#1310
|
|
Multiple Choice Answer A~
|
|
2 c 100
|
|
A~
|
|
%echo% That's it!
|
|
~
|
|
#1311
|
|
Multiple Choice Answer B~
|
|
2 c 100
|
|
B~
|
|
%echo% That's it!
|
|
~
|
|
#1312
|
|
Multiple Choice Answer C~
|
|
2 c 100
|
|
C~
|
|
%echo% That's it!
|
|
~
|
|
#1313
|
|
Multiple Choice Answer D~
|
|
2 c 100
|
|
D~
|
|
%echo% That's it!
|
|
~
|
|
#1314
|
|
Room Door Example~
|
|
2 c 100
|
|
move~
|
|
*%door% <vnum> < direction> < field> [value]
|
|
*Used for adding, deleting, and modifying doors in room #vnum.
|
|
*Direction determines which door is being changed, and can be north, south, east, west, up, or down.
|
|
*If the door does not exist first, a new door will be created.
|
|
*Field is what property of the door is being changed. Valid fields are:
|
|
*
|
|
*purge - remove the exit in the direction specified - no value needed
|
|
*description - value will become the new exit description
|
|
*flags - value will be the new door flags bitvector as defined here:
|
|
* a - Exit is a door that can be opened and closed.
|
|
* b - The door is closed.
|
|
* c - The door is locked.
|
|
* d - The door is pick-proof.
|
|
*key - value is the vnum of the key to the door in this direction
|
|
*name - value is the name of the door in the specified direction
|
|
*room - value is the vnum of the room this direction leads to
|
|
|
|
*Example by Falstar for room 14520
|
|
*The following trigger is designed to reveal a trapdoor leading down when Player types 'Move Chest'
|
|
*
|
|
*The following ARGument determines what can be MOVEd ('move' Command inserted in Arg List of trigger)
|
|
if ("%arg%" == "chest")
|
|
*
|
|
*Send text to player to show effect of command
|
|
%send% %actor% You move the chest across the floor, revealing a trapdoor underneath!!
|
|
*
|
|
*Send text to other players in room to inform them of Player's discovery
|
|
%echoaround% %actor% %actor.name% has discovered a hidden trapdoor under a chest!
|
|
*
|
|
* Set door flags to 'ab' - Exit is a door that can be opened and closed, then close door
|
|
%door% 14520 down flags ab
|
|
* Change door name to 'trapdoor' (used in door commands, eg open trapdoor, lock trapdoor)
|
|
%door% 14520 down name trapdoor
|
|
* Set room that trapdoor exits leads to (Room 14521 in this case)
|
|
%door% 14520 down room 14521
|
|
*Set Exit desc for the wary adventure who decides to 'look down'
|
|
%door% 14520 down description A wooden ladder leads down into the darkness.
|
|
*Set the Vnum of the KEY OBJECT which will lock/unlock door
|
|
%door% 14520 down key 14500
|
|
*
|
|
* Now for Continuity, door commands must be set for reverse direction FROM 14521
|
|
%door% 14521 up flags ab
|
|
%door% 14521 up name trapdoor
|
|
%door% 14521 up room 14520
|
|
%door% 14521 up description A wooden ladder leads up into a storeroom.
|
|
%door% 14521 up key 14500
|
|
*
|
|
* IMPORTANT: Note reverse of direction in both the commands and extra descriptions and room numbers
|
|
* it can be very easy to get lost here and probably get your adventurer lost too.
|
|
*
|
|
*Finally set up what happens when adventurer tries to move anything else and end the trigger
|
|
*
|
|
else
|
|
%send% %actor% Move what ?!
|
|
end
|
|
~
|
|
#1315
|
|
Room Enter Damage Example~
|
|
2 g 100
|
|
~
|
|
* First put a wait in there so the echo waits for the player to get into the room.
|
|
wait 1
|
|
%echo% As %actor.name% enters the room a bolt of lightning smites %actor.himher%.
|
|
%damage% %actor% 10
|
|
wait 5 sec
|
|
%echo% The Gods feel sorry for %actor.name% and restore him to full health.
|
|
%damage% %actor% -10
|
|
~
|
|
#1316
|
|
Room Command Example~
|
|
2 c 100
|
|
l~
|
|
if (%cmd.mudcommand% == look) && (%arg% /= test)
|
|
%echo% works
|
|
return 1
|
|
else
|
|
* Don't capture the look command..
|
|
return 0
|
|
end
|
|
~
|
|
#1317
|
|
Room At Example~
|
|
2 d 100
|
|
test~
|
|
*In progress
|
|
%at% 1208 %echo% wat'd
|
|
%echo% trigger fired.
|
|
%at% 1208 %purge% statue
|
|
~
|
|
#1318
|
|
Room Enter Block Mobs Not Following~
|
|
2 g 100
|
|
~
|
|
if !%actor.is_pc%
|
|
if !%actor.master%
|
|
return 0
|
|
end
|
|
end
|
|
~
|
|
#1319
|
|
Room Random Test For Variables~
|
|
2 b 100
|
|
~
|
|
%echo% my ID is: %self.ID%
|
|
%echo% my VNUM is: %self.vnum%
|
|
set actor %random.char%
|
|
%echo% Hello, %actor.name%
|
|
~
|
|
#1320
|
|
Room Enter Echo Example~
|
|
2 g 100
|
|
~
|
|
* put a wait in here so it doesn't fire before the player enters the room
|
|
wait 1
|
|
switch %random.3%
|
|
case 1
|
|
* only the person entering the room will see this.
|
|
%send% %actor% You trip over a root as you walk into the room.
|
|
* everyone in the room except the actor will see this.
|
|
%echoaround% %actor% %actor.name% trips on a root walking into the room.
|
|
* everyone in the room will see this.
|
|
%echo% The root suddenly springs to life and attacks!
|
|
* let everyone in the zone hear about this.
|
|
%zoneecho% %self.vnum% %actor.name% is a clutz.
|
|
break
|
|
case 2
|
|
%send% %actor% You strut into the room.
|
|
%echoaround% %actor% %actor.name% Seems to have a big head..
|
|
%echo% A strong breeze kicks some leaves up into the air.
|
|
break
|
|
case 3
|
|
%echo% A light breeze picks up, causing the leaves to rustle quietly.
|
|
break
|
|
default
|
|
* this should be here, even if it's never reached
|
|
%echo% This is the default case in case I missed something
|
|
break
|
|
done
|
|
~
|
|
#1321
|
|
Room Command Mushroom Pick~
|
|
2 c 100
|
|
pick~
|
|
if %cmd.mudcommand%==pick && mushroom/=%arg% && %arg.strlen%>0
|
|
%load% obj 1300
|
|
%force% %actor% say it works
|
|
else
|
|
%echo% pick what?
|
|
end
|
|
~
|
|
#1322
|
|
Room Random Variables~
|
|
2 b 100
|
|
test~
|
|
%echo% the weather is: %room.weather%
|
|
~
|
|
#1323
|
|
Room Variables Example~
|
|
2 b 100
|
|
~
|
|
set actor %random.char%
|
|
eval room %actor.room%
|
|
%echo% ID: %room.id%
|
|
%echo% NAME: %room.name%
|
|
%echo% NORTH: %room.north%
|
|
%echo% SOUTH: %room.south%
|
|
%echo% EAST: %room.east%
|
|
%echo% WEST: %room.west%
|
|
%echo% UP: %room.up%
|
|
%echo% DOWN: %room.down%
|
|
%echo% VNUM: %room.vnum%
|
|
%echo% PEOPLE: %room.people%
|
|
~
|
|
#1324
|
|
Mob Greet Inventory Check~
|
|
0 g 100
|
|
~
|
|
* By Jamie Nelson from the forum http://groups.yahoo.com/group/dg_scripts/
|
|
* Checks if the actor is wielding the item
|
|
if %actor.eq(wield)%
|
|
eval wep %actor.eq(wield)%
|
|
if %wep.vnum%==1300
|
|
set has_it 1
|
|
end
|
|
end
|
|
* Checks the actors inventory if not wielding it.
|
|
if !%has_it%
|
|
eval i %actor.inventory%
|
|
while (%i%)
|
|
set next %i.next_in_list%
|
|
if %i.vnum%==1300
|
|
set has_it 1
|
|
break
|
|
end
|
|
if %i.type% == CONTAINER
|
|
%echo% is a container.
|
|
%echo% contains: %i.contents%
|
|
eval in_bag %i.contents%
|
|
%echo% %in_bag.vnum%
|
|
while %in_bag%
|
|
set next_in_bag %in_bag.next_in_list%
|
|
%echo% %next_in_bag.vnum%
|
|
if %in_bag.vnum%==1300
|
|
%echo% has it in bag
|
|
set has_it 1
|
|
break
|
|
end
|
|
set in_bag %next_in_bag%
|
|
done
|
|
set i %next%
|
|
done
|
|
end
|
|
*
|
|
if %has_it%
|
|
say %actor.name% has that special item.
|
|
else
|
|
say %actor.name% doesnt have that crappy item.
|
|
end
|
|
~
|
|
#1325
|
|
Mob Command Quote~
|
|
0 d 100
|
|
quote~
|
|
* By Jamie Nelson
|
|
eval w1max %random.20%
|
|
eval w2max %random.20%
|
|
eval w3max %random.20%
|
|
eval w4max %random.20%
|
|
eval w5max %random.11%
|
|
eval w6max %random.20%
|
|
set w1[0] phenomenal
|
|
set w1[1] rapid
|
|
set w1[2] chilling
|
|
set w1[3] insipid
|
|
set w1[4] nauseating
|
|
set w1[5] astronomical
|
|
set w1[6] austere
|
|
set w1[7] inevitable
|
|
set w1[8] inescapable
|
|
set w1[9] reckless
|
|
set w1[10] haphazard
|
|
set w1[11] accelerating
|
|
set w1[12] profound
|
|
set w1[13] awesome
|
|
set w1[14] terrifying
|
|
set w1[15] ubiquitous
|
|
set w1[16] ignominious
|
|
set w1[17] unprecedented
|
|
set w1[18] unparalleled
|
|
set w1[19] insidious
|
|
set w1[20] broad
|
|
set w2[0] growth
|
|
set w2[1] decline
|
|
set w2[2] prospects
|
|
set w2[3] acceleration
|
|
set w2[4] threat
|
|
set w2[5] expansion
|
|
set w2[6] oneness
|
|
set w2[7] outgrowth
|
|
set w2[8] madness
|
|
set w2[9] evacuation
|
|
set w2[10] diminishment
|
|
set w2[11] consumption
|
|
set w2[12] decay
|
|
set w2[13] putrefaction
|
|
set w2[14] vapidity
|
|
set w2[15] downsizing
|
|
set w2[16] degeneration
|
|
set w2[17] litigation
|
|
set w2[18] declivity
|
|
set w2[19] hastening
|
|
set w2[20] paradigm shifting
|
|
set w3[0] the Internet
|
|
set w3[1] urban tax dollars
|
|
set w3[2] new technologies
|
|
set w3[3] gender identification disorders
|
|
set w3[4] censorship
|
|
set w3[5] interpersonal communications
|
|
set w3[6] modern life
|
|
set w3[7] rampant paradigm shifts
|
|
set w3[8] consumer spending
|
|
set w3[9] rain forests
|
|
set w3[10] human literacy
|
|
set w3[11] natural resources
|
|
set w3[12] traditional values
|
|
set w3[13] media junk food
|
|
set w3[14] family values
|
|
set w3[15] corporate mentality
|
|
set w3[16] the American justice system
|
|
set w3[17] technological change
|
|
set w3[18] the ozone layer
|
|
set w3[19] human resources
|
|
set w3[20] current epistemologies
|
|
set w4[0] forever dissipate
|
|
set w4[1] escalate
|
|
set w4[2] aggrandize
|
|
set w4[3] overhaul
|
|
set w4[4] deteriorate
|
|
set w4[5] revolutionize
|
|
set w4[6] uglify
|
|
set w4[7] put an end to
|
|
set w4[8] enslave
|
|
set w4[9] bankrupt
|
|
set w4[10] truncate
|
|
set w4[11] nullify
|
|
set w4[12] sabotage
|
|
set w4[13] destabilize
|
|
set w4[14] incapacitate
|
|
set w4[15] hasten
|
|
set w4[16] dehumanize
|
|
set w4[17] evaporate
|
|
set w4[18] indenture
|
|
set w4[19] intensify
|
|
set w4[20] undermine
|
|
set w5[0] today's
|
|
set w5[1] tomorrow's
|
|
set w5[2] the entrenchment of our
|
|
set w5[3] worldwide
|
|
set w5[4] our children's
|
|
set w5[5] modern
|
|
set w5[6] all of our
|
|
set w5[7] our future
|
|
set w5[8] our
|
|
set w5[9] the demise of our
|
|
set w5[10] our grandchildren's
|
|
set w5[11] all hope for
|
|
set w6[0] business models
|
|
set w6[1] re-ruralization
|
|
set w6[2] human condition
|
|
set w6[3] family values
|
|
set w6[4] self-esteem
|
|
set w6[5] medical insights
|
|
set w6[6] human psyche
|
|
set w6[7] human depth
|
|
set w6[8] egalitarianism
|
|
set w6[9] World Wide Web
|
|
set w6[10] future values
|
|
set w6[11] hopes and dreams
|
|
set w6[12] business models
|
|
set w6[13] political climate
|
|
set w6[14] education
|
|
set w6[15] cultural heritage
|
|
set w6[16] lifestyles
|
|
set w6[17] fiduciary responsibility
|
|
set w6[18] genetic diversity
|
|
set w6[19] intestinal fortitude
|
|
set w6[20] computer literacy
|
|
set w1 %%w1[%w1max%]%%
|
|
eval w1 %w1%
|
|
set msg The %w1%
|
|
set w2 %%w2[%w2max%]%%
|
|
eval w2 %w2%
|
|
set msg %msg% %w2% of
|
|
set w3 %%w3[%w3max%]%%
|
|
eval w3 %w3%
|
|
set msg %msg% %w3%
|
|
set w4 %%w4[%w4max%]%%
|
|
eval w4 %w4%
|
|
set msg %msg% will %w4%
|
|
set w5 %%w5[%w5max%]%%
|
|
eval w5 %w5%
|
|
set msg %msg% %w5%
|
|
set w6 %%w6[%w6max%]%%
|
|
eval w6 %w6%
|
|
set msg %msg% %w6%
|
|
say %msg%
|
|
~
|
|
#1326
|
|
Mob Greet Einstein Converter - 1319~
|
|
0 g 100
|
|
~
|
|
wait 1 sec
|
|
emote is distracted by your entrance is seems to lose his train of thought.
