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jeremyosborne | 2008-04-04 02:36:38 +0200 (Fri, 04 Apr 2008) | 1 line
Minor Bugfix: All game configuration settings now reference the world config structure, not the individual config variables found in config.c. ------------------------------------------------------------------------ rumble | 2008-03-22 13:27:00 +0100 (Sat, 22 Mar 2008) | 1 line Added lib/world/qst/ directory, index, index.mini, and 0.qst. ------------------------------------------------------------------------ jeremyosborne | 2008-03-08 03:27:51 +0100 (Sat, 08 Mar 2008) | 3 lines Bugfix: the include directory (for .h files) is now referenced correctly in the depend statement. Deletion: listrent.c removed as a separate utility. ------------------------------------------------------------------------ jeremyosborne | 2008-03-08 03:08:51 +0100 (Sat, 08 Mar 2008) | 1 line Enhancement: utils/ Makefile will now use a depends file, and looks for dependen cies in the ../ directory (shrinks the necessary information to make each utilit y). ------------------------------------------------------------------------ Rumble | 2008-03-06 23:39:35 +0100 (Thu, 06 Mar 2008) | 1 line Made TBA specific changes. do_cheat, removed help level checking, and advance to level 32. ------------------------------------------------------------------------ jeremyosborne | 2008-03-06 18:37:12 +0100 (Thu, 06 Mar 2008) | 1 line Minor Update: Changed header of Makefile.in to read 'tbaMUD' and also added in a ttribution for the changes. (Thanks seqwith.) ------------------------------------------------------------------------ jeremyosborne | 2008-03-06 18:31:07 +0100 (Thu, 06 Mar 2008) | 4 lines Changed Makefile.in to use glob expressions when building the objects. This translates into no longer a need to update Makefile.in whenever a new .c file is added to the mud code. Other Makefile.* have not yet been changed (and need review, anyway). All CXREF cruft left in Makefile.in has been removed. tbaMUD is now using Doxygen. Technically, CXREF provides a bit more auto-documentation than Doxygen does, however the tbaMUD (and legacy circle code) has never been marked-up with the special CXREF codes required to effectively use the program. Since Doxygen is easier to use, and provides almost as much functionality as CXREF, CXREF support has been dropped. ------------------------------------------------------------------------ jeremyosborne | 2008-03-06 08:31:02 +0100 (Thu, 06 Mar 2008) | 1 line Bug Fix: asciiflag_conv* functions now can handle a negative numeric value. ------------------------------------------------------------------------ jeremyosborne | 2008-03-06 08:16:06 +0100 (Thu, 06 Mar 2008) | 1 line Bug fix/enhancement: Charmed mobs (specifically charmed mobs with a ->master) will no longer attempt to wander off. ------------------------------------------------------------------------ jeremyosborne | 2008-03-06 08:13:38 +0100 (Thu, 06 Mar 2008) | 6 lines Based on the compiler warning about mag_materials being an unused function, and the clone spell being unused. Bug fix: Clone can now be cast. It is an 'ignore' target spell. Fix and Modification: Clone, being an effectively unused spell that is only used by mortal Magic Users at level 30, is now implemented as very simple example of how to use mag_materials(). The item required by mag_materials is vnum 161, which in stock tbaMUD is some sacrificial entrails. ------------------------------------------------------------------------ jeremyosborne | 2008-03-05 01:43:09 +0100 (Wed, 05 Mar 2008) | 3 lines Bug Fix for "Did you mean:" including DG commands. ------------------------------------------------------------------------ jeremyosborne | 2008-03-05 01:29:18 +0100 (Wed, 05 Mar 2008) | 3 lines Bug Fix: do_simple_move slightly rewritten to handle Leave triggers that purge a door. Documentation: do_simple_move documented. ------------------------------------------------------------------------ Laoris | 2008-03-01 08:22:12 +0100 (Sat, 01 Mar 2008) | 1 line Trial run of columnizer function on commands list to see how people like it. ------------------------------------------------------------------------ jeremyosborne | 2008-02-26 22:36:17 +0100 (Tue, 26 Feb 2008) | 1 line asciimap, an in game automap, along with a couple of minor bug fixes to do with the automap, patched in (Thanks Jamdog). ------------------------------------------------------------------------ jeremyosborne | 2008-02-22 04:08:05 +0100 (Fri, 22 Feb 2008) | 1 line Minor update: Relocate local variable declaration to the top of ACMD(do_help) ------------------------------------------------------------------------ jeremyosborne | 2008-02-22 04:04:37 +0100 (Fri, 22 Feb 2008) | 6 lines Checked in the following placeholders for do_gen_tog: #define SCMD_AUTOLOOT 24 #define SCMD_AUTOGOLD 25 #define SCMD_AUTOSPLIT 26 #define SCMD_AUTOSAC 27 #define SCMD_AUTOASSIST 28 ------------------------------------------------------------------------ jeremyosborne | 2008-02-22 03:57:06 +0100 (Fri, 22 Feb 2008) | 1 line The Autoquest patch, along with a couple of minor bug fixes, has been integrated into tbaMUD. (Thanks Jamdog, Kenneth Ray and Morgaelin.) ------------------------------------------------------------------------ jeremyosborne | 2008-02-18 21:46:45 +0100 (Mon, 18 Feb 2008) | 2 lines Minor Fix: Casted NOWHERE, NOTHING, NOBODY and NOFLAG as IDXTYPE for the signed short int index types. ------------------------------------------------------------------------ jeremyosborne | 2008-02-18 03:36:16 +0100 (Mon, 18 Feb 2008) | 7 lines Added a new atoidx() conversion function for dealing with string to IDXTYPE conversions (in utils.c, prototype exported through utils.h). Added IDXTYPE_MIN and IDXTYPE_MAX defines (in structs.h). Replaced atoi references with atoidx in do_oasis_zedit (in zedit.c). ------------------------------------------------------------------------ Rumble | 2008-02-18 01:44:13 +0100 (Mon, 18 Feb 2008) | 1 line Fixed direction mapping to give readable directions instead of sub commands. ------------------------------------------------------------------------ jeremyosborne | 2008-02-18 00:26:15 +0100 (Mon, 18 Feb 2008) | 5 lines Since general olc editing are automatically saved to disk, 'shutdown reboot' has been changed to not-autosave by default. (Small change made to do_shutdown in act.wizard.c). ------------------------------------------------------------------------ jeremyosborne | 2008-02-18 00:12:12 +0100 (Mon, 18 Feb 2008) | 3 lines Changed: struct attack_hit_type moved to fight.h attack_hit_text exported through fight.h ------------------------------------------------------------------------ jeremyosborne | 2008-02-17 22:32:51 +0100 (Sun, 17 Feb 2008) | 7 lines - do_file heads or tails files correctly and has also been enhanced to return file info (act.wizard.c) - defines made for common log files created by autorun, and those used by do_file (db.h) - utility functions added: file_head(), file_tail(), file_sizeof(), and file_numlines() (defined utils.c and exported through utils.h) ------------------------------------------------------------------------ Rumble | 2008-02-16 23:24:05 +0100 (Sat, 16 Feb 2008) | 1 line Fixed export command. (thanks Kyle) ------------------------------------------------------------------------ jeremyosborne | 2008-02-16 22:42:46 +0100 (Sat, 16 Feb 2008) | 1 line Files are now tagged as executable. Should be able to be checked out from subver sion and executed without running chmod. ------------------------------------------------------------------------ Rumble | 2008-02-15 17:03:06 +0100 (Fri, 15 Feb 2008) | 1 line Fixed strcat() writing out of bounds in cedit.c since strdup() only malloc() strlen(str)+1 bytes. (thanks Buggo) and moved attack_hit_text back. ------------------------------------------------------------------------ jeremyosborne | 2008-02-13 20:41:02 +0100 (Wed, 13 Feb 2008) | 1 line Event queue function definitions, global variables and defines doxygenated. ------------------------------------------------------------------------ Rumble | 2008-02-12 00:23:38 +0100 (Tue, 12 Feb 2008) | 1 line Updated levels command to use an arg/range and added color parsing to greetings. (thanks Jamdog) ------------------------------------------------------------------------ jeremyosborne | 2008-02-11 21:06:10 +0100 (Mon, 11 Feb 2008) | 1 line Doxygen comments completed for weather.c ------------------------------------------------------------------------ Rumble | 2008-02-11 03:52:50 +0100 (Mon, 11 Feb 2008) | 1 line Corrected several 64-bit warnings. (thanks Buggo) ------------------------------------------------------------------------ Rumble | 2008-02-10 22:56:56 +0100 (Sun, 10 Feb 2008) | 1 line Added get_flag_by_name allowing for new trigedit variable checks like %actor.pref(FLAG)% checks. (thanks