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1149 lines
26 KiB
Text
1149 lines
26 KiB
Text
#27700
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A Dimly Lit Path~
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This dark path winds through a deep, black forest, tree branches waving
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silently in the mild air. Ahead the lights and sounds of a peaceful village can
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be heard faintly, smells of farm animals and cooking food wafting on the breeze.
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~
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277 0 0 0 0 0
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D0
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The dimly lit path leads north through the dense forest.
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~
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~
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0 -1 27701
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E
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credits info~
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#SHOPS (in merc format)
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QQ13 17 0 0 0 0 150 50 0 23 innkeeper
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QQ18 13 5 15 1 17 150 50 0 23 shopkeeper
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QQ19 13 5 15 1 17 150 50 0 23 grocer
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QQ20 9 5 0 0 0 150 50 0 23 blacksmith
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QQ30 17 0 0 0 0 150 50 0 23 innkeeper
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0
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#SPECIALS (in merc format)
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M QQ00 spec_cast_mage Wizard
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M QQ01 spec_poison keeper
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M QQ10 spec_guard shiriff
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M QQ11 spec_guard shiriff
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M QQ12 spec_guard Thain
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M QQ16 spec_cast_mage elf
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M QQ17 spec_cast_mage dwarf
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M QQ21 spec_guard battlemaster
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M QQ22 spec_thief youth
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M QQ32 spec_guard shiriff
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S
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This is the classic Shire area. It is in a mixed format, part Merc 2.2, part standard Diku.
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Links
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50u
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~
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S
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#27701
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A Dimly Lit Path~
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This little winding path is not lit very well, dim shadows looming from the
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deep, dark forest all around. The bustling sounds of people and the workings of
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a little village can be heard coming from the north, the light shining brighter
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from that direction.
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~
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277 0 0 0 0 0
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D0
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The dimly lit path leads north through the dense forest.
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~
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0 -1 27702
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D2
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The dimly lit path leads south through the dense forest.
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0 -1 27700
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S
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#27702
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A Dimly Lit Path~
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The forest seems fairly sparse here, growing denser to the south and less so
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to the north. Waving shadows dance across the ongoing path, growing less and
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less noticeable as the radiating light from the northern village increases.
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~
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277 0 0 0 0 0
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D0
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The dimly lit path leads to a village.
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~
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0 -1 27703
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D2
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The dimly lit path leads south through the dense forest.
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0 -1 27701
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S
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#27703
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Entrance to the Shire~
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The green Shire looms ahead, little halflings scurrying here and there
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amongst peaceful animals and gently waving crops. Lush grasses thrive here,
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wisps of smoke unfurling from the tiny embedded chimneys in the hillsides.
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Bywater road can be seen travelling from east to west.
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~
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277 0 0 0 0 0
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D1
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To the east runs Bywater Road.
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~
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0 -1 27704
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D2
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To the south you see a dimly lit path which leads to a dense forest.
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0 -1 27702
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D3
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To the west runs Bywater Road.
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0 -1 27718
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#27704
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Bywater Road~
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This road continues on to the east, the busiest street in all of Shiredom,
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well evidenced by the worn surface, smoothed by the constant travels of hobbit
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feet. Much of the lush, flourishing Shire stretches to the west, and a little
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general store stands to the north.
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~
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277 0 0 0 0 0
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D0
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The general store lies to the north.
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0 -1 27705
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D1
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To the east runs Bywater Road.
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~
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0 -1 27706
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D3
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To the west you see the entrance to the Shire.
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0 -1 27703
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#27705
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The General Store~
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This is the general store of the Shire, the many wooden shelves stacked full
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with various items of usefulness and other goodies. The smell of pipeweed
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lingers warmly in the air, along with miscellaneous spices from some nearby
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cooking. The only exit is to the south.
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~
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277 8 0 0 0 0
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D2
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The only exit lies to the south.
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0 -1 27704
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S
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#27706
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Bywater Road~
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Bywater Road continues peacefully on to both the east and west, murmuring
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sounds of Shire life breaking the quietness. A few wooden steps lead to the
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north and a little blacksmith's shop there, while to the south lies a pleasant
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looking nursery.
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277 0 0 0 0 0
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D0
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Steps lead to a friendly looking weaponry and armory.
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0 -1 27707
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D1
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To the east runs Bywater Road.
