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https://github.com/tbamud/tbamud.git
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1310 lines
40 KiB
C
1310 lines
40 KiB
C
/**************************************************************************
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* File: players.c Part of tbaMUD *
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* Usage: Player loading/saving and utility routines. *
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* *
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* All rights reserved. See license for complete information. *
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* *
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* Copyright (C) 1993, 94 by the Trustees of the Johns Hopkins University *
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* CircleMUD is based on DikuMUD, Copyright (C) 1990, 1991. *
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**************************************************************************/
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#include "conf.h"
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#include "sysdep.h"
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#include "structs.h"
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#include "utils.h"
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#include "db.h"
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#include "handler.h"
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#include "pfdefaults.h"
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#include "dg_scripts.h"
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#include "comm.h"
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#include "interpreter.h"
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#include "genolc.h" /* for strip_cr */
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#include "config.h" /* for pclean_criteria[] */
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#include "dg_scripts.h" /* To enable saving of player variables to disk */
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#include "quest.h"
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#include "toml.h"
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#include "toml_utils.h"
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#define LOAD_HIT 0
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#define LOAD_MANA 1
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#define LOAD_STAMINA 2
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#define LOAD_STRENGTH 3
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#define PT_PNAME(i) (player_table[(i)].name)
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#define PT_IDNUM(i) (player_table[(i)].id)
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#define PT_LEVEL(i) (player_table[(i)].level)
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#define PT_FLAGS(i) (player_table[(i)].flags)
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#define PT_LLAST(i) (player_table[(i)].last)
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/* local functions */
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#if 0
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static void load_affects(FILE *fl, struct char_data *ch);
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static void load_skills(FILE *fl, struct char_data *ch);
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static void load_quests(FILE *fl, struct char_data *ch);
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static void load_HMVS(struct char_data *ch, const char *line, int mode);
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static void write_aliases_ascii(FILE *file, struct char_data *ch);
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static void read_aliases_ascii(FILE *file, struct char_data *ch, int count);
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#endif
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static int toml_get_int_default(toml_table_t *tab, const char *key, int def);
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static long toml_get_long_default(toml_table_t *tab, const char *key, long def);
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static char *toml_get_string_dup(toml_table_t *tab, const char *key);
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static void toml_read_int_array(toml_array_t *arr, int *out, int out_count, int def);
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static void toml_read_long_array(toml_array_t *arr, long *out, int out_count, long def);
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static void toml_write_int_array(FILE *fp, const char *key, const int *values, int count);
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static void toml_write_long_array(FILE *fp, const char *key, const long *values, int count);
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/* New version to build player index for TOML Player Files. Generate index
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* table for the player file. */
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void build_player_index(void)
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{
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int rec_count = 0, i;
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FILE *plr_index;
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char index_name[40];
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char errbuf[256];
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toml_table_t *tab = NULL;
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toml_array_t *arr = NULL;
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sprintf(index_name, "%s%s", LIB_PLRFILES, INDEX_FILE);
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if (!(plr_index = fopen(index_name, "r"))) {
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top_of_p_table = -1;
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log("No player index file! First new char will be IMP!");
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return;
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}
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tab = toml_parse_file(plr_index, errbuf, sizeof(errbuf));
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fclose(plr_index);
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if (!tab) {
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top_of_p_table = -1;
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log("SYSERR: Could not parse player index file %s: %s", index_name, errbuf);
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return;
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}
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arr = toml_array_in(tab, "player");
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if (!arr) {
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toml_free(tab);
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player_table = NULL;
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top_of_p_table = -1;
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return;
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}
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rec_count = toml_array_nelem(arr);
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if (rec_count == 0) {
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toml_free(tab);
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player_table = NULL;
