Ignore project files on commit, and fix the automap bug showing two

descriptions
This commit is contained in:
welcor 2024-06-20 00:49:08 +02:00
parent 5da67ddc6a
commit fafd4ecd01
2 changed files with 238 additions and 164 deletions

71
.gitignore vendored
View file

@ -13,3 +13,74 @@ src/util/depend
build/*
!build/create_solution.bat
!build/README.md
# Do not commit files from players
lib/plrfiles/A-E/*
lib/plrfiles/F-J/*
lib/plrfiles/K-O/*
lib/plrfiles/P-T/*
lib/plrfiles/U-Z/*
lib/plrfiles/ZZZ/*
lib/plrfiles/index
# but do commit the placeholders
!lib/plrfiles/A-E/00
!lib/plrfiles/F-J/00
!lib/plrfiles/K-O/00
!lib/plrfiles/P-T/00
!lib/plrfiles/U-Z/00
!lib/plrfiles/ZZZ/00
# or vars
lib/plrvars/A-E/*
lib/plrvars/F-J/*
lib/plrvars/K-O/*
lib/plrvars/P-T/*
lib/plrvars/U-Z/*
lib/plrvars/ZZZ/*
lib/plrvars/index
# except the placeholders
!lib/plrvars/A-E/00
!lib/plrvars/F-J/00
!lib/plrvars/K-O/00
!lib/plrvars/P-T/00
!lib/plrvars/U-Z/00
!lib/plrvars/ZZZ/00
# or objects
lib/plrobjs/A-E/*
lib/plrobjs/F-J/*
lib/plrobjs/K-O/*
lib/plrobjs/P-T/*
lib/plrobjs/U-Z/*
lib/plrobjs/ZZZ/*
lib/plrobjs/index
# except the placeholders
!lib/plrobjs/A-E/00
!lib/plrobjs/F-J/00
!lib/plrobjs/K-O/00
!lib/plrobjs/P-T/00
!lib/plrobjs/U-Z/00
!lib/plrobjs/ZZZ/00
# also not autogenerated config file
/lib/etc/config
# or the list of last logins
/lib/etc/last
# or mail
lib/etc/plrmail
# test object files, etc
src/test/depend
src/test/*.o
src/test/testfile
# ide etc.
.vscode
.project
.settings
.cproject

View file

@ -51,7 +51,7 @@ static void perform_mortal_where(struct char_data *ch, char *arg);
static void print_object_location(int num, struct obj_data *obj, struct char_data *ch, int recur);
/* Subcommands */
/* For show_obj_to_char 'mode'. /-- arbitrary */
/* For show_obj_to_char 'mode'. /-- arbitrary */
#define SHOW_OBJ_LONG 0
#define SHOW_OBJ_SHORT 1
#define SHOW_OBJ_ACTION 2
@ -125,7 +125,7 @@ static void show_obj_to_char(struct obj_data *obj, struct char_data *ch, int mod
snprintf(notebuf, sizeof(notebuf), "There is something written on it:\r\n\r\n%s", obj->action_description);
page_string(ch->desc, notebuf, TRUE);
} else
send_to_char(ch, "It's blank.\r\n");
send_to_char(ch, "It's blank.\r\n");
return;
case ITEM_DRINKCON:
@ -225,14 +225,14 @@ static void diag_char_to_char(struct char_data *i, struct char_data *ch)
byte percent;
const char *text;
} diagnosis[] = {
{ 100, "is in excellent condition." },
{ 90, "has a few scratches." },
{ 75, "has some small wounds and bruises." },
{ 50, "has quite a few wounds." },
{ 30, "has some big nasty wounds and scratches." },
{ 15, "looks pretty hurt." },
{ 0, "is in awful condition." },
{ -1, "is bleeding awfully from big wounds." },
{ 100, "is in excellent condition." },
{ 90, "has a few scratches." },
{ 75, "has some small wounds and bruises." },
{ 50, "has quite a few wounds." },
{ 30, "has some big nasty wounds and scratches." },
