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1729 lines
34 KiB
Text
1729 lines
34 KiB
Text
#1600
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A Wide Dirt Path~
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This path is several yards in width and the dirt is packed solid. Hundreds
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of people must have marched along this trail. It almost looks like an army was
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marched through here. A lake shrouded in fog is to the west and the city wall
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is to the east.
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~
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16 0 0 0 0 2
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D0
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0 0 1625
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D2
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0 0 775
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E
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credits info~
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Builder : Rumble
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Zone : 16 Camelot II
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Related Zones: 7 Camelot, 17 Camelot III
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Began : 1997, one of my first zones.
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Player Level : 20-30
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Rooms : 100
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Mobs : 36
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Objects : 21
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Shops : 1
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Triggers : 1
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Theme : Medieval
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Plot : The zone is based off the theme of Camelot. Based off the theme
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of Camelot, king arthur, the knights, the round table merlin,
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etc. Only reachable by teleport. Originally started with zone 16
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and 17, ran out of room so also used a few rooms in zone 7. zone
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7 is now used for extra rooms where needed.
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Zone 16 is linked to the following zones:
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7 Camelot at 1600 (south) ---> 775
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7 Camelot at 1602 (south) ---> 777
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7 Camelot at 1603 (south) ---> 778
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7 Camelot at 1604 (south) ---> 779
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7 Camelot at 1605 (south) ---> 780
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7 Camelot at 1609 (south) ---> 784
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7 Camelot at 1611 (south) ---> 786
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7 Camelot at 1612 (south) ---> 787
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7 Camelot at 1614 (south) ---> 789
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7 Camelot at 1615 (south) ---> 790
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17 Camelot III at 1623 (south) ---> 1727
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7 Camelot at 1624 (south) ---> 799
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7 Camelot at 1644 (south) ---> 795
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7 Camelot at 1648 (south) ---> 785
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17 Camelot III at 1671 (west ) ---> 1796
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~
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S
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#1601
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East Lane~
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Another tower rises above the battlements to the south. This one is
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positioned over the main gate. More guards and lookouts are keeping watch
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above you. They must be awaiting an attack, but who or what could make it
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across that lake?
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~
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16 0 0 0 0 1
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D0
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0 0 1626
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D3
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0 0 1602
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#1602
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Courtyard~
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You hear a loud clashing of metals from the north where an open door leads
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into a smoke filled room. The courtyard extends to the south and west while to
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the east a path runs along the castle wall.
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~
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16 0 0 0 0 1
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D0
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0 0 1627
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D1
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0 0 1601
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D2
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0 0 777
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D3
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0 0 1603
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#1603
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Courtyard~
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Two guards are escorting a raving lunatic out of the courtyard. The lunatic
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is screaming about the walking undead. The guards look around nervously then
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club him in the head with the hilt of their swords, knocking him out.
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~
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16 0 0 0 0 1
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D1
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0 0 1602
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D2
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0 0 778
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D3
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0 0 1604
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#1604
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Courtyard~
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You have reached the northwest corner of the courtyard. A beggar is sitting
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here asking for money. You ignore him but then you look at his eyes. He
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motions you over and you obey, but not of your own will. He hands you a note
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and tells you to read it which you do without any questions.
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~
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16 0 0 0 0 1
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D1
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0 0 1603
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D2
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0 0 779
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E
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note~
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The note reads: The king hides the truth from his followers. He fears that
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if they knew the truth they would all leave him and Camelot would be
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defenseless. The threat comes from a time portal to the northwest where the
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dead have returned and seek to gain possession of Camelot. Very few know the
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truth..... The note suddenly dissolves in your hands.
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~
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S
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#1605
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Main Hall~
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The hall continues north and south. You hear a commotion of whining voices
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to the north. To the south it looks like another hall intersects this one. A
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noblewoman storms by you in a rage. What is wrong with these people?
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~
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16 8 0 0 0 0
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D0
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0 0 1630
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D2
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0 0 780
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D3
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0 0 1606
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#1606
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Meeting Room~
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This is where the nobles meet to discuss their stately matters and try to
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feel important. The room is empty right now and doesn't look like it has been
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used in quite some time.
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~
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16 8 0 0 0 0
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D1
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0 0 1605
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#1607
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Scullery~
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A miserable looking servant who is scrubbing pots and pans splashes you with
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some soapy, brown water. He smirks as you try to rub out the brown stains on
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your clothes, then he continues scrubbing at the dirty pans.
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~
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16 8 0 0 0 0
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D0
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0 0 1632
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D3
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0 0 1608
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#1608
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Kitchen~
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A servant suddenly appears out of the wall to the south, a hidden door
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closing behind him. This must be how they carry the food to the different parts
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of the castle since servants aren't allowed to pass through the main halls of
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the castle.
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~
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16 8 0 0 0 0
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D0
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0 0 1633
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D1
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0 0 1607
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D2
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door~
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1 0 1621
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S
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#1609
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Center Lane~
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Tall stone walls rise above you to the east and west. Guards are patrolling
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the battlements above you. This area seems to be deserted. The guards look
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down at you distrustfully. You get the feeling that they don't want you here.
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~
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16 0 0 0 0 1
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D0
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0 0 1634
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D2
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0 0 784
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#1610
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Noble's Bedroom~
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These chambers seem to have been vacated long ago. Layers of dust cover
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everything and the air has a stale uncirculated stench. A closet and several
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bureaus are overflowing with discarded clothes that went out of style long ago.
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16 8 0 0 0 0
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D3
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0 0 1611
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#1611
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Nobles' Quarters~
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You are trespassing in the Nobles' Quarters. They negligently forgot to lock
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all the doors, relying upon the honor of all within Camelot to protect their
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possessions.
