GitHub issues 78 79 81 num aff flags off by one (#82)

* Make sure all followers are free'd before freeing the character list

Otherwise, the followers structs will point to free'd memory and
the stop_follower call will attempt to dereference a free'd
characters' followers list.

* https://github.com/tbamud/tbamud/issues/79 typo

* https://github.com/tbamud/tbamud/issues/81 nullpointer crash on syntax check run

* NUM_AFF_FLAGS fix.

Now, consistently, the NUM_AFF_FLAGS is used in the same way as other
NUM_* variables. Specifically, the the number is consistent with
how others are defined - 1 above the highest in the list.

I would like to have removed the need to start from 1 instead of 0
as well, but the loading mechanism, and thus potentially a lot of
existing object files, use 0 as a marker for "no flags set", and
we can't easily fix that. So, the places we loop through the list,
we still need to make sure we're stying within the [1;NUM_AFF_FLAGS) interval.

Simultaneously, I've checked over the other flags, and it seems like
the usage is pretty consistent there.

Fixes https://github.com/tbamud/tbamud/issues/78
This commit is contained in:
Thomas Arp 2020-02-26 00:39:29 +01:00 committed by GitHub
parent 7f0acefcb4
commit eb650c2811
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
9 changed files with 17 additions and 21 deletions

View file

@ -522,7 +522,7 @@ void mag_affects(int level, struct char_data *ch, struct char_data *victim,
* and waiting for it to fade, for example. */
if (IS_NPC(victim) && !affected_by_spell(victim, spellnum)) {
for (i = 0; i < MAX_SPELL_AFFECTS; i++) {
for (j=0; j<NUM_AFF_FLAGS; j++) {
for (j=1; j<NUM_AFF_FLAGS; j++) {
if (IS_SET_AR(af[i].bitvector, j) && AFF_FLAGGED(victim, j)) {
send_to_char(ch, "%s", CONFIG_NOEFFECT);
return;