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Add oset command
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4 changed files with 1135 additions and 57 deletions
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@ -13447,4 +13447,89 @@ Amos sees:
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Gesturing to your empty mug, the bald, pudgy man waves you over with his right
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hand, pointing to an empty seat at his table.
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#0
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OVALS
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Ovals are object value slots (0-7). Use OSET ADD OVAL <position|name> <value>
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to set them. Positions are 0-based.
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LIGHT:
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2 - hours_left
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SCROLL:
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0 - spell_level
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1 - spell1
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2 - spell2
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3 - spell3
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POTION:
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0 - spell_level
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1 - spell1
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2 - spell2
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3 - spell3
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WAND:
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0 - level
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1 - max_charges
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2 - remaining_charges
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3 - spell
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STAFF:
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0 - level
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1 - max_charges
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2 - remaining_charges
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3 - spell
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WEAPON:
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0 - dice_num
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1 - dice_size
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2 - weapon_type
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3 - message_type
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ARMOR:
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0 - piece_ac
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1 - bulk
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2 - magic_bonus
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3 - stealth_disadv
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4 - durability
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5 - str_requirement
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CONTAINER:
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0 - capacity
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1 - flags
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2 - key_vnum
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3 - corpse
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WORN:
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0 - closable
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1 - hooded
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2 - is_closed
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3 - capacity
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4 - hood_raised
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LIQ CONTAINER:
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0 - capacity
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1 - contains
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2 - liquid_type
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3 - poisoned
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FOUNTAIN:
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0 - capacity
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1 - contains
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2 - liquid_type
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3 - poisoned
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FOOD:
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0 - bites_capacity
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1 - bites_left
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2 - hours_full_per_bite
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3 - poisoned
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COINS:
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0 - coins
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FURNITURE:
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0 - max_seats
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1 - current_occupants
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2 - allowed_pos
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#0
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$~
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@ -6350,53 +6350,6 @@ ACMD(do_recent)
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}
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ACMD(do_oset)
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{
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char arg[MAX_INPUT_LENGTH];
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char arg2[MAX_INPUT_LENGTH];
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const char usage[] = "Usage: \r\n"
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"Options: alias, apply, longdesc, shortdesc\r\n"
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"> oset <object> <option> <value>\r\n";
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struct obj_data *obj;
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bool success = TRUE;
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if (IS_NPC(ch) || ch->desc == NULL) {
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send_to_char(ch, "oset is only usable by connected players.\r\n");
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return;
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}
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argument = one_argument(argument, arg);
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if (!*arg)
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send_to_char(ch, usage);
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else if (!(obj = get_obj_in_list_vis(ch, arg, NULL, ch->carrying)) &&
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!(obj = get_obj_in_list_vis(ch, arg, NULL, world[IN_ROOM(ch)].contents)))
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send_to_char(ch, "You don't seem to have %s %s.\r\n", AN(arg), arg);
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else {
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argument = one_argument(argument, arg2);
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if (!*arg2)
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send_to_char(ch, usage);
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else {
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if (is_abbrev(arg2, "alias") && (success = oset_alias(obj, argument)))
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send_to_char(ch, "Object alias set.\r\n");
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else if (is_abbrev(arg2, "longdesc") && (success = oset_long_description(obj, argument)))
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send_to_char(ch, "Object long description set.\r\n");
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else if (is_abbrev(arg2, "shortdesc") && (success = oset_short_description(obj, argument)))
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send_to_char(ch, "Object short description set.\r\n");
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else if (is_abbrev(arg2, "apply") && (success = oset_apply(obj, argument)))
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send_to_char(ch, "Object apply set.\r\n");
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else {
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if (!success)
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send_to_char(ch, "%s was unsuccessful.\r\n", arg2);
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else
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send_to_char(ch, usage);
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return;
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}
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}
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}
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}
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/* 5e system helpers */
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/* Helper: map wear flags to our armor_slots[] index (-1 if not an armor slot) */
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@ -9,6 +9,7 @@
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ACMD(do_rset);
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ACMD(do_rcreate);
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ACMD(do_ocreate);
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ACMD(do_oset);
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ACMD(do_osave);
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#endif
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