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0 -1 27709
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D2
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To the south lies Kid'n Keep, the local nursery.
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0 -1 27708
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D3
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To the west runs Bywater Road.
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0 -1 27704
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#27707
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The House of Arms~
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Here is the finest weapons and armour shop in all of Shiredom, many fine
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daggers and other blades displayed proudly along the walls and within various
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cabinets. A few humble pieces of armour can be seen, most in fine shape
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although they look rarely used.
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~
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277 8 0 0 0 0
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D2
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The only exit lies to the south.
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0 -1 27706
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#27708
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Kid'n Keep~
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This one-stop nursery appears to be a convienient place for Shire parents to
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leave their children in safekeeping. The sounds of children's giggling fills
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the air while the nursemaids can be heard sighing in exasperation. Little
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wooden toys scattered across the floor where little feet have kicked them in
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their haste to run around and play.
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277 8 0 0 0 0
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D0
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The only exit lies to the north.
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0 -1 27706
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#27709
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A Bend in the Road~
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Bywater Road curves around from the west to the south, tall crops and various
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orchard trees filling the air with the scent of plant life, as well as the
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buzzing of various bees about their work. A large, imposing building lies to
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the east and a homey looking Inn stands further to the south.
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277 0 0 0 0 0
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D0
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0 0 27758
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D1
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A large, imposing building lies to the east. A sign reads 'Shiriff Post'.
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0 -1 27710
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D2
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To the south runs Bywater Road.
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0 -1 27712
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D3
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To the west runs Bywater Road.
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0 -1 27706
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#27710
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Shiriff Post of the Eastern Shire~
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This formally furnished building is the Shiriff Post which acts as the
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nucleus for the three shiriffs of the Eastern Shire. Rich, warm hues of
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polished wood make the place seem welcoming, despite its stern purpose of
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keeping the local law in place. A door offers passage to the east.
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~
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277 8 0 0 0 0
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D1
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A door offers passage to the office of the Thain.
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door~
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1 0 27711
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D3
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To the west you can see Bywater Road.
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0 -1 27709
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#27711
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Thain's Office~
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This is the office of the Thain, the police protectorate of the great Shire.
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Brightly lit, and well built from the finest rich woods, this building has an
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air of importance and respect not common to hobbit dwellings. An open window
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allows fresh green-scented air to flow in, a door to the west leading the way to
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the Shiriff Post.
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277 8 0 0 0 0
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D3
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A door offers passage to the Shiriff Post.
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door~
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1 0 27710
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S
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#27712
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Bywater Road~
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Bywater Road runs from north to south, little dust clouds kicking up as the
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air wafts lazily about, carrying golden scents of honeysuckle and luscious ripe
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fruits. Bright pollen sparkles here and there like tiny fireflies dancing in
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the breeze. The sounds of an instructor's monotone voice can be heard faintly,
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perhaps from the grounds to the east.
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277 0 0 0 0 0
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D0
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To the north runs Bywater Road.
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0 -1 27709
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D1
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The Shiriff Training Grounds lies to the east.
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0 -1 27717
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D2
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To the south runs Bywater Road.
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0 -1 27713
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S
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#27713
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Bywater Road~
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Stretching lazily to the north, Bywater Road continues on, offering easy
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passage through much of Shiredom. Strong smells of baking and frying mushrooms
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permeate the air from the residences to the east and west. To the south, the
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Ivy Bush inn stands, much fabled for its hospitality and services.
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277 0 0 0 0 0
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D0
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To the north runs Bywater Road.
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0 -1 27712
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D1
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You spy the private dwelling of a Shire folk to the east.
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0 -1 27715
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D2
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To the south you see the Ivy Bush, a favorite haunt of Shire urbanites and
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seasoned travelers.
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~
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0 -1 27716
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D3
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You spy the private dwelling of a Shire folk to the west.
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~
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~
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0 -1 27714
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S
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#27714
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A Smial~
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This humble smial is basically a hole in the ground which serves as the
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proper dwelling place for halflings. Little round windows allow a view of the
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green Shirelands outside, the curving walls and gentle colours making this home
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a very restful place to be in.
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~
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277 8 0 0 0 0
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D1
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The only exit lies to the east.