|
|
wait 1 sec
|
|
say Good day, %actor.name%. Can I help you convert something?
|
|
~
|
|
#1327
|
|
Temperature Converter for Detta - 1319~
|
|
0 d 100
|
|
*~
|
|
if %speech% > -999
|
|
eval celsius (((%speech% - 32) * 5) / 9)
|
|
eval fahrenheit (((%speech% * 9) / 5) + 32)
|
|
say %speech% converted to celsius would be: %celsius%
|
|
say %speech% converted to fahrenheit would be: %fahrenheit%
|
|
end
|
|
~
|
|
#1328
|
|
Mobile Receive Example~
|
|
0 j 100
|
|
~
|
|
*Check to see if the player gave it the right object
|
|
if %object.vnum% == 1300
|
|
wait 1 sec
|
|
say Thank you %actor.name%!
|
|
wait 1 sec
|
|
tell %actor.name% Here is a small reward for your hard work!
|
|
%echo% %self.name% thanks %actor.name%
|
|
kiss %actor.name%
|
|
%purge% app
|
|
%load% obj 1301
|
|
give gren %actor.name%
|
|
else
|
|
say I don't want this!
|
|
return 0
|
|
end
|
|
~
|
|
#1329
|
|
Mobile Act Example~
|
|
0 e 100
|
|
kisses you.~
|
|
slap %actor.name%
|
|
say I'm not that kind of girl.
|
|
pout
|
|
~
|
|
#1330
|
|
Mobile Greet Example~
|
|
0 g 100
|
|
~
|
|
*only greet players
|
|
if %actor.is_pc%
|
|
*coming from this direction
|
|
if %direction% == down
|
|
say Ah, hello %actor.name% I have been waiting for you. Go learn to build
|
|
%teleport% %actor% 1300
|
|
%force% %actor% look
|
|
end
|
|
end
|
|
~
|
|
#1331
|
|
Mobile Random Example~
|
|
0 b 100
|
|
~
|
|
*DENTIST
|
|
*From the show "Little Shop Of Horrors" (1982)
|
|
*(Alan Menken / Howard Ashman)
|
|
*Steve Martin
|
|
*
|
|
%echo% %self.name% sings, When I was young and just a bad little kid,
|
|
wait 3 sec
|
|
%echo% %self.name% sings, My momma noticed funny things I did.
|
|
wait 3 sec
|
|
%echo% %self.name% sings, Like shootin' puppies with a BB-Gun.
|
|
wait 3 sec
|
|
%echo% %self.name% sings, I'd poison guppies, and when I was done,
|
|
wait 3 sec
|
|
%echo% %self.name% sings, I'd find a pussy-cat and bash in it's head.
|
|
wait 3 sec
|
|
%echo% %self.name% sings, That's when my momma said...
|
|
wait 3 sec
|
|
%echo% A chorus from above sings, 'What did she say?'
|
|
wait 3 sec
|
|
%echo% %self.name% sings, She said my boy I think someday
|
|
wait 3 sec
|
|
%echo% %self.name% sings, You'll find a way
|
|
wait 3 sec
|
|
%echo% %self.name% sings, To make your natural tendencies pay...
|
|
wait 6 sec
|
|
%echo% %self.name% sings, You'll be a dentist.
|
|
wait 3 sec
|
|
%echo% %self.name% sings, You have a talent for causing things pain!
|
|
wait 3 sec
|
|
%echo% %self.name% sings, Son, be a dentist.
|
|
wait 3 sec
|
|
%echo% %self.name% sings, People will pay you to be inhumane!
|
|
wait 3 sec
|
|
%echo% %self.name% sings, You're temperment's wrong for the priesthood,
|
|
wait 3 sec
|
|
%echo% %self.name% sings, And teaching would suit you still less.
|
|
wait 3 sec
|
|
%echo% %self.name% sings, Son, be a dentist.
|
|
wait 3 sec
|
|
%echo% %self.name% sings, You'll be a success.
|
|
wait 6 sec
|
|
%echo% A chorus from above sings, "Here he is folks, the leader of the plaque."
|
|
wait 3 sec
|
|
%echo% A chorus from above sings, "Watch him suck up that gas. Oh My God!"
|
|
wait 3 sec
|
|
%echo% A chorus from above sings, "He's a dentist and he'll never ever be any good."
|
|
wait 3 sec
|
|
%echo% A chorus from above sings, "Who wants their teeth done by the Marqui DeSade?"
|
|
wait 6 sec
|
|
%echo% An innocent dental patient screams, "Oh, that hurts! Wait! I'm not numb!"
|
|
%echo% %self.name% sings, "Eh, Shut Up! Open Wide! Here I Come!"
|
|
wait 6 sec
|
|
%echo% %self.name% sings, I am your dentist.
|
|
wait 3 sec
|
|
%echo% %self.name% sings, And I enjoy the career that I picked.
|
|
wait 3 sec
|
|
%echo% %self.name% sings, I'm your dentist.
|
|
wait 3 sec
|
|
%echo% %self.name% sings, And I get off on the pain I inflict!
|
|
wait 6 sec
|
|
%echo% %self.name% sings, When I start extracting those mollars
|
|
wait 3 sec
|
|
%echo% %self.name% sings, Girls, you'll be screaming like holy rollers
|
|
wait 6 sec
|
|
%echo% %self.name% sings, And though it may cause my patients distress.
|
|
wait 3 sec
|
|
%echo% %self.name% sings, Somewhere...Somewhere in heaven above me...
|
|
wait 3 sec
|
|
%echo% %self.name% sings, I know...I know that my momma's proud of me.
|
|
wait 3 sec
|
|
%echo% %self.name% sings, "Oh, Momma..."
|
|
wait 6 sec
|
|
%echo% %self.name% sings, 'Cause I'm a dentist...
|
|
wait 3 sec
|
|
%echo% %self.name% sings, And a success!
|
|
wait 6 sec
|
|
%echo% %self.name% sings, "Say ahh..."
|
|
wait 3 sec
|
|
%echo% %self.name% sings, "Say AHhhh..."
|
|
wait 3 sec
|
|
%echo% %self.name% sings, "Say AAARRRHHHH!!!"
|
|
wait 3 sec
|
|
%echo% %self.name% sings, "Now Spit!"
|
|
%purge% %self%
|
|
~
|
|
#1332
|
|
Variables Example~
|
|
0 b 100
|
|
~
|
|
* By Rumble
|
|
set actor %random.char%
|
|
say hello %actor.name%
|
|
say your alias is %actor.alias%
|
|
say you canbeseen %actor.canbeseen%
|
|
say your cha is %actor.cha%
|
|
say your class is %actor.class%
|
|
say your con is %actor.con%
|
|
say your dex is %actor.dex%
|
|
say your experience is %actor.exp%
|
|
*
|
|
*equipment positions
|
|
*light 0
|
|
if %actor.eq(light)%
|
|
eval light %actor.eq(light)%
|
|
say your light is ID: %light.id%, Name: %light.name%, Shortdesc: %light.shortdesc%, Timer: %light.timer%, Type: %light.type%.
|
|
say your light is Val0: %light.val0%, Val1: %light.val1%, Val2: %light.val2%, Val3: %light.val3%, Vnum: %light.vnum%, Weight: %light.weight%, Cost: %light.cost%.
|
|
end
|
|
*rfinger 1
|
|
if %actor.eq(rfinger)%
|
|
eval rfinger %actor.eq(rfinger)%
|
|
say your rfinger is ID: %rfinger.id%, Name: %rfinger.name%, Shortdesc: %rfinger.shortdesc%, Timer: %rfinger.timer%, Type: %rfinger.type%.
|
|
say your rfinger is Val0: %rfinger.val0%, Val1: %rfinger.val1%, Val2: %rfinger.val2%, Val3: %rfinger.val3%, Vnum: %rfinger.vnum%, Weight: %rfinger.weight%, Cost: %rfinger.cost%.
|
|
end
|
|
*lfinger 2
|
|
if %actor.eq(lfinger)%
|
|
eval lfinger %actor.eq(lfinger)%
|
|
say your lfinger is ID: %lfinger.id%, Name: %lfinger.name%, Shortdesc: %lfinger.shortdesc%, Timer: %lfinger.timer%, Type: %lfinger.type%.
|
|
say your lfinger is Val0: %lfinger.val0%, Val1: %lfinger.val1%, Val2: %lfinger.val2%, Val3: %lfinger.val3%, Vnum: %lfinger.vnum%, Weight: %lfinger.weight%, Cost: %lfinger.cost%.
|
|
end
|
|
*neck1 3
|
|
if %actor.eq(neck1)%
|
|
eval neck1 %actor.eq(neck1)%
|
|
say your neck1 is ID: %neck1.id%, Name: %neck1.name%, Shortdesc: %neck1.shortdesc%, Timer: %neck1.timer%, Type: %neck1.type%.
|
|
say your neck1 is Val0: %neck1.val0%, Val1: %neck1.val1%, Val2: %neck1.val2%, Val3: %neck1.val3%, Vnum: %neck1.vnum%, Weight: %neck1.weight%, Cost: %neck1.cost%.
|
|
end
|
|
*neck2 4
|
|
if %actor.eq(neck2)%
|
|
eval neck2 %actor.eq(neck2)%
|
|
say your neck2 is ID: %neck2.id%, Name: %neck2.name%, Shortdesc: %neck2.shortdesc%, Timer: %neck2.timer%, Type: %neck2.type%.
|
|
say your neck2 is Val0: %neck2.val0%, Val1: %neck2.val1%, Val2: %neck2.val2%, Val3: %neck2.val3%, Vnum: %neck2.vnum%, Weight: %neck2.weight%, Cost: %neck2.cost%.
|
|
end
|
|
*body 5
|
|
if %actor.eq(body)%
|
|
eval body %actor.eq(body)%
|
|
say your body is ID: %body.id%, Name: %body.name%, Shortdesc: %body.shortdesc%, Timer: %body.timer%, Type: %body.type%.
|
|
say your body is Val0: %body.val0%, Val1: %body.val1%, Val2: %body.val2%, Val3: %body.val3%, Vnum: %body.vnum%, Weight: %body.weight%, Cost: %head.cost%.
|
|
end
|
|
*head 6
|
|
if %actor.eq(head)%
|
|
eval head %actor.eq(head)%
|
|
say your head is ID: %head.id%, Name: %head.name%, Shortdesc: %head.shortdesc%, Timer: %head.timer%, Type: %head.type%.
|
|
say your head is Val0: %head.val0%, Val1: %head.val1%, Val2: %head.val2%, Val3: %head.val3%, Vnum: %head.vnum%, Weight: %head.weight%, Cost: %head.cost%.
|
|
end
|
|
*legs 7
|
|
if %actor.eq(legs)%
|
|
eval legs %actor.eq(legs)%
|
|
say your legs is ID: %legs.id%, Name: %legs.name%, Shortdesc: %legs.shortdesc%, Timer: %legs.timer%, Type: %legs.type%.
|
|
say your legs is Val0: %legs.val0%, Val1: %legs.val1%, Val2: %legs.val2%, Val3: %legs.val3%, Vnum: %legs.vnum%, Weight: %legs.weight%, Cost: %legs.cost%.
|
|
end
|
|
*feet 8
|
|
if %actor.eq(feet)%
|
|
eval feet %actor.eq(feet)%
|
|
say your feet is ID: %feet.id%, Name: %feet.name%, Shortdesc: %feet.shortdesc%, Timer: %feet.timer%, Type: %feet.type%.
|
|
say your feet is Val0: %feet.val0%, Val1: %feet.val1%, Val2: %feet.val2%, Val3: %feet.val3%, Vnum: %feet.vnum%, Weight: %feet.weight%, Cost: %feet.cost%.
|
|
end
|
|
*hands 9
|
|
if %actor.eq(hands)%
|
|
eval hands %actor.eq(hands)%
|
|
say your hands is ID: %hands.id%, Name: %hands.name%, Shortdesc: %hands.shortdesc%, Timer: %hands.timer%, Type: %hands.type%.
|
|
say your hands is Val0: %hands.val0%, Val1: %hands.val1%, Val2: %hands.val2%, Val3: %hands.val3%, Vnum: %hands.vnum%, Weight: %hands.weight%, Cost: %hands.cost%.
|
|
end
|
|
*arms 10
|
|
if %actor.eq(arms)%
|
|
eval arms %actor.eq(arms)%
|
|
say your arms is ID: %arms.id%, Name: %arms.name%, Shortdesc: %arms.shortdesc%, Timer: %arms.timer%, Type: %arms.type%.
|
|
say your arms is Val0: %arms.val0%, Val1: %arms.val1%, Val2: %arms.val2%, Val3: %arms.val3%, Vnum: %arms.vnum%, Weight: %arms.weight%, Cost: %arms.cost%.
|
|
end
|
|
*shield 11
|
|
if %actor.eq(shield)%
|
|
eval shield %actor.eq(shield)%
|
|
say your shield is ID: %shield.id%, Name: %shield.name%, Shortdesc: %shield.shortdesc%, Timer: %shield.timer%, Type: %shield.type%.
|
|
say your shield is Val0: %shield.val0%, Val1: %shield.val1%, Val2: %shield.val2%, Val3: %shield.val3%, Vnum: %shield.vnum%, Weight: %shield.weight%, Cost: %shield.cost%.
|
|
end
|
|
*about 12
|
|
if %actor.eq(about)%
|
|
eval about %actor.eq(about)%
|
|
say your about is ID: %about.id%, Name: %about.name%, Shortdesc: %about.shortdesc%, Timer: %about.timer%, Type: %about.type%.