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top_of_p_table = -1;
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return;
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}
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CREATE(player_table, struct player_index_element, rec_count);
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for (i = 0; i < rec_count; i++) {
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toml_table_t *entry = toml_table_at(arr, i);
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char *name = NULL;
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int j;
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if (!entry)
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continue;
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player_table[i].id = toml_get_long_default(entry, "id", 0);
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player_table[i].level = toml_get_int_default(entry, "level", 0);
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player_table[i].flags = toml_get_int_default(entry, "flags", 0);
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player_table[i].last = toml_get_long_default(entry, "last", 0);
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name = toml_get_string_dup(entry, "name");
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if (!name)
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name = strdup("");
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CREATE(player_table[i].name, char, strlen(name) + 1);
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for (j = 0; (player_table[i].name[j] = LOWER(name[j])); j++)
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/* Nothing */;
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free(name);
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top_idnum = MAX(top_idnum, player_table[i].id);
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}
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toml_free(tab);
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top_of_p_file = top_of_p_table = i - 1;
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}
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/* Create a new entry in the in-memory index table for the player file. If the
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* name already exists, by overwriting a deleted character, then we re-use the
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* old position. */
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int create_entry(char *name)
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{
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int i, pos;
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if (top_of_p_table == -1) { /* no table */
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pos = top_of_p_table = 0;
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CREATE(player_table, struct player_index_element, 1);
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} else if ((pos = get_ptable_by_name(name)) == -1) { /* new name */
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i = ++top_of_p_table + 1;
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RECREATE(player_table, struct player_index_element, i);
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pos = top_of_p_table;
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}
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CREATE(player_table[pos].name, char, strlen(name) + 1);
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/* copy lowercase equivalent of name to table field */
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for (i = 0; (player_table[pos].name[i] = LOWER(name[i])); i++)
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/* Nothing */;
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/* clear the bitflag in case we have garbage data */
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player_table[pos].flags = 0;
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return (pos);
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}
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/* Remove an entry from the in-memory player index table. *
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* Requires the 'pos' value returned by the get_ptable_by_name function */
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static void remove_player_from_index(int pos)
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{
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int i;
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if (pos < 0 || pos > top_of_p_table)
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return;
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/* We only need to free the name string */
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free(PT_PNAME(pos));
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/* Move every other item in the list down the index */
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for (i = pos+1; i <= top_of_p_table; i++) {
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PT_PNAME(i-1) = PT_PNAME(i);
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PT_IDNUM(i-1) = PT_IDNUM(i);
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PT_LEVEL(i-1) = PT_LEVEL(i);
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PT_FLAGS(i-1) = PT_FLAGS(i);
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PT_LLAST(i-1) = PT_LLAST(i);
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}
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PT_PNAME(top_of_p_table) = NULL;
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/* Reduce the index table counter */
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top_of_p_table--;
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/* And reduce the size of the table */
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if (top_of_p_table >= 0)
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RECREATE(player_table, struct player_index_element, (top_of_p_table+1));
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else {
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free(player_table);
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player_table = NULL;
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}
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}
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/* This function necessary to save a seperate TOML player index */
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void save_player_index(void)
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{
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int i;
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char index_name[50];
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FILE *index_file;
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sprintf(index_name, "%s%s", LIB_PLRFILES, INDEX_FILE);
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if (!(index_file = fopen(index_name, "w"))) {
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log("SYSERR: Could not write player index file");
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return;
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}
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for (i = 0; i <= top_of_p_table; i++)
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if (*player_table[i].name) {
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fprintf(index_file, "[[player]]\n");
