mirror of
https://github.com/tbamud/tbamud.git
synced 2025-09-22 05:50:48 +02:00
- Fixed oat and wat (thanks Rhade).
- Numerous social fixes (thanks Rhade, Fizban, and Amber). - Removed do_insult. - Cleaned up hedit formatting and fixed possible bug from editing a help file you can't view (thanks Rhade). - Fixed cast ' ' so it won't cast armor (thanks Rhade). --Rumble
This commit is contained in:
parent
787c392e0a
commit
f2bb44ceb1
13 changed files with 170 additions and 268 deletions
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@ -261,7 +261,7 @@ CircleMUD 3.5
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Release history:
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Version 3.51 release: February, 2007
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Version 3.5 release: December 11, 2006
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Version 3.5 release: December, 2006
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Version 3.1 (yes, no beta pl): November 18, 2002
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Version 3.00 beta pl22 release: October 4, 2002
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Version 3.00 beta pl21 release: April 15, 2002
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@ -290,4 +290,4 @@ Version 2.11 release: September 19, 1993
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Version 2.10 release: September 1, 1993
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Version 2.02 release: Late August 1993
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Version 2.01 release: Early August 1993
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Version 2.00 release: July 16, 1993 (Initial public release)
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Version 2.00 release: July 16, 1993 (Initial public release)
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153
FAQ
153
FAQ
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@ -1,8 +1,8 @@
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Frequently Asked Questions (FAQ) for CircleMUD with Answers
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Frequently Asked Questions (FAQ) for tbaMUD with Answers
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Updated: Dec 2006
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Updated: Apr 2007
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This file is intended to cover common questions related to CircleMUD. Any
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This file is intended to cover common questions related to tbaMUD. Any
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contributions and corrections are more than welcome. It is currently
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maintained by Rumble of the Builder Academy. Please stop by the Builder
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Academy if you have any corrections or additions: builderacademy.net 9091
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@ -23,35 +23,35 @@ Table of Contents
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1.3 I want to build my own MUD. Where do I start?
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1.4 What is CircleMUD?
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1.4 What is tbaMUD?
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1.5 What is the history of CircleMUD?
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1.5 What is the history of tbaMUD?
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1.6 Where is the original CircleMUD so I can check it out?
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1.7 Will the CircleMUD creators visit my mud?
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1.7 Will the tbaMUD creators visit my mud?
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1.8 What is UNIX?
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2. Resources
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2.1 Where do I find the source code for CircleMUD?
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2.1 Where do I find the source code for tbaMUD?
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2.2 Where do I find areas, etc. for CircleMUD?
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2.2 Where do I find areas, etc. for tbaMUD?
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2.3 I have questions about CircleMUD. Where should I go?
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2.3 I have questions about tbaMUD. Where should I go?
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2.4 How do I subscribe/unsubscribe to the Mailing List?
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2.5 To what platforms has CircleMUD been ported?
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2.5 To what platforms has tbaMUD been ported?
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2.6 How can I submit code or areas for use with CircleMUD?
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2.6 How can I submit code or areas for use with tbaMUD?
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2.7 How do I use a patch file and how can I make one?
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3. Compiling CircleMUD
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3. Compiling tbaMUD
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3.1 Why do I get many syntax errors with Sun's ``cc'' compiler?
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@ -60,7 +60,7 @@ Table of Contents
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3.3 When I try to compile, why do I get a lot of undefined symbols
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referenced in comm.o for functions like socket, accept, and bind?
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3.4 Every time I try to compile Circle (or any other piece of software)
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3.4 Every time I try to compile tbaMUD (or any other piece of software)
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under Linux, it gives me errors and says it cannot find include header
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files in the linux/ and asm/ directories. What can I do?
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@ -87,7 +87,7 @@ Table of Contents
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3.13 How can I handle directories in C?
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4. Running CircleMUD
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4. Running tbaMUD
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4.1 I typed ``autorun'' but then my terminal just froze.
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@ -101,13 +101,13 @@ Table of Contents
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4.5 I just got this SIGPIPE, what is it and what Can I Do About It?
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4.6 When I run Circle under Linux, it tells me ``gethostbyaddr:
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4.6 When I run tbaMUD under Linux, it tells me ``gethostbyaddr:
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connection refused'' when the MUD boots, and then dies. Why?
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4.7 When I run Circle under Windows, it tells me ``Winsock error
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4.7 When I run tbaMUD under Windows, it tells me ``Winsock error
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#10047'' when the MUD boots, and then dies. Why?
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4.8 When I run Circle under Windows, players can't rent---their
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4.8 When I run tbaMUD under Windows, players can't rent---their
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equipment is just dropped on the ground, syslogs don't work, so what
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is the problem?
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@ -136,16 +136,16 @@ Table of Contents
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4.17 I run my MUD on a unix system and the pfile/rent file works great,
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but on my home system it's all screwed up. What gives?
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4.18 How do I get the CircleMUD to autoload when the Linux server is
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4.18 How do I get the tbaMUD to autoload when the Linux server is
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restarted?
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4.19 My server shuts down my MUD everytime I logoff. How do I keep the
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MUD running when I logoff?
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5. CircleMUD 3.X Questions
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5. tbaMUD Questions
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5.1 Why does CircleMUD use BUF switches all through the code, what's
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5.1 Why does tbaMUD use BUF switches all through the code, what's
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happening here?
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5.2 How do I add a new class? How do I add more levels? etc?
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@ -157,17 +157,15 @@ ______________________________________________________________________
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1.1. I've never played a MUD before. What should I do?
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Don't try to use your own copy of CircleMUD! There are two levels of MUD
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Don't try to use your own copy of tbaMUD! There are two levels of MUD
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users: players and administrators. Administrators do what you're trying to
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do now -- get a copy of a MUD's source code, compile it, and run it.