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~
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0 -1 27713
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#27715
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A Smial~
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This little round hobbit dwelling is warm and cozy, welcoming colours and
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comfortably padded wooden furniture making it a most hospitable place. Gentle
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heat wafts from a flickering fireplace, the smells of some savoury stew filling
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the room deliciously.
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~
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277 8 0 0 0 0
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D3
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The only exit lies to the west.
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~
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~
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0 -1 27713
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#27716
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The Ivy Bush~
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This is the much loved Ivy Bush, one of the most famous inns in all of
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Shiredom. Local folk and seasoned travelers alike fill the confines of the room
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with gay and lively talk. Hearty laughter echoes off the rounded walls, and the
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high notes of inebriated hobbits singing from time to time.
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~
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277 8 0 0 0 0
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D0
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The only exit lies to the north.
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~
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0 -1 27713
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S
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#27717
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Shiriff Training Grounds~
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The sounds of mock battle and feigned death cries echo loudly around this
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place, clanging of weapons and scuffling as young halflings train in defence.
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The ground is grassless and muddy where grappling hobbits have worn away the
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grass, the air saturated with the smell of sweat.
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~
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277 0 0 0 0 0
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D3
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The only exit lies to the west.
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~
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0 -1 27712
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#27718
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Bywater Road~
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This long dusty road continues unbroken to the east and to the west,
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straggling bits of grass and plantlife gradually pushing at the borders as they
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flourish. Cattle can be seen grazing lazily amongst the fields, small rabbits
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and other creatures scurrying about obliviously.
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~
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277 0 0 0 0 0
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D1
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To the east you see the entrance to the Shire.
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~
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~
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0 -1 27703
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D2
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A large, imposing building lies to the south. A sign reads 'Shiriff Post'.
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~
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~
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0 -1 27719
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D3
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To the west runs Bywater Road.
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~
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~
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0 -1 27720
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S
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#27719
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Shiriff Post of the Bridge~
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This old looking building is made with darkly-stained wood, several small
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windows allowing an unblocked watch of the road for the Shiriffs on duty. The
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clear Brandywine River can be seen gurgling smoothly past, tall reeds swaying
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gently beside it.
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~
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277 8 0 0 0 0
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D0
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The only exit is to the north.
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~
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~
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0 -1 27718
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S
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#27720
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Bywater Road~
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A little stone bridge lies to the north, intersecting with this long east to
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west road. The ruts of wagon wheels line the path here as though this section
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is well travelled, a small grocery shop to the south catering to hungry
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venturers.
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~
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277 0 0 0 0 0
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D0
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Brandywine Bridge offers safe passage across the tumultuous river.
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~
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0 -1 27731
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D1
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To the east runs Bywater Road.
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~
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0 -1 27718
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D2
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You see the Grocer's Delight to the south.
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~
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~
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0 -1 27721
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D3
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To the west runs Bywater Road.
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~
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~
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0 -1 27722
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S
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#27721
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The Grocer's Delight~
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Tempting scents of newly baked goods fill the air, brightly coloured fruits
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and vegetables glistening in neatly lined baskets. Various dried meats hang on
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metal hooks against the wall, salted pork and beef jerky amongst them. A small
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section is set aside for the locally made treats; apple tarts and hard toffees
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set just high enough to escape little hobbit childrens reach.
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~
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277 8 0 0 0 0
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D0
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The only exit is to the north.
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~
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~
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0 -1 27720
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S
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#27722
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Bywater Road~
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A gentle green hill can be seen rising to the west, the crystal blue
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Brandywine River winding through the land to the north. The air is crisp and
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slightly moist, the only sounds the babbling river and louder trickling from a
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southern watermill.
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~
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277 0 0 0 0 0
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D1
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To the east runs Bywater Road.
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~
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~
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0 -1 27720
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D2
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An entrance to the watermill lies to the south.
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~
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~
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0 -1 27723
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D3
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A small hill to the west blocks your view.
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~
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~
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0 -1 27726
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S
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#27723
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Entrance to a Watermill~
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This large watermill seems quite busy, sounds of bustling workers and the
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creaking of the mill itself breaking the characteristic serenity of this place.
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Rough, red stones make up the majority of the structure, emanating a cool
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dampness.
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~
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277 0 0 0 0 0
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D0
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You see Bywater Road to the north.
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~
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~
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0 -1 27722
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D2
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A watermill meets your gaze.