Jamdog) ------------------------------------------------------------------------ jeremyosborne | 2008-02-08 21:22:26 +0100 (Fri, 08 Feb 2008) | 3 lines COMPLETE: tbaMUD code re-org of global and local scope function and variable declarations. There may be a few things that I did not catch (some non extern keyword declarations of function prototypes within other functions, for example). BUG FIX: Unused functions encrypt_hex() and decrypt_hex() removed from mail.c. ------------------------------------------------------------------------ jeremyosborne | 2008-02-05 23:31:09 +0100 (Tue, 05 Feb 2008) | 2 lines Continued clean-up of 'extern' references to functions and variables. BUG UNCOVERED: set_title() in class.c incorrectly handles the const nature of the char * returned from title_female and title_male. ------------------------------------------------------------------------ jeremyosborne | 2008-02-05 19:38:17 +0100 (Tue, 05 Feb 2008) | 3 lines More work on mud clean-up. New file: spec_procs.h Created this file to house the legacy special procedures (spec_procs.c and castle.c) and special feature assignment in general. ------------------------------------------------------------------------ jeremyosborne | 2008-02-05 00:59:44 +0100 (Tue, 05 Feb 2008) | 3 lines - Minor Bugfix: Fixed parse error in mobact.c - Minor Bugfix: act.h is now included in all of the act functions. Forgot to do that the first time :( - Additions: ban.h has been added as the external entry point into the ban.c globals and functions. Files needing ban.h have been updated. ------------------------------------------------------------------------ jeremyosborne | 2008-02-04 20:02:11 +0100 (Mon, 04 Feb 2008) | 1 line All act*.c functions, defines and globals have been prototyped/declared in act.h. The file act.h does not contain every ACMD, only those ACMDs and utility functions available within the act*.c files. ------------------------------------------------------------------------ Rumble | 2008-02-04 17:59:47 +0100 (Mon, 04 Feb 2008) | 1 line Fixed the last few flags missed for the 128 bit conversion. ------------------------------------------------------------------------ Laoris | 2008-02-04 07:27:56 +0100 (Mon, 04 Feb 2008) | 3 lines Adding a column formatter for lists. Accepts printf-like arguments. Only used by medit right now. ------------------------------------------------------------------------ jeremyosborne | 2008-02-04 07:09:19 +0100 (Mon, 04 Feb 2008) | 2 lines - Changed the 'struct queue' to 'struct dg_queue' to avoid namespace conflicts. - Ongoing cleanup to mud project. ------------------------------------------------------------------------ Rumble | 2008-02-04 00:07:09 +0100 (Mon, 04 Feb 2008) | 1 line Fixed run_autowiz which ran twice on advancement. ------------------------------------------------------------------------ jeremyosborne | 2008-02-03 03:46:22 +0100 (Sun, 03 Feb 2008) | 1 line act.h created and added. This header will be the external entry point for the functions, function subcommands and variables within the act*.c files. It is not designed to be the entry point for all ACMD functions. ------------------------------------------------------------------------ jeremyosborne | 2008-02-03 02:44:29 +0100 (Sun, 03 Feb 2008) | 1 line Merge of another part of the code cleanup, the dg script stuff. ------------------------------------------------------------------------ jeremyosborne | 2008-02-02 08:56:03 +0100 (Sat, 02 Feb 2008) | 1 line Modularizing and organizing files continues. Committing comm.c and comm.h because they are hairy, and I don't want to do them over if my hard drive crashes. ------------------------------------------------------------------------ jeremyosborne | 2008-02-02 07:05:08 +0100 (Sat, 02 Feb 2008) | 4 lines - Marking all file scope functions as 'static' - Reorganization of the global variables and functions. ------------------------------------------------------------------------ jeremyosborne | 2008-01-31 10:20:47 +0100 (Thu, 31 Jan 2008) | 1 line * Protected the conf.h.