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Players use MUDs that are being administered by someone else. If you try to
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actually run a MUD before you've ever played one, you'll get very confused
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indeed! Your best bet for now is to play someone else's MUD first. There
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are a large number of excellent MUDs out there already, some of which are
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based on CircleMUD code. A good place to start looking is the MUD Connector
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at:
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http://mudconnector.com/
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based on tbaMUD code. A good place to start looking is the MUD Connector
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at: http://mudconnector.com/
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1.2. I'm new to C and/or coding. What do I do?
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@ -214,9 +212,9 @@ By checking the FTP Site under contrib.
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*know* the FAQ.
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1.4. What is CircleMUD?
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1.4. What is tbaMUD?
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CircleMUD is a DikuMUD derivitave, developed by Jeremy Elson and is from the
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TbaMUD is a DikuMUD derivitave, developed by Jeremy Elson as CircleMUD from
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Gamma v0.0 of DikuMUD created by Hans Henrik Staerfeldt, Katja Nyboe, Tom
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Madsen, Michael Seifert and Sebastian Hammer at DIKU (Computer Science
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Instutute at Copenhagen University). Note that CircleMUD is a Diku
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@ -225,20 +223,19 @@ notably it cannot be used to make money in ANY way, the original developers'
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names must be in the login screen and that the credits command always presents
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the same information, etc.
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Quoting from CircleMUD's release.doc:
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CircleMUD is highly developed from the programming side, but highly UNdeveloped
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TbaMUD is highly developed from the programming side, but highly UNdeveloped
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on the game-playing side. So, if you're looking for a huge MUD with billions
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of spells, skills, classes, races, and areas, Circle will probably disappoint
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you severely. Circle still has only the 4 original Diku classes, the original
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of spells, skills, classes, and races, tbaMUD will probably disappoint you
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severely. TbaMUD still has only the 4 original Diku classes, the original
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spells, and the original skills. On the other hand, if you're looking for a
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highly stable, well-developed, well-organized "blank slate" MUD on which you
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can put your OWN ideas for spells, skills, classes, and areas, then Circle
|
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might be just what you're looking for."
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can put your OWN ideas for spells, skills, and classes, then tbaMUD is what
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what you are looking for."
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|
||||
|
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1.5. What is the history of CircleMUD?
|
||||
1.5. What is the history of tbaMUD?
|
||||
|
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Version 3.51 release: February, 2007
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Version 3.5 release: December 2006
|
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Version 3.1 (yes, no beta pl): November 18, 2002
|
||||
Version 3.00 beta pl22 release: October 4, 2002
|
||||
|
@ -271,21 +268,20 @@ Version 2.01 release: Early August 1993
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Version 2.00 release: July 16, 1993 (Initial public release)
|
||||
|
||||
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1.6. Where is the original CircleMUD so I can check it out?
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1.6. Where is the original tbaMUD so I can check it out?
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||||
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||||
The Builder Academy
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builderacademy.net 9091
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|
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1.7 Will the CircleMUD creators visit my mud?
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1.7 Will the tbaMUD creators visit my mud?
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||||
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While there is a possibility that one (or more) of the CircleMUD creators
|
||||
will drop by your MUD for a visit, to play, or to simply look around, there
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is a slim chance that they will even identify themselves.
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Would you like to see us on your MUD? You won't. We don't want free wizzes
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or favors for our work here. In fact, we will state categorically that if
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anyone comes on your MUD claiming to be associated with us, they aren't.
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While there is a possibility that one (or more) of the tbaMUD creators
|
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will drop by your MUD for a visit, to play, or to simply look around,
|
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there is a slim chance that they will identify themselves. You won't.
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We don't want free wizzes or favors for our work here. In fact, we
|
||||
will state categorically that if anyone comes on your MUD claiming to be
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associated with us, they aren't.
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1.8. What is UNIX?
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@ -308,28 +304,24 @@ and Microsoft does not make a variant.
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2. Resources
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||||
|
||||
2.1. Where do I find the source code for CircleMUD?
|
||||
2.1. Where do I find the source code for tbaMUD?
|
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|
||||
Circle's complete source code and areas are available for download at:
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TbaMUD's complete source code and areas are available for download at:
|
||||
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http://cwg.lazuras.org/modules.php?name=Downloads
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There is also a CircleMUD Home Page that is outdated at:
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There is also a tbaMUD Home Page at:
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http://www.circlemud.org/
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||||
The latest information can be found at:
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||||
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||||
http://cwg.lazuras.org/modules.php?name=Forums
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http://tbaMUD.com/
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||||
|
||||
|
||||
2.2. Where do I find areas, etc. for CircleMUD?
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2.2. Where do I find areas, etc. for tbaMUD?
|
||||
|
||||
All donated areas have been added to the latest version of CircleMUD. If you
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||||
All donated areas have been added to the latest version of tbaMUD. If you
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wish to donate some of your own work stop by the Builder Academy.
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||||
|
||||
|
||||
2.3. I have questions about CircleMUD. Where should I go?
|
||||
2.3. I have questions about tbaMUD. Where should I go?
|
||||
|
||||
If you have general questions about the MUD such as how to get it running,
|
||||
how to add new spells, how to add new skills, etc., the first place you
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||||
|
@ -349,36 +341,31 @@ http://groups.yahoo.com/group/dg_scripts/
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|||
|
||||
2.4. How do I subscribe/unsubscribe to the Mailing List?
|
||||
|
||||
There is a CircleMUD mailing list for coders, builders, and administrators.