|
|
say your about is Val0: %about.val0%, Val1: %about.val1%, Val2: %about.val2%, Val3: %about.val3%, Vnum: %about.vnum%, Weight: %about.weight%, Cost: %about.cost%.
|
|
end
|
|
*waist 13
|
|
if %actor.eq(waist)%
|
|
eval waist %actor.eq(waist)%
|
|
say your waist is ID: %waist.id%, Name: %waist.name%, Shortdesc: %waist.shortdesc%, Timer: %waist.timer%, Type: %waist.type%.
|
|
say your waist is Val0: %waist.val0%, Val1: %waist.val1%, Val2: %waist.val2%, Val3: %waist.val3%, Vnum: %waist.vnum%, Weight: %waist.weight%, Cost: %waist.cost%.
|
|
end
|
|
*rwrist 14
|
|
if %actor.eq(rwrist)%
|
|
eval rwrist %actor.eq(rwrist)%
|
|
say your rwrist is ID: %rwrist.id%, Name: %rwrist.name%, Shortdesc: %rwrist.shortdesc%, Timer: %rwrist.timer%, Type: %rwrist.type%.
|
|
say your rwrist is Val0: %rwrist.val0%, Val1: %rwrist.val1%, Val2: %rwrist.val2%, Val3: %rwrist.val3%, Vnum: %rwrist.vnum%, Weight: %rwrist.weight%, Cost: %rwrist.cost%.
|
|
end
|
|
*lwrist 15
|
|
if %actor.eq(lwrist)%
|
|
eval lwrist %actor.eq(lwrist)%
|
|
say your lwrist is ID: %lwrist.id%, Name: %lwrist.name%, Shortdesc: %lwrist.shortdesc%, Timer: %lwrist.timer%, Type: %lwrist.type%.
|
|
say your lwrist is Val0: %lwrist.val0%, Val1: %lwrist.val1%, Val2: %lwrist.val2%, Val3: %lwrist.val3%, Vnum: %lwrist.vnum%, Weight: %lwrist.weight%, Cost: %lwrist.cost%.
|
|
end
|
|
*wield 16
|
|
if %actor.eq(wield)%
|
|
eval wield %actor.eq(wield)%
|
|
say your wield is ID: %wield.id%, Name: %wield.name%, Shortdesc: %wield.shortdesc%, Timer: %wield.timer%, Type: %wield.type%.
|
|
say your wield is Val0: %wield.val0%, Val1: %wield.val1%, Val2: %wield.val2%, Val3: %wield.val3%, Vnum: %wield.vnum%, Weight: %wield.weight%, Cost: %wield.cost%.
|
|
end
|
|
*hold 17
|
|
if %actor.eq(hold)%
|
|
eval hold %actor.eq(hold)%
|
|
say your hold is ID: %hold.id%, Name: %hold.name%, Shortdesc: %hold.shortdesc%, Timer: %hold.timer%, Type: %hold.type%.
|
|
say your hold is Val0: %hold.val0%, Val1: %hold.val1%, Val2: %hold.val2%, Val3: %hold.val3%, Vnum: %hold.vnum%, Weight: %hold.weight%, Cost: %hold.cost%.
|
|
end
|
|
say you are fighting: %actor.fighting%
|
|
say you have %actor.gold% coins
|
|
say your ID is %actor.id%
|
|
say your int is %actor.int%
|
|
say your is_killer is %actor.is_killer%
|
|
say your is_thief is %actor.is_thief%
|
|
say your level is %actor.level%
|
|
say your hitp is %actor.hitp%
|
|
say your mana is %actor.mana%
|
|
say your move is %actor.move%
|
|
say your master is: %actor.master%
|
|
say your maxhitp is %actor.maxhitp%
|
|
say your maxmana is %actor.maxmana%
|
|
say your maxmove is %actor.maxmove%
|
|
say the next_in_room is %actor.next_in_room%
|
|
say you are in room %actor.room%
|
|
say your sex is %actor.sex%
|
|
say you are a: %actor.hisher%
|
|
say you are a: %actor.heshe%
|
|
say you are a: %actor.himher%
|
|
say you have %actor.inventory% in your inventory.
|
|
say you know the skill backstab %actor.skill(backstab)%
|
|
say your str is %actor.str%
|
|
say your stradd is %actor.stradd%
|
|
say your vnum is %actor.vnum%
|
|
say your wis is %actor.wis%
|
|
say your weight is %actor.weight%
|
|
*
|
|
eval roomv %actor.room%
|
|
say the weather is: %roomv.weather%
|
|
~
|
|
#1333
|
|
free~
|
|
0 ab 12
|
|
~
|
|
eval max %random.200%
|
|
set text[1] My god! It's full of stars!
|
|
set text[2] How'd all those fish get up here?
|
|
set text[3] I'm a very female dragon.
|
|
set text[4] I've got a peaceful, easy feeling.
|
|
set text[5] Ahhh, spring is in the air.
|
|
set text[6] I'm one of those bad things that happen to good people.
|
|
set text[7] Bring out your dead, bring out your dead!
|
|
set text[8] If there is no God, who pops up the next kleenex in the box?
|
|
set text[9] Have you ever imagined a world with no hypothetical situations?
|
|
set text[10] Pardon me, but do you have any Grey Poupon?
|
|
set text[11] If nothing sticks to Teflon, how do they stick Teflon to the pan?
|
|
set text[12] Better be nice or I will use fireball on you!
|
|
set text[13] Do you think I'm going bald?
|
|
set text[14] This is your brain, this is MUD, this is your brain on MUD, Any questions?
|
|
set text[15] I'm Puff the Magic Dragon, who the hell are you?
|
|
set text[16] Quick! Reverse the polarity of the neutron flow!
|
|
set text[17] Shh... I'm beta testing. I need complete silence!
|
|
set text[18] I'm the real implementor, you know.
|
|
set text[19] If love is blind, why is lingerie so popular?
|
|
set text[20] Despite the cost of living, have you noticed how popular it remains?
|
|
set text[21] Are you crazy, is that your problem?
|
|
set text[22] A bus station is where a bus stops. A train station is where a train stops. On my desk I have a work station. GO FIGURE!
|
|
set text[23] If you can't beat them, arrange to have them beaten.
|
|
set text[24] It takes a big man to cry, but it takes a bigger man to laugh at him.
|
|
set text[25] Friends come and go, but enemies accumulate.
|
|
set text[26] A lie has speed but truth has endurance.
|
|
set text[27] Do not blame the sword for the hand that wields it.
|
|
set text[28] The intention is not to see through each other but to see each other through.
|
|
set text[29] You can build a throne of bayonets, but you cannot sit on it for long.
|
|
set text[30] True friendship comes when silence between two people is comforting.
|
|
set text[31] I can picture in my mind a world without hate or anger and I can picture us attacking that world because they would never expect it.
|
|
set text[32] Life is like a dog sled team. If you are not the lead dog, the scenery never changes.
|
|
set text[33] The only man completely at peace is a man without a navel.
|
|
set text[34] Losers talk about how hard they tried while the winner goes home with the prom queen.
|
|
set text[35] Give a man a fish and he will eat for a day. Teach him how to fish, and he will sit in a boat and drink beer all day.
|
|
set text[36] Keep your friends close but keep your enemies closer.
|
|
set text[37] No, my powers can only be used for good.
|
|
set text[38] Who was the first person to look at a cow and say, "I think I'll squeeze these dangly things here, and drink whatever comes out"?
|
|
set text[39] Why do toasters always have a setting that burns the toast to a horrible crisp such that no decent human being would eat?
|
|
set text[40] Why is there a light in the fridge and not in the freezer?
|
|
set text[41] Why is it that some people appear bright until you hear them speak?
|
|
set text[42] Can a hearse carrying a corpse drive in the carpool lane?
|
|
set text[43] Why do people point to their wrist when asking for the time, but don't point to their crotch when they ask where the bathroom is?
|
|
set text[44] Why ARE Trix only for kids?
|
|
set text[45] Why is a person that handles your money called a 'Broker'?
|
|
set text[46] Whose cruel idea was it for the word "lisp" to have an "s" in it?
|
|
set text[47] If corn oil is made from corn, and vegetable oil is made from vegetables, then what is baby oil made from?
|
|
set text[48] If electricity comes from electrons, does morality come from morons?
|
|
set text[49] Is Disney World the only people trap operated by a mouse?
|
|
set text[50] "I am" is reportedly the shortest sentence in the English language. Could it be that "I do" is the longest sentence?
|
|
set text[51] Do illiterate people get the full effect of Alphabet Soup?
|
|
set text[52] Did you ever notice that when you blow in a dog's face, he gets mad at you, but when you take him on a car ride, he sticks his head out the window?
|
|
set text[53] My mind works like lightning one brilliant flash and it is gone.
|
|
set text[54] 100,000 sperm and you were the fastest?
|
|
set text[55] A closed mouth gathers no foot.
|
|
set text[56] Someday, we'll all look back on this, laugh nervously and change the subject.
|
|
set text[57] A diplomat is someone who can tell you to go to hell in such a way that you will look forward to the trip.
|
|
set text[58] All generalizations are false, including this one.
|
|
set text[59] We are born naked, wet and hungry. Then things get worse.
|
|
set text[60] What was the best thing BEFORE sliced bread?
|
|
set text[61] All stressed out and no one to choke.
|
|
set text[62] Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you're a mile away and you have their shoes.
|
|
set text[63] Better to understand a little than to misunderstand a lot.
|
|
set text[64] Bills travel through the mail at twice the speed of checks.
|
|
set text[65] Do NOT start with me. You will NOT win.
|
|
set text[66] Don't be irreplaceable; if you can't be replaced, you can't be promoted.
|
|
set text[67] Don't piss me off! I'm running out of places to hide the bodies.
|
|
set text[68] Don't take life too seriously, you won't get out alive.
|
|
set text[69] Duct tape is like the force, it has a light side and a dark side and it holds the universe together.
|
|
set text[70] Eagles may soar, but weasels don't get sucked into jet engines.
|
|
set text[71] Ever stop to think, and forget to start again?
|
|
set text[72] Forget world peace. Visualize using your turn signal.
|
|
set text[73] Give me ambiguity or give me something else.
|
|
set text[74] Why do people with closed minds always open their mouths?
|
|
set text[75] He who laughs last thinks slowest.
|
|
set text[76] I didn't say it was your fault, Relsqui. I said I was going to blame you.
|
|
set text[77] I don't suffer from insanity. I enjoy every minute of it.
|
|
set text[78] I feel like I'm diagonally parked in a parallel universe.
|
|
set text[79] I just got lost in thought. It was unfamiliar territory.
|
|
set text[80] I need someone really bad. Are you really bad?
|
|
set text[81] I poured Spot remover on my dog. Now he's gone.
|
|
set text[82] I used to be indecisive. Now I'm not sure.
|
|
set text[83] I used to have a handle on life, and then it broke.
|
|
set text[84] If ignorance is bliss, you must be orgasmic.
|
|
set text[85] Some people are alive only because it's illegal to kill them.
|
|
set text[86] It is far more impressive when others discover your good qualities without your help.
|
|
set text[87] It may be that your sole purpose in life is simply to serve as a warning to others.
|
|
set text[88] Never mess up an apology with an excuse.
|
|
set text[89] Okay, who put a stop payment on my reality check?
|
|
set text[90] Of course I don't look busy... I did it right the first time.
|
|
set text[91] Quantum mechanics: The dreams stuff is made of.
|
|
set text[92] Save your breath. You'll need it to blow up your date!
|
|
set text[93] Smith & Wesson: The original point and click interface.
|
|
set text[94] Some days you are the bug, some days you are the windshield.
|
|
set text[95] Some drink at the fountain of knowledge. Others just gargle.
|
|
set text[96] The early bird may get the worm, but the second mouse gets the cheese.
|
|
set text[97] The only substitute for good manners is fast reflexes.
|
|
set text[98] The problem with the gene pool is that there is no lifeguard.
|
|
set text[99] Remember my name - you'll be screaming it later.
|
|
set text[100] The severity of the itch is inversely proportional to the ability to reach it.
|
|
set text[101] Very funny Scotty, now beam down my clothes.
|
|
set text[102] Why is abbreviation such a long word?
|
|
set text[103] Why isn't phonetic spelled the way it sounds?
|
|
set text[104] You're just jealous because the voices are talking to me and not you!
|
|
set text[105] The proctologist called, they found your head.
|
|
set text[106] Everyone has a photographic memory; some just don't have film.
|
|
set text[107] Try not to let your mind wander. It is too small to be out by itself.
|
|
set text[108] You need only two tools. WD-40 and duct tape. If it doesn't move and it should, use WD-40. If it moves and shouldn't, use the tape.
|
|
set text[109] If you woke up breathing, congratulations! You have another chance!
|
|
set text[110] I don't believe in miracles. I rely on them.
|
|
set text[111] When I'm feeling down, I like to whistle. It makes the neighbor's dog that barks all the time run to the end of his chain and gag himself.
|
|
set text[112] Why did kamikaze pilots wear helmets?
|
|
set text[113] I'm not tense, just terribly, terribly alert.
|
|
set text[114] How do I set a laser printer to stun?
|
|
set text[115] Everything I need to know about life I learned by killing smart people and eating their brains.
|
|
set text[116] I thought I wanted a career, turns out I just wanted paychecks.
|
|
set text[117] Is it time for your medication or mine?
|
|
set text[118] Too many freaks, not enough circuses.
|
|
set text[119] How many times do I have to flush before you go away?
|
|
set text[120] No word in the English language rhymes with month, orange, silver, and purple.
|
|
set text[121] If lawyers are disbarred and clergymen defrocked, doesn't it follow that electricians can be delighted, musicians denoted, cowboys deranged, models deposed, tree surgeons debarked and dry cleaners depressed?
|
|
set text[122] Sarcasm: just one more service we offer here.
|
|
set text[123] This is a mean and cruel world. I want my nappy and medication right now!
|
|
set text[124] Back off! You're standing in my aura.
|
|
set text[125] More people are killed annually by donkeys than die in air crashes.
|
|
set text[126] A 'jiffy' is an actual unit of time for 1/100th of a second.
|
|
set text[127] Does your train of thought have a caboose?
