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480 lines
16 KiB
C
480 lines
16 KiB
C
/**
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* @file oasis.h
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* Oasis online creation general defines.
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*
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* Part of the core tbaMUD source code distribution, which is a derivative
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* of, and continuation of, CircleMUD.
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*
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* This source code, which was not part of the CircleMUD legacy code,
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* is attributed to:
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* By Levork. Copyright 1996 by Harvey Gilpin, 1997-2001 by George Greer.
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*/
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#ifndef _OASIS_H_
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#define _OASIS_H_
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#include "utils.h" /* for ACMD macro */
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#define _OASISOLC 0x206 /* 2.0.6 */
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/* Used to determine what version of OasisOLC is installed.
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Ex: #if _OASISOLC >= OASIS_VERSION(2,0,0) */
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#define OASIS_VERSION(x,y,z) (((x) << 8 | (y) << 4 | (z))
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#define AEDIT_PERMISSION 999 /* arbitrary number higher than max zone vnum*/
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#define HEDIT_PERMISSION 888 /* arbitrary number higher then max zone vnum*/
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#define ALL_PERMISSION 666 /* arbitrary number higher then max zone vnum*/
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/* Macros, defines, structs and globals for the OLC suite. You will need
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to adjust these numbers if you ever add more. Note: Most of the NUM_ and
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MAX_ limits have been moved to more appropriate locations. */
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#define TOGGLE_VAR(var) if (var == YES) { var = NO; } else { var = YES; }
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#define CHECK_VAR(var) ((var == YES) ? "Yes" : "No")
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#define MAX_PEOPLE 10 /* Max # of people you want to sit in furniture. */
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/* Limit information. */
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/* Name size increased due to larger colour/mxp codes. -Vatiken */
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#define MAX_ROOM_NAME 150
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#define MAX_MOB_NAME 100
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#define MAX_OBJ_NAME 100
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#define MAX_ROOM_DESC 2048
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#define MAX_EXIT_DESC 256
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#define MAX_EXTRA_DESC 512
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#define MAX_MOB_DESC 1024
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#define MAX_OBJ_DESC 512
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#define MAX_DUPLICATES 100 /* when loading in zedit */
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/* arbitrary limits - roll your own */
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/* max weapon is 50d50 .. avg. 625 dam... */
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#define MAX_WEAPON_SDICE 50
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#define MAX_WEAPON_NDICE 50
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#define MAX_OBJ_WEIGHT 1000000
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#define MAX_OBJ_COST 2000000
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#define MAX_OBJ_RENT 2000000
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#define MAX_CONTAINER_SIZE 10000
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#define MAX_MOB_GOLD 100000
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#define MAX_MOB_EXP 150000
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/* this is one mud year.. */
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#define MAX_OBJ_TIMER 1071000
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/* this defines how much memory is alloacted for 'bit strings' when saving in
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* OLC. Remember to change it if you go for longer bitvectors. */
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#define BIT_STRING_LENGTH 33
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/* The data types for miscellaneous functions. */
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#define OASIS_WLD 0
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#define OASIS_MOB 1
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#define OASIS_OBJ 2
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#define OASIS_ZON 3
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#define OASIS_EXI 4
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#define OASIS_CFG 5
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/* Utilities exported from oasis.c. */
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void cleanup_olc(struct descriptor_data *d, byte cleanup_type);
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void get_char_colors(struct char_data *ch);
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void split_argument(char *argument, char *tag);
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void send_cannot_edit(struct char_data *ch, zone_vnum zone);
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/* OLC structures. */
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/* NO and YES are defined in utils.h. Removed from here. */
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struct oasis_olc_data {
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int mode; /* how to parse input */
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zone_rnum zone_num; /* current zone */
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room_vnum number; /* vnum of subject */
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int value; /* mostly 'has changed' flag*/
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char *storage; /* used for 'tedit' */
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struct char_data *mob; /* used for 'medit' */
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struct room_data *room; /* used for 'redit' */
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struct obj_data *obj; /* used for 'oedit' */
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struct zone_data *zone; /* used for 'zedit' */
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struct shop_data *shop; /* used for 'sedit' */
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struct config_data *config; /* used for 'cedit' */
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struct aq_data *quest; /* used for 'qedit' */
