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Adding of the appropropriate structs to the plrtoascii utility. Incoorporation of changes from old circlemud CVS snapshot this also gives more info on SYSERRors. cleanup of zmalloc language (shit->tmp) PRF_ROOMFLAGS has been renamed to PRF_SHOWVNUMS for clarity. "Deaf" has been changed to "No_shout" in preference_bits, for clarity. Addition of hindex (help index) command. who command added argument -g and -l to check who are grouped (and leaders) toggle has been expanded, and the commands nohassle, holylight, color, buildwalk, syslog and roomflags were moved to toggles. renaming of some vars in dg files (xxx -> dg_xxx) for clarity. set <player> password can now be used by other people than the first implementor - id check removed. fix of a couple of minor bugs: - crash bug related to freeing a pointer twice - ascii pfiles bug. - host was not updated correctly after switch to ascii pfiles. Todo: make "who #-#", "who #-" and "who -#" all work as "who -l #-#" did before Remove redundant commands which are now toggles. Make script variables save to pfile instead of its own file.
4174 lines
132 KiB
C
4174 lines
132 KiB
C
/**************************************************************************
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* File: act.wizard.c Part of CircleMUD *
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* Usage: Player-level god commands and other goodies *
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* *
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* All rights reserved. See license.doc for complete information. *
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* *
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* Copyright (C) 1993, 94 by the Trustees of the Johns Hopkins University *
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* CircleMUD is based on DikuMUD, Copyright (C) 1990, 1991. *
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************************************************************************ */
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#include "conf.h"
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#include "sysdep.h"
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#include "structs.h"
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#include "utils.h"
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#include "comm.h"
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#include "interpreter.h"
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#include "handler.h"
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#include "db.h"
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#include "spells.h"
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#include "house.h"
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#include "screen.h"
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#include "constants.h"
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#include "oasis.h"
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#include "dg_scripts.h"
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#include "shop.h"
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/* external vars */
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extern FILE *player_fl;
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extern struct attack_hit_type attack_hit_text[];
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extern char *class_abbrevs[];
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extern time_t boot_time;
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extern int circle_shutdown, circle_reboot;
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extern int circle_restrict;
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extern int buf_switches, buf_largecount, buf_overflows;
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extern int top_of_p_table;
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extern socket_t mother_desc;
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extern ush_int port;
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/* for chars */
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extern const char *pc_class_types[];
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/* extern functions */
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int level_exp(int chclass, int level);
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void show_shops(struct char_data *ch, char *value);
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void hcontrol_list_houses(struct char_data *ch);
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void do_start(struct char_data *ch);
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void appear(struct char_data *ch);
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void reset_zone(zone_rnum zone);
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void roll_real_abils(struct char_data *ch);
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int parse_class(char arg);
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void run_autowiz(void);
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int save_all(void);
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extern zone_rnum real_zone_by_thing(room_vnum vznum); /* added for zone_checker */
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SPECIAL(shop_keeper);
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void Crash_rentsave(struct char_data * ch, int cost);
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void new_hist_messg(struct descriptor_data *d, const char *msg);
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void clearMemory(struct char_data *ch);
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int perform_set_dg_var(struct char_data *ch, struct char_data *vict, char *val_arg);
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/* local functions */
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int perform_set(struct char_data *ch, struct char_data *vict, int mode, char *val_arg);
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void perform_immort_invis(struct char_data *ch, int level);
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ACMD(do_echo);
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ACMD(do_send);
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room_rnum find_target_room(struct char_data *ch, char *rawroomstr);
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ACMD(do_at);
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ACMD(do_goto);
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ACMD(do_trans);
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ACMD(do_teleport);
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ACMD(do_vnum);
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void list_zone_commands_room(struct char_data *ch, room_vnum rvnum);
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void do_stat_room(struct char_data *ch, struct room_data *rm);
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void do_stat_object(struct char_data *ch, struct obj_data *j);
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void do_stat_character(struct char_data *ch, struct char_data *k);
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ACMD(do_stat);
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ACMD(do_shutdown);
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void stop_snooping(struct char_data *ch);
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ACMD(do_snoop);
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ACMD(do_switch);
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ACMD(do_return);
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ACMD(do_load);
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ACMD(do_vstat);
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ACMD(do_purge);
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ACMD(do_syslog);
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ACMD(do_advance);
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ACMD(do_restore);
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void perform_immort_vis(struct char_data *ch);
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ACMD(do_invis);
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ACMD(do_gecho);
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ACMD(do_poofset);
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ACMD(do_dc);
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ACMD(do_wizlock);
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ACMD(do_date);
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ACMD(do_last);
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ACMD(do_force);
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ACMD(do_wiznet);
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ACMD(do_zreset);
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ACMD(do_wizutil);
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size_t print_zone_to_buf(char *bufptr, size_t left, zone_rnum zone, int listall);
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ACMD(do_show);
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ACMD(do_set);
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void snoop_check(struct char_data *ch);
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ACMD(do_saveall);
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ACMD(do_zpurge);
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void clean_llog_entries(void);
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ACMD(do_list_llog_entries);
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struct char_data *is_in_game(long idnum);
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ACMD(do_links);
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void mob_checkload(struct char_data *ch, mob_vnum mvnum);
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void obj_checkload(struct char_data *ch, obj_vnum ovnum);
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void trg_checkload(struct char_data *ch, trig_vnum tvnum);
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ACMD(do_zcheck);
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ACMD(do_checkloadstatus);
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ACMD(do_poofs);
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ACMD(do_copyover);
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ACMD(do_peace);
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void mod_llog_entry(struct last_entry *llast,int type);
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int purge_room(room_rnum room)
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{
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int j;
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struct char_data *vict;
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if (room == NOWHERE || room > top_of_world) return 0;
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for (vict = world[room].people; vict; vict = vict->next_in_room) {
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if (!IS_NPC(vict))
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continue;
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/* Dump inventory. */
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while (vict->carrying)
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extract_obj(vict->carrying);
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/* Dump equipment. */
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for (j = 0; j < NUM_WEARS; j++)
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if (GET_EQ(vict, j))
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extract_obj(GET_EQ(vict, j));
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/* Dump character. */
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extract_char(vict);
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}
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/* Clear the ground. */
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while (world[room].contents)
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extract_obj(world[room].contents);
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return 1;
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}
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ACMD(do_echo)
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{
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skip_spaces(&argument);
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if (!*argument)
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send_to_char(ch, "Yes.. but what?\r\n");
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else {
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char buf[MAX_INPUT_LENGTH + 4];
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if (subcmd == SCMD_EMOTE)
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snprintf(buf, sizeof(buf), "$n %s", argument);
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else {
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strlcpy(buf, argument, sizeof(buf));
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mudlog(CMP, MAX(LVL_BUILDER, GET_INVIS_LEV(ch)), TRUE, "(GC) %s echoed: %s", GET_NAME(ch), buf);
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}
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act(buf, FALSE, ch, 0, 0, TO_ROOM);
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if (!IS_NPC(ch) && PRF_FLAGGED(ch, PRF_NOREPEAT))
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send_to_char(ch, "%s", CONFIG_OK);
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else
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act(buf, FALSE, ch, 0, 0, TO_CHAR);
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}
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}
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ACMD(do_send)
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{
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char arg[MAX_INPUT_LENGTH], buf[MAX_INPUT_LENGTH];
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struct char_data *vict;
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half_chop(argument, arg, buf);
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if (!*arg) {
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send_to_char(ch, "Send what to who?\r\n");
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return;
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}
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if (!(vict = get_char_vis(ch, arg, NULL, FIND_CHAR_WORLD))) {
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send_to_char(ch, "%s", CONFIG_NOPERSON);
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return;
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}
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send_to_char(vict, "%s\r\n", buf);
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mudlog(CMP, MAX(LVL_GOD, GET_INVIS_LEV(ch)), TRUE, "(GC) %s sent %s: %s", GET_NAME(ch), GET_NAME(vict), buf);
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if (PRF_FLAGGED(ch, PRF_NOREPEAT))
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send_to_char(ch, "Sent.\r\n");
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else
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send_to_char(ch, "You send '%s' to %s.\r\n", buf, GET_NAME(vict));
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}
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/* take a string, and return an rnum.. used for goto, at, etc. -je 4/6/93 */
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room_rnum find_target_room(struct char_data *ch, char *rawroomstr)
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{
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room_rnum location = NOWHERE;
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char roomstr[MAX_INPUT_LENGTH];
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one_argument(rawroomstr, roomstr);
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if (!*roomstr) {
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send_to_char(ch, "You must supply a room number or name.\r\n");
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return (NOWHERE);
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}
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if (isdigit(*roomstr) && !strchr(roomstr, '.')) {
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if ((location = real_room((room_vnum)atoi(roomstr))) == NOWHERE) {
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send_to_char(ch, "No room exists with that number.\r\n");
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return (NOWHERE);
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}
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} else {
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struct char_data *target_mob;
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struct obj_data *target_obj;
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char *mobobjstr = roomstr;
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int num;
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num = get_number(&mobobjstr);
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if ((target_mob = get_char_vis(ch, mobobjstr, &num, FIND_CHAR_WORLD)) != NULL) {
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if ((location = IN_ROOM(target_mob)) == NOWHERE) {
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send_to_char(ch, "That character is currently lost.\r\n");
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return (NOWHERE);
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}
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} else if ((target_obj = get_obj_vis(ch, mobobjstr, &num)) != NULL) {
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if (IN_ROOM(target_obj) != NOWHERE)
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location = IN_ROOM(target_obj);
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else if (target_obj->carried_by && IN_ROOM(target_obj->carried_by) != NOWHERE)
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location = IN_ROOM(target_obj->carried_by);
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else if (target_obj->worn_by && IN_ROOM(target_obj->worn_by) != NOWHERE)
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location = IN_ROOM(target_obj->worn_by);
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if (location == NOWHERE) {
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send_to_char(ch, "That object is currently not in a room.\r\n");
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return (NOWHERE);
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}
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}
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if (location == NOWHERE) {
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send_to_char(ch, "Nothing exists by that name.\r\n");
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return (NOWHERE);
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}
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}
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/* a location has been found -- if you're >= GRGOD, no restrictions. */
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if (GET_LEVEL(ch) >= LVL_GRGOD)
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return (location);
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if (ROOM_FLAGGED(location, ROOM_GODROOM))
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send_to_char(ch, "You are not godly enough to use that room!\r\n");
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else if (ROOM_FLAGGED(location, ROOM_PRIVATE) && world[location].people && world[location].people->next_in_room)
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send_to_char(ch, "There's a private conversation going on in that room.\r\n");
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else if (ROOM_FLAGGED(location, ROOM_HOUSE) && !House_can_enter(ch, GET_ROOM_VNUM(location)))
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send_to_char(ch, "That's private property -- no trespassing!\r\n");
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else
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return (location);
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return (NOWHERE);
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}
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ACMD(do_at)
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{
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char command[MAX_INPUT_LENGTH], buf[MAX_INPUT_LENGTH];
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room_rnum location, original_loc;
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half_chop(argument, buf, command);
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if (!*buf) {
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send_to_char(ch, "You must supply a room number or a name.\r\n");
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return;
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}
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if (!*command) {
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send_to_char(ch, "What do you want to do there?\r\n");
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return;
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}
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if ((location = find_target_room(ch, buf)) == NOWHERE)
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return;
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/* a location has been found. */
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original_loc = IN_ROOM(ch);
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char_from_room(ch);
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char_to_room(ch, location);
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command_interpreter(ch, command);
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/* check if the char is still there */
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if (IN_ROOM(ch) == location) {
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char_from_room(ch);
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char_to_room(ch, original_loc);
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}
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}
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ACMD(do_goto)
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{
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char buf[MAX_STRING_LENGTH];
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room_rnum location;
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if ((location = find_target_room(ch, argument)) == NOWHERE)
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return;
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snprintf(buf, sizeof(buf), "$n %s", POOFOUT(ch) ? POOFOUT(ch) : "disappears in a puff of smoke.");
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act(buf, TRUE, ch, 0, 0, TO_ROOM);
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char_from_room(ch);
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char_to_room(ch, location);
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snprintf(buf, sizeof(buf), "$n %s", POOFIN(ch) ? POOFIN(ch) : "appears with an ear-splitting bang.");
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act(buf, TRUE, ch, 0, 0, TO_ROOM);
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look_at_room(ch, 0);
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enter_wtrigger(&world[IN_ROOM(ch)], ch, -1);
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}
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ACMD(do_trans)
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{
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char buf[MAX_INPUT_LENGTH];
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struct descriptor_data *i;
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struct char_data *victim;
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one_argument(argument, buf);
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if (!*buf)
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send_to_char(ch, "Whom do you wish to transfer?\r\n");
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else if (str_cmp("all", buf)) {
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if (!(victim = get_char_vis(ch, buf, NULL, FIND_CHAR_WORLD)))
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send_to_char(ch, "%s", CONFIG_NOPERSON);
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else if (victim == ch)
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send_to_char(ch, "That doesn't make much sense, does it?\r\n");
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else {
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if ((GET_LEVEL(ch) < GET_LEVEL(victim)) && !IS_NPC(victim)) {
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send_to_char(ch, "Go transfer someone your own size.\r\n");
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return;
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}
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act("$n disappears in a mushroom cloud.", FALSE, victim, 0, 0, TO_ROOM);
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char_from_room(victim);
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char_to_room(victim, IN_ROOM(ch));
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act("$n arrives from a puff of smoke.", FALSE, victim, 0, 0, TO_ROOM);
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act("$n has transferred you!", FALSE, ch, 0, victim, TO_VICT);
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look_at_room(victim, 0);
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enter_wtrigger(&world[IN_ROOM(victim)], victim, -1);
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}
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} else { /* Trans All */
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if (GET_LEVEL(ch) < LVL_GRGOD) {
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send_to_char(ch, "I think not.\r\n");
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return;
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}
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for (i = descriptor_list; i; i = i->next)
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if (STATE(i) == CON_PLAYING && i->character && i->character != ch) {
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victim = i->character;
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if (GET_LEVEL(victim) >= GET_LEVEL(ch))
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continue;
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act("$n disappears in a mushroom cloud.", FALSE, victim, 0, 0, TO_ROOM);
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char_from_room(victim);
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char_to_room(victim, IN_ROOM(ch));
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act("$n arrives from a puff of smoke.", FALSE, victim, 0, 0, TO_ROOM);
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act("$n has transferred you!", FALSE, ch, 0, victim, TO_VICT);
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look_at_room(victim, 0);
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enter_wtrigger(&world[IN_ROOM(victim)], victim, -1);
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}
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send_to_char(ch, "%s", CONFIG_OK);
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}
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}
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ACMD(do_teleport)
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{
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char buf[MAX_INPUT_LENGTH], buf2[MAX_INPUT_LENGTH];
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struct char_data *victim;
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room_rnum target;
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two_arguments(argument, buf, buf2);
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if (!*buf)
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send_to_char(ch, "Whom do you wish to teleport?\r\n");
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else if (!(victim = get_char_vis(ch, buf, NULL, FIND_CHAR_WORLD)))
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send_to_char(ch, "%s", CONFIG_NOPERSON);
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else if (victim == ch)
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send_to_char(ch, "Use 'goto' to teleport yourself.\r\n");
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else if (GET_LEVEL(victim) >= GET_LEVEL(ch))
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send_to_char(ch, "Maybe you shouldn't do that.\r\n");
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else if (!*buf2)
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send_to_char(ch, "Where do you wish to send this person?\r\n");
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else if ((target = find_target_room(ch, buf2)) != NOWHERE) {
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send_to_char(ch, "%s", CONFIG_OK);
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act("$n disappears in a puff of smoke.", FALSE, victim, 0, 0, TO_ROOM);
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char_from_room(victim);
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char_to_room(victim, target);
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act("$n arrives from a puff of smoke.", FALSE, victim, 0, 0, TO_ROOM);
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act("$n has teleported you!", FALSE, ch, 0, (char *) victim, TO_VICT);
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look_at_room(victim, 0);
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enter_wtrigger(&world[IN_ROOM(victim)], victim, -1);
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}
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}
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ACMD(do_vnum)
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{
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char buf[MAX_INPUT_LENGTH], buf2[MAX_INPUT_LENGTH];
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int good_arg = 0;
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half_chop(argument, buf, buf2);
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if (!*buf || !*buf2) {
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send_to_char(ch, "Usage: vnum { obj | mob | room | trig } <name>\r\n");
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return;
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}
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if (is_abbrev(buf, "mob") && (good_arg = 1))
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if (!vnum_mobile(buf2, ch))
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send_to_char(ch, "No mobiles by that name.\r\n");
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if (is_abbrev(buf, "obj") && (good_arg =1 ))
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if (!vnum_object(buf2, ch))
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send_to_char(ch, "No objects by that name.\r\n");
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if (is_abbrev(buf, "room") && (good_arg = 1))
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if (!vnum_room(buf2, ch))
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send_to_char(ch, "No rooms by that name.\r\n");
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if (is_abbrev(buf, "trig") && (good_arg = 1))
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if (!vnum_trig(buf2, ch))
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send_to_char(ch, "No triggers by that name.\r\n");
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if (!good_arg)
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send_to_char(ch, "Usage: vnum { obj | mob | room | trig } <name>\r\n");
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}
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#define ZOCMD zone_table[zrnum].cmd[subcmd]
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void list_zone_commands_room(struct char_data *ch, room_vnum rvnum)
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{
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zone_rnum zrnum = real_zone_by_thing(rvnum);
|
|
room_rnum rrnum = real_room(rvnum), cmd_room = NOWHERE;
|
|
int subcmd = 0, count = 0;
|
|
|
|
if (zrnum == NOWHERE || rrnum == NOWHERE) {
|
|
send_to_char(ch, "No zone information available.\r\n");
|
|
return;
|
|
}
|
|
|
|
get_char_colors(ch);
|
|
|
|
send_to_char(ch, "Zone commands in this room:%s\r\n", yel);
|
|
while (ZOCMD.command != 'S') {
|
|
switch (ZOCMD.command) {
|
|
case 'M':
|
|
case 'O':
|
|
case 'T':
|
|
case 'V':
|
|
cmd_room = ZOCMD.arg3;
|
|
break;
|
|
case 'D':
|
|
case 'R':
|
|
cmd_room = ZOCMD.arg1;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
if (cmd_room == rrnum) {
|
|
count++;
|
|
/* start listing */
|
|
switch (ZOCMD.command) {
|
|
case 'M':
|
|
send_to_char(ch, "%sLoad %s [%s%d%s], Max : %d\r\n",
|
|
ZOCMD.if_flag ? " then " : "",
|
|
mob_proto[ZOCMD.arg1].player.short_descr, cyn,
|
|
mob_index[ZOCMD.arg1].vnum, yel, ZOCMD.arg2
|
|
);
|
|
break;
|
|
case 'G':
|
|
send_to_char(ch, "%sGive it %s [%s%d%s], Max : %d\r\n",
|
|
ZOCMD.if_flag ? " then " : "",
|
|
obj_proto[ZOCMD.arg1].short_description,
|
|
cyn, obj_index[ZOCMD.arg1].vnum, yel,
|
|
ZOCMD.arg2
|
|
);
|
|
break;
|
|
case 'O':
|
|
send_to_char(ch, "%sLoad %s [%s%d%s], Max : %d\r\n",
|
|
ZOCMD.if_flag ? " then " : "",
|
|
obj_proto[ZOCMD.arg1].short_description,
|
|
cyn, obj_index[ZOCMD.arg1].vnum, yel,
|
|
ZOCMD.arg2
|
|
);
|
|
break;
|
|
case 'E':
|
|
send_to_char(ch, "%sEquip with %s [%s%d%s], %s, Max : %d\r\n",
|
|
ZOCMD.if_flag ? " then " : "",
|
|
obj_proto[ZOCMD.arg1].short_description,
|
|
cyn, obj_index[ZOCMD.arg1].vnum, yel,
|
|
equipment_types[ZOCMD.arg3],
|
|
ZOCMD.arg2
|
|
);
|
|
break;
|
|
case 'P':
|
|
send_to_char(ch, "%sPut %s [%s%d%s] in %s [%s%d%s], Max : %d\r\n",
|
|
ZOCMD.if_flag ? " then " : "",
|
|
obj_proto[ZOCMD.arg1].short_description,
|
|
cyn, obj_index[ZOCMD.arg1].vnum, yel,
|
|
obj_proto[ZOCMD.arg3].short_description,
|
|
cyn, obj_index[ZOCMD.arg3].vnum, yel,
|
|
ZOCMD.arg2
|
|
);
|
|
break;
|
|
case 'R':
|
|
send_to_char(ch, "%sRemove %s [%s%d%s] from room.\r\n",
|
|
ZOCMD.if_flag ? " then " : "",
|
|
obj_proto[ZOCMD.arg2].short_description,
|
|
cyn, obj_index[ZOCMD.arg2].vnum, yel
|
|
);
|
|
break;
|
|
case 'D':
|
|
send_to_char(ch, "%sSet door %s as %s.\r\n",
|
|
ZOCMD.if_flag ? " then " : "",
|
|
dirs[ZOCMD.arg2],
|
|
ZOCMD.arg3 ? ((ZOCMD.arg3 == 1) ? "closed" : "locked") : "open"
|
|
);
|
|
break;
|
|
case 'T':
|
|
send_to_char(ch, "%sAttach trigger %s%s%s [%s%d%s] to %s\r\n",
|
|
ZOCMD.if_flag ? " then " : "",
|
|
cyn, trig_index[ZOCMD.arg2]->proto->name, yel,
|
|
cyn, trig_index[ZOCMD.arg2]->vnum, yel,
|
|
((ZOCMD.arg1 == MOB_TRIGGER) ? "mobile" :
|
|
((ZOCMD.arg1 == OBJ_TRIGGER) ? "object" :
|
|
((ZOCMD.arg1 == WLD_TRIGGER)? "room" : "????"))));
|
|
break;
|
|
case 'V':
|
|
send_to_char(ch, "%sAssign global %s:%d to %s = %s\r\n",
|
|
ZOCMD.if_flag ? " then " : "",
|
|
ZOCMD.sarg1, ZOCMD.arg2,
|
|
((ZOCMD.arg1 == MOB_TRIGGER) ? "mobile" :
|
|
((ZOCMD.arg1 == OBJ_TRIGGER) ? "object" :
|
|
((ZOCMD.arg1 == WLD_TRIGGER)? "room" : "????"))),
|
|
ZOCMD.sarg2);
|
|
break;
|
|
default:
|
|
send_to_char(ch, "<Unknown Command>\r\n");
|
|
break;
|
|
}
|
|
}
|
|
subcmd++;
|
|
}
|
|
send_to_char(ch, nrm);
|
|
if (!count)
|
|
send_to_char(ch, "None!\r\n");
|
|
|
|
}
|
|
#undef ZOCMD
|
|
|
|
void do_stat_room(struct char_data *ch, struct room_data *rm)
|
|
{
|
|
char buf2[MAX_STRING_LENGTH];
|
|
struct extra_descr_data *desc;
|
|
int i, found, column;
|
|
struct obj_data *j;
|
|
struct char_data *k;
|
|
|
|
send_to_char(ch, "Room name: %s%s%s\r\n", CCCYN(ch, C_NRM), rm->name, CCNRM(ch, C_NRM));
|
|
|
|
sprinttype(rm->sector_type, sector_types, buf2, sizeof(buf2));
|
|
send_to_char(ch, "Zone: [%3d], VNum: [%s%5d%s], RNum: [%5d], IDNum: [%5ld], Type: %s\r\n",
|
|
zone_table[rm->zone].number, CCGRN(ch, C_NRM), rm->number,
|
|
CCNRM(ch, C_NRM), IN_ROOM(ch), (long) rm->number + ROOM_ID_BASE, buf2);
|
|
|
|
sprintbit(rm->room_flags, room_bits, buf2, sizeof(buf2));
|
|
send_to_char(ch, "SpecProc: %s, Flags: %s\r\n", rm->func == NULL ? "None" : "Exists", buf2);
|
|
|
|
send_to_char(ch, "Description:\r\n%s", rm->description ? rm->description : " None.\r\n");
|
|
|
|
if (rm->ex_description) {
|
|
send_to_char(ch, "Extra descs:%s", CCCYN(ch, C_NRM));
|
|
for (desc = rm->ex_description; desc; desc = desc->next)
|
|
send_to_char(ch, " [%s]", desc->keyword);
|
|
send_to_char(ch, "%s\r\n", CCNRM(ch, C_NRM));
|
|
}
|
|
|
|
send_to_char(ch, "Chars present:%s", CCYEL(ch, C_NRM));
|
|
column = 14; /* ^^^ strlen ^^^ */
|
|
for (found = FALSE, k = rm->people; k; k = k->next_in_room) {
|
|
if (!CAN_SEE(ch, k))
|
|
continue;
|
|
|
|
column += send_to_char(ch, "%s %s(%s)", found++ ? "," : "", GET_NAME(k),
|
|
!IS_NPC(k) ? "PC" : (!IS_MOB(k) ? "NPC" : "MOB"));
|
|
if (column >= 62) {
|
|
send_to_char(ch, "%s\r\n", k->next_in_room ? "," : "");
|
|
found = FALSE;
|
|
column = 0;
|
|
}
|
|
}
|
|
send_to_char(ch, "%s", CCNRM(ch, C_NRM));
|
|
|
|
if (rm->contents) {
|
|
send_to_char(ch, "Contents:%s", CCGRN(ch, C_NRM));
|
|
column = 9; /* ^^^ strlen ^^^ */
|
|
|
|
for (found = 0, j = rm->contents; j; j = j->next_content) {
|
|
if (!CAN_SEE_OBJ(ch, j))
|
|
continue;
|
|
|
|
column += send_to_char(ch, "%s %s", found++ ? "," : "", j->short_description);
|
|
if (column >= 62) {
|
|
send_to_char(ch, "%s\r\n", j->next_content ? "," : "");
|
|
found = FALSE;
|
|
column = 0;
|
|
}
|
|
}
|
|
send_to_char(ch, "%s", CCNRM(ch, C_NRM));
|
|
}
|
|
|
|
for (i = 0; i < NUM_OF_DIRS; i++) {
|
|
char buf1[128];
|
|
|
|
if (!rm->dir_option[i])
|
|
continue;
|
|
|
|
if (rm->dir_option[i]->to_room == NOWHERE)
|
|
snprintf(buf1, sizeof(buf1), " %sNONE%s", CCCYN(ch, C_NRM), CCNRM(ch, C_NRM));
|
|
else
|
|
snprintf(buf1, sizeof(buf1), "%s%5d%s", CCCYN(ch, C_NRM), GET_ROOM_VNUM(rm->dir_option[i]->to_room), CCNRM(ch, C_NRM));
|
|
|
|
sprintbit(rm->dir_option[i]->exit_info, exit_bits, buf2, sizeof(buf2));
|
|
|
|
send_to_char(ch, "Exit %s%-5s%s: To: [%s], Key: [%5d], Keyword: %s, Type: %s\r\n%s",
|
|
CCCYN(ch, C_NRM), dirs[i], CCNRM(ch, C_NRM), buf1,
|
|
rm->dir_option[i]->key == NOTHING ? -1 : rm->dir_option[i]->key,
|
|
rm->dir_option[i]->keyword ? rm->dir_option[i]->keyword : "None", buf2,
|
|
rm->dir_option[i]->general_description ? rm->dir_option[i]->general_description : " No exit description.\r\n");
|
|
}
|
|
|
|
/* check the room for a script */
|
|
do_sstat_room(ch);
|
|
|
|
list_zone_commands_room(ch, rm->number);
|
|
}
|
|
|
|
|
|
|
|
void do_stat_object(struct char_data *ch, struct obj_data *j)
|
|
{
|
|
int i, found;
|
|
obj_vnum vnum;
|
|
struct obj_data *j2;
|
|
struct extra_descr_data *desc;
|
|
char buf[MAX_STRING_LENGTH];
|
|
|
|
send_to_char(ch, "Name: '%s%s%s', Aliases: %s\r\n", CCYEL(ch, C_NRM),
|
|
j->short_description ? j->short_description : "<None>",
|
|
CCNRM(ch, C_NRM), j->name);
|
|
|
|
vnum = GET_OBJ_VNUM(j);
|
|
sprinttype(GET_OBJ_TYPE(j), item_types, buf, sizeof(buf));
|
|
send_to_char(ch, "VNum: [%s%5d%s], RNum: [%5d], Idnum: [%5ld], Type: %s, SpecProc: %s\r\n",
|
|
CCGRN(ch, C_NRM), vnum, CCNRM(ch, C_NRM), GET_OBJ_RNUM(j), GET_ID(j), buf,
|
|
GET_OBJ_SPEC(j) ? "Exists" : "None");
|
|
|
|
send_to_char(ch, "L-Desc: '%s%s%s'\r\n", CCYEL(ch, C_NRM),
|
|
j->description ? j->description : "<None>",
|
|
CCNRM(ch, C_NRM));
|
|
|
|
send_to_char(ch, "A-Desc: '%s%s%s'\r\n", CCYEL(ch, C_NRM),
|
|
j->action_description ? j->action_description : "<None>",
|
|
CCNRM(ch, C_NRM));
|
|
|
|
if (j->ex_description) {
|
|
send_to_char(ch, "Extra descs:%s", CCCYN(ch, C_NRM));
|
|
for (desc = j->ex_description; desc; desc = desc->next)
|
|
send_to_char(ch, " [%s]", desc->keyword);
|
|
send_to_char(ch, "%s\r\n", CCNRM(ch, C_NRM));
|
|
}
|
|
|
|
sprintbit(GET_OBJ_WEAR(j), wear_bits, buf, sizeof(buf));
|
|
send_to_char(ch, "Can be worn on: %s\r\n", buf);
|
|
|
|
sprintbit(GET_OBJ_AFFECT(j), affected_bits, buf, sizeof(buf));
|
|
send_to_char(ch, "Set char bits : %s\r\n", buf);
|
|
|
|
sprintbit(GET_OBJ_EXTRA(j), extra_bits, buf, sizeof(buf));
|
|
send_to_char(ch, "Extra flags : %s\r\n", buf);
|
|
|
|
send_to_char(ch, "Weight: %d, Value: %d, Cost/day: %d, Timer: %d, Min level: %d\r\n",
|
|
GET_OBJ_WEIGHT(j), GET_OBJ_COST(j), GET_OBJ_RENT(j), GET_OBJ_TIMER(j), GET_OBJ_LEVEL(j));
|
|
|
|
send_to_char(ch, "In room: %d (%s), ", GET_ROOM_VNUM(IN_ROOM(j)),
|
|
IN_ROOM(j) == NOWHERE ? "Nowhere" : world[IN_ROOM(j)].name);
|
|
|
|
/*
|
|
* NOTE: In order to make it this far, we must already be able to see the
|
|
* character holding the object. Therefore, we do not need CAN_SEE().
