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[Jan 06 2008] - Rumble
Removed break in oedit_disp_val1_menu ITEM_NOTE that caused a delay. (thanks Rhade) Fixed tlist when specifying a range. (thanks Rhade)
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6 changed files with 13 additions and 8 deletions
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@ -5,6 +5,9 @@ The Builder Academy
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builderacademy.net 9091
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tbaMUD 3.55
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[Jan 06 2008] - Rumble
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Removed break in oedit_disp_val1_menu ITEM_NOTE that caused a delay. (thanks Rhade)
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Fixed tlist when specifying a range. (thanks Rhade)
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[Jan 05 2008] - Rumble
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Fixed improper display of affections in stat player. (thanks Rhade)
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[Jan 04 2008] - Rumble
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@ -1772,7 +1772,7 @@ ACMD(do_toggle)
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{
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char buf2[4], arg[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH];
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int toggle, tp, wimp_lev, result = 0, len = 0;
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const char *types[] = { "OFF", "BRIEF", "NORMAL", "ON", "\n" };
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const char *types[] = { "off", "brief", "normal", "on", "\n" };
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const struct {
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char *command;
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@ -943,8 +943,7 @@ void do_stat_character(struct char_data *ch, struct char_data *k)
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if (aff->modifier)
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send_to_char(ch, ", ");
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strcpy(buf, affected_bits[aff->bitvector]);
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send_to_char(ch, "sets %s", buf);
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send_to_char(ch, "sets %s", affected_bits[aff->bitvector]);
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}
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send_to_char(ch, "\r\n");
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}
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@ -460,6 +460,10 @@ void list_triggers(struct char_data *ch, zone_rnum rnum, trig_vnum vmin, trig_vn
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}
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}
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if (counter == 0)
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send_to_char(ch, "No triggers found for zone #%d\r\n", zone_table[rnum].number);
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if (counter == 0) {
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if (rnum == NOWHERE)
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send_to_char(ch, "No triggers found from %d to %d\r\n", vmin, vmax);
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else
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send_to_char(ch, "No triggers found for zone #%d\r\n", zone_table[rnum].number);
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}
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}
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@ -450,7 +450,6 @@ void oedit_disp_val1_menu(struct descriptor_data *d)
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write_to_output(d, "Number of gold coins : ");
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break;
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case ITEM_NOTE:
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break;
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case ITEM_FURNITURE:
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write_to_output(d, "Number of people it can hold : ");
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break;
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@ -432,7 +432,7 @@
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/* 128 Bits */
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#define RF_ARRAY_MAX 4
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#define PM_ARRAY_MAX 4
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#define PR_ARRAY_MAX NUM_PRF_FLAGS / 32 + 1
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#define PR_ARRAY_MAX 4
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#define AF_ARRAY_MAX 4
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#define TW_ARRAY_MAX 4
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#define EF_ARRAY_MAX 4
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@ -768,7 +768,7 @@ struct player_special_data_saved {
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byte freeze_level; /* Level of god who froze char, if any */
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sh_int invis_level; /* level of invisibility */
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room_vnum load_room; /* Which room to place char in */
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int pref[NUM_PRF_FLAGS /32 + 1]; /* preference flags for players */
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int pref[PR_ARRAY_MAX]; /* preference flags for players */
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ubyte bad_pws; /* number of bad password attemps */
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sbyte conditions[3]; /* Drunk, hunger, thirst */
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struct txt_block *comm_hist[NUM_HIST]; /* Player's comms history */
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