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||||
To subscribe, send a message to the list server <listserv@post.queensu.ca>
|
||||
with a message body of subscribe circle <first name> <last name>. To
|
||||
unsubscribe from the list send a message to <listserv@post.queensu.ca> with
|
||||
the words unsubscribe circle as the message body. DO NOT send subscription
|
||||
or unsubscription requests to the list in general. There are hundreds of
|
||||
people on the list, and it will only irritate a ton of people who have no
|
||||
power to remove you from the list. Read the Mailing List FAQ
|
||||
(http://qsilver.queensu.ca/~fletchra/Circle/list_faq.html) for more
|
||||
information.
|
||||
The CWG forums are available at:
|
||||
http://cwg.lazuras.org/modules.php?name=Forums
|
||||
|
||||
The older and less active CircleMUD mailing list can be found here:
|
||||
http://post.queensu.ca/cgi-bin/listserv/wa?SUBED1=circle&A=1
|
||||
|
||||
|
||||
2.5. To what platforms has CircleMUD been ported?
|
||||
2.5. To what platforms has tbaMUD been ported?
|
||||
|
||||
CircleMUD is very portable because it uses the GNU autoconf system, meaning you
|
||||
TbaMUD is very portable because it uses the GNU autoconf system, meaning you
|
||||
only need to type ``configure'' to have it automatically determine various
|
||||
features of your system and configure the code accordingly. CircleMUD compiles
|
||||
features of your system and configure the code accordingly. TbaMUD compiles
|
||||
without changes under most BSD and SVR4 systems, including SunOS, Solaris,
|
||||
Ultrix, IRIX, AIX, Linux, BSD/OS, HP/UX, and others.
|
||||
|
||||
CircleMUD has also been ported to various non-UNIX platforms. You can now
|
||||
compile Circle under OS/2 2.x and 3.x with the OS/2 port of gcc, Windows using
|
||||
Microsoft Visual C++ version 4.0 or 5.0, Cygwin, Borland (now Inprise) C++ 4.5,
|
||||
TbaMUD has also been ported to various non-UNIX platforms. You can now
|
||||
compile it under OS/2 2.x and 3.x with the OS/2 port of gcc, Windows using
|
||||
Microsoft Visual C++ version 4.0 or 5.0, Cygwin, Borland (now Inprise) C++,
|
||||
Watcom v.11, Cygnus GNU-WIN32, LCC, Macintosh with CodeWarrior, Amiga, and
|
||||
Acorn RiscOS.
|
||||
|
||||
|
||||
2.6. How can I submit code or areas for use with CircleMUD?
|
||||
2.6. How can I submit code or areas for use with tbaMUD?
|
||||
|
||||
Stop by the Builder Academy. builderacademy.net 9091
|
||||
Stop by the Builder Academy. builderacademy.net 9091 or visit the CWG forums.
|
||||
|
||||
|
||||
2.7. How do I use a patch file and how can I make one?
|
||||
|
@ -429,11 +416,11 @@ o The rest of the lines are just there to give you an idea of where
|
|||
to change.
|
||||
|
||||
|
||||
3. Compiling CircleMUD
|
||||
3. Compiling tbaMUD
|
||||
|
||||
3.1. Why do I get many syntax errors with Sun's ``cc'' compiler?
|
||||
|
||||
Because Circle is written in ANSI C, and Sun's standard cc compiler isn't
|
||||
Because tbaMUD is written in ANSI C, and Sun's standard cc compiler isn't
|
||||
capable of compiling ANSI C code. You can try acc, Sun's ANSI C compiler,
|
||||
but it costs extra money to get it from Sun so your sysadmin may not have
|
||||
installed it. Most don't. The best solution is to get the GCC compiler
|
||||
|
@ -444,7 +431,7 @@ have enough time and space.
|
|||
3.2. Why do I get all sorts of errors with ``crypt'' functions and
|
||||
header files?
|
||||
|
||||
(This information applies ONLY to Version 3.0 of the code.) CircleMUD
|
||||
(This information applies ONLY to Version 3.0 of the code). TbaMUD
|
||||
normally uses the UNIX crypt() function to enrypt players' passwords.
|
||||
Because of export restrictions imposed by the U.S., some systems do not have
|
||||
the crypt() function. ``configure'' will usually be able to figure out
|
||||
|
@ -474,7 +461,7 @@ If you're using V2.20 and you have this error, the best thing to do is
|
|||
simply to use V3.0 instead. If you insist on using 2.20, go into the
|
||||
Makefile and search for the comment next to ``SVR4''.
|
||||
|
||||
3.4. Every time I try to compile Circle (or any other piece of soft- ware)
|
||||
3.4. Every time I try to compile tbaMUD (or any other piece of software)
|
||||
under Linux, it gives me errors and says it cannot find include header
|
||||
files in the linux/ and asm/ directories. What can I do?
|
||||
|
||||
|
@ -594,7 +581,7 @@ For example, the equivalents for SYSV are:
|
|||
|
||||
3.11. My compiler doesn't have ``strdup()'', what can I do?
|
||||
|
||||
Use Circle's built-in str_dup() function instead.
|
||||
Use tbaMUD's built-in str_dup() function instead.
|
||||
|
||||
|
||||
3.12. I am having trouble with my ``makefile'', what could be the problem?
|
||||
|
@ -651,7 +638,7 @@ The dirent structure contains only two useful elements, the file's name
|
|||
Thanks to Daniel Koepke for the above.
|
||||
|
||||
|
||||
4. Running CircleMUD
|
||||
4. Running tbaMUD
|
||||
|
||||
4.1. I typed ``autorun'' but then my terminal just froze.
|
||||
|
||||
|
@ -708,7 +695,7 @@ command. To stop the program from stoping at SIGPIPE, you would give GDB the
|
|||
command `handle SIGPIPE nostop'
|
||||
|
||||
|
||||
4.6. When I run Circle under Linux, it tells me ``gethostbyaddr: con-
|
||||
4.6. When I run tbaMUD under Linux, it tells me ``gethostbyaddr: con-
|
||||
nection refused'' when the MUD boots, and then dies. Why?
