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1721 lines
31 KiB
Text
1721 lines
31 KiB
Text
#400
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Jade Forest (Description Room)~
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The Jade Forest is a simple zone, laid out for levels 10-15 approximately.
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The majority of it is forest, with a small village, some trails, and a river.
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There are a couple of shops, but these need stocking with items really.
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Descriptions are very basic and could do with fleshing out.
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~
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E
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credits info~
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Builder :
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Zone : 4 Jade Forest
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Began : 1999
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Player Level : 10-25
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Rooms : 100
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Mobs : 31
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Objects : 15
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Shops : 3
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Triggers : 0
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Theme :
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Plot :
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Links : none, Start room 99
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S
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#401
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The Jade Forest~
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The shadows of the trees seem to engulf their surroundings. The light in
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here is extremely scarce, allowing very little to be visible. Tall blades of
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grass wave drearily back and forth, lushly coating the ground as if this were
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swampland.
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#402
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The Jade Forest~
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Several colourful plants blossom prettily, their vibrant hues only visible
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now and again from their hiding place in the grass. The plant life here is so
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abundant that it completely obscures any trail, making it very easy for a
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traveler to become lost.
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#403
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The Jade Forest~
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A large patch of weeds grows here, their thick stems and leaves covered with
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a fine coating of hairy bristles. They loom high into the air, creating an
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ideal hiding spot for creatures or lost travelers.
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#404
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The Jade Forest~
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Weeds cover the ground in a thick entwined tangle, their vine-like stems
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weaving around each other as if laying a netted trap. It would be very easy to
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become ensnared here, and lingering is probably not the wisest of ideas.
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#405
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The Jade Forest~
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Stepping out from the weeds, a large clearing opens up, pale trees standing
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sentry around its borders. High above, beams of sunlight can be seen making
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their way through the branches of the trees. The song of some nearby birds
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fills the air with joyful sound.
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#406
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The Jade Forest~
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This appears to be the beginning of a rather large looking path. There is no
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indication of where it might lead, the darkness at its edges obscuring any
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vision of what lies beyond.
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#407
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Rocky Path~
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The sound of scuffing and shuffling can be heard as the rocks on the path are
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disturbed by movement. In patches over the ground, several spots of blood can
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be seen covering the rocks with a sickly sheen of moisture.
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#408
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Rocky Path~
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The path seems to grow more cramped, becoming slightly narrower here. Off to
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the side, the path can be seen lined with a bunch of dead twigs. They seem to
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have been laid there deliberately, though there is no sign of who or what may
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have done so.
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#409
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Rocky Path~
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There seems to be a large gaping crack in the path. It is only possible to
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pass by taking a giant step over it. The blackness within it is total, and
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seems to stretch deeply down into the earth, offering no glimmer of light or
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what may lie inside.
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#410
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Rocky Path~
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The path looks though it is coming to its end. There is no sign of what it
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may give way to, whether a clearing, or even deeper darker forest. It can be
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seen growing steadily narrower, though its edge dips just over the horizon and
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out of view.
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#411
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Rocky Path~
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At the end of a long winding path, the south opens up into a what appears to
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be a small garden, though its foliage is too deep to see clearly inside. To the
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north the forest grows thickly and menacingly dark.
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#412
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The Jade Forest~
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The forest seems to get thicker here. The trees are much more fuller,
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sheltering the ground from the light of the day. Since the light here is
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scarce, its not possible to see the source of several scuffling noises just off
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the side of the path. The south way appears to lead into the start of a garden.
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#413
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Garden~
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This isn't exactly a carefully groomed garden. Wild and untamed, it is more
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tangles of greenery and shrubs than any kind of flower arrangement. The ground
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is littered with loose rocks and pebbles, making it difficult to walk on without
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tripping.
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#414
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Garden~
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The rocks on the ground seem to get larger the deeper the garden becomes.
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It seems chaotic, and yet somehow strangely designed. Between a particularly
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large set of boulders can be seen the yellowing bones of a skeleton. It appears
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to have been crushed by one of the huge stones.
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#415
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Dead End~
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This appears to be a total dead end. The outside world has been blocked off
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by a huge wall of towering jagged rocks. There is no way a person could get
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over or around it.
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#416
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The Jade Forest~
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The trees seem to get taller and taller as the forest deepens, their massive
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looming trunks standing ominously close to the border of the path, as if daring
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a traveler to set one foot over the edge.
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#417
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The Jade Forest~
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The trees seem to get taller and taller as the forest deepens, their massive
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looming trunks standing ominously close to the border of the path, as if daring
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a traveler to set one foot over the edge.
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#418
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Toppled Tree House~
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An old abandoned tree house sits broken and battered on the ground. It
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appears that the tree that it was once in has long since toppled and rotted
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away. This house would be better off as kindling, rather than a place to play.
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#419
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The Jade Forest~
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The forest grows lush and damp, its dark greenery dripping with moisture and
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dewdrops as the light from above becomes dimmer and more diffuse. The sounds of
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creatures battling can be heard, evidence of previous fights lying on the ground
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in streaks of blood and tufts of fur.