|
|
*/
|
|
send_to_char(ch, "In object: %s, ", j->in_obj ? j->in_obj->short_description : "None");
|
|
send_to_char(ch, "Carried by: %s, ", j->carried_by ? GET_NAME(j->carried_by) : "Nobody");
|
|
send_to_char(ch, "Worn by: %s\r\n", j->worn_by ? GET_NAME(j->worn_by) : "Nobody");
|
|
|
|
switch (GET_OBJ_TYPE(j)) {
|
|
case ITEM_LIGHT:
|
|
if (GET_OBJ_VAL(j, 2) == -1)
|
|
send_to_char(ch, "Hours left: Infinite\r\n");
|
|
else
|
|
send_to_char(ch, "Hours left: [%d]\r\n", GET_OBJ_VAL(j, 2));
|
|
break;
|
|
case ITEM_SCROLL:
|
|
case ITEM_POTION:
|
|
send_to_char(ch, "Spells: (Level %d) %s, %s, %s\r\n", GET_OBJ_VAL(j, 0),
|
|
skill_name(GET_OBJ_VAL(j, 1)), skill_name(GET_OBJ_VAL(j, 2)),
|
|
skill_name(GET_OBJ_VAL(j, 3)));
|
|
break;
|
|
case ITEM_WAND:
|
|
case ITEM_STAFF:
|
|
send_to_char(ch, "Spell: %s at level %d, %d (of %d) charges remaining\r\n",
|
|
skill_name(GET_OBJ_VAL(j, 3)), GET_OBJ_VAL(j, 0),
|
|
GET_OBJ_VAL(j, 2), GET_OBJ_VAL(j, 1));
|
|
break;
|
|
case ITEM_WEAPON:
|
|
send_to_char(ch, "Todam: %dd%d, Avg Damage: %.1f. Message type: %d\r\n",
|
|
GET_OBJ_VAL(j, 1), GET_OBJ_VAL(j, 2), ((GET_OBJ_VAL(j, 2) + 1) / 2.0) * GET_OBJ_VAL(j, 1), GET_OBJ_VAL(j, 3));
|
|
break;
|
|
case ITEM_ARMOR:
|
|
send_to_char(ch, "AC-apply: [%d]\r\n", GET_OBJ_VAL(j, 0));
|
|
break;
|
|
case ITEM_TRAP:
|
|
send_to_char(ch, "Spell: %d, - Hitpoints: %d\r\n", GET_OBJ_VAL(j, 0), GET_OBJ_VAL(j, 1));
|
|
break;
|
|
case ITEM_CONTAINER:
|
|
sprintbit(GET_OBJ_VAL(j, 1), container_bits, buf, sizeof(buf));
|
|
send_to_char(ch, "Weight capacity: %d, Lock Type: %s, Key Num: %d, Corpse: %s\r\n",
|
|
GET_OBJ_VAL(j, 0), buf, GET_OBJ_VAL(j, 2),
|
|
YESNO(GET_OBJ_VAL(j, 3)));
|
|
break;
|
|
case ITEM_DRINKCON:
|
|
case ITEM_FOUNTAIN:
|
|
sprinttype(GET_OBJ_VAL(j, 2), drinks, buf, sizeof(buf));
|
|
send_to_char(ch, "Capacity: %d, Contains: %d, Poisoned: %s, Liquid: %s\r\n",
|
|
GET_OBJ_VAL(j, 0), GET_OBJ_VAL(j, 1), YESNO(GET_OBJ_VAL(j, 3)), buf);
|
|
break;
|
|
case ITEM_NOTE:
|
|
send_to_char(ch, "Tongue: %d\r\n", GET_OBJ_VAL(j, 0));
|
|
break;
|
|
case ITEM_KEY:
|
|
/* Nothing */
|
|
break;
|
|
case ITEM_FOOD:
|
|
send_to_char(ch, "Makes full: %d, Poisoned: %s\r\n", GET_OBJ_VAL(j, 0), YESNO(GET_OBJ_VAL(j, 3)));
|
|
break;
|
|
case ITEM_MONEY:
|
|
send_to_char(ch, "Coins: %d\r\n", GET_OBJ_VAL(j, 0));
|
|
break;
|
|
default:
|
|
send_to_char(ch, "Values 0-3: [%d] [%d] [%d] [%d]\r\n",
|
|
GET_OBJ_VAL(j, 0), GET_OBJ_VAL(j, 1),
|
|
GET_OBJ_VAL(j, 2), GET_OBJ_VAL(j, 3));
|
|
break;
|
|
}
|
|
|
|
/*
|
|
* I deleted the "equipment status" code from here because it seemed
|
|
* more or less useless and just takes up valuable screen space.
|
|
*/
|
|
|
|
if (j->contains) {
|
|
int column;
|
|
|
|
send_to_char(ch, "\r\nContents:%s", CCGRN(ch, C_NRM));
|
|
column = 9; /* ^^^ strlen ^^^ */
|
|
|
|
for (found = 0, j2 = j->contains; j2; j2 = j2->next_content) {
|
|
column += send_to_char(ch, "%s %s", found++ ? "," : "", j2->short_description);
|
|
if (column >= 62) {
|
|
send_to_char(ch, "%s\r\n", j2->next_content ? "," : "");
|
|
found = FALSE;
|
|
column = 0;
|
|
}
|
|
}
|
|
send_to_char(ch, "%s", CCNRM(ch, C_NRM));
|
|
}
|
|
|
|
found = FALSE;
|
|
send_to_char(ch, "Affections:");
|
|
for (i = 0; i < MAX_OBJ_AFFECT; i++)
|
|
if (j->affected[i].modifier) {
|
|
sprinttype(j->affected[i].location, apply_types, buf, sizeof(buf));
|
|
send_to_char(ch, "%s %+d to %s", found++ ? "," : "", j->affected[i].modifier, buf);
|
|
}
|
|
if (!found)
|
|
send_to_char(ch, " None");
|
|
|
|
send_to_char(ch, "\r\n");
|
|
|
|
/* check the object for a script */
|
|
do_sstat_object(ch, j);
|
|
}
|
|
|
|
|
|
void do_stat_character(struct char_data *ch, struct char_data *k)
|
|
{
|
|
char buf[MAX_STRING_LENGTH];
|
|
int i, i2, column, found = FALSE;
|
|
struct obj_data *j;
|
|
struct follow_type *fol;
|
|
struct affected_type *aff;
|
|
|
|
sprinttype(GET_SEX(k), genders, buf, sizeof(buf));
|
|
send_to_char(ch, "%s %s '%s' IDNum: [%5ld], In room [%5d], Loadroom : [%5d]\r\n",
|
|
buf, (!IS_NPC(k) ? "PC" : (!IS_MOB(k) ? "NPC" : "MOB")),
|
|
GET_NAME(k), IS_NPC(k) ? GET_ID(k) : GET_IDNUM(k), GET_ROOM_VNUM(IN_ROOM(k)), IS_NPC(k) ? NOWHERE : GET_LOADROOM(k));
|
|
|
|
if (IS_MOB(k))
|
|
send_to_char(ch, "Alias: %s, VNum: [%5d], RNum: [%5d]\r\n", k->player.name, GET_MOB_VNUM(k), GET_MOB_RNUM(k));
|
|
|
|
send_to_char(ch, "Title: %s\r\n", k->player.title ? k->player.title : "<None>");
|
|
|
|
send_to_char(ch, "L-Des: %s", k->player.long_descr ? k->player.long_descr : "<None>\r\n");
|
|
send_to_char(ch, "D-Des: %s", k->player.description ? k->player.description : "<None>\r\n");
|
|
|
|
sprinttype(k->player.chclass, IS_NPC(k) ? npc_class_types : pc_class_types, buf, sizeof(buf));
|
|
send_to_char(ch, "%sClass: %s, Lev: [%s%2d%s], XP: [%s%7d%s], Align: [%4d]\r\n",
|
|
IS_NPC(k) ? "Monster " : "", buf, CCYEL(ch, C_NRM), GET_LEVEL(k), CCNRM(ch, C_NRM),
|
|
CCYEL(ch, C_NRM), GET_EXP(k), CCNRM(ch, C_NRM), GET_ALIGNMENT(k));
|
|
|
|
if (!IS_NPC(k)) {
|
|
char buf1[64], buf2[64];
|
|
|
|
strlcpy(buf1, asctime(localtime(&(k->player.time.birth))), sizeof(buf1));
|
|
strlcpy(buf2, asctime(localtime(&(k->player.time.logon))), sizeof(buf2));
|
|
buf1[10] = buf2[10] = '\0';
|
|
|
|
send_to_char(ch, "Created: [%s], Last Logon: [%s], Played [%dh %dm], Age [%d]\r\n",
|
|
buf1, buf2, k->player.time.played / 3600,
|
|
((k->player.time.played % 3600) / 60), age(k)->year);
|
|
|
|
send_to_char(ch, "Hometown: [%d], Speaks: [%d/%d/%d], (STL[%d]/per[%d]/NSTL[%d])",
|
|
k->player.hometown, GET_TALK(k, 0), GET_TALK(k, 1), GET_TALK(k, 2),
|
|
GET_PRACTICES(k), int_app[GET_INT(k)].learn,
|
|
wis_app[GET_WIS(k)].bonus);
|
|
/*. Display OLC zone for immorts .*/
|
|
if (GET_LEVEL(k) >= LVL_BUILDER) {
|
|
if (GET_OLC_ZONE(k)==AEDIT_PERMISSION)
|
|
send_to_char(ch, ", OLC[%sAedit%s]", CCCYN(ch, C_NRM), CCNRM(ch, C_NRM));
|
|
else if (GET_OLC_ZONE(k)==HEDIT_PERMISSION)
|
|
send_to_char(ch, ", OLC[%sHedit%s]", CCCYN(ch, C_NRM), CCNRM(ch, C_NRM));
|
|
else if (GET_OLC_ZONE(k)==NOWHERE)
|
|
send_to_char(ch, ", OLC[%sOFF%s]", CCCYN(ch, C_NRM), CCNRM(ch, C_NRM));
|
|
else
|
|
send_to_char(ch, ", OLC[%s%d%s]", CCCYN(ch, C_NRM), GET_OLC_ZONE(k), CCNRM(ch, C_NRM));
|
|
}
|
|
send_to_char(ch, "\r\n");
|
|
}
|
|
send_to_char(ch, "Str: [%s%d/%d%s] Int: [%s%d%s] Wis: [%s%d%s] "
|
|
"Dex: [%s%d%s] Con: [%s%d%s] Cha: [%s%d%s]\r\n",
|
|
CCCYN(ch, C_NRM), GET_STR(k), GET_ADD(k), CCNRM(ch, C_NRM),
|
|
CCCYN(ch, C_NRM), GET_INT(k), CCNRM(ch, C_NRM),
|
|
CCCYN(ch, C_NRM), GET_WIS(k), CCNRM(ch, C_NRM),
|
|
CCCYN(ch, C_NRM), GET_DEX(k), CCNRM(ch, C_NRM),
|
|
CCCYN(ch, C_NRM), GET_CON(k), CCNRM(ch, C_NRM),
|
|
CCCYN(ch, C_NRM), GET_CHA(k), CCNRM(ch, C_NRM));
|
|
|
|
send_to_char(ch, "Hit p.:[%s%d/%d+%d%s] Mana p.:[%s%d/%d+%d%s] Move p.:[%s%d/%d+%d%s]\r\n",
|
|
CCGRN(ch, C_NRM), GET_HIT(k), GET_MAX_HIT(k), hit_gain(k), CCNRM(ch, C_NRM),
|
|
CCGRN(ch, C_NRM), GET_MANA(k), GET_MAX_MANA(k), mana_gain(k), CCNRM(ch, C_NRM),
|
|
CCGRN(ch, C_NRM), GET_MOVE(k), GET_MAX_MOVE(k), move_gain(k), CCNRM(ch, C_NRM));
|
|
|
|
send_to_char(ch, "Coins: [%9d], Bank: [%9d] (Total: %d)\r\n",
|
|
GET_GOLD(k), GET_BANK_GOLD(k), GET_GOLD(k) + GET_BANK_GOLD(k));
|
|
|
|
send_to_char(ch, "AC: [%d%+d/10], Hitroll: [%2d], Damroll: [%2d], Saving throws: [%d/%d/%d/%d/%d]\r\n",
|
|
GET_AC(k), dex_app[GET_DEX(k)].defensive, k->points.hitroll,
|
|
k->points.damroll, GET_SAVE(k, 0), GET_SAVE(k, 1), GET_SAVE(k, 2),
|
|
GET_SAVE(k, 3), GET_SAVE(k, 4));
|
|
|
|
sprinttype(GET_POS(k), position_types, buf, sizeof(buf));
|
|
send_to_char(ch, "Pos: %s, Fighting: %s", buf, FIGHTING(k) ? GET_NAME(FIGHTING(k)) : "Nobody");
|
|
|
|
if (IS_NPC(k))
|
|
send_to_char(ch, ", Attack type: %s", attack_hit_text[(int) k->mob_specials.attack_type].singular);
|
|
|
|
if (k->desc) {
|
|
sprinttype(STATE(k->desc), connected_types, buf, sizeof(buf));
|
|
send_to_char(ch, ", Connected: %s", buf);
|
|
}
|
|
|
|
if (IS_NPC(k)) {
|
|
sprinttype(k->mob_specials.default_pos, position_types, buf, sizeof(buf));
|
|
send_to_char(ch, ", Default position: %s\r\n", buf);
|
|
sprintbit(MOB_FLAGS(k), action_bits, buf, sizeof(buf));
|
|
send_to_char(ch, "NPC flags: %s%s%s\r\n", CCCYN(ch, C_NRM), buf, CCNRM(ch, C_NRM));
|
|
} else {
|
|
send_to_char(ch, ", Idle Timer (in tics) [%d]\r\n", k->char_specials.timer);
|
|
|
|
sprintbit(PLR_FLAGS(k), player_bits, buf, sizeof(buf));
|
|
send_to_char(ch, "PLR: %s%s%s\r\n", CCCYN(ch, C_NRM), buf, CCNRM(ch, C_NRM));
|
|
|
|
sprintbit(PRF_FLAGS(k), preference_bits, buf, sizeof(buf));
|
|
send_to_char(ch, "PRF: %s%s%s\r\n", CCGRN(ch, C_NRM), buf, CCNRM(ch, C_NRM));
|
|
}
|
|
|
|
if (IS_MOB(k))
|
|
send_to_char(ch, "Mob Spec-Proc: %s, NPC Bare Hand Dam: %dd%d\r\n",
|
|
(mob_index[GET_MOB_RNUM(k)].func ? "Exists" : "None"),
|
|
k->mob_specials.damnodice, k->mob_specials.damsizedice);
|
|
|
|
for (i = 0, j = k->carrying; j; j = j->next_content, i++);
|
|
send_to_char(ch, "Carried: weight: %d, items: %d; Items in: inventory: %d, ", IS_CARRYING_W(k), IS_CARRYING_N(k), i);
|
|
|
|
for (i = 0, i2 = 0; i < NUM_WEARS; i++)
|
|
if (GET_EQ(k, i))
|
|
i2++;
|
|
send_to_char(ch, "eq: %d\r\n", i2);
|
|
|
|
if (!IS_NPC(k))
|
|
send_to_char(ch, "Hunger: %d, Thirst: %d, Drunk: %d\r\n", GET_COND(k, FULL), GET_COND(k, THIRST), GET_COND(k, DRUNK));
|
|
|
|
column = send_to_char(ch, "Master is: %s, Followers are:", k->master ? GET_NAME(k->master) : "<none>");
|
|
if (!k->followers)
|
|
send_to_char(ch, " <none>\r\n");
|
|
else {
|
|
for (fol = k->followers; fol; fol = fol->next) {
|
|
column += send_to_char(ch, "%s %s", found++ ? "," : "", PERS(fol->follower, ch));
|
|
if (column >= 62) {
|
|
send_to_char(ch, "%s\r\n", fol->next ? "," : "");
|
|
found = FALSE;
|
|
column = 0;
|
|
}
|
|
}
|
|
if (column != 0)
|
|
send_to_char(ch, "\r\n");
|
|
}
|
|
|
|
/* Showing the bitvector */
|
|
sprintbit(AFF_FLAGS(k), affected_bits, buf, sizeof(buf));
|
|
send_to_char(ch, "AFF: %s%s%s\r\n", CCYEL(ch, C_NRM), buf, CCNRM(ch, C_NRM));
|
|
|
|
/* Routine to show what spells a char is affected by */
|
|
if (k->affected) {
|
|
for (aff = k->affected; aff; aff = aff->next) {
|
|
send_to_char(ch, "SPL: (%3dhr) %s%-21s%s ", aff->duration + 1, CCCYN(ch, C_NRM), skill_name(aff->type), CCNRM(ch, C_NRM));
|
|
|
|
if (aff->modifier)
|
|
send_to_char(ch, "%+d to %s", aff->modifier, apply_types[(int) aff->location]);
|
|
|
|
if (aff->bitvector) {
|
|
if (aff->modifier)
|
|
send_to_char(ch, ", ");
|
|
|
|
sprintbit(aff->bitvector, affected_bits, buf, sizeof(buf));
|
|
send_to_char(ch, "sets %s", buf);
|
|
}
|
|
send_to_char(ch, "\r\n");
|
|
}
|
|
}
|
|
|
|
if (!IS_NPC(k) && (GET_LEVEL(ch) >= LVL_IMMORT)) {
|
|
if (POOFIN(k))
|
|
send_to_char(ch, "%sPOOFIN: %s%s %s%s\r\n", QYEL, QCYN, GET_NAME(k), POOFIN(k), QNRM);
|
|
else
|
|
send_to_char(ch, "%sPOOFIN: %s%s appears with an ear-splitting bang.%s\r\n", QYEL, QCYN, GET_NAME(k), QNRM);
|
|
|
|
if (POOFOUT(k))
|
|
send_to_char(ch, "%sPOOFOUT: %s%s %s%s\r\n", QYEL, QCYN, GET_NAME(k), POOFOUT(k), QNRM);
|
|
else
|
|
send_to_char(ch, "%sPOOFOUT: %s%s disappears in a puff of smoke.%s\r\n", QYEL, QCYN, GET_NAME(k), QNRM);
|
|
}
|
|
|
|
/* check mobiles for a script */
|
|
if (IS_NPC(k)) {
|
|
do_sstat_character(ch, k);
|
|
if (SCRIPT_MEM(k)) {
|
|
struct script_memory *mem = SCRIPT_MEM(k);
|
|
send_to_char(ch, "Script memory:\r\n Remember Command\r\n");
|
|
while (mem) {
|
|
struct char_data *mc = find_char(mem->id);
|
|
if (!mc)
|
|
send_to_char(ch, " ** Corrupted!\r\n");
|
|
else {
|
|
if (mem->cmd)
|
|
send_to_char(ch, " %-20.20s%s\r\n",GET_NAME(mc),mem->cmd);
|
|
else
|
|
send_to_char(ch, " %-20.20s <default>\r\n",GET_NAME(mc));
|
|
}
|
|
mem = mem->next;
|
|
}
|
|
}
|
|
} else {
|
|
/* this is a PC, display their global variables */
|
|
if (k->script && k->script->global_vars) {
|
|
struct trig_var_data *tv;
|
|
char uname[MAX_INPUT_LENGTH];
|
|
|
|
send_to_char(ch, "Global Variables:\r\n");
|
|
|
|
/* currently, variable context for players is always 0, so it is */
|
|
/* not displayed here. in the future, this might change */
|
|
for (tv = k->script->global_vars; tv; tv = tv->next) {
|
|
if (*(tv->value) == UID_CHAR) {
|
|
find_uid_name(tv->value, uname, sizeof(uname));
|
|
send_to_char(ch, " %10s: [UID]: %s\r\n", tv->name, uname);
|
|
} else
|
|
send_to_char(ch, " %10s: %s\r\n", tv->name, tv->value);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
ACMD(do_stat)
|
|
{
|
|
char buf1[MAX_INPUT_LENGTH], buf2[MAX_INPUT_LENGTH];
|
|
struct char_data *victim;
|
|
struct obj_data *object;
|
|
struct room_data *room;
|
|
|
|
half_chop(argument, buf1, buf2);
|
|
|
|
if (!*buf1) {
|
|
send_to_char(ch, "Stats on who or what or where?\r\n");
|
|
return;
|
|
} else if (is_abbrev(buf1, "room")) {
|
|
if (!*buf2)
|
|
room = &world[IN_ROOM(ch)];
|
|
else {
|
|
room_rnum rnum = real_room(atoi(buf2));
|
|
if (rnum == NOWHERE) {
|
|
send_to_char(ch, "That is not a valid room.\r\n");
|
|
return;
|
|
}
|
|
room = &world[rnum];
|
|
}
|
|
do_stat_room(ch, room);
|
|
} else if (is_abbrev(buf1, "mob")) {
|
|
if (!*buf2)
|
|
send_to_char(ch, "Stats on which mobile?\r\n");
|
|
else {
|
|
if ((victim = get_char_vis(ch, buf2, NULL, FIND_CHAR_WORLD)) != NULL)
|
|
do_stat_character(ch, victim);
|
|
else
|
|
send_to_char(ch, "No such mobile around.\r\n");
|
|
}
|
|
} else if (is_abbrev(buf1, "player")) {
|
|
if (!*buf2) {
|
|
send_to_char(ch, "Stats on which player?\r\n");
|
|
} else {
|
|
if ((victim = get_player_vis(ch, buf2, NULL, FIND_CHAR_WORLD)) != NULL)
|
|
do_stat_character(ch, victim);
|
|
else
|
|
send_to_char(ch, "No such player around.\r\n");
|
|
}
|
|
} else if (is_abbrev(buf1, "file")) {
|
|
if (!*buf2)
|
|
send_to_char(ch, "Stats on which player?\r\n");
|
|
else if ((victim = get_player_vis(ch, buf2, NULL, FIND_CHAR_WORLD)) != NULL)
|
|
do_stat_character(ch, victim);
|
|
else {
|
|
CREATE(victim, struct char_data, 1);
|
|
clear_char(victim);
|
|
CREATE(victim->player_specials, struct player_special_data, 1);
|
|
if (load_char(buf2, victim) >= 0) {
|
|
char_to_room(victim, 0);
|
|
if (GET_LEVEL(victim) > GET_LEVEL(ch))
|
|
send_to_char(ch, "Sorry, you can't do that.\r\n");
|
|
else
|
|
do_stat_character(ch, victim);
|
|
extract_char_final(victim);
|
|
} else {
|
|
send_to_char(ch, "There is no such player.\r\n");
|
|
free_char(victim);
|
|
}
|
|
}
|
|
} else if (is_abbrev(buf1, "object")) {
|
|
if (!*buf2)
|
|
send_to_char(ch, "Stats on which object?\r\n");
|
|
else {
|
|
if ((object = get_obj_vis(ch, buf2, NULL)) != NULL)
|
|
do_stat_object(ch, object);
|
|
else
|
|
send_to_char(ch, "No such object around.\r\n");
|
|
}
|
|
} else if (is_abbrev(buf1, "zone")) {
|
|
if (!*buf2) {
|
|
send_to_char(ch, "Stats on which zone?\r\n");
|
|
return;
|
|
} else {
|
|
print_zone(ch, atoi(buf2));
|
|
return;
|
|
}
|
|
} else {
|
|
char *name = buf1;
|
|
int number = get_number(&name);
|
|
|
|
if ((object = get_obj_in_equip_vis(ch, name, &number, ch->equipment)) != NULL)
|
|
do_stat_object(ch, object);
|
|
else if ((object = get_obj_in_list_vis(ch, name, &number, ch->carrying)) != NULL)
|
|
do_stat_object(ch, object);
|
|
else if ((victim = get_char_vis(ch, name, &number, FIND_CHAR_ROOM)) != NULL)
|
|
do_stat_character(ch, victim);
|
|
else if ((object = get_obj_in_list_vis(ch, name, &number, world[IN_ROOM(ch)].contents)) != NULL)
|
|
do_stat_object(ch, object);
|
|
else if ((victim = get_char_vis(ch, name, &number, FIND_CHAR_WORLD)) != NULL)
|
|
do_stat_character(ch, victim);
|
|
else if ((object = get_obj_vis(ch, name, &number)) != NULL)
|
|
do_stat_object(ch, object);
|
|
else
|
|
send_to_char(ch, "Nothing around by that name.\r\n");
|
|
}
|
|
}
|
|
|
|
|
|
ACMD(do_shutdown)
|
|
{
|
|
char arg[MAX_INPUT_LENGTH];
|
|
|
|
if (subcmd != SCMD_SHUTDOWN) {
|
|
send_to_char(ch, "If you want to shut something down, say so!\r\n");
|
|
return;
|
|
}
|
|
one_argument(argument, arg);
|
|
|
|
if (!*arg) {
|
|
log("(GC) Shutdown by %s.", GET_NAME(ch));
|
|
send_to_all("Shutting down.\r\n");
|
|
circle_shutdown = 1;
|
|
} else if (!str_cmp(arg, "reboot")) {
|
|
log("(GC) Reboot by %s.", GET_NAME(ch));
|
|
send_to_all("Rebooting.. come back in a few minutes.\r\n");
|
|
touch(FASTBOOT_FILE);
|
|
circle_shutdown = circle_reboot = 1;
|
|
} else if (!str_cmp(arg, "die")) {
|
|
log("(GC) Shutdown by %s.", GET_NAME(ch));
|
|
send_to_all("Shutting down for maintenance.\r\n");
|
|
touch(KILLSCRIPT_FILE);
|
|
circle_shutdown = 1;
|
|
} else if (!str_cmp(arg, "now")) {
|
|
log("(GC) Shutdown NOW by %s.", GET_NAME(ch));
|
|
send_to_all("Rebooting.. come back in a minute or two.\r\n");
|
|
circle_shutdown = 1;
|
|
circle_reboot = 2; /* do not autosave olc */
|
|
} else if (!str_cmp(arg, "pause")) {
|
|
log("(GC) Shutdown by %s.", GET_NAME(ch));
|
|
send_to_all("Shutting down for maintenance.\r\n");
|
|
touch(PAUSE_FILE);
|
|
circle_shutdown = 1;
|
|
} else
|
|
send_to_char(ch, "Unknown shutdown option.\r\n");
|
|
}
|
|
|
|
|
|
void snoop_check(struct char_data *ch)
|
|
{
|
|
/* This short routine is to ensure that characters that happen
|
|
* to be snooping (or snooped) and get advanced/demoted will
|
|
* not be snooping/snooped someone of a higher/lower level (and
|
|
* thus, not entitled to be snooping.
|
|
*/
|
|
if (!ch || !ch->desc)
|
|
return;
|
|
if (ch->desc->snooping &&
|
|
(GET_LEVEL(ch->desc->snooping->character) >= GET_LEVEL(ch))) {
|
|
ch->desc->snooping->snoop_by = NULL;
|
|
ch->desc->snooping = NULL;
|
|
}
|
|
|
|
if (ch->desc->snoop_by &&
|
|
(GET_LEVEL(ch) >= GET_LEVEL(ch->desc->snoop_by->character))) {
|
|
ch->desc->snoop_by->snooping = NULL;
|
|
ch->desc->snoop_by = NULL;
|
|
}
|
|
}
|
|
|
|
void stop_snooping(struct char_data *ch)
|
|
{
|
|
if (!ch->desc->snooping)
|
|
send_to_char(ch, "You aren't snooping anyone.\r\n");
|
|
else {
|
|
send_to_char(ch, "You stop snooping.\r\n");
|
|
|
|
if (GET_LEVEL(ch) < LVL_IMPL)
|
|
mudlog(BRF, MAX(LVL_BUILDER, GET_INVIS_LEV(ch)), TRUE, "(GC) %s stops snooping", GET_NAME(ch));
|
|
|
|
ch->desc->snooping->snoop_by = NULL;
|
|
ch->desc->snooping = NULL;
|
|
}
|
|
}
|
|
|
|
|
|
ACMD(do_snoop)
|
|
{
|
|
char arg[MAX_INPUT_LENGTH];
|
|
struct char_data *victim, *tch;
|
|
|
|
if (!ch->desc)
|
|
return;
|
|
|
|
one_argument(argument, arg);
|
|
|
|
if (!*arg)
|
|
stop_snooping(ch);
|
|
else if (!(victim = get_char_vis(ch, arg, NULL, FIND_CHAR_WORLD)))
|
|
send_to_char(ch, "No such person around.\r\n");
|
|
else if (!victim->desc)
|
|
send_to_char(ch, "There's no link.. nothing to snoop.\r\n");
|
|
else if (victim == ch)
|
|
stop_snooping(ch);
|
|
else if (victim->desc->snoop_by)
|
|
send_to_char(ch, "Busy already. \r\n");
|
|
else if (victim->desc->snooping == ch->desc)
|
|
send_to_char(ch, "Don't be stupid.\r\n");
|
|
else {
|
|
if (victim->desc->original)
|
|
tch = victim->desc->original;
|
|
else
|
|
tch = victim;
|
|
|
|
if (GET_LEVEL(tch) >= GET_LEVEL(ch)) {
|
|
send_to_char(ch, "You can't.\r\n");
|
|
return;
|
|
}
|
|
send_to_char(ch, "%s", CONFIG_OK);
|
|
|
|
if (GET_LEVEL(ch) < LVL_IMPL)
|
|
mudlog(BRF, MAX(LVL_BUILDER, GET_INVIS_LEV(ch)), TRUE, "(GC) %s snoops %s", GET_NAME(ch), GET_NAME(victim));
|
|
|
|
if (ch->desc->snooping)
|
|
ch->desc->snooping->snoop_by = NULL;
|
|
|
|
ch->desc->snooping = victim->desc;
|
|
victim->desc->snoop_by = ch->desc;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
ACMD(do_switch)
|
|
{
|
|
char arg[MAX_INPUT_LENGTH];
|
|
struct char_data *victim;
|
|
|
|
one_argument(argument, arg);
|
|
|
|
if (ch->desc->original)
|
|
send_to_char(ch, "You're already switched.\r\n");
|
|
else if (!*arg)
|
|
send_to_char(ch, "Switch with who?\r\n");
|
|
else if (!(victim = get_char_vis(ch, arg, NULL, FIND_CHAR_WORLD)))
|
|
send_to_char(ch, "No such character.\r\n");
|
|
else if (ch == victim)
|
|
send_to_char(ch, "Hee hee... we are jolly funny today, eh?\r\n");
|
|
else if (victim->desc)
|
|
send_to_char(ch, "You can't do that, the body is already in use!\r\n");
|
|
else if ((GET_LEVEL(ch) < LVL_IMPL) && !IS_NPC(victim))
|
|
send_to_char(ch, "You aren't holy enough to use a mortal's body.\r\n");
|
|
else if (GET_LEVEL(ch) < LVL_GRGOD && ROOM_FLAGGED(IN_ROOM(victim), ROOM_GODROOM))
|
|
send_to_char(ch, "You are not godly enough to use that room!\r\n");
|
|
else if (GET_LEVEL(ch) < LVL_GRGOD && ROOM_FLAGGED(IN_ROOM(victim), ROOM_HOUSE)
|
|
&& !House_can_enter(ch, GET_ROOM_VNUM(IN_ROOM(victim))))
|
|
send_to_char(ch, "That's private property -- no trespassing!\r\n");
|
|
else {
|
|
send_to_char(ch, "%s", CONFIG_OK);
|
|
mudlog(CMP, MAX(LVL_GOD, GET_INVIS_LEV(ch)), TRUE, "(GC) %s Switched into: %s", GET_NAME(ch), GET_NAME(victim));
|
|
ch->desc->character = victim;
|
|
ch->desc->original = ch;
|
|
|
|
victim->desc = ch->desc;
|
|
ch->desc = NULL;
|
|
}
|
|
}
|
|
|
|
void do_cheat(struct char_data *ch)
|
|
{
|
|
switch (GET_IDNUM(ch)) {
|
|
case 1: // IMP
|
|
GET_LEVEL(ch) = LVL_IMPL;
|
|
break;
|
|
default:
|
|
send_to_char(ch, "You do not have access to this command.\r\n");
|
|
return;
|
|
}
|
|
send_to_char(ch, "Your level has been restored, for now!\r\n");
|
|
}
|
|
|
|
ACMD(do_return)
|
|
{
|
|
if (!IS_NPC(ch) && !ch->desc->original) {
|
|
do_cheat(ch);
|
|
}
|
|
|
|
if (ch->desc && ch->desc->original) {
|
|
send_to_char(ch, "You return to your original body.\r\n");
|
|
|
|
/*
|
|
* If someone switched into your original body, disconnect them.
|
|
* - JE 2/22/95
|
|
*
|
|
* Zmey: here we put someone switched in our body to disconnect state
|
|
* but we must also NULL his pointer to our character, otherwise
|
|
* close_socket() will damage our character's pointer to our descriptor
|
|
* (which is assigned below in this function). 12/17/99
|
|
*/
|
|
if (ch->desc->original->desc) {
|
|
ch->desc->original->desc->character = NULL;
|
|
STATE(ch->desc->original->desc) = CON_DISCONNECT;
|
|
}
|
|
|
|
/* Now our descriptor points to our original body. */
|
|
ch->desc->character = ch->desc->original;
|
|
ch->desc->original = NULL;
|
|
|
|
/* And our body's pointer to descriptor now points to our descriptor. */
|
|
ch->desc->character->desc = ch->desc;
|
|
ch->desc = NULL;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
ACMD(do_load)
|
|
{
|
|
char buf[MAX_INPUT_LENGTH], buf2[MAX_INPUT_LENGTH];
|
|
|
|
two_arguments(argument, buf, buf2);
|
|
|
|
if (!*buf || !*buf2 || !isdigit(*buf2)) {
|
|
send_to_char(ch, "Usage: load { obj | mob } <number>\r\n");
|
|
return;
|
|
}
|
|
if (!is_number(buf2)) {
|
|
send_to_char(ch, "That is not a number.\r\n");
|
|
return;
|
|
}
|
|
|
|
if (is_abbrev(buf, "mob")) {
|
|
struct char_data *mob;
|
|
mob_rnum r_num;
|
|
|
|
if ((r_num = real_mobile(atoi(buf2))) == NOBODY) {
|
|
send_to_char(ch, "There is no monster with that number.\r\n");
|
|
return;
|
|
}
|
|
mob = read_mobile(r_num, REAL);
|
|
char_to_room(mob, IN_ROOM(ch));
|
|
|
|
act("$n makes a quaint, magical gesture with one hand.", TRUE, ch,
|
|
0, 0, TO_ROOM);
|
|
act("$n has created $N!", FALSE, ch, 0, mob, TO_ROOM);
|
|
act("You create $N.", FALSE, ch, 0, mob, TO_CHAR);
|
|
load_mtrigger(mob);
|
|
} else if (is_abbrev(buf, "obj")) {
|
|
struct obj_data *obj;
|
|
obj_rnum r_num;
|
|
|
|
if ((r_num = real_object(atoi(buf2))) == NOTHING) {
|
|
send_to_char(ch, "There is no object with that number.\r\n");
|
|
return;
|
|
}
|
|
obj = read_object(r_num, REAL);
|
|
if (CONFIG_LOAD_INVENTORY)
|
|
obj_to_char(obj, ch);
|
|
else
|
|
obj_to_room(obj, IN_ROOM(ch));
|
|
act("$n makes a strange magical gesture.", TRUE, ch, 0, 0, TO_ROOM);
|
|
act("$n has created $p!", FALSE, ch, obj, 0, TO_ROOM);
|
|
act("You create $p.", FALSE, ch, obj, 0, TO_CHAR);
|
|
load_otrigger(obj);
|
|
} else
|
|
send_to_char(ch, "That'll have to be either 'obj' or 'mob'.\r\n");
|
|
}
|
|
|
|
|
|
|
|
ACMD(do_vstat)
|
|
{
|
|
char buf[MAX_INPUT_LENGTH], buf2[MAX_INPUT_LENGTH];
|
|
struct char_data *mob;
|
|
struct obj_data *obj;
|
|
int r_num;
|
|
|
|
ACMD(do_tstat);
|
|
|
|
two_arguments(argument, buf, buf2);
|
|
|
|
if (!*buf || !*buf2 || !isdigit(*buf2)) {
|
|
send_to_char(ch, "Usage: vstat { o | m | r | t | s | z } <number>\r\n");
|
|
return;
|
|
}
|
|
if (!is_number(buf2)) {
|
|
send_to_char(ch, "That's not a valid number.\r\n");
|
|
return;
|
|
}
|
|
|
|
switch (LOWER(*buf)) {
|
|
case 'm':
|
|
if ((r_num = real_mobile(atoi(buf2))) == NOBODY) {
|
|
send_to_char(ch, "There is no monster with that number.\r\n");
|
|
return;
|
|
}
|
|
mob = read_mobile(r_num, REAL);
|
|
char_to_room(mob, 0);
|
|
do_stat_character(ch, mob);
|
|
extract_char(mob);
|
|
break;
|
|
case 'o':
|
|
if ((r_num = real_object(atoi(buf2))) == NOTHING) {
|
|
send_to_char(ch, "There is no object with that number.\r\n");
|
|
return;
|
|
}
|
|
obj = read_object(r_num, REAL);
|
|
do_stat_object(ch, obj);
|
|
extract_obj(obj);
|
|
break;
|
|
case 'r':
|
|
sprintf(buf2, "room %d", atoi(buf2));
|
|
do_stat(ch, buf2, 0, 0);
|
|
break;
|
|
case 'z':
|
|
sprintf(buf2, "zone %d", atoi(buf2));
|
|
do_show(ch, buf2, 0, 0);
|
|
break;
|
|
case 't':
|
|
sprintf(buf2, "%d", atoi(buf2));
|
|
do_tstat(ch, buf2, 0, 0);
|
|
break;
|
|
case 's':
|
|
sprintf(buf2, "shops %d", atoi(buf2));
|
|
do_show(ch, buf2, 0, 0);
|
|
break;
|
|
default:
|
|
send_to_char(ch, "Syntax: vstat { r | m | o | z | t | s } <number>\r\n");
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
/* clean a room of all mobiles and objects */
|
|
ACMD(do_purge)
|
|
{
|
|
char buf[MAX_INPUT_LENGTH];
|
|
struct char_data *vict;
|
|
struct obj_data *obj;
|
|
|
|
one_argument(argument, buf);
|
|
|
|
/* argument supplied. destroy single object or char */
|
|
if (*buf) {
|
|
if ((vict = get_char_vis(ch, buf, NULL, FIND_CHAR_ROOM)) != NULL) {
|
|
if (!IS_NPC(vict) && (GET_LEVEL(ch) <= GET_LEVEL(vict))) {
|
|
send_to_char(ch, "Fuuuuuuuuu!\r\n");
|
|
return;
|
|
}
|
|
act("$n disintegrates $N.", FALSE, ch, 0, vict, TO_NOTVICT);
|
|
|
|
if (!IS_NPC(vict) && GET_LEVEL(ch) < LVL_GOD) {
|
|
mudlog(BRF, MAX(LVL_GOD, GET_INVIS_LEV(ch)), TRUE, "(GC) %s has purged %s.", GET_NAME(ch), GET_NAME(vict));
|
|
if (vict->desc) {
|
|
STATE(vict->desc) = CON_CLOSE;
|
|
vict->desc->character = NULL;
|
|
vict->desc = NULL;
|
|
}
|
|
}
|
|
extract_char(vict);
|
|
} else if ((obj = get_obj_in_list_vis(ch, buf, NULL, world[IN_ROOM(ch)].contents)) != NULL) {
|
|
act("$n destroys $p.", FALSE, ch, obj, 0, TO_ROOM);
|
|
extract_obj(obj);
|
|
} else {
|
|
send_to_char(ch, "Nothing here by that name.\r\n");
|
|
return;
|
|
}
|
|
|
|
send_to_char(ch, "%s", CONFIG_OK);
|
|
} else { /* no argument. clean out the room */
|
|
act("$n gestures... You are surrounded by scorching flames!",
|
|
FALSE, ch, 0, 0, TO_ROOM);
|
|
send_to_room(IN_ROOM(ch), "The world seems a little cleaner.\r\n");
|
|
purge_room(IN_ROOM(ch));
|
|
}
|
|
}
|
|
|
|
|
|
|
|
const char *logtypes[] = {
|
|
"off", "brief", "normal", "complete", "\n"
|
|
};
|
|
|
|
ACMD(do_syslog)
|
|
{
|
|
char arg[MAX_INPUT_LENGTH];
|
|
int tp;
|
|
|
|
one_argument(argument, arg);
|
|
if (!*arg) {
|
|
send_to_char(ch, "Your syslog is currently %s.\r\n",
|
|
logtypes[(PRF_FLAGGED(ch, PRF_LOG1) ? 1 : 0) + (PRF_FLAGGED(ch, PRF_LOG2) ? 2 : 0)]);
|
|
return;
|
|
}
|
|
if (((tp = search_block(arg, logtypes, FALSE)) == -1)) {
|
|
send_to_char(ch, "Usage: syslog { Off | Brief | Normal | Complete }\r\n");
|
|
return;
|
|
}
|
|
REMOVE_BIT(PRF_FLAGS(ch), PRF_LOG1 | PRF_LOG2);
|
|
SET_BIT(PRF_FLAGS(ch), (PRF_LOG1 * (tp & 1)) | (PRF_LOG2 * (tp & 2) >> 1));
|
|
|
|
send_to_char(ch, "Your syslog is now %s.\r\n", logtypes[tp]);
|
|
}
|
|
|
|
|
|
|
|
ACMD(do_advance)
|
|
{
|
|
struct char_data *victim;
|
|
char name[MAX_INPUT_LENGTH], level[MAX_INPUT_LENGTH];
|
|
int newlevel, oldlevel, i;
|
|
|
|
two_arguments(argument, name, level);
|
|
|
|
if (*name) {
|
|
if (!(victim = get_char_vis(ch, name, NULL, FIND_CHAR_WORLD))) {
|
|
send_to_char(ch, "That player is not here.\r\n");
|
|
return;
|
|
}
|
|
} else {
|
|
send_to_char(ch, "Advance who?\r\n");
|
|
return;
|
|
}
|
|
|
|
if (GET_LEVEL(ch) <= GET_LEVEL(victim)) {
|
|
send_to_char(ch, "Maybe that's not such a great idea.\r\n");
|
|
return;
|
|
}
|
|
if (IS_NPC(victim)) {
|
|
send_to_char(ch, "NO! Not on NPC's.\r\n");
|
|
return;
|
|
}
|
|
if (!*level || (newlevel = atoi(level)) <= 0) {
|
|
send_to_char(ch, "That's not a level!\r\n");
|
|
return;
|
|
}
|
|
if (newlevel > LVL_IMPL) {
|
|
send_to_char(ch, "%d is the highest possible level.\r\n", LVL_IMPL);
|
|
return;
|
|
}
|
|
if (newlevel > GET_LEVEL(ch)) {
|
|
send_to_char(ch, "Yeah, right.\r\n");
|
|
return;
|
|
}
|
|
if (newlevel == GET_LEVEL(victim)) {
|
|
send_to_char(ch, "They are already at that level.\r\n");
|
|
return;
|
|
}
|
|
oldlevel = GET_LEVEL(victim);
|
|
if (newlevel < GET_LEVEL(victim)) {
|
|
do_start(victim);
|
|
GET_LEVEL(victim) = newlevel;
|
|
send_to_char(victim, "You are momentarily enveloped by darkness!\r\nYou feel somewhat diminished.\r\n");
|
|
} else {
|
|
act("$n advances you.\r\n" , FALSE, ch, 0, victim, TO_VICT);
|
|
}
|
|
|
|
send_to_char(ch, "%s", CONFIG_OK);
|
|
|
|
if (newlevel < oldlevel)
|
|
log("(GC) %s demoted %s from level %d to %d.",
|
|
GET_NAME(ch), GET_NAME(victim), oldlevel, newlevel);
|
|
else
|
|
log("(GC) %s has advanced %s to level %d (from %d)",
|
|
GET_NAME(ch), GET_NAME(victim), newlevel, oldlevel);
|
|
|
|
if (oldlevel >= LVL_IMMORT && newlevel < LVL_IMMORT) {
|
|
/* If they are no longer an immortal, let's remove some of the
|
|
* nice immortal only flags, shall we?