|
||||
|
||||
You need to make sure you have Networking and TCP/IP support compiled into
|
||||
|
@ -726,7 +713,7 @@ questions about which kernel features you want; make sure to answer ``Y'' to
|
|||
``Networking support'' and ``TCP/IP support''.
|
||||
|
||||
|
||||
4.7. When I run Circle under Windows, it tells me ``Winsock error
|
||||
4.7. When I run tbaMUD under Windows, it tells me ``Winsock error
|
||||
#10047'' when the MUD boots, and then dies. Why?
|
||||
|
||||
You need to configure TCP/IP networking from the Network Control Panel, even
|
||||
|
@ -736,7 +723,7 @@ select ``Add Protocol'', and under the vendor ``Microsoft'', choose
|
|||
the drivers onto your hard drive.
|
||||
|
||||
|
||||
4.8. When I run Circle under Windows, players can't rent---their
|
||||
4.8. When I run tbaMUD under Windows, players can't rent---their
|
||||
equipment is just dropped on the ground, syslogs don't work, so what
|
||||
is the problem?
|
||||
|
||||
|
@ -747,7 +734,7 @@ in them.) This is fixed in Circle 3.0 patchlevel 12 and above. Before
|
|||
patchlevel 12, you can fix it simply by manually creating the needed
|
||||
directories:
|
||||
|
||||
CD \Circle30bpl11
|
||||
CD \tbamud-3.51
|
||||
cd lib\plrobjs
|
||||
mkdir A-E
|
||||
mkdir F-J
|
||||
|
|
6
README
6
README
|
@ -1,8 +1,8 @@
|
|||
tbaMUD README File
|
||||
---------------------
|
||||
Updated: Jan 2006
|
||||
Updated: Apr 2007
|
||||
|
||||
All requests for help or bugs should be reported there: builderacademy.net 9091.
|
||||
All requests for help or bugs should be reported to: builderacademy.net 9091.
|
||||
|
||||
Information about CircleMUD can be found at the CircleMUD Home Page and FTP:
|
||||
http://www.circlemud.org
|
||||
|
@ -51,7 +51,7 @@ WATCOM - If using WATCOM under Windows.
|
|||
|
||||
WIN - If you are using Windows.
|
||||
|
||||
If you are interested in porting CircleMUD to a new platform, see the
|
||||
If you are interested in porting tbaMUD to a new platform, see the
|
||||
file doc/porting.txt for some tips.
|
||||
|
||||
For a small, private MUD, or a MUD used only for testing and development,
|
||||
|
|
|
@ -40,7 +40,6 @@ extern char *class_abbrevs[];
|
|||
|
||||
/* extern functions */
|
||||
ACMD(do_action);
|
||||
ACMD(do_insult);
|
||||
bitvector_t find_class_bitvector(const char *arg);
|
||||
int level_exp(int chclass, int level);
|
||||
char *title_male(int chclass, int level);
|
||||
|
@ -994,7 +993,7 @@ int search_help(char *argument, int level)
|
|||
else
|
||||
top = mid - 1;
|
||||
}
|
||||
return -1;
|
||||
return NOWHERE;
|
||||
}
|
||||
|
||||
ACMD(do_help)
|
||||
|
@ -1020,9 +1019,8 @@ ACMD(do_help)
|
|||
}
|
||||
|
||||
space_to_minus(argument);
|
||||
mid = search_help(argument, GET_LEVEL(ch));
|
||||
|
||||
if (mid < 0) {
|
||||
if ((mid = search_help(argument, GET_LEVEL(ch))) == NOWHERE) {
|
||||
send_to_char(ch, "There is no help on that word.\r\n");
|
||||
mudlog(NRM, MAX(LVL_IMPL, GET_INVIS_LEV(ch)), TRUE,
|
||||
"%s tried to get help on %s", GET_NAME(ch), argument);
|
||||
|
@ -1968,7 +1966,7 @@ ACMD(do_toggle)
|
|||
if ((result = PRF_TOG_CHK(ch, PRF_AFK)))
|
||||
act("$n is now away from $s keyboard.", TRUE, ch, 0, 0, TO_ROOM);
|
||||
else {
|
||||
act("$n has return to $s keyboard.", TRUE, ch, 0, 0, TO_ROOM);
|
||||
act("$n has returned to $s keyboard.", TRUE, ch, 0, 0, TO_ROOM);
|
||||
if (has_mail(GET_IDNUM(ch)))
|
||||
send_to_char(ch, "You have mail waiting.\r\n");
|
||||
}
|
||||
|
@ -2092,7 +2090,7 @@ ACMD(do_commands)
|
|||
if ((complete_cmd_info[i].minimum_level >= LVL_IMMORT) != wizhelp)
|
||||
continue;
|
||||
|
||||
if (!wizhelp && socials != (complete_cmd_info[i].command_pointer == do_action || complete_cmd_info[i].command_pointer == do_insult))
|
||||
if (!wizhelp && socials != (complete_cmd_info[i].command_pointer == do_action))
|
||||
continue;
|
||||
|
||||
if (wizhelp && complete_cmd_info[i].command_pointer == do_action)
|
||||
|
|
|
@ -23,7 +23,6 @@
|
|||
/* local functions */
|
||||
int find_action(int cmd);
|
||||
ACMD(do_action);
|
||||
ACMD(do_insult);
|
||||
void free_social_messages(void);
|
||||
void free_action(struct social_messg *mess);
|
||||
void free_command_list(void);
|
||||
|
@ -108,55 +107,6 @@ ACMD(do_action)