|
|
set text[128] Money isn't made out of paper, it's made out of cotton.
|
|
set text[129] I got out of bed for this?
|
|
set text[130] You, you and you: panic. The rest of you, come with me.
|
|
set text[131] Stress is when you wake up screaming and you realize you haven't fallen asleep yet.
|
|
set text[132] I'm not your type. I'm not inflatable.
|
|
set text[133] If it's stupid but works, it isn't stupid.
|
|
set text[134] If only you'd use your powers for good instead of evil...
|
|
set text[135] The more you sweat in peace, the less you bleed in war.
|
|
set text[136] Tracers work both ways.
|
|
set text[137] Who cares if a laser guided 500 lb bomb is accurate to within 3 feet?
|
|
set text[138] Ever wonder about those people who spend 2.00 dollars a piece on those little bottles of Evian water? Try spelling Evian backwards.
|
|
set text[139] Isn't making a smoking section in a restaurant like making a peeing section in a swimming pool?
|
|
set text[140] Why do croutons come in airtight packages? Aren't they just stale bread to begin with?
|
|
set text[141] Why is it that rain drops but snow falls?
|
|
set text[142] If it's true that we are here to help others, then what exactly are the others here for?
|
|
set text[143] The light at the end of the tunnel has been turned off due to budget cuts.
|
|
set text[144] %random.4% days without a human rights violation!
|
|
set text[145] At least you're not being rectally probed by aliens.
|
|
set text[146] The most powerful force in the universe is gossip.
|
|
set text[147] You should not confuse your career with your life.
|
|
set text[148] No matter what happens, somebody will find a way to take it too seriously.
|
|
set text[149] When trouble arises and things look bad, there is always one individual who perceives a solution and is willing to take command. Very often, that individual is crazy.
|
|
set text[150] There is a very fine line between "hobby" and "mental illness."
|
|
set text[151] Take out the fortune before you eat the cookie.
|
|
set text[152] Never under any circumstances take a sleeping pill and a laxative on the same night.
|
|
set text[153] You should never say anything to a woman that even remotely suggests you think she's pregnant unless you can see an actual baby emerging from her at that moment.
|
|
set text[154] A person who is nice to you, but rude to the waiter, is not a nice person.
|
|
set text[155] When everything's coming your way, you're in the wrong lane.
|
|
set text[156] I live in my own little world, but it's ok they know me here.
|
|
set text[157] Show me a man with both feet firmly on the ground, and I'll show you a man who can't get his pants off.
|
|
set text[158] I don't approve of political jokes...I've seen too many of them get elected.
|
|
set text[159] I love being married. It's so great to find that one special person you want to annoy for the rest of your life.
|
|
set text[160] I am a nobody, nobody is perfect, therefore I am perfect.
|
|
set text[161] Everyday I beat my own previous record for number of consecutive days I've stayed alive.
|
|
set text[162] If carrots are so good for the eyes, how come I see so many dead rabbits on the highway?
|
|
set text[163] Welcome To Shit Creek - Sorry, We're Out of Paddles!
|
|
set text[164] How come we choose from just two people to run for president and 50 for Miss America?
|
|
set text[165] Ever notice that people who spend money on beer, cigarettes, and lottery tickets are always complaining about being broke and not feeling well?
|
|
set text[166] The next time you feel like complaining remember: Your garbage disposal probably eats better than thirty percent of the people in this world.
|
|
set text[167] Snowmen fall from Heaven unassembled.
|
|
set text[168] Every time I walk into a singles bar I can hear Mom's wise words: "Don't pick that up, you don't know where it's been."
|
|
set text[169] Out of my mind...Back in five minutes.
|
|
set text[170] I want to die peacefully in my sleep like my grandfather...Not screaming and yelling, like the passengers in his car.
|
|
set text[171] Man who run in front of car get tired.
|
|
set text[172] Man who run behind car get exhausted.
|
|
set text[173] Man who scratches backside should not bite fingernails.
|
|
set text[174] Man who passes wind in church sits in own pew.
|
|
set text[175] Some days, I just don't feel like slaying dragons.
|
|
set text[176] Thank you for not being perky.
|
|
set text[177] Don't annoy the crazy person.
|
|
set text[178] Which trailer park did you grow up in?
|
|
set text[179] When the only tool you own is a hammer, every problem begins to look like a nail.
|
|
set text[180] And your crybaby whiny ass opinion would be?
|
|
set text[181] The longest one-syllable word in the English language is "screeched."
|
|
set text[182] On a Canadian two dollar bill, the flag flying over the Parliament building is an American flag.
|
|
set text[183] I didn't fight my way to the top of the food chain to be a vegetarian.
|
|
set text[184] What am I? Flypaper for freaks?
|
|
set text[185] Would you like fries with that?
|
|
set text[186] Why do they lock gas station bathrooms? Are they worried someone will clean them?
|
|
set text[187] I may not be the best looking gal here, but I'm the only one talking to you.
|
|
set text[188] Where do forest rangers go to get away from it all?
|
|
set text[189] Who are these kids and why are they calling me Mom?
|
|
set text[190] Not the brightest crayon in the box now, are we?
|
|
set text[191] Don't bother me. I'm living happily ever after.
|
|
set text[192] I started out with nothing and still have most of it left.
|
|
set text[193] You! Off my planet!
|
|
set text[194] Therapy is expensive, poppin' bubble wrap is cheap! You choose.
|
|
set text[195] Did the aliens forget to remove your anal probe?
|
|
set text[196] It is as bad as you think and they are out to get you.
|
|
set text[197] Isn't it scary that doctors call what they do "practice"?
|
|
set text[198] Accept that some days you're the pigeon, and some days you're the statue.
|
|
set text[199] I'm not crazy, I've just been in a very bad mood for years.
|
|
set text[200] All I ask is a chance to prove money can't make me happy.
|
|
set speech %%text[%max%]%%
|
|
eval speech %speech%
|
|
say %speech%
|
|
~
|
|
#1334
|
|
Mob Transform Example~
|
|
0 g 100
|
|
~
|
|
* %transform% test
|
|
* as a greet trigger, entering the room will cause
|
|
* the mob this is attached to, to toggle between mob 1 and 99.
|
|
say Beginning transform.
|
|
if %self.vnum%==1
|
|
%transform% 99
|
|
else
|
|
%transform% -1
|
|
end
|
|
say Transform complete.
|
|
~
|
|
#1335
|
|
Mob Greet Switch Random~
|
|
0 g 100
|
|
~
|
|
* By Falstar
|
|
switch %random.6%
|
|
case 0
|
|
set book 'Creative cooking with human flesh'
|
|
break
|
|
case 1
|
|
set book 'Re-animating the Dead for Dummies'
|
|
break
|
|
case 2
|
|
set book 'How to teach your henchman to rob graves in 7 days'
|
|
break
|
|
case 3
|
|
set book 'An A-Z guide of Mage-induced maladies and mutations'
|
|
break
|
|
case 4
|
|
set book '101 Easy ways to rescue a damsel in distress'
|
|
break
|
|
case 5
|
|
set book 'Witch Hazel's Bumper Book of rare herbs and potions'
|
|
break
|
|
case 6
|
|
set book 'Arcane Artifacts made easy'
|
|
break
|
|
default
|
|
* this should be here, even if it's never reached
|
|
set book default reached
|
|
done
|
|
*
|
|
*wait 5 s
|
|
%echo% Dr. Von Erhartz seems engrossed in reading a large leatherbound book through a battered pair
|
|
%echo% of reading glasses. The title reads: %book%.
|
|
*wait 3 s
|
|
%echo% The doctor looks up at you, seeming to notice you for the first time.
|
|
*wait 1 s
|
|
say ah %actor.name%, I was wondering when you'd drop by.
|
|
~
|
|
#1336
|
|
Mob Random Room Switch Example~
|
|
0 b 100
|
|
~
|
|
* By Rumble
|
|
* So we don't get problems if more than one is loaded.
|
|
context %self.id%
|
|
eval room %self.room%
|
|
switch %room.vnum%
|
|
case 1300
|
|
say this is where I began my journey.
|
|
break
|
|
case 1301
|
|
say Ah, yes, the beginning.
|
|
break
|
|
case 1302
|
|
say TBA, The Builder Academy Implementation explained!
|
|
break
|
|
case 1303
|
|
say Building blocks for beginners.
|
|
break
|
|
case 1304
|
|
say Writing good descriptions. Very important.
|
|
break
|
|
case 1305
|
|
say Learning redit.
|
|
break
|
|
case 1306
|
|
say Oedit by osmosis.
|
|
break
|
|
case 1307
|
|
say Medit by the numbers.
|
|
break
|
|
case 1308
|
|
say Zedit confuses everyone.
|
|
break
|
|
case 1309
|
|
say Sedit. We all love capitalism.
|
|
break
|
|
case 1310
|
|
say Trigedit is tricky.
|
|
break
|
|
case 1311
|
|
say Planning for those who lack direction.
|
|
break
|
|
case 1312
|
|
say Advanced building, what an interesting topic.
|
|
break
|
|
case 1421
|
|
say Storytelling, now that is a good idea.
|
|
break
|
|
case 1313
|
|
say I'm finished. Finally. That Rumble is long winded.
|
|
break
|
|
default
|
|
say so much reading, so little time.
|
|
break
|
|
done
|
|
~
|
|
#1337
|
|
Mob Random Time Example~
|
|
0 b 50
|
|
~
|
|
* Convert hour from 24 hour to 12 hour clock with am/pm
|
|
if %time.hour% > 12
|
|
eval hour %time.hour% - 12
|
|
set ampm pm
|
|
else
|
|
set hour %time.hour%
|
|
set ampm am
|
|
end
|
|
*
|
|
* No 0 hour. Change it to 12.
|
|
if %time.hour% == 0
|
|
set hour 12
|
|
end
|
|
*
|
|
* Figure out what day (1-35).
|
|
switch %time.day%
|
|
case 1
|
|
case 7
|
|
case 14
|
|
case 21
|
|
case 28
|
|
case 35
|
|
set day the Day of the Moon
|
|
break
|
|
case 2
|
|
case 8
|
|
case 15
|
|
case 22
|
|
case 29
|
|
set day the Day of the Bull
|
|
break
|
|
case 3
|
|
case 9
|
|
case 16
|
|
case 23
|
|
case 30
|
|
set day the Day of the Deception
|
|
break
|
|
case 4
|
|
case 10
|
|
case 17
|
|
case 24
|
|
case 31
|
|
set day the Day of Thunder
|
|
break
|
|
case 5
|
|
case 11
|
|
case 18
|
|
case 25
|
|
case 32
|
|
set day the Day of Freedom
|
|
break
|
|
case 6
|
|
case 12
|
|
case 19
|
|
case 26
|
|
case 33
|
|
set day the Day of the Great Gods
|
|
break
|
|
case 7
|
|
case 13
|
|
case 20
|
|
case 27
|
|
case 34
|
|
set day the Day of the Sun
|
|
break
|
|
default
|
|
set day I don't know what day it is
|
|
break
|
|
done
|
|
*
|
|
* What suffix should we use for the number of the day.
|
|
switch %time.day%
|
|
case 1
|
|
case 21
|
|
case 31
|
|
set suf st
|
|
break
|
|
case 2
|
|
case 22
|
|
case 32
|
|
set suf nd
|
|
break
|
|
case 3
|
|
case 23
|
|
case 33
|
|
set suf rd
|
|
break
|
|
default
|
|
set suf th
|
|
break
|
|
done
|
|
*
|
|
* What month are we in (1-17).
|
|
set m1 Month of Winter
|
|
set m2 Month of the Winter Wolf
|
|
set m3 Month of the Frost Giant
|
|
set m4 Month of the Old Forces
|
|
set m5 Month of the Grand Struggle
|
|
set m6 Month of the Spring
|
|
set m7 Month of Nature
|
|
set m8 Month of Futility
|
|
set m9 Month of the Dragon
|
|
set m10 Month of the Sun
|
|
set m11 Month of the Heat
|
|
set m12 Month of the Battle
|
|
set m13 Month of the Dark Shades
|
|
set m14 Month of the Shadows
|
|
set m15 Month of the Long Shadows
|
|
set m16 Month of the Ancient Darkness
|
|
set m17 Month of the Great Evil
|
|
eval months %%m%time.month%%%
|
|
*
|
|
* My test to make sure my variables are printing out what I expect them to.
|
|
* %echo% Hour: %time.hour% Day: %time.day% Month: %time.month% Year:
|
|
%time.year%
|
|
*
|
|
*Finally the output.
|
|
%echo% It is %hour% o'clock %ampm%, on %day%.
|
|
%echo% The %time.day%%suf% Day of the %months%, Year %time.year%.
|
|
~
|
|
#1338
|
|
Mob Command Copycat~
|
|
0 c 100
|
|
e~
|
|
if %cmd.mudcommand%==emote && %arg.strlen%>0
|
|
%force% %actor% emote %arg%
|
|
wait 2 sec
|
|
emote %arg%
|
|
~
|
|
#1339
|
|
Mob Receive Multiple Items~
|
|
0 j 100
|
|
~
|
|
* Example by Aeon
|
|
wait 2 sec
|
|
* Check mob's inventory (this does not include equipped items)
|
|
if (%self.inventory(16701)%) && (%self.inventory(16702)%) && (%self.inventory(16703)%) && (%self.inventory(16704)%) && (%self.inventory(16705)%)
|
|
* Removing items from the mob
|
|
%purge% flour
|
|
%purge% salt
|
|
%purge% sugar
|
|
%purge% soda
|
|
%purge% egg
|
|
* For roleplay sake
|
|
say Thank you %actor.name%! Now here is the cake.