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fprintf(index_file, "id = %ld\n", player_table[i].id);
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toml_write_kv_string(index_file, "name", player_table[i].name);
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fprintf(index_file, "level = %d\n", player_table[i].level);
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fprintf(index_file, "flags = %d\n", player_table[i].flags);
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fprintf(index_file, "last = %ld\n\n", (long)player_table[i].last);
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}
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fclose(index_file);
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}
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void free_player_index(void)
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{
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int tp;
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if (!player_table)
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return;
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for (tp = 0; tp <= top_of_p_table; tp++)
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if (player_table[tp].name)
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free(player_table[tp].name);
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free(player_table);
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player_table = NULL;
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top_of_p_table = 0;
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}
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long get_ptable_by_name(const char *name)
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{
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int i;
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for (i = 0; i <= top_of_p_table; i++)
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if (!str_cmp(player_table[i].name, name))
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return (i);
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return (-1);
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}
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long get_id_by_name(const char *name)
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{
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int i;
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for (i = 0; i <= top_of_p_table; i++)
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if (!str_cmp(player_table[i].name, name))
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return (player_table[i].id);
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return (-1);
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}
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char *get_name_by_id(long id)
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{
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int i;
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for (i = 0; i <= top_of_p_table; i++)
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if (player_table[i].id == id)
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return (player_table[i].name);
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return (NULL);
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}
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static void update_roleplay_age(struct char_data *ch)
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{
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if (GET_ROLEPLAY_AGE(ch) == 0)
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GET_ROLEPLAY_AGE(ch) = MIN_CHAR_AGE;
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if (GET_ROLEPLAY_AGE_YEAR(ch) == 0)
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GET_ROLEPLAY_AGE_YEAR(ch) = time_info.year;
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if (time_info.year > GET_ROLEPLAY_AGE_YEAR(ch)) {
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GET_ROLEPLAY_AGE(ch) += (time_info.year - GET_ROLEPLAY_AGE_YEAR(ch));
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GET_ROLEPLAY_AGE_YEAR(ch) = time_info.year;
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}
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}
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static int toml_get_int_default(toml_table_t *tab, const char *key, int def)
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{
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toml_datum_t d = toml_int_in(tab, key);
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if (!d.ok)
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return def;
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return (int)d.u.i;
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}
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static long toml_get_long_default(toml_table_t *tab, const char *key, long def)
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{
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toml_datum_t d = toml_int_in(tab, key);
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if (!d.ok)
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return def;
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return (long)d.u.i;
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}
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static char *toml_get_string_dup(toml_table_t *tab, const char *key)
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{
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toml_datum_t d = toml_string_in(tab, key);
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if (!d.ok)
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return NULL;
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return d.u.s;
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}
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static void toml_read_int_array(toml_array_t *arr, int *out, int out_count, int def)
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{
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int i;
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for (i = 0; i < out_count; i++)
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out[i] = def;
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if (!arr)
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return;
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for (i = 0; i < out_count; i++) {
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toml_datum_t d = toml_int_at(arr, i);
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if (d.ok)
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out[i] = (int)d.u.i;
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}
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}
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static void toml_read_long_array(toml_array_t *arr, long *out, int out_count, long def)
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{
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int i;
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for (i = 0; i < out_count; i++)
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out[i] = def;
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if (!arr)
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return;
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for (i = 0; i < out_count; i++) {
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toml_datum_t d = toml_int_at(arr, i);