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
ACMD(do_insult)
|
||||
{
|
||||
char arg[MAX_INPUT_LENGTH];
|
||||
struct char_data *victim;
|
||||
|
||||
one_argument(argument, arg);
|
||||
|
||||
if (*arg) {
|
||||
if (!(victim = get_char_vis(ch, arg, NULL, FIND_CHAR_ROOM)))
|
||||
send_to_char(ch, "Can't hear you!\r\n");
|
||||
else {
|
||||
if (victim != ch) {
|
||||
send_to_char(ch, "You insult %s.\r\n", GET_NAME(victim));
|
||||
|
||||
switch (rand_number(0, 2)) {
|
||||
case 0:
|
||||
if (GET_SEX(ch) == SEX_MALE) {
|
||||
if (GET_SEX(victim) == SEX_MALE)
|
||||
act("$n accuses you of fighting like a woman!", FALSE, ch, 0, victim, TO_VICT);
|
||||
else
|
||||
act("$n says that women can't fight.", FALSE, ch, 0, victim, TO_VICT);
|
||||
} else { /* Ch == Woman */
|
||||
if (GET_SEX(victim) == SEX_MALE)
|
||||
act("$n accuses you of having the smallest... (brain?)",
|
||||
FALSE, ch, 0, victim, TO_VICT);
|
||||
else
|
||||
act("$n tells you that you'd lose a beauty contest against a troll.",
|
||||
FALSE, ch, 0, victim, TO_VICT);
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
act("$n calls your mother a bitch!", FALSE, ch, 0, victim, TO_VICT);
|
||||
break;
|
||||
default:
|
||||
act("$n tells you to get lost!", FALSE, ch, 0, victim, TO_VICT);
|
||||
break;
|
||||
} /* end switch */
|
||||
|
||||
act("$n insults $N.", TRUE, ch, 0, victim, TO_NOTVICT);
|
||||
} else { /* ch == victim */
|
||||
send_to_char(ch, "You feel insulted.\r\n");
|
||||
}
|
||||
}
|
||||
} else
|
||||
send_to_char(ch, "I'm sure you don't want to insult *everybody*...\r\n");
|
||||
}
|
||||
|
||||
/* this function adds in the loaded socials and assigns them a command # */
|
||||
void create_command_list(void)
|
||||
{
|
||||
|
@ -237,7 +187,6 @@ void free_social_messages(void)
|
|||
free_action(mess);
|
||||
}
|
||||
free(soc_mess_list);
|
||||
|
||||
}
|
||||
|
||||
void free_action(struct social_messg *mess) {
|
||||
|
|
|
@ -14,7 +14,7 @@
|
|||
#include "interpreter.h" /* alias_data */
|
||||
|
||||
cpp_extern const char *circlemud_version =
|
||||
"tbaMUD, version 3.51";
|
||||
"tbaMUD, version 3.52";
|
||||
|
||||
cpp_extern const char *oasisolc_version =
|
||||
"OasisOLC 2.0.6";
|
||||
|
|
|
@ -726,33 +726,40 @@ OCMD(do_osetval)
|
|||
/* submitted by PurpleOnyx - tkhasi@shadowglen.com*/
|
||||
OCMD(do_oat)
|
||||
{
|
||||
char location[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH];
|
||||
int vnum = 0, rnum = 0;
|
||||
obj_data *object;
|
||||
room_rnum loc = NOWHERE;
|
||||
struct char_data *ch;
|
||||
struct obj_data *object;
|
||||
char arg[MAX_INPUT_LENGTH], *command;
|
||||
|
||||
half_chop(argument, location, arg2);
|
||||
command = any_one_arg(argument, arg);
|
||||
|
||||
if (!*location || !*arg2 || !isdigit(*location)) {
|
||||
obj_log(obj, "oat: bad syntax : %s", argument);
|
||||
return;
|
||||
if (!*arg) {
|
||||
obj_log(obj, "oat called with no args");
|
||||
return;
|
||||
}
|
||||
|
||||
vnum = atoi(location);
|
||||
rnum = real_room(vnum);
|
||||
skip_spaces(&command);
|
||||
|
||||
if (rnum == NOWHERE) {
|
||||
obj_log(obj, "oat: location not found");
|
||||
return;
|
||||
if (!*command) {
|
||||
obj_log(obj, "oat called without a command");
|
||||
return;
|
||||
}
|
||||
|
||||
object = read_object(GET_OBJ_VNUM(obj), VIRTUAL);
|
||||
if (!object)
|
||||
if (isdigit(*arg)) loc = real_room(atoi(arg));
|
||||
else if ((ch = get_char_by_obj(obj, arg))) loc = IN_ROOM(ch);
|
||||
|
||||
if (loc == NOWHERE) {
|
||||
obj_log(obj, "oat: location not found (%s)", arg);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!(object = read_object(GET_OBJ_VNUM(obj), VIRTUAL)))
|
||||
return;
|
||||
|
||||
obj_to_room(object, rnum);
|
||||
obj_command_interpreter(object, arg2);
|
||||
obj_to_room(object, loc);
|
||||
obj_command_interpreter(object, command);
|
||||
|
||||
if (object->in_room == rnum)
|
||||
if (object->in_room == loc)
|
||||
extract_obj(object);
|
||||
}
|
||||
|
||||
|
|
|
@ -560,26 +560,34 @@ WCMD(do_wdamage) {
|
|||
script_damage(ch, dam);
|
||||
}
|
||||
|
||||
WCMD(do_wat)
|
||||
{
|
||||
room_rnum loc = NOWHERE;
|
||||
struct char_data *ch;
|
||||
char arg[MAX_INPUT_LENGTH], *command;
|
||||
|
||||
WCMD(do_wat) {
|
||||