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~
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16 8 0 0 0 0
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D0
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0 0 1636
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D1
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0 0 1610
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D2
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0 0 786
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#1612
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Knights' Quarters~
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You have entered the knights' barracks. Cots and armor stands fill the room.
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Some knights are here sleeping and healing from their war wounds. A simple wash
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stand is at the end of the quarters and the windows are shaded to darken the
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room.
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~
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16 8 0 0 0 0
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D0
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0 0 1637
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D2
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0 0 787
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D3
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0 0 1613
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#1613
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Meeting Room~
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Several knights sit around a rickety table on unstable chairs that look
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like they will shatter to pieces at any minute from the weight of the
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knights and their armor. They are quietly discussing the last battle they
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were in. You catch a few words about the walking dead and some invincible
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foe.
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~
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16 8 0 0 0 0
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D1
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0 0 1612
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#1614
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Squires' Quarters~
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Activity swirls around the long wooden benches and tables where at present
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people are eating. There is a rudimentary camp kitchen, with a roster of the
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day. Bunks line the walls and an ad hoc table has been setup for quick meals
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between chores for the ever busy squires. To the south is a quick exit to the
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outside of the city for the squires longer errands.
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~
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16 8 0 0 0 0
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D0
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0 0 1639
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D2
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0 0 789
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#1615
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Knights Way~
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You stand on Knights Way. Knights' pennons are stuck in the ground on both
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sides of the road, with their coats of arms flapping in the breeze. There are
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available slots for other coats of arms. A small alley to the west leads into
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darkness.
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~
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16 0 0 0 0 1
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D0
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0 0 1640
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D2
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0 0 790
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D3
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0 0 1616
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S
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#1616
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Dark Alley~
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You walk in the shadows of the alley, looking around cautiously. No matter
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how honorable the people in this castle must be, you're sure there are thieves
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among them. You stop in surprise as you see a tower appear to the west where a
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second before you hadn't seen anything.
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~
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16 0 0 0 0 1
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D1
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0 0 1615
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D3
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0 0 1617
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S
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#1617
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Merlin's Tower~
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You have found Merlin's tower. It is a jumbled mess of books, scrolls, wands
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and staves. There are rickety worn out tables and chairs upon which a variety
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of curiosities rest. You take a glimpse out the open window of Merlin's tower
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and see the tournament yard below.
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~
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16 8 0 0 0 0
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D1
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0 0 1616
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D4
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0 0 1618
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S
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#1618
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Merlin's Tower~
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Merlin has specimens of this and that in crocks on wooden shelves. Several
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animals are around the room. A cat purrs softly, a crow cocks its head sideways
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while staring up at you and a toad croaks from inside one of the jars.
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~
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16 8 0 0 0 0
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D4
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0 0 1619
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D5
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0 0 1617
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S
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#1619
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Merlin's Tower~
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You sift through the books, scrolls, wands, and staves that line the walls
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and clutter the floor. All are inscribed in a strange runic language which you
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can't even begin to fathom.
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~
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16 8 0 0 0 0
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D4
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0 0 1620
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D5
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0 0 1618
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S
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#1620
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Merlin's Tower~
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Crocks line the shelves, giving off strange odors. You fumble through
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Merlins crockery but all you accomplish is getting a black itchy substance all
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over your fingers and clothing.
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~
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16 8 0 0 0 0
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D4
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0 0 1645
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D5
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0 0 1619
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S
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#1621
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Hidden Passage~
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This passage is dark and narrow. Cobwebs hang from the ceiling and dust
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covers the floor. Hopefully you won't meet anybody. There isn't even enough
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room for two people to walk abreast. Torches are spaced too far apart to really
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help.
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~
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16 8 0 0 0 0
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D0
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~
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door~
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1 0 1608
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D3
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0 0 1622
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S
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#1622
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Hidden Passage~
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The narrow passage continues. You've lost all sense of direction since the
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walls seem to be slightly curved and you can't see more than a dozen feet ahead.
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You hear people talking through the thin walls, but you can't quite understand
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what they are saying.
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~
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16 8 0 0 0 0
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D1
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0 0 1621
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D3
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0 0 1623
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S
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#1623
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Hidden Passage~
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Another hidden door is barely visible to the west. You brush the cobwebs out
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of your hair and the dust off your armor. You hear more voices through to the
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west. It sounds like an argument is going on.
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~
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16 8 0 0 0 0
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D1
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0 0 1622
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D2
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door~
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1 0 1727
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S
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#1624
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Open Field~
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More farmers are cultivating the fields for planting. They are looking
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around nervously and don't seem to be enjoying their work very much. You wonder
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whose land this really is. The castle sits on an island to the east but you
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don't see any means to reach it. The path continues north and south.
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~
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16 0 0 0 0 2
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D0
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0 0 1649
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D2
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0 0 799
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S
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#1625
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A Wide Dirt Path~
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The path continues. In some of the softer spots in the road you can see
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footprints that sink deep into the mud. Whoever went through here was either
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wearing a lot of armor or carrying a lot of weight. The lake and the city wall
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are still forcing you north or south along the trail.
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~
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16 0 0 0 0 2
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D0
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~
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~
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0 0 1650
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D2
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~
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~
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0 0 1600
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S
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#1626
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East Lane~
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A beggar lies on the side of the road in a gutter. He motions to you to come
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over. You reluctantly kneel down to hear what he has to say. He immediately
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starts rambling on crazily about his dead friends that are coming back to kill
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him to get back the money he owes them. You walk away in disgust.