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#420
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Intersection~
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This small intersection is unmarked and gives no indication of which would be
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the safest way to turn. Narrow paths lead off in all directions, each equally
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shrouded in shadows from the leafy canopy.
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#421
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Tunnel of the Dead~
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This mysterious looking tunnel appears to have been fashioned together from
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logs and leaves. Small beams of light shine through the roof of the tunnel,
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allowing some glimpse of the many insects and worms that reside here, burrowing
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silently through the decaying pieces of wood.
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~
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#422
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Tunnel of the Dead~
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As the tunnel leads deeper, it begins echoing with a faint crying sound.
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There doesn<73>t seem to be anywhere in particular that it is coming from though
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stories have often been told of this tunnel being haunted by the spirits who
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died in the great battles that were held here.
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#423
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Tunnel of the Dead~
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The gruesome surroundings are impossible to ignore, the stench of death still
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lingering heavy in the air. Blood stains the walls and floor. Several
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skeletons are scattered about the floor, threatening to trip anyone who passes
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through.
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#424
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The Jade Forest~
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The forest here is relatively light and thin, ample light still trickling in
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from the open land at the woodland edges. It soon appears to grow deeper and
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darker however, the sounds of large creatures can be heard crashing through the
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thickest parts of the brush.
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#425
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A Hole~
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The sudden appearance of this large hole just highlights the need to be
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especially cautious here. It is almost impossible to avoid stepping into this
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deep well of mud until immediately upon it, due to the dark shadows obscuring
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its visibility.
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#426
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A Hole~
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The forest continues on to the north, but the weight of the mud and clay from
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this hole is becoming ever more insistent. Extremely sticky and clinging, it
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seems to clump together and dry, making exit from the hole much harder than
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passage into it.
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#427
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The Jade Forest~
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At last, a larger section of the forest looms darkly ahead on the path. It
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seems the forest is much bigger than it appears from the outside. Just up ahead
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to the north can be seen a bridge made from logs bound together with twine.
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Maybe there is a stream underneath it.
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#428
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A Log Bridge~
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A large bridge stands immediately ahead. The long rotting logs that have
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been bound together, are suspended precariously above a fungating swamp. The
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bubbling fumes waft into the air, filling it with an overpowering stench. As
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the murky water bubbles past, it can be seen to be green and as thick as
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pudding.
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#429
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A Log Bridge~
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The fragile nature of this bridge becomes more and more apparent, the further
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one walks upon it. Any motion or breeze causes it to sway slowly back and
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forth, threatening to plummet itself and anyone on it into the festering slime
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of the underlying swamp.
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#430
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Tunnel of the Dead~
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This appears to be the end of a tunnel, a few streams of light from the
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forest allowing more to be visible than most would wish to see. The tunnel
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itself is made up mostly of fungus and rotting bark, its surfaces literally
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crawling with squirming insects and decay.
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~
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#431
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Marsh~
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The ground here becomes wet and slippery, easily giving way to any pressure.
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Its submission is misleading however, as the mud quickly closes in again, an
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insistent sucking pressure threatening to suck any travelers down into its
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deathly depths.
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~
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D2
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#432
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The Jade Forest~
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As the forest becomes deeper and thicker, the ground can be noticed becoming
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darker and more moist. What was once hard and dry is now soft and wet. It
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seems the forest is giving way to a more swampy marshland.
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~
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#433
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A Log Bridge~
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The smell of the swamp bubbles up sickeningly, filling the air with a green
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gaseous cloud. The bridge continues shuddering dangerously, its logs beginning
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to separate with wear and age, the slimy water visible through the opening
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cracks.
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~
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#434
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The Jade Forest~
|
||
The trees seem to get taller and taller as the forest deepens, their massive
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looming trunks standing ominously close to the border of the path, as if daring
|
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a traveler to set one foot over the edge.
|
||
~
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D1
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~
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#435
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Marsh~
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The water rises ankle-deep, becoming more sticky and smelly the deeper it
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grows. A thick cloud of stench rises into the air as bubbles form and pop, the
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heat of the air increasing with the humidity.
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~
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D3
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~
|
||
0 0 440
|
||
S
|
||
#436
|
||
Marsh~
|
||
The ground here begins slowly sinking, threatening to swallow anyone or
|
||
anything standing here alive. It probably wouldn't be very wise to stand here
|
||
for too long. The mud gurgles insistently, almost as if hungry for a new meal.
|
||
~
|
||
4 0 0 0 0 3
|
||
D2
|
||
~
|
||
~
|
||
0 0 432
|
||
D3
|
||
~
|
||
~
|
||
0 0 437
|
||
S
|
||
#437
|
||
Marsh~
|
||
The water rises ankle-deep, becoming more sticky and smelly the deeper it
|
||
grows. A thick cloud of stench rises into the air as bubbles form and pop, the
|
||
heat of the air increasing with the humidity.
|
||
~
|
||
4 0 0 0 0 3
|
||
D1
|
||
~
|
||
~
|
||
0 0 436
|
||
D3
|
||
~
|
||
~
|
||
0 0 435
|
||
S
|
||
#438
|
||
A Log Bridge~
|
||
This appears to be the edge of a rickety log bridge, a small, sparse forest
|
||
scattered around its edges. The air is warm and wet, and the slurping sounds of
|
||
a bubbling swamp can be heard nearby.
