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1811 lines
33 KiB
Text
1811 lines
33 KiB
Text
#24000
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The Southern Gate of Dun Maura~
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As you walk into the shadows between the large steel gates you realize how
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insignificant you must look. Minotaurs walk past, most several feet taller
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than you. The guards here seem to be looking for an excuse to kill something,
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or someone.
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credits info~
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Builder : Rumble
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Zone : 240 Dun Maura
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Began : 2000
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Player Level : 5-10
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Rooms : 88
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Mobs : 34
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Objects : 27
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Shops : 1
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Triggers : 10
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Theme : A city of proud minotaurs.
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Links : 00s, 37w, 47e, 84n
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Zone: 240 was linked to the following zones:
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100 The Northern Highway at: 24000 (south) ---> 10096
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86 Duke Kalithorn's Keep at: 24084 (north) ---> 8660
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~
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E
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gate~
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The large gates are made of wood, but are so heavily reinforced with stell
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that The large gates are made of wood, but are so heavily reinforced with steel
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that you can hardly tell. It would take someone of inhuman strength to close
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them.
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~
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S
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#24001
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Zyanya Way~
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You have heard stories that minotaurs like large buildings and open spaces
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which can accommodate their extended families. They tend to get on well with
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anyone displaying similar qualities to their own. You hope they will get along
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with you.
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~
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#24002
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Zyanya Way~
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The minotaur is one of the most powerful races. Some growing over eight
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feet tall. Stories of minotaurs killing humans for sport abound. But they
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were all just stories, right?
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D3
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#24003
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Zyanya Way~
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You carefully work your way along the small side street. Trying to stay out
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of the way of the minotaurs. Their bodies are covered in a short dark fur.
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Minotaurs are not considered one of the smarter races, and tend be viewed as a
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race of bullies.
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#24004
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Zyanya Way~
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The minotaur is a tall muscular race. Most Minotaurs average about 8 feet
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tall, and weigh in excess of 400 pounds. You follow a small street along the
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southern wall. To the north you see a large structure.
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#24005
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Vassar Road~
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You stare around in amazement at this strange race, the Minotaur. You know
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the stories well. Generally sturdy, large and strong folk, they are mostly
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hard-working, assertive and uncompromising to the point of stubbornness, which
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can manifest as belligerence, boastful pride and a hot temper.
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D3
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#24006
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Zyanya Way~
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You have heard stories that minotaurs like large buildings and open spaces
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which can accommodate their extended families. They tend to get on well with
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anyone displaying similar qualities to their own. You hope they will get along
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with you.
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~
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240 0 0 0 0 0
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D1
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0 0 24007
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D3
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#24007
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Zyanya Way~
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Minotaurs are ancient creatures, dating back to the beginning of time.
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Human in body, these creatures have the heads of bulls, making them not very
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well suited towards beautypageants.
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#24008
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Zyanya Way~
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You remember the horrible stories about how a minotaur can become greatly
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enraged and wreak havoc if provoked. You remind yourself to be very careful
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around these juggernauts.
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#24009
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Zyanaya Way~
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The average Minotaur tends to wear very little clothing because their fur
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provides quite a bit of warmth. They trample past you with a certain
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determination that makes you feel uneasy. They all look so... Confident.
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240 0 0 0 0 0
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D0
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0 0 24018
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D3
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#24010
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Whits Lane~
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Minotaurs are a very honorable race. Unfortunately, they are also a violent
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race because of how they value strength. This makes them very seclusive.
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Very rarely will a minotaur ever bee seen outside of the city. Unless they are
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on a mission.
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#24011
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Minotaur Home~
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A large room lined with bunks stacked three high. Several large tables are
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in the middle of the room without any chairs. This must be where the minotaurs
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come to sleep and eat. They must live a very mundane and dull life.
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D2
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table~
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The table is bare and in pretty rough shape. Scratches mar the once smooth
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top.
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~
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#24012
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The Armory~
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You can hear the bellows pumping, the roar of the furnace where some of the
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finest weapons in the realm are made. A huge minotaur with arms larger than
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your waist hammers away at some yet to be recognizable hunk of metal. Many
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items lay about you, ready for sale
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240 0 0 0 0 0
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D0
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0 0 24021
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#24013
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Minotaur Home~
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This is where the minotaurs sleep and eat. That is all. A large table sits
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in the middle of the room and bunks line all the walls. They have no need for
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luxuries. A large family must live in this house. A small staircase winds its
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way to the second floor.
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D2
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D4
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table~
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The table spans about three quarters of the room. Enough to seat at least
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30 minotaurs. Too bad there are no chairs.
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~
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#24014
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Vassar Road~
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From their birth, minotaurs are trained for strength, cunning, and
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intelligence. They believe that the weak should perish and that might proves
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right. It is to them, the natural process of life. The street continues north
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and south.
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#24015
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Training Grounds~
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You remember the tales of battle how the Minotaurs fought ferociously and
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showed no mercy to their fallen adversaries, often stampeding over the dead and
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dying bodies to pursue a new enemy.