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~
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16 0 0 0 0 1
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D0
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~
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~
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0 0 1651
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D2
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~
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~
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0 0 1601
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S
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#1627
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Blacksmith~
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The blacksmith looks up hoping to make another sale but when he sees your
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clothes he immediately dismisses you. You continue into the room but he ignores
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you. He negligently points to a sign on the wall and tells you to get out.
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~
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16 8 0 0 0 0
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D2
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0 0 1602
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E
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sign~
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Blacksmith closed, by order of the King.
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~
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S
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#1628
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Armory~
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You stand in the Armory of Camelot. The master blacksmith and his three
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apprentices are busy constructing a suit of armor for a knight. Various pieces
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of armor are here in varying states of repair. There is a large weapons rack on
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the eastern wall. To the west is Knight's Way. The smith looks at you and
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says, 'Can't you read? I'm closed. All my work is done for the king's army
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now.'
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~
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16 8 0 0 0 0
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D0
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~
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~
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0 0 1653
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S
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#1629
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Waiting Room~
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More nobles are here pacing back and forth or shuffling their feet in
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irritation. One of them paces by muttering about having to pay the king more of
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his hard earned taxes. This room has only a couple chairs and looks to be more
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like a servants quarters than a waiting room for nobles. Something big must be
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happening to bring in all these nobles at once.
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~
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16 8 0 0 0 0
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D3
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~
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0 0 1630
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S
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#1630
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Main Hall~
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Doors to the east and west are open and you see people waiting patiently
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inside. The hall continues north and south. A noble walks from one room to
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the other muttering about not being told the truth and being treated like a
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commoner.
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~
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16 8 0 0 0 0
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D0
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~
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~
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0 0 1655
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D1
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0 0 1629
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D2
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0 0 1605
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D3
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~
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~
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0 0 1631
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S
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#1631
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The Temple of Camelot~
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The walls of the room are a bright white and polished to a shine. A
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magnificent altar fills the far side of the room with short pews on each side of
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the main aisle. Candles line both walls and a peaceful quiet fills the room.
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~
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16 24 0 0 0 0
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D1
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~
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~
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0 0 1630
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S
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#1632
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Kitchen~
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Rows of pots, pans and utensils line the walls. The cooks and servants push
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you out of their way and look at you as if you were last week's meatloaf. This
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kitchen is humongous and continues to the south and west.
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~
|
|
16 8 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 0 1607
|
|
D3
|
|
~
|
|
~
|
|
0 0 1633
|
|
S
|
|
#1633
|
|
Kitchen~
|
|
The pleasant aromas hit you with a blast of heat as you walk by the ovens and
|
|
a large pot over a fire. Cooks and servants run around preparing meals and
|
|
adding spices. One extremely fat cook is walking around with a large spoon,
|
|
sampling the various soups with it, then hitting anyone who isn't moving fast
|
|
enough for her liking.
|
|
~
|
|
16 8 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 1632
|
|
D2
|
|
~
|
|
~
|
|
0 0 1608
|
|
D3
|
|
~
|
|
~
|
|
0 0 1634
|
|
S
|
|
#1634
|
|
Center Lane~
|
|
A tall stone wall rises above you to the west. Guards patrolling the
|
|
battlements above you stare down distrustfully. An open doorway to the east
|
|
carries the delicious smell of baking bread and roasted meat.
|
|
~
|
|
16 0 0 0 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 0 1659
|
|
D1
|
|
~
|
|
~
|
|
0 0 1633
|
|
D2
|
|
~
|
|
~
|
|
0 0 1609
|
|
S
|
|
#1635
|
|
Noble's Quarters~
|
|
You are standing in vacated chambers. Perhaps you will stay a while since
|
|
the bed looks extremely comfortable. It looks like a down mattress with a
|
|
fleece blanket spread over it. A closet and several bureaus are overflowing
|
|
with colorful clothes that you wouldn't be caught dead in.
|
|
~
|
|
16 8 0 0 0 0
|
|
D3
|
|
~
|
|
~
|
|
0 0 1636
|
|
S
|
|
#1636
|
|
Common Room~
|
|
This room is where the nobles gather to discuss all of their "important
|
|
matters". Servants stand around waiting to fetch some wine or carry a message
|
|
for their masters.
|
|
~
|
|
16 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1661
|
|
D1
|
|
~
|
|
~
|
|
0 0 1635
|
|
D2
|
|
~
|
|
~
|
|
0 0 1611
|
|
S
|
|
#1637
|
|
Knights' Quarters~
|
|
The knights' barracks continues to the north and south. More cots and suits
|
|
of armor fill the room. Several knights are healing from their war wounds.
|
|
The only conversation is in hushed tones.
|
|
~
|
|
16 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1662
|
|
D2
|
|
~
|
|
~
|
|
0 0 1612
|
|
D3
|
|
~
|
|
~
|
|
0 0 1638
|
|
S
|
|
#1638
|
|
Barracks~
|
|
Uncomfortable looking cots line the walls. These knights have given up all
|
|
creature comforts to serve the kingdom and its king. The room smells of
|
|
leather, sweat and metal. Many knights are lying wounded in the cots.
|
|
~
|
|
16 8 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 1637
|
|
S
|
|
#1639
|
|
Squires' Barracks~
|
|
You stand in the squires' barracks. It is here that all of the lackeys of
|
|
the knights of the round table reside while their lords are in court. The place
|
|
is a jumble of beds, lockers and tables.
|
|
~
|
|
16 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1664
|
|
D2
|
|
~
|
|
~
|
|
0 0 1614
|
|
S
|
|
#1640
|
|
Knights Way~
|
|
More pennons are stuck in the ground on the sides of the road, flapping in
|
|
the breeze. You look at the coats of arms. You recognize a few of the devices
|
|
as belonging Gawaine, Tristram and, of course, Lancelot.