{ 15, "looks pretty hurt." },
{ 0, "is in awful condition." },
{ -1, "is bleeding awfully from big wounds." },
};
int percent, ar_index;
const char *pers = PERS(i, ch);
@ -240,7 +240,7 @@ static void diag_char_to_char(struct char_data *i, struct char_data *ch)
if (GET_MAX_HIT(i) > 0)
percent = (100 * GET_HIT(i)) / GET_MAX_HIT(i);
else
percent = -1; /* How could MAX_HIT be < 1?? */
percent = -1; /* How could MAX_HIT be < 1?? */
for (ar_index = 0; diagnosis[ar_index].percent >= 0; ar_index++)
if (percent >= diagnosis[ar_index].percent)
@ -269,12 +269,12 @@ static void look_at_char(struct char_data *i, struct char_data *ch)
found = TRUE;
if (found) {
send_to_char(ch, "\r\n"); /* act() does capitalization. */
send_to_char(ch, "\r\n"); /* act() does capitalization. */
act("$n is using:", FALSE, i, 0, ch, TO_VICT);
for (j = 0; j < NUM_WEARS; j++)
if (GET_EQ(i, j) && CAN_SEE_OBJ(ch, GET_EQ(i, j))) {
send_to_char(ch, "%s", wear_where[j]);
show_obj_to_char(GET_EQ(i, j), ch, SHOW_OBJ_SHORT);
send_to_char(ch, "%s", wear_where[j]);
show_obj_to_char(GET_EQ(i, j), ch, SHOW_OBJ_SHORT);
}
}
if (ch != i && (IS_THIEF(ch) || GET_LEVEL(ch) >= LVL_IMMORT)) {
@ -300,7 +300,7 @@ static void list_one_char(struct char_data *i, struct char_data *ch)
if (!IS_NPC(ch) && PRF_FLAGGED(ch, PRF_SHOWVNUMS)) {
if (IS_NPC(i))
send_to_char(ch, "[%d] ", GET_MOB_VNUM(i));
send_to_char(ch, "[%d] ", GET_MOB_VNUM(i));
if (SCRIPT(i) && TRIGGERS(SCRIPT(i))) {
if (!TRIGGERS(SCRIPT(i))->next)
send_to_char(ch, "[T%d] ", GET_TRIG_VNUM(TRIGGERS(SCRIPT(i))));
@ -312,12 +312,12 @@ static void list_one_char(struct char_data *i, struct char_data *ch)
if (GROUP(i)) {
if (GROUP(i) == GROUP(ch))
send_to_char(ch, "(%s%s%s) ", CBGRN(ch, C_NRM),
GROUP_LEADER(GROUP(i)) == i ? "leader" : "group",
CCNRM(ch, C_NRM));
GROUP_LEADER(GROUP(i)) == i ? "leader" : "group",
CCNRM(ch, C_NRM));
else
send_to_char(ch, "(%s%s%s) ", CBRED(ch, C_NRM),
GROUP_LEADER(GROUP(i)) == i ? "leader" : "group",
CCNRM(ch, C_NRM));
GROUP_LEADER(GROUP(i)) == i ? "leader" : "group",
CCNRM(ch, C_NRM));
}
if (IS_NPC(i) && i->player.long_descr && GET_POS(i) == GET_DEFAULT_POS(i)) {
@ -326,9 +326,9 @@ static void list_one_char(struct char_data *i, struct char_data *ch)
if (AFF_FLAGGED(ch, AFF_DETECT_ALIGN)) {
if (IS_EVIL(i))
send_to_char(ch, "(Red Aura) ");
send_to_char(ch, "(Red Aura) ");
else if (IS_GOOD(i))
send_to_char(ch, "(Blue Aura) ");
send_to_char(ch, "(Blue Aura) ");
}
send_to_char(ch, "%s", i->player.long_descr);
@ -361,24 +361,24 @@ static void list_one_char(struct char_data *i, struct char_data *ch)
if (GET_POS(i) != POS_FIGHTING) {
if (!SITTING(i))
send_to_char(ch, "%s", positions[(int) GET_POS(i)]);
else {
furniture = SITTING(i);
send_to_char(ch, " is %s upon %s.", (GET_POS(i) == POS_SLEEPING ?
else {
furniture = SITTING(i);
send_to_char(ch, " is %s upon %s.", (GET_POS(i) == POS_SLEEPING ?