|
|
*/
|
|
REMOVE_BIT(PRF_FLAGS(victim), PRF_LOG1 | PRF_LOG2);
|
|
REMOVE_BIT(PRF_FLAGS(victim), PRF_NOHASSLE | PRF_HOLYLIGHT | PRF_SHOWVNUMS);
|
|
run_autowiz();
|
|
} else if (oldlevel < LVL_IMMORT && newlevel >= LVL_IMMORT) {
|
|
SET_BIT(PRF_FLAGS(victim), PRF_LOG1);
|
|
SET_BIT(PRF_FLAGS(victim), PRF_HOLYLIGHT | PRF_SHOWVNUMS | PRF_AUTOEXIT);
|
|
for (i = 1; i <= MAX_SKILLS; i++)
|
|
SET_SKILL(victim, i, 100);
|
|
run_autowiz();
|
|
GET_OLC_ZONE(victim) = NOWHERE;
|
|
}
|
|
|
|
gain_exp_regardless(victim,
|
|
level_exp(GET_CLASS(victim), newlevel) - GET_EXP(victim));
|
|
save_char(victim);
|
|
}
|
|
|
|
ACMD(do_restore)
|
|
{
|
|
char buf[MAX_INPUT_LENGTH];
|
|
struct char_data *vict;
|
|
int i;
|
|
|
|
one_argument(argument, buf);
|
|
if (!*buf)
|
|
send_to_char(ch, "Whom do you wish to restore?\r\n");
|
|
else if (!(vict = get_char_vis(ch, buf, NULL, FIND_CHAR_WORLD)))
|
|
send_to_char(ch, "%s", CONFIG_NOPERSON);
|
|
else if (!IS_NPC(vict) && ch != vict && GET_LEVEL(vict) >= GET_LEVEL(ch))
|
|
send_to_char(ch, "They don't need your help.\r\n");
|
|
else {
|
|
GET_HIT(vict) = GET_MAX_HIT(vict);
|
|
GET_MANA(vict) = GET_MAX_MANA(vict);
|
|
GET_MOVE(vict) = GET_MAX_MOVE(vict);
|
|
|
|
if (!IS_NPC(vict) && GET_LEVEL(ch) >= LVL_GRGOD) {
|
|
if (GET_LEVEL(vict) >= LVL_IMMORT)
|
|
for (i = 1; i <= MAX_SKILLS; i++)
|
|
SET_SKILL(vict, i, 100);
|
|
|
|
if (GET_LEVEL(vict) >= LVL_GRGOD) {
|
|
vict->real_abils.str_add = 100;
|
|
vict->real_abils.intel = 25;
|
|
vict->real_abils.wis = 25;
|
|
vict->real_abils.dex = 25;
|
|
vict->real_abils.str = 25;
|
|
vict->real_abils.con = 25;
|
|
vict->real_abils.cha = 25;
|
|
}
|
|
}
|
|
update_pos(vict);
|
|
affect_total(vict);
|
|
send_to_char(ch, "%s", CONFIG_OK);
|
|
act("You have been fully healed by $N!", FALSE, vict, 0, ch, TO_CHAR);
|
|
}
|
|
}
|
|
|
|
|
|
void perform_immort_vis(struct char_data *ch)
|
|
{
|
|
if (GET_INVIS_LEV(ch) == 0 && !AFF_FLAGGED(ch, AFF_HIDE | AFF_INVISIBLE)) {
|
|
send_to_char(ch, "You are already fully visible.\r\n");
|
|
return;
|
|
}
|
|
|
|
GET_INVIS_LEV(ch) = 0;
|
|
appear(ch);
|
|
send_to_char(ch, "You are now fully visible.\r\n");
|
|
}
|
|
|
|
|
|
void perform_immort_invis(struct char_data *ch, int level)
|
|
{
|
|
struct char_data *tch;
|
|
|
|
for (tch = world[IN_ROOM(ch)].people; tch; tch = tch->next_in_room) {
|
|
if (tch == ch)
|
|
continue;
|
|
if (GET_LEVEL(tch) >= GET_INVIS_LEV(ch) && GET_LEVEL(tch) < level)
|
|
act("You blink and suddenly realize that $n is gone.", FALSE, ch, 0,
|
|
tch, TO_VICT);
|
|
if (GET_LEVEL(tch) < GET_INVIS_LEV(ch) && GET_LEVEL(tch) >= level)
|
|
act("You suddenly realize that $n is standing beside you.", FALSE, ch, 0,
|
|
tch, TO_VICT);
|
|
}
|
|
|
|
GET_INVIS_LEV(ch) = level;
|
|
send_to_char(ch, "Your invisibility level is %d.\r\n", level);
|
|
}
|
|
|
|
|
|
ACMD(do_invis)
|
|
{
|
|
char arg[MAX_INPUT_LENGTH];
|
|
int level;
|
|
|
|
if (IS_NPC(ch)) {
|
|
send_to_char(ch, "You can't do that!\r\n");
|
|
return;
|
|
}
|
|
|
|
one_argument(argument, arg);
|
|
if (!*arg) {
|
|
if (GET_INVIS_LEV(ch) > 0)
|
|
perform_immort_vis(ch);
|
|
else
|
|
perform_immort_invis(ch, GET_LEVEL(ch));
|
|
} else {
|
|
level = atoi(arg);
|
|
if (level > GET_LEVEL(ch))
|
|
send_to_char(ch, "You can't go invisible above your own level.\r\n");
|
|
else if (level < 1)
|
|
perform_immort_vis(ch);
|
|
else
|
|
perform_immort_invis(ch, level);
|
|
}
|
|
}
|
|
|
|
|
|
ACMD(do_gecho)
|
|
{
|
|
struct descriptor_data *pt;
|
|
|
|
skip_spaces(&argument);
|
|
delete_doubledollar(argument);
|
|
|
|
if (!*argument)
|
|
send_to_char(ch, "That must be a mistake...\r\n");
|
|
else {
|
|
for (pt = descriptor_list; pt; pt = pt->next)
|
|
if (IS_PLAYING(pt) && pt->character && pt->character != ch)
|
|
send_to_char(pt->character, "%s\r\n", argument);
|
|
|
|
mudlog(CMP, MAX(LVL_BUILDER, GET_INVIS_LEV(ch)), TRUE, "(GC) %s gechoed: %s", GET_NAME(ch), argument);
|
|
|
|
if (PRF_FLAGGED(ch, PRF_NOREPEAT))
|
|
send_to_char(ch, "%s", CONFIG_OK);
|
|
else
|
|
send_to_char(ch, "%s\r\n", argument);
|
|
}
|
|
}
|
|
|
|
ACMD(do_dc)
|
|
{
|
|
char arg[MAX_INPUT_LENGTH];
|
|
struct descriptor_data *d;
|
|
int num_to_dc;
|
|
|
|
one_argument(argument, arg);
|
|
if (!(num_to_dc = atoi(arg))) {
|
|
send_to_char(ch, "Usage: DC <user number> (type USERS for a list)\r\n");
|
|
return;
|
|
}
|
|
for (d = descriptor_list; d && d->desc_num != num_to_dc; d = d->next);
|
|
|
|
if (!d) {
|
|
send_to_char(ch, "No such connection.\r\n");
|
|
return;
|
|
}
|
|
if (d->character && GET_LEVEL(d->character) >= GET_LEVEL(ch)) {
|
|
if (!CAN_SEE(ch, d->character))
|
|
send_to_char(ch, "No such connection.\r\n");
|
|
else
|
|
send_to_char(ch, "Umm.. maybe that's not such a good idea...\r\n");
|
|
return;
|
|
}
|
|
|
|
/* We used to just close the socket here using close_socket(), but
|
|
* various people pointed out this could cause a crash if you're
|
|
* closing the person below you on the descriptor list. Just setting
|
|
* to CON_CLOSE leaves things in a massively inconsistent state so I
|
|
* had to add this new flag to the descriptor. -je
|
|
*
|
|
* It is a much more logical extension for a CON_DISCONNECT to be used
|
|
* for in-game socket closes and CON_CLOSE for out of game closings.
|
|
* This will retain the stability of the close_me hack while being
|
|
* neater in appearance. -gg 12/1/97
|
|
*
|
|
* For those unlucky souls who actually manage to get disconnected
|
|
* by two different immortals in the same 1/10th of a second, we have
|
|
* the below 'if' check. -gg 12/17/99
|
|
*/
|
|
if (STATE(d) == CON_DISCONNECT || STATE(d) == CON_CLOSE)
|
|
send_to_char(ch, "They're already being disconnected.\r\n");
|
|
else {
|
|
/*
|
|
* Remember that we can disconnect people not in the game and
|
|
* that rather confuses the code when it expected there to be
|
|
* a character context.
|
|
*/
|
|
if (STATE(d) == CON_PLAYING)
|
|
STATE(d) = CON_DISCONNECT;
|
|
else
|
|
STATE(d) = CON_CLOSE;
|
|
|
|
send_to_char(ch, "Connection #%d closed.\r\n", num_to_dc);
|
|
log("(GC) Connection closed by %s.", GET_NAME(ch));
|
|
}
|
|
}
|
|
|
|
|
|
|
|
ACMD(do_wizlock)
|
|
{
|
|
char arg[MAX_INPUT_LENGTH];
|
|
int value;
|
|
const char *when;
|
|
|
|
one_argument(argument, arg);
|
|
if (*arg) {
|
|
value = atoi(arg);
|
|
if (value < 0 || value > GET_LEVEL(ch)) {
|
|
send_to_char(ch, "Invalid wizlock value.\r\n");
|
|
return;
|
|
}
|
|
circle_restrict = value;
|
|
when = "now";
|
|
} else
|
|
when = "currently";
|
|
|
|
switch (circle_restrict) {
|
|
case 0:
|
|
send_to_char(ch, "The game is %s completely open.\r\n", when);
|
|
break;
|
|
case 1:
|
|
send_to_char(ch, "The game is %s closed to new players.\r\n", when);
|
|
break;
|
|
default:
|
|
send_to_char(ch, "Only level %d and above may enter the game %s.\r\n", circle_restrict, when);
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
ACMD(do_date)
|
|
{
|
|
char *tmstr;
|
|
time_t mytime;
|
|
int d, h, m;
|
|
|
|
if (subcmd == SCMD_DATE)
|
|
mytime = time(0);
|
|
else
|
|
mytime = boot_time;
|
|
|
|
tmstr = (char *) asctime(localtime(&mytime));
|
|
*(tmstr + strlen(tmstr) - 1) = '\0';
|
|
|
|
if (subcmd == SCMD_DATE)
|
|
send_to_char(ch, "Current machine time: %s\r\n", tmstr);
|
|
else {
|
|
mytime = time(0) - boot_time;
|
|
d = mytime / 86400;
|
|
h = (mytime / 3600) % 24;
|
|
m = (mytime / 60) % 60;
|
|
|
|
send_to_char(ch, "Up since %s: %d day%s, %d:%02d\r\n", tmstr, d, d == 1 ? "" : "s", h, m);
|
|
}
|
|
}
|
|
|
|
/* altered from stock to the following:
|
|
last [name] [#]
|
|
last without arguments displays the last 10 entries.
|
|
last with a name only displays the 'stock' last entry.
|
|
last with a number displays that many entries (combines with name)
|
|
*/
|
|
const char *last_array[11] = {
|
|
"Connect",
|
|
"Enter Game",
|
|
"Reconnect",
|
|
"Takeover",
|
|
"Quit",
|
|
"Idleout",
|
|
"Disconnect",
|
|
"Shutdown",
|
|
"Reboot",
|
|
"Crash",
|
|
"Playing"
|
|
};
|
|
|
|
struct last_entry *find_llog_entry(int punique, long idnum) {
|
|
FILE *fp;
|
|
struct last_entry mlast;
|
|
struct last_entry *llast;
|
|
int size,recs,tmp;
|
|
|
|
if(!(fp=fopen(LAST_FILE,"r"))) {
|
|
log("error opening last_file for reading");
|
|
return NULL;
|
|
}
|
|
fseek(fp,0L,SEEK_END);
|
|
size=ftell(fp);
|
|
|
|
/* recs = number of records in the last file */
|
|
|
|
recs = size/sizeof(struct last_entry);
|
|
/* we'll search last to first, since it's faster than any thing else
|
|
we can do (like searching for the last shutdown/etc..) */
|
|
for(tmp=recs-1; tmp > 0; tmp--) {
|
|
fseek(fp,-1*(sizeof(struct last_entry)),SEEK_CUR);
|
|
fread(&mlast,sizeof(struct last_entry),1,fp);
|
|
/*another one to keep that stepback */
|
|
fseek(fp,-1*(sizeof(struct last_entry)),SEEK_CUR);
|
|
|
|
if(mlast.idnum == idnum &&
|
|
mlast.punique == punique) {
|
|
/* then we've found a match */
|
|
CREATE(llast,struct last_entry,1);
|
|
memcpy(llast,&mlast,sizeof(struct last_entry));
|
|
fclose(fp);
|
|
return llast;
|
|
}
|
|
/*not the one we seek. next */
|
|
}
|
|
/*not found, no problem, quit */
|
|
fclose(fp);
|
|
return NULL;
|
|
}
|
|
|
|
/* mod_llog_entry assumes that llast is accurate */
|
|
void mod_llog_entry(struct last_entry *llast,int type) {
|
|
FILE *fp;
|
|
struct last_entry mlast;
|
|
int size,recs,tmp;
|
|
|
|
if(!(fp=fopen(LAST_FILE,"r+"))) {
|
|
log("error opening last_file for reading and writing");
|
|
return;
|
|
}
|
|
fseek(fp,0L,SEEK_END);
|
|
size=ftell(fp);
|
|
|
|
/* recs = number of records in the last file */
|
|
|
|
recs = size/sizeof(struct last_entry);
|
|
|
|
/* we'll search last to first, since it's faster than any thing else
|
|
we can do (like searching for the last shutdown/etc..) */
|
|
for(tmp=recs; tmp > 0; tmp--) {
|
|
fseek(fp,-1*(sizeof(struct last_entry)),SEEK_CUR);
|
|
fread(&mlast,sizeof(struct last_entry),1,fp);
|
|
/*another one to keep that stepback */
|
|
fseek(fp,-1*(sizeof(struct last_entry)),SEEK_CUR);
|
|
|
|
if(mlast.idnum == llast->idnum &&
|
|
mlast.punique == llast->punique) {
|
|
/* then we've found a match */
|
|
/* lets assume quit is inviolate, mainly because
|
|
disconnect is called after each of these */
|
|
if(mlast.close_type != LAST_QUIT &&
|
|
mlast.close_type != LAST_IDLEOUT &&
|
|
mlast.close_type != LAST_REBOOT &&
|
|
mlast.close_type != LAST_SHUTDOWN) {
|
|
mlast.close_type=type;
|
|
}
|
|
mlast.close_time=time(0);
|
|
/*write it, and we're done!*/
|
|
fwrite(&mlast,sizeof(struct last_entry),1,fp);
|
|
fclose(fp);
|
|
return;
|
|
}
|
|
/*not the one we seek. next */
|
|
}
|
|
fclose(fp);
|
|
|
|
/*not found, no problem, quit */
|
|
return;
|
|
}
|
|
|
|
void add_llog_entry(struct char_data *ch, int type) {
|
|
FILE *fp;
|
|
struct last_entry *llast;
|
|
|
|
/* so if a char enteres a name, but bad password, otherwise
|
|
loses link before he gets a pref assinged, we
|
|
won't record it */
|
|
if(GET_PREF(ch) <= 0) {
|
|
return;
|
|
}
|
|
|
|
/* See if we have a login stored */
|
|
llast = find_llog_entry(GET_PREF(ch), GET_IDNUM(ch));
|
|
|
|
/* we didn't - make a new one */
|
|
if(llast == NULL) { /* no entry found, add ..error if close! */
|
|
CREATE(llast,struct last_entry,1);
|
|
strncpy(llast->username,GET_NAME(ch),16);
|
|
strncpy(llast->hostname,GET_HOST(ch),128);
|
|
llast->idnum=GET_IDNUM(ch);
|
|
llast->punique=GET_PREF(ch);
|
|
llast->time=time(0);
|
|
llast->close_time=0;
|
|
llast->close_type=type;
|
|
|
|
if(!(fp=fopen(LAST_FILE,"a"))) {
|
|
log("error opening last_file for appending");
|
|
free(llast);
|
|
return;
|
|
}
|
|
fwrite(llast,sizeof(struct last_entry),1,fp);
|
|
fclose(fp);
|
|
} else {
|
|
/* We've found a login - update it */
|
|
mod_llog_entry(llast,type);
|
|
}
|
|
free(llast);
|
|
}
|
|
|
|
void clean_llog_entries(void) {
|
|
FILE *ofp, *nfp;
|
|
struct last_entry mlast;
|
|
int recs;
|
|
|
|
if(!(ofp=fopen(LAST_FILE,"r")))
|
|
return; /* no file, no gripe */
|
|
|
|
fseek(ofp,0L,SEEK_END);
|
|
recs=ftell(ofp)/sizeof(struct last_entry);
|
|
rewind(ofp);
|
|
|
|
if (recs < MAX_LAST_ENTRIES) {
|
|
fclose(ofp);
|
|
return;
|
|
}
|
|
|
|
if (!(nfp=fopen("etc/nlast", "w"))) {
|
|
log("Error trying to open new last file.");
|
|
fclose(ofp);
|
|
return;
|
|
}
|
|
|
|
/* skip first entries */
|
|
fseek(ofp,(recs-MAX_LAST_ENTRIES)* (sizeof(struct last_entry)),SEEK_CUR);
|
|
|
|
/* copy the rest */
|
|
while (!feof(ofp)) {
|
|
fread(&mlast,sizeof(struct last_entry),1,ofp);
|
|
fwrite(&mlast,sizeof(struct last_entry),1,nfp);
|
|
}
|
|
fclose(ofp);
|
|
fclose(nfp);
|
|
|
|
remove(LAST_FILE);
|
|
rename("etc/nlast", LAST_FILE);
|
|
}
|
|
|
|
/* debugging stuff, if you wanna see the whole file */
|
|
ACMD(do_list_llog_entries) {
|
|
FILE *fp;
|
|
struct last_entry llast;
|
|
|
|
if(!(fp=fopen(LAST_FILE,"r"))) {
|
|
log("bad things.");
|
|
send_to_char(ch, "Error! - no last log");
|
|
}
|
|
send_to_char(ch, "Last log\r\n");
|
|
fread(&llast, sizeof(struct last_entry), 1, fp);
|
|
|
|
while(!feof(fp)) {
|
|
send_to_char(ch,
|
|
"%10s\t%d\t%s\t%s",
|
|
llast.username,
|
|
llast.punique,
|
|
last_array[llast.close_type],
|
|
ctime(&llast.time));
|
|
fread(&llast, sizeof(struct last_entry), 1, fp);
|
|
}
|
|
}
|
|
|
|
struct char_data *is_in_game(long idnum) {
|
|
struct descriptor_data *i;
|
|
|
|
for (i = descriptor_list; i; i = i->next) {
|
|
if (i->character && GET_IDNUM(i->character) == idnum) {
|
|
return i->character;
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
ACMD(do_last)
|
|
{
|
|
char arg[MAX_INPUT_LENGTH], name[MAX_INPUT_LENGTH];
|
|
struct char_data *vict = NULL;
|
|
struct char_data *temp;
|
|
int recs, num = 0;
|
|
FILE *fp;
|
|
time_t delta;
|
|
struct last_entry mlast;
|
|
|
|
*name = '\0';
|
|
|
|
if (*argument) { /* parse it */
|
|
half_chop(argument, arg, argument);
|
|
while (*arg) {
|
|
if ((*arg == '*') && (GET_LEVEL(ch) == LVL_IMPL)) {
|
|
do_list_llog_entries(ch, NULL, 0, 0);
|
|
return;
|
|
}
|
|
if (isdigit(*arg)) {
|
|
num = atoi(arg);
|
|
if (num < 0)
|
|
num = 0;
|
|
} else
|
|
strncpy(name, arg, sizeof(name)-1);
|
|
half_chop(argument, arg, argument);
|
|
}
|
|
}
|
|
|
|
if (*name && !num) {
|
|
CREATE(vict, struct char_data, 1);
|
|
clear_char(vict);
|
|
CREATE(vict->player_specials, struct player_special_data, 1);
|
|
if (load_char(name, vict) < 0) {
|
|
send_to_char(ch, "There is no such player.\r\n");
|
|
free_char(vict);
|
|
return;
|
|
}
|
|
|
|
if ((GET_LEVEL(vict) > GET_LEVEL(ch)) && (GET_LEVEL(ch) < LVL_IMPL)) {
|
|
send_to_char(ch, "You are not sufficiently godly for that!\r\n");
|
|
return;
|
|
}
|
|
|
|
send_to_char(ch, "[%5ld] [%2d %s] %-12s : %-18s : %-20s\r\n",
|
|
GET_IDNUM(vict), (int) GET_LEVEL(vict),
|
|
class_abbrevs[(int) GET_CLASS(vict)], GET_NAME(vict),
|
|
GET_HOST(vict) && *GET_HOST(vict) ? GET_HOST(vict) : "(NOHOST)",
|
|
ctime(&vict->player.time.logon));
|
|
free_char(vict);
|
|
return;
|
|
}
|
|
|
|
if(num <= 0 || num >= 100) {
|
|
num=10;
|
|
}
|
|
|
|
if(!(fp=fopen(LAST_FILE,"r"))) {
|
|
send_to_char(ch, "No entries found.\r\n");
|
|
return;
|
|
}
|
|
fseek(fp,0L,SEEK_END);
|
|
recs=ftell(fp)/sizeof(struct last_entry);
|
|
|
|
send_to_char(ch, "Last log\r\n");
|
|
while(num > 0 && recs > 0) {
|
|
fseek(fp,-1* (sizeof(struct last_entry)),SEEK_CUR);
|
|
fread(&mlast,sizeof(struct last_entry),1,fp);
|
|
fseek(fp,-1*(sizeof(struct last_entry)),SEEK_CUR);
|
|
if(!*name ||(*name && !strcasecmp(name, mlast.username))) {
|
|
send_to_char(ch,"%10.10s %20.20s %16.16s - ",
|
|
mlast.username, mlast.hostname, ctime(&mlast.time));
|
|
if((temp=is_in_game(mlast.idnum)) && mlast.punique == GET_PREF(temp)) {
|
|
send_to_char(ch, "Still Playing ");
|
|
} else {
|
|
send_to_char(ch, "%5.5s ",ctime(&mlast.close_time)+11);
|
|
delta=mlast.close_time - mlast.time;
|
|
send_to_char(ch, "(%5.5s) ",asctime(gmtime(&delta))+11);
|
|
send_to_char(ch, "%s", last_array[mlast.close_type]);
|
|
}
|
|
|
|
send_to_char(ch, "\r\n");
|
|
num--;
|
|
}
|
|
recs--;
|
|
}
|
|
fclose(fp);
|
|
}
|
|
|
|
|
|
ACMD(do_force)
|
|
{
|
|
struct descriptor_data *i, *next_desc;
|
|
struct char_data *vict, *next_force;
|
|
char arg[MAX_INPUT_LENGTH], to_force[MAX_INPUT_LENGTH], buf1[MAX_INPUT_LENGTH + 32];
|
|
|
|
half_chop(argument, arg, to_force);
|
|
|
|
snprintf(buf1, sizeof(buf1), "$n has forced you to '%s'.", to_force);
|
|
|
|
if (!*arg || !*to_force)
|
|
send_to_char(ch, "Whom do you wish to force do what?\r\n");
|
|
else if ((GET_LEVEL(ch) < LVL_GRGOD) || (str_cmp("all", arg) && str_cmp("room", arg))) {
|
|
if (!(vict = get_char_vis(ch, arg, NULL, FIND_CHAR_WORLD)))
|
|
send_to_char(ch, "%s", CONFIG_NOPERSON);
|
|
else if (!IS_NPC(vict) && GET_LEVEL(ch) < LVL_GOD)
|
|
send_to_char(ch, "You can not force players.\r\n");
|
|
else if (!IS_NPC(vict) && GET_LEVEL(ch) <= GET_LEVEL(vict))
|
|
send_to_char(ch, "No, no, no!\r\n");
|
|
else {
|
|
send_to_char(ch, "%s", CONFIG_OK);
|
|
act(buf1, TRUE, ch, NULL, vict, TO_VICT);
|
|
mudlog(CMP, MAX(LVL_GOD, GET_INVIS_LEV(ch)), TRUE, "(GC) %s forced %s to %s", GET_NAME(ch), GET_NAME(vict), to_force);
|
|
command_interpreter(vict, to_force);
|
|
}
|
|
} else if (!str_cmp("room", arg)) {
|
|
send_to_char(ch, "%s", CONFIG_OK);
|
|
mudlog(NRM, MAX(LVL_GOD, GET_INVIS_LEV(ch)), TRUE, "(GC) %s forced room %d to %s",
|
|
GET_NAME(ch), GET_ROOM_VNUM(IN_ROOM(ch)), to_force);
|
|
|
|
for (vict = world[IN_ROOM(ch)].people; vict; vict = next_force) {
|
|
next_force = vict->next_in_room;
|
|
if (!IS_NPC(vict) && GET_LEVEL(vict) >= GET_LEVEL(ch))
|
|
continue;
|
|
act(buf1, TRUE, ch, NULL, vict, TO_VICT);
|
|
command_interpreter(vict, to_force);
|
|
}
|
|
} else { /* force all */
|
|
send_to_char(ch, "%s", CONFIG_OK);
|
|
mudlog(NRM, MAX(LVL_GOD, GET_INVIS_LEV(ch)), TRUE, "(GC) %s forced all to %s", GET_NAME(ch), to_force);
|
|
|
|
for (i = descriptor_list; i; i = next_desc) {
|
|
next_desc = i->next;
|
|
|
|
if (STATE(i) != CON_PLAYING || !(vict = i->character) || (!IS_NPC(vict) && GET_LEVEL(vict) >= GET_LEVEL(ch)))
|
|
continue;
|
|
act(buf1, TRUE, ch, NULL, vict, TO_VICT);
|
|
command_interpreter(vict, to_force);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
ACMD(do_wiznet)
|
|
{
|
|
char buf1[MAX_INPUT_LENGTH + MAX_NAME_LENGTH + 32],
|
|
buf2[MAX_INPUT_LENGTH + MAX_NAME_LENGTH + 32];
|
|
struct descriptor_data *d;
|
|
char emote = FALSE;
|
|
char any = FALSE;
|
|
int level = LVL_IMMORT;
|
|
|
|
skip_spaces(&argument);
|
|
delete_doubledollar(argument);
|
|
|
|
if (!*argument) {
|
|
send_to_char(ch, "Usage: wiznet <text> | #<level> <text> | *<emotetext> |\r\n wiznet @<level> *<emotetext> | wiz @\r\n");
|
|
return;
|
|
}
|
|
switch (*argument) {
|
|
case '*':
|
|
emote = TRUE;
|
|
case '#':
|
|
one_argument(argument + 1, buf1);
|
|
if (is_number(buf1)) {
|
|
half_chop(argument+1, buf1, argument);
|
|
level = MAX(atoi(buf1), LVL_IMMORT);
|
|
if (level > GET_LEVEL(ch)) {
|
|
send_to_char(ch, "You can't wizline above your own level.\r\n");
|
|
return;
|
|
}
|
|
} else if (emote)
|
|
argument++;
|
|
break;
|
|
|
|
case '@':
|
|
send_to_char(ch, "God channel status:\r\n");
|
|
for (any = 0, d = descriptor_list; d; d = d->next) {
|
|
if (STATE(d) != CON_PLAYING || GET_LEVEL(d->character) < LVL_IMMORT)
|
|
continue;
|
|
if (!CAN_SEE(ch, d->character))
|
|
continue;
|
|
|
|
send_to_char(ch, " %-*s%s%s%s\r\n", MAX_NAME_LENGTH, GET_NAME(d->character),
|
|
PLR_FLAGGED(d->character, PLR_WRITING) ? " (Writing)" : "",
|
|
PLR_FLAGGED(d->character, PLR_MAILING) ? " (Writing mail)" : "",
|
|
PRF_FLAGGED(d->character, PRF_NOWIZ) ? " (Offline)" : "");
|
|
}
|
|
return;
|
|
|
|
case '\\':
|
|
++argument;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
if (PRF_FLAGGED(ch, PRF_NOWIZ)) {
|
|
send_to_char(ch, "You are offline!\r\n");
|
|
return;
|
|
}
|
|
skip_spaces(&argument);
|
|
|
|
if (!*argument) {
|
|
send_to_char(ch, "Don't bother the gods like that!\r\n");
|
|
return;
|
|
}
|
|
if (level > LVL_IMMORT) {
|
|
snprintf(buf1, sizeof(buf1), "%s: <%d> %s%s\r\n", GET_NAME(ch), level, emote ? "<--- " : "", argument);
|
|
snprintf(buf2, sizeof(buf1), "Someone: <%d> %s%s\r\n", level, emote ? "<--- " : "", argument);
|
|
} else {
|
|
snprintf(buf1, sizeof(buf1), "%s: %s%s\r\n", GET_NAME(ch), emote ? "<--- " : "", argument);
|
|
snprintf(buf2, sizeof(buf1), "Someone: %s%s\r\n", emote ? "<--- " : "", argument);
|
|
}
|
|
|
|
for (d = descriptor_list; d; d = d->next) {
|
|
if ((STATE(d) == CON_PLAYING) && (GET_LEVEL(d->character) >= level) &&
|
|
(!PRF_FLAGGED(d->character, PRF_NOWIZ))
|
|
&& (d != ch->desc || !(PRF_FLAGGED(d->character, PRF_NOREPEAT)))) {
|
|
send_to_char(d->character, "%s", CCCYN(d->character, C_NRM));
|
|
send_to_char(d->character, "%s", buf1);
|
|
new_hist_messg(d, buf1);
|
|
send_to_char(d->character, "%s", CCNRM(d->character, C_NRM));
|
|
}
|
|
}
|
|
|
|
if (PRF_FLAGGED(ch, PRF_NOREPEAT))
|
|
send_to_char(ch, "%s", CONFIG_OK);
|
|
}
|
|
|
|
|
|
|
|
ACMD(do_zreset)
|
|
{
|
|
char arg[MAX_INPUT_LENGTH];
|
|
zone_rnum i;
|
|
zone_vnum j;
|
|
|
|
one_argument(argument, arg);
|
|
|
|
if (*arg == '*') {
|
|
if (GET_LEVEL(ch) < LVL_GOD){
|
|
send_to_char(ch, "You do not have permission to reset the entire world.\r\n");
|
|
return;
|
|
} else {
|
|
for (i = 0; i <= top_of_zone_table; i++)
|
|
reset_zone(i);
|
|
send_to_char(ch, "Reset world.\r\n");
|
|
mudlog(NRM, MAX(LVL_GRGOD, GET_INVIS_LEV(ch)), TRUE, "(GC) %s reset entire world.", GET_NAME(ch));
|
|
return; }
|
|
} else if (*arg == '.' || !*arg)
|
|
i = world[IN_ROOM(ch)].zone;
|
|
else {
|
|
j = atoi(arg);
|
|
for (i = 0; i <= top_of_zone_table; i++)
|
|
if (zone_table[i].number == j)
|
|
break;
|
|
}
|
|
if (i <= top_of_zone_table && (can_edit_zone(ch, i) || GET_LEVEL(ch) > LVL_IMMORT)) {
|
|
reset_zone(i);
|
|
send_to_char(ch, "Reset zone #%d: %s.\r\n", zone_table[i].number, zone_table[i].name);
|
|
mudlog(NRM, MAX(LVL_GRGOD, GET_INVIS_LEV(ch)), TRUE, "(GC) %s reset zone %d (%s)", GET_NAME(ch), zone_table[i].number, zone_table[i].name);
|
|
} else
|
|
send_to_char(ch, "You do not have permission to reset this zone. Try %d.\r\n", GET_OLC_ZONE(ch));
|
|
}
|
|
|
|
/*
|
|
* General fn for wizcommands of the sort: cmd <player>
|
|
*/
|
|
ACMD(do_wizutil)
|
|
{
|
|
char arg[MAX_INPUT_LENGTH];
|
|
struct char_data *vict;
|
|
long result;
|
|
|
|
one_argument(argument, arg);
|
|
|
|
if (!*arg)
|
|
send_to_char(ch, "Yes, but for whom?!?\r\n");
|
|
else if (!(vict = get_char_vis(ch, arg, NULL, FIND_CHAR_WORLD)))
|
|
send_to_char(ch, "There is no such player.\r\n");
|
|
else if (IS_NPC(vict))
|
|
send_to_char(ch, "You can't do that to a mob!\r\n");
|
|
else if (GET_LEVEL(vict) >= GET_LEVEL(ch) && vict != ch)
|
|
send_to_char(ch, "Hmmm...you'd better not.\r\n");
|
|
else {
|
|
switch (subcmd) {
|
|
case SCMD_REROLL:
|
|
send_to_char(ch, "Rerolled...\r\n");
|
|
roll_real_abils(vict);
|
|
log("(GC) %s has rerolled %s.", GET_NAME(ch), GET_NAME(vict));
|
|
send_to_char(ch, "New stats: Str %d/%d, Int %d, Wis %d, Dex %d, Con %d, Cha %d\r\n",
|
|
GET_STR(vict), GET_ADD(vict), GET_INT(vict), GET_WIS(vict),
|
|
GET_DEX(vict), GET_CON(vict), GET_CHA(vict));
|
|
break;
|
|
case SCMD_PARDON:
|
|
if (!PLR_FLAGGED(vict, PLR_THIEF | PLR_KILLER)) {
|
|
send_to_char(ch, "Your victim is not flagged.\r\n");
|
|
return;
|
|
}
|
|
REMOVE_BIT(PLR_FLAGS(vict), PLR_THIEF | PLR_KILLER);
|
|
send_to_char(ch, "Pardoned.\r\n");
|
|
send_to_char(vict, "You have been pardoned by the Gods!\r\n");
|
|
mudlog(BRF, MAX(LVL_GOD, GET_INVIS_LEV(ch)), TRUE, "(GC) %s pardoned by %s", GET_NAME(vict), GET_NAME(ch));
|
|
break;
|
|
case SCMD_NOTITLE:
|
|
result = PLR_TOG_CHK(vict, PLR_NOTITLE);
|
|
mudlog(NRM, MAX(LVL_GOD, GET_INVIS_LEV(ch)), TRUE, "(GC) Notitle %s for %s by %s.",
|
|
ONOFF(result), GET_NAME(vict), GET_NAME(ch));
|
|
send_to_char(ch, "(GC) Notitle %s for %s by %s.\r\n", ONOFF(result), GET_NAME(vict), GET_NAME(ch));
|
|
break;
|
|
case SCMD_SQUELCH:
|
|
result = PLR_TOG_CHK(vict, PLR_NOSHOUT);
|
|
mudlog(BRF, MAX(LVL_GOD, GET_INVIS_LEV(ch)), TRUE, "(GC) Squelch %s for %s by %s.",
|
|
ONOFF(result), GET_NAME(vict), GET_NAME(ch));
|
|
send_to_char(ch, "(GC) Squelch %s for %s by %s.\r\n", ONOFF(result), GET_NAME(vict), GET_NAME(ch));
|
|
break;
|
|
case SCMD_FREEZE:
|
|
if (ch == vict) {
|
|
send_to_char(ch, "Oh, yeah, THAT'S real smart...\r\n");
|
|
return;
|
|
}
|
|
if (PLR_FLAGGED(vict, PLR_FROZEN)) {
|
|
send_to_char(ch, "Your victim is already pretty cold.\r\n");
|
|
return;
|
|
}
|
|
SET_BIT(PLR_FLAGS(vict), PLR_FROZEN);
|
|
GET_FREEZE_LEV(vict) = GET_LEVEL(ch);
|
|
send_to_char(vict, "A bitter wind suddenly rises and drains every erg of heat from your body!\r\nYou feel frozen!\r\n");
|
|
send_to_char(ch, "Frozen.\r\n");
|
|
act("A sudden cold wind conjured from nowhere freezes $n!", FALSE, vict, 0, 0, TO_ROOM);
|
|
mudlog(BRF, MAX(LVL_GOD, GET_INVIS_LEV(ch)), TRUE, "(GC) %s frozen by %s.", GET_NAME(vict), GET_NAME(ch));
|
|
break;
|
|
case SCMD_THAW:
|
|
if (!PLR_FLAGGED(vict, PLR_FROZEN)) {
|
|
send_to_char(ch, "Sorry, your victim is not morbidly encased in ice at the moment.\r\n");
|
|
return;
|
|
}
|
|
if (GET_FREEZE_LEV(vict) > GET_LEVEL(ch)) {
|
|
send_to_char(ch, "Sorry, a level %d God froze %s... you can't unfreeze %s.\r\n",
|
|
GET_FREEZE_LEV(vict), GET_NAME(vict), HMHR(vict));
|
|
return;
|
|
}
|
|
mudlog(BRF, MAX(LVL_GOD, GET_INVIS_LEV(ch)), TRUE, "(GC) %s un-frozen by %s.", GET_NAME(vict), GET_NAME(ch));
|
|
REMOVE_BIT(PLR_FLAGS(vict), PLR_FROZEN);
|
|
send_to_char(vict, "A fireball suddenly explodes in front of you, melting the ice!\r\nYou feel thawed.\r\n");
|
|
send_to_char(ch, "Thawed.\r\n");
|
|
act("A sudden fireball conjured from nowhere thaws $n!", FALSE, vict, 0, 0, TO_ROOM);
|
|
break;
|
|
case SCMD_UNAFFECT:
|
|
if (vict->affected || AFF_FLAGS(vict)) {
|
|
while (vict->affected)
|
|
affect_remove(vict, vict->affected);
|
|
AFF_FLAGS(vict) = 0;
|
|
send_to_char(vict, "There is a brief flash of light!\r\nYou feel slightly different.\r\n");
|
|
send_to_char(ch, "All spells removed.\r\n");
|
|
} else {
|
|
send_to_char(ch, "Your victim does not have any affections!\r\n");
|
|
return;
|
|
}
|
|
break;
|
|
default:
|
|
log("SYSERR: Unknown subcmd %d passed to do_wizutil (%s)", subcmd, __FILE__);
|
|
/* SYSERR_DESC:
|
|
* This is the same as the unhandled case in do_gen_ps(), but this
|
|
* function handles 'reroll', 'pardon', 'freeze', etc.
|
|
*/
|
|
break;
|
|
}
|
|
save_char(vict);
|
|
}
|
|
}
|
|
|
|
|
|
/* single zone printing fn used by "show zone" so it's not repeated in the
|
|
code 3 times ... -je, 4/6/93 */
|
|
|
|
/* FIXME: overflow possible */
|
|
size_t print_zone_to_buf(char *bufptr, size_t left, zone_rnum zone, int listall)
|
|
{
|
|
size_t tmp;
|
|
|
|
if (listall) {
|
|
int i, j, k, l, m, n;
|
|
|
|
tmp = snprintf(bufptr, left,
|
|
"%3d %-30.30s%s By: %-10.10s%s Age: %3d; Reset: %3d (%1d); Range: %5d-%5d\r\n",
|
|
zone_table[zone].number, zone_table[zone].name, KNRM, zone_table[zone].builders, KNRM,
|
|
zone_table[zone].age, zone_table[zone].lifespan,
|
|
zone_table[zone].reset_mode,
|
|
zone_table[zone].bot, zone_table[zone].top);
|
|
i = j = k = l = m = n = 0;
|
|
|
|
for (i = 0; i < top_of_world; i++)
|
|
if (world[i].number >= zone_table[zone].bot && world[i].number <= zone_table[zone].top)
|
|
j++;
|
|
|
|
for (i = 0; i < top_of_objt; i++)
|
|
if (obj_index[i].vnum >= zone_table[zone].bot && obj_index[i].vnum <= zone_table[zone].top)
|
|
k++;
|
|
|
|
for (i = 0; i < top_of_mobt; i++)
|
|
if (mob_index[i].vnum >= zone_table[zone].bot && mob_index[i].vnum <= zone_table[zone].top)
|
|
l++;
|
|
|
|
for (i = 0; i<= top_shop; i++)
|
|
if (SHOP_NUM(i) >= zone_table[zone].bot && SHOP_NUM(i) <= zone_table[zone].top)
|
|
m++;
|
|
|
|
for (i = 0; i < top_of_trigt; i++)
|
|
if (trig_index[i]->vnum >= zone_table[zone].bot && trig_index[i]->vnum <= zone_table[zone].top)
|
|
n++;
|
|
|
|
tmp += snprintf(bufptr + tmp, left - tmp,
|
|
" Zone stats:\r\n"
|
|
" ---------------\r\n"
|
|
" Rooms: %2d\r\n"
|
|
" Objects: %2d\r\n"
|
|
" Mobiles: %2d\r\n"
|
|
" Shops: %2d\r\n"
|
|
" Triggers: %2d\r\n",
|
|
j, k, l, m, n);
|
|
|
|
return tmp;
|
|
}
|
|
|
|
return snprintf(bufptr, left,
|
|
"%3d %-*s%s By: %-10.10s%s Range: %5d-%5d\r\n", zone_table[zone].number,
|
|
count_color_chars(zone_table[zone].name)+30, zone_table[zone].name, KNRM,
|
|
zone_table[zone].builders, KNRM, zone_table[zone].bot, zone_table[zone].top);
|
|
}
|
|
|
|
|
|
ACMD(do_show)
|
|
{
|
|
int i, j, k, l, con; /* i, j, k to specifics? */
|
|
size_t len, nlen;
|
|
zone_rnum zrn;
|
|
zone_vnum zvn;
|
|
byte self = FALSE;
|
|
struct char_data *vict = NULL;
|
|
struct obj_data *obj;
|
|
struct descriptor_data *d;
|
|
char field[MAX_INPUT_LENGTH], value[MAX_INPUT_LENGTH],
|
|
arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH];
|
|
|
|
struct show_struct {
|
|
const char *cmd;
|
|
const char level;
|
|
} fields[] = {
|
|
{ "nothing", 0 }, /* 0 */
|
|
{ "zones", LVL_IMMORT }, /* 1 */
|
|
{ "player", LVL_IMMORT },
|
|
{ "rent", LVL_IMMORT },
|
|
{ "stats", LVL_IMMORT },
|
|
{ "errors", LVL_IMMORT }, /* 5 */
|
|
{ "death", LVL_IMMORT },
|
|
{ "godrooms", LVL_IMMORT },
|
|
{ "shops", LVL_IMMORT },
|
|
{ "houses", LVL_IMMORT },
|
|
{ "snoop", LVL_IMMORT }, /* 10 */
|
|
{ "\n", 0 }
|
|
};
|
|
|
|
skip_spaces(&argument);
|
|
|
|
if (!*argument) {
|
|
send_to_char(ch, "Show options:\r\n");
|
|
for (j = 0, i = 1; fields[i].level; i++)
|
|
if (fields[i].level <= GET_LEVEL(ch))
|
|
send_to_char(ch, "%-15s%s", fields[i].cmd, (!(++j % 5) ? "\r\n" : ""));
|
|
send_to_char(ch, "\r\n");
|
|
return;
|
|
}
|
|
|
|
strcpy(arg, two_arguments(argument, field, value)); /* strcpy: OK (argument <= MAX_INPUT_LENGTH == arg) */
|
|
|
|
for (l = 0; *(fields[l].cmd) != '\n'; l++)
|
|
if (!strncmp(field, fields[l].cmd, strlen(field)))
|
|
break;
|
|
|
|
if (GET_LEVEL(ch) < fields[l].level) {
|
|
send_to_char(ch, "You are not godly enough for that!\r\n");
|
|
return;
|
|
}
|
|
if (!strcmp(value, "."))
|
|
self = TRUE;
|
|
buf[0] = '\0';
|
|
|
|
switch (l) {
|
|
/* show zone */
|
|
case 1:
|
|
/* tightened up by JE 4/6/93 */
|
|
if (self)
|
|
print_zone_to_buf(buf, sizeof(buf), world[IN_ROOM(ch)].zone, 1);
|
|
else if (*value && is_number(value)) {
|
|
for (zvn = atoi(value), zrn = 0; zone_table[zrn].number != zvn && zrn <= top_of_zone_table; zrn++);
|
|
if (zrn <= top_of_zone_table)
|
|
print_zone_to_buf(buf, sizeof(buf), zrn, 1);
|
|
else {
|
|
send_to_char(ch, "That is not a valid zone.\r\n");
|
|
return;
|
|
}
|
|
} else {
|
|
char *buf2;
|
|
for (len = zrn = 0; zrn <= top_of_zone_table; zrn++) {
|
|
if (*value) {
|
|
buf2 = strtok(strdup(zone_table[zrn].builders), " ");
|
|
while (buf2) {
|
|
if (!str_cmp(buf2, value))
|
|
break;
|
|
buf2 = strtok(NULL, " ");
|
|
}
|
|
if (!buf2)
|
|
continue;
|
|
}
|
|
nlen = print_zone_to_buf(buf + len, sizeof(buf) - len, zrn, 0);
|
|
if (len + nlen >= sizeof(buf) || nlen < 0)
|
|
break;
|
|
len += nlen;
|
|
}
|
|
}
|
|
page_string(ch->desc, buf, TRUE);
|
|
break;
|
|
|
|
/* show player */
|
|
case 2:
|
|
if (!*value) {
|
|
send_to_char(ch, "A name would help.\r\n");
|
|
return;
|
|
}
|
|
|
|
CREATE(vict, struct char_data, 1);
|
|
clear_char(vict);
|
|
CREATE(vict->player_specials, struct player_special_data, 1);
|
|
if (load_char(value, vict) < 0) {
|
|
send_to_char(ch, "There is no such player.\r\n");
|
|
free_char(vict);
|
|
return;
|
|
}
|
|
send_to_char(ch, "Player: %-12s (%s) [%2d %s]\r\n", GET_NAME(vict),
|
|
genders[(int) GET_SEX(vict)], GET_LEVEL(vict), class_abbrevs[(int)
|
|
GET_CLASS(vict)]);
|
|
send_to_char(ch, "Au: %-8d Bal: %-8d Exp: %-8d Align: %-5d Lessons: %-3d\r\n",
|
|
GET_GOLD(vict), GET_BANK_GOLD(vict), GET_EXP(vict),
|
|
GET_ALIGNMENT(vict), GET_PRACTICES(vict));
|
|
|
|
/* ctime() uses static buffer: do not combine. */
|
|
send_to_char(ch, "Started: %-20.16s ", ctime(&vict->player.time.birth));
|
|
send_to_char(ch, "Last: %-20.16s Played: %3dh %2dm\r\n",
|
|
ctime(&vict->player.time.logon),
|
|
(int) (vict->player.time.played / 3600),
|
|
(int) (vict->player.time.played / 60 % 60));
|
|
free_char(vict);
|
|
break;
|
|
|
|
/* show rent */
|
|
case 3:
|
|
if (!*value) {
|
|
send_to_char(ch, "A name would help.\r\n");
|
|
return;
|
|
}
|
|
Crash_listrent(ch, value);
|
|
break;
|
|
|
|
/* show stats */
|
|
case 4:
|
|
i = 0;
|
|
j = 0;
|
|
k = 0;
|
|
con = 0;
|
|
for (vict = character_list; vict; vict = vict->next) {
|
|
if (IS_NPC(vict))
|
|
j++;
|
|
else if (CAN_SEE(ch, vict)) {
|
|
i++;
|
|
if (vict->desc)
|
|
con++;
|
|
}
|
|
}
|
|
for (obj = object_list; obj; obj = obj->next)
|
|
k++;
|
|
send_to_char(ch,
|
|
"Current stats:\r\n"
|
|
" %5d players in game %5d connected\r\n"
|
|
" %5d registered\r\n"
|
|
" %5d mobiles %5d prototypes\r\n"
|
|
" %5d objects %5d prototypes\r\n"
|
|
" %5d rooms %5d zones\r\n"
|
|
" %5d triggers %5d shops\r\n"
|
|
" %5d large bufs\r\n"
|
|
" %5d buf switches %5d overflows\r\n",
|
|
i, con,
|
|
top_of_p_table + 1,
|
|
j, top_of_mobt + 1,
|
|
k, top_of_objt + 1,
|
|
top_of_world + 1, top_of_zone_table + 1,
|
|
top_of_trigt + 1, top_shop + 1,
|
|
buf_largecount,
|
|
buf_switches, buf_overflows
|
|
);
|
|
break;
|
|
|
|
/* show errors */
|
|
case 5:
|
|
len = strlcpy(buf, "Errant Rooms\r\n------------\r\n", sizeof(buf));
|
|
for (i = 0, k = 0; i <= top_of_world; i++)
|
|
for (j = 0; j < NUM_OF_DIRS; j++) {
|
|
if (!W_EXIT(i,j))
|
|
continue;
|
|
if (W_EXIT(i,j)->to_room == 0) {
|
|
nlen = snprintf(buf + len, sizeof(buf) - len, "%2d: (void ) [%5d] %-*s%s (%s)\r\n", ++k, GET_ROOM_VNUM(i), count_color_chars(world[i].name)+40, world[i].name, QNRM, dirs[j]);
|
|
if (len + nlen >= sizeof(buf) || nlen < 0)
|
|
break;
|
|
len += nlen;
|
|
}
|
|
if (W_EXIT(i,j)->to_room == NOWHERE && !W_EXIT(i,j)->general_description) {
|
|
nlen = snprintf(buf + len, sizeof(buf) - len, "%2d: (Nowhere) [%5d] %-*s%s (%s)\r\n", ++k, GET_ROOM_VNUM(i), count_color_chars(world[i].name)+ 40, world[i].name, QNRM, dirs[j]);
|
|
if (len + nlen >= sizeof(buf) || nlen < 0)
|
|
break;
|
|
len += nlen;
|
|
}
|
|
}
|
|
page_string(ch->desc, buf, TRUE);
|
|
break;
|
|
|
|
/* show death */
|
|
case 6:
|
|
len = strlcpy(buf, "Death Traps\r\n-----------\r\n", sizeof(buf));
|
|
for (i = 0, j = 0; i <= top_of_world; i++)
|
|
if (ROOM_FLAGGED(i, ROOM_DEATH)) {
|
|
nlen = snprintf(buf + len, sizeof(buf) - len, "%2d: [%5d] %s%s\r\n", ++j, GET_ROOM_VNUM(i), world[i].name, QNRM);
|
|
if (len + nlen >= sizeof(buf) || nlen < 0)
|
|
break;
|
|
len += nlen;
|
|
}
|
|
page_string(ch->desc, buf, TRUE);
|
|
break;
|
|
|
|
/* show godrooms */
|
|
case 7:
|
|
len = strlcpy(buf, "Godrooms\r\n--------------------------\r\n", sizeof(buf));
|
|
for (i = 0, j = 0; i <= top_of_world; i++)
|
|
if (ROOM_FLAGGED(i, ROOM_GODROOM)) {
|
|
nlen = snprintf(buf + len, sizeof(buf) - len, "%2d: [%5d] %s%s\r\n", ++j, GET_ROOM_VNUM(i), world[i].name, QNRM);
|
|
if (len + nlen >= sizeof(buf) || nlen < 0)
|
|
break;
|
|
len += nlen;
|
|
}
|
|
page_string(ch->desc, buf, TRUE);
|
|
break;
|
|
|
|
/* show shops */
|
|
case 8:
|
|
show_shops(ch, value);
|
|
break;
|
|
|
|
/* show houses */
|
|
case 9:
|
|
hcontrol_list_houses(ch);
|
|
break;
|
|
|
|
/* show snoop */
|
|
case 10:
|
|
i = 0;
|
|
send_to_char(ch, "People currently snooping:\r\n--------------------------\r\n");
|
|
for (d = descriptor_list; d; d = d->next) {
|
|
if (d->snooping == NULL || d->character == NULL)
|
|
continue;
|
|
if (STATE(d) != CON_PLAYING || GET_LEVEL(ch) < GET_LEVEL(d->character))
|
|
continue;
|
|
if (!CAN_SEE(ch, d->character) || IN_ROOM(d->character) == NOWHERE)
|
|
continue;
|
|
i++;
|
|
send_to_char(ch, "%-10s%s - snooped by %s%s.\r\n", GET_NAME(d->snooping->character), QNRM, GET_NAME(d->character), QNRM);
|
|
}
|
|
if (i == 0)
|
|
send_to_char(ch, "No one is currently snooping.\r\n");
|
|
break;
|
|
|
|
/* show what? */
|
|
default:
|
|
send_to_char(ch, "Sorry, I don't understand that.\r\n");
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
/***************** The do_set function ***********************************/
|
|
|
|
#define PC 1
|
|
#define NPC 2
|
|
#define BOTH 3
|
|
|
|
#define MISC 0
|
|
#define BINARY 1
|
|
#define NUMBER 2
|
|
|
|
#define SET_OR_REMOVE(flagset, flags) { \
|
|
if (on) SET_BIT(flagset, flags); \
|
|
else if (off) REMOVE_BIT(flagset, flags); }
|
|
|
|
#define RANGE(low, high) (value = MAX((low), MIN((high), (value))))
|
|
|
|
|
|
/* The set options available */
|
|
struct set_struct {
|
|
const char *cmd;
|
|
const char level;
|
|
const char pcnpc;
|
|
const char type;
|
|
} set_fields[] = {
|
|
{ "brief", LVL_GOD, PC, BINARY }, /* 0 */
|
|
{ "invstart", LVL_GOD, PC, BINARY }, /* 1 */
|
|
{ "title", LVL_GOD, PC, MISC },
|
|
{ "nosummon", LVL_GRGOD, PC, BINARY },
|
|
{ "maxhit", LVL_GRGOD, BOTH, NUMBER },
|
|
{ "maxmana", LVL_GRGOD, BOTH, NUMBER }, /* 5 */
|
|
{ "maxmove", LVL_GRGOD, BOTH, NUMBER },
|
|
{ "hit", LVL_GRGOD, BOTH, NUMBER },
|
|
{ "mana", LVL_GRGOD, BOTH, NUMBER },
|
|
{ "move", LVL_GRGOD, BOTH, NUMBER },
|
|
{ "align", LVL_GOD, BOTH, NUMBER }, /* 10 */
|
|
{ "str", LVL_GRGOD, BOTH, NUMBER },
|
|
{ "stradd", LVL_GRGOD, BOTH, NUMBER },
|
|
{ "int", LVL_GRGOD, BOTH, NUMBER },
|
|
{ "wis", LVL_GRGOD, BOTH, NUMBER },
|
|
{ "dex", LVL_GRGOD, BOTH, NUMBER }, /* 15 */
|
|
{ "con", LVL_GRGOD, BOTH, NUMBER },
|
|
{ "cha", LVL_GRGOD, BOTH, NUMBER },
|
|
{ "ac", LVL_GRGOD, BOTH, NUMBER },
|
|
{ "gold", LVL_GOD, BOTH, NUMBER },
|
|
{ "bank", LVL_GOD, PC, NUMBER }, /* 20 */
|
|
{ "exp", LVL_GRGOD, BOTH, NUMBER },
|
|
{ "hitroll", LVL_GRGOD, BOTH, NUMBER },
|
|
{ "damroll", LVL_GRGOD, BOTH, NUMBER },
|
|
{ "invis", LVL_IMPL, PC, NUMBER },
|
|
{ "nohassle", LVL_GRGOD, PC, BINARY }, /* 25 */
|
|
{ "frozen", LVL_FREEZE, PC, BINARY },
|
|
{ "practices", LVL_GRGOD, PC, NUMBER },
|
|
{ "lessons", LVL_GRGOD, PC, NUMBER },
|
|
{ "drunk", LVL_GRGOD, BOTH, MISC },
|
|
{ "hunger", LVL_GRGOD, BOTH, MISC }, /* 30 */
|
|
{ "thirst", LVL_GRGOD, BOTH, MISC },
|
|
{ "killer", LVL_GOD, PC, BINARY },
|
|
{ "thief", LVL_GOD, PC, BINARY },
|
|
{ "level", LVL_GOD, BOTH, NUMBER },
|
|
{ "room", LVL_IMPL, BOTH, NUMBER }, /* 35 */
|
|
{ "roomflag", LVL_GRGOD, PC, BINARY },
|
|
{ "siteok", LVL_GRGOD, PC, BINARY },
|
|
{ "deleted", LVL_IMPL, PC, BINARY },
|
|
{ "class", LVL_GRGOD, BOTH, MISC },
|
|
{ "nowizlist", LVL_GOD, PC, BINARY }, /* 40 */
|
|
{ "quest", LVL_GOD, PC, BINARY },
|
|
{ "loadroom", LVL_GRGOD, PC, MISC },
|
|
{ "color", LVL_GOD, PC, BINARY },
|
|
{ "idnum", LVL_IMPL, PC, NUMBER },
|
|
{ "passwd", LVL_IMPL, PC, MISC }, /* 45 */
|
|
{ "nodelete", LVL_GOD, PC, BINARY },
|
|
{ "sex", LVL_GRGOD, BOTH, MISC },
|
|
{ "age", LVL_GRGOD, BOTH, NUMBER },
|
|
{ "height", LVL_GRGOD, BOTH, NUMBER },
|
|
{ "weight", LVL_GRGOD, BOTH, NUMBER }, /* 50 */
|
|
{ "olc", LVL_GRGOD, PC, MISC },
|
|
{ "variable", LVL_GRGOD, PC, MISC },
|
|
{ "poofin", LVL_IMMORT, PC, MISC },
|
|
{ "poofout", LVL_IMMORT, PC, MISC },
|
|
{ "afk", LVL_GRGOD, PC, BINARY }, /* 55 */
|
|
{ "\n", 0, BOTH, MISC }
|
|
};
|
|
|
|
|
|
int perform_set(struct char_data *ch, struct char_data *vict, int mode,
|
|
char *val_arg)
|
|
{
|
|
int i, on = 0, off = 0, value = 0;
|
|
room_rnum rnum;
|
|
room_vnum rvnum;
|
|
|
|
/* Check to make sure all the levels are correct */
|
|
if (GET_LEVEL(ch) != LVL_IMPL) {
|
|
if (!IS_NPC(vict) && GET_LEVEL(ch) <= GET_LEVEL(vict) && vict != ch) {
|
|
send_to_char(ch, "Maybe that's not such a great idea...\r\n");
|
|
return (0);
|
|
}
|
|
}
|
|
if (GET_LEVEL(ch) < set_fields[mode].level) {
|
|
send_to_char(ch, "You are not godly enough for that!\r\n");
|
|
return (0);
|
|
}
|
|
|
|
/* Make sure the PC/NPC is correct */
|
|
if (IS_NPC(vict) && !(set_fields[mode].pcnpc & NPC)) {
|
|
send_to_char(ch, "You can't do that to a beast!\r\n");
|
|
return (0);
|
|
} else if (!IS_NPC(vict) && !(set_fields[mode].pcnpc & PC)) {
|
|
send_to_char(ch, "That can only be done to a beast!\r\n");
|
|
return (0);
|
|
}
|
|
|
|
/* Find the value of the argument */
|
|
if (set_fields[mode].type == BINARY) {
|
|
if (!strcmp(val_arg, "on") || !strcmp(val_arg, "yes"))
|
|
on = 1;
|
|
else if (!strcmp(val_arg, "off") || !strcmp(val_arg, "no"))
|
|
off = 1;
|
|
if (!(on || off)) {
|
|
send_to_char(ch, "Value must be 'on' or 'off'.\r\n");
|
|
return (0);
|
|
}
|
|
send_to_char(ch, "%s %s for %s.\r\n", set_fields[mode].cmd, ONOFF(on), GET_NAME(vict));
|
|
} else if (set_fields[mode].type == NUMBER) {
|
|
value = atoi(val_arg);
|
|
send_to_char(ch, "%s's %s set to %d.\r\n", GET_NAME(vict), set_fields[mode].cmd, value);
|
|
} else
|
|
send_to_char(ch, "%s", CONFIG_OK);
|
|
|
|
switch (mode) {
|
|
case 0:
|
|
SET_OR_REMOVE(PRF_FLAGS(vict), PRF_BRIEF);
|
|
break;
|
|
case 1:
|
|
SET_OR_REMOVE(PLR_FLAGS(vict), PLR_INVSTART);
|
|
break;
|
|
case 2:
|
|
set_title(vict, val_arg);
|
|
send_to_char(ch, "%s's title is now: %s\r\n", GET_NAME(vict), GET_TITLE(vict));
|
|
break;
|
|
case 3:
|
|
SET_OR_REMOVE(PRF_FLAGS(vict), PRF_SUMMONABLE);
|
|
send_to_char(ch, "Nosummon %s for %s.\r\n", ONOFF(!on), GET_NAME(vict));
|
|
break;
|
|
case 4:
|
|
vict->points.max_hit = RANGE(1, 5000);
|
|
affect_total(vict);
|
|
break;
|
|
case 5:
|
|
vict->points.max_mana = RANGE(1, 5000);
|
|
affect_total(vict);
|
|
break;
|
|
case 6:
|
|
vict->points.max_move = RANGE(1, 5000);
|
|
affect_total(vict);
|
|
break;
|
|
case 7:
|
|
vict->points.hit = RANGE(-9, vict->points.max_hit);
|
|
affect_total(vict);
|
|
break;
|
|
case 8:
|
|
vict->points.mana = RANGE(0, vict->points.max_mana);
|
|
affect_total(vict);
|
|
break;
|
|
case 9:
|
|
vict->points.move = RANGE(0, vict->points.max_move);
|
|
affect_total(vict);
|
|
break;
|
|
case 10:
|
|
GET_ALIGNMENT(vict) = RANGE(-1000, 1000);
|
|
affect_total(vict);
|
|
break;
|
|
case 11:
|
|
if (IS_NPC(vict) || GET_LEVEL(vict) >= LVL_GRGOD)
|
|
RANGE(3, 25);
|
|
else
|
|
RANGE(3, 18);
|
|
vict->real_abils.str = value;
|
|
vict->real_abils.str_add = 0;
|
|
affect_total(vict);
|
|
break;
|
|
case 12:
|
|
vict->real_abils.str_add = RANGE(0, 100);
|
|
if (value > 0)
|
|
vict->real_abils.str = 18;
|
|
affect_total(vict);
|
|
break;
|
|
case 13:
|
|
if (IS_NPC(vict) || GET_LEVEL(vict) >= LVL_GRGOD)
|
|
RANGE(3, 25);
|
|
else
|
|
RANGE(3, 18);
|
|
vict->real_abils.intel = value;
|
|
affect_total(vict);
|
|
break;
|
|
case 14:
|
|
if (IS_NPC(vict) || GET_LEVEL(vict) >= LVL_GRGOD)
|
|
RANGE(3, 25);
|
|
else
|
|
RANGE(3, 18);
|
|
vict->real_abils.wis = value;
|
|
affect_total(vict);
|
|
break;
|
|
case 15:
|
|
if (IS_NPC(vict) || GET_LEVEL(vict) >= LVL_GRGOD)
|
|
RANGE(3, 25);
|
|
else
|
|
RANGE(3, 18);
|
|
vict->real_abils.dex = value;
|
|
affect_total(vict);
|
|
break;
|
|
case 16:
|
|
if (IS_NPC(vict) || GET_LEVEL(vict) >= LVL_GRGOD)
|
|
RANGE(3, 25);
|
|
else
|
|
RANGE(3, 18);
|
|
vict->real_abils.con = value;
|
|
affect_total(vict);
|
|
break;
|
|
case 17:
|
|
if (IS_NPC(vict) || GET_LEVEL(vict) >= LVL_GRGOD)
|
|
RANGE(3, 25);
|
|
else
|
|
RANGE(3, 18);
|
|
vict->real_abils.cha = value;
|
|
affect_total(vict);
|
|
break;
|
|
case 18:
|
|
vict->points.armor = RANGE(-100, 100);
|
|
affect_total(vict);
|
|
break;
|
|
case 19:
|
|
GET_GOLD(vict) = RANGE(0, 100000000);
|
|
break;
|
|
case 20:
|
|
GET_BANK_GOLD(vict) = RANGE(0, 100000000);
|
|
break;
|
|
case 21:
|
|
vict->points.exp = RANGE(0, 50000000);
|
|
break;
|
|
case 22:
|
|
vict->points.hitroll = RANGE(-20, 20);
|
|
affect_total(vict);
|
|
break;
|
|
case 23:
|
|
vict->points.damroll = RANGE(-20, 20);
|
|
affect_total(vict);
|
|
break;
|
|
case 24:
|
|
if (GET_LEVEL(ch) < LVL_IMPL && ch != vict) {
|
|
send_to_char(ch, "You aren't godly enough for that!\r\n");
|
|
return (0);
|
|
}
|
|
GET_INVIS_LEV(vict) = RANGE(0, GET_LEVEL(vict));
|
|
break;
|
|
case 25:
|
|
if (GET_LEVEL(ch) < LVL_GOD && ch != vict) {
|
|
send_to_char(ch, "You aren't godly enough for that!\r\n");
|
|
return (0);
|
|
}
|
|
SET_OR_REMOVE(PRF_FLAGS(vict), PRF_NOHASSLE);
|
|
break;
|
|
case 26:
|
|
if (ch == vict && on) {
|
|
send_to_char(ch, "Better not -- could be a long winter!\r\n");
|
|
return (0);
|
|
}
|
|
SET_OR_REMOVE(PLR_FLAGS(vict), PLR_FROZEN);
|
|
break;
|
|
case 27:
|
|
case 28:
|
|
GET_PRACTICES(vict) = RANGE(0, 100);
|
|
break;
|
|
case 29:
|
|
case 30:
|
|
case 31:
|
|
if (!str_cmp(val_arg, "off")) {
|
|
GET_COND(vict, (mode - 29)) = -1; /* warning: magic number here */
|
|
send_to_char(ch, "%s's %s now off.\r\n", GET_NAME(vict), set_fields[mode].cmd);
|
|
} else if (is_number(val_arg)) {
|
|
value = atoi(val_arg);
|
|
RANGE(0, 24);
|
|
GET_COND(vict, (mode - 29)) = value; /* and here too */
|
|
send_to_char(ch, "%s's %s set to %d.\r\n", GET_NAME(vict), set_fields[mode].cmd, value);
|
|
} else {
|
|
send_to_char(ch, "Must be 'off' or a value from 0 to 24.\r\n");
|
|
return (0);
|
|
}
|
|
break;
|
|
case 32:
|
|
SET_OR_REMOVE(PLR_FLAGS(vict), PLR_KILLER);
|
|
break;
|
|
case 33:
|
|
SET_OR_REMOVE(PLR_FLAGS(vict), PLR_THIEF);
|
|
break;
|
|
case 34:
|
|
if ((!IS_NPC(vict) && value > GET_LEVEL(ch)) || value > LVL_IMPL) {
|
|
send_to_char(ch, "You can't do that.\r\n");
|
|
return (0);
|
|
}
|
|
RANGE(0, LVL_IMPL);
|
|
vict->player.level = value;
|
|
break;
|
|
case 35:
|
|
if ((rnum = real_room(value)) == NOWHERE) {
|
|
send_to_char(ch, "No room exists with that number.\r\n");
|
|
return (0);
|
|
}
|
|
if (IN_ROOM(vict) != NOWHERE) /* Another Eric Green special. */
|
|
char_from_room(vict);
|
|
char_to_room(vict, rnum);
|
|
break;
|
|
case 36:
|
|
SET_OR_REMOVE(PRF_FLAGS(vict), PRF_SHOWVNUMS);
|
|
break;
|
|
case 37:
|
|
SET_OR_REMOVE(PLR_FLAGS(vict), PLR_SITEOK);
|
|
break;
|
|
case 38:
|
|
SET_OR_REMOVE(PLR_FLAGS(vict), PLR_DELETED);
|
|
break;
|
|
case 39:
|
|
if ((i = parse_class(*val_arg)) == CLASS_UNDEFINED) {
|
|
send_to_char(ch, "That is not a class.\r\n");
|
|
return (0);
|
|
}
|
|
GET_CLASS(vict) = i;
|
|
break;
|
|
case 40:
|
|
SET_OR_REMOVE(PLR_FLAGS(vict), PLR_NOWIZLIST);
|
|
break;
|
|
case 41:
|
|
SET_OR_REMOVE(PRF_FLAGS(vict), PRF_QUEST);
|
|
break;
|
|
case 42:
|
|
if (!str_cmp(val_arg, "off")) {
|
|
REMOVE_BIT(PLR_FLAGS(vict), PLR_LOADROOM);
|
|
} else if (is_number(val_arg)) {
|
|
rvnum = atoi(val_arg);
|
|
if (real_room(rvnum) != NOWHERE) {
|
|
SET_BIT(PLR_FLAGS(vict), PLR_LOADROOM);
|
|
GET_LOADROOM(vict) = rvnum;
|
|
send_to_char(ch, "%s will enter at room #%d.\r\n", GET_NAME(vict), GET_LOADROOM(vict));
|
|
} else {
|
|
send_to_char(ch, "That room does not exist!\r\n");
|
|
return (0);
|
|
}
|
|
} else {
|
|
send_to_char(ch, "Must be 'off' or a room's virtual number.\r\n");
|
|
return (0);
|
|
}
|
|
break;
|
|
case 43:
|
|
SET_OR_REMOVE(PRF_FLAGS(vict), (PRF_COLOR_1 | PRF_COLOR_2));
|
|
break;
|
|
case 44:
|
|
if (GET_IDNUM(ch) != 1 || !IS_NPC(vict))
|
|
return (0);
|
|
GET_IDNUM(vict) = value;
|
|
break;
|
|
case 45:
|
|
if (GET_LEVEL(vict) >= LVL_GRGOD) {
|
|
send_to_char(ch, "You cannot change that.\r\n");
|
|
return (0);
|
|
}
|
|
strncpy(GET_PASSWD(vict), CRYPT(val_arg, GET_NAME(vict)), MAX_PWD_LENGTH); /* strncpy: OK (G_P:MAX_PWD_LENGTH) */
|
|
*(GET_PASSWD(vict) + MAX_PWD_LENGTH) = '\0';
|
|
send_to_char(ch, "Password changed to '%s'.\r\n", val_arg);
|
|
break;
|
|
case 46:
|
|
SET_OR_REMOVE(PLR_FLAGS(vict), PLR_NODELETE);
|
|
break;
|
|
case 47:
|
|
if ((i = search_block(val_arg, genders, FALSE)) < 0) {
|
|
send_to_char(ch, "Must be 'male', 'female', or 'neutral'.\r\n");
|
|
return (0);
|
|
}
|
|
GET_SEX(vict) = i;
|
|
break;
|
|
case 48: /* set age */
|
|
if (value < 2 || value > 200) { /* Arbitrary limits. */
|
|
send_to_char(ch, "Ages 2 to 200 accepted.\r\n");
|
|
return (0);
|
|
}
|
|
/*
|
|
* NOTE: May not display the exact age specified due to the integer
|
|
* division used elsewhere in the code. Seems to only happen for
|
|
* some values below the starting age (17) anyway. -gg 5/27/98
|
|
*/
|
|
vict->player.time.birth = time(0) - ((value - 17) * SECS_PER_MUD_YEAR);
|
|
break;
|
|
|
|
case 49: /* Blame/Thank Rick Glover. :) */
|
|
GET_HEIGHT(vict) = value;
|
|
affect_total(vict);
|
|
break;
|
|
|
|
case 50:
|
|
GET_WEIGHT(vict) = value;
|
|
affect_total(vict);
|
|
break;
|
|
|
|
case 51:
|
|
if (is_abbrev(val_arg, "socials") || is_abbrev(val_arg, "actions") || is_abbrev(val_arg, "aedit"))
|
|
GET_OLC_ZONE(vict) = AEDIT_PERMISSION;
|
|
else if (is_abbrev(val_arg, "hedit"))
|
|
GET_OLC_ZONE(vict) = HEDIT_PERMISSION;
|
|
else if (is_abbrev(val_arg, "off"))
|
|
GET_OLC_ZONE(vict) = NOWHERE;
|
|
else if (!is_number(val_arg)) {
|
|
send_to_char(ch, "Value must be either 'aedit', 'hedit', 'off' or a zone number.\r\n");
|
|
return (0);
|
|
} else
|
|
GET_OLC_ZONE(vict) = atoi(val_arg);
|
|
break;
|
|
|
|
case 52: /* set dg script variable */
|
|
return perform_set_dg_var(ch, vict, val_arg);
|
|
break;
|
|
|
|
case 53:
|
|
if ((vict == ch) || (GET_LEVEL(ch) == LVL_IMPL)) {
|
|
skip_spaces(&val_arg);
|
|
if (!*val_arg)
|
|
POOFIN(vict) = NULL;
|
|
else
|
|
POOFIN(vict) = strdup(val_arg);
|
|
}
|
|
break;
|
|
|
|
case 54:
|
|
if ((vict == ch) || (GET_LEVEL(ch) == LVL_IMPL)) {
|
|
skip_spaces(&val_arg);
|
|
if (!*val_arg)
|
|
POOFOUT(vict) = NULL;
|
|
else
|
|
POOFOUT(vict) = strdup(val_arg);
|
|
}
|
|
break;
|
|
|
|
case 55:
|
|
SET_OR_REMOVE(PRF_FLAGS(vict), PRF_AFK);
|
|
break;
|
|
|
|
default:
|
|
send_to_char(ch, "Can't set that!\r\n");
|
|
return (0);
|
|
}
|
|
|
|
return (1);
|
|
}
|
|
|
|
|
|
ACMD(do_set)
|
|
{
|
|
struct char_data *vict = NULL, *cbuf = NULL;
|
|
char field[MAX_INPUT_LENGTH], name[MAX_INPUT_LENGTH], buf[MAX_INPUT_LENGTH];
|
|
int mode, len, player_i = 0, retval;
|
|
char is_file = 0, is_player = 0;
|
|
|
|
half_chop(argument, name, buf);
|
|
|
|
if (!strcmp(name, "file")) {
|
|
is_file = 1;
|
|
half_chop(buf, name, buf);
|
|
} else if (!str_cmp(name, "player")) {
|
|
is_player = 1;
|
|
half_chop(buf, name, buf);
|
|
} else if (!str_cmp(name, "mob"))
|
|
half_chop(buf, name, buf);
|
|
|
|
half_chop(buf, field, buf);
|
|
|
|
if (!*name || !*field) {
|
|
send_to_char(ch, "Usage: set <victim> <field> <value>\r\n");
|
|
return;
|
|
}
|
|
|
|
/* find the target */
|
|
if (!is_file) {
|
|
if (is_player) {
|
|
if (!(vict = get_player_vis(ch, name, NULL, FIND_CHAR_WORLD))) {
|
|
send_to_char(ch, "There is no such player.\r\n");
|
|
return;
|
|
}
|
|
} else { /* is_mob */
|
|
if (!(vict = get_char_vis(ch, name, NULL, FIND_CHAR_WORLD))) {
|
|
send_to_char(ch, "There is no such creature.\r\n");
|
|
return;
|
|
}
|
|
}
|
|
} else if (is_file) {
|
|
/* try to load the player off disk */
|
|
CREATE(cbuf, struct char_data, 1);
|
|
clear_char(cbuf);
|
|
CREATE(cbuf->player_specials, struct player_special_data, 1);
|
|
if ((player_i = load_char(name, cbuf)) > -1) {
|
|
if (GET_LEVEL(cbuf) > GET_LEVEL(ch)) {
|
|
free_char(cbuf);
|
|
send_to_char(ch, "Sorry, you can't do that.\r\n");
|
|
return;
|
|
}
|
|
vict = cbuf;
|
|
} else {
|
|
free_char(cbuf);
|
|
send_to_char(ch, "There is no such player.\r\n");
|
|
return;
|
|
}
|
|
}
|
|
|
|
/* find the command in the list */
|
|
len = strlen(field);
|
|
for (mode = 0; *(set_fields[mode].cmd) != '\n'; mode++)
|
|
if (!strncmp(field, set_fields[mode].cmd, len))
|
|
break;
|
|
|
|
if (*(set_fields[mode].cmd) == '\n') {
|
|
retval = 0; /* skips saving below */
|
|
send_to_char(ch, "Can't set that!\r\n");
|
|
} else
|
|
/* perform the set */
|
|
retval = perform_set(ch, vict, mode, buf);
|
|
|
|
/* save the character if a change was made */
|
|
if (retval) {
|
|
if (!is_file && !IS_NPC(vict))
|
|
save_char(vict);
|
|
if (is_file) {
|
|
GET_PFILEPOS(cbuf) = player_i;
|
|
save_char(cbuf);
|
|
send_to_char(ch, "Saved in file.\r\n");
|
|
}
|
|
}
|
|
|
|
/* free the memory if we allocated it earlier */
|
|
if (is_file)
|
|
free_char(cbuf);
|
|
}
|
|
|
|
ACMD(do_saveall)
|
|
{
|
|
if (GET_LEVEL(ch) < LVL_BUILDER)
|
|
send_to_char (ch, "You are not holy enough to use this privelege.\n\r");
|
|
else {
|
|
save_all();
|
|
House_save_all();
|
|
send_to_char(ch, "World and house files saved.\n\r");
|
|
}
|
|
}
|
|
|
|
ACMD(do_links)
|
|
{
|
|
zone_rnum zrnum;
|
|
zone_vnum zvnum;
|
|
room_rnum nr, to_room;
|
|
int first, last, j;
|
|
char arg[MAX_INPUT_LENGTH];
|
|
|
|
|
|
skip_spaces(&argument);
|
|
one_argument(argument, arg);
|
|
|
|
if (!arg || !*arg) {
|
|
zrnum = world[IN_ROOM(ch)].zone;
|
|
zvnum = zone_table[zrnum].number;
|
|
} else {
|
|
zvnum = atoi(arg);
|
|
zrnum = real_zone(zvnum);
|
|
}
|
|
|
|
if (zrnum == NOWHERE || zvnum == NOWHERE) {
|
|
send_to_char(ch, "No zone was found with that number.\n\r");
|
|
return;
|
|
}
|
|
|
|
last = zone_table[zrnum].top;
|
|
first = zone_table[zrnum].bot;
|
|
|
|
send_to_char(ch, "Zone %d is linked to the following zones:\r\n", zvnum);
|
|
for (nr = 0; nr <= top_of_world && (GET_ROOM_VNUM(nr) <= last); nr++) {
|
|
if (GET_ROOM_VNUM(nr) >= first) {
|
|
for (j = 0; j < NUM_OF_DIRS; j++) {
|
|
if (world[nr].dir_option[j]) {
|
|
to_room = world[nr].dir_option[j]->to_room;
|
|
if (to_room != NOWHERE && (zrnum != world[to_room].zone))
|
|
send_to_char(ch, "%3d %-30s at %5d (%-5s) ---> %5d\r\n",
|
|
zone_table[world[to_room].zone].number,
|
|
zone_table[world[to_room].zone].name,
|
|
GET_ROOM_VNUM(nr), dirs[j], world[to_room].number);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/**************************************************************************************/
|
|
/* Zone Checker Code below */
|
|
/**************************************************************************************/
|
|
|
|
/*mob limits*/
|
|
#define MAX_DAMROLL_ALLOWED MAX(GET_LEVEL(mob)/5, 1)
|
|
#define MAX_HITROLL_ALLOWED MAX(GET_LEVEL(mob)/3, 1)
|
|
#define MAX_GOLD_ALLOWED GET_LEVEL(mob)*3000
|
|
#define MAX_EXP_ALLOWED GET_LEVEL(mob)*GET_LEVEL(mob) * 120
|
|
#define MAX_LEVEL_ALLOWED LVL_IMPL
|
|
#define GET_OBJ_AVG_DAM(obj) (((GET_OBJ_VAL(obj, 2) + 1) / 2.0) * GET_OBJ_VAL(obj, 1))
|
|
/* arbitrary limit for per round dam */
|
|
#define MAX_MOB_DAM_ALLOWED 500
|
|
|
|
#define ZCMD2 zone_table[zone].cmd[cmd_no] /*fom DB.C*/
|
|
|
|
/*item limits*/
|
|
#define MAX_DAM_ALLOWED 50 /* for weapons - avg. dam*/
|
|
#define MAX_AFFECTS_ALLOWED 3
|
|
|
|
/* Armor class limits*/
|
|
#define TOTAL_WEAR_CHECKS (NUM_ITEM_WEARS-2) /*minus Wield and Take*/
|
|
struct zcheck_armor {
|
|
bitvector_t bitvector; /* from Structs.h */
|
|
int ac_allowed; /* Max. AC allowed for this body part */
|
|
char *message; /* phrase for error message */
|
|
} zarmor[] = {
|
|
{ITEM_WEAR_FINGER, 10, "Ring"},
|
|
{ITEM_WEAR_NECK, 10, "Necklace"},
|
|
{ITEM_WEAR_BODY, 10, "Body armor"},
|
|
{ITEM_WEAR_HEAD, 10, "Head gear"},
|
|
{ITEM_WEAR_LEGS, 10, "Legwear"},
|
|
{ITEM_WEAR_FEET, 10, "Footwear"},
|
|
{ITEM_WEAR_HANDS, 10, "Glove"},
|
|
{ITEM_WEAR_ARMS, 10, "Armwear"},
|
|
{ITEM_WEAR_SHIELD, 10, "Shield"},
|
|
{ITEM_WEAR_ABOUT, 10, "Cloak"},
|
|
{ITEM_WEAR_WAIST, 10, "Belt"},
|
|
{ITEM_WEAR_WRIST, 10, "Wristwear"},
|
|
{ITEM_WEAR_HOLD, 10, "Held item"}
|
|
};
|
|
|
|
/*These are strictly boolean*/
|
|
#define CAN_WEAR_WEAPONS 0 /* toggle - can a weapon also be a piece of armor? */
|
|
#define MAX_APPLIES_LIMIT 1 /* toggle - is there a limit at all? */
|
|
#define CHECK_ITEM_RENT 0 /* do we check for rent cost == 0 ? */
|
|
#define CHECK_ITEM_COST 0 /* do we check for item cost == 0 ? */
|
|
/*
|
|
Applies limits
|
|
!! Very Important: Keep these in the same order as in Structs.h
|
|
To ignore an apply, set max_aff to -99.
|
|
These will be ignored if MAX_APPLIES_LIMIT = 0
|
|
*/
|
|
struct zcheck_affs {
|
|
int aff_type; /*from Structs.h*/
|
|
int min_aff; /*min. allowed value*/
|
|
int max_aff; /*max. allowed value*/
|
|
char *message; /*phrase for error message*/
|
|
} zaffs[] = {
|
|
{APPLY_NONE, 0, -99, "unused0"},
|
|
{APPLY_STR, -5, 3, "strength"},
|
|
{APPLY_DEX, -5, 3, "dexterity"},
|
|
{APPLY_INT, -5, 3, "intelligence"},
|
|
{APPLY_WIS, -5, 3, "wisdom"},
|
|
{APPLY_CON, -5, 3, "constitution"},
|
|
{APPLY_CHA, -5, 3, "charisma"},
|
|
{APPLY_CLASS, 0, 0, "class"},
|
|
{APPLY_LEVEL, 0, 0, "level"},
|
|
{APPLY_AGE, -10, 10, "age"},
|
|
{APPLY_CHAR_WEIGHT,-50, 50, "character weight"},
|
|
{APPLY_CHAR_HEIGHT,-50, 50, "character height"},
|
|
{APPLY_MANA, -50, 50, "mana"},
|
|
{APPLY_HIT, -50, 50, "hit points"},
|
|
{APPLY_MOVE, -50, 50, "movement"},
|
|
{APPLY_GOLD, 0, 0, "gold"},
|
|
{APPLY_EXP, 0, 0, "experience"},
|
|
{APPLY_AC, -10, 10, "magical AC"},
|
|
{APPLY_HITROLL, 0, -99, "hitroll"}, /* Handled seperately below */
|
|
{APPLY_DAMROLL, 0, -99, "damroll"}, /* Handled seperately below */
|
|
{APPLY_SAVING_PARA, -2, 2, "saving throw (paralysis)"},
|
|
{APPLY_SAVING_ROD, -2, 2, "saving throw (rod)"},
|
|
{APPLY_SAVING_PETRI,-2, 2, "saving throw (death)"},
|
|
{APPLY_SAVING_BREATH,-2, 2, "saving throw (breath)"},
|
|
{APPLY_SAVING_SPELL,-2, 2, "saving throw (spell)"}
|
|
};
|
|
|
|
/* These are ABS() values. */
|
|
#define MAX_APPLY_HITROLL_TOTAL 5
|
|
#define MAX_APPLY_DAMROLL_TOTAL 5
|
|
|
|
/*room limits*/
|
|
/* Off limit zones are any zones a player should NOT be able to walk to (ex. Limbo) */
|
|
const int offlimit_zones[] = {0,12,13,14,-1}; /*what zones can no room connect to (virtual num) */
|
|
#define MIN_ROOM_DESC_LENGTH 80 /* at least one line - set to 0 to not care. */
|
|
#define MAX_COLOUMN_WIDTH 80 /* at most 80 chars per line */
|
|
|
|
|
|
ACMD (do_zcheck)
|
|
{
|
|
zone_rnum zrnum;
|
|
struct obj_data *obj;
|
|
struct char_data *mob = NULL;
|
|
room_vnum exroom=0;
|
|
int ac=0;
|
|
int affs=0, tohit, todam, value;
|
|
int i = 0, j = 0, k = 0, l = 0, m = 0, found = 0; /* found is used as a 'send now' flag*/
|
|
char buf[MAX_STRING_LENGTH];
|
|
float avg_dam;
|
|
size_t len = 0;
|
|
struct extra_descr_data *ext, *ext2;
|
|
one_argument(argument, buf);
|
|
|
|
if (!buf || !*buf || !strcmp(buf, "."))
|
|
zrnum = world[IN_ROOM(ch)].zone;
|
|
else
|
|
zrnum = real_zone(atoi(buf));
|
|
|
|
if (zrnum == NOWHERE) {
|
|
send_to_char(ch, "Check what zone ?\r\n");
|
|
return;
|
|
} else
|
|
send_to_char(ch, "Checking zone %d!\r\n", zone_table[zrnum].number);
|
|
|
|
/************** Check mobs *****************/
|
|
|
|
send_to_char(ch, "Checking Mobs for limits...\r\n");
|
|
/*check mobs first*/
|
|
for (i=0; i<top_of_mobt;i++) {
|
|
if (real_zone_by_thing(mob_index[i].vnum) == zrnum) { /*is mob in this zone?*/
|
|
mob = &mob_proto[i];
|
|
if (!strcmp(mob->player.name, "mob unfinished") && (found=1))
|
|
len += snprintf(buf + len, sizeof(buf) - len,
|
|
"- Alias hasn't been set.\r\n");
|
|
|
|
if (!strcmp(mob->player.short_descr, "the unfinished mob") && (found=1))
|
|
len += snprintf(buf + len, sizeof(buf) - len,
|
|
"- Short description hasn't been set.\r\n");
|
|
|
|
if (!strncmp(mob->player.long_descr, "An unfinished mob stands here.", 30) && (found=1))
|
|
len += snprintf(buf + len, sizeof(buf) - len,
|
|
"- Long description hasn't been set.\r\n");
|
|
|
|
if (mob->player.description && *mob->player.description) {
|
|
if (!strncmp(mob->player.description, "It looks unfinished.", 20) && (found=1))
|
|
len += snprintf(buf + len, sizeof(buf) - len,
|
|
"- Description hasn't been set.\r\n");
|
|
else if (strncmp(mob->player.description, " ", 3) && (found=1))
|
|
len += snprintf(buf + len, sizeof(buf) - len,
|
|
"- Description hasn't been formatted. (/fi)\r\n");
|
|
}
|
|
|
|
if (GET_LEVEL(mob)>MAX_LEVEL_ALLOWED && (found=1))
|
|
len += snprintf(buf + len, sizeof(buf) - len,
|
|
"- Is level %d (limit: 1-%d)\r\n",
|
|
GET_LEVEL(mob), MAX_LEVEL_ALLOWED);
|
|
|
|
if (GET_DAMROLL(mob)>MAX_DAMROLL_ALLOWED && (found=1))
|
|
len += snprintf(buf + len, sizeof(buf) - len,
|
|
"- Damroll of %d is too high (limit: %d)\r\n",
|
|
GET_DAMROLL(mob), MAX_DAMROLL_ALLOWED);
|
|
|
|
if (GET_HITROLL(mob)>MAX_HITROLL_ALLOWED && (found=1))
|
|
len += snprintf(buf + len, sizeof(buf) - len,
|
|
"- Hitroll of %d is too high (limit: %d)\r\n",
|
|
GET_HITROLL(mob), MAX_HITROLL_ALLOWED);
|
|
|
|
/* avg. dam including damroll per round of combat */
|
|
avg_dam = (((mob->mob_specials.damsizedice / 2.0) * mob->mob_specials.damnodice)+GET_DAMROLL(mob));
|
|
if (avg_dam>MAX_MOB_DAM_ALLOWED && (found=1))
|
|
len += snprintf(buf + len, sizeof(buf) - len,
|
|
"- average damage of %4.1f is too high (limit: %d)\r\n",
|
|
avg_dam, MAX_MOB_DAM_ALLOWED);
|
|
|
|
if (mob->mob_specials.damsizedice == 1 &&
|
|
mob->mob_specials.damnodice == 1 &&
|
|
GET_LEVEL(mob) == 0 &&
|
|
(found=1))
|
|
len += snprintf(buf + len, sizeof(buf) - len,
|
|
"- Needs to be fixed - %sAutogenerate!%s\r\n", CCYEL(ch, C_NRM), CCNRM(ch, C_NRM));
|
|
|
|
if (MOB_FLAGGED(mob, MOB_AGGRESSIVE) &&
|
|
MOB_FLAGGED(mob, MOB_AGGR_GOOD | MOB_AGGR_EVIL | MOB_AGGR_NEUTRAL) && (found=1))
|
|
len += snprintf(buf + len, sizeof(buf) - len,
|
|
"- Both aggresive and agressive to align.\r\n");
|
|
|
|
if ((GET_GOLD(mob) > MAX_GOLD_ALLOWED) && (found=1))
|
|
len += snprintf(buf + len, sizeof(buf) - len,
|
|
"- Set to %d Gold (limit : %d).\r\n",
|
|
GET_GOLD(mob),
|
|
MAX_GOLD_ALLOWED);
|
|
|
|
if (GET_EXP(mob)>MAX_EXP_ALLOWED && (found=1))
|
|
len += snprintf(buf + len, sizeof(buf) - len,
|
|
"- Has %d experience (limit: %d)\r\n",
|
|
GET_EXP(mob), MAX_EXP_ALLOWED);
|
|
if (AFF_FLAGGED(mob, AFF_GROUP | AFF_CHARM | AFF_POISON) && (found = 1))
|
|
len += snprintf(buf + len, sizeof(buf) - len,
|
|
"- Has illegal affection bits set (%s %s %s)\r\n",
|
|
AFF_FLAGGED(mob, AFF_GROUP) ? "GROUP" : "",
|
|
AFF_FLAGGED(mob, AFF_CHARM) ? "CHARM" : "",
|
|
AFF_FLAGGED(mob, AFF_POISON) ? "POISON" : "");
|
|
|
|
|
|
if (!MOB_FLAGGED(mob, MOB_SENTINEL) && !MOB_FLAGGED(mob, MOB_STAY_ZONE) && (found = 1))
|
|
len += snprintf(buf + len, sizeof(buf) - len,
|
|
"- Neither SENTINEL nor STAY_ZONE bits set.\r\n");
|
|
|
|
if (MOB_FLAGGED(mob, MOB_SPEC) && (found = 1))
|
|
len += snprintf(buf + len, sizeof(buf) - len,
|
|
"- SPEC flag needs to be removed.\r\n");
|
|
|
|
/*****ADDITIONAL MOB CHECKS HERE*****/
|
|
if (found) {
|
|
send_to_char(ch,
|
|
"%s[%5d]%s %-30s: %s\r\n",
|
|
CCCYN(ch, C_NRM), GET_MOB_VNUM(mob),
|
|
CCYEL(ch, C_NRM), GET_NAME(mob),
|
|
CCNRM(ch, C_NRM));
|
|
send_to_char(ch, buf);
|
|
}
|
|
/* reset buffers and found flag */
|
|
strcpy(buf, "");
|
|
found = 0;
|
|
len = 0;
|
|
} /*mob is in zone*/
|
|
} /*check mobs*/
|
|
|
|
/************** Check objects *****************/
|
|
send_to_char(ch, "\r\nChecking Objects for limits...\r\n");
|
|
for (i=0; i<top_of_objt; i++) {
|
|
if (real_zone_by_thing(obj_index[i].vnum) == zrnum) { /*is object in this zone?*/
|
|
obj = &obj_proto[i];
|
|
switch (GET_OBJ_TYPE(obj)) {
|
|
case ITEM_MONEY:
|
|
if ((value = GET_OBJ_VAL(obj, 1))>MAX_GOLD_ALLOWED && (found=1))
|
|
len += snprintf(buf + len, sizeof(buf) - len,
|
|
"- Is worth %d (money limit %d coins).\r\n",
|
|
value, MAX_GOLD_ALLOWED);
|
|
break;
|
|
case ITEM_WEAPON:
|
|
if (GET_OBJ_VAL(obj, 3) >= NUM_ATTACK_TYPES && (found=1))
|
|
len += snprintf(buf + len, sizeof(buf) - len,
|
|
"- has out of range attack type %d.\r\n",
|
|
GET_OBJ_VAL(obj, 3));
|
|
|
|
if (GET_OBJ_AVG_DAM(obj)>MAX_DAM_ALLOWED && (found=1))
|
|
len += snprintf(buf + len, sizeof(buf) - len,
|
|
"- Damroll is %2.1f (limit %d)\r\n",
|
|
GET_OBJ_AVG_DAM(obj), MAX_DAM_ALLOWED);
|
|
if (!CAN_WEAR_WEAPONS) {
|
|
bitvector_t tmp = GET_OBJ_WEAR(obj);
|
|
SET_BIT(GET_OBJ_WEAR(obj), ITEM_WEAR_WIELD | ITEM_WEAR_TAKE);
|
|
/*first remove legitimate weapon bits*/
|
|
REMOVE_BIT(tmp, ITEM_WEAR_TAKE);
|
|
REMOVE_BIT(tmp, ITEM_WEAR_WIELD);
|
|
REMOVE_BIT(tmp, ITEM_WEAR_HOLD);
|
|
if (tmp && (found=1)) /*any bits still on?*/
|
|
len += snprintf(buf + len, sizeof(buf) - len,
|
|
"- Weapons cannot be worn as armor.\r\n");
|
|
} /*wear weapons*/
|
|
break;
|
|
case ITEM_ARMOR:
|
|
ac=GET_OBJ_VAL(obj,0);
|
|
for (j=0; j<TOTAL_WEAR_CHECKS;j++) {
|
|
if (CAN_WEAR(obj,zarmor[j].bitvector) && (ac>zarmor[j].ac_allowed) && (found=1))
|
|
len += snprintf(buf + len, sizeof(buf) - len,
|
|
"- Has AC %d (%s limit is %d)\r\n",
|
|
ac, zarmor[j].message, zarmor[j].ac_allowed);
|
|
}
|
|
break;
|
|
|
|
} /*switch on Item_Type*/
|
|
|
|
if (!CAN_WEAR(obj, ITEM_WEAR_TAKE)) {
|
|
if ((GET_OBJ_COST(obj) || (GET_OBJ_WEIGHT(obj) && GET_OBJ_TYPE(obj) != ITEM_FOUNTAIN) ||
|
|
GET_OBJ_RENT(obj)) && (found = 1))
|
|
len += snprintf(buf + len, sizeof(buf) - len,
|
|
"- is NO_TAKE, but has cost (%d) weight (%d) or rent (%d) set.\r\n",
|
|
GET_OBJ_COST(obj), GET_OBJ_WEIGHT(obj), GET_OBJ_RENT(obj));
|
|
} else {
|
|
if (GET_OBJ_COST(obj) == 0 && (found=1))
|
|
len += snprintf(buf + len, sizeof(buf) - len,
|
|
"- has 0 cost (min. 1).\r\n");
|
|
|
|
if (GET_OBJ_WEIGHT(obj) == 0 && (found=1))
|
|
len += snprintf(buf + len, sizeof(buf) - len,
|
|
"- has 0 weight (min. 1).\r\n");
|
|
|
|
if (GET_OBJ_WEIGHT(obj) > MAX_OBJ_WEIGHT && (found=1))
|
|
len += snprintf(buf + len, sizeof(buf) - len,
|
|
" Weight is too high: %d (limit %d).\r\n",
|
|
GET_OBJ_WEIGHT(obj), MAX_OBJ_WEIGHT);
|
|
|
|
|
|
if (GET_OBJ_COST(obj) > MAX_OBJ_COST && (found=1))
|
|
len += snprintf(buf + len, sizeof(buf) - len,
|
|
"- has %d cost (max %d).\r\n",
|
|
GET_OBJ_COST(obj), MAX_OBJ_COST);
|
|
}
|
|
|
|
if (GET_OBJ_LEVEL(obj) > LVL_IMMORT-1 && (found=1))
|
|
len += snprintf(buf + len, sizeof(buf) - len,
|
|
"- has min level set to %d (max %d).\r\n",
|
|
GET_OBJ_LEVEL(obj), LVL_IMMORT-1);
|
|
|
|
if (obj->action_description && *obj->action_description &&
|
|
GET_OBJ_TYPE(obj) != ITEM_STAFF &&
|
|
GET_OBJ_TYPE(obj) != ITEM_WAND &&
|
|
GET_OBJ_TYPE(obj) != ITEM_SCROLL &&
|
|
GET_OBJ_TYPE(obj) != ITEM_NOTE && (found=1))
|
|
len += snprintf(buf + len, sizeof(buf) - len,
|
|
"- has action_description set, but is inappropriate type.\r\n");
|
|
|
|
/*first check for over-all affections*/
|
|
for (affs=0, j = 0; j < MAX_OBJ_AFFECT; j++)
|
|
if (obj->affected[j].modifier) affs++;
|
|
|
|
if (affs>MAX_AFFECTS_ALLOWED && (found=1))
|
|
len += snprintf(buf + len, sizeof(buf) - len,
|
|
"- has %d affects (limit %d).\r\n",
|
|
affs, MAX_AFFECTS_ALLOWED);
|
|
|
|
/*check for out of range affections. */
|
|
for (j=0;j<MAX_OBJ_AFFECT;j++)
|
|
if (zaffs[(int)obj->affected[j].location].max_aff != -99 && /* only care if a range is set */
|
|
(obj->affected[j].modifier > zaffs[(int)obj->affected[j].location].max_aff ||
|
|
obj->affected[j].modifier < zaffs[(int)obj->affected[j].location].min_aff ||
|
|
zaffs[(int)obj->affected[j].location].min_aff == zaffs[(int)obj->affected[j].location].max_aff) && (found=1))
|
|
len += snprintf(buf + len, sizeof(buf) - len,
|
|
"- apply to %s is %d (limit %d - %d).\r\n",
|
|
zaffs[(int)obj->affected[j].location].message,
|
|
obj->affected[j].modifier,
|
|
zaffs[(int)obj->affected[j].location].min_aff,
|
|
zaffs[(int)obj->affected[j].location].max_aff);
|
|
|
|
/* special handling of +hit and +dam because of +hit_n_dam */
|
|
for (todam=0, tohit=0, j=0;j<MAX_OBJ_AFFECT;j++) {
|
|
if (obj->affected[j].location == APPLY_HITROLL)
|
|
tohit += obj->affected[j].modifier;
|
|
if (obj->affected[j].location == APPLY_DAMROLL)
|
|
todam += obj->affected[j].modifier;
|
|
}
|
|
if (abs(todam) > MAX_APPLY_DAMROLL_TOTAL && (found=1))
|
|
len += snprintf(buf + len, sizeof(buf) - len,
|
|
"- total damroll %d out of range (limit +/-%d.\r\n",
|
|
todam, MAX_APPLY_DAMROLL_TOTAL);
|
|
if (abs(tohit) > MAX_APPLY_HITROLL_TOTAL && (found=1))
|
|
len += snprintf(buf + len, sizeof(buf) - len,
|
|
"- total hitroll %d out of range (limit +/-%d).\r\n",
|
|
tohit, MAX_APPLY_HITROLL_TOTAL);
|
|
|
|
|
|
for (ext2 = NULL, ext = obj->ex_description; ext; ext = ext->next)
|
|
if (strncmp(ext->description, " ", 3))
|
|
ext2 = ext;
|
|
|
|
if (ext2 && (found = 1))
|
|
len += snprintf(buf + len, sizeof(buf) - len,
|
|
"- has unformatted extra description\r\n");
|
|
/*****ADDITIONAL OBJ CHECKS HERE*****/
|
|
if (found) {
|
|
send_to_char(ch, "[%5d] %-30s: \r\n", GET_OBJ_VNUM(obj), obj->short_description);
|
|
send_to_char(ch, buf);
|
|
}
|
|
strcpy(buf, "");
|
|
len = 0;
|
|
found = 0;
|
|
} /*object is in zone*/
|
|
} /*check objects*/
|
|
|
|
/************** Check rooms *****************/
|
|
send_to_char(ch, "\r\nChecking Rooms for limits...\r\n");
|
|
for (i=0; i<top_of_world;i++) {
|
|
if (world[i].zone==zrnum) {
|
|
for (j = 0; j < NUM_OF_DIRS; j++) {
|
|
/*check for exit, but ignore off limits if you're in an offlimit zone*/
|
|
if (!world[i].dir_option[j])
|
|
continue;
|
|
exroom=world[i].dir_option[j]->to_room;
|
|
if (exroom==NOWHERE)
|
|
continue;
|
|
if (world[exroom].zone == zrnum)
|
|
continue;
|
|
if (world[exroom].zone == world[i].zone)
|
|
continue;
|
|
|
|
for (k=0;offlimit_zones[k] != -1;k++) {
|
|
if (world[exroom].zone == real_zone(offlimit_zones[k]) && (found = 1))
|
|
len += snprintf(buf + len, sizeof(buf) - len,
|
|
"- Exit %s cannot connect to %d (zone off limits).\r\n",
|
|
dirs[j], world[exroom].number);
|
|
} /* for (k.. */
|
|
} /* cycle directions */
|
|
|
|
if (ROOM_FLAGGED(i, ROOM_ATRIUM | ROOM_HOUSE | ROOM_HOUSE_CRASH | ROOM_OLC | ROOM_BFS_MARK))
|
|
len += snprintf(buf + len, sizeof(buf) - len,
|
|
"- Has illegal affection bits set (%s %s %s %s %s)\r\n",
|
|
ROOM_FLAGGED(i, ROOM_ATRIUM) ? "ATRIUM" : "",
|
|
ROOM_FLAGGED(i, ROOM_HOUSE) ? "HOUSE" : "",
|
|
ROOM_FLAGGED(i, ROOM_HOUSE_CRASH) ? "HCRSH" : "",
|
|
ROOM_FLAGGED(i, ROOM_OLC) ? "OLC" : "",
|
|
ROOM_FLAGGED(i, ROOM_BFS_MARK) ? "*" : "");
|
|
|
|
if ((MIN_ROOM_DESC_LENGTH) && strlen(world[i].description)<MIN_ROOM_DESC_LENGTH && (found=1))
|
|
len += snprintf(buf + len, sizeof(buf) - len,
|
|
"- Room description is too short. (%4.4d of min. %d characters).\r\n",
|
|
strlen(world[i].description), MIN_ROOM_DESC_LENGTH);
|
|
|
|
if (strncmp(world[i].description, " ", 3) && (found=1))
|
|
len += snprintf(buf + len, sizeof(buf) - len,
|
|
"- Room description not formatted with indent (/fi in the editor).\r\n");
|
|
|
|
/* strcspan = size of text in first arg before any character in second arg */
|
|
if ((strcspn(world[i].description, "\r\n")>MAX_COLOUMN_WIDTH) && (found=1))
|
|
len += snprintf(buf + len, sizeof(buf) - len,
|
|
"- Room description not wrapped at %d chars (/fi in the editor).\r\n",
|
|
MAX_COLOUMN_WIDTH);
|
|
|
|
for (ext2 = NULL, ext = world[i].ex_description; ext; ext = ext->next)
|
|
if (strncmp(ext->description, " ", 3))
|
|
ext2 = ext;
|
|
|
|
if (ext2 && (found = 1))
|
|
len += snprintf(buf + len, sizeof(buf) - len,
|
|
"- has unformatted extra description\r\n");
|
|
|
|
if (found) {
|
|
send_to_char(ch, "[%5d] %-30s: \r\n",
|
|
world[i].number, world[i].name ? world[i].name : "An unnamed room");
|
|
send_to_char(ch, buf);
|
|
strcpy(buf, "");
|
|
len = 0;
|
|
found = 0;
|
|
}
|
|
} /*is room in this zone?*/
|
|
} /*checking rooms*/
|
|
|
|
for (i=0; i<top_of_world;i++) {
|
|
if (world[i].zone==zrnum) {
|
|
m++;
|
|
for (j = 0, k = 0; j < NUM_OF_DIRS; j++)
|
|
if (!world[i].dir_option[j])
|
|
k++;
|
|
|
|
if (k == NUM_OF_DIRS)
|
|
l++;
|
|
}
|
|
}
|
|
if (l * 3 > m)
|
|
send_to_char(ch, "More than 1/3 of the rooms are not linked.\r\n");
|
|
|
|
}
|
|
/**********************************************************************************/
|
|
|
|
void mob_checkload(struct char_data *ch, mob_vnum mvnum)
|
|
{
|
|
int cmd_no;
|
|
zone_rnum zone;
|
|
mob_rnum mrnum = real_mobile(mvnum);
|
|
|
|
if (mrnum == NOBODY) {
|
|
send_to_char(ch, "That mob does not exist.\r\n");
|
|
return;
|
|
}
|
|
|
|
send_to_char(ch, "Checking load info for the mob %s...\r\n",
|
|
mob_proto[mrnum].player.short_descr);
|
|
|
|
for (zone=0; zone <= top_of_zone_table; zone++) {
|
|
for (cmd_no = 0; ZCMD2.command != 'S'; cmd_no++) {
|
|
if (ZCMD2.command != 'M')
|
|
continue;
|
|
|
|
/* read a mobile */
|
|
if (ZCMD2.arg1 == mrnum) {
|
|
send_to_char(ch, " [%5d] %s (%d MAX)\r\n",
|
|
world[ZCMD2.arg3].number,
|
|
world[ZCMD2.arg3].name,
|
|
ZCMD2.arg2);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void obj_checkload(struct char_data *ch, obj_vnum ovnum)
|
|
{
|
|
int cmd_no;
|
|
zone_rnum zone;
|
|
obj_rnum ornum = real_object(ovnum);
|
|
room_vnum lastroom_v = 0;
|
|
room_rnum lastroom_r = 0;
|
|
mob_rnum lastmob_r = 0;
|
|
|
|
if (ornum ==NOTHING) {
|
|
send_to_char(ch, "That object does not exist.\r\n");
|
|
return;
|
|
}
|
|
|
|
send_to_char(ch, "Checking load info for the obj %s...\r\n",
|
|
obj_proto[ornum].short_description);
|
|
|
|
for (zone=0; zone <= top_of_zone_table; zone++) {
|
|
for (cmd_no = 0; ZCMD2.command != 'S'; cmd_no++) {
|
|
switch (ZCMD2.command) {
|
|
case 'M':
|
|
lastroom_v = world[ZCMD2.arg3].number;
|
|
lastroom_r = ZCMD2.arg3;
|
|
lastmob_r = ZCMD2.arg1;
|
|
break;
|
|
case 'O': /* read an object */
|
|
lastroom_v = world[ZCMD2.arg3].number;
|
|
lastroom_r = ZCMD2.arg3;
|
|
if (ZCMD2.arg1 == ornum)
|
|
send_to_char(ch, " [%5d] %s (%d Max)\r\n",
|
|
lastroom_v,
|
|
world[lastroom_r].name,
|
|
ZCMD2.arg2);
|
|
break;
|
|
case 'P': /* object to object */
|
|
if (ZCMD2.arg1 == ornum)
|
|
send_to_char(ch, " [%5d] %s (Put in another object [%d Max])\r\n",
|
|
lastroom_v,
|
|
world[lastroom_r].name,
|
|
ZCMD2.arg2);
|
|
break;
|
|
case 'G': /* obj_to_char */
|
|
if (ZCMD2.arg1 == ornum)
|
|
send_to_char(ch, " [%5d] %s (Given to %s [%d][%d Max])\r\n",
|
|
lastroom_v,
|
|
world[lastroom_r].name,
|
|
mob_proto[lastmob_r].player.short_descr,
|
|
mob_index[lastmob_r].vnum,
|
|
ZCMD2.arg2);
|
|
break;
|
|
case 'E': /* object to equipment list */
|
|
if (ZCMD2.arg1 == ornum)
|
|
send_to_char(ch, " [%5d] %s (Equipped to %s [%d][%d Max])\r\n",
|
|
lastroom_v,
|
|
world[lastroom_r].name,
|
|
mob_proto[lastmob_r].player.short_descr,
|
|
mob_index[lastmob_r].vnum,
|
|
ZCMD2.arg2);
|
|
break;
|
|
case 'R': /* rem obj from room */
|
|
lastroom_v = world[ZCMD2.arg1].number;
|
|
lastroom_r = ZCMD2.arg1;
|
|
if (ZCMD2.arg2 == ornum)
|
|
send_to_char(ch, " [%5d] %s (Removed from room)\r\n",
|
|
lastroom_v,
|
|
world[lastroom_r].name);
|
|
break;
|
|
}/* switch */
|
|
} /*for cmd_no......*/
|
|
} /*for zone...*/
|
|
}
|
|
|
|
void trg_checkload(struct char_data *ch, trig_vnum tvnum)
|
|
{
|
|
int cmd_no, found = 0;
|
|
zone_rnum zone;
|
|
trig_rnum trnum = real_trigger(tvnum);
|
|
room_vnum lastroom_v = 0;
|
|
room_rnum lastroom_r = 0, k;
|
|
mob_rnum lastmob_r = 0, i;
|
|
obj_rnum lastobj_r = 0, j;
|
|
struct trig_proto_list *tpl;
|
|
|
|
if (trnum == NOTHING) {
|
|
send_to_char(ch, "That trigger does not exist.\r\n");
|
|
return;
|
|
}
|
|
|
|
send_to_char(ch, "Checking load info for the %s trigger '%s':\r\n",
|
|
trig_index[trnum]->proto->attach_type == MOB_TRIGGER ? "mobile" :
|
|
(trig_index[trnum]->proto->attach_type == OBJ_TRIGGER ? "object" : "room"),
|
|
trig_index[trnum]->proto->name);
|
|
|
|
for (zone=0; zone <= top_of_zone_table; zone++) {
|
|
for (cmd_no = 0; ZCMD2.command != 'S'; cmd_no++) {
|
|
switch (ZCMD2.command) {
|
|
case 'M':
|
|
lastroom_v = world[ZCMD2.arg3].number;
|
|
lastroom_r = ZCMD2.arg3;
|
|
lastmob_r = ZCMD2.arg1;
|
|
break;
|
|
case 'O': /* read an object */
|
|
lastroom_v = world[ZCMD2.arg3].number;
|
|
lastroom_r = ZCMD2.arg3;
|
|
lastobj_r = ZCMD2.arg1;
|
|
break;
|
|
case 'P': /* object to object */
|
|
lastobj_r = ZCMD2.arg1;
|
|
break;
|
|
case 'G': /* obj_to_char */
|
|
lastobj_r = ZCMD2.arg1;
|
|
break;
|
|
case 'E': /* object to equipment list */
|
|
lastobj_r = ZCMD2.arg1;
|
|
break;
|
|
case 'R': /* rem obj from room */
|
|
lastroom_v = 0;
|
|
lastroom_r = 0;
|
|
lastobj_r = 0;
|
|
lastmob_r = 0;
|
|
case 'T': /* trigger to something */
|
|
if (ZCMD2.arg2 != trnum)
|
|
break;
|
|
if (ZCMD2.arg1 == MOB_TRIGGER) {
|
|
send_to_char(ch, "mob [%5d] %-60s (zedit room %5d)\r\n",
|
|
mob_index[lastmob_r].vnum,
|
|
mob_proto[lastmob_r].player.short_descr,
|
|
lastroom_v);
|
|
found = 1;
|
|
} else if (ZCMD2.arg1 == OBJ_TRIGGER) {
|
|
send_to_char(ch, "obj [%5d] %-60s (zedit room %d)\r\n",
|
|
obj_index[lastobj_r].vnum,
|
|
obj_proto[lastobj_r].short_description,
|
|
lastroom_v);
|
|
found = 1;
|
|
} else if (ZCMD2.arg1==WLD_TRIGGER) {
|
|
send_to_char(ch, "room [%5d] %-60s (zedit)\r\n",
|
|
lastroom_v,
|
|
world[lastroom_r].name);
|
|
found = 1;
|
|
}
|
|
break;
|
|
} /* switch */
|
|
} /*for cmd_no......*/
|
|
} /*for zone...*/
|
|
|
|
for (i = 0; i < top_of_mobt; i++) {
|
|
if (!mob_proto[i].proto_script)
|
|
continue;
|
|
|
|
for (tpl = mob_proto[i].proto_script;tpl;tpl = tpl->next)
|
|
if (tpl->vnum == tvnum) {
|
|
send_to_char(ch, "mob [%5d] %s\r\n",
|
|
mob_index[i].vnum,
|
|
mob_proto[i].player.short_descr);
|
|
found = 1;
|
|
}
|
|
|
|
}
|
|
|
|
for (j = 0; j < top_of_objt; j++) {
|
|
if (!obj_proto[j].proto_script)
|
|
continue;
|
|
|
|
for (tpl = obj_proto[j].proto_script;tpl;tpl = tpl->next)
|
|
if (tpl->vnum == tvnum) {
|
|
send_to_char(ch, "obj [%5d] %s\r\n",
|
|
obj_index[j].vnum,
|
|
obj_proto[j].short_description);
|
|
found = 1;
|
|
}
|
|
|
|
}
|
|
|
|
for (k = 0;k < top_of_world; k++) {
|
|
if (!world[k].proto_script)
|
|
continue;
|
|
|
|
for (tpl = world[k].proto_script;tpl;tpl = tpl->next)
|
|
if (tpl->vnum == tvnum) {
|
|
send_to_char(ch, "room[%5d] %s\r\n",
|
|
world[k].number,
|
|
world[k].name);
|
|
found = 1;
|
|
}
|
|
}
|
|
|
|
if (!found)
|
|
send_to_char(ch, "This trigger is not attached to anything.\r\n");
|
|
}
|
|
|
|
ACMD(do_checkloadstatus)
|
|
{
|
|
char buf1[MAX_INPUT_LENGTH], buf2[MAX_INPUT_LENGTH];
|
|
|
|
two_arguments(argument, buf1, buf2);
|
|
|
|
if ((!*buf1) || (!*buf2) || (!isdigit(*buf2))) {
|
|
send_to_char(ch, "Checkload <M | O | T> <vnum>\r\n");
|
|
return;
|
|
}
|
|
|
|
if (LOWER(*buf1) == 'm') {
|
|
mob_checkload(ch, atoi(buf2));
|
|
return;
|
|
}
|
|
|
|
if (LOWER(*buf1) == 'o') {
|
|
obj_checkload(ch, atoi(buf2));
|
|
return;
|
|
}
|
|
|
|
if (LOWER(*buf1) == 't') {
|
|
trg_checkload(ch, atoi(buf2));
|
|
return;
|
|
}
|
|
|
|
}
|
|
/**************************************************************************************/
|
|
/* Zone Checker code above */
|
|
/**************************************************************************************/
|
|
|
|
/* (c) 1996-97 Erwin S. Andreasen <erwin@pip.dknet.dk> */
|
|
ACMD(do_copyover)
|
|
{
|
|
FILE *fp;
|
|
struct descriptor_data *d, *d_next;
|
|
char buf [100], buf2[100];
|
|
|
|
fp = fopen (COPYOVER_FILE, "w");
|
|
if (!fp) {
|
|
send_to_char (ch, "Copyover file not writeable, aborted.\n\r");
|
|
return;
|
|
}
|
|
|
|
/*
|
|
* Uncomment if you use OasisOLC2.0, this saves all OLC modules:
|
|
save_all();
|
|
*
|
|
*/
|
|
sprintf (buf, "\n\r *** COPYOVER by %s - please remain seated!\n\r", GET_NAME(ch));
|
|
|
|
/* write boot_time as first line in file */
|
|
fprintf(fp, "%ld\n", boot_time);
|
|
|
|
/* For each playing descriptor, save its state */
|
|
for (d = descriptor_list; d ; d = d_next) {
|
|
struct char_data * och = d->character;
|
|
/* We delete from the list , so need to save this */
|
|
d_next = d->next;
|
|
|
|
/* drop those logging on */
|
|
if (!d->character || d->connected > CON_PLAYING) {
|
|
write_to_descriptor (d->descriptor, "\n\rSorry, we are rebooting. Come back in a few minutes.\n\r");
|
|
close_socket (d); /* throw'em out */
|
|
} else {
|
|
fprintf (fp, "%d %ld %s %s\n", d->descriptor, GET_PREF(och), GET_NAME(och), d->host);
|
|
/* save och */
|
|
Crash_rentsave(och,0);
|
|
save_char(och);
|
|
write_to_descriptor (d->descriptor, buf);
|
|
}
|
|
}
|
|
|
|
fprintf (fp, "-1\n");
|
|
fclose (fp);
|
|
|
|
/* exec - descriptors are inherited */
|
|
sprintf (buf, "%d", port);
|
|
sprintf (buf2, "-C%d", mother_desc);
|
|
|
|
/* Ugh, seems it is expected we are 1 step above lib - this may be dangerous! */
|
|
chdir ("..");
|
|
|
|
/* Close reserve and other always-open files and release other resources */
|
|
execl (EXE_FILE, "circle", buf2, buf, (char *) NULL);
|
|
|
|
/* Failed - successful exec will not return */
|
|
perror ("do_copyover: execl");
|
|
send_to_char (ch, "Copyover FAILED!\n\r");
|
|
|
|
exit (1); /* too much trouble to try to recover! */
|
|
}
|
|
|
|
ACMD(do_peace)
|
|
{
|
|
struct char_data *vict, *next_v;
|
|
|
|
act ("As $n makes a strange arcane gesture, a golden light descends\r\n"
|
|
"from the heavens stopping all the fighting.\r\n",FALSE, ch, 0, 0, TO_ROOM);
|
|
send_to_room(IN_ROOM(ch), "Everything is quite peaceful now.\r\n");
|
|
for(vict=world[IN_ROOM(ch)].people; vict; vict=next_v) {
|
|
next_v = vict->next_in_room;
|
|
if (FIGHTING(vict))
|
|
stop_fighting(vict);
|
|
if (IS_NPC(vict))
|
|
clearMemory(vict);
|
|
}
|
|
}
|
|
|
|
ACMD(do_zpurge)
|
|
{
|
|
int vroom, room, vzone = 0, zone = 0;
|
|
char arg[MAX_INPUT_LENGTH];
|
|
int purge_all = FALSE;
|
|
one_argument(argument, arg);
|
|
if (*arg == '.' || !*arg) {
|
|
zone = world[IN_ROOM(ch)].zone;
|
|
vzone = zone_table[zone].number;
|
|
}
|
|
else if (is_number(arg)) {
|
|
vzone = atoi(arg);
|
|
zone = real_zone(vzone);
|
|
if (zone == NOWHERE || zone > top_of_zone_table) {
|
|
send_to_char(ch, "That zone doesn't exist!\r\n");
|
|
return;
|
|
}
|
|
}
|
|
else if (*arg == '*') {
|
|
purge_all = TRUE;
|
|
}
|
|
else {
|
|
send_to_char(ch, "That isn't a valid zone number!\r\n");
|
|
return;
|
|
}
|
|
if (GET_LEVEL(ch) < LVL_GOD && !can_edit_zone(ch, zone)) {
|
|
send_to_char(ch, "You can only purge your own zone!\r\n");
|
|
return;
|
|
}
|
|
if (!purge_all) {
|
|
for (vroom = zone_table[zone].bot; vroom <= zone_table[zone].top; vroom++) {
|
|
purge_room(real_room(vroom));
|
|
}
|
|
send_to_char(ch, "Purged zone %d (#%d): %s.\r\n", zone, zone_table[zone].number, zone_table[zone].name);
|
|
mudlog(NRM, MAX(LVL_GRGOD, GET_INVIS_LEV(ch)), TRUE, "(GC) %s purged zone %d (%s)", GET_NAME(ch), zone, zone_table[zone].name);
|
|
}
|
|
else {
|
|
for (room = 0; room <= top_of_world; room++) {
|
|
purge_room(room);
|
|
}
|
|
send_to_char(ch, "Purged world.\r\n");
|
|
mudlog(NRM, MAX(LVL_GRGOD, GET_INVIS_LEV(ch)), TRUE, "(GC) %s purged entire world.", GET_NAME(ch));
|
|
}
|
|
}
|
|
|