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if (d.ok)
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out[i] = (long)d.u.i;
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}
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}
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static void toml_write_int_array(FILE *fp, const char *key, const int *values, int count)
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{
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int i;
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fprintf(fp, "%s = [", key);
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for (i = 0; i < count; i++) {
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if (i > 0)
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fputs(", ", fp);
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fprintf(fp, "%d", values[i]);
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}
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fprintf(fp, "]\n");
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}
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static void toml_write_long_array(FILE *fp, const char *key, const long *values, int count)
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{
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int i;
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fprintf(fp, "%s = [", key);
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for (i = 0; i < count; i++) {
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if (i > 0)
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fputs(", ", fp);
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fprintf(fp, "%ld", values[i]);
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}
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fprintf(fp, "]\n");
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}
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/* Stuff related to the save/load player system. */
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/* New load_char reads TOML Player Files. Load a char, TRUE if loaded, FALSE
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* if not. */
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int load_char(const char *name, struct char_data *ch)
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{
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int id, i;
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FILE *fl;
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char filename[40];
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char errbuf[256];
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toml_table_t *tab = NULL;
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toml_table_t *sub = NULL;
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toml_array_t *arr = NULL;
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char *str = NULL;
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long long_values[MAX_SKILLS];
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int int_values[6];
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trig_data *t = NULL;
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trig_rnum t_rnum = NOTHING;
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if ((id = get_ptable_by_name(name)) < 0)
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return (-1);
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else {
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if (!get_filename(filename, sizeof(filename), PLR_FILE, player_table[id].name))
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return (-1);
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if (!(fl = fopen(filename, "r"))) {
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mudlog(NRM, LVL_GOD, TRUE, "SYSERR: Couldn't open player file %s", filename);
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return (-1);
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}
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/* Character initializations. Necessary to keep some things straight. */
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ch->affected = NULL;
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ch->player.short_descr = NULL; /* ensure a clean start */
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for (i = 1; i <= MAX_SKILLS; i++)
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if (IS_NPC(ch))
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ch->mob_specials.skills[i] = 0;
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else
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ch->player_specials->saved.skills[i] = 0;
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GET_SEX(ch) = PFDEF_SEX;
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GET_CLASS(ch) = PFDEF_CLASS;
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GET_SPECIES(ch) = PFDEF_SPECIES;
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GET_LEVEL(ch) = PFDEF_LEVEL;
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GET_HEIGHT(ch) = PFDEF_HEIGHT;
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GET_WEIGHT(ch) = PFDEF_WEIGHT;
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GET_ROLEPLAY_AGE(ch) = 0;
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GET_ROLEPLAY_AGE_YEAR(ch) = 0;
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for (i = 0; i < NUM_OF_SAVING_THROWS; i++)
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GET_SAVE(ch, i) = PFDEF_SAVETHROW;
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GET_LOADROOM(ch) = PFDEF_LOADROOM;
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GET_INVIS_LEV(ch) = PFDEF_INVISLEV;
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GET_FREEZE_LEV(ch) = PFDEF_FREEZELEV;
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GET_WIMP_LEV(ch) = PFDEF_WIMPLEV;
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GET_COND(ch, HUNGER) = PFDEF_HUNGER;
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GET_COND(ch, THIRST) = PFDEF_THIRST;
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GET_COND(ch, DRUNK) = PFDEF_DRUNK;
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GET_BAD_PWS(ch) = PFDEF_BADPWS;
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GET_COINS(ch) = PFDEF_COINS;
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GET_BANK_COINS(ch) = PFDEF_BANK_COINS;
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GET_EXP(ch) = PFDEF_EXP;
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GET_AC(ch) = PFDEF_AC;
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ch->real_abils.str = PFDEF_STR;
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ch->real_abils.dex = PFDEF_DEX;
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ch->real_abils.intel = PFDEF_INT;
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ch->real_abils.wis = PFDEF_WIS;
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ch->real_abils.con = PFDEF_CON;
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ch->real_abils.cha = PFDEF_CHA;
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GET_HIT(ch) = PFDEF_HIT;
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GET_MAX_HIT(ch) = PFDEF_MAXHIT;
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GET_MANA(ch) = PFDEF_MANA;
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GET_MAX_MANA(ch) = PFDEF_MAXMANA;
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GET_STAMINA(ch) = PFDEF_STAMINA;
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GET_MAX_STAMINA(ch) = PFDEF_MAXSTAMINA;