|
|
* Give the reward
|
|
%load% obj 16706
|
|
give cake %actor.name%
|
|
end
|
|
~
|
|
#1340
|
|
Mob Random Master Test~
|
|
0 b 100
|
|
~
|
|
if (%actor.master%)
|
|
eval master %self.master%
|
|
if %master.fighting%
|
|
say I will save you Master %master.name%
|
|
wait 1 sec
|
|
assist %master.name%
|
|
end
|
|
end
|
|
~
|
|
#1341
|
|
Mob Random Follow Master~
|
|
0 b 100
|
|
~
|
|
set actor %random.char%
|
|
mfollow %actor%
|
|
say I follow you now %actor.name%
|
|
say self.master: %self.master%
|
|
say actor: %actor%
|
|
eval follower %self.master%
|
|
say follower: %follower%
|
|
say follower.name : %follower.name%
|
|
~
|
|
#1342
|
|
Mob Hunt Example~
|
|
0 o 100
|
|
~
|
|
%echo% Sleeping for 10 secs, give %actor.name% a head start.
|
|
sleep
|
|
%echo% Targetting %actor.name%
|
|
wait 10 s
|
|
wake
|
|
stand
|
|
open door
|
|
north
|
|
north
|
|
up
|
|
%echo% Hunting...%actor.name%
|
|
mhunt %actor.name%
|
|
mhunt %actor%
|
|
~
|
|
#1343
|
|
Mob Random Special Character's Example~
|
|
0 b 100
|
|
~
|
|
*Special Characters Example
|
|
eval mob %self.alias%
|
|
eval mob %mob.car%
|
|
%echo% %self.vnum%
|
|
%echo% %mob%
|
|
%echo% |%mob% -> name's, someone's, your
|
|
%echo% &%mob% -> it, you, he/she
|
|
%echo% *%mob% -> it, you, him/her
|
|
* object only
|
|
* %echo% '%mob% -> something, name
|
|
~
|
|
#1344
|
|
Mob Speech Variables Checker~
|
|
0 d 100
|
|
*~
|
|
* By Nemmie from the forum http://groups.yahoo.com/group/dg_scripts/
|
|
eval name %actor.car%
|
|
eval test %%name.varexists(%speech.cdr%)%%
|
|
if %test%
|
|
eval var %%name.%speech.cdr%%%
|
|
%echo% %name.name% has remote variable %speech.cdr% which has the
|
|
value of '%var%'.
|
|
else
|
|
%echo% %name.name% doesnt have the variable %speech.cdr%.
|
|
end
|
|
~
|
|
#1345
|
|
Obj Wear Straitjacket - 1330~
|
|
1 j 100
|
|
~
|
|
attach 1347 %self.id%
|
|
~
|
|
#1346
|
|
Obj Command to Remove Straitjacket - 1330~
|
|
1 c 7
|
|
untie~
|
|
%echoaround% %actor% %actor.name% unties the straitjacket.
|
|
%send% %actor% You untie the jacket, maybe now you can remove it.
|
|
detach 1347 %self.id%
|
|
~
|
|
#1347
|
|
Obj Remove Straitjacket - 1300~
|
|
1 l 7
|
|
~
|
|
%echoaround% %actor% %actor.name% struggles to get out of the straitjacket.
|
|
%send% %actor% You can't get out of it. Maybe you should untie it first.
|
|
return 0
|
|
~
|
|
#1348
|
|
delete me~
|
|
1 f 100
|
|
~
|
|
* No Script
|
|
~
|
|
#1349
|
|
free~
|
|
1 c 3
|
|
*~
|
|
* No Script
|
|
~
|
|
#1350
|
|
Drop While Example - Grenade 01301~
|
|
1 h 100
|
|
~
|
|
* By Rumble of The Builder Academy tbamud.com 9091
|
|
* A small script to make a grenade go off 3 seconds after it is dropped.
|
|
* Set the rooms ID to a variable.
|
|
set room_var %actor.room%
|
|
wait 3 s
|
|
* Send a message when the bomb goes off.
|
|
%echo% The Grenade blasts into smithereens, striking everyone here.
|
|
* Target the first char.
|
|
set target_char %room_var.people%
|
|
* Now loop through everyone in the room and hurt them.
|
|
while %target_char%
|
|
* Set the next target before this one perhaps dies.
|
|
set tmp_target %target_char.next_in_room%
|
|
* This is where the good/bad things are supposed to happen.
|
|
%send% %target_char% The explosion hurts you.
|
|
* Damage them... 30 hitpoints. To heal use -#.
|
|
%damage% %target_char% 30
|
|
* Set the next target.
|
|
set target_char %tmp_target%
|
|
* Loop back.
|
|
done
|
|
* After we go through everyone get rid of the grenade.
|
|
%purge% %self%
|
|
~
|
|
#1351
|
|
free~
|
|
1 g 100
|
|
~
|
|
%load% obj %self.vnum%
|
|
%echo% The pile of coins magically reappear.
|
|
~
|
|
#1352
|
|
Obj Command Gun Example~
|
|
1 c 7
|
|
shoot~
|
|
set room_var %actor.room%
|
|
set target_char %room_var.people%
|
|
%echoaround% %actor% %actor.name% Pulls the trigger on %self.shortdesc%. It explodes with a deafening boom.
|
|
%send% %actor% You lift up %self.shortdesc% and aim carefully, squeezing the trigger gently.
|
|
while %target_char%
|
|
if %target_char% != %actor%
|
|
%send% %target_char% The explosion hurts you.
|
|
%damage% %target_char% 300
|
|
%echoaround% %target_char.name% The shrapnel blasts into %target_char.name%.
|
|
end
|
|
set tmp_target %target_char.next_in_room%
|
|
set target_char %tmp_target%
|
|
done
|
|
~
|
|
#1353
|
|
Obj Random Bunny~
|
|
1 b 1
|
|
~
|
|
* By Nemmie from the forum http://groups.yahoo.com/group/dg_scripts/
|
|
eval actor %self.carried_by%
|
|
if %actor.vnum% == 0
|
|
set self bunny_bag
|
|
eval actor %self.carried_by%
|
|
else
|
|
end
|
|
eval number %random.4%
|
|
switch %number%
|
|
case 1
|
|
oecho A pink bunny tries to free itself from %actor.name%, but fails.
|
|
break
|
|
case 3
|
|
oecho A pink bunny manages to slip away from %actor.name%.
|
|
%load% mob 800
|
|
set self pink_bunny
|
|
%purge% %self%
|
|
break
|
|
default
|
|
break
|
|
done
|
|
~
|
|
#1354
|
|
Mob Speech Spy~
|
|
0 d 1
|
|
*~
|
|
%at% rumble %echo% %actor.name% says, '%speech%'
|
|
~
|
|
#1355
|
|
Mob Act Spy~
|
|
0 e 1
|
|
leaves~
|
|
%at% rumble %echo% %actor.name% '%arg%'
|
|
%echo% arg: %arg%
|
|
%echo% cmd: %cmd%
|
|
~
|
|
#1356
|
|
Mob Global Random King Wander~
|
|
0 ab 100
|
|
~
|
|
* King wander example by Zemial
|
|
* So we don't get problems if more than one king is loaded
|
|
context %self.id%
|
|
eval room %self.room%
|
|
* so we know if he is going to bed or getting up
|
|
if (%room.vnum% == 3193)
|
|
set getting_up 1
|
|
global getting_up
|
|
end
|
|
if (%room.vnum% == 3166)
|
|
unset getting_up
|
|
end
|
|
if (%getting_up%)
|
|
* so we know he's going from his bedroom to his throne room
|
|
switch %room.vnum%
|
|
case 3193
|
|
wait until 8:00
|
|
wake
|
|
wait 1
|
|
yawn
|
|
wait 1 s
|
|
stand
|
|
wait 1
|
|
emote stretches a bit and flexes his muscles.
|
|
wait 1
|
|
open door s
|
|
south
|
|
break
|
|
case 3190
|
|
south
|
|
break
|
|
case 3188
|
|
west
|
|
break
|
|
case 3177
|
|
down
|
|
break
|
|
case 3165
|
|
open door n
|
|
case 3164
|
|
case 3161
|
|
north
|
|
break
|
|
default
|
|
say I always enjoy going new places.
|
|
break
|
|
done
|
|
else
|
|
* so he wasn't getting up after all - let's put him to bed
|
|
switch %room.vnum%
|
|
case 3166
|
|
wait until 22:00
|
|
say I guess it's time for bed now.
|
|
* just in case he's not standing
|
|
stand
|
|
open door s
|
|
south
|
|
break
|
|
case 3165
|
|
case 3164
|
|
south
|
|
break
|
|
case 3161
|
|
up
|
|
break
|
|
case 3177
|
|
east
|
|
break
|
|
case 3188
|
|
north
|
|
break
|
|
case 3190
|
|
open door n
|
|
north
|
|
wait 1
|
|
yawn
|
|
wait 1 s
|
|
emote gets ready for bed.
|
|
wait 2 s
|
|
sleep
|
|
break
|
|
default
|
|
say I've always wanted to see new places
|
|
break
|
|
done
|
|
end
|
|
~
|
|
#1357
|
|
Mob Random Groundhog Day~
|
|
0 b 10
|
|
~
|
|
%echo% The groundhog sticks its head out of its hole.
|
|
wait 1 sec
|
|
%echo% The groundhog sees its shadow and scurries back inside.
|
|
wait 2 sec
|
|
%echo% 6 more weeks of winter!
|
|
~
|
|
#1358
|
|
Mob wait until Wake and Sleep~
|
|
0 ab 100
|
|
~
|
|
* By Aeon This script wakes the mob at dawn, and puts him to sleep at night.
|
|
wait until 06:00
|
|
wake
|
|
say It's morning already!
|
|
wait 1 s
|
|
yawn
|
|
wait 1 s
|
|
stand
|
|
wait until 21:00
|
|
emote looks sleepy.
|
|
yawn
|
|
wait 10 s
|
|
rest
|
|
wait 10 s
|
|
sleep
|
|
~
|
|
#1359
|
|
Mob Death Purges Equipment~
|
|
0 f 100
|
|
~
|
|
remove all
|
|
eval i %self.inventory%
|
|
while (%i%)
|
|
set next %i.next_in_list%
|
|
%purge% %i%
|
|
set i %next%
|
|
done
|
|
~
|
|
#1360
|
|
Room Random While Teleport~
|
|
2 b 100
|
|
~
|
|
*Determine number of people in the room.
|
|
eval person %self.people%
|
|
%echo% There are %person% people here.
|
|
wait 1 sec
|
|
*While there are still people in the room.
|
|
while (%person%)
|
|
%send% %person% You are next!
|
|
%echo% I am targetting %person.name%.
|
|
%echoaround% %person% %person.name% is struck by a bolt of lightning. Leaving only a pile of ash.
|
|
%teleport% %person% 1300
|
|
%force% %person% look
|
|
eval person %self.people%
|
|
done
|
|
~
|
|
#1361
|
|
Free~
|
|
1 b 100
|
|
~
|
|
* No Script
|
|
~
|
|
#1362
|
|
Deodorant Bottle - 1391~
|
|
1 c 7
|
|
spray~
|
|
if %arg%
|
|
%echoaround% %actor% %actor.name% soaks %arg% with the deodorant spray.
|
|
%send% %actor% You soak %arg% with the deodorant spray.
|
|
else
|
|
%echoaround% %actor% %actor.name% sprays deodorant about the room.
|
|
%send% %actor% You spray deodorant about the room.
|
|
end
|
|
~
|
|
#1363
|
|
Thanksgiving Turkey - 1322~
|
|
0 b 10
|
|
~
|
|
switch %random.7%
|
|
case 1
|
|
emote gobbles uncontrollably.
|
|
break
|
|
case 2
|
|
emote is looking for the President to pardon %self.himher%.
|
|
break
|
|
case 3
|
|
emote bobs %self.hisher% head up and down to some rhythm.
|
|
break
|
|
case 4
|
|
emote prunes %self.hisher% feathers.
|
|
break
|
|
case 5
|
|
emote puffs out %self.hisher% chest.
|
|
break
|
|
case 6
|
|
emote pecks at your feet.
|
|
break
|
|
case 7
|
|
emote cocks %self.hisher% head to the side looking up at you.
|
|
break
|
|
default
|
|
emote is staying far away from the chopping block.
|
|
break
|
|
done
|
|
~
|
|
#1364
|
|
Return Example~
|
|
2 c 100
|
|
w~
|
|
if %cmd.mudcommand% == west
|
|
if %actor.sex% == male
|
|
%send% %actor% The door vanishes as if it was never there, and you step through.
|
|
%echoaround% %actor% As %actor.name% steps through the doorway, the door disappears for an instant.
|
|
%teleport% %actor% 1300
|
|
%echoaround% %actor% %actor.name% has arrived.
|
|
%force% %actor% look
|
|
* This part of the trigger returns 1 automatically.
|
|
else
|
|
* The trigger returns 0 so next trigger is checked and the player can not pass.
|
|
return 0
|
|
end
|
|
end
|
|
~
|
|
#1365
|
|
Trial Vnum Assigner - 1332~
|
|
1 c 2
|
|
*~
|
|
* By Rumble of The Builder Academy tbamud.com 9091
|
|
* Player must have nohassle off! To junk assigner use tbalim purge player.
|
|
if %actor.level% > 30 && %actor.varexists(TBA_trial_vnum)%
|
|
set actor %self.carried_by%
|
|
* We set completed trial vnums to -#. So if negative abort.
|
|
if %actor.TBA_trial_vnum% < 0
|
|
return 0
|
|
end
|
|
if (%cmd.mudcommand% == redit && ((%arg% && %arg% != %actor.TBA_trial_vnum%) || (%actor.room.vnum% != %actor.TBA_trial_vnum%)))
|
|
%send% %actor% GOTO %actor.TBA_trial_vnum% to edit your room.
|
|
elseif %cmd.mudcommand% == oedit && %arg% != %actor.TBA_trial_vnum%
|
|
%send% %actor% Use OEDIT %actor.TBA_trial_vnum% to modify your object.
|
|
elseif %cmd.mudcommand% == medit && %arg% != %actor.TBA_trial_vnum%
|
|
%send% %actor% Use MEDIT %actor.TBA_trial_vnum% to modify your mobile.
|
|
elseif (%cmd.mudcommand% == zedit && ((%arg% && %arg% != %actor.TBA_trial_vnum%) || (%actor.room.vnum% != %actor.TBA_trial_vnum%)))
|
|
%send% %actor% GOTO %actor.TBA_trial_vnum% to edit your trial vnums zone information.