"sleeping" : (GET_POS(i) == POS_RESTING ? "resting" : "sitting")),
OBJS(furniture, ch));
}
}
} else {
if (FIGHTING(i)) {
send_to_char(ch, " is here, fighting ");
if (FIGHTING(i) == ch)
send_to_char(ch, "YOU!");
send_to_char(ch, "YOU!");
else {
if (IN_ROOM(i) == IN_ROOM(FIGHTING(i)))
send_to_char(ch, "%s!", PERS(FIGHTING(i), ch));
else
send_to_char(ch, "someone who has already left!");
if (IN_ROOM(i) == IN_ROOM(FIGHTING(i)))
send_to_char(ch, "%s!", PERS(FIGHTING(i), ch));
else
send_to_char(ch, "someone who has already left!");
}
} else /* NIL fighting pointer */
} else /* NIL fighting pointer */
send_to_char(ch, " is here struggling with thin air.");
}
@ -402,13 +402,13 @@ static void list_char_to_char(struct char_data *list, struct char_data *ch)
if (ch != i) {
/* hide npcs whose description starts with a '.' from non-holylighted people - Idea from Elaseth of TBA */
if (!IS_NPC(ch) && !PRF_FLAGGED(ch, PRF_HOLYLIGHT) &&
IS_NPC(i) && i->player.long_descr && *i->player.long_descr == '.')
IS_NPC(i) && i->player.long_descr && *i->player.long_descr == '.')
continue;
send_to_char(ch, "%s", CCYEL(ch, C_NRM));
if (CAN_SEE(ch, i))
list_one_char(i, ch);
else if (IS_DARK(IN_ROOM(ch)) && !CAN_SEE_IN_DARK(ch) &&
AFF_FLAGGED(i, AFF_INFRAVISION))
AFF_FLAGGED(i, AFF_INFRAVISION))
send_to_char(ch, "You see a pair of glowing red eyes looking your way.\r\n");
send_to_char(ch, "%s", CCNRM(ch, C_NRM));
}
@ -425,12 +425,12 @@ static void do_auto_exits(struct char_data *ch)
continue;
if (EXIT_FLAGGED(EXIT(ch, door), EX_CLOSED) && !CONFIG_DISP_CLOSED_DOORS)
continue;
if (EXIT_FLAGGED(EXIT(ch, door), EX_HIDDEN) && !PRF_FLAGGED(ch, PRF_HOLYLIGHT))
continue;
if (EXIT_FLAGGED(EXIT(ch, door), EX_HIDDEN) && !PRF_FLAGGED(ch, PRF_HOLYLIGHT))
continue;
if (EXIT_FLAGGED(EXIT(ch, door), EX_CLOSED))
send_to_char(ch, "%s(%s)%s ", EXIT_FLAGGED(EXIT(ch, door), EX_HIDDEN) ? CCWHT(ch, C_NRM) : CCRED(ch, C_NRM), autoexits[door], CCCYN(ch, C_NRM));
else if (EXIT_FLAGGED(EXIT(ch, door), EX_HIDDEN))
send_to_char(ch, "%s%s%s ", CCWHT(ch, C_NRM), autoexits[door], CCCYN(ch, C_NRM));
send_to_char(ch, "%s(%s)%s ", EXIT_FLAGGED(EXIT(ch, door), EX_HIDDEN) ? CCWHT(ch, C_NRM) : CCRED(ch, C_NRM), autoexits[door], CCCYN(ch, C_NRM));
else if (EXIT_FLAGGED(EXIT(ch, door), EX_HIDDEN))
send_to_char(ch, "%s%s%s ", CCWHT(ch, C_NRM), autoexits[door], CCCYN(ch, C_NRM));
else
send_to_char(ch, "\t(%s\t) ", autoexits[door]);
slen++;
@ -521,23 +521,25 @@ void look_at_room(struct char_data *ch, int ignore_brief)
}
else
send_to_char(ch, "%s", world[IN_ROOM(ch)].name);
send_to_char(ch, "%s\r\n", CCNRM(ch, C_NRM));
if ((!IS_NPC(ch) && !PRF_FLAGGED(ch, PRF_BRIEF)) || ignore_brief ||
ROOM_FLAGGED(IN_ROOM(ch), ROOM_DEATH)) {
if (!IS_NPC(ch) && PRF_FLAGGED(ch, PRF_AUTOMAP) && can_see_map(ch))
str_and_map(world[target_room].description, ch, target_room);
}
send_to_char(ch, "%s\r\n", CCNRM(ch, C_NRM));
send_to_char(ch, "%s", world[IN_ROOM(ch)].description);
if ((!IS_NPC(ch) && !PRF_FLAGGED(ch, PRF_BRIEF)) || ignore_brief ||
ROOM_FLAGGED(IN_ROOM(ch), ROOM_DEATH)) {
if (!IS_NPC(ch) && PRF_FLAGGED(ch, PRF_AUTOMAP) && can_see_map(ch))