* system config files from multiple calls. ------------------------------------------------------------------------ jeremyosborne | 2008-01-31 09:56:18 +0100 (Thu, 31 Jan 2008) | 1 line * Removed extraneous references to TRUE / FALSE and YES / NO defines. ------------------------------------------------------------------------ jeremyosborne | 2008-01-31 09:46:20 +0100 (Thu, 31 Jan 2008) | 2 lines * BUGFIX: NUM_POSITIONS set to 8 (was incorrectly set to 15 before) * Migrated NUM_* settings from oasis.h to more appropriate locations near where they are defined. (For Example: NUM_POSITIONS moved to structs.h next to the POSITION_* defines.) ------------------------------------------------------------------------ jeremyosborne | 2008-01-31 03:58:28 +0100 (Thu, 31 Jan 2008) | 1 line Added Appendix A - Coder Support. Right now, it simply speaks to the fact that we have included doxygen config files, are working to document the source code, and provides a rudimentary "do this" guide to create the doxygen cross references. ------------------------------------------------------------------------ jeremyosborne | 2008-01-30 07:12:07 +0100 (Wed, 30 Jan 2008) | 2 lines - All .h files now have doxygen recognized headers, and the format is slightly altered to ease editing of headers. - Protected all .h files from multiple calls. (Standard format is #ifndef _HEADE R_H_ #define _HEADER_H_ .... #endif) ------------------------------------------------------------------------ jeremyosborne | 2008-01-29 11:18:14 +0100 (Tue, 29 Jan 2008) | 1 line constants.h, structs.h and utils.h now protected from multiple includes. This is sometimes overkill, but good practice overall. ------------------------------------------------------------------------ jeremyosborne | 2008-01-29 10:38:18 +0100 (Tue, 29 Jan 2008) | 1 line Updated documentation for constants.c and constants.h. ------------------------------------------------------------------------ jeremyosborne | 2008-01-29 10:15:25 +0100 (Tue, 29 Jan 2008) | 3 lines The standard Doxygen configuration doxyfiles (config files) for tbaMUD. One is to be used with the Graphviz DOT (dox_withGraphs), one is designed to be used if Graphviz is not available. Now just need a short document describing the usage of doxygen. ------------------------------------------------------------------------ jeremyosborne | 2008-01-29 10:11:36 +0100 (Tue, 29 Jan 2008) | 1 line Minor document correction in struct dex_app_tpe. ------------------------------------------------------------------------ jeremyosborne | 2008-01-28 20:53:51 +0100 (Mon, 28 Jan 2008) | 1 line *bugfix* do_drink command: When a container is empty, the correct, "It is empty." message is now displayed. ------------------------------------------------------------------------ jeremyosborne | 2008-01-28 07:58:15 +0100 (Mon, 28 Jan 2008) | 3 lines Merging changes to trunk for: * utils.h, utils.c and structs.h doxygen comments * adding file dox_withGraphs.doxyfile
This commit is contained in:
parent
70f648c85b
commit
ebc985f010
120 changed files with 9028 additions and 4364 deletions
138
src/cedit.c
138
src/cedit.c
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@ -8,34 +8,31 @@
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#include "conf.h"
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#include "sysdep.h"
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#include "structs.h"
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#include "utils.h"
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#include "comm.h"
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#include "interpreter.h"
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#include "utils.h"
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#include "db.h"
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#include "constants.h"
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#include "genolc.h"
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#include "oasis.h"
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#include "improved-edit.h"
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#include "modify.h"
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/* Local Macros */
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#define NO 0
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#define YES 1
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#define CHECK_VAR(var) ((var == YES) ? "Yes" : "No")
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#define TOGGLE_VAR(var) if (var == YES) { var = NO; } else { var = YES; }
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/* local functions */
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void cedit_disp_menu(struct descriptor_data *d);
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void cedit_save_internally(struct descriptor_data *d);