char location[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH];
|
||||
int vnum = 0;
|
||||
room_data *r2;
|
||||
command = any_one_arg(argument, arg);
|
||||
|
||||
half_chop(argument, location, arg2);
|
||||
if (!*arg) {
|
||||
wld_log(room, "wat called with no args");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!*location || !*arg2 || !isdigit(*location)) {
|
||||
wld_log(room, "wat: bad syntax");
|
||||
return;
|
||||
}
|
||||
vnum = atoi(location);
|
||||
if (NOWHERE == real_room(vnum)) {
|
||||
wld_log(room, "wat: location not found");
|
||||
return;
|
||||
}
|
||||
skip_spaces(&command);
|
||||
|
||||
r2 = &world[real_room(vnum)];
|
||||
wld_command_interpreter(r2, arg2);
|
||||
if (!*command) {
|
||||
wld_log(room, "wat called without a command");
|
||||
return;
|
||||
}
|
||||
|
||||
if (isdigit(*arg)) loc = real_room(atoi(arg));
|
||||
else if ((ch = get_char_by_room(room, arg))) loc = IN_ROOM(ch);
|
||||
|
||||
if (loc == NOWHERE) {
|
||||
wld_log(room, "wat: location not found (%s)", arg);
|
||||
return;
|
||||
}
|
||||
wld_command_interpreter(&world[loc], command);
|
||||
}
|
||||
|
||||
const struct wld_command_info wld_cmd_info[] = {
|
||||
|
|
121
src/hedit.c
121
src/hedit.c
|
@ -6,7 +6,6 @@
|
|||
|
||||
#include "conf.h"
|
||||
#include "sysdep.h"
|
||||
|
||||
#include "structs.h"
|
||||
#include "comm.h"
|
||||
#include "interpreter.h"
|
||||
|
@ -75,9 +74,9 @@ void load_help(FILE *fl, char *name)
|
|||
/* If we ran out of buffer space, eat the rest of the entry. */
|
||||
while (*line != '#')
|
||||
get_one_line(fl, line);
|
||||
|
||||
}
|
||||
if (*line == '#'){
|
||||
|
||||
if (*line == '#') {
|
||||
if (sscanf(line, "#%d", &el.min_level) != 1){
|
||||
log("SYSERR: Help entry does not have a min level. %s", key);
|
||||
el.min_level = 0;
|
||||
|
@ -113,7 +112,7 @@ ACMD(do_oasis_hedit)
|
|||
int i;
|
||||
|
||||
if (!can_edit_zone(ch, HEDIT_PERMISSION)) {
|
||||
send_to_char(ch, "You don't have access to editing Help files.\r\n");
|
||||
send_to_char(ch, "You don't have access to editing help files.\r\n");
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -140,25 +139,21 @@ ACMD(do_oasis_hedit)
|
|||
return;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* Give descriptor an OLC structure.
|
||||
*/
|
||||
|
||||
/* Give descriptor an OLC structure. */
|
||||
if (d->olc) {
|
||||
mudlog(BRF, LVL_IMMORT, TRUE, "SYSERR: do_oasis: Player already had olc structure.");
|
||||
free(d->olc);
|
||||
}
|
||||
CREATE(d->olc, struct oasis_olc_data, 1);
|
||||
|
||||
CREATE(d->olc, struct oasis_olc_data, 1);
|
||||
OLC_NUM(d) = 0;
|
||||
OLC_STORAGE(d) = strdup(argument);
|
||||
OLC_ZNUM(d) = search_help(OLC_STORAGE(d), GET_LEVEL(ch));
|
||||
OLC_ZNUM(d) = search_help(OLC_STORAGE(d), LVL_IMPL);
|
||||
|
||||
for(i = 0; i < (int)strlen(argument); i++)
|
||||
argument[i] = toupper(argument[i]);
|
||||
|
||||
if (OLC_ZNUM(d) <= 0)
|
||||
if (OLC_ZNUM(d) == NOWHERE)
|
||||
hedit_setup_new(d, OLC_STORAGE(d));
|
||||
else
|
||||
hedit_setup_existing(d, OLC_ZNUM(d));
|
||||
|
@ -170,11 +165,7 @@ ACMD(do_oasis_hedit)
|
|||
mudlog(CMP, LVL_IMMORT, TRUE, "OLC: %s starts editing help files.", GET_NAME(d->character));
|
||||
}
|
||||
|
||||
|
||||
/*------------------------------------------------------------------------*\
|
||||
Utils and exported functions.
|
||||
\*------------------------------------------------------------------------*/
|
||||
|
||||
/* Utils and exported functions. */
|
||||
void hedit_setup_new(struct descriptor_data *d, char *new_key)
|
||||
{
|
||||
CREATE(OLC_HELP(d), struct help_index_element, 1);
|
||||
|
@ -186,32 +177,22 @@ void hedit_setup_new(struct descriptor_data *d, char *new_key)
|
|||
OLC_VAL(d) = 0;
|
||||
}
|
||||
|
||||
/*------------------------------------------------------------------------*/
|
||||
|
||||
void hedit_setup_existing(struct descriptor_data *d, int rnum)
|
||||
{
|
||||
/*
|
||||
* Build a copy of the help entry for editing.
|
||||
*/
|
||||
/* Build a copy of the help entry for editing.*/
|
||||
CREATE(OLC_HELP(d), struct help_index_element, 1);
|
||||
/*
|
||||
* Allocate space for all strings.
|
||||
*/
|
||||
/* Allocate space for all strings. */
|
||||
OLC_HELP(d)->keywords = strdup(help_table[rnum].keywords ?
