tbamud/lib
Rumble 0b3748b07a tbaMUD 3.54
[Oct 10 2007] - Rumble
  Added OLC menu options for Copying. The Xcopy option is still available for GODs and above.
  Player table is now created if it does not exist. (thanks Rhade)
[Oct 08 2007] - Rumble
  Removed top_shop_offset variable, hopefully fixing the infamous sedit bug.
  Fixed memory leaks from not freeing new zone builders and new zone commands. (thanks Neme)
2007-10-12 17:59:17 +00:00
..
etc removed some files which were accidentally committed 2007-01-17 01:54:44 +00:00
house Setting up 3.5.0 as trunk 2006-12-19 22:56:18 +00:00
misc tbaMUD 3.54 2007-10-12 17:59:17 +00:00
plralias Setting up 3.5.0 as trunk 2006-12-19 22:56:18 +00:00
plrfiles - Added object type CHAIR (thanks Dark). 2007-03-20 22:26:58 +00:00
plrobjs Setting up 3.5.0 as trunk 2006-12-19 22:56:18 +00:00
plrvars - Added object type CHAIR (thanks Dark). 2007-03-20 22:26:58 +00:00
text tbaMUD 3.54 2007-10-12 17:59:17 +00:00
world tbaMUD 3.54 2007-10-12 17:59:17 +00:00
README Setting up 3.5.0 as trunk 2006-12-19 22:56:18 +00:00

Getting To Know Your "lib" Directory
------------------------------------------------------------------------------

etc/	Files maintained by the game which you should not touch while
	the game is running.

house/	Crash-save files for player houses.

misc/	Miscellaneous database files such as fight messages, invalid names,
	and socials.

plralias/ All of your player's aliases are stored here in the same
	three letter encoding scheme as the plrobjs/ directory.

plrfiles/ ASCII player files.

plrobjs/  The hierarchy containing player object files (i.e. crash files,
	rent files, cryo-rent files, etc.).

plrvars/  Trigger variables.

text/	Files meant to be directly read by players such as MOTD (message of
	the day), help files, and the immortal handbook.  You can change
	these files while the game is running, and then have the mud re-read
	them using the 'reboot' command.

world/	The hierarchy of the world files (mobiles, objects, shops, rooms,
	triggers, and zones).