|
|
elseif %cmd.mudcommand% == purge && ((%arg% && %arg% != %actor.TBA_trial_vnum%) || (%actor.room.vnum% != %actor.TBA_trial_vnum%)))
|
|
%send% %actor% GOTO %actor.TBA_trial_vnum% to purge your room.
|
|
elseif %cmd.mudcommand% == nohassle || (%cmd.mudcommand% == toggle && nohassle /= %arg.car%)
|
|
%send% %actor% You cannot enable nohassle until you finish your trial vnum.
|
|
elseif %cmd.mudcommand% == buildwalk || (%cmd.mudcommand% == toggle && buildwalk /= %arg.car%)
|
|
%send% %actor% You cannot enable buildwalk until you finish your trial vnum.
|
|
elseif %cmd.mudcommand% == sedit || %cmd.mudcommand% == qedit || %cmd.mudcommand% == trigedit || %cmd.mudcommand% == dig || %cmd.mudcommand% == rclone || %cmd.mudcommand% == attach || %cmd.mudcommand% == detach || %cmd.mudcommand% == vdelete
|
|
%send% %actor% Sedit, Trigedit, Qedit, Dig, Rclone, Attach, Detach, and Vdelete are not required for your trial vnum.
|
|
elseif %cmd.mudcommand% == zpurge
|
|
%send% %actor% Zpurge is not required for your trial vnum. Use 'purge' or 'purge item.'
|
|
elseif %cmd.mudcommand% == sacrifice
|
|
%send% %actor% Sacrifice is disabled until your trial room is completed.
|
|
else
|
|
return 0
|
|
end
|
|
else
|
|
return 0
|
|
end
|
|
~
|
|
#1366
|
|
!DROP Assigner - 1332~
|
|
1 his 100
|
|
~
|
|
* By Rumble of The Builder Academy tbamud.com 9091
|
|
if %actor.level% < 32
|
|
%send% %actor% You can't get rid of %self.shortdesc%.
|
|
return 0
|
|
end
|
|
~
|
|
#1367
|
|
Rumble's Diner~
|
|
2 d 100
|
|
food~
|
|
* These are random FOOD objects throught the MUD. Replace with your own.
|
|
eval max %random.259% -1
|
|
set food[0] 5
|
|
set food[1] 6
|
|
set food[2] 7
|
|
set food[3] 8
|
|
set food[4] 9
|
|
set food[5] 10
|
|
set food[6] 14
|
|
set food[7] 109
|
|
set food[8] 110
|
|
set food[9] 111
|
|
set food[10] 112
|
|
set food[11] 114
|
|
set food[12] 164
|
|
set food[13] 180
|
|
set food[14] 218
|
|
set food[15] 309
|
|
set food[16] 310
|
|
set food[17] 311
|
|
set food[18] 312
|
|
set food[19] 313
|
|
set food[20] 314
|
|
set food[21] 315
|
|
set food[22] 447
|
|
set food[23] 501
|
|
set food[24] 502
|
|
set food[25] 521
|
|
set food[26] 537
|
|
set food[27] 383
|
|
set food[28] 622
|
|
set food[29] 635
|
|
set food[30] 637
|
|
set food[31] 638
|
|
set food[32] 639
|
|
set food[33] 640
|
|
set food[34] 1304
|
|
set food[35] 1339
|
|
set food[36] 1398
|
|
set food[37] 1901
|
|
set food[38] 1904
|
|
set food[39] 1917
|
|
set food[40] 1922
|
|
set food[41] 1926
|
|
set food[42] 1927
|
|
set food[43] 1956
|
|
set food[44] 2504
|
|
set food[45] 2505
|
|
set food[46] 2506
|
|
set food[47] 2546
|
|
set food[48] 2710
|
|
set food[49] 2806
|
|
set food[50] 3009
|
|
set food[51] 3010
|
|
set food[52] 3011
|
|
set food[53] 3012
|
|
set food[54] 3013
|
|
set food[55] 3014
|
|
set food[56] 3015
|
|
set food[57] 3300
|
|
set food[58] 3301
|
|
set food[59] 3308
|
|
set food[60] 3309
|
|
set food[61] 3310
|
|
set food[62] 3701
|
|
set food[63] 3702
|
|
set food[64] 3805
|
|
set food[65] 3920
|
|
set food[66] 3943
|
|
set food[67] 3972
|
|
set food[68] 4052
|
|
set food[69] 4103
|
|
set food[70] 4104
|
|
set food[71] 4311
|
|
set food[72] 4312
|
|
set food[73] 4313
|
|
set food[74] 4316
|
|
set food[75] 4520
|
|
set food[76] 4524
|
|
set food[77] 4609
|
|
set food[78] 5219
|
|
set food[79] 5440
|
|
set food[80] 5441
|
|
set food[81] 5442
|
|
set food[82] 5443
|
|
set food[83] 5445
|
|
set food[84] 5456
|
|
set food[85] 5457
|
|
set food[86] 5458
|
|
set food[87] 5459
|
|
set food[88] 5460
|
|
set food[89] 5461
|
|
set food[90] 5462
|
|
set food[91] 5463
|
|
set food[92] 5464
|
|
set food[93] 5465
|
|
set food[94] 5491
|
|
set food[95] 6010
|
|
set food[96] 6011
|
|
set food[97] 6018
|
|
set food[98] 6022
|
|
set food[99] 6023
|
|
set food[100] 6024
|
|
set food[101] 6106
|
|
set food[102] 6107
|
|
set food[103] 6420
|
|
set food[104] 7403
|
|
set food[105] 7507
|
|
set food[106] 7508
|
|
set food[107] 7509
|
|
set food[108] 7510
|
|
set food[109] 7513
|
|
set food[110] 7562
|
|
set food[111] 7803
|
|
set food[112] 7804
|
|
set food[113] 7805
|
|
set food[114] 7806
|
|
set food[115] 7807
|
|
set food[116] 7908
|
|
set food[117] 8304
|
|
set food[118] 8319
|
|
set food[119] 8398
|
|
set food[120] 9601
|
|
set food[121] 10006
|
|
set food[122] 10102
|
|
set food[123] 10103
|
|
set food[124] 10628
|
|
set food[125] 10629
|
|
set food[126] 10630
|
|
set food[127] 12006
|
|
set food[128] 12007
|
|
set food[129] 12010
|
|
set food[130] 12503
|
|
set food[131] 12508
|
|
set food[132] 12509
|
|
set food[133] 12510
|
|
set food[134] 12562
|
|
set food[135] 12567
|
|
set food[136] 24011
|
|
set food[137] 24012
|
|
set food[138] 24013
|
|
set food[139] 24130
|
|
set food[140] 24222
|
|
set food[141] 24292
|
|
set food[142] 24293
|
|
set food[143] 24294
|
|
set food[144] 24307
|
|
set food[145] 24308
|
|
set food[146] 24309
|
|
set food[147] 24819
|
|
set food[148] 24820
|
|
set food[149] 25409
|
|
set food[150] 25413
|
|
set food[151] 25600
|
|
set food[152] 25601
|
|
set food[153] 25608
|
|
set food[154] 25609
|
|
set food[155] 25610
|
|
set food[156] 25621
|
|
set food[157] 25709
|
|
set food[158] 25710
|
|
set food[159] 25711
|
|
set food[160] 25712
|
|
set food[161] 25714
|
|
set food[162] 25791
|
|
set food[163] 26901
|
|
set food[164] 27113
|
|
set food[165] 27123
|
|
set food[166] 27128
|
|
set food[167] 27129
|
|
set food[168] 27130
|
|
set food[169] 27131
|
|
set food[170] 27132
|
|
set food[171] 27133
|
|
set food[172] 27175
|
|
set food[173] 27176
|
|
set food[174] 27178
|
|
set food[175] 27190
|
|
set food[176] 27199
|
|
set food[177] 27200
|
|
set food[178] 27217
|
|
set food[179] 27219
|
|
set food[180] 27401
|
|
set food[181] 27516
|
|
set food[182] 27520
|
|
set food[183] 27521
|
|
set food[184] 27522
|
|
set food[185] 27523
|
|
set food[186] 27527
|
|
set food[187] 27703
|
|
set food[188] 27710
|
|
set food[189] 28116
|
|
set food[190] 28117
|
|
set food[191] 28326
|
|
set food[192] 28621
|
|
set food[193] 28622
|
|
set food[194] 28643
|
|
set food[195] 28713
|
|
set food[196] 28720
|
|
set food[197] 28721
|
|
set food[198] 28722
|
|
set food[199] 28789
|
|
set food[200] 28914
|
|
set food[201] 28915
|
|
set food[202] 28916
|
|
set food[203] 29012
|
|
set food[204] 29205
|
|
set food[205] 29207
|
|
set food[206] 29214
|
|
set food[207] 29240
|
|
set food[208] 29241
|
|
set food[209] 29242
|
|
set food[210] 29412
|
|
set food[211] 29413
|
|
set food[212] 29414
|
|
set food[213] 29504
|
|
set food[214] 29602
|
|
set food[215] 29603
|
|
set food[216] 30105
|
|
set food[217] 30106
|
|
set food[218] 30107
|
|
set food[219] 30108
|
|
set food[220] 30109
|
|
set food[221] 30136
|
|
set food[222] 30141
|
|
set food[223] 30818
|
|
set food[224] 30819
|
|
set food[225] 30909
|
|
set food[226] 31303
|
|
set food[227] 31511
|
|
set food[228] 31514
|
|
set food[229] 31515
|
|
set food[230] 31531
|
|
set food[231] 31560
|
|
set food[232] 31561
|
|
set food[233] 31581
|
|
set food[234] 31582
|
|
set food[235] 31583
|
|
set food[236] 31584
|
|
set food[237] 31587
|
|
set food[238] 31588
|
|
set food[239] 31589
|
|
set food[240] 31600
|
|
set food[241] 31723
|
|
set food[242] 31724
|
|
set food[243] 31725
|
|
set food[244] 31726
|
|
set food[245] 31727
|
|
set food[246] 31728
|
|
set food[247] 31908
|
|
set food[248] 32207
|
|
set food[249] 32308
|
|
set food[250] 32343
|
|
set food[251] 32344
|
|
set food[252] 32407
|
|
set food[253] 32429
|
|
set food[254] 32430
|
|
set food[255] 32506
|
|
set food[256] 32525
|
|
set food[257] 32527
|
|
set food[258] 32528
|
|
set grub %%food[%max%]%%
|
|
eval grub %grub%
|
|
%load% o %grub% %actor% inv
|
|
~
|
|
#1368
|
|
wait until test~
|
|
0 b 100
|
|
~
|
|
if %time.hour% > 4 && %time.hour% < 21
|
|
wait until 21:00
|
|
say I hereby declare Kortaal closed!
|
|
wait 5s
|
|
close gate
|
|
lock gate
|
|
else
|
|
wait until 4:00
|
|
say I hereby declare Kortaal open!
|
|
wait 5s
|
|
unlock gate
|
|
open gate
|
|
end
|
|
~
|
|
#1369
|
|
Exit checker~
|
|
2 b 100
|
|
~
|
|
%echo% NORTH: %self.north% %self.north(bits)%
|
|
%echo% SOUTH: %self.south% %self.south(bits)%
|
|
%echo% EAST: %self.east% %self.east(bits)%
|
|
%echo% WEST: %self.west% %self.west(bits)%
|
|
%echo% UP: %self.up% %self.up(bits)%
|
|
%echo% DOWN: %self.down% %self.down(bits)%
|
|
~
|
|
#1370
|
|
Mob Transform Test~
|
|
0 l 50
|
|
~
|
|
%echo% %self.name% screams in pain as its skin begins to melt and slide away.
|
|
wait 1 sec
|
|
%transform% 1308
|
|
%echo% The skin finally melts away in chunks of steaming goo revealing %self.name%.
|
|
detach all %self.id%
|
|
~
|
|
#1371
|
|
Mob can't be attacked~
|
|
0 c 100
|
|
*~
|
|
* Room would have to be NO_MAGIC since cast could bypass this.
|
|
if (%cmd.mudcommand% == bash || %cmd.mudcommand% == backstab || %cmd.mudcommand% == kill || %cmd.mudcommand% == hit || %cmd.mudcommand% == kick) && (alias1 /= %arg% || alias2 /= %arg%)
|
|
say You can't kill me.
|
|
else
|
|
return 0
|
|
end
|
|
~
|
|
#1372
|
|
Rumble's Poofs~
|
|
0 e 0
|
|
has entered the game.~
|
|
* By Rumble of The Builder Academy tbamud.com 9091
|
|
* To generate random poofs at login just set your loadroom to wherever this
|
|
* mob is.
|
|
eval maxpoofin %random.24%
|
|
set poofins[1] appears with a strange wooshing sound and climbs out of a pneumatic air
|
|
tube like they use at the bank.
|
|
set poofins[2] thinks himself into existence.
|
|
set poofins[3] soars into the room like a bird, and THWAP! right into a window.
|
|
set poofins[4] crawls out of the ground gasping for air.
|
|
set poofins[5] appears in a flash of blinding nothingness!
|
|
set poofins[6] falls from the sky above, screaming until he hits the ground. SPLAT! like a
|
|
bug on a windshield.
|
|
set poofins[7] appears with a dulcet bang.
|
|
set poofins[8] appears with a sonic boom.
|
|
set poofins[9] wanders into the room while practicing omphaloskepsis.
|
|
set poofins[10] somersaults into the room.
|
|
set poofins[11] stumbles into the room, tripping over his own feet and falling flat on his face.
|
|
set poofins[12] dives into the room doing a two and a half tuck gainer, right into the dirt.
|
|
set poofins[13] runs into the room screaming and looking over his shoulder.
|
|
set poofins[14] steps out of your shadow.
|
|
set poofins[15] forms out of the very essence of your shadow to hang in the air before you.
|
|
set poofins[16] climbs out of your left nostril.
|
|
set poofins[17] has abandoned his search for truth and is now looking for a good fantasy.
|
|
set poofins[18] wishes he was a donut specialist.
|
|
set poofins[19] can resist everything but temptation.
|
|
set poofins[20] is searching for a near life experience.