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~
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~
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0 -1 27724
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#27724
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The Watermill~
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Slightly messy with scattered objects and tools in use, this part of the mill
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is loud with the sound of scurrying workers and the splashing of continuously
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churning water. The air is cold and wet, a slight film of moisture clinging to
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most of the stone surfaces.
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~
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277 8 0 0 0 0
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D0
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You see the entrance.
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~
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~
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0 -1 27723
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D2
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A wooden door leads to the rear of the watermill.
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~
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door~
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1 0 27725
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S
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#27725
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Back of the Watermill~
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This damp, dimly let room is quite chilled, mildew and various moulds
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staining the curving stony walls. The place is slightly grimy where water has
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mixed with dust, the sound of miserable dripping echoing in the empty space,
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apparently abandoned for the most part.
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~
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277 8 0 0 0 0
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D0
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A watermill meets your gaze.
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~
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~
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0 -1 27724
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D5
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A hidden portal reveals a passageway down.
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~
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~
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0 -1 27746
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S
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#27726
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Took Hill~
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Here at the peak of Took Hill almost all of the Shire can be seen, vibrant
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green and sparkling with fresh floating pollen. Clear water trickles lazily by,
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small animals scurrying past to lap at the pure Brandwine water, larger cattle
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and deer peacefully grazing in the far stretching fields. Sounds of joyful
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celebration can be heard coming from the west, wisps of smoke unfurling like
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banners on the horizon.
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~
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277 0 0 0 0 0
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D1
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To the east runs Bywater Road.
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~
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~
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0 -1 27722
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D3
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You see a grassy field to the west.
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~
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~
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0 -1 27728
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S
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#27727
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Northern End of a Grassy Field~
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Green grasses ripple gently like the waves of an ocean as the breeze flows
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serenly past. Splashes of white and yellow stand out brightly where patches of
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clover and daisies grow, puffy dandelion heads explode into seedlings, sending
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miniature twirling parachutes through the air.
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~
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277 0 0 0 0 0
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D2
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You see a grassy field.
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~
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~
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0 -1 27728
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S
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#27728
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A Grassy Field~
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This large field is festively decorated, great tables of food spread out and
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colourful banners strewn about the trees. It seems to be a birthday party
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judging by the joyful chants and songs that spontaneously erupt, filling the air
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|
with the sound of laughter and merriment.
|
|
~
|
|
277 0 0 0 0 0
|
|
D0
|
|
You see a grassy field.
|
|
~
|
|
~
|
|
0 -1 27727
|
|
D1
|
|
A small hill to the east blocks your view.
|
|
~
|
|
~
|
|
0 -1 27726
|
|
D2
|
|
You see a grassy field.
|
|
~
|
|
~
|
|
0 -1 27729
|
|
D3
|
|
You see a grassy field.
|
|
~
|
|
~
|
|
0 -1 27730
|
|
S
|
|
#27729
|
|
Southern End of a Grassy Field~
|
|
Little flowers and grasses flourish peacefully here, the sounds of music and
|
|
clapping coming from the north. Little pieces of coloured party confetti floats
|
|
in the breeze along with the seedlings, smells of fresh cooking and baking
|
|
saturating the air.
|
|
~
|
|
277 0 0 0 0 0
|
|
D0
|
|
You see a grassy field.
|
|
~
|
|
~
|
|
0 -1 27728
|
|
S
|
|
#27730
|
|
Western End of a Grassy Field~
|
|
Glistening green grass is dotted here and there with splashes of yellow
|
|
clover and vibrant red poppies dancing in the breeze. The sounds of partying
|
|
and joyful shouts fill the air, several tables laid out to the east and the
|
|
smell of all sorts of food wafting temptingly.
|
|
~
|
|
277 0 0 0 0 0
|
|
D1
|
|
You see a grassy field.
|
|
~
|
|
~
|
|
0 -1 27728
|
|
S
|
|
#27731
|
|
Brandywine Bridge~
|
|
The clear water of the Brandywine River flows beneath this solidly built
|
|
bridge, bright coloured fish swiming with the current. The cool water looks
|
|
invitingly refreshing, pale smooth pebbles lining the ground beneath and tall
|
|
reeds bending in the breeze, caressing the water as it rushes past. Delving
|
|
Lane extends to the north, while Bywater Road can be seen to the south.
