tbamud/lib
Rumble 1f7a7b4182 MUD 3.53
[Sep 25 2007] - Rumble
  Added set/not set to extra descriptions menu in oedit so a builder can tell if
  they exist or not without having to enter the extra desc menu or stat the object.
  Replaced [TRIG] flag (showvnum enabled) with [T<vnum>] to make things easier to stat.
[Sep 24 2007] - Rumble
  Added %is_pc% to return -1 for objects. (thanks Jamdog)
  Fixed do_gen_comm color bleed into last apostrophe in gossip/shout/grat/etc.
  Fixed bug where object keywords took precedence over door keywords. i.e. open door would try to open an object with keyword door. (thanks Trulight)
[Sep 23 2007] - Rumble
  Fixed minlev checks in do_grab, do_wield, and do_wear. (thanks Trulight)
  Added trigedit variables(modifiable) Hunger, Thirst, and Drunk.
[Sep 15 2007] - Rumble
  Fixed bug in unlimited drinks showing as empty. (thanks AaronGoulet)
2007-09-26 19:40:22 +00:00
..
etc removed some files which were accidentally committed 2007-01-17 01:54:44 +00:00
house Setting up 3.5.0 as trunk 2006-12-19 22:56:18 +00:00
misc MUD 3.53 2007-09-26 19:40:22 +00:00
plralias Setting up 3.5.0 as trunk 2006-12-19 22:56:18 +00:00
plrfiles - Added object type CHAIR (thanks Dark). 2007-03-20 22:26:58 +00:00
plrobjs Setting up 3.5.0 as trunk 2006-12-19 22:56:18 +00:00
plrvars - Added object type CHAIR (thanks Dark). 2007-03-20 22:26:58 +00:00
text MUD 3.53 2007-09-13 15:00:59 +00:00
world MUD 3.53 2007-09-26 19:40:22 +00:00
README Setting up 3.5.0 as trunk 2006-12-19 22:56:18 +00:00

Getting To Know Your "lib" Directory
------------------------------------------------------------------------------

etc/	Files maintained by the game which you should not touch while
	the game is running.

house/	Crash-save files for player houses.

misc/	Miscellaneous database files such as fight messages, invalid names,
	and socials.

plralias/ All of your player's aliases are stored here in the same
	three letter encoding scheme as the plrobjs/ directory.

plrfiles/ ASCII player files.

plrobjs/  The hierarchy containing player object files (i.e. crash files,
	rent files, cryo-rent files, etc.).

plrvars/  Trigger variables.

text/	Files meant to be directly read by players such as MOTD (message of
	the day), help files, and the immortal handbook.  You can change
	these files while the game is running, and then have the mud re-read
	them using the 'reboot' command.

world/	The hierarchy of the world files (mobiles, objects, shops, rooms,
	triggers, and zones).