|
||
~
|
||
4 0 0 0 0 3
|
||
D1
|
||
~
|
||
~
|
||
0 0 439
|
||
D2
|
||
~
|
||
~
|
||
0 0 433
|
||
S
|
||
#439
|
||
Marsh~
|
||
The borders of a wet marshland stretch out ahead, long grasses and boulders
|
||
obscuring much of the view. Swarms of mosquitoes buzz heavily in the air,
|
||
dipping in and out of the murky puddles. To the north is a small dirt path.
|
||
~
|
||
4 0 0 0 0 3
|
||
D0
|
||
~
|
||
~
|
||
0 0 456
|
||
D1
|
||
~
|
||
~
|
||
0 0 440
|
||
D3
|
||
~
|
||
~
|
||
0 0 438
|
||
S
|
||
#440
|
||
Marsh~
|
||
The marsh becomes thicker and more dangerous, the mud pulling more
|
||
insistently at anything touching it. Nothing grows here except algae and
|
||
moulds, blue-green swirls of colour bubbling on the surface of the mud.
|
||
~
|
||
4 0 0 0 0 3
|
||
D1
|
||
~
|
||
~
|
||
0 0 435
|
||
D3
|
||
~
|
||
~
|
||
0 0 439
|
||
S
|
||
#441
|
||
The Jade Forest~
|
||
The grass on the forest floor begins getting taller the deeper the forest
|
||
becomes. The thickness of it would make it difficult for even experienced
|
||
travelers to pass. A small hole can be just barely seen to the north, its
|
||
relative obscurity making it very easy to stumble into.
|
||
~
|
||
4 0 0 0 0 3
|
||
D0
|
||
~
|
||
~
|
||
0 0 442
|
||
D2
|
||
~
|
||
~
|
||
0 0 417
|
||
S
|
||
#442
|
||
The Jade Forest~
|
||
The edges of a small hole lie jagged in the ground, making it very easy for a
|
||
distracted passer to trip and hurt themselves. Its not clear how the hole got
|
||
there in the first place, but a few jagged rocks lie scattered around,
|
||
distinctly out of place as if carried here.
|
||
~
|
||
4 0 0 0 0 3
|
||
D1
|
||
~
|
||
~
|
||
0 0 443
|
||
D2
|
||
~
|
||
~
|
||
0 0 441
|
||
S
|
||
#443
|
||
The Jade Forest~
|
||
The trees seem to be getting closer together, their thick trunks huddling
|
||
closely to each other, making passage between them tight and difficult. The
|
||
grass on the ground is gradually disappearing and giving way to what appears to
|
||
be a dusty path.
|
||
~
|
||
4 0 0 0 0 3
|
||
D0
|
||
~
|
||
~
|
||
0 0 444
|
||
S
|
||
#444
|
||
The Jade Forest~
|
||
The ground becomes dusty and bare, trees receding at the growth of what
|
||
appears to be a populated area. In the open clearing, a large village can be
|
||
seen to the north, its peaceful atmosphere seeming friendly enough.
|
||
~
|
||
4 0 0 0 0 3
|
||
D2
|
||
~
|
||
~
|
||
0 0 443
|
||
D3
|
||
~
|
||
~
|
||
0 0 445
|
||
S
|
||
#445
|
||
Cobblestone Road~
|
||
The dusty ground merges into the edge of a very well made cobblestone road.
|
||
It seems to be leading into the village. The trees seem to be more scarce here,
|
||
allowing more of the surroundings to be visible.
|
||
~
|
||
4 0 0 0 0 3
|
||
D1
|
||
~
|
||
~
|
||
0 0 444
|
||
D3
|
||
~
|
||
~
|
||
0 0 446
|
||
S
|
||
#446
|
||
Cobblestone Road~
|
||
As the road grows larger, and less well traveled, everything around it seems
|
||
to get quiet. The creatures in the forest must sense the presence of intruding
|
||
passage. The road is very smooth and flawless. It seems a very fine piece of
|
||
work for such a remote and abandoned area.
|
||
~
|
||
4 0 0 0 0 3
|
||
D1
|
||
~
|
||
~
|
||
0 0 445
|
||
D3
|
||
~
|
||
~
|
||
0 0 450
|
||
S
|
||
#447
|
||
Hidden Village~
|
||
Following the cobblestone road towards the center of the village, various
|
||
modest homes can be seen standing around in small clusters. Several people are
|
||
distractedly and busily working on what seem to be newer homes. Leaves fall
|
||
gently from the trees and carpet the winding path.
|
||
~
|
||
4 0 0 0 0 3
|
||
D0
|
||
~
|
||
~
|
||
0 0 449
|
||
D3
|
||
~
|
||
~
|
||
0 0 448
|
||
S
|
||
#448
|
||
Hidden Village~
|
||
The path has led right into the entrance of the village. Everything looks so
|
||
peaceful here, so quiet and cozy. The smell of fresh cut flowers fills the air,
|
||
making it sparkle with particles of dancing pollen.
|
||
~
|
||
4 0 0 0 0 3
|
||
D1
|
||
~
|
||
~
|
||
0 0 447
|
||
D2
|
||
~
|
||
~
|
||
0 0 450
|
||
D3
|
||
~
|
||
~
|
||
0 0 454
|
||
S
|
||
#449
|
||
Jedidiah's Armour Shop~
|
||
A sign hangs in one of the windows that reads "Welcome to Jedidiah's Armour
|
||
Shop!" Here it is possible to buy or sell items for a fair price. In some cases,
|
||
Jedidiah may even accept trade. His shop appears to be well stocked with
|
||
various leather and metal armours, although why they would be needed in such a
|
||
quiet place as this is not clear.
|
||
~
|
||
4 8 0 0 0 0
|
||
D0
|
||
~
|
||
~
|
||
0 0 471
|
||
D1
|
||
~
|
||
~
|
||
0 0 451
|
||
D2
|
||
~
|
||
~
|
||
0 0 447
|
||
S
|
||
#450
|
||
Cobblestone Road~
|
||
The road turns here, heading directly into the village. Several shops and
|
||
homes can be seen lining either side of the path, showing no signs yet of the
|
||
people who could be living there. The chittering of people can be heard talking
|
||
in the distance.
|
||
~
|
||
4 0 0 0 0 3
|
||
D0
|
||
~
|
||
~
|
||
0 0 448
|
||
D1
|
||
~
|
||
~
|
||
0 0 446
|
||
S
|
||
#451
|
||
Cobblestone Road~
|
||
This road appears to be leading up to the entrance of a modest shop. A few
|
||
flower boxes decorate the outside of the building, their colourful heads bobbing
|
||
in the wind, filling the air with a delicate perfume. All around can be seen
|
||
many beautiful houses, flowers and plants.
|
||
~
|
||
4 0 0 0 0 3
|
||
D1
|
||
~
|
||
~
|
||
0 0 452
|
||
D3
|
||
~
|
||
~
|
||
0 0 449
|
||
S
|
||
#452
|
||
Cobblestone Road~
|
||
As the village continues on, the shadows grow darker and longer as more and
|
||
more trees begin to appear. The trees seem to be leaning to one side, almost as
|
||
if they were creating a path for passage. The pawn shop can be seen to the
|
||
north.
|
||
~
|
||
4 8 0 0 0 3
|
||
D0
|
||
~
|
||
~
|
||
0 0 453
|
||
D3
|
||
~
|
||
~
|
||
0 0 451
|
||
S
|
||
#453
|
||
Village Pawn Shop~
|
||
A banner hangs from the ceiling that reads "Welcome to the Village Pawn Shop!
|
||
" It looks possible to find almost anything here. Several old, and mostly junky
|
||
items can be seen hanging from the wall, collecting layers of dust and cobwebs.
|
||
A thick, wooden counter bows slightly, its surface cracked with use and age.
|
||
~
|
||
4 8 0 0 0 0
|
||
D2
|
||
~
|
||
~
|
||
0 0 452
|
||
S
|
||
#454
|
||
Hidden Village~
|
||
Hundreds of leaves are falling from the trees all around, making the place
|
||
look as if its in the middle of a tornado. A slight breeze picks up, blowing
|
||
some of the leaves swirling into the air. The road immediately ahead is covered
|
||
in a carpet of green.
|
||
~
|
||
4 0 0 0 0 3
|
||
D0
|
||
~
|
||
~
|
||
0 0 455
|
||
D1
|
||
~
|
||
~
|
||
0 0 448
|
||
S
|
||
#455
|
||
Hidden Village~
|
||
The road is hardly visible, as it has been covered in a thick carpet of dried
|
||
leaves. They can be heard crunching underfoot as small creatures scamper
|
||
amongst the trees. The center of the village can be seen lying open in the
|
||
distance.
|
||
~
|
||
4 0 0 0 0 3
|
||
D2
|
||
~
|
||
~
|
||
0 0 454
|
||
D3
|
||
~
|
||
~
|
||
0 0 460
|
||
S
|
||
#456
|
||
A Dirt Path~
|
||
The land appears to have turned off onto a small dirt path. Its not
|
||
immediately visible where it leads, but the view here is beautiful! Several
|
||
small plants can be seen all around you, and in full bloom! The wondrous
|
||
blossoms fill the air with rich fragrance.
|
||
~
|
||
4 0 0 0 0 3
|
||
D0
|
||
~
|
||
~
|
||
0 0 457
|
||
D2
|
||
~
|
||
~
|
||
0 0 439
|
||
S
|
||
#457
|
||
A Dirt Path~
|
||
As the small dusty path continues on, some small holes can be seen lying
|
||
dented into the ground. They are much too large to be ant holes, but nothing
|
||
can be seen that might have caused them.
|
||
~
|
||
4 0 0 0 0 3
|
||
D0
|
||
~
|
||
~
|
||
0 0 458
|
||
D2
|
||
~
|
||
~
|
||
0 0 456
|
||
S
|
||
#458
|
||
A Dirt Path~
|
||
The path comes to an end here, surrounded by a field of tall green grass.
|
||
The grass comes up to almost the full height of a man, making it very difficult
|
||
to see much beyond it. Trees tower high above, watching over the landscape like
|
||
dormant guardians.