|
|
~
|
|
277 0 0 0 0 0
|
|
D0
|
|
You see Delving Lane.
|
|
~
|
|
~
|
|
0 -1 27732
|
|
D2
|
|
To the south runs Bywater Road.
|
|
~
|
|
~
|
|
0 -1 27720
|
|
S
|
|
#27732
|
|
Delving Lane~
|
|
Delving Lane runs north and south in this small borough of the Shire. To the
|
|
south stands Brandywine Bridge. The Green Dragon, the undisputed leader in the
|
|
art of innkeeping, offers rest and comfort to the east. Little fireflies dance
|
|
in clusters here beneath the larger trees, glowing lights winking in and out of
|
|
exis tance from the shadows.
|
|
~
|
|
277 0 0 0 0 0
|
|
D0
|
|
You see Delving Lane.
|
|
~
|
|
~
|
|
0 -1 27733
|
|
D1
|
|
The Green Dragon offers food, drink, and above all hospitality for mere gold.
|
|
~
|
|
~
|
|
0 -1 27744
|
|
D2
|
|
Brandywine Bridge offers safe passage across the tumultuous river.
|
|
~
|
|
~
|
|
0 -1 27731
|
|
S
|
|
#27733
|
|
Delving Lane~
|
|
Delving Lane continues from north to south, a large building lying to the
|
|
east. The road is gently paved here, cobbled stone carefully laid to ease the
|
|
passage of riders and wagons. An unpleasant smell lingers in the air of various
|
|
farm animals, the sounds of braying and mooing coming from the west.
|
|
~
|
|
277 0 0 0 0 0
|
|
D0
|
|
You see Delving Lane.
|
|
~
|
|
~
|
|
0 -1 27734
|
|
D1
|
|
A large, imposing building lies to the east. A sign reads 'Shiriff Post'.
|
|
~
|
|
~
|
|
0 -1 27745
|
|
D2
|
|
You see Delving Lane.
|
|
~
|
|
~
|
|
0 -1 27732
|
|
D3
|
|
You see a grassy field.
|
|
~
|
|
~
|
|
0 -1 27738
|
|
S
|
|
#27734
|
|
Delving Lane~
|
|
Stretching to the north and the south, Delving Lane is well-tended, beautiful
|
|
flowers of various colours blooming on either side, and large trees lining the
|
|
path, shading it with long graceful branches. Little sunflower seeds lie
|
|
scattered around, as if some traveller stopped for a brief snack.
|
|
~
|
|
277 0 0 0 0 0
|
|
D0
|
|
A large, magnificent house meets your steady gaze. Above the round door a
|
|
sign reads 'Bag End'.
|
|
~
|
|
~
|
|
1 -1 27735
|
|
D2
|
|
You see Delving Lane.
|
|
~
|
|
~
|
|
0 -1 27733
|
|
S
|
|
#27735
|
|
Bag End~
|
|
This home looks comfortable and well-furnished, a palace by humble halfling
|
|
standards. On the wall, a banner reads "Home Sweet Home", and various drawings
|
|
of maps can be seen pinned here and there. A solid oak door to the east leads
|
|
to a pantry, while a cozy bedroom lies to the west.
|
|
~
|
|
277 8 0 0 0 0
|
|
D1
|
|
Through the keyhole you see what looks like a well stocked pantry.
|
|
~
|
|
door~
|
|
1 -1 27737
|
|
D2
|
|
You see Delving Lane.
|
|
~
|
|
~
|
|
0 -1 27734
|
|
D3
|
|
You see a bedroom. It looks like the beds have recently been slept in.
|
|
~
|
|
~
|
|
0 -1 27736
|
|
S
|
|
#27736
|
|
Bedroom~
|
|
This private bedroom is sufficiently grand to give the impression that the
|
|
owner is one of considerable wealth. There are two beds to the side, neither of
|
|
which are made, and portraits of halflings hang on the wall, apparently the
|
|
likenesses of a long family line of distinguished hobbits. A cozy flame
|
|
flickers in the stone fireplace, keeping the room warm and comfortable.
|
|
~
|
|
277 8 0 0 0 0
|
|
D1
|
|
Through the doorway you see the main room of Bag End.