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GET_OLC_ZONE(ch) = PFDEF_OLC;
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GET_PAGE_LENGTH(ch) = PFDEF_PAGELENGTH;
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GET_SCREEN_WIDTH(ch) = PFDEF_SCREENWIDTH;
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GET_ALIASES(ch) = NULL;
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SITTING(ch) = NULL;
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NEXT_SITTING(ch) = NULL;
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GET_QUESTPOINTS(ch) = PFDEF_QUESTPOINTS;
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GET_QUEST_COUNTER(ch) = PFDEF_QUESTCOUNT;
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GET_QUEST(ch) = PFDEF_CURRQUEST;
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GET_NUM_QUESTS(ch) = PFDEF_COMPQUESTS;
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GET_LAST_MOTD(ch) = PFDEF_LASTMOTD;
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GET_LAST_NEWS(ch) = PFDEF_LASTNEWS;
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GET_REROLL_USED(ch) = PFDEF_REROLL_USED;
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GET_REROLL_EXPIRES(ch) = PFDEF_REROLL_EXPIRES;
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memset(&GET_REROLL_OLD_ABILS(ch), 0, sizeof(struct char_ability_data));
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if (GET_ACCOUNT(ch)) {
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free(GET_ACCOUNT(ch));
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GET_ACCOUNT(ch) = NULL;
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}
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for (i = 0; i < AF_ARRAY_MAX; i++)
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AFF_FLAGS(ch)[i] = PFDEF_AFFFLAGS;
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for (i = 0; i < PM_ARRAY_MAX; i++)
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PLR_FLAGS(ch)[i] = PFDEF_PLRFLAGS;
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for (i = 0; i < PR_ARRAY_MAX; i++)
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PRF_FLAGS(ch)[i] = PFDEF_PREFFLAGS;
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tab = toml_parse_file(fl, errbuf, sizeof(errbuf));
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fclose(fl);
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if (!tab) {
|
|
mudlog(NRM, LVL_GOD, TRUE, "SYSERR: Couldn't parse player file %s: %s", filename, errbuf);
|
|
return (-1);
|
|
}
|
|
|
|
str = toml_get_string_dup(tab, "name");
|
|
if (str) {
|
|
if (GET_PC_NAME(ch))
|
|
free(GET_PC_NAME(ch));
|
|
GET_PC_NAME(ch) = str;
|
|
} else if (!GET_PC_NAME(ch))
|
|
GET_PC_NAME(ch) = strdup(name);
|
|
|
|
str = toml_get_string_dup(tab, "short_desc");
|
|
if (str) {
|
|
if (GET_SHORT_DESC(ch))
|
|
free(GET_SHORT_DESC(ch));
|
|
GET_SHORT_DESC(ch) = str;
|
|
}
|
|
|
|
str = toml_get_string_dup(tab, "password");
|
|
if (str) {
|
|
strlcpy(GET_PASSWD(ch), str, MAX_PWD_LENGTH + 1);
|
|
free(str);
|
|
}
|
|
|
|
str = toml_get_string_dup(tab, "account");
|
|
if (str) {
|
|
if (GET_ACCOUNT(ch))
|
|
free(GET_ACCOUNT(ch));
|
|
GET_ACCOUNT(ch) = str;
|
|
}
|
|
|
|
str = toml_get_string_dup(tab, "description");
|
|
if (str) {
|
|
if (ch->player.description)
|
|
free(ch->player.description);
|
|
ch->player.description = str;
|
|
}
|
|
|
|
str = toml_get_string_dup(tab, "background");
|
|
if (str) {
|
|
if (ch->player.background)
|
|
free(ch->player.background);
|
|
ch->player.background = str;
|
|
}
|
|
|
|
str = toml_get_string_dup(tab, "poofin");
|
|
if (str) {
|
|
if (POOFIN(ch))
|
|
free(POOFIN(ch));
|
|
POOFIN(ch) = str;
|
|
}
|
|
|
|
str = toml_get_string_dup(tab, "poofout");
|
|
if (str) {
|
|
if (POOFOUT(ch))
|
|
free(POOFOUT(ch));
|
|
POOFOUT(ch) = str;
|
|
}
|
|
|
|
GET_SEX(ch) = toml_get_int_default(tab, "sex", GET_SEX(ch));
|
|
GET_CLASS(ch) = toml_get_int_default(tab, "class", GET_CLASS(ch));
|
|
GET_SPECIES(ch) = toml_get_int_default(tab, "species", GET_SPECIES(ch));
|
|
GET_LEVEL(ch) = toml_get_int_default(tab, "level", GET_LEVEL(ch));
|
|
GET_IDNUM(ch) = toml_get_long_default(tab, "id", GET_IDNUM(ch));
|
|
ch->player.time.birth = toml_get_long_default(tab, "birth", ch->player.time.birth);
|
|
GET_ROLEPLAY_AGE(ch) = toml_get_int_default(tab, "age", GET_ROLEPLAY_AGE(ch));
|
|
GET_ROLEPLAY_AGE_YEAR(ch) = toml_get_int_default(tab, "age_year", GET_ROLEPLAY_AGE_YEAR(ch));
|
|
ch->player.time.played = toml_get_int_default(tab, "played", ch->player.time.played);
|
|
ch->player.time.logon = toml_get_long_default(tab, "logon", ch->player.time.logon);
|
|
GET_LAST_MOTD(ch) = toml_get_int_default(tab, "last_motd", GET_LAST_MOTD(ch));
|
|
GET_LAST_NEWS(ch) = toml_get_int_default(tab, "last_news", GET_LAST_NEWS(ch));
|
|
GET_REROLL_USED(ch) = toml_get_int_default(tab, "reroll_used", GET_REROLL_USED(ch));
|
|
GET_REROLL_EXPIRES(ch) = (time_t)toml_get_long_default(tab, "reroll_expires", (long)GET_REROLL_EXPIRES(ch));
|
|
|
|
arr = toml_array_in(tab, "reroll_old_abils");
|
|
if (arr) {
|
|
toml_read_int_array(arr, int_values, 6, 0);
|
|
GET_REROLL_OLD_ABILS(ch).str = int_values[0];
|
|
GET_REROLL_OLD_ABILS(ch).intel = int_values[1];
|
|
GET_REROLL_OLD_ABILS(ch).wis = int_values[2];
|
|
GET_REROLL_OLD_ABILS(ch).dex = int_values[3];
|
|
GET_REROLL_OLD_ABILS(ch).con = int_values[4];
|
|
GET_REROLL_OLD_ABILS(ch).cha = int_values[5];
|
|
}
|
|
|
|
str = toml_get_string_dup(tab, "host");
|
|
if (str) {
|
|
if (GET_HOST(ch))
|
|
free(GET_HOST(ch));
|
|
GET_HOST(ch) = str;
|
|
}
|
|
|
|
GET_HEIGHT(ch) = toml_get_int_default(tab, "height", GET_HEIGHT(ch));
|
|
GET_WEIGHT(ch) = toml_get_int_default(tab, "weight", GET_WEIGHT(ch));
|
|
|
|
arr = toml_array_in(tab, "act_flags");
|
|
toml_read_int_array(arr, int_values, PM_ARRAY_MAX, PFDEF_PLRFLAGS);
|
|
for (i = 0; i < PM_ARRAY_MAX; i++)
|
|
PLR_FLAGS(ch)[i] = int_values[i];
|
|
|
|
arr = toml_array_in(tab, "aff_flags");
|
|
toml_read_int_array(arr, int_values, AF_ARRAY_MAX, PFDEF_AFFFLAGS);
|
|
for (i = 0; i < AF_ARRAY_MAX; i++)
|
|
AFF_FLAGS(ch)[i] = int_values[i];
|
|
|
|
arr = toml_array_in(tab, "pref_flags");
|
|
toml_read_int_array(arr, int_values, PR_ARRAY_MAX, PFDEF_PREFFLAGS);
|
|
for (i = 0; i < PR_ARRAY_MAX; i++)
|
|
PRF_FLAGS(ch)[i] = int_values[i];
|
|
|
|
arr = toml_array_in(tab, "saving_throws");
|
|
toml_read_int_array(arr, int_values, NUM_OF_SAVING_THROWS, PFDEF_SAVETHROW);
|
|
for (i = 0; i < NUM_OF_SAVING_THROWS; i++)
|
|
GET_SAVE(ch, i) = int_values[i];
|
|
|
|
GET_WIMP_LEV(ch) = toml_get_int_default(tab, "wimp", GET_WIMP_LEV(ch));
|
|
GET_FREEZE_LEV(ch) = toml_get_int_default(tab, "freeze", GET_FREEZE_LEV(ch));
|
|
GET_INVIS_LEV(ch) = toml_get_int_default(tab, "invis", GET_INVIS_LEV(ch));
|
|
GET_LOADROOM(ch) = toml_get_int_default(tab, "load_room", GET_LOADROOM(ch));
|
|
GET_BAD_PWS(ch) = toml_get_int_default(tab, "bad_passwords", GET_BAD_PWS(ch));
|
|
|
|
sub = toml_table_in(tab, "conditions");
|
|
if (sub) {
|
|
GET_COND(ch, HUNGER) = toml_get_int_default(sub, "hunger", GET_COND(ch, HUNGER));
|
|
GET_COND(ch, THIRST) = toml_get_int_default(sub, "thirst", GET_COND(ch, THIRST));
|
|
GET_COND(ch, DRUNK) = toml_get_int_default(sub, "drunk", GET_COND(ch, DRUNK));
|
|
}
|
|
|
|
sub = toml_table_in(tab, "hmv");
|
|
if (sub) {
|
|
GET_HIT(ch) = toml_get_int_default(sub, "hit", GET_HIT(ch));
|
|
GET_MAX_HIT(ch) = toml_get_int_default(sub, "max_hit", GET_MAX_HIT(ch));
|
|
GET_MANA(ch) = toml_get_int_default(sub, "mana", GET_MANA(ch));
|
|
GET_MAX_MANA(ch) = toml_get_int_default(sub, "max_mana", GET_MAX_MANA(ch));
|
|
GET_STAMINA(ch) = toml_get_int_default(sub, "stamina", GET_STAMINA(ch));