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struct extra_descr_data *desc; /* used in '[r|o|m]edit' */
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struct social_messg *action; /* Aedit uses this one */
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struct trig_data *trig;
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struct prefs_data *prefs; /* used for 'prefedit' */
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struct ibt_data *ibt; /* used for 'ibtedit' */
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struct message_list *msg;
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struct message_type *m_type;
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int script_mode;
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int trigger_position;
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int item_type;
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struct trig_proto_list *script; /* for assigning triggers in [r|o|m]edit*/
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struct help_index_element*help; /* Hedit uses this */
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};
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/* Exported globals. */
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extern const char *nrm, *grn, *cyn, *yel;
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/* Descriptor access macros. */
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#define OLC(d) ((d)->olc)
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#define OLC_MODE(d) (OLC(d)->mode) /**< Parse input mode. */
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#define OLC_NUM(d) (OLC(d)->number) /**< Room/Obj VNUM. */
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#define OLC_VAL(d) (OLC(d)->value) /**< Scratch variable. */
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#define OLC_ZNUM(d) (OLC(d)->zone_num) /**< Real zone number. */
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#define OLC_STORAGE(d) (OLC(d)->storage) /**< char pointer. */
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#define OLC_ROOM(d) (OLC(d)->room) /**< Room structure. */
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#define OLC_OBJ(d) (OLC(d)->obj) /**< Object structure. */
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#define OLC_ZONE(d) (OLC(d)->zone) /**< Zone structure. */
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#define OLC_MOB(d) (OLC(d)->mob) /**< Mob structure. */
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#define OLC_SHOP(d) (OLC(d)->shop) /**< Shop structure. */
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#define OLC_DESC(d) (OLC(d)->desc) /**< Extra description. */
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#define OLC_CONFIG(d) (OLC(d)->config) /**< Config structure. */
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#define OLC_TRIG(d) (OLC(d)->trig) /**< Trigger structure. */
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#define OLC_QUEST(d) (OLC(d)->quest) /**< Quest structure */
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#define OLC_MSG_LIST(d) (OLC(d)->msg) /**< Message structure */
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#define OLC_ACTION(d) (OLC(d)->action) /**< Action structure */
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#define OLC_HELP(d) (OLC(d)->help) /**< Hedit structure */
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#define OLC_PREFS(d) (OLC(d)->prefs) /**< Preferences structure */
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#define OLC_IBT(d) (OLC(d)->ibt) /**< IBT (idea/bug/typo) structure */
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/* Other macros. */
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#define OLC_EXIT(d) (OLC_ROOM(d)->dir_option[OLC_VAL(d)])
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#define OLC_MSG(d) (OLC(d)->m_type)
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/* Cleanup types. */
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#define CLEANUP_ALL 1 /* Free the whole lot. */
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#define CLEANUP_STRUCTS 2 /* Don't free strings. */
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#define CLEANUP_CONFIG 3 /* Used just to send proper message. */
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/* Submodes of AEDIT connectedness */
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#define AEDIT_CONFIRM_SAVESTRING 0
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#define AEDIT_CONFIRM_EDIT 1
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#define AEDIT_CONFIRM_ADD 2
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#define AEDIT_MAIN_MENU 3
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#define AEDIT_ACTION_NAME 4
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#define AEDIT_SORT_AS 5
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#define AEDIT_MIN_CHAR_POS 6
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#define AEDIT_MIN_VICT_POS 7
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#define AEDIT_HIDDEN_FLAG 8
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#define AEDIT_MIN_CHAR_LEVEL 9
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#define AEDIT_NOVICT_CHAR 10
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#define AEDIT_NOVICT_OTHERS 11
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#define AEDIT_VICT_CHAR_FOUND 12
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#define AEDIT_VICT_OTHERS_FOUND 13
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#define AEDIT_VICT_VICT_FOUND 14
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#define AEDIT_VICT_NOT_FOUND 15
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#define AEDIT_SELF_CHAR 16
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#define AEDIT_SELF_OTHERS 17
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#define AEDIT_VICT_CHAR_BODY_FOUND 18
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#define AEDIT_VICT_OTHERS_BODY_FOUND 19
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#define AEDIT_VICT_VICT_BODY_FOUND 20
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#define AEDIT_OBJ_CHAR_FOUND 21
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#define AEDIT_OBJ_OTHERS_FOUND 22
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/* Submodes of OEDIT connectedness. */
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#define OEDIT_MAIN_MENU 1
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#define OEDIT_KEYWORD 2
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#define OEDIT_SHORTDESC 3
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#define OEDIT_LONGDESC 4
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#define OEDIT_ACTDESC 5
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#define OEDIT_TYPE 6
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#define OEDIT_EXTRAS 7
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#define OEDIT_WEAR 8
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#define OEDIT_WEIGHT 9
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#define OEDIT_COST 10
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#define OEDIT_COSTPERDAY 11
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#define OEDIT_TIMER 12
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#define OEDIT_VALUE_1 13
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#define OEDIT_VALUE_2 14