|
|
~
|
|
~
|
|
0 -1 27735
|
|
S
|
|
#27737
|
|
Pantry~
|
|
This large pantry is stocked with large shelves full of food and drink on all
|
|
sides, substantial amounts even for a halfling to eat. There is an eerie
|
|
feeling of some unnatural magic in this part of the house, a slight chill to the
|
|
atmosphere, and occasionally it seems as though the floor creaks of its own
|
|
accord.
|
|
~
|
|
277 8 0 0 0 0
|
|
D3
|
|
Beyond the door you see the main room of Bag End.
|
|
~
|
|
door~
|
|
1 -1 27735
|
|
D5
|
|
It's anyone's guess as to where the trapdoor leads.
|
|
~
|
|
~
|
|
0 -1 27756
|
|
S
|
|
#27738
|
|
A Grassy Field~
|
|
This large grazing field is peaceful and almost wholly untouched by gardening
|
|
hands. The grass has been left to grow wild and plentiful, kept trimmed by the
|
|
constant munching of the various cattle animals here. The smell of a pig pen is
|
|
unmistakeable in the air, sounds of scuffling and grunts coming from the south.
|
|
~
|
|
277 0 0 0 0 0
|
|
D0
|
|
You see a large barn.
|
|
~
|
|
~
|
|
0 -1 27742
|
|
D1
|
|
You see Delving Lane.
|
|
~
|
|
~
|
|
0 -1 27733
|
|
D2
|
|
A rather large pig pen is to the south.
|
|
~
|
|
~
|
|
0 -1 27739
|
|
S
|
|
#27739
|
|
Pig Pen~
|
|
The ground here is thick and muddy, sticking slickly to everything it
|
|
touches. Various slops and leftovers have been spilt on the ground, being
|
|
scavenged and trodden into the mud by the resident farm animals, their smell
|
|
hanging rankly in the air.
|
|
~
|
|
277 0 0 0 0 0
|
|
D0
|
|
You see a grassy field.
|
|
~
|
|
~
|
|
0 -1 27738
|
|
D3
|
|
A small path winds its way eastward.
|
|
~
|
|
~
|
|
0 -1 27740
|
|
S
|
|
#27740
|
|
A Stony Path~
|
|
Little coloured pebbles have been embedded in this bumpy little path that
|
|
winds through the grass. A small residence can be seen at the northern end of
|
|
the trail. The rest of the land seemingly left to the farm animals, the noisy
|
|
din of pigs grunting and scuffling coming from the east.
|
|
~
|
|
277 0 0 0 0 0
|
|
D0
|
|
To the north you see a modest house.
|
|
~
|
|
~
|
|
0 -1 27741
|
|
D1
|
|
A rather large pig pen is to the east.
|
|
~
|
|
~
|
|
0 -1 27739
|
|
S
|
|
#27741
|
|
Gamgee Residence~
|
|
This modest home appears to be the house of whomever owns the surrounding
|
|
lands. The air is somewhat musty and the smell is reminiscent of a stable. In
|
|
fact, in comparison to the urban riches of the Shire proper, this is little more
|
|
than a shack.
|
|
~
|
|
277 8 0 0 0 0
|
|
D2
|
|
You see a small path winding its way southward.
|
|
~
|
|
~
|
|
0 -1 27740
|
|
S
|
|
#27742
|
|
A Barn~
|
|
This cozy barn is warm with the heat of the resident animals here, although
|
|
unfortunately the smell lingers along with them. The atmosphere is restful and
|
|
feels very safe, as though nothing bad in the world could touch these
|
|
garden-like lands.
|
|
~
|
|
277 8 0 0 0 0
|
|
D0
|
|
You see a chicken coop to the north.
|
|
~
|
|
~
|
|
0 -1 27743
|
|
D2
|
|
You see a grassy field.
|
|
~
|
|
~
|
|
0 -1 27738
|
|
S
|
|
#27743
|
|
A Chicken Coop~
|
|
This moderately sized coop is filled with wafting white feathers and the
|
|
scattered corn for the feeding chickens. The sound of clucking and claws
|
|
scratching at ground can be heard continuously as the resident animals go about
|
|
their normal living.
|
|
~
|
|
277 8 0 0 0 0
|
|
D2
|
|
You see a large barn.