str_and_map(world[target_room].description, ch, target_room);
else
send_to_char(ch, "%s", world[IN_ROOM(ch)].description);
}
/*autoexits */
if (!IS_NPC(ch) && PRF_FLAGGED(ch, PRF_AUTOEXIT))
do_auto_exits(ch);
/*now list characters &objects */
list_obj_to_char(world[IN_ROOM(ch)].contents, ch, SHOW_OBJ_LONG, FALSE);
list_char_to_char(world[IN_ROOM(ch)].people, ch);
/*autoexits */
if (!IS_NPC(ch) && PRF_FLAGGED(ch, PRF_AUTOEXIT))
do_auto_exits(ch);
/*now list characters &objects */
list_obj_to_char(world[IN_ROOM(ch)].contents, ch, SHOW_OBJ_LONG, FALSE);
list_char_to_char(world[IN_ROOM(ch)].people, ch);
}
static void look_in_direction(struct char_data *ch, int dir)
@ -565,35 +567,35 @@ static void look_in_obj(struct char_data *ch, char *arg)
if (!*arg)
send_to_char(ch, "Look in what?\r\n");
else if (!(bits = generic_find(arg, FIND_OBJ_INV | FIND_OBJ_ROOM |
FIND_OBJ_EQUIP, ch, &dummy, &obj))) {
FIND_OBJ_EQUIP, ch, &dummy, &obj))) {
send_to_char(ch, "There doesn't seem to be %s %s here.\r\n", AN(arg), arg);
} else if ((GET_OBJ_TYPE(obj) != ITEM_DRINKCON) &&
(GET_OBJ_TYPE(obj) != ITEM_FOUNTAIN) &&
(GET_OBJ_TYPE(obj) != ITEM_CONTAINER))
(GET_OBJ_TYPE(obj) != ITEM_FOUNTAIN) &&
(GET_OBJ_TYPE(obj) != ITEM_CONTAINER))
send_to_char(ch, "There's nothing inside that!\r\n");
else {
if (GET_OBJ_TYPE(obj) == ITEM_CONTAINER) {
if (OBJVAL_FLAGGED(obj, CONT_CLOSED) && (GET_LEVEL(ch) < LVL_IMMORT || !PRF_FLAGGED(ch, PRF_NOHASSLE)))
send_to_char(ch, "It is closed.\r\n");
send_to_char(ch, "It is closed.\r\n");
else {
send_to_char(ch, "%s", fname(obj->name));
switch (bits) {
case FIND_OBJ_INV:
send_to_char(ch, " (carried): \r\n");
break;
case FIND_OBJ_ROOM:
send_to_char(ch, " (here): \r\n");
break;
case FIND_OBJ_EQUIP:
send_to_char(ch, " (used): \r\n");
break;
}
send_to_char(ch, "%s", fname(obj->name));
switch (bits) {
case FIND_OBJ_INV:
send_to_char(ch, " (carried): \r\n");
break;
case FIND_OBJ_ROOM:
send_to_char(ch, " (here): \r\n");
break;
case FIND_OBJ_EQUIP:
send_to_char(ch, " (used): \r\n");
break;
}
list_obj_to_char(obj->contains, ch, SHOW_OBJ_SHORT, TRUE);
list_obj_to_char(obj->contains, ch, SHOW_OBJ_SHORT, TRUE);
}
} else { /* item must be a fountain or drink container */
} else { /* item must be a fountain or drink container */
if ((GET_OBJ_VAL(obj, 1) == 0) && (GET_OBJ_VAL(obj, 0) != -1))
send_to_char(ch, "It is empty.\r\n");
send_to_char(ch, "It is empty.\r\n");
else {
if (GET_OBJ_VAL(obj, 0) < 0)
{
@ -601,14 +603,15 @@ static void look_in_obj(struct char_data *ch, char *arg)
sprinttype(GET_OBJ_VAL(obj, 2), color_liquid, buf2, sizeof(buf2));
send_to_char(ch, "It's full of a %s liquid.\r\n", buf2);
}
else if (GET_OBJ_VAL(obj,1)>GET_OBJ_VAL(obj,0))
else if (GET_OBJ_VAL(obj,1)>GET_OBJ_VAL(obj,0))
send_to_char(ch, "Its contents seem somewhat murky.\r\n"); /* BUG */
else {
else
{
char buf2[MAX_STRING_LENGTH];
amt = (GET_OBJ_VAL(obj, 1) * 3) / GET_OBJ_VAL(obj, 0);
sprinttype(GET_OBJ_VAL(obj, 2), color_liquid, buf2, sizeof(buf2));
send_to_char(ch, "It's %sfull of a %s liquid.\r\n", fullness[amt], buf2);
}
amt = (GET_OBJ_VAL(obj, 1) * 3) / GET_OBJ_VAL(obj, 0);