|
|
GET_MAX_STAMINA(ch) = toml_get_int_default(sub, "max_stamina", GET_MAX_STAMINA(ch));
|
|
}
|
|
|
|
sub = toml_table_in(tab, "abilities");
|
|
if (sub) {
|
|
ch->real_abils.str = toml_get_int_default(sub, "str", ch->real_abils.str);
|
|
ch->real_abils.intel = toml_get_int_default(sub, "int", ch->real_abils.intel);
|
|
ch->real_abils.wis = toml_get_int_default(sub, "wis", ch->real_abils.wis);
|
|
ch->real_abils.dex = toml_get_int_default(sub, "dex", ch->real_abils.dex);
|
|
ch->real_abils.con = toml_get_int_default(sub, "con", ch->real_abils.con);
|
|
ch->real_abils.cha = toml_get_int_default(sub, "cha", ch->real_abils.cha);
|
|
}
|
|
|
|
GET_AC(ch) = toml_get_int_default(tab, "ac", GET_AC(ch));
|
|
GET_COINS(ch) = toml_get_int_default(tab, "coins", GET_COINS(ch));
|
|
GET_BANK_COINS(ch) = toml_get_int_default(tab, "bank_coins", GET_BANK_COINS(ch));
|
|
GET_EXP(ch) = toml_get_int_default(tab, "exp", GET_EXP(ch));
|
|
GET_OLC_ZONE(ch) = toml_get_int_default(tab, "olc_zone", GET_OLC_ZONE(ch));
|
|
GET_PAGE_LENGTH(ch) = toml_get_int_default(tab, "page_length", GET_PAGE_LENGTH(ch));
|
|
GET_SCREEN_WIDTH(ch) = toml_get_int_default(tab, "screen_width", GET_SCREEN_WIDTH(ch));
|
|
GET_QUESTPOINTS(ch) = toml_get_int_default(tab, "quest_points", GET_QUESTPOINTS(ch));
|
|
GET_QUEST_COUNTER(ch) = toml_get_int_default(tab, "quest_counter", GET_QUEST_COUNTER(ch));
|
|
GET_QUEST(ch) = toml_get_int_default(tab, "current_quest", GET_QUEST(ch));
|
|
|
|
arr = toml_array_in(tab, "completed_quests");
|
|
if (arr) {
|
|
int count = toml_array_nelem(arr);
|
|
for (i = 0; i < count; i++) {
|
|
toml_datum_t d = toml_int_at(arr, i);
|
|
if (d.ok)
|
|
add_completed_quest(ch, (int)d.u.i);
|
|
}
|
|
}
|
|
|
|
arr = toml_array_in(tab, "triggers");
|
|
if (arr && CONFIG_SCRIPT_PLAYERS) {
|
|
int count = toml_array_nelem(arr);
|
|
for (i = 0; i < count; i++) {
|
|
toml_datum_t d = toml_int_at(arr, i);
|
|
if (!d.ok)
|
|
continue;
|
|
t_rnum = real_trigger((int)d.u.i);
|
|
if (t_rnum == NOTHING)
|
|
continue;
|
|
t = read_trigger(t_rnum);
|
|
if (!SCRIPT(ch))
|
|
CREATE(SCRIPT(ch), struct script_data, 1);
|
|
add_trigger(SCRIPT(ch), t, -1);
|
|
}
|
|
}
|
|
|
|
arr = toml_array_in(tab, "skill_gain_next");
|
|
toml_read_long_array(arr, long_values, MAX_SKILLS, 0);
|
|
for (i = 0; i < MAX_SKILLS; i++)
|
|
GET_SKILL_NEXT_GAIN(ch, i + 1) = (time_t)long_values[i];
|
|
|
|
arr = toml_array_in(tab, "skill");
|
|
if (arr) {
|
|
int count = toml_array_nelem(arr);
|
|
for (i = 0; i < count; i++) {
|
|
toml_table_t *skill = toml_table_at(arr, i);
|
|
int skill_id, skill_level;
|
|
|
|
if (!skill)
|
|
continue;
|
|
skill_id = toml_get_int_default(skill, "id", 0);
|
|
skill_level = toml_get_int_default(skill, "level", 0);
|
|
if (skill_id < 1 || skill_id > MAX_SKILLS)
|
|
continue;
|
|
if (IS_NPC(ch))
|
|
ch->mob_specials.skills[skill_id] = skill_level;
|
|
else
|
|
ch->player_specials->saved.skills[skill_id] = skill_level;
|
|
}
|
|
}
|
|
|
|
arr = toml_array_in(tab, "affect");
|
|
if (arr) {
|
|
int count = toml_array_nelem(arr);
|
|
for (i = 0; i < count; i++) {
|
|
struct affected_type af;
|
|
toml_table_t *aff_tab = toml_table_at(arr, i);
|
|
|
|
if (!aff_tab)
|
|
continue;
|
|
|
|
new_affect(&af);
|
|
af.spell = toml_get_int_default(aff_tab, "spell", 0);
|
|
af.duration = toml_get_int_default(aff_tab, "duration", 0);
|
|
af.modifier = toml_get_int_default(aff_tab, "modifier", 0);
|
|
af.location = toml_get_int_default(aff_tab, "location", 0);
|
|
toml_read_int_array(toml_array_in(aff_tab, "bitvector"), int_values, AF_ARRAY_MAX, 0);
|
|
af.bitvector[0] = int_values[0];
|
|
af.bitvector[1] = int_values[1];
|
|
af.bitvector[2] = int_values[2];
|
|
af.bitvector[3] = int_values[3];
|
|
if (af.spell > 0)
|
|
affect_to_char(ch, &af);
|
|
}
|
|
}
|
|
|
|
arr = toml_array_in(tab, "alias");
|
|
if (arr) {
|
|
int count = toml_array_nelem(arr);
|
|
for (i = 0; i < count; i++) {
|
|
toml_table_t *alias_tab = toml_table_at(arr, i);
|
|
char *alias = NULL;
|
|
char *replacement = NULL;
|
|
int type;
|
|
struct alias_data *temp;
|
|
|
|
if (!alias_tab)
|
|
continue;
|
|
alias = toml_get_string_dup(alias_tab, "alias");
|
|
replacement = toml_get_string_dup(alias_tab, "replacement");
|
|
type = toml_get_int_default(alias_tab, "type", 0);
|
|
if (!alias || !replacement) {
|
|
if (alias)
|
|
free(alias);
|
|
if (replacement)
|
|
free(replacement);
|
|
continue;
|
|
}
|
|
|
|
CREATE(temp, struct alias_data, 1);
|
|
temp->alias = alias;
|
|
temp->replacement = replacement;
|
|
temp->type = type;
|
|
temp->next = GET_ALIASES(ch);
|
|
GET_ALIASES(ch) = temp;
|
|
}
|
|
}
|
|
|
|
arr = toml_array_in(tab, "var");
|
|
if (arr) {
|
|
int count = toml_array_nelem(arr);
|
|
for (i = 0; i < count; i++) {
|
|
toml_table_t *var_tab = toml_table_at(arr, i);
|
|
char *varname = NULL;
|
|
char *value = NULL;
|
|
long context;
|
|
|
|
if (!var_tab)
|
|
continue;
|
|
varname = toml_get_string_dup(var_tab, "name");
|
|
value = toml_get_string_dup(var_tab, "value");
|
|
context = toml_get_long_default(var_tab, "context", 0);
|
|
if (!varname || !value) {
|
|
if (varname)
|
|
free(varname);
|
|
if (value)
|
|
free(value);
|
|
continue;
|
|
}
|
|
if (!SCRIPT(ch))
|
|
CREATE(SCRIPT(ch), struct script_data, 1);
|
|
add_var(&(SCRIPT(ch)->global_vars), varname, value, context);
|
|
free(varname);
|
|
free(value);
|
|
}
|
|
}
|
|
|
|
toml_free(tab);
|
|
}
|
|
|
|
update_roleplay_age(ch);
|
|
ch->player.time.birth = time(0) - get_total_played_seconds(ch);
|
|
affect_total(ch);
|
|
MOUNT(ch) = NULL;
|
|
RIDDEN_BY(ch) = NULL;
|
|
HITCHED_TO(ch) = NULL;
|
|
REMOVE_BIT_AR(AFF_FLAGS(ch), AFF_MOUNTED);
|
|
|
|
/* initialization for imms */
|
|
if (GET_LEVEL(ch) >= LVL_IMMORT) {
|
|
for (i = 1; i <= MAX_SKILLS; i++)
|
|
if (IS_NPC(ch))
|
|
ch->mob_specials.skills[i] = 100;
|
|
else
|
|
ch->player_specials->saved.skills[i] = 100;
|
|
GET_COND(ch, HUNGER) = -1;
|
|
GET_COND(ch, THIRST) = -1;
|
|
GET_COND(ch, DRUNK) = -1;
|
|
}
|
|
return(id);
|
|
}
|
|
|
|
/* Write the vital data of a player to the player file. */
|
|
/* This is the TOML Player Files save routine. */
|
|
void save_char(struct char_data * ch)
|
|
{
|
|
FILE *fl;
|
|
char filename[40], buf[MAX_STRING_LENGTH];
|
|
int i, j, id, save_index = FALSE;
|
|
int save_throws[NUM_OF_SAVING_THROWS];
|
|
long gain_times[MAX_SKILLS];
|
|
struct affected_type *aff, tmp_aff[MAX_AFFECT];
|
|
struct obj_data *char_eq[NUM_WEARS];
|
|
trig_data *t;
|
|
|
|
if (IS_NPC(ch) || GET_PFILEPOS(ch) < 0)
|
|
return;
|
|
|
|
/* If ch->desc is not null, then update session data before saving. */
|
|
if (ch->desc) {
|
|
if (*ch->desc->host) {
|
|
if (!GET_HOST(ch))
|
|
GET_HOST(ch) = strdup(ch->desc->host);
|
|
else if (GET_HOST(ch) && strcmp(GET_HOST(ch), ch->desc->host)) {
|
|
free(GET_HOST(ch));
|
|
GET_HOST(ch) = strdup(ch->desc->host);
|
|
}
|
|
}
|
|
|
|
/* Only update the time.played and time.logon if the character is playing. */
|
|
if (STATE(ch->desc) == CON_PLAYING) {
|
|
ch->player.time.played += time(0) - ch->player.time.logon;
|
|
ch->player.time.logon = time(0);
|
|
}
|
|
}
|
|
|
|
update_roleplay_age(ch);
|
|
ch->player.time.birth = time(0) - get_total_played_seconds(ch);
|
|
|
|
if (!get_filename(filename, sizeof(filename), PLR_FILE, GET_NAME(ch)))
|
|
return;
|
|
if (!(fl = fopen(filename, "w"))) {
|
|
mudlog(NRM, LVL_GOD, TRUE, "SYSERR: Couldn't open player file %s for write", filename);
|
|
return;
|
|
}
|
|
|
|
/* Unaffect everything a character can be affected by. */
|
|
for (i = 0; i < NUM_WEARS; i++) {
|
|
if (GET_EQ(ch, i)) {
|
|
char_eq[i] = unequip_char(ch, i);
|
|
#ifndef NO_EXTRANEOUS_TRIGGERS
