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[Oct 09 2008] - Rumble
Fixed a small bug in hedit. If CIRCLE_UNSIGNED_INDEX is 0, then new entries wo n't save correctly. (thanks Rhade) Code cleanup of check_idling. (thanks Rhade)
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4 changed files with 10 additions and 9 deletions
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@ -35,10 +35,17 @@ export (QQ's a zone into a tarball)t
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Xlist (mlist, olist, rlist, zlist, slist, tlist, qlist)
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(lots of major bugfixes too)
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@
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[Oct 09 2008] - Rumble
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Fixed a small bug in hedit. If CIRCLE_UNSIGNED_INDEX is 0, then new entries wo
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n't save correctly. (thanks Rhade)
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Code cleanup of check_idling. (thanks Rhade)
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[Sep 01 2008] - Fizban
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Added a check to mzoneecho to stop mortals from using it.
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[Aug 31 2008] - Fizban
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Removed various mid-function defines of variables.
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[Oct 09 2008] - Rumble
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Fixed a small bug in hedit. If CIRCLE_UNSIGNED_INDEX is 0, then new entries won't save correctly. (thanks Rhade)
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Code cleanup of check_idling. (thanks Rhade)
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[Aug 27 2008] - Rumble
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Fixed Mob using '((c)->player_specials->saved.pref)' at dg_variables.c:860
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tbaMUD-3.57
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@ -4,9 +4,6 @@
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* Author: Steve Wolfe, Scott Meisenholder, Rhade *
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* *
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* All rights reserved. See license.doc for complete information. *
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* *
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* Copyright (C) 2007 by Rhade *
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* InfoTechMUD is based on CircleMUD, Copyright (C) 1993, 1994. *
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* CircleMUD is based on DikuMUD, Copyright (C) 1990, 1991. *
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**************************************************************************/
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@ -128,7 +125,7 @@ static void hedit_save_internally(struct descriptor_data *d)
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{
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struct help_index_element *new_help_table = NULL;
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if (OLC_ZNUM(d) > top_of_helpt) {
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if (OLC_ZNUM(d) == NOWHERE) {
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int i;
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CREATE(new_help_table, struct help_index_element, top_of_helpt + 2);
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@ -7,8 +7,6 @@
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*
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* Author: Steve Wolfe, Scott Meisenholder, Rhade
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* All rights reserved. See license.doc for complete information.
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* Copyright (C) 2007 by Rhade
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* InfoTechMUD is based on CircleMUD, Copyright (C) 1993, 1994.
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* CircleMUD is based on DikuMUD, Copyright (C) 1990, 1991.
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*
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*/
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@ -328,7 +328,7 @@ void gain_condition(struct char_data *ch, int condition, int value)
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static void check_idling(struct char_data *ch)
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{
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if (++(ch->char_specials.timer) > CONFIG_IDLE_VOID) {
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if (ch->char_specials.timer > CONFIG_IDLE_VOID) {
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if (GET_WAS_IN(ch) == NOWHERE && IN_ROOM(ch) != NOWHERE) {
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GET_WAS_IN(ch) = IN_ROOM(ch);
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if (FIGHTING(ch)) {
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@ -397,10 +397,9 @@ void point_update(void)
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}
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if (!IS_NPC(i)) {
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update_char_objects(i);
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i->char_specials.timer++;
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if (GET_LEVEL(i) < CONFIG_IDLE_MAX_LEVEL)
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check_idling(i);
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else
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(i->char_specials.timer)++;
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}
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}
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