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void cedit_disp_game_play_options(struct descriptor_data *d);
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void cedit_disp_crash_save_options(struct descriptor_data *d);
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void cedit_disp_room_numbers(struct descriptor_data *d);
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void cedit_disp_operation_options(struct descriptor_data *d);
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void cedit_disp_autowiz_options(struct descriptor_data *d);
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int save_config( IDXTYPE nowhere );
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void reassign_rooms(void);
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void cedit_setup(struct descriptor_data *d);
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void cedit_save_to_disk( void );
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/* local scope functions, not used externally */
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static void cedit_disp_menu(struct descriptor_data *d);
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static void cedit_save_internally(struct descriptor_data *d);
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static void cedit_disp_game_play_options(struct descriptor_data *d);
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static void cedit_disp_crash_save_options(struct descriptor_data *d);
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static void cedit_disp_room_numbers(struct descriptor_data *d);
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static void cedit_disp_operation_options(struct descriptor_data *d);
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static void cedit_disp_autowiz_options(struct descriptor_data *d);
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static void reassign_rooms(void);
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static void cedit_setup(struct descriptor_data *d);
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ACMD(do_oasis_cedit)
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{
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@ -79,7 +76,7 @@ ACMD(do_oasis_cedit)
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cedit_save_to_disk();
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}
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void cedit_setup(struct descriptor_data *d)
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static void cedit_setup(struct descriptor_data *d)
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{
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/* Create the config_data struct. */
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CREATE(OLC_CONFIG(d), struct config_data, 1);
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@ -103,7 +100,10 @@ void cedit_setup(struct descriptor_data *d)
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OLC_CONFIG(d)->play.track_through_doors = CONFIG_TRACK_T_DOORS;
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OLC_CONFIG(d)->play.no_mort_to_immort = CONFIG_NO_MORT_TO_IMMORT;
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OLC_CONFIG(d)->play.disp_closed_doors = CONFIG_DISP_CLOSED_DOORS;
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OLC_CONFIG(d)->play.map_option = CONFIG_MAP;
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OLC_CONFIG(d)->play.map_size = CONFIG_MAP_SIZE;
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OLC_CONFIG(d)->play.minimap_size = CONFIG_MINIMAP_SIZE;
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/* Crash Saves */
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OLC_CONFIG(d)->csd.free_rent = CONFIG_FREE_RENT;
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OLC_CONFIG(d)->csd.max_obj_save = CONFIG_MAX_OBJ_SAVE;
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@ -174,7 +174,7 @@ void cedit_setup(struct descriptor_data *d)
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cedit_disp_menu(d);
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}
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void cedit_save_internally(struct descriptor_data *d)
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static void cedit_save_internally(struct descriptor_data *d)
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{
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/* see if we need to reassign spec procs on rooms */