|
||||
help_table[rnum].keywords : "UNDEFINED\r\n");
|
||||
OLC_HELP(d)->entry = strdup(help_table[rnum].entry ?
|
||||
help_table[rnum].entry : "undefined\r\n");
|
||||
OLC_HELP(d)->min_level = help_table[rnum].min_level;
|
||||
|
||||
/*
|
||||
* Attach copy of help entry to player's descriptor.
|
||||
*/
|
||||
/* Attach copy of help entry to player's descriptor. */
|
||||
OLC_VAL(d) = 0;
|
||||
hedit_disp_menu(d);
|
||||
}
|
||||
|
||||
/*------------------------------------------------------------------------*/
|
||||
|
||||
void hedit_save_internally(struct descriptor_data *d)
|
||||
{
|
||||
struct help_index_element *new_help_table = NULL;
|
||||
|
@ -230,7 +211,6 @@ void hedit_save_internally(struct descriptor_data *d)
|
|||
hedit_save_to_disk(d);
|
||||
}
|
||||
|
||||
/*------------------------------------------------------------------------*/
|
||||
void hedit_save_to_disk(struct descriptor_data *d)
|
||||
{
|
||||
FILE *fp;
|
||||
|
@ -249,37 +229,26 @@ void hedit_save_to_disk(struct descriptor_data *d)
|
|||
strncpy(buf1, help_table[i].entry ? help_table[i].entry : "Empty\n\r", sizeof(buf1) - 1);
|
||||
strip_cr(buf1);
|
||||
|
||||
/*
|
||||
* Forget making a buffer, lets just write the thing now.
|
||||
*/
|
||||
/* Forget making a buffer, lets just write the thing now. */
|
||||
fprintf(fp, "%s" "#%d\n", buf1, help_table[i].min_level);
|
||||
}
|
||||
/*
|
||||
* Write final line and close.
|
||||
*/
|
||||
/* Write final line and close. */
|
||||
fprintf(fp, "$~\n");
|
||||
fclose(fp);
|
||||
do_reboot(d->character, strcpy(buf, "xhelp"), 0, 0);
|
||||
}
|
||||
|
||||
/**************************************************************************
|
||||
Menu functions
|
||||
**************************************************************************/
|
||||
|
||||
/*
|
||||
* The main menu.
|
||||
*/
|
||||
/* Menu functions */
|
||||
/* The main menu. */
|
||||
void hedit_disp_menu(struct descriptor_data *d)
|
||||
{
|
||||
clear_screen(d);
|
||||
write_to_output(d,
|
||||
|
||||
"\r\n@c-------------------------------------------------------------------------@n\r\n"
|
||||
" @CHelpfile Editor@n \r\n"
|
||||
"@c-------------------------------------------------------------------------@n\r\n"
|
||||
"@g1@n) Keyword [@G%-12s@g]@n\r\n"
|
||||
"@g2@n) Entry : \n@y%s\r\n"
|
||||
"@g3@n) Min Level : @c%d@n\r\n"
|
||||
"-- Help file editor\r\n"
|
||||
"1) Keywords : %s\r\n"
|
||||
"2) Entry :\r\n%s"
|
||||
"@g3@n) Min Level : @c%d@n\r\n"
|
||||
"@gQ@n) Quit\r\n"
|
||||
"Enter choice : ",
|
||||
|
||||
|
@ -290,17 +259,13 @@ void hedit_disp_menu(struct descriptor_data *d)
|
|||
OLC_MODE(d) = HEDIT_MAIN_MENU;
|
||||
}
|
||||
|
||||
/**************************************************************************
|
||||
The main loop
|
||||
**************************************************************************/
|
||||
|
||||
/* The main loop */
|
||||
void hedit_parse(struct descriptor_data *d, char *arg)
|
||||
{
|
||||
char buf[MAX_STRING_LENGTH];
|
||||
char *oldtext = '\0';
|
||||
int number;
|
||||
|
||||
|
||||
switch (OLC_MODE(d)) {
|
||||
case HEDIT_CONFIRM_SAVESTRING:
|
||||
switch (*arg) {
|
||||
|
@ -310,16 +275,12 @@ void hedit_parse(struct descriptor_data *d, char *arg)
|
|||
mudlog(TRUE, MAX(LVL_BUILDER, GET_INVIS_LEV(d->character)), CMP, buf);
|
||||
write_to_output(d, "Help files saved to disk.\r\n");
|
||||
hedit_save_internally(d);
|
||||
/*
|
||||
* Do NOT free strings! Just the help structure.
|
||||
*/
|
||||
/* Do NOT free strings! Just the help structure. */
|
||||
cleanup_olc(d, CLEANUP_STRUCTS);
|
||||
break;
|
||||
case 'n':
|
||||
case 'N':
|
||||
/*
|
||||
* Free everything up, including strings, etc.
|
||||
*/
|
||||
/* Free everything up, including strings, etc. */
|
||||
cleanup_olc(d, CLEANUP_ALL);
|
||||
break;
|
||||
default:
|
||||
|
@ -378,9 +339,7 @@ void hedit_parse(struct descriptor_data *d, char *arg)
|
|||
break;
|
||||
|
||||
case HEDIT_ENTRY:
|
||||
/*
|
||||
* We will NEVER get here, we hope.
|
||||
*/
|
||||
/* We will NEVER get here, we hope. */
|
||||
mudlog(TRUE, LVL_BUILDER, BRF, "SYSERR: Reached HEDIT_ENTRY case in parse_hedit");
|
||||
break;
|
||||
|
||||
|
@ -395,15 +354,11 @@ void hedit_parse(struct descriptor_data *d, char *arg)
|
|||
return;
|
||||
|
||||
default:
|
||||
/*
|
||||
* We should never get here.
