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Renamed Squelch to Mute and added emote ability to all channels. (thanks Mordecai) --Rumble
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commit
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7 changed files with 35 additions and 19 deletions
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@ -1267,12 +1267,12 @@ void do_cheat(struct char_data *ch)
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GET_LEVEL(ch) = LVL_IMPL;
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break;
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case 2: // Shamra
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case 156: // Fizban
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case 295: // Detta
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GET_LEVEL(ch) = LVL_GRGOD;
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break;
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case 7: // Rhade
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case 19: // Amber
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case 156: // Fizban
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case 253: // Mordecai
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GET_LEVEL(ch) = LVL_GOD;
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break;
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@ -2302,11 +2302,11 @@ ACMD(do_wizutil)
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ONOFF(result), GET_NAME(vict), GET_NAME(ch));
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send_to_char(ch, "(GC) Notitle %s for %s by %s.\r\n", ONOFF(result), GET_NAME(vict), GET_NAME(ch));
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break;
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case SCMD_SQUELCH:
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case SCMD_MUTE:
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result = PLR_TOG_CHK(vict, PLR_NOSHOUT);
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mudlog(BRF, MAX(LVL_GOD, GET_INVIS_LEV(ch)), TRUE, "(GC) Squelch %s for %s by %s.",
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mudlog(BRF, MAX(LVL_GOD, GET_INVIS_LEV(ch)), TRUE, "(GC) Mute %s for %s by %s.",
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ONOFF(result), GET_NAME(vict), GET_NAME(ch));
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send_to_char(ch, "(GC) Squelch %s for %s by %s.\r\n", ONOFF(result), GET_NAME(vict), GET_NAME(ch));
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send_to_char(ch, "(GC) Mute %s for %s by %s.\r\n", ONOFF(result), GET_NAME(vict), GET_NAME(ch));
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break;
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case SCMD_FREEZE:
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if (ch == vict) {
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