tbamud/src/handler.h
Rumble 047c5d0de3 Removal of outdated char_file_u warnings.
Adding of the appropropriate structs to the plrtoascii utility.
Incoorporation of changes from old circlemud CVS snapshot
this also gives more info on SYSERRors.
cleanup of zmalloc language (shit->tmp)
PRF_ROOMFLAGS has been renamed to PRF_SHOWVNUMS for clarity.
"Deaf" has been changed to "No_shout" in preference_bits, for clarity.
Addition of hindex (help index) command.
who command added argument -g and -l to check who are grouped (and 
leaders)
toggle has been expanded, and the commands nohassle, holylight, 
color, buildwalk, syslog and roomflags were moved to toggles.
renaming of some vars in dg files (xxx -> dg_xxx) for clarity.


set <player> password can now be used by other people than the first
 implementor - id check removed.


fix of a couple of minor bugs:
- crash bug related to freeing a pointer twice - ascii pfiles bug.
- host was not updated correctly after switch to ascii pfiles.

Todo: 
make "who #-#", "who #-" and "who -#" all work as "who -l #-#" did before 
Remove redundant commands which are now toggles.
Make script variables save to pfile instead of its own file.
2006-12-27 21:16:28 +00:00

142 lines
5.4 KiB
C

/* ************************************************************************
* File: handler.h Part of CircleMUD *
* Usage: header file: prototypes of handling and utility functions *
* *
* All rights reserved. See license.doc for complete information. *
* *
* Copyright (C) 1993, 94 by the Trustees of the Johns Hopkins University *
* CircleMUD is based on DikuMUD, Copyright (C) 1990, 1991. *
************************************************************************ */
/* handling the affected-structures */
void affect_total(struct char_data *ch);
void affect_modify(struct char_data *ch, byte loc, sbyte mod, bitvector_t bitv, bool add);
void affect_to_char(struct char_data *ch, struct affected_type *af);
void affect_remove(struct char_data *ch, struct affected_type *af);
void affect_from_char(struct char_data *ch, int type);
bool affected_by_spell(struct char_data *ch, int type);
void affect_join(struct char_data *ch, struct affected_type *af,
bool add_dur, bool avg_dur, bool add_mod, bool avg_mod);
/* utility */
const char *money_desc(int amount);
struct obj_data *create_money(int amount);
int isname(const char *str, const char *namelist);
int is_name(const char *str, const char *namelist);
char *fname(const char *namelist);
int get_number(char **name);
/* ******** objects *********** */
void obj_to_char(struct obj_data *object, struct char_data *ch);
void obj_from_char(struct obj_data *object);
void equip_char(struct char_data *ch, struct obj_data *obj, int pos);
struct obj_data *unequip_char(struct char_data *ch, int pos);
int invalid_align(struct char_data *ch, struct obj_data *obj);
void obj_to_room(struct obj_data *object, room_rnum room);
void obj_from_room(struct obj_data *object);
void obj_to_obj(struct obj_data *obj, struct obj_data *obj_to);
void obj_from_obj(struct obj_data *obj);
void object_list_new_owner(struct obj_data *list, struct char_data *ch);
void extract_obj(struct obj_data *obj);
/* ******* characters ********* */
struct char_data *get_char_room(char *name, int *num, room_rnum room);
struct char_data *get_char_num(mob_rnum nr);
void char_from_room(struct char_data *ch);
void char_to_room(struct char_data *ch, room_rnum room);
void extract_char(struct char_data *ch);
void extract_char_final(struct char_data *ch);
void extract_pending_chars(void);
/* find if character can see */
struct char_data *get_player_vis(struct char_data *ch, char *name, int *number, int inroom);
struct char_data *get_char_vis(struct char_data *ch, char *name, int *number, int where);
struct char_data *get_char_room_vis(struct char_data *ch, char *name, int *number);
struct char_data *get_char_world_vis(struct char_data *ch, char *name, int *number);
struct obj_data *get_obj_in_list_num(int num, struct obj_data *list);
struct obj_data *get_obj_num(obj_rnum nr);
struct obj_data *get_obj_in_list_vis(struct char_data *ch, char *name, int *number, struct obj_data *list);
struct obj_data *get_obj_vis(struct char_data *ch, char *name, int *num);
struct obj_data *get_obj_in_equip_vis(struct char_data *ch, char *arg, int *number, struct obj_data *equipment[]);
int get_obj_pos_in_equip_vis(struct char_data *ch, char *arg, int *num, struct obj_data *equipment[]);
/* find all dots */
int find_all_dots(char *arg);
#define FIND_INDIV 0
#define FIND_ALL 1
#define FIND_ALLDOT 2
/* Generic Find */
int generic_find(char *arg, bitvector_t bitvector, struct char_data *ch,
struct char_data **tar_ch, struct obj_data **tar_obj);
#define FIND_CHAR_ROOM (1 << 0)
#define FIND_CHAR_WORLD (1 << 1)
#define FIND_OBJ_INV (1 << 2)
#define FIND_OBJ_ROOM (1 << 3)
#define FIND_OBJ_WORLD (1 << 4)
#define FIND_OBJ_EQUIP (1 << 5)
/* prototypes from crash save system */
int Crash_delete_file(char *name);
int Crash_delete_crashfile(struct char_data *ch);
int Crash_clean_file(char *name);
void Crash_listrent(struct char_data *ch, char *name);
int Crash_load(struct char_data *ch);
void Crash_crashsave(struct char_data *ch);
void Crash_idlesave(struct char_data *ch);
void Crash_save_all(void);
/* prototypes from fight.c */
void set_fighting(struct char_data *ch, struct char_data *victim);
void stop_fighting(struct char_data *ch);
void hit(struct char_data *ch, struct char_data *victim, int type);
void forget(struct char_data *ch, struct char_data *victim);
void remember(struct char_data *ch, struct char_data *victim);
int damage(struct char_data *ch, struct char_data *victim, int dam, int attacktype);
int skill_message(int dam, struct char_data *ch, struct char_data *vict,
int attacktype);
/* For new last command: */
#define LAST_FILE LIB_ETC"last"
#define LAST_CONNECT 0
#define LAST_ENTER_GAME 1
#define LAST_RECONNECT 2
#define LAST_TAKEOVER 3
#define LAST_QUIT 4
#define LAST_IDLEOUT 5
#define LAST_DISCONNECT 6
#define LAST_SHUTDOWN 7
#define LAST_REBOOT 8
#define LAST_CRASH 9
#define LAST_PLAYING 10
struct last_entry {
int close_type;
char hostname[256];
char username[16];
time_t time;
time_t close_time;
int idnum;
int punique;
};
void add_llog_entry(struct char_data *ch, int type);
struct last_entry *find_llog_entry(int punique, long idnum);