|
||
~
|
||
4 0 0 0 0 3
|
||
D1
|
||
~
|
||
~
|
||
0 0 459
|
||
D2
|
||
~
|
||
~
|
||
0 0 457
|
||
D3
|
||
~
|
||
~
|
||
0 0 461
|
||
S
|
||
#459
|
||
Cobblestone Road~
|
||
Stepping out from the gigantic field of swaying grass, a long cobblestone
|
||
road becomes immediately visible. It appears to be going directly into the
|
||
village. There is a small house lying off to the east.
|
||
~
|
||
4 0 0 0 0 3
|
||
D1
|
||
~
|
||
~
|
||
0 0 460
|
||
D3
|
||
~
|
||
~
|
||
0 0 458
|
||
S
|
||
#460
|
||
Hidden Village~
|
||
A dusty patch of tangled weeds makes up the entrance to a small house. It
|
||
appears to have been abandoned some time ago. The windows and the door have
|
||
been boarded up, keeping people from entering, or even peering inside.
|
||
~
|
||
4 0 0 0 0 3
|
||
D1
|
||
~
|
||
~
|
||
0 0 455
|
||
D3
|
||
~
|
||
~
|
||
0 0 459
|
||
S
|
||
#461
|
||
A Stream~
|
||
The sound of rushing water fills the air, spray misting up from a rather
|
||
large looking stream. The water swirls chaotically with foam and mud, several
|
||
small fish can be seen swimming about just beneath its surface.
|
||
~
|
||
4 4 0 0 0 3
|
||
D1
|
||
~
|
||
~
|
||
0 0 458
|
||
D3
|
||
~
|
||
~
|
||
0 0 462
|
||
S
|
||
#462
|
||
A Stream~
|
||
Just beneath the glittering surface of the water can be seen a layer of
|
||
smooth white pebbles being hit by the sunlight. The light reflects from the
|
||
rocks, making small rainbows in the water.
|
||
~
|
||
4 0 0 0 0 3
|
||
D0
|
||
~
|
||
~
|
||
0 0 464
|
||
D1
|
||
~
|
||
|
||
~
|
||
0 0 461
|
||
D2
|
||
~
|
||
~
|
||
0 0 463
|
||
S
|
||
#463
|
||
A Stream~
|
||
Just beneath the glittering surface of the water can be seen a layer of
|
||
smooth white pebbles being hit by the sunlight. The light reflects from the
|
||
rocks, making small rainbows in the water.
|
||
~
|
||
4 0 0 0 0 3
|
||
D0
|
||
~
|
||
~
|
||
0 0 462
|
||
S
|
||
#464
|
||
A Stream~
|
||
The stream begins to get shallow here. The tops of large pebbles that were
|
||
once submerged under the water are now out in the open, being dried by the sun.
|
||
A soft scratching noise can be heard close by.
|
||
~
|
||
4 0 0 0 0 3
|
||
D0
|
||
~
|
||
~
|
||
0 0 465
|
||
D2
|
||
~
|
||
~
|
||
0 0 462
|
||
S
|
||
#465
|
||
A Stream~
|
||
There is a slight bend in the stream here. It begins heading off to the
|
||
east. It appears to be almost at an end. The beginning of a dusty dirt trail
|
||
can be seen stretching straight ahead to the east.
|
||
~
|
||
4 0 0 0 0 3
|
||
D1
|
||
~
|
||
~
|
||
0 0 466
|
||
D2
|
||
~
|
||
~
|
||
0 0 464
|
||
S
|
||
#466
|
||
A Stream~
|
||
The stream comes to a softly babbling end, giving way to a muddy riverbank
|
||
filled with grassy rushes. Off to the east can be seen a large trail, it seems
|
||
particularly well-traveled as if a large city or town lay nearby.
|
||
~
|
||
4 4 0 0 0 3
|
||
D0
|
||
~
|
||
~
|
||
0 0 475
|
||
D1
|
||
~
|
||
~
|
||
0 0 467
|
||
S
|
||
#467
|
||
Sanctus Trail~
|
||
The trail ahead of looks well-maintained and decorated. Many beautiful
|
||
plants line the sides of the trail, making it look as if it passes through a
|
||
large flower garden. The trail continues to the east.
|
||
~
|
||
4 0 0 0 0 3
|
||
D1
|
||
~
|
||
~
|
||
0 0 468
|
||
D3
|
||
~
|
||
~
|
||
0 0 466
|
||
S
|
||
#468
|
||
Sanctus Trail~
|
||
The trail curves here, heading towards the north. It appears to remain
|
||
straight for quite some time. There are some large rocks sitting in the side of
|
||
the trail. They look rather out of place, as if somebody carried them and left
|
||
them there.
|
||
~
|
||
4 0 0 0 0 3
|
||
D0
|
||
~
|
||
~
|
||
0 0 486
|
||
D1
|
||
~
|
||
~
|
||
0 0 469
|
||
D3
|
||
~
|
||
~
|
||
0 0 467
|
||
S
|
||
#469
|
||
Cobblestone Road~
|
||
This old cobbled road stands on the edge of a village. To the west is a
|
||
large trail, possibly leading into the city of Sanctus, which can be seen
|
||
looming over the horizon. The center of the village stretches out to the east.