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int reassign = (CONFIG_DTS_ARE_DUMPS != OLC_CONFIG(d)->play.dts_are_dumps);
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@ -196,6 +196,9 @@ void cedit_save_internally(struct descriptor_data *d)
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CONFIG_TRACK_T_DOORS = OLC_CONFIG(d)->play.track_through_doors;
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CONFIG_NO_MORT_TO_IMMORT = OLC_CONFIG(d)->play.no_mort_to_immort;
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CONFIG_DISP_CLOSED_DOORS = OLC_CONFIG(d)->play.disp_closed_doors;
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CONFIG_MAP = OLC_CONFIG(d)->play.map_option;
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CONFIG_MAP_SIZE = OLC_CONFIG(d)->play.map_size;
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CONFIG_MINIMAP_SIZE = OLC_CONFIG(d)->play.minimap_size;
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/* Crash Saves */
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CONFIG_FREE_RENT = OLC_CONFIG(d)->csd.free_rent;
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@ -354,7 +357,14 @@ int save_config( IDXTYPE nowhere )
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"no_mort_to_immort = %d\n\n", CONFIG_NO_MORT_TO_IMMORT);
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fprintf(fl, "* Should closed doors be shown on autoexit / exit?\n"
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"disp_closed_doors = %d\n\n", CONFIG_DISP_CLOSED_DOORS);
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fprintf(fl, "* Who can use the map functions? 0=off, 1=on, 2=imm_only\n"
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"map_option = %d\n\n", CONFIG_MAP);
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fprintf(fl, "* Default size of map shown by 'map' command\n"
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"default_map_size = %d\n\n", CONFIG_MAP_SIZE);
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fprintf(fl, "* Default minimap size shown to the right of room descriptions\n"
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"default_minimap_size = %d\n\n", CONFIG_MINIMAP_SIZE);
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strcpy(buf, CONFIG_OK);
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strip_cr(buf);
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@ -524,8 +534,9 @@ int save_config( IDXTYPE nowhere )
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}
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/* Menu functions - The main menu. */
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void cedit_disp_menu(struct descriptor_data *d)
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static void cedit_disp_menu(struct descriptor_data *d)
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{
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get_char_colors(d->character);
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clear_screen(d);
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@ -551,11 +562,15 @@ void cedit_disp_menu(struct descriptor_data *d)
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OLC_MODE(d) = CEDIT_MAIN_MENU;
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}
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void cedit_disp_game_play_options(struct descriptor_data *d)
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static void cedit_disp_game_play_options(struct descriptor_data *d)
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{
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int m_opt;
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m_opt = OLC_CONFIG(d)->play.map_option;
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get_char_colors(d->character);
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clear_screen(d);
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write_to_output(d, "\r\n\r\n"
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"%sA%s) Player Killing Allowed : %s%s\r\n"
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"%sB%s) Player Thieving Allowed : %s%s\r\n"
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@ -574,9 +589,12 @@ void cedit_disp_game_play_options(struct descriptor_data *d)
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"%sO%s) Track Through Doors : %s%s\r\n"
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"%sP%s) Display Closed Doors : %s%s\r\n"
