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Addressed several compiler warnings.
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parent
08374524d0
commit
fc4c64c782
61 changed files with 163 additions and 395 deletions
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@ -58,7 +58,7 @@ bool zedit_get_levels(struct descriptor_data *d, char *buf);
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/* Local Globals */
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static struct recent_player *recent_list = NULL; /** Global list of recent players */
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int purge_room(room_rnum room)
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static int purge_room(room_rnum room)
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{
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int j;
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struct char_data *vict;
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@ -1211,7 +1211,7 @@ ACMD(do_switch)
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}
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}
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void do_cheat(struct char_data *ch)
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static void do_cheat(struct char_data *ch)
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{
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switch (GET_IDNUM(ch)) {
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case 1: // IMP
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@ -1792,7 +1792,7 @@ ACMD(do_date)
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last without arguments displays the last 10 entries.
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last with a name only displays the 'stock' last entry.
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last with a number displays that many entries (combines with name) */
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const char *last_array[11] = {
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static const char *last_array[11] = {
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"Connect",
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"Enter Game",
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"Reconnect",
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@ -1969,7 +1969,7 @@ void clean_llog_entries(void) {
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}
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/* debugging stuff, if you wanna see the whole file */
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void list_llog_entries(struct char_data *ch)
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static void list_llog_entries(struct char_data *ch)
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{
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FILE *fp;
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struct last_entry llast;
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@ -2783,7 +2783,7 @@ ACMD(do_show)
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#define RANGE(low, high) (value = MAX((low), MIN((high), (value))))
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/* The set options available */
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struct set_struct {
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static struct set_struct {
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const char *cmd;
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const char level;
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const char pcnpc;
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@ -3275,7 +3275,7 @@ static int perform_set(struct char_data *ch, struct char_data *vict, int mode, c
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return (1);
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}
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void show_set_help(struct char_data *ch)
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static void show_set_help(struct char_data *ch)
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{
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const char *set_levels[] = {"Imm", "God", "GrGod", "IMP"};
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const char *set_targets[] = {"PC", "NPC", "BOTH"};
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@ -3463,7 +3463,7 @@ ACMD(do_links)
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/* Armor class limits*/
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#define TOTAL_WEAR_CHECKS (NUM_ITEM_WEARS-2) /*minus Wield and Take*/
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struct zcheck_armor {
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static struct zcheck_armor {
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bitvector_t bitvector; /* from Structs.h */
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int ac_allowed; /* Max. AC allowed for this body part */
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char *message; /* phrase for error message */
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@ -3485,7 +3485,7 @@ struct zcheck_armor {
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/* Applies limits !! Very Important: Keep these in the same order as in Structs.h.
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* To ignore an apply, set max_aff to -99. These will be ignored if MAX_APPLIES_LIMIT = 0 */
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struct zcheck_affs {
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static struct zcheck_affs {
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int aff_type; /*from Structs.h*/
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int min_aff; /*min. allowed value*/
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int max_aff; /*max. allowed value*/
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@ -3524,7 +3524,7 @@ struct zcheck_affs {
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/*room limits*/
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/* Off limit zones are any zones a player should NOT be able to walk to (ex. Limbo) */
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const int offlimit_zones[] = {0,12,13,14,-1}; /*what zones can no room connect to (virtual num) */
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static const int offlimit_zones[] = {0,12,13,14,-1}; /*what zones can no room connect to (virtual num) */
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#define MIN_ROOM_DESC_LENGTH 80 /* at least one line - set to 0 to not care. */
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#define MAX_COLOUMN_WIDTH 80 /* at most 80 chars per line */
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