|
||
~
|
||
4 0 0 0 0 3
|
||
D1
|
||
~
|
||
~
|
||
0 0 470
|
||
D3
|
||
~
|
||
~
|
||
0 0 468
|
||
S
|
||
#470
|
||
Cobblestone Road~
|
||
As the village deepens, the houses grow larger and more intricate. To the
|
||
west can be seen a rather large looking trail, although it is not clear where it
|
||
leads. Off in the distance to the north can be seen an inn. It appears to be
|
||
offering rooms for rest.
|
||
~
|
||
4 0 0 0 0 3
|
||
D0
|
||
~
|
||
~
|
||
0 0 473
|
||
D1
|
||
~
|
||
~
|
||
0 0 474
|
||
D3
|
||
~
|
||
~
|
||
0 0 469
|
||
S
|
||
#471
|
||
Cobblestone Road~
|
||
An enormous tree stands stretching into the sky. It's branches are full with
|
||
fluttering green leaves, offering plenty of shelter from the sun. The road
|
||
continues to the west, heading directly into the center of the village.
|
||
~
|
||
4 0 0 0 0 3
|
||
D2
|
||
~
|
||
~
|
||
0 0 449
|
||
D3
|
||
~
|
||
~
|
||
0 0 472
|
||
S
|
||
#472
|
||
Cobblestone Road~
|
||
The road makes a sharp turn here, heading to the north. A village can be
|
||
seen nearby, the sound of friendly chattering filling the air. Now and again,
|
||
the glimpse of people can be seen busily shuffling around. A few of them pause
|
||
and speak to each other before going about their business.
|
||
~
|
||
4 0 0 0 0 3
|
||
D0
|
||
~
|
||
~
|
||
0 0 474
|
||
D1
|
||
~
|
||
~
|
||
0 0 471
|
||
S
|
||
#473
|
||
Cobblestone Road~
|
||
The road seems to come to an end here, leaving nothing but open grassy ground
|
||
to walk on. To the east can be seen an old shop, but it doesn't appear to be
|
||
open, its windows and door carefully nailed shut.
|
||
~
|
||
4 0 0 0 0 3
|
||
D1
|
||
~
|
||
~
|
||
0 0 479
|
||
D2
|
||
~
|
||
~
|
||
0 0 470
|
||
S
|
||
#474
|
||
Center of the Village~
|
||
This appears to be close to the center of town, and several beautiful houses
|
||
can be seen lined up, hidden in the trees. Children play happily in the grass,
|
||
squealing with laughter or running about, giving the place a carefree, joyful
|
||
feel.
|
||
~
|
||
4 0 0 0 0 3
|
||
D0
|
||
~
|
||
~
|
||
0 0 479
|
||
D2
|
||
~
|
||
~
|
||
0 0 472
|
||
D3
|
||
~
|
||
~
|
||
0 0 470
|
||
S
|
||
#475
|
||
Sanctus Trail~
|
||
This is a very smooth and well made trail. It appears its heading into the
|
||
entrance of a large city. Some trees are scattered around the sides of the
|
||
trail, sheltering the path in gentle shadow. The road continues to the north.
|
||
~
|
||
4 0 0 0 0 3
|
||
D0
|
||
~
|
||
~
|
||
0 0 476
|
||
D2
|
||
~
|
||
~
|
||
0 0 466
|
||
S
|
||
#476
|
||
Sanctus Trail~
|
||
The trail begins to turn here, heading to the west. A small breeze cascades
|
||
over the land, stirring little dust clouds into the air. Leaves flutter lazily
|
||
as they fall from the trees and onto the ground, carpeting it with a layer of
|
||
earthy colours.
|
||
~
|
||
4 0 0 0 0 3
|
||
D2
|
||
~
|
||
~
|
||
0 0 475
|
||
D3
|
||
~
|
||
~
|
||
0 0 477
|
||
S
|
||
#477
|
||
Sanctus Trail~
|
||
The city is not too far away now. Its gleaming stone wall can be seen
|
||
looming in the distance. Several tall buildings are visible here and there,
|
||
their tiled roofs peeking just over the edges of the wall.
|
||
~
|
||
4 0 0 0 0 3
|
||
D0
|
||
~
|
||
~
|
||
0 0 478
|
||
D1
|
||
~
|
||
~
|
||
0 0 476
|
||
S
|
||
#478
|
||
Sanctus Trail~
|
||
The city is not too far away now. Its gleaming stone wall can be seen
|
||
looming in the distance. Several tall buildings are visible here and there,
|
||
their tiled roofs peeking just over the edges of the wall.
|
||
~
|
||
4 0 0 0 0 3
|
||
D2
|
||
~
|
||
~
|
||
0 0 477
|
||
S
|
||
#479
|
||
Abandoned Shop~
|
||
This old shop appears long-abandoned, its broken windows covered in a layer
|
||
of sticky dust and cobwebs. A few planks have been placed over top, although
|
||
these too are old and rotted. Insects buzz lazily around, humming contentedly
|
||
as if not often disturbed.