|
|
~
|
|
~
|
|
0 -1 27742
|
|
S
|
|
#27744
|
|
The Green Dragon~
|
|
This lively inn is the Green Dragon, the undisputed leader in the art of
|
|
innkeeping. The air is filled with the sounds of clinking glasses and laughter,
|
|
animated conversations and tales of great and seasoned adventurers mix with the
|
|
constant murmur of local gossip. A flickering fire lights the place with a
|
|
gentle glow, warming it cozily and providing a center of gathering for the
|
|
joyful storytellers.
|
|
~
|
|
277 8 0 0 0 0
|
|
D3
|
|
You see Delving Lane.
|
|
~
|
|
~
|
|
0 -1 27732
|
|
D4
|
|
You see the reception.
|
|
~
|
|
~
|
|
0 -1 27757
|
|
S
|
|
#27745
|
|
Shiriff Post of Delving Lane~
|
|
You are in the Shiriff Post which acts as the nucleus for the three shiriffs
|
|
of Delving Lane. As you examine the shiriffs on duty, you come to realize
|
|
that the halflings of the Shire are not to be reckoned with. You cower with
|
|
awe. The only exit is to the west.
|
|
~
|
|
277 8 0 0 0 0
|
|
D3
|
|
You see Delving Lane.
|
|
~
|
|
~
|
|
0 -1 27733
|
|
S
|
|
#27746
|
|
A Dark Tunnel~
|
|
This cramped underground tunnel is dark and stifling, the miserable sound of
|
|
dripping echoes along the stoney walls, and perhaps the sound of faint
|
|
whipsering. Bone-chillingly cold, this passage seems to actively discourage
|
|
travellers from continuing further.
|
|
~
|
|
277 9 0 0 0 0
|
|
D1
|
|
You see a dark tunnel.
|
|
~
|
|
~
|
|
0 -1 27747
|
|
D4
|
|
You see a portal which leads to a small room.
|
|
~
|
|
~
|
|
0 -1 27725
|
|
S
|
|
#27747
|
|
Smuggler's Storage~
|
|
The cavern opens widely here, allowing room for the many storage materials
|
|
that lie scattered around. The place seems to echo with random scuffling and
|
|
scurrying sounds, as it would if infested with rats; although the noises are
|
|
somewhat too loud.
|
|
~
|
|
277 9 0 0 0 0
|
|
D1
|
|
You see a dark tunnel.
|
|
~
|
|
~
|
|
0 -1 27748
|
|
D3
|
|
You see a dark tunnel.
|
|
~
|
|
~
|
|
0 -1 27746
|
|
S
|
|
#27748
|
|
Smuggler's Storage~
|
|
The jagged walls lean closely in, dark shadows flickering subtly in the thin
|
|
beams of light that pierce from the west. Rivulets of cold water trickle lazily
|
|
along the stone, mixing with the dust to create a layer of slippery mud.
|
|
~
|
|
277 9 0 0 0 0
|
|
D1
|
|
You see a dark tunnel.
|
|
~
|
|
~
|
|
0 -1 27749
|
|
D3
|
|
You see a dark tunnel.
|
|
~
|
|
~
|
|
0 -1 27747
|
|
S
|
|
#27749
|
|
A Three-way Intersection~
|
|
In the darkness, three yawning openings can be seen, each looking as damp and
|
|
cold as the others, although the sounds of scurrying seem to grow louder to the
|
|
north, the path perhaps a little lighter to the west.
|
|
~
|
|
277 9 0 0 0 0
|
|
D0
|
|
You see a dark tunnel.
|
|
~
|
|
~
|
|
0 -1 27751
|
|
D1
|
|
You see a dark tunnel.
|
|
~
|
|
~
|
|
0 -1 27750
|
|
D3
|
|
You see a dark tunnel.
|
|
~
|
|
~
|
|
0 -1 27748
|
|
S
|
|
#27750
|
|
End of a Dark Tunnel~
|
|
The cavernous tunnel comes abruptly to an end, this small room cloaked in
|
|
almost absolute darkness and musty with dampness and age. The black floor is
|
|
slick with mud and various slimes, sticky cobwebs clinging to every dreary
|
|
surface.
|
|
~
|
|
277 9 0 0 0 0
|
|
D3
|
|
You see a dark tunnel.