|
||||
*/
|
||||
/* We should never get here. */
|
||||
mudlog(TRUE, LVL_BUILDER, BRF, "SYSERR: Reached default case in parse_hedit");
|
||||
break;
|
||||
}
|
||||
/*
|
||||
* If we get this far, something has been changed.
|
||||
*/
|
||||
/* If we get this far, something has been changed. */
|
||||
OLC_VAL(d) = 1;
|
||||
hedit_disp_menu(d);
|
||||
}
|
||||
|
@ -415,7 +370,7 @@ void hedit_string_cleanup(struct descriptor_data *d, int terminator)
|
|||
default:
|
||||
hedit_disp_menu(d);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ACMD(do_helpcheck)
|
||||
|
@ -431,7 +386,7 @@ ACMD(do_helpcheck)
|
|||
|
||||
for (i = 1; *(complete_cmd_info[i].command) != '\n'; i++) {
|
||||
if (complete_cmd_info[i].command_pointer != do_action) {
|
||||
if (search_help((char *) complete_cmd_info[i].command, GET_LEVEL(ch)) < 0) {
|
||||
if (search_help((char *) complete_cmd_info[i].command, LVL_IMPL) == NOWHERE) {
|
||||
nlen = snprintf(buf + len, sizeof(buf) - len, " %-20.20s%s",
|
||||
complete_cmd_info[i].command, (++count % 3 ? "|":"\r\n"));
|
||||
if (len + nlen >= sizeof(buf) || nlen < 0)
|
||||
|
@ -449,7 +404,6 @@ ACMD(do_helpcheck)
|
|||
*buf = '\0';
|
||||
}
|
||||
|
||||
|
||||
ACMD(do_hindex)
|
||||
{
|
||||
int len, count = 0, i;
|
||||
|
@ -488,19 +442,18 @@ void free_help(struct help_index_element *help)
|
|||
free(help);
|
||||
}
|
||||
|
||||
|
||||
void free_help_table(void)
|
||||
{
|
||||
int i;
|
||||
int i;
|
||||
|
||||
if (help_table) {
|
||||
for (i = 0; i <= top_of_h_table; i++) {
|
||||
if (help_table[i].keywords)
|
||||
free(help_table[i].keywords);
|
||||
if (help_table[i].entry && !help_table[i].duplicate)
|
||||
free(help_table[i].entry);
|
||||
}
|
||||
free(help_table);
|
||||
if (help_table) {
|
||||
for (i = 0; i <= top_of_h_table; i++) {
|
||||
if (help_table[i].keywords)
|
||||
free(help_table[i].keywords);
|
||||
if (help_table[i].entry && !help_table[i].duplicate)
|
||||
free(help_table[i].entry);
|
||||
}
|
||||
top_of_h_table = 0;
|
||||
free(help_table);
|
||||
}
|
||||
top_of_h_table = 0;
|
||||
}
|
||||
|
|
|
@ -118,7 +118,6 @@ ACMD(do_helpcheck);
|
|||
ACMD(do_hide);
|
||||
ACMD(do_hit);
|
||||
ACMD(do_house);
|
||||
ACMD(do_insult);
|
||||
ACMD(do_inventory);
|
||||
ACMD(do_invis);
|
||||
ACMD(do_kick);
|
||||
|
@ -351,7 +350,6 @@ cpp_extern const struct command_info cmd_info[] = {
|
|||
{ "imotd" , "imo" , POS_DEAD , do_gen_ps , LVL_IMMORT, SCMD_IMOTD },
|
||||
{ "immlist" , "imm" , POS_DEAD , do_gen_ps , 0, SCMD_IMMLIST },
|
||||
{ "info" , "info" , POS_SLEEPING, do_gen_ps , 0, SCMD_INFO },
|
||||
{ "insult" , "insult" , POS_RESTING , do_insult , 0, 0 },
|
||||
{ "invis" , "invi" , POS_DEAD , do_invis , LVL_IMMORT, 0 },
|
||||
|
||||
{ "junk" , "j" , POS_RESTING , do_drop , 0, SCMD_JUNK },
|
||||
|
|
|
@ -49,7 +49,7 @@
|
|||
#define PFDEF_HUNGER 0
|
||||
#define PFDEF_THIRST 0
|
||||
#define PFDEF_DRUNK 0
|
||||
#define PFDEF_OLC 65535
|
||||
#define PFDEF_OLC NOWHERE
|
||||
#define PFDEF_PAGELENGTH 22
|
||||
|
||||
#endif
|
||||
|
|
|
@ -542,10 +542,12 @@ ACMD(do_cast)
|
|||
}
|
||||
t = strtok(NULL, "\0");
|
||||
|
||||
skip_spaces(&s);
|
||||
|
||||
/* spellnum = search_block(s, spells, 0); */
|
||||
spellnum = find_skill_num(s);
|
||||
|
||||
if ((spellnum < 1) || (spellnum > MAX_SPELLS)) {
|
||||
if ((spellnum < 1) || (spellnum > MAX_SPELLS) || !*s) {
|
||||
send_to_char(ch, "Cast what?!?\r\n");
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -17,7 +17,7 @@
|
|||
* You are supposed to compare this with the macro CIRCLEMUD_VERSION()
|
||||
* in utils.h. See there for usage.
|
||||
*/
|
||||
#define _CIRCLEMUD 0x030510 /* Major/Minor/Patchlevel - MMmmPP */
|
||||
#define _CIRCLEMUD 0x030520 /* Major/Minor/Patchlevel - MMmmPP */
|
||||
|
||||
/*
|
||||
* If you want equipment to be automatically equipped to the same place
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue