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* Make sure all followers are free'd before freeing the character list Otherwise, the followers structs will point to free'd memory and the stop_follower call will attempt to dereference a free'd characters' followers list. * https://github.com/tbamud/tbamud/issues/79 typo * https://github.com/tbamud/tbamud/issues/81 nullpointer crash on syntax check run * NUM_AFF_FLAGS fix. Now, consistently, the NUM_AFF_FLAGS is used in the same way as other NUM_* variables. Specifically, the the number is consistent with how others are defined - 1 above the highest in the list. I would like to have removed the need to start from 1 instead of 0 as well, but the loading mechanism, and thus potentially a lot of existing object files, use 0 as a marker for "no flags set", and we can't easily fix that. So, the places we loop through the list, we still need to make sure we're stying within the [1;NUM_AFF_FLAGS) interval. Simultaneously, I've checked over the other flags, and it seems like the usage is pretty consistent there. Fixes https://github.com/tbamud/tbamud/issues/78
344 lines
9.4 KiB
C
344 lines
9.4 KiB
C
/**
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* @file dg_event.c
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* This file contains a simplified event system to allow trigedit
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* to use the "wait" command, causing a delay in the middle of a script.
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* This system could easily be expanded by coders who wish to implement
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* an event driven mud.
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*
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* Part of the core tbaMUD source code distribution, which is a derivative
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* of, and continuation of, CircleMUD.
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*
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* This source code, which was not part of the CircleMUD legacy code,
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* was created by the following people:
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* $Author: Mark A. Heilpern/egreen/Welcor $
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* $Date: 2004/10/11 12:07:00$
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* $Revision: 1.0.14 $
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*/
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#include "conf.h"
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#include "sysdep.h"
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#include "structs.h"
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#include "utils.h"
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#include "db.h"
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#include "dg_event.h"
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#include "constants.h"
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#include "comm.h" /* For access to the game pulse */
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#include "mud_event.h"
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/***************************************************************************
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* Begin mud specific event queue functions
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**************************************************************************/
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/* file scope variables */
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/** The mud specific queue of events. */
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static struct dg_queue *event_q;
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/** Initializes the main event queue event_q.
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* @post The main event queue, event_q, has been created and initialized.
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*/
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void event_init(void)
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{
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event_q = queue_init();
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}
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/** Creates a new event 'object' that is then enqueued to the global event_q.
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* @post If the newly created event is valid, it is always added to event_q.
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* @param func The function to be called when this event fires. This function
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* will be passed event_obj when it fires. The function must match the form
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* described by EVENTFUNC.
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* @param event_obj An optional 'something' to be passed to func when this
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* event fires. It is func's job to cast event_obj. If event_obj is not needed,
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* pass in NULL.
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* @param when Number of pulses between firing(s) of this event.
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* @retval event * Returns a pointer to the newly created event.
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**/
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struct event *event_create(EVENTFUNC(*func), void *event_obj, long when)
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{
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struct event *new_event;
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if (when < 1) /* make sure its in the future */
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when = 1;
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CREATE(new_event, struct event, 1);
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new_event->func = func;
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new_event->event_obj = event_obj;
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new_event->q_el = queue_enq(event_q, new_event, when + pulse);
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new_event->isMudEvent = FALSE;
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return new_event;
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}
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/** Removes an event from event_q and frees the event.
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* @param event Pointer to the event to be dequeued and removed.
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*/
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void event_cancel(struct event *event)
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{
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if (!event) {
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log("SYSERR: Attempted to cancel a NULL event");
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return;
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}
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if (!event->q_el) {
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log("SYSERR: Attempted to cancel a non-NULL unqueued event, freeing anyway");
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} else
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queue_deq(event_q, event->q_el);
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if (event->event_obj)
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cleanup_event_obj(event);
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free(event);
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}
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/* The memory freeing routine tied into the mud event system */
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void cleanup_event_obj(struct event *event)
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{
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struct mud_event_data * mud_event;
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if (event->isMudEvent) {
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mud_event = (struct mud_event_data *) event->event_obj;
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free_mud_event(mud_event);
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} else
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free(event->event_obj);
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}
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/** Process any events whose time has come. Should be called from, and at, every
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* pulse of heartbeat. Re-enqueues multi-use events.
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*/
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void event_process(void)
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{
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struct event *the_event;
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long new_time;
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while ((long) pulse >= queue_key(event_q)) {
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if (!(the_event = (struct event *) queue_head(event_q))) {
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log("SYSERR: Attempt to get a NULL event");
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return;
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}
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/* Set the_event->q_el to NULL so that any functions called beneath
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* event_process can tell if they're being called beneath the actual
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* event function. */
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the_event->q_el = NULL;
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/* call event func, reenqueue event if retval > 0 */
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if ((new_time = (the_event->func)(the_event->event_obj)) > 0)
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the_event->q_el = queue_enq(event_q, the_event, new_time + pulse);
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else
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{
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if (the_event->isMudEvent && the_event->event_obj != NULL)
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free_mud_event((struct mud_event_data *) the_event->event_obj);
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/* It is assumed that the_event will already have freed ->event_obj. */
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free(the_event);
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}
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}
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}
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/** Returns the time remaining before the event as how many pulses from now.
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* @param event Check this event for its scheduled activation time.