|
|
set poofins[21] walks into the room fashionably early.
|
|
set poofins[22] hanglides into the room.
|
|
set poofins[23] parachutes into the room performing a perfect parachute landing fall,
|
|
except for the fact that he landed backside first.
|
|
set poofins[24] does a cannonball into room, injuring himself on the hard ground.
|
|
eval poofin %%poofins[%maxpoofin%]%%
|
|
%force% %actor% set self poofin %poofin%
|
|
*
|
|
eval maxpoofout %random.20%
|
|
set poofouts[1] is chased out of the room by a barrel of rabid monkeys.
|
|
set poofouts[2] creates a pneumatic air tube, like they use at the banks, and steps in. He is sucked out of sight.
|
|
set poofouts[3] thinks himself out of existence.
|
|
set poofouts[4] walks out saying 'time to make the donuts.'
|
|
set poofouts[5] goes super critical and has a meltdown. Nothing remains but a pile of steaming radioactive mush.
|
|
set poofouts[6] disappears in a flash of blinding nothingness!
|
|
set poofouts[7] merges with his surroundings and vanishes.
|
|
set poofouts[8] morphs into millions of ants, which run off in all directions.
|
|
set poofouts[9] senses that everything is well, so he floats away.
|
|
set poofouts[10] goes to hell in a handbasket.
|
|
set poofouts[11] does somersaults out of the room.
|
|
set poofouts[12] dives out of the room doing three rotations in the jackknife position.
|
|
set poofouts[13] stumbles out of the room with a look of confusion on his face, must have forgotten where he parked.
|
|
set poofouts[14] steps into your shadow and disappears.
|
|
set poofouts[15] points behind you with a look of horror. While you turn away he disappears chuckling 'made you look'.
|
|
set poofouts[16] doesn't like saying goodbye, so he didn't.
|
|
set poofouts[17] completes an intricate spell of chantings and gestures that creates an inter-dimensional portal of space and time. Before he steps through it and disappears you notice a 'made in china' sticker on its bottom.
|
|
set poofouts[18] creates a huge rubber band, straps himself into the middle of it and stretches it back like a slingshot. With a wave he releases it and is hurtled out of sight.
|
|
set poofouts[19] straps an ACME rocket to his back and asks, 'got a light?' right before it explodes and sends him soaring.
|
|
set poofouts[20] puts on a helmet and climbs into the barrel of an ACME cannon. It explodes sending pieces of Rumble off into the distance.
|
|
eval poofout %%poofouts[%maxpoofout%]%%
|
|
%force% %actor% set self poofout %poofout%
|
|
~
|
|
#1373
|
|
Present Unwrapping~
|
|
1 c 7
|
|
unwrap~
|
|
eval present %random.326% * 100 + %random.99%
|
|
%echo% present: %present% id %present.id.name% vnum %present.vnum% name %present.name%
|
|
%force% %actor% vstat obj %present%
|
|
if %present% == %present.id.name%
|
|
%echo% fails
|
|
else
|
|
%echo% works
|
|
end
|
|
~
|
|
#1374
|
|
Consume Example~
|
|
1 s 100
|
|
~
|
|
%send% %actor% You %command% %self.name%.
|
|
%echoaround% %actor% %actor.name% %command%s %self.name%.
|
|
return 0
|
|
%purge% %self%
|
|
~
|
|
#1375
|
|
Random Mob Purge~
|
|
2 b 100
|
|
~
|
|
* This script checks if anyone is in the room. If so each mob has a 50
|
|
* percent chance of being purged 5 percent of the time.
|
|
eval target %self.people%
|
|
while %target%
|
|
eval tmp_target %target.next_in_room%
|
|
if %target.vnum% != -1 && %random.2% != 1
|
|
%echo% The gods destroy %target.name%
|
|
%purge% %target%
|
|
end
|
|
eval target %tmp_target%
|
|
done
|
|
~
|
|
#1376
|
|
Obj Contents test~
|
|
1 c 7
|
|
testing~
|
|
%echo% firing
|
|
eval in_bag %self.contents%
|
|
while %in_bag%
|
|
set next_in_bag %in_bag.next_in_list%
|
|
%echo% contains: %in_bag.vnum%
|
|
set in_bag %next_in_bag%
|
|
done
|
|
~
|
|
#1377
|
|
door test~
|
|
2 g 100
|
|
~
|
|
%door% 1233 west flags abcd
|
|
%door% 1233 west key 1233
|
|
%door% 1233 west name steel door
|
|
%door% 1233 west room 1233
|
|
~
|
|
#1378
|
|
Racing Bet~
|
|
2 c 100
|
|
bet~
|
|
set 1 Salya
|
|
set 2 Fluffy
|
|
set 3 Angela
|
|
set 4 Malicious
|
|
set 5 Arden
|
|
set 6 Calista
|
|
set 7 Balderdash
|
|
set 8 Hessa
|
|
set Salya 99
|
|
set Fluffy 50
|
|
set Angela 50
|
|
set Malicious 35
|
|
set Arden 33
|
|
set Calista 28
|
|
set Balderdash 25
|
|
set Hessa 20
|
|
set racer 1
|
|
set racing 1
|
|
while %racing%
|
|
eval name %racer%
|
|
%echo% Racer %racer%: %%name%%
|
|
eval racer %racer%+1
|
|
if %racer% == 9
|
|
set racing 0
|
|
else
|
|
end
|
|
done
|
|
~
|
|
#1379
|
|
Command test~
|
|
2 c 100
|
|
l~
|
|
* Numeric Arg: 7 means obj can be worn, carried, or in room.
|
|
* Make sure the command is look, check for any abbrev of closet
|
|
* and make sure there is an arg.
|
|
if %cmd.mudcommand% == look && closet /= %arg%
|
|
%send% %actor% As you peer into the closet you see movement.
|
|
%echoaround% %actor% %actor.name% looks into a closet and something comes out.
|
|
%load% mob 1
|
|
else
|
|
* If it doesn't match let the command continue.
|
|
return 0
|
|
end
|
|
* An example for sitting in a chair. Arg: s
|
|
* if %cmd.mudcommand% == sit && chair /= %arg%
|
|
* %echoaround% %actor% %actor.name% sits in a chair.
|
|
* %send% %actor% You sit in a chair.
|
|
* else
|
|
* return 0
|
|
* end
|
|
~
|
|
#1380
|
|
Command Test~
|
|
2 c 100
|
|
l~
|
|
if %cmd.mudcommand% == look && rodent /= %arg%
|
|
return 0
|
|
wait 2 sec
|
|
%send% %actor% A soft, pleasant voice calls 'Welcome, do come inside.'
|
|
else
|
|
return 0
|
|
end
|
|
~
|
|
#1381
|
|
Voodoo Doll~
|
|
1 c 2
|
|
pin~
|
|
* By Heiach
|
|
if !%arg%
|
|
%send% %actor% Stab a pin into a voodoo doll of who?
|
|
else
|
|
eval dmg %arg.hitp% * 100 / %arg.maxhitp%
|
|
if (%dmg% > 25)
|
|
eval pain %random.15%
|
|
switch %pain%
|
|
case 1
|
|
set hurt back
|
|
break
|
|
case 2
|
|
set hurt head
|
|
break
|
|
case 3
|
|
set hurt stomach
|
|
break
|
|
case 4
|
|
set hurt left eye
|
|
break
|
|
case 5
|
|
set hurt chest
|
|
break
|
|
case 6
|
|
set hurt right eye
|
|
break
|
|
case 7
|
|
set hurt left arm
|
|
break
|
|
case 8
|
|
set hurt right arm
|
|
break
|
|
case 9
|
|
set hurt left leg
|
|
break
|
|
case 10
|
|
set hurt right leg
|
|
break
|
|
case 11
|
|
set hurt groin
|
|
break
|
|
case 12
|
|
set hurt left foot
|
|
break
|
|
case 13
|
|
set hurt right foot
|
|
break
|
|
case 14
|
|
set hurt throat
|
|
break
|
|
case 15
|
|
set hurt heart
|
|
break
|
|
default
|
|
break
|
|
done
|
|
%send% %actor% You slowly push a pin into the voodoo doll of %arg.name%'s %hurt%.
|
|
%echoaround% %actor% %actor.name% slowly pushes a pin into a voodoo doll.
|
|
%send% %arg% You suddenly feel a sharp stabbing pain in your %hurt%!
|
|
%echoaround% %arg% %arg.name% suddenly screams with pain, clenching %arg.hisher% %hurt%!
|
|
%damage% %arg% 10
|
|
wait 20 s
|
|
elseif %dmg% < 26
|
|
set msg %random.5%
|
|
switch %msg%
|
|
case 1
|
|
%send% %actor% %arg.name% has suffered enough!
|
|
break
|
|
case 2
|
|
%send% %actor% %arg.name% can't take it anymore!
|
|
break
|
|
case 3
|
|
%send% %actor% %arg.name% is too weak!
|
|
break
|
|
case 4
|
|
%send% %actor% %arg.name% is still writhing in pain!
|
|
break
|
|
case 5
|
|
%send% %actor% %arg.name% won't survive another pin!
|
|
break
|
|
default
|
|
break
|
|
done
|
|
end
|
|
end
|
|
~
|
|
#1382
|
|
dg_affect test~
|
|
0 g 100
|
|
~
|
|
dg_affect %actor% str 1 1
|
|
dg_affect %actor% dex 1 1
|
|
dg_affect %actor% int 1 1
|
|
dg_affect %actor% wis 1 1
|
|
dg_affect %actor% con 1 1
|
|
dg_affect %actor% cha 1 1
|
|
dg_affect %actor% age 1 1
|
|
dg_affect %actor% char_weight 1 1
|
|
dg_affect %actor% char_height 1 1
|
|
dg_affect %actor% maxmana 1 1
|
|
dg_affect %actor% maxhit 1 1
|
|
dg_affect %actor% maxmove 1 1
|
|
dg_affect %actor% armor 1 1
|
|
dg_affect %actor% hitroll 1 1
|
|
dg_affect %actor% damroll 1 1
|
|
dg_affect %actor% saving_para 1 1
|
|
dg_affect %actor% saving_rod 1 1
|
|
dg_affect %actor% saving_petri 1 1
|
|
dg_affect %actor% saving_breath 1 1
|
|
dg_affect %actor% saving_spell 1 1
|
|
dg_affect %actor% blind on 1
|
|
dg_affect %actor% invis on 1
|
|
dg_affect %actor% det-align on 1
|
|
dg_affect %actor% det-invis on 1
|
|
dg_affect %actor% det-magic on 1
|
|
dg_affect %actor% sense-life on 1
|
|
dg_affect %actor% watwalk on 1
|
|
dg_affect %actor% sanct on 1
|
|
dg_affect %actor% curse on 1
|
|
dg_affect %actor% infra on 1
|
|
dg_affect %actor% poison on 1
|
|
dg_affect %actor% prot-evil on 1
|
|
dg_affect %actor% prot-good on 1
|
|
dg_affect %actor% sleep on 1
|
|
dg_affect %actor% no_track on 1
|
|
dg_affect %actor% sneak on 1
|
|
dg_affect %actor% hide on 1
|
|
dg_affect %actor% charm on 1
|
|
~
|
|
#1383
|
|
%load% test~
|
|
0 g 100
|
|
~
|
|
%load% obj 200 %actor% light
|
|
%load% obj 201 %actor% rfinger
|
|
%load% obj 202 %actor% lfinger
|
|
%load% obj 203 %actor% neck1
|
|
%load% obj 204 %actor% neck2
|
|
%load% obj 205 %actor% body
|
|
%load% obj 206 %actor% head
|
|
%load% obj 207 %actor% legs
|
|
%load% obj 208 %actor% feet
|
|
%load% obj 209 %actor% hands
|
|
%load% obj 210 %actor% arms
|
|
%load% obj 211 %actor% shield
|
|
%load% obj 212 %actor% about
|
|
%load% obj 213 %actor% waist
|
|
%load% obj 214 %actor% rwrist
|
|
%load% obj 215 %actor% lwrist
|
|
%load% obj 216 %actor% wield
|
|
%load% obj 217 %actor% hold
|
|
%load% obj 218 %actor% inv
|
|
%echo% You have 10 seconds to remove and junk all before we test 0-17
|
|
wait 10 sec
|
|
%load% obj 200 %actor% 0
|
|
%load% obj 201 %actor% 1
|
|
%load% obj 202 %actor% 2
|
|
%load% obj 203 %actor% 3
|
|
%load% obj 204 %actor% 4
|
|
%load% obj 205 %actor% 5
|
|
%load% obj 206 %actor% 6
|
|
%load% obj 207 %actor% 7
|
|
%load% obj 208 %actor% 8
|
|
%load% obj 209 %actor% 9
|
|
%load% obj 210 %actor% 10
|
|
%load% obj 211 %actor% 11
|
|
%load% obj 212 %actor% 12
|
|
%load% obj 213 %actor% 13
|
|
%load% obj 214 %actor% 14
|
|
%load% obj 215 %actor% 15
|
|
%load% obj 216 %actor% 16
|
|
%load% obj 217 %actor% 17
|
|
%load% obj 218 %actor% 18
|
|
~
|
|
#1384
|
|
Mob Speech Parrot~
|
|
0 d 100
|
|
*~
|
|
*** Squak for the nice people, Polly
|
|
wait 1s
|
|
emote squawks loudly.
|
|
wait 1s
|
|
*** 75 percent chance of learning phrase
|
|
eval polly %random.4%
|
|
if (%polly% > 1)
|
|
say %speech%
|
|
%echo% %speech%
|
|
%echo% %phrase(1)%
|
|
%echo% %phrase(2)%
|
|
%echo% %phrase(3)%
|
|
*** Ignore if already known
|
|
switch %speech%
|
|
case test
|
|
case test 2
|
|
case %phrase(3)%
|
|
case %phrase(4)%
|
|
case %phrase(5)%
|
|
case %phrase(6)%
|
|
case %phrase(7)%
|
|
case %phrase(8)%
|
|
case %phrase(9)%
|
|
case %phrase(10)%
|
|
emote looks at you curiously.