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"%sR%s) Mortals Level To Immortal : %s%s\r\n"
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"%s1%s) OK Message Text : %s%s"
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"%s1%s) OK Message Text : %s%s"
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"%s2%s) NOPERSON Message Text : %s%s"
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"%s3%s) NOEFFECT Message Text : %s%s"
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"%s4%s) Map/Automap Option : %s%s\r\n"
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"%s5%s) Default map size : %s%d\r\n"
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"%s6%s) Default minimap size : %s%d\r\n"
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"%sQ%s) Exit To The Main Menu\r\n"
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"Enter your choice : ",
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grn, nrm, cyn, CHECK_VAR(OLC_CONFIG(d)->play.pk_allowed),
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@ -596,11 +614,14 @@ void cedit_disp_game_play_options(struct descriptor_data *d)
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grn, nrm, cyn, CHECK_VAR(OLC_CONFIG(d)->play.load_into_inventory),
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grn, nrm, cyn, CHECK_VAR(OLC_CONFIG(d)->play.track_through_doors),
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grn, nrm, cyn, CHECK_VAR(OLC_CONFIG(d)->play.disp_closed_doors),
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grn, nrm, cyn, CHECK_VAR(OLC_CONFIG(d)->play.no_mort_to_immort),
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grn, nrm, cyn, CHECK_VAR(OLC_CONFIG(d)->play.no_mort_to_immort),
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grn, nrm, cyn, OLC_CONFIG(d)->play.OK,
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grn, nrm, cyn, OLC_CONFIG(d)->play.NOPERSON,
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grn, nrm, cyn, OLC_CONFIG(d)->play.NOEFFECT,
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grn, nrm, cyn, m_opt == 0 ? "Off" : (m_opt == 1 ? "On" : (m_opt == 2 ? "Imm-Only" : "Invalid!")),
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grn, nrm, cyn, OLC_CONFIG(d)->play.map_size,
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grn, nrm, cyn, OLC_CONFIG(d)->play.minimap_size,
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grn, nrm
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);
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@ -608,7 +629,7 @@ void cedit_disp_game_play_options(struct descriptor_data *d)
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OLC_MODE(d) = CEDIT_GAME_OPTIONS_MENU;
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}
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void cedit_disp_crash_save_options(struct descriptor_data *d)
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static void cedit_disp_crash_save_options(struct descriptor_data *d)
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{
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get_char_colors(d->character);
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clear_screen(d);
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@ -636,7 +657,7 @@ void cedit_disp_crash_save_options(struct descriptor_data *d)
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OLC_MODE(d) = CEDIT_CRASHSAVE_OPTIONS_MENU;
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}
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void cedit_disp_room_numbers(struct descriptor_data *d)
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static void cedit_disp_room_numbers(struct descriptor_data *d)
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{
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get_char_colors(d->character);
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clear_screen(d);
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@ -662,7 +683,7 @@ void cedit_disp_room_numbers(struct descriptor_data *d)
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OLC_MODE(d) = CEDIT_ROOM_NUMBERS_MENU;
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}
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void cedit_disp_operation_options(struct descriptor_data *d)
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static void cedit_disp_operation_options(struct descriptor_data *d)
