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You can now see your own communications while sleeping for gos, auc, gra, etc. (thanks Drefs) changed str_and_map to use target_room instead of IN_ROOM(ch). (thanks Vatiken ) [Aug 02 2008] - Welcor Fixed a one-line bug in act.movement.c - caused crashes when moving into FLIGH T rooms. [Jul 26 2008] - Rumble Fixed autosplit to properly award gold to the person delivering the killing bl ow and then split it with the group. (thanks Maclir) Added checks to qedit for questmaster not being set. (thanks Jamdog)
23 lines
1,022 B
C
23 lines
1,022 B
C
/**************************************************************************
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* File: asciimap.h Part of tbaMUD *
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* Usage: Generates an ASCII map of the player's surroundings. *
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* *
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* All rights reserved. See license for complete information. *
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* *
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* Copyright (C) 1993, 94 by the Trustees of the Johns Hopkins University *
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* CircleMUD is based on DikuMUD, Copyright (C) 1990, 1991. *
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**************************************************************************/
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#ifndef ASCIIMAP_H_
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#define ASCIIMAP_H_
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/* Map options (settable in cedit) */
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#define MAP_OFF 0
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#define MAP_ON 1
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#define MAP_IMM_ONLY 2
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/* Exported function prototypes */
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bool can_see_map(struct char_data *ch);
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void str_and_map(char *str, struct char_data *ch, room_vnum target_room );
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ACMD(do_map);
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#endif /* ASCIIMAP_H_*/
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