sprinttype(GET_OBJ_VAL(obj, 2), color_liquid, buf2, sizeof(buf2));
send_to_char(ch, "It's %sfull of a %s liquid.\r\n", fullness[amt], buf2);
}
}
}
}
@ -645,14 +648,14 @@ static void look_at_target(struct char_data *ch, char *arg)
}
bits = generic_find(arg, FIND_OBJ_INV | FIND_OBJ_ROOM | FIND_OBJ_EQUIP |
FIND_CHAR_ROOM, ch, &found_char, &found_obj);
FIND_CHAR_ROOM, ch, &found_char, &found_obj);
/* Is the target a character? */
if (found_char != NULL) {
look_at_char(found_char, ch);
if (ch != found_char) {
if (CAN_SEE(found_char, ch))
act("$n looks at you.", TRUE, ch, 0, found_char, TO_VICT);
act("$n looks at you.", TRUE, ch, 0, found_char, TO_VICT);
act("$n looks at $N.", TRUE, ch, 0, found_char, TO_NOTVICT);
}
return;
@ -674,16 +677,16 @@ static void look_at_target(struct char_data *ch, char *arg)
for (j = 0; j < NUM_WEARS && !found; j++)
if (GET_EQ(ch, j) && CAN_SEE_OBJ(ch, GET_EQ(ch, j)))
if ((desc = find_exdesc(arg, GET_EQ(ch, j)->ex_description)) != NULL && ++i == fnum) {
send_to_char(ch, "%s", desc);
found = TRUE;
send_to_char(ch, "%s", desc);
found = TRUE;
}
/* Does the argument match an extra desc in the char's inventory? */
for (obj = ch->carrying; obj && !found; obj = obj->next_content) {
if (CAN_SEE_OBJ(ch, obj))
if ((desc = find_exdesc(arg, obj->ex_description)) != NULL && ++i == fnum) {
send_to_char(ch, "%s", desc);
found = TRUE;
send_to_char(ch, "%s", desc);
found = TRUE;
}
}
@ -691,8 +694,8 @@ static void look_at_target(struct char_data *ch, char *arg)
for (obj = world[IN_ROOM(ch)].contents; obj && !found; obj = obj->next_content)
if (CAN_SEE_OBJ(ch, obj))
if ((desc = find_exdesc(arg, obj->ex_description)) != NULL && ++i == fnum) {
send_to_char(ch, "%s", desc);
found = TRUE;
send_to_char(ch, "%s", desc);
found = TRUE;
}
/* If an object was found back in generic_find */
@ -722,7 +725,7 @@ ACMD(do_look)
send_to_char(ch, "You can't see a damned thing, you're blind!\r\n");
else if (IS_DARK(IN_ROOM(ch)) && !CAN_SEE_IN_DARK(ch)) {
send_to_char(ch, "It is pitch black...\r\n");
list_char_to_char(world[IN_ROOM(ch)].people, ch); /* glowing red eyes */
list_char_to_char(world[IN_ROOM(ch)].people, ch); /* glowing red eyes */
} else {
char arg[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH];
@ -730,12 +733,12 @@ ACMD(do_look)
if (subcmd == SCMD_READ) {
if (!*arg)
send_to_char(ch, "Read what?\r\n");
send_to_char(ch, "Read what?\r\n");
else
look_at_target(ch, strcpy(tempsave, arg));
look_at_target(ch, strcpy(tempsave, arg));
return;
}
if (!*arg) /* "look" alone, without an argument at all */
if (!*arg) /* "look" alone, without an argument at all */
look_at_room(ch, 1);
else if (is_abbrev(arg, "in"))
look_in_obj(ch, arg2);
@ -775,15 +778,15 @@ ACMD(do_examine)
}
/* look_at_target() eats the number. */
look_at_target(ch, strcpy(tempsave, arg)); /* strcpy: OK */
look_at_target(ch, strcpy(tempsave, arg)); /* strcpy: OK */
generic_find(arg, FIND_OBJ_INV | FIND_OBJ_ROOM | FIND_CHAR_ROOM |
FIND_OBJ_EQUIP, ch, &tmp_char, &tmp_object);
FIND_OBJ_EQUIP, ch, &tmp_char, &tmp_object);
if (tmp_object) {