|
|
remove_otrigger(char_eq[i], ch);
|
|
#endif
|
|
}
|
|
else
|
|
char_eq[i] = NULL;
|
|
}
|
|
|
|
for (aff = ch->affected, i = 0; i < MAX_AFFECT; i++) {
|
|
if (aff) {
|
|
tmp_aff[i] = *aff;
|
|
for (j=0; j<AF_ARRAY_MAX; j++)
|
|
tmp_aff[i].bitvector[j] = aff->bitvector[j];
|
|
tmp_aff[i].next = 0;
|
|
aff = aff->next;
|
|
} else {
|
|
new_affect(&(tmp_aff[i]));
|
|
tmp_aff[i].next = 0;
|
|
}
|
|
}
|
|
|
|
/* Remove the affections so that the raw values are stored; otherwise the
|
|
* effects are doubled when the char logs back in. */
|
|
|
|
while (ch->affected)
|
|
affect_remove(ch, ch->affected);
|
|
|
|
if ((i >= MAX_AFFECT) && aff && aff->next)
|
|
log("SYSERR: WARNING: OUT OF STORE ROOM FOR AFFECTED TYPES!!!");
|
|
|
|
ch->aff_abils = ch->real_abils;
|
|
/* end char_to_store code */
|
|
|
|
if (GET_NAME(ch))
|
|
toml_write_kv_string(fl, "name", GET_NAME(ch));
|
|
toml_write_kv_string_opt(fl, "short_desc", GET_SHORT_DESC(ch));
|
|
if (GET_PASSWD(ch) && *GET_PASSWD(ch))
|
|
toml_write_kv_string(fl, "password", GET_PASSWD(ch));
|
|
toml_write_kv_string_opt(fl, "account", GET_ACCOUNT(ch));
|
|
if (ch->player.description && *ch->player.description) {
|
|
strlcpy(buf, ch->player.description, sizeof(buf));
|
|
strip_cr(buf);
|
|
toml_write_kv_string(fl, "description", buf);
|
|
}
|
|
if (ch->player.background && *ch->player.background) {
|
|
strlcpy(buf, ch->player.background, sizeof(buf));
|
|
strip_cr(buf);
|
|
toml_write_kv_string(fl, "background", buf);
|
|
}
|
|
toml_write_kv_string_opt(fl, "poofin", POOFIN(ch));
|
|
toml_write_kv_string_opt(fl, "poofout", POOFOUT(ch));
|
|
|
|
fprintf(fl, "sex = %d\n", GET_SEX(ch));
|
|
fprintf(fl, "class = %d\n", GET_CLASS(ch));
|
|
fprintf(fl, "species = %d\n", GET_SPECIES(ch));
|
|
fprintf(fl, "level = %d\n", GET_LEVEL(ch));
|
|
|
|
fprintf(fl, "id = %ld\n", GET_IDNUM(ch));
|
|
fprintf(fl, "birth = %ld\n", (long)ch->player.time.birth);
|
|
fprintf(fl, "age = %d\n", GET_ROLEPLAY_AGE(ch));
|
|
fprintf(fl, "age_year = %d\n", GET_ROLEPLAY_AGE_YEAR(ch));
|
|
fprintf(fl, "played = %d\n", ch->player.time.played);
|
|
fprintf(fl, "logon = %ld\n", (long)ch->player.time.logon);
|
|
fprintf(fl, "last_motd = %d\n", (int)GET_LAST_MOTD(ch));
|
|
fprintf(fl, "last_news = %d\n", (int)GET_LAST_NEWS(ch));
|
|
fprintf(fl, "reroll_used = %d\n", (int)GET_REROLL_USED(ch));
|
|
fprintf(fl, "reroll_expires = %ld\n", (long)GET_REROLL_EXPIRES(ch));
|
|
fprintf(fl, "reroll_old_abils = [%d, %d, %d, %d, %d, %d]\n",
|
|
GET_REROLL_OLD_ABILS(ch).str,
|
|
GET_REROLL_OLD_ABILS(ch).intel,
|
|
GET_REROLL_OLD_ABILS(ch).wis,
|
|
GET_REROLL_OLD_ABILS(ch).dex,
|
|
GET_REROLL_OLD_ABILS(ch).con,
|
|
GET_REROLL_OLD_ABILS(ch).cha);
|
|
|
|
toml_write_kv_string_opt(fl, "host", GET_HOST(ch));
|
|
fprintf(fl, "height = %d\n", GET_HEIGHT(ch));
|
|
fprintf(fl, "weight = %d\n", GET_WEIGHT(ch));
|
|
|
|
toml_write_int_array(fl, "act_flags", PLR_FLAGS(ch), PM_ARRAY_MAX);
|
|
toml_write_int_array(fl, "aff_flags", AFF_FLAGS(ch), AF_ARRAY_MAX);
|
|
toml_write_int_array(fl, "pref_flags", PRF_FLAGS(ch), PR_ARRAY_MAX);
|
|
|
|
for (i = 0; i < NUM_OF_SAVING_THROWS; i++)
|
|
save_throws[i] = GET_SAVE(ch, i);
|
|
toml_write_int_array(fl, "saving_throws", save_throws, NUM_OF_SAVING_THROWS);
|
|
|
|
fprintf(fl, "wimp = %d\n", GET_WIMP_LEV(ch));
|
|
fprintf(fl, "freeze = %d\n", GET_FREEZE_LEV(ch));
|
|
fprintf(fl, "invis = %d\n", GET_INVIS_LEV(ch));
|
|
fprintf(fl, "load_room = %d\n", GET_LOADROOM(ch));
|
|
fprintf(fl, "bad_passwords = %d\n", GET_BAD_PWS(ch));
|
|
fprintf(fl, "conditions = { hunger = %d, thirst = %d, drunk = %d }\n",
|
|
GET_COND(ch, HUNGER), GET_COND(ch, THIRST), GET_COND(ch, DRUNK));
|
|
fprintf(fl, "hmv = { hit = %d, max_hit = %d, mana = %d, max_mana = %d, stamina = %d, max_stamina = %d }\n",
|
|
GET_HIT(ch), GET_MAX_HIT(ch), GET_MANA(ch), GET_MAX_MANA(ch),
|
|
GET_STAMINA(ch), GET_MAX_STAMINA(ch));
|
|
fprintf(fl, "abilities = { str = %d, int = %d, wis = %d, dex = %d, con = %d, cha = %d }\n",
|
|
GET_STR(ch), GET_INT(ch), GET_WIS(ch), GET_DEX(ch), GET_CON(ch), GET_CHA(ch));
|
|
|
|
fprintf(fl, "ac = %d\n", GET_AC(ch));
|
|
fprintf(fl, "coins = %d\n", GET_COINS(ch));
|
|
fprintf(fl, "bank_coins = %d\n", GET_BANK_COINS(ch));
|
|
fprintf(fl, "exp = %d\n", GET_EXP(ch));
|
|
fprintf(fl, "olc_zone = %d\n", GET_OLC_ZONE(ch));
|
|
fprintf(fl, "page_length = %d\n", GET_PAGE_LENGTH(ch));
|
|
fprintf(fl, "screen_width = %d\n", GET_SCREEN_WIDTH(ch));
|
|
fprintf(fl, "quest_points = %d\n", GET_QUESTPOINTS(ch));
|
|
fprintf(fl, "quest_counter = %d\n", GET_QUEST_COUNTER(ch));
|
|
fprintf(fl, "current_quest = %d\n", GET_QUEST(ch));
|
|
|
|
if (GET_NUM_QUESTS(ch) > 0) {
|
|
fprintf(fl, "completed_quests = [");
|
|
for (i = 0; i < GET_NUM_QUESTS(ch); i++) {
|
|
if (i > 0)
|
|
fputs(", ", fl);
|
|
fprintf(fl, "%d", ch->player_specials->saved.completed_quests[i]);
|
|
}
|
|
fprintf(fl, "]\n");
|
|
}
|
|
|
|
if (SCRIPT(ch)) {
|
|
int trig_count = 0;
|
|
for (t = TRIGGERS(SCRIPT(ch)); t; t = t->next)
|
|
trig_count++;
|
|
if (trig_count > 0) {
|
|
fprintf(fl, "triggers = [");
|
|
for (t = TRIGGERS(SCRIPT(ch)), i = 0; t; t = t->next, i++) {
|
|
if (i > 0)
|
|
fputs(", ", fl);
|
|
fprintf(fl, "%d", GET_TRIG_VNUM(t));
|
|
}
|
|
fprintf(fl, "]\n");
|
|
}
|
|
}
|
|
|
|
for (i = 1; i <= MAX_SKILLS; i++)
|
|
gain_times[i - 1] = (long)GET_SKILL_NEXT_GAIN(ch, i);
|
|
toml_write_long_array(fl, "skill_gain_next", gain_times, MAX_SKILLS);
|
|
|
|
if (GET_LEVEL(ch) < LVL_IMMORT) {
|
|
for (i = 1; i <= MAX_SKILLS; i++) {
|
|
if (!GET_SKILL(ch, i))
|
|
continue;
|
|
fprintf(fl, "\n[[skill]]\n");
|
|
fprintf(fl, "id = %d\n", i);
|
|
fprintf(fl, "level = %d\n", GET_SKILL(ch, i));
|
|
}
|
|
}
|
|
|
|
if (tmp_aff[0].spell > 0) {
|
|
for (i = 0; i < MAX_AFFECT; i++) {
|
|
aff = &tmp_aff[i];
|
|
if (!aff->spell)
|
|
continue;
|
|
fprintf(fl, "\n[[affect]]\n");
|
|
fprintf(fl, "spell = %d\n", aff->spell);
|
|
fprintf(fl, "duration = %d\n", aff->duration);
|
|
fprintf(fl, "modifier = %d\n", aff->modifier);
|
|
fprintf(fl, "location = %d\n", aff->location);
|
|
fprintf(fl, "bitvector = [%d, %d, %d, %d]\n",
|
|
aff->bitvector[0], aff->bitvector[1], aff->bitvector[2], aff->bitvector[3]);
|
|
}
|
|
}
|
|
|
|
for (struct alias_data *temp = GET_ALIASES(ch); temp; temp = temp->next) {
|
|
fprintf(fl, "\n[[alias]]\n");
|
|
toml_write_kv_string(fl, "alias", temp->alias);
|
|
toml_write_kv_string(fl, "replacement", temp->replacement);
|
|
fprintf(fl, "type = %d\n", temp->type);
|
|
}
|
|
|
|
if (SCRIPT(ch) && ch->script->global_vars) {
|
|
struct trig_var_data *vars;
|
|
|
|
for (vars = ch->script->global_vars; vars; vars = vars->next) {
|
|
if (*vars->name == '-')
|
|
continue;
|
|
fprintf(fl, "\n[[var]]\n");
|
|
toml_write_kv_string(fl, "name", vars->name);
|
|
fprintf(fl, "context = %ld\n", vars->context);
|
|
toml_write_kv_string(fl, "value", vars->value);
|
|
}
|
|
}
|
|
|
|
fclose(fl);
|
|
|
|
/* More char_to_store code to add spell and eq affections back in. */
|
|
for (i = 0; i < MAX_AFFECT; i++) {
|
|
if (tmp_aff[i].spell)
|
|
affect_to_char(ch, &tmp_aff[i]);
|
|
}
|
|
|
|
for (i = 0; i < NUM_WEARS; i++) {
|
|
if (char_eq[i])
|
|
#ifndef NO_EXTRANEOUS_TRIGGERS
|
|
if (wear_otrigger(char_eq[i], ch, i))
|
|
#endif
|
|
equip_char(ch, char_eq[i], i);
|
|
#ifndef NO_EXTRANEOUS_TRIGGERS
|
|
else
|
|
obj_to_char(char_eq[i], ch);
|
|
#endif
|
|
}
|
|
/* end char_to_store code */
|
|
|
|
if ((id = get_ptable_by_name(GET_NAME(ch))) < 0)
|
|
return;
|
|
|
|
/* update the player in the player index */
|
|
if (player_table[id].level != GET_LEVEL(ch)) {
|
|
save_index = TRUE;
|
|
player_table[id].level = GET_LEVEL(ch);
|