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* @retval long Number of pulses before this event will fire. */
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long event_time(struct event *event)
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{
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long when;
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when = queue_elmt_key(event->q_el);
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return (when - pulse);
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}
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/** Frees all events from event_q. */
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void event_free_all(void)
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{
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if (event_q != NULL)
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queue_free(event_q);
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}
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/** Boolean function to tell whether an event is queued or not. Does this by
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* checking if event->q_el points to anything but null.
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* @retval int 1 if the event has been queued, 0 if the event has not.
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**/
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int event_is_queued(struct event *event)
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{
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if (event->q_el)
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return 1;
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else
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return 0;
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}
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/***************************************************************************
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* End mud specific event queue functions
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**************************************************************************/
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/***************************************************************************
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* Begin generic (abstract) priority queue functions
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**************************************************************************/
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/** Create a new, empty, priority queue and return it.
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* @retval dg_queue * Pointer to the newly created queue structure. */
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struct dg_queue *queue_init(void)
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{
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struct dg_queue *q;
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CREATE(q, struct dg_queue, 1);
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return q;
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}
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/** Add some 'data' to a priority queue.
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* @pre The paremeter q must have been previously created by queue_init.
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* @post A new q_element is created to hold the data parameter.
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* @param q The existing dg_queue to add an element to.
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* @param data The data to be associated with, and theoretically used, when
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* the element comes up in q. data is wrapped in a new q_element.
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* @param key Indicates where this event should be located in the queue, and
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* when the element should be activated.
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* @retval q_element Pointer to the created q_element that contains
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* the data. */
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struct q_element *queue_enq(struct dg_queue *q, void *data, long key)
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{
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struct q_element *qe, *i;
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int bucket;
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CREATE(qe, struct q_element, 1);
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qe->data = data;
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qe->key = key;
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bucket = key % NUM_EVENT_QUEUES; /* which queue does this go in */
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if (!q->head[bucket]) { /* queue is empty */
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q->head[bucket] = qe;
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q->tail[bucket] = qe;
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}
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else {
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for (i = q->tail[bucket]; i; i = i->prev) {
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if (i->key < key) { /* found insertion point */
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if (i == q->tail[bucket])
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q->tail[bucket] = qe;
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else {
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qe->next = i->next;
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i->next->prev = qe;
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}
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qe->prev = i;
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i->next = qe;
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break;
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}
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}
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if (i == NULL) { /* insertion point is front of list */
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qe->next = q->head[bucket];
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q->head[bucket] = qe;
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qe->next->prev = qe;
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}
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}
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return qe;
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}
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/** Remove queue element qe from the priority queue q.
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* @pre qe->data has been dealt with in some way.
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* @post qe has been freed.
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* @param q Pointer to the queue containing qe.
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* @param qe Pointer to the q_element to remove from q.
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*/
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void queue_deq(struct dg_queue *q, struct q_element *qe)
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{
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int i;
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assert(qe);
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i = qe->key % NUM_EVENT_QUEUES;
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if (qe->prev == NULL)
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q->head[i] = qe->next;
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else
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qe->prev->next = qe->next;
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if (qe->next == NULL)
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q->tail[i] = qe->prev;
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else
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qe->next->prev = qe->prev;
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free(qe);
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}
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/** Removes and returns the data of the first element of the priority queue q.
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* @pre pulse must be defined. This is a multi-headed queue, the current
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* head is determined by the current pulse.
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* @post the q->head is dequeued.
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* @param q The queue to return the head of.
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* @retval void * NULL if there is not a currently available head, pointer
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* to any data object associated with the queue element. */
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void *queue_head(struct dg_queue *q)
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{
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void *dg_data;
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int i;
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i = pulse % NUM_EVENT_QUEUES;
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if (!q->head[i])
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return NULL;
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dg_data = q->head[i]->data;
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queue_deq(q, q->head[i]);
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return dg_data;
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}
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/** Returns the key of the head element of the priority queue.
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* @pre pulse must be defined. This is a multi-headed queue, the current
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* head is determined by the current pulse.
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* @param q Queue to check for.
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* @retval long Return the key element of the head q_element. If no head
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* q_element is available, return LONG_MAX. */
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long queue_key(struct dg_queue *q)
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{
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int i;
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i = pulse % NUM_EVENT_QUEUES;
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if (q->head[i])
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return q->head[i]->key;
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else
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return LONG_MAX;
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}
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/** Returns the key of queue element qe.
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* @param qe Pointer to the keyed q_element.
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* @retval long Key of qe. */
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long queue_elmt_key(struct q_element *qe)
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{
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return qe->key;
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}
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/** Free q and all contents.
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* @pre Function requires definition of struct event.
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* @post All items associeated qith q, including non-abstract data, are freed.
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* @param q The priority queue to free.
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*/
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void queue_free(struct dg_queue *q)
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{
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int i;
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struct q_element *qe, *next_qe;
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struct event *event;
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for (i = 0; i < NUM_EVENT_QUEUES; i++)
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{
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for (qe = q->head[i]; qe; qe = next_qe)
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{
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next_qe = qe->next;
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if ((event = (struct event *) qe->data) != NULL)
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{
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if (event->event_obj)
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cleanup_event_obj(event);
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free(event);
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}
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free(qe);
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}
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}
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free(q);
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}
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