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#24016
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Training Grounds~
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Minotaurs view surrender as an admission of weakness, and are likely to
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fight to the death regardless of the circumstances. Several minotaurs are here
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sparring with their deadly look axes and pole arms.
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#24017
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Training Grounds~
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Minotaurs are powerfully built and tower more than eight feet in height,
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with the head of a bull and the body of a human male. Minotaurs revere
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physical strength above all else, and they believe that the strong should
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naturally rule the weak.
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240 0 0 0 0 0
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#24018
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Wasatch Lane~
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Minotaurs grow up in secluded towns only with other Minotaurs. The city
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seems to be very chaotic and barbaric. But, this is not the case. They just
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have a very different way of approaching law enforcement and society.
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#24019
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Whits Lane~
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The stories you hear of the minotaurs are not always good ones, you remember
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one specifically. Minotaurs believe themselves to be the "Master Race. " They
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believe the gods chose them to control the weak and dishonorable.
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#24020
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Market Street~
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You recall the story how when provoked, these awesome warriors will
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fearlessly charge headlong into their foes, seeking to spill entrails with
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their devastating horns. This power makes Minotaurs respected and revered
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fighters throughout all of the realm.
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#24021
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Market Street~
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The city around you is a wondrous city of buildings and cobblestone streets.
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Though crude and utilitarian. Inhabited solely by minotaurs, it is ruled by
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Zarn, the minotaur Grand Master.
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#24022
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Market Street~
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Many minotaurs are brutal savages, but they are not always mindless killers.
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They are ruthless, harsh, and stubborn, but they can be surprisingly
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intelligent. As you enter the marketplace, you realize they are a society just
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like any other.
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#24023
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Vassar Road~
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To the east you can hear the sounds of fighting. To the west a small
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marketplace. You remember more of the minotuar history. They are intensely
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proud creatures, half-human and half-cow, "bovine" is just about the worst
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insult anyone can hurl at a minotaur
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240 0 0 0 0 0
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#24024
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Training Grounds~
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You have entered into the minotaurs training area. Here minotaurs practice
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their various fighting styles. You could probably learn a thing or two by
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watching. Because of their legendary stamina and massive builds most Minotaurs
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pursue a life of military service.
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240 0 0 0 0 0
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#24025
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Training Grounds~
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Adventurer knows better then to get on the wrong side of a Minotaur.
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Minotaurs are a large strong race well known for their abillty to work days at
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a time with very little rest. Though they are not among the smartest of races,
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they are regarded for their warrior skills and even the novice adventurer knows
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better then to get on the wrong side of a Minotaur.
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#24026
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Training Grounds~
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Minotaurs are great fighters, but they are limited in the other occupations.
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They mostly keep to themselves because of their superior beliefs except during
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war. If you ever had to go to war, this would be who you want as any ally.
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#24027
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Wasatch Lane~
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Minotaurs frequently prize strength and prowess, and tend to prefer simple,
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direct solutions to problems. The majority of Minotaurs despise laziness and
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injustice. You wonder exactly at what their definition of laziness and
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injustice would be.
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#24028
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Whits Lane~
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The small lane continues north and south from here. You recall even more of
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the stories of the minotaur way of life. The family is the blood of the
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culture. Without a family a Minotaur has no source for nobility, honor, or
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pride.
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#24029
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Specialty Shop~
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This small shop has exotic items only made by minotaurs, for minotaurs.
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You have heard stories of some people being able to get these items through
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other hands, but no minotaur ever gives up these special items willingly.
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~
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#24030
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Minotaur House~
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There is something strange about this house. You can't quite figure it out,
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but something disturbs you. A staircase leads up. The street is to the north.
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A large rug covers most of the floor here. It is the first luxury you have
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seen in any minotuar home.
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Grate~
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1 0 24088
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rug~
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The rug seems to be covering a large grate in the floor. You wonder if you
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could lift that heavy metal grate.
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~
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E
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grate~
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A small grate is partially hidden under some dirt and blankets.
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~
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#24031
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Supplies store~
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Shelves are everywhere in this small shope. Crowded to overflowing, items
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lean against the walls, are stacked on the floor, and are even hanging from the
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ceiling. You wonder what kinds of things might be for sale to you. Most
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minotaurs only trade with their own kind.
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~
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D2
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#24032
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Vassar Road~
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Few other races are respected or feared more than the minotaurs of Dun
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Maura. Their minds and bodies are powerful, and they radiate auras of command
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and authority. No one in their right mind comes to this city with evil
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intentions.