|
}
|
|
if (player_table[id].last != ch->player.time.logon) {
|
|
save_index = TRUE;
|
|
player_table[id].last = ch->player.time.logon;
|
|
}
|
|
i = player_table[id].flags;
|
|
if (PLR_FLAGGED(ch, PLR_DELETED))
|
|
SET_BIT(player_table[id].flags, PINDEX_DELETED);
|
|
else
|
|
REMOVE_BIT(player_table[id].flags, PINDEX_DELETED);
|
|
if (PLR_FLAGGED(ch, PLR_NODELETE) || PLR_FLAGGED(ch, PLR_CRYO))
|
|
SET_BIT(player_table[id].flags, PINDEX_NODELETE);
|
|
else
|
|
REMOVE_BIT(player_table[id].flags, PINDEX_NODELETE);
|
|
|
|
if (PLR_FLAGGED(ch, PLR_FROZEN) || PLR_FLAGGED(ch, PLR_NOWIZLIST))
|
|
SET_BIT(player_table[id].flags, PINDEX_NOWIZLIST);
|
|
else
|
|
REMOVE_BIT(player_table[id].flags, PINDEX_NOWIZLIST);
|
|
|
|
if (player_table[id].flags != i || save_index)
|
|
save_player_index();
|
|
}
|
|
|
|
/* Separate a 4-character id tag from the data it precedes */
|
|
void tag_argument(char *argument, char *tag)
|
|
{
|
|
char *tmp = argument, *ttag = tag, *wrt = argument;
|
|
int i;
|
|
|
|
for (i = 0; i < 4; i++)
|
|
*(ttag++) = *(tmp++);
|
|
*ttag = '\0';
|
|
|
|
while (*tmp == ':' || *tmp == ' ')
|
|
tmp++;
|
|
|
|
while (*tmp)
|
|
*(wrt++) = *(tmp++);
|
|
*wrt = '\0';
|
|
}
|
|
|
|
/* Stuff related to the player file cleanup system. */
|
|
|
|
/* remove_player() removes all files associated with a player who is self-deleted,
|
|
* deleted by an immortal, or deleted by the auto-wipe system (if enabled). */
|
|
void remove_player(int pfilepos)
|
|
{
|
|
char filename[MAX_STRING_LENGTH], timestr[25];
|
|
int i;
|
|
|
|
if (!*player_table[pfilepos].name)
|
|
return;
|
|
|
|
/* Unlink all player-owned files */
|
|
for (i = 0; i < MAX_FILES; i++) {
|
|
if (get_filename(filename, sizeof(filename), i, player_table[pfilepos].name))
|
|
unlink(filename);
|
|
}
|
|
|
|
strftime(timestr, sizeof(timestr), "%c", localtime(&(player_table[pfilepos].last)));
|
|
log("PCLEAN: %s Lev: %d Last: %s",
|
|
player_table[pfilepos].name, player_table[pfilepos].level,
|
|
timestr);
|
|
player_table[pfilepos].name[0] = '\0';
|
|
|
|
/* Update index table. */
|
|
remove_player_from_index(pfilepos);
|
|
|
|
save_player_index();
|
|
}
|
|
|
|
void clean_pfiles(void)
|
|
{
|
|
int i, ci;
|
|
|
|
for (i = 0; i <= top_of_p_table; i++) {
|
|
/* We only want to go further if the player isn't protected from deletion
|
|
* and hasn't already been deleted. */
|
|
if (!IS_SET(player_table[i].flags, PINDEX_NODELETE) &&
|
|
*player_table[i].name) {
|
|
/* If the player is already flagged for deletion, then go ahead and get
|
|
* rid of him. */
|
|
if (IS_SET(player_table[i].flags, PINDEX_DELETED)) {
|
|
remove_player(i);
|
|
} else {
|
|
/* Check to see if the player has overstayed his welcome based on level. */
|
|
for (ci = 0; pclean_criteria[ci].level > -1; ci++) {
|
|
if (player_table[i].level <= pclean_criteria[ci].level &&
|
|
((time(0) - player_table[i].last) >
|
|
(pclean_criteria[ci].days * SECS_PER_REAL_DAY))) {
|
|
remove_player(i);
|
|
break;
|
|
}
|
|
}
|
|
/* If we got this far and the players hasn't been kicked out, then he
|
|
* can stay a little while longer. */
|
|
}
|
|
}
|
|
}
|
|
/* After everything is done, we should rebuild player_index and remove the
|
|
* entries of the players that were just deleted. */
|
|
}
|
|
|
|
/* load_affects function now handles both 32-bit and
|
|
128-bit affect bitvectors for backward compatibility */
|
|
#if 0
|
|
static void load_affects(FILE *fl, struct char_data *ch)
|
|
{
|
|
int num = 0, num2 = 0, num3 = 0, num4 = 0, num5 = 0, num6 = 0, num7 = 0, num8 = 0, i, n_vars;
|
|
char line[MAX_INPUT_LENGTH + 1];
|
|
struct affected_type af;
|
|
|
|
i = 0;
|
|
do {
|
|
new_affect(&af);
|
|
get_line(fl, line);
|
|
n_vars = sscanf(line, "%d %d %d %d %d %d %d %d", &num, &num2, &num3, &num4, &num5, &num6, &num7, &num8);
|
|
if (num > 0) {
|
|
af.spell = num;
|
|
af.duration = num2;
|
|
af.modifier = num3;
|
|
af.location = num4;
|
|
if (n_vars == 8) { /* New 128-bit version */
|
|
af.bitvector[0] = num5;
|
|
af.bitvector[1] = num6;
|
|
af.bitvector[2] = num7;
|
|
af.bitvector[3] = num8;
|
|
} else if (n_vars == 5) { /* Old 32-bit conversion version */
|
|
if (num5 > 0 && num5 < NUM_AFF_FLAGS) /* Ignore invalid values */
|
|
SET_BIT_AR(af.bitvector, num5);
|
|
} else {
|
|
log("SYSERR: Invalid affects in pfile (%s), expecting 5 or 8 values", GET_NAME(ch));
|
|
}
|
|
affect_to_char(ch, &af);
|
|
i++;
|
|
}
|
|
} while (num != 0);
|
|
}
|
|
|
|
static void load_skills(FILE *fl, struct char_data *ch)
|
|
{
|
|
int num = 0, num2 = 0;
|
|
char line[MAX_INPUT_LENGTH + 1];
|
|
|
|
do {
|
|
get_line(fl, line);
|
|
sscanf(line, "%d %d", &num, &num2);
|
|
|
|
if (num != 0) {
|
|
if (IS_NPC(ch))
|
|
ch->mob_specials.skills[num] = num2;
|
|
else
|
|
ch->player_specials->saved.skills[num] = num2;
|
|
}
|
|
} while (num != 0);
|
|
}
|
|
|
|
void load_quests(FILE *fl, struct char_data *ch)
|
|
{
|
|
int num = NOTHING;
|
|
char line[MAX_INPUT_LENGTH + 1];
|
|
|
|
do {
|
|
get_line(fl, line);
|
|
sscanf(line, "%d", &num);
|
|
if (num != NOTHING)
|
|
add_completed_quest(ch, num);
|
|
} while (num != NOTHING);
|
|
}
|
|
|
|
static void load_HMVS(struct char_data *ch, const char *line, int mode)
|
|
{
|
|
int num = 0, num2 = 0;
|
|
|
|
sscanf(line, "%d/%d", &num, &num2);
|
|
|
|
switch (mode) {
|
|
case LOAD_HIT:
|
|
GET_HIT(ch) = num;
|
|
GET_MAX_HIT(ch) = num2;
|
|
break;
|
|
|
|
case LOAD_MANA:
|
|
GET_MANA(ch) = num;
|
|
GET_MAX_MANA(ch) = num2;
|
|
break;
|
|
|
|
case LOAD_STAMINA:
|
|
GET_STAMINA(ch) = num;
|
|
GET_MAX_STAMINA(ch) = num2;
|
|
break;
|
|
|
|
case LOAD_STRENGTH:
|
|
ch->real_abils.str = num;
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void write_aliases_ascii(FILE *file, struct char_data *ch)
|
|
{
|
|
struct alias_data *temp;
|
|
int count = 0;
|
|
|
|
if (GET_ALIASES(ch) == NULL)
|
|
return;
|
|
|
|
for (temp = GET_ALIASES(ch); temp; temp = temp->next)
|
|
count++;
|
|
|
|
fprintf(file, "Alis: %d\n", count);
|
|
|
|
for (temp = GET_ALIASES(ch); temp; temp = temp->next)
|
|
fprintf(file, " %s\n" /* Alias: prepend a space in order to avoid issues with aliases beginning
|
|
* with * (get_line treats lines beginning with * as comments and ignores them */
|
|
"%s\n" /* Replacement: always prepended with a space in memory anyway */
|
|
"%d\n", /* Type */
|
|
temp->alias,
|
|
temp->replacement,
|
|
temp->type);
|
|
}
|
|
|
|
static void read_aliases_ascii(FILE *file, struct char_data *ch, int count)
|
|
{
|
|
int i;
|
|
|
|
if (count == 0) {
|
|
GET_ALIASES(ch) = NULL;
|
|
return; /* No aliases in the list. */
|
|
}
|
|
|
|
/* This code goes both ways for the old format (where alias and replacement start at the
|
|
* first character on the line) and the new (where they are prepended by a space in order
|
|
* to avoid the possibility of a * at the start of the line */
|
|
for (i = 0; i < count; i++) {
|
|
char abuf[MAX_INPUT_LENGTH+1], rbuf[MAX_INPUT_LENGTH+1], tbuf[MAX_INPUT_LENGTH];
|
|
|
|
/* Read the aliased command. */
|
|
get_line(file, abuf);
|
|
|
|
/* Read the replacement. This needs to have a space prepended before placing in
|
|
* the in-memory struct. The space may be there already, but we can't be certain! */
|
|
rbuf[0] = ' ';
|
|
get_line(file, rbuf+1);
|
|
|
|
/* read the type */
|
|
get_line(file, tbuf);
|
|
|
|
if (abuf[0] && rbuf[1] && *tbuf) {
|
|
struct alias_data *temp;
|
|
CREATE(temp, struct alias_data, 1);
|
|
temp->alias = strdup(abuf[0] == ' ' ? abuf+1 : abuf);
|
|
temp->replacement = strdup(rbuf[1] == ' ' ? rbuf+1 : rbuf);
|
|
temp->type = atoi(tbuf);
|
|
temp->next = GET_ALIASES(ch);
|
|
GET_ALIASES(ch) = temp;
|
|
}
|
|
}
|
|
}
|
|
#endif
|