|
||
~
|
||
4 8 0 0 0 0
|
||
D1
|
||
~
|
||
~
|
||
0 0 480
|
||
D2
|
||
~
|
||
~
|
||
0 0 474
|
||
D3
|
||
~
|
||
~
|
||
0 0 473
|
||
S
|
||
#480
|
||
Hidden Village~
|
||
To the east can be seen a weapons shop, although it seems distinctly out of
|
||
place in such a peaceful place as this. To the north lies a small inn, its
|
||
flowered windows open, and a welcoming smell of home cooking wafting from its
|
||
direction.
|
||
~
|
||
4 0 0 0 0 3
|
||
D0
|
||
~
|
||
~
|
||
0 0 482
|
||
D1
|
||
~
|
||
~
|
||
0 0 481
|
||
D3
|
||
~
|
||
~
|
||
0 0 479
|
||
S
|
||
#481
|
||
Zachary the Weaponsmith~
|
||
A sign hangs swinging in the doorway that reads "Welcome to Zachary's
|
||
Weapon;Shop!" A few plain weapons lie bundled on the floor, wrapped in cloth as
|
||
if there is little use for them. The shop itself appears in a state of
|
||
disrepair, a few long cracks splitting the wooden structure, allowing green
|
||
moulds to grow in the damp recesses.
|
||
~
|
||
4 8 0 0 0 0
|
||
D3
|
||
~
|
||
~
|
||
0 0 480
|
||
S
|
||
#482
|
||
Inn Entrance~
|
||
The entrance to the inn smells like baking bread and fresh flowers. It looks
|
||
like a marvelous place to stay. To the west is the front desk, a list of rooms
|
||
hanging on the wall, along with various sets of keys. A little fireplace
|
||
flickers against one wall, filling the room with a homey warmth and light.
|
||
~
|
||
4 8 0 0 0 0
|
||
D0
|
||
~
|
||
~
|
||
0 0 484
|
||
D2
|
||
~
|
||
~
|
||
0 0 480
|
||
D3
|
||
~
|
||
~
|
||
0 0 483
|
||
S
|
||
#483
|
||
Front Desk~
|
||
A large mahogany desk fills most of this part of the room, draped with a
|
||
lacey cover. The room itself is beautiful. Some painted pictures and portraits
|
||
hang from several places on the walls. The carpet looks brand new, a deep
|
||
forest green and fluffy. The smell of fresh cut flowers fills the air.
|
||
~
|
||
4 8 0 0 0 0
|
||
D1
|
||
~
|
||
~
|
||
0 0 482
|
||
S
|
||
#484
|
||
Room 1~
|
||
The room is wide and spacious, painted with neutral hues of ivory and beige.
|
||
There is a large bed sitting in the corner of the room next to a large window
|
||
with what appears to be a beautiful view! The carpeting is plush and warm,
|
||
giving the place a welcoming feel.
|
||
~
|
||
4 8 0 0 0 0
|
||
D1
|
||
~
|
||
~
|
||
0 0 485
|
||
D2
|
||
~
|
||
~
|
||
0 0 482
|
||
D3
|
||
~
|
||
~
|
||
0 0 490
|
||
S
|
||
#485
|
||
Room 2~
|
||
The room is wide and spacious, painted with neutral hues of ivory and beige.
|
||
There is a large bed sitting in the corner of the room next to a large window
|
||
with what appears to be a beautiful view! The carpeting is plush and warm,
|
||
giving the place a welcoming feel.
|
||
~
|
||
4 8 0 0 0 0
|
||
D3
|
||
~
|
||
~
|
||
0 0 484
|
||
S
|
||
#486
|
||
Sanctus Trail~
|
||
The road ahead looks long and dusty, its borders half claimed by the
|
||
wilderness surrounding it. A very large city looms in the distance, a large
|
||
wall obscuring most of the view, but its very possible it could be the city of
|
||
Sanctus.
|
||
~
|
||
4 0 0 0 0 3
|
||
D0
|
||
~
|
||
~
|
||
0 0 487
|
||
D2
|
||
~
|
||
~
|
||
0 0 468
|
||
S
|
||
#487
|
||
Sanctus Trail~
|
||
The road ahead looks long and dusty, its borders half claimed by the
|
||
wilderness surrounding it. A very large city looms in the distance, a large
|
||
wall obscuring most of the view, but its very possible it could be the city of
|
||
Sanctus.
|
||
~
|
||
4 0 0 0 0 3
|
||
D0
|
||
~
|
||
~
|
||
0 0 488
|
||
D2
|
||
~
|
||
~
|
||
0 0 486
|
||
S
|
||
#488
|
||
Sanctus Trail~
|
||
As the trail continues on, the sight of a far off village comes into view, as
|
||
well as an extremely large city. The village looks tiny compared to the city
|
||
that looms on the horizon. The trail continues to the north.
|
||
~
|
||
4 0 0 0 0 3
|
||
D0
|
||
~
|
||
~
|
||
0 0 495
|
||
D2
|
||
~
|
||
~
|
||
0 0 487
|
||
S
|
||
#489
|
||
Room 4~
|
||
The room is wide and spacious, painted with neutral hues of ivory and beige.
|
||
There is a large bed sitting in the corner of the room next to a large window
|
||
with what appears to be a beautiful view! The carpeting is plush and warm,
|
||
giving the place a welcoming feel.
|
||
~
|
||
4 8 0 0 0 0
|
||
D0
|
||
~
|
||
~
|
||
0 0 498
|
||
D1
|
||
~
|
||
~
|
||
0 0 490
|
||
S
|
||
#490
|
||
Room 3~
|
||
The room is wide and spacious, painted with neutral hues of ivory and beige.
|
||
There is a large bed sitting in the corner of the room next to a large window
|
||
with what appears to be a beautiful view! The carpeting is plush and warm,
|
||
giving the place a welcoming feel.
|
||
~
|
||
4 8 0 0 0 0
|
||
D1
|
||
~
|
||
~
|
||
0 0 484
|
||
D3
|
||
~
|
||
~
|
||
0 0 489
|
||
S
|
||
#491
|
||
Sanctus Trail~
|
||
Several large boulders surround the trail, almost creating a wall. To the
|
||
east can be seen a rather large looking well. The trail continues north and
|
||
south.
|
||
~
|
||
4 0 0 0 0 3
|
||
D0
|
||
~
|
||
~
|
||
0 0 492
|
||
D1
|
||
~
|
||
~
|
||
0 0 496
|
||
S
|
||
#492
|
||
Sanctus Trail~
|
||
The city of Sanctus can be seen lying on the horizon, its large stone walls
|
||
obscuring much of what lays within. The trail grows wider and better traveled
|
||
as it approaches the city, its borders pushing back the waving grasses that
|
||
encroach all around.
|
||
~
|
||
4 0 0 0 0 3
|
||
D1
|
||
~
|
||
~
|
||
0 0 493
|
||
D2
|
||
~
|
||
~
|
||
0 0 491
|
||
S
|
||
#493
|
||
Sanctus Trail~
|
||
The air stirs gently, rippling over the grasses and causing them to wave
|
||
gently as if greeting any travelers that pass through here. The occasional
|
||
sound of birdsong drifts down from above, the lazy hum of bees and insects
|
||
droning continually in the background.
|
||
~
|
||
4 0 0 0 0 3
|
||
D1
|
||
~
|
||
~
|
||
0 0 494
|
||
D2
|
||
~
|
||
~
|
||
0 0 496
|
||
D3
|
||
~
|
||
~
|
||
0 0 492
|
||
S
|
||
#494
|
||
Sanctus Trail~
|
||
The trail continues on, heading straight for the city. The sound of
|
||
civilization grows louder, gentle chattering and the scuffling of footsteps
|
||
echoing from within the large surrounding walls of Sanctus. The trail here has
|
||
become more grooved and worn with heavy passage.
|
||
~
|
||
4 0 0 0 0 3
|
||
D1
|
||
~
|
||
~
|
||
0 0 495
|
||
D3
|
||
~
|
||
~
|
||
0 0 493
|
||
S
|
||
#495
|
||
Sanctus Trail~
|
||
As the trail continues on, the sight of a far off village comes into view, as
|
||
well as an extremely large city. The village looks tiny compared to the city
|
||
that looms on the horizon. The trail continues to the north.
|
||
~
|
||
4 0 0 0 0 3
|
||
D2
|
||
~
|
||
~
|
||
0 0 488
|
||
D3
|
||
~
|
||
~
|
||
0 0 494
|
||
S
|
||
#496
|
||
Sanctus Trail~
|
||
A large stone well stands here, the ground around it cast in shadow and moist
|
||
with the water that has been spilled through use. Dark green mosses and small
|
||
nodding mushrooms take refuge in the shade, small insects scuttling busily
|
||
around them.
|
||
~
|
||
4 0 0 0 0 3
|
||
D0
|
||
~
|
||
~
|
||
0 0 493
|
||
D3
|
||
~
|
||
~
|
||
0 0 491
|
||
S
|
||
#497
|
||
Room 6~
|
||
The room is wide and spacious, painted with neutral hues of ivory and beige.
|
||
There is a large bed sitting in the corner of the room next to a large window
|
||
with what appears to be a beautiful view! The carpeting is plush and warm,
|
||
giving the place a welcoming feel.
|
||
~
|
||
4 0 0 0 0 0
|
||
D3
|
||
~
|
||
~
|
||
0 0 498
|
||
S
|
||
#498
|
||
Room 5~
|
||
The room is wide and spacious, painted with neutral hues of ivory and beige.
|
||
There is a large bed sitting in the corner of the room next to a large window
|
||
with what appears to be a beautiful view! The carpeting is plush and warm,
|
||
giving the place a welcoming feel.
|
||
~
|
||
4 8 0 0 0 0
|
||
D1
|
||
~
|
||
~
|
||
0 0 497
|
||
D2
|
||
~
|
||
~
|
||
0 0 489
|
||
S
|
||
#499
|
||
The Jade Forest~
|
||
This appears to be the entrance of a thick forest. Numerous trees tower high
|
||
into the air, making everything else look quite small. In the distance birds
|
||
can be heard chirping.
|
||
~
|
||
4 0 0 0 0 3
|
||
D3
|
||
~
|
||
~
|
||
0 0 401
|
||
S
|
||
$~
|