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~
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D0
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~
|
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~
|
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0 0 24042
|
|
D2
|
|
~
|
|
~
|
|
0 0 24023
|
|
S
|
|
#24033
|
|
Training Grounds~
|
|
You stare at the minotaurs honrs, you start to feel sick to your stomach.
|
|
Could you imagine what it would be like to be impaled by a minotaur? The
|
|
minotaurs ivory-coloured horns reach up to two feet in length. They adorn
|
|
thier horns with gold rings which represent the number of combats won in the
|
|
Arena.
|
|
~
|
|
240 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 24034
|
|
D2
|
|
~
|
|
~
|
|
0 0 24024
|
|
S
|
|
#24034
|
|
Training Grounds~
|
|
Minotaurs are incredibly strong and powerful. Their thick hide can take a
|
|
strong beating in battle. Due to their nature, they are disliked by many other
|
|
races but are tolerated because of their fierce warlike attitudes. Minotaurs
|
|
make superb warriors.
|
|
~
|
|
240 0 0 0 0 0
|
|
D1
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~
|
|
~
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0 0 24035
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D2
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~
|
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~
|
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0 0 24025
|
|
D3
|
|
~
|
|
~
|
|
0 0 24033
|
|
S
|
|
#24035
|
|
Training Grounds~
|
|
Minotaurs are the largest of the races, ranging from 7-9 feet in height.
|
|
They are stronger than any other race, and almost as durable as the dwarves.
|
|
Minotaurs are very versatile. They prefer to be what they were born to be: a
|
|
Warrior!
|
|
~
|
|
240 0 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 0 24026
|
|
D3
|
|
~
|
|
~
|
|
0 0 24034
|
|
S
|
|
#24036
|
|
Wasatch Lane~
|
|
Minotaurs do not look down on other races, but they rarely understand the
|
|
likes of the "higher", "civilized" species. They are a very brusque and direct
|
|
people and don't particularly enjoy the likes of those races that rely on
|
|
diplomacy and subterfuge to exist.
|
|
~
|
|
240 0 0 0 0 0
|
|
D0
|
|
~
|
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~
|
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0 0 24046
|
|
D2
|
|
~
|
|
~
|
|
0 0 24027
|
|
S
|
|
#24037
|
|
The Western Gate of Dun Maura~
|
|
This gate is rarely open. Only the Southern and Eastern gates are kept open
|
|
to allow travel between the city of the centaurs and the Capital. The
|
|
wilderness beyond these gate is wild and untamed.
|
|
~
|
|
240 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 24038
|
|
S
|
|
#24038
|
|
Whits Lane~
|
|
You arrive at the intersection before the west gate. The minotaurs around
|
|
you have heads that are shaped like that of a bull and their bodies are covered
|
|
with fur and their feet are cleft hooves. They have horns that grow 3-24
|
|
inches.
|
|
~
|
|
240 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 24048
|
|
D1
|
|
~
|
|
~
|
|
0 0 24039
|
|
D2
|
|
~
|
|
~
|
|
0 0 24028
|
|
D3
|
|
~
|
|
~
|
|
0 0 24037
|
|
S
|
|
#24039
|
|
VaQuero Road~
|
|
Few other races are respected or feared more than the minotaurs of Dun
|
|
Maura. Their minds and bodies are powerful, and they radiate auras of command
|
|
and authority. No one in their right mind comes to this city with evil
|
|
intentions.
|
|
~
|
|
240 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 24040
|
|
D3
|
|
~
|
|
~
|
|
0 0 24038
|
|
S
|
|
#24040
|
|
VaQuero Road~
|
|
To the north you see a large, crude building. It seems that alot of
|
|
important minotaurs must reside there. It must be where the city is run from.
|
|
To the south a small stone building is heavily guarded.
|
|
~
|
|
240 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 24050
|
|
D1
|
|
~
|
|
~
|
|
0 0 24041
|
|
D2
|
|
~
|
|
~
|
|
0 0 24030
|
|
D3
|
|
~
|
|
~
|
|
0 0 24039
|
|
S
|
|
#24041
|
|
VaQuero Road~
|
|
The physical presence of a minotaur is awe-inspiring. Powerful, eight-foot
|
|
tall humanoids with the horned head of a bull, minotaurs have fur all over
|
|
their bodies, ranging in colour from red to brown and even black.
|
|
~
|
|
240 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 24042
|
|
D3
|
|
~
|
|
~
|
|
0 0 24040
|
|
S
|
|
#24042
|
|
The Center of Dun Maura~
|
|
You find yourself in the heart of the city. Minotaurs are everywhere. It
|
|
seem like this city is overflowing, you wonder how so many can live in such a
|
|
small city. They seem oblivious to your presence, you are not sure if that is
|
|
good or bad.
|
|
~
|
|
240 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 24052
|
|
D1
|
|
~
|
|
~
|
|
0 0 24043
|
|
D2
|
|
~
|
|
~
|
|
0 0 24032
|
|
D3
|
|
~
|
|
~
|
|
0 0 24041
|
|
S
|
|
#24043
|
|
VaQuero Road~
|
|
You stare at the minotaurs honrs, you start to feel sick to your stomach.
|
|
Could you imagine what it would be like to be impaled by a minotaur? The
|
|
minotaurs ivory-coloured horns reach up to two feet in length. They adorn
|
|
thier horns with gold rings which represent the number of combats won in the
|
|
Arena.
|
|
~
|
|
240 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 24044
|
|
D3
|
|
~
|
|
~
|
|
0 0 24042
|
|
S
|
|
#24044
|
|
VaQuero Road~
|
|
Minotaurs are incredibly strong and powerful. Their thick hide can take a
|
|
strong beating in battle. Due to their nature, they are disliked by many other
|
|
races but are tolerated because of their fierce warlike attitudes. Minotaurs
|
|
make superb warriors.
|
|
~
|
|
240 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 24045
|
|
D3
|
|
~
|
|
~
|
|
0 0 24043
|
|
S
|
|
#24045
|
|
VaQuero Way~
|
|
Minotaurs are the largest of the races, ranging from 7-9 feet in height.
|
|
They are stronger than any other race, and almost as durable as the dwarves.
|
|
Minotaurs are very versatile. They prefer to be what they were born to be: a
|
|
Warrior!
|
|
~
|
|
240 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 24046
|
|
D3
|
|
~
|
|
~
|
|
0 0 24044
|
|
S
|
|
#24046
|
|
Wasatch Lane~
|
|
You arrive at the intersection before the east gate. The minotaurs around
|
|
you have heads that are shaped like that of a bull and their bodies are covered
|
|
with fur and their feet are cleft hooves. They have horns that grow 3-24
|
|
inches.
|
|
~
|
|
240 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 24056
|
|
D1
|
|
~
|
|
~
|
|
0 0 24047
|
|
D2
|
|
~
|
|
~
|
|
0 0 24036
|
|
D3
|
|
~
|
|
~
|
|
0 0 24045
|
|
S
|
|
#24047
|
|
The Eastern Gate of Dun Maura~
|
|
This gate is heavily guarded by the minotaurs. You can remember the huge
|
|
battles between the minotaurs and centaurs. Some of the greatest fighters ever
|
|
to clash in the great wars. Now a temporary truce has stopped the war, but how
|
|
long will it last?
|
|
~
|
|
240 0 0 0 0 0
|
|
D3
|
|
~
|
|
~
|
|
0 0 24046
|
|
S
|
|
#24048
|
|
Whits Lane~
|
|
Minotaurs are a very honorable race. Unfortunately, they are also a violent
|
|
race because of how they value strength. This makes them very seclusive.
|
|
Very rarely will a minotaur ever bee seen outside of the city. Unless they are
|
|
on a mission.
|
|
~
|
|
240 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 24057
|
|
D2
|
|
~
|
|
~
|
|
0 0 24038
|
|
S
|
|
#24049
|
|
Hall of Vardis~
|
|
Despite their brutal appearance, Minotaurs possess good-natured dispositions
|
|
and strive to uphold justice in the name of the Glorious Vardis, their only
|
|
god.
|
|
~
|
|
240 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 24058
|
|
D1
|
|
~
|
|
~
|
|
0 0 24050
|
|
S
|
|
#24050
|
|
Hall of Vardis~
|
|
You stand in a massive stone building. The hall continues north. This
|
|
seems to be some kind of place of worship. A large statue dominates the center
|
|
of the room. It must be the minotuars sole god.
|
|
~
|
|
240 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 24059
|
|
D1
|
|
~
|
|
~
|
|
0 0 24051
|
|
D2
|
|
~
|
|
~
|
|
0 0 24040
|
|
D3
|
|
~
|
|
~
|
|
0 0 24049
|
|
S
|
|
#24051
|
|
Hall of Vardis~
|
|
Minotaurs are a secluded race and are fervently religious toward their god,
|
|
Vardis. Minotaurs possess good-natured dispositions and strive to uphold
|
|
justice in the name of Glorious Vardis.
|
|
~
|
|
240 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 24060
|
|
D3
|
|
~
|
|
~
|
|
0 0 24050
|
|
S
|
|
#24052
|
|
Vassar Road~
|
|
The physical presence of a minotaur is awe-inspiring. Powerful, eight-foot
|
|
tall humanoids with the horned head of a bull, minotaurs have fur all over
|
|
their bodies, ranging in colour from red to brown and even black.
|
|
~
|
|
240 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 24061
|
|
D2
|
|
~
|
|
~
|
|
0 0 24042
|
|
S
|
|
#24053
|
|
Vorn Estate~
|
|
This is the estate of the famous minotaur Vorn. He is in charge of the
|
|
cities economic stature and has supposedly been doing a great job for over 30
|
|
years. But, few minotaurs seem to respect him. You wonder why.
|
|
~
|
|
240 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 24062
|
|
D1
|
|
~
|
|
~
|
|
0 0 24054
|
|
D4
|
|
~
|
|
~
|
|
0 0 24098
|
|
S
|
|
#24054
|
|
Main Chamber~
|
|
You stand in a massive room, marble pillars support a high ceiling.
|
|
Skylights and windows are carved intricately into the walls. This estate is a
|
|
relief compared to the crude buildings in the rest of the city.
|
|
~
|
|
240 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 24063
|
|
D1
|
|
~
|
|
~
|
|
0 0 24055
|
|
D3
|
|
~
|
|
~
|
|
0 0 24053
|
|
S
|
|
#24055
|
|
Waiting Room~
|
|
This is where anyone seeking an audience with Vorn must wait until called
|
|
upon. The room is surprisingly empty. Either Vorn runs a tight ship or the
|
|
population must be scared of him. The main chamber is to the west.
|
|
~
|
|
240 0 0 0 0 0
|
|
D3
|
|
~
|
|
~
|
|
0 0 24054
|
|
S
|
|
#24056
|
|
Wasatch Lane~
|
|
Minotaurs live by a Code of Honor. A Minotaur would never break his word or
|
|
cause dishonor to himself. Minotaurs believe that "Might makes right. " All
|
|
legal cases are settled in the Arena. The Arena is the heart of their culture.
|
|
|
|
~
|
|
240 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 24065
|
|
D2
|
|
~
|
|
~
|
|
0 0 24046
|
|
S
|
|
#24057
|
|
Whits Lane~
|
|
Minotaurs live by a Code of Honor. A Minotaur would never break his word or
|
|
cause dishonor to himself. Minotaurs believe that "Might makes right. " All
|
|
legal cases are settled in the Arena. The Arena is the heart of their culture.
|
|
~
|
|
240 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 24066
|
|
D2
|
|
~
|
|
~
|
|
0 0 24048
|
|
S
|
|
#24058
|
|
Hall of Vardis~
|
|
Minotaurs are a secluded race and are fervently religious toward their god,
|
|
Vardis. Minotaurs possess good-natured dispositions and strive to uphold
|
|
justice in the name of Glorious Vardis.
|
|
~
|
|
240 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 24059
|
|
D2
|
|
~
|
|
~
|
|
0 0 24049
|
|
S
|
|
#24059
|
|
Hall of Vardis~
|
|
A huge statue dominates the center of this room. Vardis, the god of
|
|
minotaurs has been known by many names. The god of war, death, or justice.
|
|
All minotaurs revere him and wait for his return to finally overthrow the
|
|
centaurs to the east.
|
|
~
|
|
240 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 24068
|
|
D1
|
|
~
|
|
~
|
|
0 0 24060
|
|
D2
|
|
~
|
|
~
|
|
0 0 24050
|
|
D3
|
|
~
|
|
~
|
|
0 0 24058
|
|
E
|
|
statue vardis~
|
|
The statue depicts a giant centaur with horns covered with golden rings to
|
|
portray an undefeated rein in the arena. He holds a massive war axe and seems
|
|
to be standing over the remains of a centaur.
|
|
~
|
|
S
|
|
#24060
|
|
Hall of Vardis~
|
|
Despite their brutal appearance, Minotaurs possess good-natured dispositions
|
|
and strive to uphold justice in the name of the Glorious Vardis, their only
|
|
god.
|
|
~
|
|
240 0 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 0 24051
|
|
D3
|
|
~
|
|
~
|
|
0 0 24059
|
|
S
|
|
#24061
|
|
Vassar Road~
|
|
To the east the entrance to a large fancy building is wide open. You
|
|
remember more of the minotuar history. They are intensely proud creatures,
|
|
half-human and half-cow, "bovine" is just about the worst insult anyone can
|
|
hurl at a minotaur.
|
|
~
|
|
240 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 24070
|
|
D1
|
|
~
|
|
~
|
|
0 0 24062
|
|
D2
|
|
~
|
|
~
|
|
0 0 24052
|
|
S
|
|
#24062
|
|
Vorn Estate~
|
|
Though most minotaurs would rather lead a life of battle and honor some have
|
|
been persuaded by the ways of other races to live a more fertile and luxurious
|
|
life. This is frowned on by the society, but allowed by the Grand Master to
|
|
allow for trade.
|
|
~
|
|
240 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 24071
|
|
D1
|
|
~
|
|
~
|
|
0 0 24063
|
|
D2
|
|
~
|
|
~
|
|
0 0 24053
|
|
D3
|
|
~
|
|
~
|
|
0 0 24061
|
|
S
|
|
#24063
|
|
The Main Chamber~
|
|
You work your way into the center of this fancy estate. The exit seems to
|
|
be to the west while Vorn himself should be in the audience chamber to the
|
|
east. This massive chamber continues north and south.
|
|
~
|
|
240 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 24072
|
|
D1
|
|
~
|
|
~
|
|
0 0 24064
|
|
D2
|
|
~
|
|
~
|
|
0 0 24054
|
|
D3
|
|
~
|
|
~
|
|
0 0 24062
|
|
S
|
|
#24064
|
|
Audience Chamber~
|
|
It is here that the cities financial matters are taken care of. Vorn
|
|
himself usually sits on top of a small platform at the back of the room to
|
|
listen to anyone who has a reason to petition. The room is lavishly decorated
|
|
with curtains and a fine rug.
|
|
~
|
|
240 0 0 0 0 0
|
|
D3
|
|
~
|
|
~
|
|
0 0 24063
|
|
D4
|
|
~
|
|
~
|
|
0 0 24097
|
|
S
|
|
#24065
|
|
Wasatch Lane~
|
|
The small lane continues north and south from here. You recall even more of
|
|
the stories of the minotaur way of life. The family is the blood of the
|
|
culture. Without a family a Minotaur has no source for nobility, honor, or
|
|
pride.
|
|
~
|
|
240 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 24074
|
|
D2
|
|
~
|
|
~
|
|
0 0 24056
|
|
S
|
|
#24066
|
|
Whits Lane~
|
|
Minotaurs do not look down on other races, but they rarely understand the
|
|
likes of the "higher", "civilized" species. They are a very brusque and direct
|
|
towards people and don't particularly enjoy the likes of those races that rely
|
|
on diplomacy and subterfuge to exist.
|
|
~
|
|
240 0 0 0 0 0
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D0
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~
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~
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0 0 24075
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D2
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~
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~
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0 0 24057
|
|
S
|
|
#24067
|
|
Zarn's Estate~
|
|
Stairs lead up to the Grand Masters rooms. He is the supreme power in the
|
|
city. Everyone except the War Master answer to him and him alone. Only in the
|
|
time of war can his word be overran by the War Master.
|
|
~
|
|
240 0 0 0 0 0
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D1
|
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~
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~
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0 0 24068
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D4
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~
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~
|
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0 0 24089
|
|
S
|
|
#24068
|
|
Zarn's Estate~
|
|
You enter another small building attached to the end of Vardis Hall. This
|
|
is where the government, if you could call it that, of the minotaurs resides.
|
|
Their is only one position. The Grand Master. He is the final say in all
|
|
matters of the city.
|
|
~
|
|
240 0 0 0 0 0
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D1
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~
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~
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0 0 24069
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D2
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~
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0 0 24059
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D3
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~
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~
|
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0 0 24067
|
|
S
|
|
#24069
|
|
Zarn's Estate~
|
|
Stairs lead up to Zarn's rooms where he runs the city. The Grand Master is
|
|
almost always accompanied by the War Master and a few advisors that help him
|
|
make all the decisions for the city.
|
|
~
|
|
240 0 0 0 0 0
|
|
D3
|
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~
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~
|
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0 0 24068
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D4
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~
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|
~
|
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0 0 24090
|
|
S
|
|
#24070
|
|
Vassar Road~
|
|
From their birth, minotaurs are trained for strength, cunning, and
|
|
intelligence. They believe that the weak should perish and that might proves
|
|
right. It is to them, the natural process of life. The street continues north
|
|
and south.
|
|
~
|
|
240 0 0 0 0 0
|
|
D0
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|
~
|
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~
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0 0 24079
|
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D2
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|
~
|
|
~
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0 0 24061
|
|
S
|
|
#24071
|
|
Vorn Estate~
|
|
Several minotaurs are actually wearing robes and some type of sandals here.
|
|
They seem to have given up the normal minotaur life in order to pursue a more
|
|
monetary lifestyle. A spiral stairway leads up.
|
|
~
|
|
240 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
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0 0 24072
|
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D2
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~
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~
|
|
0 0 24062
|
|
D4
|
|
~
|
|
~
|
|
0 0 24096
|
|
S
|
|
#24072
|
|
Vorn Estate~
|
|
You wonder how even a race of warriors must trade and have some sort of
|
|
monetary system to keep the city healthy. The occupants of this small estate
|
|
must be in charge of all trade with the outsiders.
|
|
~
|
|
240 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 24073
|
|
D2
|
|
~
|
|
~
|
|
0 0 24063
|
|
D3
|
|
~
|
|
~
|
|
0 0 24071
|
|
S
|
|
#24073
|
|
Vorn Estate~
|
|
This Vorn, the guy who owns this place must be rich. You have heard that he
|
|
controls all trade with the other cities. He is well known as a conniving
|
|
salesman who always gets the best of any deal.
|
|
~
|
|
240 0 0 0 0 0
|
|
D3
|
|
~
|
|
~
|
|
0 0 24072
|
|
S
|
|
#24074
|
|
Wasatch Lane~
|
|
The stories you hear of the minotaurs are not always good ones, you remember
|
|
one specifically. Minotaurs believe themselves to be the "Master Race. " They
|
|
believe the gods chose them to control the weak and dishonorable.
|
|
~
|
|
240 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 24083
|
|
D2
|
|
~
|
|
~
|
|
0 0 24065
|
|
D5
|
|
A large metal cover blocks the entrance to the sewers below the city.
|
|
~
|
|
sewer cover~
|
|
1 0 24099
|
|
E
|
|
sewer cover~
|
|
A large metal sewer cover is partially open.
|
|
~
|
|
S
|
|
#24075
|
|
Zoa Way~
|
|
You remember the horrible stories about how a minotaur can become greatly
|
|
enraged and wreak havoc if provoked. You remind yourself to be very careful
|
|
around these juggernauts. The road continues west or south.
|
|
~
|
|
240 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 24076
|
|
D2
|
|
~
|
|
~
|
|
0 0 24066
|
|
S
|
|
#24076
|
|
Zoa Way~
|
|
Minotaurs are ancient creatures, dating back to the beginning of time.
|
|
Human in body, these creatures have the heads of bulls, making them not very
|
|
well suited towards beautypageants.
|
|
~
|
|
240 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 24077
|
|
D3
|
|
~
|
|
~
|
|
0 0 24075
|
|
S
|
|
#24077
|
|
Zoa Way~
|
|
You have heard stories that minotaurs like large buildings and open spaces
|
|
which can accommodate their extended families. They tend to get on well with
|
|
anyone displaying similar qualities to their own. You hope they will get along
|
|
with you.
|
|
~
|
|
240 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 24078
|
|
D3
|
|
~
|
|
~
|
|
0 0 24076
|
|
S
|
|
#24078
|
|
Zoa Way~
|
|
You carefully work your way along the small side street. Trying to stay out
|
|
of the way of the minotaurs. Their bodies are covered in a short dark fur.
|
|
Minotaurs are not considered one of the smarter races, and tend be viewed as a
|
|
race of bullies.
|
|
~
|
|
240 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 24079
|
|
D3
|
|
~
|
|
~
|
|
0 0 24077
|
|
S
|
|
#24079
|
|
Vassar Road~
|
|
You stare around in amazement at this strange race, the Minotaur. You know
|
|
the stories well. Generally sturdy, large and strong folk, they are mostly
|
|
hard-working, assertive and uncompromising to the point of stubbornness, which
|
|
can manifest as belligerence, boastful pride and a hot temper.
|
|
~
|
|
240 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 24084
|
|
D1
|
|
~
|
|
~
|
|
0 0 24080
|
|
D2
|
|
~
|
|
~
|
|
0 0 24070
|
|
D3
|
|
~
|
|
~
|
|
0 0 24078
|
|
S
|
|
#24080
|
|
Zoa Way~
|
|
You carefully work your way along the small side street. Trying to stay out
|
|
of the way of the minotaurs. Their bodies are covered in a short dark fur.
|
|
Minotaurs are not considered one of the smarter races, and tend be viewed as a
|
|
race of bullies.
|
|
~
|
|
240 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 24081
|
|
D3
|
|
~
|
|
~
|
|
0 0 24079
|
|
S
|
|
#24081
|
|
Zoa Way~
|
|
The average Minotaur tends to wear very little clothing because their fur
|
|
provides quite a bit of warmth. They trample past you with a certain
|
|
determination that makes you feel uneasy. They all look so... Confident.
|
|
~
|
|
240 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 24082
|
|
D3
|
|
~
|
|
~
|
|
0 0 24080
|
|
S
|
|
#24082
|
|
Zoa Way~
|
|
Minotaurs grow up in secluded towns only with other Minotaurs. The city
|
|
seems to be very chaotic and barbaric. But, this is not the case. They just
|
|
have a very different way of approaching law enforcement and society.
|
|
~
|
|
240 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 24083
|
|
D3
|
|
~
|
|
~
|
|
0 0 24081
|
|
S
|
|
#24083
|
|
Zoa Way~
|
|
Minotaurs frequently prize strength and prowess, and tend to prefer simple,
|
|
direct solutions to problems. The majority of Minotaurs despise laziness and
|
|
injustice. You wonder exactly at what their definition of laziness and
|
|
injustice would be. Minotaurs frequently prize strength and prowess, and tend
|
|
to prefer simple, direct solutions to problems. The majority of Minotaurs
|
|
despise laziness and injustice. You wonder exactly what their definition of
|
|
laziness and injustice would be.
|
|
~
|
|
240 0 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 0 24074
|
|
D3
|
|
~
|
|
~
|
|
0 0 24082
|
|
S
|
|
#24084
|
|
The Northern Gate of Dun Maura~
|
|
The gate stands wide open and leads into a peaceful looking woods. A fresh
|
|
breeze blows through the gate carrying with it the noise and smell of the
|
|
forest. A small path leads into the woods to the north.
|
|
~
|
|
240 0 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 0 24079
|
|
S
|
|
#24085
|
|
Bunk Room~
|
|
Nothing but bunks crowd this room to the max. Stacked one on top of the
|
|
other you wonder how anyone could live in such cramped quarters. About a
|
|
quarter of the population could probably live in this one house.
|
|
~
|
|
240 0 0 0 0 0
|
|
D5
|
|
~
|
|
~
|
|
0 0 24011
|
|
S
|
|
#24086
|
|
Bunk Room~
|
|
Nothing but bunk after bunk lining the walls. They are actually built right
|
|
into the walls. Three high, on right on top of the other. At least 20
|
|
minotaurs could probably sleep in here. You see no personal items at all.
|
|
~
|
|
240 0 0 0 0 0
|
|
D5
|
|
~
|
|
~
|
|
0 0 24013
|
|
S
|
|
#24087
|
|
Bunk Room~
|
|
This room also gives you a strange creepy feeling. Nothing unusual about it
|
|
though. Just bunks lining the walls giving the minotaurs somewhere to sleep.
|
|
The night shift is snoring, asleep until thier next watch.
|
|
~
|
|
240 0 0 0 0 0
|
|
D5
|
|
~
|
|
~
|
|
0 0 24030
|
|
S
|
|
#24088
|
|
Hidden Room~
|
|
You thought minotaurs were very unsecretive and incapable of any mischief.
|
|
Various implements of torture lie about the room. This seems to be where the
|
|
not so honorable minotaurs of the society reside. You wonder how a society of
|
|
such strict honor could allow something like this to go on.
|
|
~
|
|
240 0 0 0 0 0
|
|
D4
|
|
A small grate blocks the exit up.
|
|
~
|
|
grate~
|
|
1 0 24030
|
|
S
|
|
#24089
|
|
Zarn's Hall~
|
|
Stairs lead down or the hall continues to the east towards the meeting room.
|
|
Where Zarn runs the city. The hierarchy of minatours is simple. Their God,
|
|
the Grand Master, and finally the War Master.
|
|
~
|
|
240 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 24091
|
|
D5
|
|
~
|
|
~
|
|
0 0 24067
|
|
S
|
|
#24090
|
|
Zarn's Hall~
|
|
Stairs lead down or the hall continues to the west towards the meeting room.
|
|
Where Zarn runs the city. The hierarchy of minatours is simple. Their God,
|
|
the Grand Master, and finally the War Master.
|
|
~
|
|
240 0 0 0 0 0
|
|
D3
|
|
~
|
|
~
|
|
0 0 24091
|
|
D5
|
|
~
|
|
~
|
|
0 0 24069
|
|
S
|
|
#24091
|
|
Zarn's Hall~
|
|
Just to the south you can see the meeting room where the Grand Master
|
|
resides. To the east and west are stairways leading down to the Hall of
|
|
Vardis. Several minotaurs are lounging around, awaiting an audience with Zarn.
|
|
|
|
~
|
|
240 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 24090
|
|
D2
|
|
~
|
|
~
|
|
0 0 24093
|
|
D3
|
|
~
|
|
~
|
|
0 0 24089
|
|
S
|
|
#24092
|
|
Advisors Room~
|
|
Several bunks line the walls where the advisors to the Grand Master sleep.
|
|
Always withing shouting distance they help Zarn run the city. To many Zarn is
|
|
just a figurehead while the advisors are the real brains.
|
|
~
|
|
240 0 0 0 0 0
|
|
D1
|
|
~
|
|
~
|
|
0 0 24093
|
|
S
|
|
#24093
|
|
Meeting Room of the Grand Master~
|
|
You step into a large room with windows cut into the high ceiling to allow
|
|
light, and pillars to keep the ceiling from crashing down on your head. In the
|
|
center of the room is a pedestal where the grand master gives audience with his
|
|
advisors.
|
|
~
|
|
240 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 24091
|
|
D1
|
|
~
|
|
~
|
|
0 0 24094
|
|
D2
|
|
~
|
|
~
|
|
0 0 24095
|
|
D3
|
|
~
|
|
~
|
|
0 0 24092
|
|
S
|
|
#24094
|
|
War Masters Chambers~
|
|
Easily the most respected of all the minotaurs, the War Master is admired
|
|
almost as much as the war god himself. The title War Master is the ultimate
|
|
honor to be given to any minotaur. It can only be given to a minotaur who has
|
|
been a war hero and undefeated in the arena.
|
|
~
|
|
240 0 0 0 0 0
|
|
D3
|
|
~
|
|
~
|
|
0 0 24093
|
|
S
|
|
#24095
|
|
Grand Masters Chamber~
|
|
The Grand Master is the only political figure in the entire city. Some
|
|
minotaurs even despise him because of this, but it was agreed that a figurehead
|
|
is necessary in order to run the city and trade with the other races.
|
|
~
|
|
240 0 0 0 0 0
|
|
D0
|
|
~
|
|
~
|
|
0 0 24093
|
|
S
|
|
#24096
|
|
A Bedroom~
|
|
This has to be one of the first liveable rooms you have seen in this city of
|
|
stone. A large bed fills the room and even some small furniture is scattered
|
|
haphazardly in the corners.
|
|
~
|
|
240 0 0 0 0 0
|
|
D5
|
|
~
|
|
~
|
|
0 0 24071
|
|
S
|
|
#24097
|
|
Vorn's Chamber~
|
|
This is where the richest minotaur alive sleeps. The minotaurs are well
|
|
known for thier honesty and word. You wonder if it is possible for a minotaur
|
|
to actually be evil. If it is possible, Vorn would be a good place to start.
|
|
~
|
|
240 0 0 0 0 0
|
|
D5
|
|
~
|
|
~
|
|
0 0 24064
|
|
S
|
|
#24098
|
|
Guest Room~
|
|
This is where the special guests of the estate can stay if Vorn thinks it
|
|
fit. Many people of different races and from across the realm travel to this
|
|
fabled city. If they have the money Vorn is sure to swindle them out of it.
|
|
~
|
|
240 0 0 0 0 0
|
|
D5
|
|
~
|
|
~
|
|
0 0 24053
|
|
S
|
|
#24099
|
|
The Sewers~
|
|
Large Iron bars block any further entrance to the sewers. A small rusty
|
|
ladder leads back up into the city. You guess the minotaurs did not want
|
|
anyone wandering below them in their sewers.
|
|
~
|
|
240 0 0 0 0 0
|
|
D4
|
|
A sewer cover leading up to the city and fresh air.
|
|
~
|
|
sewer cover~
|
|
1 0 24074
|
|
S
|
|
$~
|