if ((GET_OBJ_TYPE(tmp_object) == ITEM_DRINKCON) ||
(GET_OBJ_TYPE(tmp_object) == ITEM_FOUNTAIN) ||
(GET_OBJ_TYPE(tmp_object) == ITEM_CONTAINER)) {
(GET_OBJ_TYPE(tmp_object) == ITEM_FOUNTAIN) ||
(GET_OBJ_TYPE(tmp_object) == ITEM_CONTAINER)) {
send_to_char(ch, "When you look inside, you see:\r\n");
look_in_obj(ch, arg);
}
@ -815,18 +818,18 @@ ACMD(do_score)
send_to_char(ch, "\r\n");
send_to_char(ch, "You have %d(%d) hit, %d(%d) mana and %d(%d) movement points.\r\n",
GET_HIT(ch), GET_MAX_HIT(ch), GET_MANA(ch), GET_MAX_MANA(ch),
GET_MOVE(ch), GET_MAX_MOVE(ch));
GET_HIT(ch), GET_MAX_HIT(ch), GET_MANA(ch), GET_MAX_MANA(ch),
GET_MOVE(ch), GET_MAX_MOVE(ch));
send_to_char(ch, "Your armor class is %d/10, and your alignment is %d.\r\n",
compute_armor_class(ch), GET_ALIGNMENT(ch));
compute_armor_class(ch), GET_ALIGNMENT(ch));
send_to_char(ch, "You have %d exp, %d gold coins, and %d questpoints.\r\n",
GET_EXP(ch), GET_GOLD(ch), GET_QUESTPOINTS(ch));
GET_EXP(ch), GET_GOLD(ch), GET_QUESTPOINTS(ch));
if (GET_LEVEL(ch) < LVL_IMMORT)
send_to_char(ch, "You need %d exp to reach your next level.\r\n",
level_exp(GET_CLASS(ch), GET_LEVEL(ch) + 1) - GET_EXP(ch));
level_exp(GET_CLASS(ch), GET_LEVEL(ch) + 1) - GET_EXP(ch));
send_to_char(ch, "You have earned %d quest points.\r\n", GET_QUESTPOINTS(ch));
send_to_char(ch, "You have completed %d quest%s, ",
@ -845,13 +848,13 @@ ACMD(do_score)
}
playing_time = *real_time_passed((time(0) - ch->player.time.logon) +
ch->player.time.played, 0);
ch->player.time.played, 0);
send_to_char(ch, "You have been playing for %d day%s and %d hour%s.\r\n",
playing_time.day, playing_time.day == 1 ? "" : "s",
playing_time.hours, playing_time.hours == 1 ? "" : "s");
send_to_char(ch, "This ranks you as %s %s (level %d).\r\n",
GET_NAME(ch), GET_TITLE(ch), GET_LEVEL(ch));
GET_NAME(ch), GET_TITLE(ch), GET_LEVEL(ch));
switch (GET_POS(ch)) {
case POS_DEAD:
@ -982,8 +985,8 @@ ACMD(do_time)
weekday = ((35 * time_info.month) + day) % 7;
send_to_char(ch, "It is %d o'clock %s, on %s.\r\n",
(time_info.hours % 12 == 0) ? 12 : (time_info.hours % 12),
time_info.hours >= 12 ? "pm" : "am", weekdays[weekday]);
(time_info.hours % 12 == 0) ? 12 : (time_info.hours % 12),
time_info.hours >= 12 ? "pm" : "am", weekdays[weekday]);
/* Peter Ajamian supplied the following as a fix for a bug introduced in the
* ordinal display that caused 11, 12, and 13 to be incorrectly displayed as
@ -1005,7 +1008,7 @@ ACMD(do_time)
}
}
send_to_char(ch, "The %d%s Day of the %s, Year %d.\r\n",
day, suf, month_name[time_info.month], time_info.year);
day, suf, month_name[time_info.month], time_info.year);
}
ACMD(do_weather)
@ -1020,8 +1023,8 @@ ACMD(do_weather)
if (OUTSIDE(ch))
{
send_to_char(ch, "The sky is %s and %s.\r\n", sky_look[weather_info.sky],
weather_info.change >= 0 ? "you feel a warm wind from south" :
"your foot tells you bad weather is due");
weather_info.change >= 0 ? "you feel a warm wind from south" :
"your foot tells you bad weather is due");
if (GET_LEVEL(ch) >= LVL_GOD)
send_to_char(ch, "Pressure: %d (change: %d), Sky: %d (%s)\r\n",
weather_info.pressure,
@ -1379,7 +1382,7 @@ ACMD(do_users)