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#define OEDIT_VALUE_3 15
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#define OEDIT_VALUE_4 16
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#define OEDIT_APPLY 17
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#define OEDIT_APPLYMOD 18
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#define OEDIT_EXTRADESC_KEY 19
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#define OEDIT_CONFIRM_SAVEDB 20
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#define OEDIT_CONFIRM_SAVESTRING 21
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#define OEDIT_PROMPT_APPLY 22
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#define OEDIT_EXTRADESC_DESCRIPTION 23
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#define OEDIT_EXTRADESC_MENU 24
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#define OEDIT_LEVEL 25
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#define OEDIT_PERM 26
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#define OEDIT_DELETE 27
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#define OEDIT_COPY 28
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/* Submodes of REDIT connectedness. */
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#define REDIT_MAIN_MENU 1
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#define REDIT_NAME 2
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#define REDIT_DESC 3
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#define REDIT_FLAGS 4
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#define REDIT_SECTOR 5
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#define REDIT_EXIT_MENU 6
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#define REDIT_CONFIRM_SAVEDB 7
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#define REDIT_CONFIRM_SAVESTRING 8
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#define REDIT_EXIT_NUMBER 9
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#define REDIT_EXIT_DESCRIPTION 10
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#define REDIT_EXIT_KEYWORD 11
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#define REDIT_EXIT_KEY 12
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#define REDIT_EXIT_DOORFLAGS 13
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#define REDIT_EXTRADESC_MENU 14
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#define REDIT_EXTRADESC_KEY 15
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#define REDIT_EXTRADESC_DESCRIPTION 16
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#define REDIT_DELETE 17
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#define REDIT_COPY 18
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/* Submodes of ZEDIT connectedness. */
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#define ZEDIT_MAIN_MENU 0
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#define ZEDIT_DELETE_ENTRY 1
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#define ZEDIT_NEW_ENTRY 2
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#define ZEDIT_CHANGE_ENTRY 3
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#define ZEDIT_COMMAND_TYPE 4
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#define ZEDIT_IF_FLAG 5
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#define ZEDIT_ARG1 6
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#define ZEDIT_ARG2 7
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#define ZEDIT_ARG3 8
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#define ZEDIT_ZONE_NAME 9
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#define ZEDIT_ZONE_LIFE 10
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#define ZEDIT_ZONE_BOT 11
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#define ZEDIT_ZONE_TOP 12
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#define ZEDIT_ZONE_RESET 13
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#define ZEDIT_CONFIRM_SAVESTRING 14
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#define ZEDIT_ZONE_BUILDERS 15
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#define ZEDIT_SARG1 20
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#define ZEDIT_SARG2 21
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#define ZEDIT_ZONE_FLAGS 22
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#define ZEDIT_LEVELS 23
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#define ZEDIT_LEV_MIN 24
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#define ZEDIT_LEV_MAX 25
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#define ZEDIT_ZONE_CLAIM 26
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/* Submodes of MEDIT connectedness. */
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#define MEDIT_MAIN_MENU 0
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#define MEDIT_KEYWORD 1
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#define MEDIT_S_DESC 2
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#define MEDIT_L_DESC 3
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#define MEDIT_D_DESC 4
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#define MEDIT_NPC_FLAGS 5
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#define MEDIT_AFF_FLAGS 6
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#define MEDIT_CONFIRM_SAVESTRING 7
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#define MEDIT_STATS_MENU 8
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/* Numerical responses. */
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#define MEDIT_NUMERICAL_RESPONSE 10
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#define MEDIT_SEX 11
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#define MEDIT_HITROLL 12
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#define MEDIT_DAMROLL 13
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#define MEDIT_NDD 14
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#define MEDIT_SDD 15
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#define MEDIT_NUM_HP_DICE 16
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#define MEDIT_SIZE_HP_DICE 17
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#define MEDIT_ADD_HP 18
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#define MEDIT_AC 19
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#define MEDIT_EXP 20
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#define MEDIT_GOLD 21
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#define MEDIT_POS 22
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#define MEDIT_DEFAULT_POS 23
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#define MEDIT_ATTACK 24
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#define MEDIT_LEVEL 25
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#define MEDIT_ALIGNMENT 26
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#define MEDIT_DELETE 27
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#define MEDIT_COPY 28
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#define MEDIT_STR 29
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#define MEDIT_INT 30
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#define MEDIT_WIS 31
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#define MEDIT_DEX 32
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#define MEDIT_CON 33
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#define MEDIT_CHA 34
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#define MEDIT_PARA 35
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#define MEDIT_ROD 36
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#define MEDIT_PETRI 37
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#define MEDIT_BREATH 38
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#define MEDIT_SPELL 39
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/* Submodes of SEDIT connectedness. */
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#define SEDIT_MAIN_MENU 0
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#define SEDIT_CONFIRM_SAVESTRING 1
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#define SEDIT_NOITEM1 2
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#define SEDIT_NOITEM2 3
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#define SEDIT_NOCASH1 4
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#define SEDIT_NOCASH2 5
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#define SEDIT_NOBUY 6
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#define SEDIT_BUY 7
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#define SEDIT_SELL 8
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#define SEDIT_PRODUCTS_MENU 11
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#define SEDIT_ROOMS_MENU 12
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#define SEDIT_NAMELIST_MENU 13
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#define SEDIT_NAMELIST 14
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#define SEDIT_COPY 15
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#define SEDIT_NUMERICAL_RESPONSE 20
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#define SEDIT_OPEN1 21
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#define SEDIT_OPEN2 22
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#define SEDIT_CLOSE1 23
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#define SEDIT_CLOSE2 24
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#define SEDIT_KEEPER 25
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#define SEDIT_BUY_PROFIT 26
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#define SEDIT_SELL_PROFIT 27
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#define SEDIT_TYPE_MENU 29
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#define SEDIT_DELETE_TYPE 30
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#define SEDIT_DELETE_PRODUCT 31
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#define SEDIT_NEW_PRODUCT 32
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#define SEDIT_DELETE_ROOM 33
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#define SEDIT_NEW_ROOM 34
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#define SEDIT_SHOP_FLAGS 35
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#define SEDIT_NOTRADE 36
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/* Submodes of CEDIT connectedness. */
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#define CEDIT_MAIN_MENU 0
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#define CEDIT_CONFIRM_SAVESTRING 1
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#define CEDIT_GAME_OPTIONS_MENU 2
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#define CEDIT_CRASHSAVE_OPTIONS_MENU 3
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#define CEDIT_OPERATION_OPTIONS_MENU 4
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#define CEDIT_DISP_EXPERIENCE_MENU 5
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#define CEDIT_ROOM_NUMBERS_MENU 6
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#define CEDIT_AUTOWIZ_OPTIONS_MENU 7
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#define CEDIT_OK 8
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#define CEDIT_HUH 9
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#define CEDIT_NOPERSON 10
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#define CEDIT_NOEFFECT 11
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#define CEDIT_DFLT_IP 12
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#define CEDIT_DFLT_DIR 13
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#define CEDIT_LOGNAME 14
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#define CEDIT_MENU 15
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#define CEDIT_WELC_MESSG 16
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#define CEDIT_START_MESSG 17
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/* Numerical responses. */
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#define CEDIT_NUMERICAL_RESPONSE 20
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#define CEDIT_LEVEL_CAN_SHOUT 21
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#define CEDIT_HOLLER_MOVE_COST 22
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#define CEDIT_TUNNEL_SIZE 23
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#define CEDIT_MAX_EXP_GAIN 24
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#define CEDIT_MAX_EXP_LOSS 25
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#define CEDIT_MAX_NPC_CORPSE_TIME 26
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#define CEDIT_MAX_PC_CORPSE_TIME 27
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#define CEDIT_IDLE_VOID 28
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#define CEDIT_IDLE_RENT_TIME 29
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#define CEDIT_IDLE_MAX_LEVEL 30
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#define CEDIT_DTS_ARE_DUMPS 31
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#define CEDIT_LOAD_INTO_INVENTORY 32
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#define CEDIT_TRACK_THROUGH_DOORS 33
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#define CEDIT_NO_MORT_TO_IMMORT 34
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#define CEDIT_MAX_OBJ_SAVE 35
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#define CEDIT_MIN_RENT_COST 36
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#define CEDIT_AUTOSAVE_TIME 37
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#define CEDIT_CRASH_FILE_TIMEOUT 38
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#define CEDIT_RENT_FILE_TIMEOUT 39
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#define CEDIT_MORTAL_START_ROOM 40
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#define CEDIT_IMMORT_START_ROOM 41
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#define CEDIT_FROZEN_START_ROOM 42
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#define CEDIT_DONATION_ROOM_1 43
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#define CEDIT_DONATION_ROOM_2 44
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#define CEDIT_DONATION_ROOM_3 45
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#define CEDIT_DFLT_PORT 46
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#define CEDIT_MAX_PLAYING 47
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#define CEDIT_MAX_FILESIZE 48
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#define CEDIT_MAX_BAD_PWS 49
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#define CEDIT_SITEOK_EVERYONE 50
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#define CEDIT_NAMESERVER_IS_SLOW 51
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#define CEDIT_USE_AUTOWIZ 52
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#define CEDIT_MIN_WIZLIST_LEV 53
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#define CEDIT_MAP_OPTION 54
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#define CEDIT_MAP_SIZE 55
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#define CEDIT_MINIMAP_SIZE 56
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#define CEDIT_DEBUG_MODE 57
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/* Hedit Submodes of connectedness. */
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#define HEDIT_CONFIRM_SAVESTRING 0
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#define HEDIT_CONFIRM_EDIT 1
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#define HEDIT_CONFIRM_ADD 2
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#define HEDIT_MAIN_MENU 3
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#define HEDIT_ENTRY 4
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#define HEDIT_KEYWORDS 5
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#define HEDIT_MIN_LEVEL 6
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int save_config( IDXTYPE nowhere );
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/* Prototypes to keep. */
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void clear_screen(struct descriptor_data *);
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int can_edit_zone(struct char_data *ch, zone_rnum rnum);
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ACMD(do_oasis);
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/* public functions from medit.c */
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void medit_setup_existing(struct descriptor_data *d, int rnum);
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void medit_save_internally(struct descriptor_data *d);
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void medit_parse(struct descriptor_data *d, char *arg);
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void medit_string_cleanup(struct descriptor_data *d, int terminator);
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ACMD(do_oasis_medit);
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void medit_autoroll_stats(struct descriptor_data *d);
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/* public functions from oedit.c */
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void oedit_setup_existing(struct descriptor_data *d, int rnum);
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void oedit_save_internally(struct descriptor_data *d);
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void oedit_parse(struct descriptor_data *d, char *arg);
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void oedit_string_cleanup(struct descriptor_data *d, int terminator);
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ACMD(do_oasis_oedit);
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/* public functions from redit.c */
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void redit_setup_existing(struct descriptor_data *d, int rnum);
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void redit_string_cleanup(struct descriptor_data *d, int terminator);
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void redit_save_internally(struct descriptor_data *d);
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void redit_save_to_disk(zone_vnum zone_num);
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void redit_parse(struct descriptor_data *d, char *arg);
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void free_room(struct room_data *room);
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ACMD(do_oasis_redit);
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/* public functions from sedit.c */
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void sedit_setup_existing(struct descriptor_data *d, int rnum);
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void sedit_save_internally(struct descriptor_data *d);
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void sedit_parse(struct descriptor_data *d, char *arg);
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ACMD(do_oasis_sedit);
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/* public functions from zedit.c */
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void zedit_parse(struct descriptor_data *d, char *arg);
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ACMD(do_oasis_zedit);
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/* public functions from cedit.c */
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void cedit_save_to_disk( void );
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void cedit_parse(struct descriptor_data *d, char *arg);
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void cedit_string_cleanup(struct descriptor_data *d, int terminator);
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ACMD(do_oasis_cedit);
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/* public functions from dg_olc.c */
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void trigedit_parse(struct descriptor_data *d, char *arg);
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ACMD(do_oasis_trigedit);
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/* public functions from from aedit.c */
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void aedit_parse(struct descriptor_data * d, char *arg);
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ACMD(do_oasis_aedit);
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ACMD(do_astat);
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/* public functions from hedit.c */
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void hedit_parse(struct descriptor_data *d, char *arg);
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void hedit_string_cleanup(struct descriptor_data *d, int terminator);
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void free_help(struct help_index_element *help);
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ACMD(do_oasis_hedit);
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/* public functions from tedit.c */
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void tedit_string_cleanup(struct descriptor_data *d, int terminator);
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ACMD(do_tedit);
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/* public functions from qedit.c */
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ACMD(do_oasis_qedit);
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/* public functions from msgedit.c */
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ACMD(do_msgedit);
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void msgedit_parse(struct descriptor_data *d, char *arg);
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/* public functions from oasis_copy.c */
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int buildwalk(struct char_data *ch, int dir);
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ACMD(do_dig);
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ACMD(do_oasis_copy);
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/* public functions from oasis_delete.c */
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int free_strings(void *data, int type);
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/* public functions from oasis_list.c */
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void print_zone(struct char_data *ch, zone_rnum rnum);
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/** @deprecated is do_oasis_links intentionally dead code? */
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ACMD(do_oasis_links);
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ACMD(do_oasis_list);
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#endif /* _OASIS_H_ */
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