|
|
break
|
|
default
|
|
break
|
|
done
|
|
*** Learn new phrases
|
|
eval number (%number% + 1)
|
|
eval phrase(%number%) %speech%
|
|
global number
|
|
global phrase(%number%)
|
|
*** Reset array after 10 phrases
|
|
if (%number% == 10)
|
|
set number 0
|
|
global number
|
|
set maxphrases 1
|
|
global maxphrases
|
|
end
|
|
else
|
|
end
|
|
~
|
|
#1385
|
|
Room Enter if/elseif/else Combo crash test~
|
|
2 g 100
|
|
~
|
|
if %actor.is_pc%
|
|
wait 1 sec
|
|
if %actor.sex% == male
|
|
%echo% male
|
|
elseif %actor.sex% == female
|
|
%echo% elseif female
|
|
else
|
|
%echo% else nuetral
|
|
else
|
|
%echo% mob
|
|
~
|
|
#1386
|
|
Room Command Combination Lock~
|
|
2 c 100
|
|
push~
|
|
*
|
|
* combinationlock, based on script by Rumble
|
|
* small modifications made by Welcor
|
|
*
|
|
* To allow multiple scripts based on this script we set a context:
|
|
context %self.id%
|
|
* clear old var, if set.
|
|
unset reset_buttons
|
|
* check argument
|
|
if %arg% == red
|
|
%send% %actor% You push the red button.
|
|
set pushed_red 1
|
|
global pushed_red
|
|
elseif %arg% == yellow
|
|
%send% %actor% You push the yellow button.
|
|
if %pushed_red%
|
|
set pushed_yellow 1
|
|
global pushed_yellow
|
|
else
|
|
set reset_buttons 1
|
|
end
|
|
elseif %arg% == green
|
|
%send% %actor% You push the green button.
|
|
if %pushed_red% && %pushed_yellow%
|
|
set pushed_green 1
|
|
global pushed_green
|
|
else
|
|
set reset_buttons 1
|
|
end
|
|
elseif %arg% == blue
|
|
%send% %actor% You push the blue button.
|
|
if %pushed_red% && %pushed_yellow% && %pushed_green%
|
|
set pushed_blue 1
|
|
global pushed_blue
|
|
else
|
|
set reset_buttons 1
|
|
end
|
|
elseif %arg% == purple
|
|
%send% %actor% You push the purple button.
|
|
if %pushed_red% && %pushed_yellow% && %pushed_green% && %pushed_blue%
|
|
%send% %actor% You hear a loud click as you push the final button.
|
|
set reset_buttons 1
|
|
else
|
|
set reset_buttons 1
|
|
end
|
|
elseif %arg% == white
|
|
%send% %actor% You push the white reset button.
|
|
set reset_buttons 1
|
|
else
|
|
%send% %actor% Push what ?!
|
|
halt
|
|
end
|
|
* reset the buttons if necessary
|
|
if %reset_buttons%
|
|
unset reset_buttons
|
|
unset pushed_red
|
|
unset pushed_yellow
|
|
unset pushed_green
|
|
unset pushed_blue
|
|
%send% %actor% The buttons all suddenly pop back out.
|
|
end
|
|
* send the state of the buttons
|
|
%send% %actor% red:%pushed_red% yellow:%pushed_yellow% green:%pushed_green% blue:%pushed_blue% purple:%pushed_purple%
|
|
~
|
|
#1387
|
|
free~
|
|
2 g 100
|
|
~
|
|
eval item %actor.inventory%
|
|
eval item_to_purge %%actor.inventory(%item.vnum%)%%
|
|
if %item_to_purge%
|
|
%echo% purging %item.shortdesc% with vnum %item.vnum% in %actor.name%'s inventory.
|
|
%purge% %item_to_purge%
|
|
else
|
|
%echo% I cant find %item.shortdesc% with vnum %item.vnum% in %actor.name%'s inventory.
|
|
%echo% I cant find an item in %actor.name%'s inventory.
|
|
end
|
|
~
|
|
#1388
|
|
Room Command Detach Example~
|
|
2 c 100
|
|
detach~
|
|
Detach 1388 %self.id%
|
|
%echo% detached
|
|
~
|
|
#1389
|
|
FREE~
|
|
1 c 7
|
|
join~
|
|
eval currentroom %self.room%
|
|
if ((%currentroom.vnum% == 1233) && (%actor.inventory(1315)%) && (%actor.inventory(1316)%))
|
|
%echo% room check correct: %currentroom.vnum%
|
|
%purge% %actor.inventory(1316)%
|
|
%echo% orb purged
|
|
switch %random.2%
|
|
case 1
|
|
otransform 12
|
|
%echo% staff loaded
|
|
break
|
|
default
|
|
otransform 1317
|
|
%echo% broken staff loaded
|
|
break
|
|
done
|
|
detach 1389 %self.id%
|
|
else
|
|
%send% %actor% You can not do that here.
|
|
end
|
|
~
|
|
#1390
|
|
Obj Random Special Character's Example~
|
|
1 b 100
|
|
~
|
|
*Special Characters Example
|
|
eval obj %self.name%
|
|
eval obj %obj.car%
|
|
%echo% %self.vnum%
|
|
%echo% %obj%
|
|
%echo% |%obj% -> name's, someone's, your
|
|
%echo% %obj% -> name, someone, you
|
|
%echo% &%obj% -> it, you, he/she
|
|
%echo% *%obj% -> it, you, him/her
|
|
* object only
|
|
%echo% '%obj% -> something, name
|
|
~
|
|
#1391
|
|
Obj Wear Ruby Slippers~
|
|
1 j 100
|
|
~
|
|
wait 1 sec
|
|
dg_cast 'word of recall' %actor%
|
|
~
|
|
#1392
|
|
free~
|
|
1 c 2
|
|
shake~
|
|
* Numeric Arg: 2 means in character's carried inventory
|
|
* There are 20 possible answers that the Magic Eight Ball can give.
|
|
* Of these, nine are full positive, two are full negative, one is
|
|
* mostly positive, three are mostly negative, and five are abstentions.
|
|
*
|
|
if ball /= %arg% || eightball /= %arg%
|
|
%echoaround% %actor% %actor.name% shakes the magic eight ball vigorously.
|
|
%send% %actor% You shake the magic eight ball vigorously.
|
|
switch %random.20%
|
|
case 1
|
|
%send% %actor% The magic eight ball reveals the answer: Outlook Good
|
|
break
|
|
case 2
|
|
%send% %actor% The magic eight ball reveals the answer: Outlook Not So Good
|
|
break
|
|
case 3
|
|
%send% %actor% The magic eight ball reveals the answer: My Reply Is No
|
|
break
|
|
case 4
|
|
%send% %actor% The magic eight ball reveals the answer: Don't Count On It
|
|
break
|
|
case 5
|
|
%send% %actor% The magic eight ball reveals the answer: You May Rely On It
|
|
break
|
|
case 6
|
|
%send% %actor% The magic eight ball reveals the answer: Ask Again Later
|
|
break
|
|
case 7
|
|
%send% %actor% The magic eight ball reveals the answer: Most Likely
|
|
break
|
|
case 8
|
|
%send% %actor% The magic eight ball reveals the answer: Cannot Predict Now
|
|
break
|
|
case 9
|
|
%send% %actor% The magic eight ball reveals the answer: Yes
|
|
break
|
|
case 10
|
|
%send% %actor% The magic eight ball reveals the answer: Yes, definitely
|
|
break
|
|
case 11
|
|
%send% %actor% The magic eight ball reveals the answer: Better Not Tell You Now
|
|
break
|
|
case 12
|
|
%send% %actor% The magic eight ball reveals the answer: It Is Certain
|
|
break
|
|
case 13
|
|
%send% %actor% The magic eight ball reveals the answer: Very Doubtful
|
|
break
|
|
case 14
|
|
%send% %actor% The magic eight ball reveals the answer: It Is Decidedly So
|
|
break
|
|
case 15
|
|
%send% %actor% The magic eight ball reveals the answer: Concentrate And Ask Again
|
|
break
|
|
case 16
|
|
%send% %actor% The magic eight ball reveals the answer: Signs Point To Yes
|
|
break
|
|
case 17
|
|
%send% %actor% The magic eight ball reveals the answer: My Sources Say No
|
|
break
|
|
case 18
|
|
%send% %actor% The magic eight ball reveals the answer: Without A Doubt
|
|
break
|
|
case 19
|
|
%send% %actor% The magic eight ball reveals the answer: Reply Hazy, Try Again
|
|
break
|
|
case 20
|
|
%send% %actor% The magic eight ball reveals the answer: As I See It, Yes
|
|
break
|
|
default
|
|
%send% %actor% The magic eight ball explodes since your question is unanswerable.
|
|
break
|
|
done
|
|
else
|
|
%send% %actor% shake What?
|
|
end
|
|
~
|
|
#1393
|
|
Obj Command quarter flip example~
|
|
1 c 2
|
|
flip~
|
|
* Numeric Arg: 2 means in character's carried inventory
|
|
if coin /= %arg% || quarter /= %arg%
|
|
%echoaround% %actor% %actor.name% flips a coin high up into the air.
|
|
%send% %actor% You flip the coin up into the air.
|
|
switch %random.2%
|
|
case 1
|
|
%echo% The coin falls to the ground, bounces, rolls, and ends up showing heads!
|
|
break
|
|
case 2
|
|
%echo% The coin falls to the ground, bounces, rolls, and ends up showing tails!
|
|
break
|
|
default
|
|
%echo% The coin falls on its edge and balances perfectly.
|
|
break
|
|
done
|
|
else
|
|
%send% %actor% flip What?
|
|
end
|
|
~
|
|
#1394
|
|
Timing trigger~
|
|
2 ab 100
|
|
~
|
|
wait until 7:00
|
|
%echo% loading
|
|
%load% obj 1200
|
|
wait until 11:00
|
|
%purge% list
|
|
~
|
|
#1395
|
|
Mob Random Black Cat~
|
|
0 b 20
|
|
~
|
|
switch %random.7%
|
|
case 1
|
|
emote crosses your path.
|
|
break
|
|
case 2
|
|
emote sneezes.
|
|
break
|
|
case 3
|
|
emote rubs up against your leg.
|
|
break
|
|
case 4
|
|
emote starts cleaning itself.
|
|
break
|
|
case 5
|
|
emote howls wickedly.
|
|
break
|
|
case 6
|
|
emote hisses at you spitefully!
|
|
break
|
|
case 7
|
|
emote purrs warmly.
|
|
break
|
|
default
|
|
emote runs in terror.
|
|
break
|
|
done
|
|
~
|
|
#1396
|
|
Room Speech Actor.eq Example~
|
|
2 d 100
|
|
test~
|
|
set i 0
|
|
while %i%<32
|
|
eval item %%actor.eq(%i%)%%
|
|
if %item%
|
|
%echo% In slot %i% you are wearing %item.shortdesc%
|
|
end
|
|
eval i %i%+1
|
|
done
|
|
~
|
|
#1397
|
|
Mob Random Wait Until Example~
|
|
0 ab 100
|
|
~
|
|
eval time1 %time.hour%
|
|
if %time1% != %time.hour%
|
|
say %time1%
|
|
end
|
|
wait until 1:00
|
|
say 1
|
|
wait until 2:00
|
|
say 2
|
|
wait until 3:00
|
|
say 3
|
|
wait until 4:00
|
|
say 4
|
|
wait until 5:00
|
|
say 5
|
|
wait until 6:00
|
|
say 6
|
|
wait until 7:00
|
|
say 7
|
|
wait until 8:00
|
|
say 8
|
|
wait until 9:00
|
|
say 9
|
|
wait until 10:00
|
|
say 10
|
|
wait until 11:00
|
|
say 11
|
|
wait until 12:00
|
|
say 12
|
|
wait until 13:00
|
|
say 13
|
|
wait until 14:00
|
|
say 14
|
|
wait until 15:00
|
|
say 15
|
|
wait until 16:00
|
|
say 16
|
|
wait until 1700
|
|
say 17
|
|
wait until 18:00
|
|
say 18
|
|
wait until 19:00
|
|
say 19
|
|
wait until 20:00
|
|
say 20
|
|
wait until 21:00
|
|
say 21
|
|
wait until 22:00
|
|
say 22
|
|
wait until 23:00
|
|
say 23
|
|
wait until 24:00
|
|
say 24
|
|
~
|
|
#1398
|
|
Random Rabbit Decapitates Mobs - M1307~
|
|
0 b 100
|
|
none~
|
|
* By Rumble of The Builder Academy tbamud.com 9091
|
|
* This is for any Monty Python Fans.
|
|
* First figure out what room you are in.
|
|
eval room_var %self.room%
|
|
* Target the first character.
|
|
set target %room_var.people%
|
|
* Make a loop so everyone in the room is targeted.
|
|
while %target%
|
|
* Create the next target before the bunny kills them.
|
|
set tmp_target %target.next_in_room%
|
|
* Don't let the bunny kill players or itself.
|
|
if ((%target.vnum% != -1) && (%target.name% != %self.name%))
|
|
* Do the deed with a little pause in between.
|
|
emote hops towards %target.name% and looks up innocently.
|
|
wait 2 sec
|
|
emote strikes with lightning speed, decapitating %target.name%.
|
|
* bye bye.
|
|
%purge% %target%
|
|
wait 5 sec
|
|
* End the if statement.
|
|
end
|
|
* Target to the temp target you created above.
|
|
set target %tmp_target%
|
|
* Loop back to the next target.
|
|
done
|
|
* Remove the bunny, I don't want people leaving him lying in waiting.
|
|
%purge% %self%
|
|
~
|
|
#1399
|
|
Chair Sit~
|
|
1 c 7
|
|
si~
|
|
* Trigger fires off the command sit chair.
|
|
if %cmd.mudcommand% == sit && %arg% /= chair
|
|
%echoaround% %actor% %actor.name% sits in a chair.
|
|
%send% %actor% You sit in a chair.
|
|
* Set the actors position as sitting (they will have to stand).
|
|
nop %actor.pos(sitting)%
|
|
else
|
|
* Make sure to let them sit, even if they don't choose the chair.
|
|
return 0
|
|
end
|
|
~
|
|
$~
|