host_search[0] = name_search[0] = '\0';
strcpy(buf, argument); /* strcpy: OK (sizeof: argument == buf) */
strcpy(buf, argument); /* strcpy: OK (sizeof: argument == buf) */
while (*buf) {
char buf1[MAX_INPUT_LENGTH];
@ -1389,49 +1392,49 @@ ACMD(do_users)
switch (mode) {
case 'o':
case 'k':
outlaws = 1;
playing = 1;
strcpy(buf, buf1); /* strcpy: OK (sizeof: buf1 == buf) */
break;
outlaws = 1;
playing = 1;
strcpy(buf, buf1); /* strcpy: OK (sizeof: buf1 == buf) */
break;
case 'p':
playing = 1;
strcpy(buf, buf1); /* strcpy: OK (sizeof: buf1 == buf) */
break;
playing = 1;
strcpy(buf, buf1); /* strcpy: OK (sizeof: buf1 == buf) */
break;
case 'd':
deadweight = 1;
strcpy(buf, buf1); /* strcpy: OK (sizeof: buf1 == buf) */
break;
deadweight = 1;
strcpy(buf, buf1); /* strcpy: OK (sizeof: buf1 == buf) */
break;
case 'l':
playing = 1;
half_chop(buf1, arg, buf);
sscanf(arg, "%d-%d", &low, &high);
break;
playing = 1;
half_chop(buf1, arg, buf);
sscanf(arg, "%d-%d", &low, &high);
break;
case 'n':
playing = 1;
half_chop(buf1, name_search, buf);
break;
playing = 1;
half_chop(buf1, name_search, buf);
break;
case 'h':
playing = 1;
half_chop(buf1, host_search, buf);
break;
playing = 1;
half_chop(buf1, host_search, buf);
break;
case 'c':
playing = 1;
half_chop(buf1, arg, buf);
showclass = find_class_bitvector(arg);
break;
playing = 1;
half_chop(buf1, arg, buf);
showclass = find_class_bitvector(arg);
break;
default:
send_to_char(ch, "%s", USERS_FORMAT);
return;
} /* end of switch */
send_to_char(ch, "%s", USERS_FORMAT);
return;
} /* end of switch */
} else { /* endif */
} else { /* endif */
send_to_char(ch, "%s", USERS_FORMAT);
return;
}
} /* end while (parser) */
} /* end while (parser) */
send_to_char(ch,
"Num Class Name State Idl Login\t* Site\r\n"
"--- ------- ------------ -------------- ----- -------- ------------------------\r\n");
"Num Class Name State Idl Login\t* Site\r\n"
"--- ------- ------------ -------------- ----- -------- ------------------------\r\n");
one_argument(argument, arg);
@ -1453,7 +1456,7 @@ ACMD(do_users)
if (!CAN_SEE(ch, tch) || GET_LEVEL(tch) < low || GET_LEVEL(tch) > high)
continue;
if (outlaws && !PLR_FLAGGED(tch, PLR_KILLER) &&
!PLR_FLAGGED(tch, PLR_THIEF))
!PLR_FLAGGED(tch, PLR_THIEF))
continue;
if (showclass && !(showclass & (1 << GET_CLASS(tch))))
continue;
@ -1461,11 +1464,11 @@ ACMD(do_users)
continue;
if (d->original)
sprintf(classname, "[%2d %s]", GET_LEVEL(d->original),
CLASS_ABBR(d->original));
sprintf(classname, "[%2d %s]", GET_LEVEL(d->original),
CLASS_ABBR(d->original));
else
sprintf(classname, "[%2d %s]", GET_LEVEL(d->character),
CLASS_ABBR(d->character));
sprintf(classname, "[%2d %s]", GET_LEVEL(d->character),
CLASS_ABBR(d->character));
} else
strcpy(classname, " - ");
@ -1478,15 +1481,15 @@ ACMD(do_users)
if (d->character && STATE(d) == CON_PLAYING)
sprintf(idletime, "%5d", d->character->char_specials.timer *
SECS_PER_MUD_HOUR / SECS_PER_REAL_MIN);
SECS_PER_MUD_HOUR / SECS_PER_REAL_MIN);
else
strcpy(idletime, " ");
sprintf(line, "%3d %-7s %-12s %-14s %-3s %-8s ", d->desc_num, classname,
