tbaMUD is currently being developed by The Builder Academy. If you need any help or find any bugs please stop by: builderacademy.net 9091 todo: - Change numerous SYSERR logs to Warnings. - Change all doc/pdf's to .txt. - Moved numerous protos only used once from .h files to appropriate .c file. - Renamed numerous functions for clarity (mostly shop functions like copy_list to copy_shop_list, etc). - Renamed update_objects to update_all_objects so it wouldn't be confused with update_object. - Renamed data to dg_data in function queue_head in dg_event.c for clarity. - Moved function log_death_trap to a log since that is all it did anyways. - Renamed unmatched gettimeofday protos. - Renamed oasis_copy.o and oasis_list.o to appropriate .c for CXREF_FILES. - Fixed a bunch of strange bugs in objsave.c and altered build_player_index() to conform to gcc 4.1 standards. This mainly consisted of removing a cast which was not needed. - Replaced kill_ems() with strip_cr(), for consistency. - Updated Makefile.*. - Removed redundant olc.c, oasis_delete.c, olc.h and tedit.h files from the build. Added prototypes for the new variable save functions to players.c - DG script variables now save to the player file instead of their own file. The load function has been kept for backwards compatibility. - Moved alias saving to Ascii pflies by default. Aliases in the old files will still be read (once per char). - do_toggle actually toggles everything now (thanks to Rhade). Moved slowns, track, syslog, pagelength, wimpy, and color to toggle