|
|
~
|
|
16 0 0 0 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 0 1665
|
|
D2
|
|
~
|
|
~
|
|
0 0 1615
|
|
D3
|
|
~
|
|
~
|
|
0 0 1641
|
|
S
|
|
#1641
|
|
Feast Hall~
|
|
You have arrived in the feast hall of Camelot. You are in luck. A feast is
|
|
in progress. There are many open bench-type tables with servants scurrying to
|
|
and fro. The smell is intoxicating and you are drawn towards the huge table
|
|
running through the center of the room, laden with food.
|
|
~
|
|
16 8 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 1640
|
|
D3
|
|
~
|
|
~
|
|
0 0 1642
|
|
S
|
|
#1642
|
|
Feast Hall~
|
|
Some tables hold knights while others have ladies. A bard's song adds to the
|
|
festive air of celebration. A huge fire rages in a great stone hearth, over
|
|
which a whole boar is being slowly cooked to perfection.
|
|
~
|
|
16 8 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 1641
|
|
D3
|
|
~
|
|
~
|
|
0 0 1643
|
|
S
|
|
#1643
|
|
Feast Hall~
|
|
At the head of the table is another throne which stands empty. Everyone is
|
|
trying to celebrate but they all look severely depressed. The assorted foods
|
|
and drinks make your mouth water but a servant shoos you away as soon as you
|
|
approach the table.
|
|
~
|
|
16 8 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 1642
|
|
S
|
|
#1644
|
|
West Lane~
|
|
This lane travels north and south along the western wall of Camelot. Two
|
|
towers rise above you to the east. You see no entrance on this side. A few
|
|
knights are out on the streets but otherwise it seems deserted.
|
|
~
|
|
16 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1695
|
|
D2
|
|
~
|
|
~
|
|
0 0 795
|
|
S
|
|
#1645
|
|
Merlin's Tower~
|
|
You notice a large pulsating pentagram in the northern part of the room which
|
|
throbs and hums in time to your heartbeat. There is also a SIGN here with
|
|
unearthly glowing red lettering which blink over and over as if to say LOOK AT
|
|
ME! Your inner voice, which has always served you well so far, screams at you
|
|
to LEAVE IT ALONE!
|
|
~
|
|
16 12 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1670
|
|
D5
|
|
~
|
|
~
|
|
0 0 1620
|
|
E
|
|
sign~
|
|
At first the sign is indecipherable, but then the lettering adjusts to a
|
|
language you understand. It says: BEWARE OF DEMON! I have imprisoned a FOUL,
|
|
NASTY, EXTREMELY POWERFUL demon in this pentagram. THERE IS NOTHING OF WORTH IN
|
|
THE PENTAGRAM. - Merlin
|
|
~
|
|
S
|
|
#1646
|
|
Northeast Tower~
|
|
Across the lake you see the city of Bellau Woods. It looks so peaceful
|
|
from here and you wonder how these guards can stand up here for hours on
|
|
end without falling asleep. A guard whispers something to one of the
|
|
lookouts, you catch a couple words, something about putting you to work in
|
|
the army.
|
|
~
|
|
16 0 0 0 0 1
|
|
D5
|
|
~
|
|
~
|
|
0 0 1651
|
|
S
|
|
#1647
|
|
North Tower~
|
|
Guards stare across the lake, ignoring you. You try to figure out what
|
|
they are staring at, but all you see are open fields and a decrepit stone
|
|
tower. Nothing threatening. You try to strike up a conversation with the
|
|
guards, but they ignore you.
|
|
~
|
|
16 0 0 0 0 1
|
|
D5
|
|
~
|
|
~
|
|
0 0 1659
|
|
S
|
|
#1648
|
|
Hidden Room~
|
|
Dust covers the floor, except for a few footprints that lead to the center of
|
|
the room and disappear. The rest of the room is empty, the walls are bare.
|
|
~
|
|
16 8 0 0 0 0
|
|
D2
|
|
~
|
|
door~
|
|
1 0 785
|
|
D5
|
|
~
|
|
door~
|
|
1 0 1691
|
|
S
|
|
#1649
|
|
Open Field~
|
|
Only a few peasants and farmers are working the fields here. They all
|
|
stop occasionally and look to the north in fear as if they expect the devil
|
|
himself to suddenly appear. The fields are neglected and it seems they are
|
|
just now starting to prepare it for planting.
|
|
~
|
|
16 0 0 0 0 2
|
|
D0
|
|
~
|
|
~
|
|
0 0 1674
|
|
D2
|
|
~
|
|
~
|
|
0 0 1624
|
|
S
|
|
#1650
|
|
A Wide Dirt Path~
|
|
You start to see bits and pieces of discarded equipment. A couple of empty
|
|
supply wagons sit by the side of the trail. This army must have been moving
|
|
fast to leave all this stuff behind. The tracks look to be only a couple of
|
|
hours old. The city wall and the lake still force you north or south.
|
|
~
|
|
16 0 0 0 0 2
|
|
D0
|
|
~
|
|
~
|
|
0 0 1675
|
|
D2
|
|
~
|
|
~
|
|
0 0 1625
|
|
S
|
|
#1651
|
|
North Lane~
|
|
You've reached the northeast corner of the castle, another tower with
|
|
lookouts. They are standing a vigilant watch looking outwards, as if expecting
|
|
an army to try to swim across the lake to attack the castle. Everyone in this
|
|
castle seems crazy.
|
|
~
|
|
16 0 0 0 0 1
|
|
D2
|
|
~
|
|
~
|
|
0 0 1626
|
|
D3
|
|
~
|
|
~
|
|
0 0 1652
|
|
D4
|
|
~
|
|
~
|
|
0 0 1646
|
|
S
|
|
#1652
|
|
North Lane~
|
|
The lane continues between the walls to the north and south. Two guards
|
|
walk by, one telling the other some outrageous story about the undead. Then
|
|
you realize he didn't seem to be joking.