d->original && d->original->player.name ? d->original->player.name :
d->character && d->character->player.name ? d->character->player.name :
"UNDEFINED",
state, idletime, timestr);
d->original && d->original->player.name ? d->original->player.name :
d->character && d->character->player.name ? d->character->player.name :
"UNDEFINED",
state, idletime, timestr);
if (*d->host)
sprintf(line + strlen(line), "[%s]\r\n", d->host);
@ -1576,23 +1579,23 @@ static void perform_mortal_where(struct char_data *ch, char *arg)
send_to_char(ch, "Players in %s\tn.\r\n--------------------\r\n", zone_table[j].name);
for (d = descriptor_list; d; d = d->next) {
if (STATE(d) != CON_PLAYING || d->character == ch)
continue;
continue;
if ((i = (d->original ? d->original : d->character)) == NULL)
continue;
continue;
if (IN_ROOM(i) == NOWHERE || !CAN_SEE(ch, i))
continue;
continue;
if (world[IN_ROOM(ch)].zone != world[IN_ROOM(i)].zone)
continue;
continue;
send_to_char(ch, "%-20s%s - %s%s\r\n", GET_NAME(i), QNRM, world[IN_ROOM(i)].name, QNRM);
}
} else { /* print only FIRST char, not all. */
} else { /* print only FIRST char, not all. */
for (i = character_list; i; i = i->next) {
if (IN_ROOM(i) == NOWHERE || i == ch)
continue;
continue;
if (!CAN_SEE(ch, i) || world[IN_ROOM(i)].zone != world[IN_ROOM(ch)].zone)
continue;
continue;
if (!isname(arg, i->player.name))
continue;
continue;
send_to_char(ch, "%-25s%s - %s%s\r\n", GET_NAME(i), QNRM, world[IN_ROOM(i)].name, QNRM);
return;
}
@ -1601,7 +1604,7 @@ static void perform_mortal_where(struct char_data *ch, char *arg)
}
static void print_object_location(int num, struct obj_data *obj, struct char_data *ch,
int recur)
int recur)
{
if (num > 0)
send_to_char(ch, "O%3d. %-25s%s - ", num, obj->short_description, QNRM);
@ -1666,7 +1669,7 @@ static void perform_immort_where(struct char_data *ch, char *arg)
else
send_to_char(ch, "[TRIGS] ");
}
send_to_char(ch, "%s\r\n", QNRM);
send_to_char(ch, "%s\r\n", QNRM);
}
for (num = 0, k = object_list; k; k = k->next)
if (CAN_SEE_OBJ(ch, k) && isname(arg, k->name)) {
@ -1735,7 +1738,7 @@ ACMD(do_levels)
for (i = min_lev; i < max_lev; i++) {
nlen = snprintf(buf + len, sizeof(buf) - len, "[%2d] %8d-%-8d : ", (int)i,
level_exp(GET_CLASS(ch), i), level_exp(GET_CLASS(ch), i + 1) - 1);
level_exp(GET_CLASS(ch), i), level_exp(GET_CLASS(ch), i + 1) - 1);
if (len + nlen >= sizeof(buf))
break;
len += nlen;
@ -1759,7 +1762,7 @@ ACMD(do_levels)
if (len < sizeof(buf) && max_lev == LVL_IMMORT)
snprintf(buf + len, sizeof(buf) - len, "[%2d] %8d : Immortality\r\n",
LVL_IMMORT, level_exp(GET_CLASS(ch), LVL_IMMORT));
LVL_IMMORT, level_exp(GET_CLASS(ch), LVL_IMMORT));
page_string(ch->desc, buf, TRUE);
}
@ -1949,14 +1952,14 @@ ACMD(do_toggle)
else
sprintf(buf2, "%-3.3d", GET_WIMP_LEV(ch)); /* sprintf: OK */
if (GET_LEVEL(ch) == LVL_IMPL) {
if (GET_LEVEL(ch) == LVL_IMPL) {
send_to_char(ch,
" SlowNameserver: %-3s "
" "
" Trackthru Doors: %-3s\r\n",
" "
" Trackthru Doors: %-3s\r\n",
ONOFF(CONFIG_NS_IS_SLOW),
ONOFF(CONFIG_TRACK_T_DOORS));
ONOFF(CONFIG_NS_IS_SLOW),
ONOFF(CONFIG_TRACK_T_DOORS));
}
if (GET_LEVEL(ch) >= LVL_IMMORT) {