|
|
~
|
|
~
|
|
0 -1 27749
|
|
S
|
|
#27751
|
|
A dark tunnel~
|
|
You stand inside a small underground tunnel. The ceiling is so low that
|
|
you must crouch to avoid hitting your head. The tunnel continues north and
|
|
south. To the west you see a Shirriff Post while to the east lies a small
|
|
home. All you can see is darkness.
|
|
~
|
|
277 9 0 0 0 0
|
|
D0
|
|
You see a dark tunnel.
|
|
~
|
|
~
|
|
0 -1 27752
|
|
D1
|
|
You see a halfling hole.
|
|
~
|
|
~
|
|
0 -1 27754
|
|
D2
|
|
You see a dark tunnel.
|
|
~
|
|
~
|
|
0 -1 27749
|
|
D3
|
|
Above a great oak door you see a sign which reads 'Shirriff Post'.
|
|
~
|
|
~
|
|
0 -1 27753
|
|
S
|
|
#27752
|
|
A dark tunnel~
|
|
You stand inside a small underground tunnel. The ceiling is so low that
|
|
you must crouch to avoid hitting your head. The tunnel continues north and
|
|
south. To the west lies a small home. All you can see is darkness.
|
|
~
|
|
277 9 0 0 0 0
|
|
D0
|
|
You see a dark tunnel.
|
|
~
|
|
~
|
|
0 -1 27756
|
|
D2
|
|
You see a dark tunnel.
|
|
~
|
|
~
|
|
0 -1 27751
|
|
D3
|
|
You see a halfling hole.
|
|
~
|
|
~
|
|
0 -1 27755
|
|
S
|
|
#27753
|
|
Shiriff Post of the Lower Shire~
|
|
You are in the shiriff Post which acts as the nucleus for the three shiriffs
|
|
of the Lower Shire. As you examine the shiriffs on duty, you come to realize
|
|
that the halflings of the Shire are not to be reckoned with. You cower with
|
|
awe. The only exit is to the east.
|
|
~
|
|
277 9 0 0 0 0
|
|
D1
|
|
You see a dark tunnel.
|
|
~
|
|
~
|
|
0 -1 27751
|
|
S
|
|
#27754
|
|
A halfling hole~
|
|
You stand inside a rather crudely built halfling hole. The many passageways
|
|
and winding paths remind you of a rodent's lair. The air is musty and damp
|
|
and you feel the need for fresh air.
|
|
~
|
|
277 9 0 0 0 0
|
|
D3
|
|
You see a dark tunnel.
|
|
~
|
|
~
|
|
0 -1 27751
|
|
S
|
|
#27755
|
|
A halfling hole~
|
|
You stand inside a rather crudely built halfling hole. The many passageways
|
|
and winding paths remind you of a rodent's lair. The air is musty and damp
|
|
and you feel the need for fresh air.
|
|
~
|
|
277 9 0 0 0 0
|
|
D1
|
|
You see a dark tunnel.
|
|
~
|
|
~
|
|
0 -1 27752
|
|
S
|
|
#27756
|
|
End of a dark tunnel~
|
|
You are at one end of a dark tunnel. The tunnel continues to the south
|
|
while on the ceiling you can make out a trapdoor.
|
|
~
|
|
277 9 0 0 0 0
|
|
D2
|
|
You see a dark tunnel.
|
|
~
|
|
~
|
|
0 -1 27752
|
|
D4
|
|
A trapdoor on the ceiling reveals a passageway.
|
|
~
|
|
~
|
|
0 -1 27737
|
|
S
|
|
#27757
|
|
The Inn of the Green Dragon~
|
|
You are standing in the Inn of the Green dragon. Large paintings of
|
|
halflings at work, and halflings at play adorn the walls. Comfortable
|
|
benches and seats line the walls. A stairway leads down.
|
|
~
|
|
277 24 0 0 0 0
|
|
D5
|
|
~
|
|
~
|
|
0 -1 27744
|
|
S
|
|
#27758
|
|
The Tailor's~
|
|
Yards of various types of fabric are spread carefully out for display,
|
|
examples of handsewn gowns and garments hanging from the ceiling or modelled by
|
|
wooden stick figures. Baskets of different coloured threads and ribbons sit on
|
|
a table in the center of the room, allowing the buyer to choose exactly what
|
|
they want.
|
|
~
|
|
277 8 0 0 0 0
|
|
D2
|
|
~
|
|
~
|
|
0 0 27709
|
|
S
|
|
$~
|