|
|
~
|
|
16 0 0 0 0 1
|
|
D1
|
|
~
|
|
~
|
|
0 0 1651
|
|
D3
|
|
~
|
|
~
|
|
0 0 1653
|
|
S
|
|
#1653
|
|
North Lane~
|
|
Two guards are whispering softly. You try to sneak up on them to hear what
|
|
they are saying. You just catch a couple of words. "We cannot keep this up.
|
|
We will all be dead soon." Then they see you and order you to move on.
|
|
~
|
|
16 0 0 0 0 1
|
|
D1
|
|
~
|
|
~
|
|
0 0 1652
|
|
D3
|
|
~
|
|
~
|
|
0 0 1654
|
|
S
|
|
#1654
|
|
North Lane~
|
|
More people walk by with hopeless looks on their faces. What is wrong with
|
|
this castle and these people? You try to ask someone but they look at you as if
|
|
you're the stupidest person alive.
|
|
~
|
|
16 0 0 0 0 1
|
|
D1
|
|
~
|
|
~
|
|
0 0 1653
|
|
D3
|
|
~
|
|
~
|
|
0 0 1655
|
|
S
|
|
#1655
|
|
North Lane~
|
|
Everyone looks at you in disgust. Now that you think about it, you haven't
|
|
seen anyone smiling or any children running around playing. This castle seems
|
|
to be under a siege of some sort, but not physically.
|
|
~
|
|
16 0 0 0 0 1
|
|
D1
|
|
~
|
|
~
|
|
0 0 1654
|
|
D2
|
|
~
|
|
~
|
|
0 0 1630
|
|
D3
|
|
~
|
|
~
|
|
0 0 1656
|
|
S
|
|
#1656
|
|
North Lane~
|
|
The stone walls to the north and south are expertly crafted and are
|
|
almost seamless. It would almost seem that this castle was built with the
|
|
help of some very powerful magic.
|
|
~
|
|
16 0 0 0 0 1
|
|
D1
|
|
~
|
|
~
|
|
0 0 1655
|
|
D3
|
|
~
|
|
~
|
|
0 0 1657
|
|
S
|
|
#1657
|
|
North Lane~
|
|
The wall north towers above you while a smaller wall to the south just looks
|
|
like a small stone building. Very few people are out traveling this road. You
|
|
only see a few patrolman and peasants.
|
|
~
|
|
16 0 0 0 0 1
|
|
D1
|
|
~
|
|
~
|
|
0 0 1656
|
|
D3
|
|
~
|
|
~
|
|
0 0 1658
|
|
S
|
|
#1658
|
|
North Lane~
|
|
The dirt lane is once again blocked on both sides by stone walls. A
|
|
chimney juts out of the southern wall and heat waves make the rocks around
|
|
it shimmer as if alive.
|
|
~
|
|
16 0 0 0 0 1
|
|
D1
|
|
~
|
|
~
|
|
0 0 1657
|
|
D3
|
|
~
|
|
~
|
|
0 0 1659
|
|
S
|
|
#1659
|
|
North Lane~
|
|
The wall turns to the east, forcing you to follow. At the intersection
|
|
of the north and west walls a small tower sits above you on the
|
|
battlements. Several figures are keeping a sharp look out. You wonder for
|
|
what?
|
|
~
|
|
16 0 0 0 0 1
|
|
D1
|
|
~
|
|
~
|
|
0 0 1658
|
|
D2
|
|
~
|
|
~
|
|
0 0 1634
|
|
D4
|
|
~
|
|
~
|
|
0 0 1647
|
|
S
|
|
#1660
|
|
Noble's Quarters~
|
|
You are trespassing in a Noble's chamber. This noble shut his door,
|
|
anticipating intrusion from scum like you. The chambers consist of a large bed,
|
|
several shelves and a closet stuffed with clothes. These nobles live a life of
|
|
luxury.
|
|
~
|
|
16 8 0 0 0 0
|
|
D3
|
|
~
|
|
~
|
|
0 0 1661
|
|
S
|
|
#1661
|
|
Garden~
|
|
This must be where the nobles come to seek release from their "stressful"
|
|
jobs, from their never ending battle of fighting for the rights of the common
|
|
folk. The various flowers and plants are very well tended and the scent of
|
|
spring flowers is refreshing.
|
|
~
|
|
16 0 0 0 0 2
|
|
D0
|
|
~
|
|
~
|
|
0 0 1686
|
|
D1
|
|
~
|
|
~
|
|
0 0 1660
|
|
D2
|
|
~
|
|
~
|
|
0 0 1636
|
|
S
|
|
#1662
|
|
Knights' Quarters~
|
|
You walk deeper into the knights' barracks. Cots and armor stands fill the
|
|
room. Some knights are here sleeping and healing from their war wounds. A
|
|
simple wash stand is at the end of the quarters.
|
|
~
|
|
16 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1687
|
|
D2
|
|
~
|
|
~
|
|
0 0 1637
|
|
D3
|
|
~
|
|
~
|
|
0 0 1663
|
|
S
|
|
#1663
|
|
Barracks~
|
|
More cots line the walls, filled with the wounded. A major battle must have
|
|
recently taken place and it looks like they lost miserably. Servants are
|
|
running back and forth with bandages and fresh water, trying to tend to the
|
|
knights, some of whom are dying.
|
|
~
|
|
16 8 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 1662
|
|
S
|
|
#1664
|
|
Squires' Barracks~
|
|
A couple of squires are here testing their skills on each other by wrestling.
|
|
They throw each other across the room with little regard to life or limb. You
|
|
back out of the way. If the squires are this tough, you'd hate to fight one of
|
|
the knights.
|
|
~
|
|
16 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1689
|
|
D2
|
|
~
|
|
~
|
|
0 0 1639
|
|
S
|
|
#1665
|
|
Knights Way~
|
|
Squires bustle up and down the road on various errands for their lords. A
|
|
large building to the north has its ornate double doors open wide, inviting you
|
|
to enter. A tower rises above you to the west.
|
|
~
|
|
16 0 0 0 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 0 1690
|
|
D2
|
|
~
|
|
~
|
|
0 0 1640
|
|
D3
|
|
~
|
|
~
|
|
0 0 1666
|
|
S
|
|
#1666
|
|
Tower of Valor~
|
|
A tower rises up from here by a winding staircase. Knights Way is to the
|
|
east. There is an inscription above the archway to the tower. You look at the
|
|
inscription. It reads: HONOR SEPARATES THE KNIGHT FROM THE CRIMINAL.
|
|
~
|
|
16 8 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 1665
|
|
D4
|
|
~
|
|
~
|
|
0 0 1667
|
|
S
|
|
#1667
|
|
Tower of Valor~
|
|
You stand in the Tower of Valor. The walls bear murals of battle scenes, of
|
|
knights fighting knights and various unearthly beasts. There is a hollow in one
|
|
of the walls in which a fire takes the edge off the cold of the room. The smoke
|
|
puts you in a strange daze in which the MURALS seem to come to life. Stairs
|
|
lead down to the street below.
|
|
~
|
|
16 8 0 0 0 0
|
|
D4
|
|
~
|
|
~
|
|
0 0 1668
|
|
D5
|
|
~
|
|
~
|
|
0 0 1666
|
|
E
|
|
murals~
|
|
You look at a mural of Saint George and the Dragon. George's armor
|
|
gleams in the sun, and from his lance flies his standard. George signals
|
|
the dragon and charges across the verdant green. The dragon raises its
|
|
serpentine head and inhales a mighty breath. George and mount thunder
|
|
though the tall grass. The dragon- You snap out of your vision
|
|
~
|
|
S
|
|
#1668
|
|
Tower of Valor~
|
|
You stand in the Tower of Honor. MURALS cover the walls and domed ceiling.
|
|
Smoke rolls out in an eerie caress from the fire hollow in the walls. A strange
|
|
tingling sensation rushes through your body. Stairs lead to the street below.
|
|
~
|
|
16 8 0 0 0 0
|
|
D5
|
|
~
|
|
~
|
|
0 0 1667
|
|
E
|
|
murals~
|
|
You look at the mural of Lancelot, Guinevere and Arthur on a picnic. A page
|
|
arrives and hands Arthur a scroll. Arthur reads the scroll and mounts his
|
|
charger, racing back along the road. Lancelot turns to mount his charger, but a
|
|
feminine hand restrains him, beckoning to the cool shade under the oaks.
|
|
Lancelot turns to face Guinevere- You snap out of your vision.
|
|
~
|
|
S
|
|
#1669
|
|
West Lane~
|
|
The inner western wall of Camelot rises above you with a tower at its peak.
|
|
Few people are walking the streets and even fewer are even acknowledging you.
|
|
Why is everyone so reclusive?
|
|
~
|
|
16 0 0 0 0 1
|
|
D2
|
|
~
|
|
~
|
|
0 0 1695
|
|
D4
|
|
~
|
|
~
|
|
0 0 1694
|
|
S
|
|
#1670
|
|
Inside the Pentagram~
|
|
As you step into the pentagram a blast of hellish heat and cackling assails
|
|
you from all sides. Your entire body is wracked in pain, and you hear yourself
|
|
screaming in an endless cry of horror.
|
|
~
|
|
16 8 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 0 1645
|
|
S
|
|
T 1600
|
|
T 1601
|
|
#1671
|
|
Beautiful Hall~
|
|
The hall turns sharply to the north. The room is lit by windows on the
|
|
eastern wall which look down onto the courtyard of the castle towards the main
|
|
gate. A servant walks by you, the padding of his feet being muffled by the
|
|
expensive woven rugs.
|
|
~
|
|
16 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1672
|
|
D3
|
|
~
|
|
~
|
|
0 0 1796
|
|
S
|
|
#1672
|
|
Neglected Hallway~
|
|
More of nothing lines this barren hall. Someone has taken the time to keep
|
|
the place free from dust, but that's about it. The hall continues north and
|
|
south, without any sign of changing.
|
|
~
|
|
16 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1696
|
|
D2
|
|
~
|
|
~
|
|
0 0 1671
|
|
S
|
|
#1673
|
|
Bedroom~
|
|
You have to turn sideways to enter this bedroom. Bookshelves cover every
|
|
spare inch of the room, except where a small cot sits against the wall beside a
|
|
desk. Several scrolls are rolled up and placed neatly on the desk. You look
|
|
around; no one would see you if you just took a quick peek.
|
|
~
|
|
16 8 0 0 0 0
|
|
D3
|
|
~
|
|
~
|
|
0 0 1697
|
|
S
|
|
#1674
|
|
Open Field~
|
|
The fields are deserted in this area. A wind from the north carries an awful
|
|
stench with it and you see vultures circling. The lake is to the east and the
|
|
path continues north and south. Further to the north you see a tower and in the
|
|
middle of the lake to the east sits a massive castle on an island.
|
|
~
|
|
16 0 0 0 0 2
|
|
D0
|
|
~
|
|
~
|
|
0 0 1699
|
|
D2
|
|
~
|
|
~
|
|
0 0 1649
|
|
S
|
|
#1675
|
|
A Wide Dirt Path~
|
|
The path makes a sharp turn along the lake shore towards the west. The
|
|
tracks follow the trail. To the north you see some foothills with mountains in
|
|
the distance. The city wall is to the east.
|
|
~
|
|
16 4 0 0 0 2
|
|
D2
|
|
~
|
|
~
|
|
0 0 1650
|
|
D3
|
|
~
|
|
~
|
|
0 0 1676
|
|
S
|
|
#1676
|
|
A Wide Dirt Path~
|
|
The path continues east and west. You suddenly realize all these tracks only
|
|
go in one direction. This army has never come back through here. The foothills
|
|
to the north look treacherous. To the south, small waves lap against the shore
|
|
of the lake. Through the fog blanketing the lake you think you see an island.
|
|
~
|
|
16 0 0 0 0 2
|
|
D1
|
|
~
|
|
~
|
|
0 0 1675
|
|
D3
|
|
~
|
|
~
|
|
0 0 1677
|
|
S
|
|
#1677
|
|
A Wide Dirt Path~
|
|
The trail still follows the lake shore, the trees are starting to thin out
|
|
and opens into a field to the west. The foothills to the north still look
|
|
impassable. You hear something to the west but you can't identify it from this
|
|
far away.
|
|
~
|
|
16 0 0 0 0 2
|
|
D1
|
|
~
|
|
~
|
|
0 0 1676
|
|
D3
|
|
~
|
|
~
|
|
0 0 1678
|
|
S
|
|
#1678
|
|
A Wide Dirt Path~
|
|
The path branches to the north and you hear some loud growling. More noises
|
|
are coming from the west. It almost sounds like a battle is being fought.
|
|
Through the fog to the south you finally can see the island and what appears to
|
|
be a castle built on it.
|
|
~
|
|
16 0 0 0 0 2
|
|
D1
|
|
~
|
|
~
|
|
0 0 1677
|
|
D3
|
|
~
|
|
~
|
|
0 0 1679
|
|
S
|
|
#1679
|
|
Battle Field~
|
|
You stare in horror at the carnage lying before you. Hundreds of dead
|
|
soldiers lie across the path and you see even more to the west. These soldiers
|
|
were routed. You start to notice that some of the corpses, about one of every
|
|
ten, are in an advanced state of decomposition, while most of them are just now
|
|
beginning to bloat from the sun.
|
|
~
|
|
16 0 0 0 0 2
|
|
D1
|
|
~
|
|
~
|
|
0 0 1678
|
|
D3
|
|
~
|
|
~
|
|
0 0 1680
|
|
S
|
|
#1680
|
|
Battle Field~
|
|
More mutilated bodies are scattered across the field and vultures are
|
|
starting to gather. Strange, the decayed corpses seem to be untouched by the
|
|
vultures, rats and other scavengers that feast on the fresher fare on this
|
|
battlefield.
|
|
~
|
|
16 0 0 0 0 2
|
|
D1
|
|
~
|
|
~
|
|
0 0 1679
|
|
D3
|
|
~
|
|
~
|
|
0 0 1681
|
|
S
|
|
#1681
|
|
Battle Field~
|
|
You notice that all of the bloated bodies seem to have the same crest on
|
|
their uniforms while the decayed corpses wear clothes and armor that looks
|
|
ancient and is practically falling off them. Also the decayed corpses seem to
|
|
be mutilated, most of them with their heads actually lopped off.
|
|
~
|
|
16 0 0 0 0 2
|
|
D1
|
|
~
|
|
~
|
|
0 0 1680
|
|
D3
|
|
~
|
|
~
|
|
0 0 1682
|
|
S
|
|
#1682
|
|
Battle Field~
|
|
More bodies clutter the path and you carefully pick your way around
|
|
them. Blood mixed with the dirt from the path covers your boots and the
|
|
stench is beginning to overwhelm you. The path continues east and west.
|
|
The lake to the south has a slight tinge of red too it.
|
|
~
|
|
16 0 0 0 0 2
|
|
D1
|
|
~
|
|
~
|
|
0 0 1681
|
|
D3
|
|
~
|
|
~
|
|
0 0 1683
|
|
S
|
|
#1683
|
|
Battle Field~
|
|
More bodies. These look to be from an earlier fight. The stench of decay is
|
|
overpowering you and you think about turning back. You hear the clash of steel
|
|
and screams of pain to the west. A new battle must have just started.
|
|
~
|
|
16 0 0 0 0 2
|
|
D1
|
|
~
|
|
~
|
|
0 0 1682
|
|
D3
|
|
~
|
|
~
|
|
0 0 1684
|
|
S
|
|
#1684
|
|
Battle Field~
|
|
The battle before you has almost reached its conclusion. Walking corpses are
|
|
slaughtering what's left of the army. The zombies decimate the last of the
|
|
infantry, turn around, and leave to the west. Silence once again claims the
|
|
battle field.
|
|
~
|
|
16 0 0 0 0 2
|
|
D1
|
|
~
|
|
~
|
|
0 0 1683
|
|
D3
|
|
~
|
|
~
|
|
0 0 1699
|
|
S
|
|
#1685
|
|
Foothills~
|
|
You work your way through the foothills towards the tower to the
|
|
north. Bodies are everywhere, most of them from the army. Hard to
|
|
believe the number of casualties those zombies inflicted.
|
|
~
|
|
16 4 0 0 0 4
|
|
D0
|
|
~
|
|
~
|
|
0 0 2200
|
|
D2
|
|
~
|
|
~
|
|
0 0 1699
|
|
S
|
|
#1686
|
|
Sitting Room~
|
|
Another room for the nobles to hang out and relax. It would seem
|
|
that's all they do. Several plump chairs line the walls and a few tables
|
|
are loaded with papers. Some of those papers have elaborate writing on
|
|
them.
|
|
~
|
|
16 8 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 0 1661
|
|
S
|
|
#1687
|
|
Knights' Quarters~
|
|
The knights' barracks continues to the south and west. Weapons and suits of
|
|
armor fill the room. Several knights are having a conversation in hushed tones.
|
|
They look at you reprovingly as you try to listen in.
|
|
~
|
|
16 8 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 0 1662
|
|
D3
|
|
~
|
|
~
|
|
0 0 1688
|
|
S
|
|
#1688
|
|
Barracks~
|
|
Uncomfortable looking cots line the walls. These knights have given up all
|
|
creature comforts to serve the kingdom and its king. The room smells of
|
|
leather, sweat and metal. A lot of the knights are lying wounded in the cots.
|
|
~
|
|
16 8 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 1687
|
|
S
|
|
#1689
|
|
Squires' Study~
|
|
This room is supposed to be a place of learning for the knights in training
|
|
and a few books are laid out on the table. But most of the desks and
|
|
bookshelves have been pushed aside so the squires could have room for some
|
|
swordplay.
|
|
~
|
|
16 8 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 0 1664
|
|
S
|
|
#1690
|
|
The Round Table~
|
|
You have entered the chamber of the Round Table, where war council is held
|
|
between Arthur and his companions. The Round Table is 30 feet in diameter, and
|
|
made of polished cherry. Around it are 50 chairs. The room which houses the
|
|
table is also round and, far above, you see the domed ceiling. Light streams
|
|
down in long rays to hit the gold and crystal candelabra where it is broken into
|
|
a brilliant prismatic spray.
|
|
~
|
|
16 8 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 0 1665
|
|
S
|
|
#1691
|
|
Study~
|
|
This room is secluded from the rest of the castle and the thick walls
|
|
keep all sound from reaching this part of the castle. Shelves line both
|
|
walls and a desk, lamp and chair are to the west.
|
|
~
|
|
16 8 0 0 0 0
|
|
D3
|
|
~
|
|
~
|
|
0 0 1692
|
|
D4
|
|
~
|
|
door~
|
|
1 0 1648
|
|
S
|
|
#1692
|
|
Study~
|
|
The room is dark except for the lamp, starting to flicker out, that is
|
|
sitting on the desk. You are deep into the heart of the castle and the tons of
|
|
stone above you make you nervous. The desk and chair are made of solid oak.
|
|
~
|
|
16 8 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 1691
|
|
D5
|
|
~
|
|
door~
|
|
1 0 1693
|
|
S
|
|
#1693
|
|
Torture Room~
|
|
This secluded room has shackles and chains hanging from the walls. You stare
|
|
at some tools that must be used in torturing the helpless prisoners. Who could
|
|
be so cruel? Certainly not King Arthur.
|
|
~
|
|
16 8 0 0 0 0
|
|
D4
|
|
~
|
|
door~
|
|
1 0 1692
|
|
S
|
|
#1694
|
|
Northwest Tower~
|
|
Guards are keeping a sharp lookout to the northwest, towards a decrepit
|
|
looking tower. Fields stretch towards the south where the farmers,
|
|
peasants and serfs cultivate the fertile fields.
|
|
~
|
|
16 0 0 0 0 1
|
|
D5
|
|
~
|
|
~
|
|
0 0 1669
|
|
S
|
|
#1695
|
|
West Lane~
|
|
The lane continues north towards some towers or south to the western gate.
|
|
You sense strange powers radiating from the towers to the northeast, as if they
|
|
were alive. The dirt lane turns into cobblestone to the south.
|
|
~
|
|
16 0 0 0 0 1
|
|
D0
|
|
~
|
|
~
|
|
0 0 1669
|
|
D2
|
|
~
|
|
~
|
|
0 0 1644
|
|
S
|
|
#1696
|
|
Neglected Hallway~
|
|
All of the embellishments from the hall to the south are gone. Bare stone
|
|
line the walls and no pleasantries of any kind clutter this hall. It doesn't
|
|
seem like many people use this area.
|
|
~
|
|
16 8 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 1697
|
|
D2
|
|
~
|
|
~
|
|
0 0 1672
|
|
S
|
|
#1697
|
|
Neglected Hallway~
|
|
The hall ends to the north and small doorways are open to the east and west.
|
|
You suddenly get the feeling of no longer being alone, of being watched. It
|
|
almost feels like someone is waiting for you.
|
|
~
|
|
16 8 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 1673
|
|
D2
|
|
~
|
|
~
|
|
0 0 1696
|
|
D3
|
|
~
|
|
~
|
|
0 0 1698
|
|
S
|
|
#1698
|
|
Bedroom~
|
|
This small room is overcrowded with a small decrepit looking bed, a small
|
|
desk and various bookshelves that teeter from the weight of countless books.
|
|
The room looks more like a study than a bedroom. The desk is covered with
|
|
papers and notes that someone hastily scribbled down.
|
|
~
|
|
16 8 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 1697
|
|
S
|
|
#1699
|
|
Battle Field~
|
|
You see the zombies leave to the north towards a massive tower that rises
|
|
above the foothills. Bodies lie everywhere right up to the base of the tower.
|
|
There must be over a thousand dead.
|
|
~
|
|
16 0 0 0 0 2
|
|
D0
|
|
~
|
|
~
|
|
0 0 1685
|
|
D1
|
|
~
|
|
~
|
|
0 0 1684
|
|
D2
|
|
~
|
|
~
|
|
0 0 1674
|
|
S
|
|
$~
|