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{
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get_char_colors(d->character);
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clear_screen(d);
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@ -704,7 +725,7 @@ void cedit_disp_operation_options(struct descriptor_data *d)
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OLC_MODE(d) = CEDIT_OPERATION_OPTIONS_MENU;
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}
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void cedit_disp_autowiz_options(struct descriptor_data *d)
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static void cedit_disp_autowiz_options(struct descriptor_data *d)
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{
|
||||
get_char_colors(d->character);
|
||||
clear_screen(d);
|
||||
|
|
@ -910,6 +931,24 @@ void cedit_parse(struct descriptor_data *d, char *arg)
|
|||
OLC_MODE(d) = CEDIT_NOEFFECT;
|
||||
return;
|
||||
|
||||
case '4':
|
||||
write_to_output(d, "1) Disable maps\r\n");
|
||||
write_to_output(d, "2) Enable Maps\r\n");
|
||||
write_to_output(d, "3) Maps for Immortals only\r\n");
|
||||
write_to_output(d, "Enter choice: ");
|
||||
OLC_MODE(d) = CEDIT_MAP_OPTION;
|
||||
return;
|
||||
|
||||
case '5':
|
||||
write_to_output(d, "Enter default map size (1-12) : ");
|
||||
OLC_MODE(d) = CEDIT_MAP_SIZE;
|
||||
return;
|
||||
|
||||
case '6':
|
||||
write_to_output(d, "Enter default mini-map size (1-12) : ");
|
||||
OLC_MODE(d) = CEDIT_MINIMAP_SIZE;
|
||||
return;
|
||||
|
||||
case 'q':
|
||||
case 'Q':
|
||||
cedit_disp_menu(d);
|
||||
|
|
@ -1281,8 +1320,7 @@ void cedit_parse(struct descriptor_data *d, char *arg)
|
|||
if (OLC_CONFIG(d)->play.OK)
|
||||
free(OLC_CONFIG(d)->play.OK);
|
||||
|
||||
OLC_CONFIG(d)->play.OK = str_udup(arg);
|
||||
strcat(OLC_CONFIG(d)->play.OK, "\r\n");
|
||||
OLC_CONFIG(d)->play.OK = str_udupnl(arg);
|
||||
|
||||
cedit_disp_game_play_options(d);
|
||||
break;
|
||||
|
|
@ -1294,8 +1332,7 @@ void cedit_parse(struct descriptor_data *d, char *arg)
|
|||
if (OLC_CONFIG(d)->play.NOPERSON)
|
||||
free(OLC_CONFIG(d)->play.NOPERSON);
|
||||
|
||||
OLC_CONFIG(d)->play.NOPERSON = str_udup(arg);
|
||||
strcat(OLC_CONFIG(d)->play.NOPERSON, "\r\n");
|
||||
OLC_CONFIG(d)->play.NOPERSON = str_udupnl(arg);
|
||||
|
||||
cedit_disp_game_play_options(d);
|
||||
break;
|
||||
|
|
@ -1307,8 +1344,7 @@ void cedit_parse(struct descriptor_data *d, char *arg)
|
|||
if (OLC_CONFIG(d)->play.NOEFFECT)
|
||||
free(OLC_CONFIG(d)->play.NOEFFECT);
|
||||
|
||||
OLC_CONFIG(d)->play.NOEFFECT = str_udup(arg);
|
||||
strcat(OLC_CONFIG(d)->play.NOEFFECT, "\r\n");
|
||||
OLC_CONFIG(d)->play.NOEFFECT = str_udupnl(arg);
|
||||
|
||||
cedit_disp_game_play_options(d);
|
||||
break;
|
||||
|
|
@ -1522,6 +1558,40 @@ void cedit_parse(struct descriptor_data *d, char *arg)
|
|||
}
|
||||
break;
|
||||
|
||||
case CEDIT_MAP_OPTION:
|
||||
if (!*arg) {
|
||||
write_to_output(d,
|
||||
"That is an invalid choice!\r\n"
|
||||
"Select 1, 2 or 3 (0 to cancel) :");
|
||||
} else {
|
||||
if ((atoi(arg) >= 1) && (atoi(arg) <= 3))
|
||||
OLC_CONFIG(d)->play.map_option = (atoi(arg) - 1);
|
||||
cedit_disp_game_play_options(d);
|
||||
}
|
||||
break;
|
||||
|
||||
case CEDIT_MAP_SIZE:
|
||||
if (!*arg) {
|
||||
/* User just pressed return - restore to default */
|
||||
OLC_CONFIG(d)->play.map_size = 6;
|
||||
cedit_disp_game_play_options(d);
|
||||
} else {
|
||||
OLC_CONFIG(d)->play.map_size = MIN(MAX((atoi(arg)), 1), 12);
|
||||
cedit_disp_game_play_options(d);
|
||||
}
|
||||
break;
|
||||
|
||||
case CEDIT_MINIMAP_SIZE:
|
||||
if (!*arg) {
|
||||
/* User just pressed return - restore to default */
|
||||
OLC_CONFIG(d)->play.minimap_size = 2;
|
||||
cedit_disp_game_play_options(d);
|
||||
} else {
|
||||
OLC_CONFIG(d)->play.minimap_size = MIN(MAX((atoi(arg)), 1), 12);
|
||||
cedit_disp_game_play_options(d);
|
||||
}
|
||||
break;
|
||||
|
||||
default: /* We should never get here, but just in case... */
|
||||
cleanup_olc(d, CLEANUP_CONFIG);
|
||||
mudlog(BRF, LVL_BUILDER, TRUE, "SYSERR: OLC: cedit_parse(): Reached default case!");
|
||||
|
|
@ -1530,7 +1600,7 @@ void cedit_parse(struct descriptor_data *d, char *arg)
|
|||
}
|
||||
} /* End of parse_cedit() */
|
||||
|
||||
void reassign_rooms(void)
|
||||
static void reassign_rooms(void)
|
||||
{
|
||||
void assign_rooms(void);
|
||||
int i;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue