tbaMUD is the continued development of the codebase formerly known as CircleMUD. http://tbamud.com/
Find a file
2025-12-28 21:19:56 -08:00
.github/workflows Create build.yml (#117) 2022-11-06 23:41:31 +01:00
bin Added the bin directory 2013-08-21 19:11:36 -04:00
cnf Setting up 3.5.0 as trunk 2006-12-19 22:56:18 +00:00
doc Clean up legacy practice code 2025-12-27 15:28:42 -08:00
lib Species stat rolling update 2025-12-28 21:19:56 -08:00
log Setting up 3.5.0 as trunk 2006-12-19 22:56:18 +00:00
src Species stat rolling update 2025-12-28 21:19:56 -08:00
.clang-tidy Feature/clang tidy (#154) 2025-07-02 22:34:57 +02:00
.gitignore Accounts update 2 2025-12-26 10:54:47 -08:00
autorun Remove rent code and cost per day 2025-12-24 08:38:38 -08:00
autorun.amiga Remove rent code and cost per day 2025-12-24 08:38:38 -08:00
autorun.cmd Remove rent code and cost per day 2025-12-24 08:38:38 -08:00
autorun.pl Remove rent code and cost per day 2025-12-24 08:38:38 -08:00
autorun.sh Remove rent code and cost per day 2025-12-24 08:38:38 -08:00
changelog Updated for 2019 release 2019-01-19 23:25:38 +00:00
CMakeLists.txt Feature/clang tidy (#154) 2025-07-02 22:34:57 +02:00
configure Changes to make the code compile normally on macOS. (#137) 2024-09-22 11:15:28 +02:00
LICENSE.md Typos 2015-03-29 11:05:35 +01:00
macrun.pl Remove rent code and cost per day 2025-12-24 08:38:38 -08:00
README.md Cap skill levels, fix imm combat, remove plr_killer and plr_thief flags 2025-12-28 15:11:37 -08:00
vms_autorun.com Setting up 3.5.0 as trunk 2006-12-19 22:56:18 +00:00

Files for Miranthas MUD.

Miranthas MUD is a continuation of tbaMUD/CircleMUD, which is built on DIKU MUD. The code here is freeware to honor that tradition.

Due to the sensitive nature of topics found in this setting, all characters and players are 18+. The game world is derived from several inspirational sources, most notably the former Armageddon MUD.

Roleplay is highly encouraged, but not enforced.

Features in Miranthas MUD Alpha release:

  • The city of Caleran is available for exploration
  • Experience points and levels are removed in favor of skill based progression
  • Initial skills/spells based partly on tbaMUD code and 5e conversion (to be cleaned up in later release)
  • Expanded emoting system for roleplay
  • Permanent character death - aka. hardcore mode
  • A hybrid "5e-like" system where:
  • Legacy THAC0 systems are removed in favor of the modern 5e system
  • Your skill level translates to a proficiency bonus on a per-skill level
  • Saving throws are based on 5e rules (if your class has them, you do)
  • Your spell save DC is 8 + skill profiency + ability mod for your class
  • AC and to hit d20 rolls typical of 5e, capped at +10 to hit and +8 to AC
  • Introduction of basic 5e skills which are used for multiple commands
  • QUIT room flags to designate a room safe to quit in, as well as quit ooc
  • SAVE room flags for players to drop their loot in (such as an apartment or barracks)
  • NPC's can be equipped with items and their prototypes saved for quick future loading
  • Rooms can be saved with their objects and NPC's to be loaded on the next boot
  • Converted action descriptions to main descriptions for items
  • Mapping command now supports new terrain types
  • Players do not pay to keep their items when they log out
  • Furniture items now allow items to be placed on top of them (a mug on top of the bar)
  • Furniture items can now be stood at, sat on, rested on, and slept on
  • Furniture items in rooms can be reviewed with "look tables"
  • Think, feel, and OOC commands for roleplay purposes
  • Expanded say, talk, and whisper commands to allow for greater roleplay
  • Sneak/Hide have been updated and an opposed roll against observers occurs
  • Ability to stealthily put or get items from containers via Palm/Slip commands
  • Listening in on conversations nearby is possible
  • Modernized stat output for immortals
  • NPC's can now be assigned a class like a PC and inherit the relevant skills
  • PC's now use a short description for identification instead of name
  • Backgrounds are now available for PC's and NPC's
  • Account system for tracking players/characters over long periods of time

Features to be implemented in the next few releases:

  • Race/species selection and stat ranges (elves have higher dex, dwarves have higher str, etc)
  • Subclass selection to personalize character further
  • Prioritized stats during character generation
  • Combat is slowed down so it isn't over in < 15 seconds (unless you're far outmatched)
  • Mounts added to help with long trips
  • Wagons added to help with caravans
  • Plantlife introduced
  • Updated lockpicking skill
  • Trap as a skill - one focused on city and one focused on desert
  • Poisons and antidotes
  • New alcohol and drugs/stimulants
  • Skimmers/ships to traverse difficult terrain
  • New elemental classes
  • Introduction of gathering mana/magic for sorceror class
  • Highly modified magic system
  • Components for some magical spells
  • Reading/writing limited to specific castes of society
  • Haggling and bartering system
  • New calendar and moon cycles
  • Heat based on time of day increases/decreases, changing hunger/thirst levels
  • Sandstorms limiting visibility
  • Shaded rooms providing bonuses to regeneration
  • Criminal system for cities and jails
  • Basic Psionics
  • Basic crafting system
  • Apartment rentals for storing your loot
  • Enhanced quest system
  • Dialogue trees with NPC's
  • Additional zones/cities based on Miranthas world map
  • Resources on the world map can be claimed by different city-states or independent factions
  • Claimed resources improve quality of armor/weapons/food/prices available

...and down the road:

  • Replace ASCII files in favor of SQL database on the backend
  • Replace DG Scripts with a Python abstraction layer for modern scripting support
  • Replace Oasis OLC with more modern interface for easing builder duties
  • Discord server integration for ticketing and community
  • Full documentation for admins and easy to follow improvement guides
  • ...suggestions from anyone who uses this game